@needle-tools/three 0.145.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +84 -0
- package/build/three.cjs +36042 -0
- package/build/three.js +36048 -0
- package/build/three.min.js +6 -0
- package/build/three.module.js +49769 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
- package/examples/fonts/open-sans/open-sans.css +9 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
- package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/js/animation/AnimationClipCreator.js +97 -0
- package/examples/js/animation/CCDIKSolver.js +433 -0
- package/examples/js/animation/MMDAnimationHelper.js +1117 -0
- package/examples/js/animation/MMDPhysics.js +1238 -0
- package/examples/js/cameras/CinematicCamera.js +157 -0
- package/examples/js/controls/ArcballControls.js +3037 -0
- package/examples/js/controls/DragControls.js +230 -0
- package/examples/js/controls/FirstPersonControls.js +334 -0
- package/examples/js/controls/FlyControls.js +347 -0
- package/examples/js/controls/OrbitControls.js +1075 -0
- package/examples/js/controls/PointerLockControls.js +153 -0
- package/examples/js/controls/TrackballControls.js +782 -0
- package/examples/js/controls/TransformControls.js +1386 -0
- package/examples/js/csm/CSM.js +382 -0
- package/examples/js/csm/CSMFrustum.js +133 -0
- package/examples/js/csm/CSMHelper.js +145 -0
- package/examples/js/csm/CSMShader.js +257 -0
- package/examples/js/curves/CurveExtras.js +348 -0
- package/examples/js/curves/NURBSCurve.js +75 -0
- package/examples/js/curves/NURBSSurface.js +54 -0
- package/examples/js/curves/NURBSUtils.js +476 -0
- package/examples/js/effects/AnaglyphEffect.js +100 -0
- package/examples/js/effects/AsciiEffect.js +259 -0
- package/examples/js/effects/OutlineEffect.js +454 -0
- package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
- package/examples/js/effects/PeppersGhostEffect.js +166 -0
- package/examples/js/effects/StereoEffect.js +50 -0
- package/examples/js/environments/DebugEnvironment.js +53 -0
- package/examples/js/environments/RoomEnvironment.js +122 -0
- package/examples/js/exporters/ColladaExporter.js +504 -0
- package/examples/js/exporters/DRACOExporter.js +212 -0
- package/examples/js/exporters/EXRExporter.js +458 -0
- package/examples/js/exporters/GLTFExporter.js +2543 -0
- package/examples/js/exporters/MMDExporter.js +194 -0
- package/examples/js/exporters/OBJExporter.js +251 -0
- package/examples/js/exporters/PLYExporter.js +422 -0
- package/examples/js/exporters/STLExporter.js +190 -0
- package/examples/js/exporters/USDZExporter.js +523 -0
- package/examples/js/geometries/BoxLineGeometry.js +60 -0
- package/examples/js/geometries/ConvexGeometry.js +48 -0
- package/examples/js/geometries/DecalGeometry.js +291 -0
- package/examples/js/geometries/LightningStrike.js +874 -0
- package/examples/js/geometries/ParametricGeometries.js +215 -0
- package/examples/js/geometries/ParametricGeometry.js +108 -0
- package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
- package/examples/js/geometries/TeapotGeometry.js +331 -0
- package/examples/js/geometries/TextGeometry.js +51 -0
- package/examples/js/helpers/LightProbeHelper.js +49 -0
- package/examples/js/helpers/OctreeHelper.js +74 -0
- package/examples/js/helpers/PositionalAudioHelper.js +89 -0
- package/examples/js/helpers/RectAreaLightHelper.js +74 -0
- package/examples/js/helpers/VertexNormalsHelper.js +72 -0
- package/examples/js/helpers/VertexTangentsHelper.js +62 -0
- package/examples/js/helpers/ViewHelper.js +266 -0
- package/examples/js/interactive/HTMLMesh.js +508 -0
- package/examples/js/interactive/InteractiveGroup.js +101 -0
- package/examples/js/interactive/SelectionBox.js +262 -0
- package/examples/js/interactive/SelectionHelper.js +91 -0
- package/examples/js/libs/ammo.wasm.js +822 -0
- package/examples/js/libs/ammo.wasm.wasm +0 -0
- package/examples/js/libs/basis/README.md +46 -0
- package/examples/js/libs/basis/basis_transcoder.js +21 -0
- package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/js/libs/chevrotain.min.js +3 -0
- package/examples/js/libs/draco/README.md +32 -0
- package/examples/js/libs/draco/draco_decoder.js +52 -0
- package/examples/js/libs/draco/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/draco_encoder.js +33 -0
- package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
- package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
- package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
- package/examples/js/libs/fflate.min.js +7 -0
- package/examples/js/libs/ktx-parse.umd.js +1 -0
- package/examples/js/libs/lottie_canvas.js +12751 -0
- package/examples/js/libs/meshopt_decoder.js +188 -0
- package/examples/js/libs/opentype.min.js +1 -0
- package/examples/js/libs/stats.min.js +5 -0
- package/examples/js/lights/LightProbeGenerator.js +228 -0
- package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
- package/examples/js/lines/Line2.js +19 -0
- package/examples/js/lines/LineGeometry.js +71 -0
- package/examples/js/lines/LineMaterial.js +642 -0
- package/examples/js/lines/LineSegments2.js +362 -0
- package/examples/js/lines/LineSegmentsGeometry.js +219 -0
- package/examples/js/lines/Wireframe.js +52 -0
- package/examples/js/lines/WireframeGeometry2.js +18 -0
- package/examples/js/loaders/3DMLoader.js +1370 -0
- package/examples/js/loaders/3MFLoader.js +1340 -0
- package/examples/js/loaders/AMFLoader.js +529 -0
- package/examples/js/loaders/BVHLoader.js +394 -0
- package/examples/js/loaders/BasisTextureLoader.js +736 -0
- package/examples/js/loaders/ColladaLoader.js +3821 -0
- package/examples/js/loaders/DDSLoader.js +245 -0
- package/examples/js/loaders/DRACOLoader.js +548 -0
- package/examples/js/loaders/EXRLoader.js +2136 -0
- package/examples/js/loaders/FBXLoader.js +3835 -0
- package/examples/js/loaders/FontLoader.js +169 -0
- package/examples/js/loaders/GCodeLoader.js +256 -0
- package/examples/js/loaders/GLTFLoader.js +4159 -0
- package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
- package/examples/js/loaders/KMZLoader.js +125 -0
- package/examples/js/loaders/KTXLoader.js +177 -0
- package/examples/js/loaders/LDrawLoader.js +2374 -0
- package/examples/js/loaders/LUT3dlLoader.js +139 -0
- package/examples/js/loaders/LUTCubeLoader.js +140 -0
- package/examples/js/loaders/LWOLoader.js +966 -0
- package/examples/js/loaders/LogLuvLoader.js +765 -0
- package/examples/js/loaders/LottieLoader.js +62 -0
- package/examples/js/loaders/MD2Loader.js +249 -0
- package/examples/js/loaders/MDDLoader.js +95 -0
- package/examples/js/loaders/MMDLoader.js +1924 -0
- package/examples/js/loaders/MTLLoader.js +501 -0
- package/examples/js/loaders/NRRDLoader.js +649 -0
- package/examples/js/loaders/OBJLoader.js +804 -0
- package/examples/js/loaders/PCDLoader.js +408 -0
- package/examples/js/loaders/PDBLoader.js +313 -0
- package/examples/js/loaders/PLYLoader.js +562 -0
- package/examples/js/loaders/PRWMLoader.js +260 -0
- package/examples/js/loaders/PVRLoader.js +227 -0
- package/examples/js/loaders/RGBELoader.js +467 -0
- package/examples/js/loaders/RGBMLoader.js +1415 -0
- package/examples/js/loaders/STLLoader.js +371 -0
- package/examples/js/loaders/SVGLoader.js +2655 -0
- package/examples/js/loaders/TDSLoader.js +1029 -0
- package/examples/js/loaders/TGALoader.js +486 -0
- package/examples/js/loaders/TIFFLoader.js +31 -0
- package/examples/js/loaders/TTFLoader.js +211 -0
- package/examples/js/loaders/TiltLoader.js +460 -0
- package/examples/js/loaders/VOXLoader.js +248 -0
- package/examples/js/loaders/VRMLLoader.js +3237 -0
- package/examples/js/loaders/VTKLoader.js +1095 -0
- package/examples/js/loaders/XYZLoader.js +91 -0
- package/examples/js/loaders/lwo/IFFParser.js +1148 -0
- package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
- package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
- package/examples/js/materials/MeshGouraudMaterial.js +385 -0
- package/examples/js/math/Capsule.js +120 -0
- package/examples/js/math/ColorConverter.js +33 -0
- package/examples/js/math/ConvexHull.js +1110 -0
- package/examples/js/math/ImprovedNoise.js +66 -0
- package/examples/js/math/Lut.js +171 -0
- package/examples/js/math/MeshSurfaceSampler.js +193 -0
- package/examples/js/math/OBB.js +341 -0
- package/examples/js/math/Octree.js +465 -0
- package/examples/js/math/SimplexNoise.js +459 -0
- package/examples/js/misc/ConvexObjectBreaker.js +485 -0
- package/examples/js/misc/GPUComputationRenderer.js +397 -0
- package/examples/js/misc/Gyroscope.js +60 -0
- package/examples/js/misc/MD2Character.js +244 -0
- package/examples/js/misc/MD2CharacterComplex.js +494 -0
- package/examples/js/misc/MorphAnimMesh.js +69 -0
- package/examples/js/misc/MorphBlendMesh.js +292 -0
- package/examples/js/misc/ProgressiveLightMap.js +331 -0
- package/examples/js/misc/RollerCoaster.js +437 -0
- package/examples/js/misc/TubePainter.js +161 -0
- package/examples/js/misc/Volume.js +466 -0
- package/examples/js/misc/VolumeSlice.js +224 -0
- package/examples/js/modifiers/CurveModifier.js +311 -0
- package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
- package/examples/js/modifiers/SimplifyModifier.js +468 -0
- package/examples/js/modifiers/TessellateModifier.js +283 -0
- package/examples/js/objects/GroundProjectedEnv.js +193 -0
- package/examples/js/objects/Lensflare.js +347 -0
- package/examples/js/objects/LightningStorm.js +209 -0
- package/examples/js/objects/MarchingCubes.js +738 -0
- package/examples/js/objects/Reflector.js +214 -0
- package/examples/js/objects/ReflectorForSSRPass.js +319 -0
- package/examples/js/objects/Refractor.js +261 -0
- package/examples/js/objects/ShadowMesh.js +60 -0
- package/examples/js/objects/Sky.js +223 -0
- package/examples/js/objects/Water.js +287 -0
- package/examples/js/objects/Water2.js +306 -0
- package/examples/js/physics/AmmoPhysics.js +256 -0
- package/examples/js/physics/OimoPhysics.js +215 -0
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
- package/examples/js/postprocessing/AfterimagePass.js +70 -0
- package/examples/js/postprocessing/BloomPass.js +114 -0
- package/examples/js/postprocessing/BokehPass.js +103 -0
- package/examples/js/postprocessing/ClearPass.js +44 -0
- package/examples/js/postprocessing/CubeTexturePass.js +57 -0
- package/examples/js/postprocessing/DotScreenPass.js +49 -0
- package/examples/js/postprocessing/EffectComposer.js +279 -0
- package/examples/js/postprocessing/FilmPass.js +50 -0
- package/examples/js/postprocessing/GlitchPass.js +105 -0
- package/examples/js/postprocessing/HalftonePass.js +75 -0
- package/examples/js/postprocessing/LUTPass.js +184 -0
- package/examples/js/postprocessing/MaskPass.js +92 -0
- package/examples/js/postprocessing/OutlinePass.js +589 -0
- package/examples/js/postprocessing/Pass.js +75 -0
- package/examples/js/postprocessing/RenderPass.js +74 -0
- package/examples/js/postprocessing/SAOPass.js +366 -0
- package/examples/js/postprocessing/SMAAPass.js +153 -0
- package/examples/js/postprocessing/SSAARenderPass.js +156 -0
- package/examples/js/postprocessing/SSAOPass.js +351 -0
- package/examples/js/postprocessing/SSRPass.js +550 -0
- package/examples/js/postprocessing/SavePass.js +51 -0
- package/examples/js/postprocessing/ShaderPass.js +63 -0
- package/examples/js/postprocessing/TAARenderPass.js +128 -0
- package/examples/js/postprocessing/TexturePass.js +46 -0
- package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
- package/examples/js/renderers/CSS2DRenderer.js +197 -0
- package/examples/js/renderers/CSS3DRenderer.js +258 -0
- package/examples/js/renderers/Projector.js +874 -0
- package/examples/js/renderers/SVGRenderer.js +537 -0
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
- package/examples/js/shaders/AfterimageShader.js +63 -0
- package/examples/js/shaders/BasicShader.js +30 -0
- package/examples/js/shaders/BleachBypassShader.js +65 -0
- package/examples/js/shaders/BlendShader.js +57 -0
- package/examples/js/shaders/BokehShader.js +159 -0
- package/examples/js/shaders/BokehShader2.js +428 -0
- package/examples/js/shaders/BrightnessContrastShader.js +61 -0
- package/examples/js/shaders/ColorCorrectionShader.js +56 -0
- package/examples/js/shaders/ColorifyShader.js +51 -0
- package/examples/js/shaders/ConvolutionShader.js +97 -0
- package/examples/js/shaders/CopyShader.js +48 -0
- package/examples/js/shaders/DOFMipMapShader.js +63 -0
- package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/js/shaders/DigitalGlitch.js +130 -0
- package/examples/js/shaders/DotScreenShader.js +76 -0
- package/examples/js/shaders/FXAAShader.js +286 -0
- package/examples/js/shaders/FilmShader.js +113 -0
- package/examples/js/shaders/FocusShader.js +98 -0
- package/examples/js/shaders/FreiChenShader.js +97 -0
- package/examples/js/shaders/GammaCorrectionShader.js +44 -0
- package/examples/js/shaders/GodRaysShader.js +297 -0
- package/examples/js/shaders/HalftoneShader.js +339 -0
- package/examples/js/shaders/HorizontalBlurShader.js +62 -0
- package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
- package/examples/js/shaders/HueSaturationShader.js +72 -0
- package/examples/js/shaders/KaleidoShader.js +63 -0
- package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
- package/examples/js/shaders/LuminosityShader.js +49 -0
- package/examples/js/shaders/MMDToonShader.js +100 -0
- package/examples/js/shaders/MirrorShader.js +59 -0
- package/examples/js/shaders/NormalMapShader.js +59 -0
- package/examples/js/shaders/PixelShader.js +51 -0
- package/examples/js/shaders/RGBShiftShader.js +59 -0
- package/examples/js/shaders/SAOShader.js +213 -0
- package/examples/js/shaders/SMAAShader.js +466 -0
- package/examples/js/shaders/SSAOShader.js +299 -0
- package/examples/js/shaders/SSRShader.js +393 -0
- package/examples/js/shaders/SepiaShader.js +55 -0
- package/examples/js/shaders/SobelOperatorShader.js +92 -0
- package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
- package/examples/js/shaders/TechnicolorShader.js +46 -0
- package/examples/js/shaders/ToneMapShader.js +87 -0
- package/examples/js/shaders/ToonShader.js +351 -0
- package/examples/js/shaders/TriangleBlurShader.js +74 -0
- package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
- package/examples/js/shaders/VerticalBlurShader.js +62 -0
- package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
- package/examples/js/shaders/VignetteShader.js +56 -0
- package/examples/js/shaders/VolumeShader.js +300 -0
- package/examples/js/shaders/WaterRefractionShader.js +88 -0
- package/examples/js/textures/FlakesTexture.js +41 -0
- package/examples/js/utils/BufferGeometryUtils.js +1094 -0
- package/examples/js/utils/CameraUtils.js +86 -0
- package/examples/js/utils/GPUStatsPanel.js +134 -0
- package/examples/js/utils/GeometryCompressionUtils.js +574 -0
- package/examples/js/utils/GeometryUtils.js +173 -0
- package/examples/js/utils/LDrawUtils.js +182 -0
- package/examples/js/utils/PackedPhongMaterial.js +107 -0
- package/examples/js/utils/SceneUtils.js +103 -0
- package/examples/js/utils/ShadowMapViewer.js +180 -0
- package/examples/js/utils/SkeletonUtils.js +507 -0
- package/examples/js/utils/UVsDebug.js +135 -0
- package/examples/js/utils/WorkerPool.js +115 -0
- package/examples/jsm/animation/AnimationClipCreator.js +114 -0
- package/examples/jsm/animation/CCDIKSolver.js +482 -0
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
- package/examples/jsm/animation/MMDPhysics.js +1406 -0
- package/examples/jsm/cameras/CinematicCamera.js +209 -0
- package/examples/jsm/capabilities/WebGL.js +91 -0
- package/examples/jsm/capabilities/WebGPU.js +39 -0
- package/examples/jsm/controls/ArcballControls.js +3216 -0
- package/examples/jsm/controls/DragControls.js +220 -0
- package/examples/jsm/controls/FirstPersonControls.js +325 -0
- package/examples/jsm/controls/FlyControls.js +284 -0
- package/examples/jsm/controls/OrbitControls.js +1249 -0
- package/examples/jsm/controls/PointerLockControls.js +157 -0
- package/examples/jsm/controls/TrackballControls.js +814 -0
- package/examples/jsm/controls/TransformControls.js +1558 -0
- package/examples/jsm/csm/CSM.js +378 -0
- package/examples/jsm/csm/CSMFrustum.js +152 -0
- package/examples/jsm/csm/CSMHelper.js +193 -0
- package/examples/jsm/csm/CSMShader.js +251 -0
- package/examples/jsm/curves/CurveExtras.js +422 -0
- package/examples/jsm/curves/NURBSCurve.js +80 -0
- package/examples/jsm/curves/NURBSSurface.js +52 -0
- package/examples/jsm/curves/NURBSUtils.js +487 -0
- package/examples/jsm/effects/AnaglyphEffect.js +168 -0
- package/examples/jsm/effects/AsciiEffect.js +266 -0
- package/examples/jsm/effects/OutlineEffect.js +553 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
- package/examples/jsm/effects/StereoEffect.js +55 -0
- package/examples/jsm/environments/DebugEnvironment.js +52 -0
- package/examples/jsm/environments/RoomEnvironment.js +144 -0
- package/examples/jsm/exporters/ColladaExporter.js +713 -0
- package/examples/jsm/exporters/DRACOExporter.js +225 -0
- package/examples/jsm/exporters/EXRExporter.js +507 -0
- package/examples/jsm/exporters/GLTFExporter.js +2870 -0
- package/examples/jsm/exporters/KTX2Exporter.js +281 -0
- package/examples/jsm/exporters/MMDExporter.js +217 -0
- package/examples/jsm/exporters/OBJExporter.js +284 -0
- package/examples/jsm/exporters/PLYExporter.js +521 -0
- package/examples/jsm/exporters/STLExporter.js +195 -0
- package/examples/jsm/exporters/USDZExporter.js +1112 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
- package/examples/jsm/geometries/ConvexGeometry.js +59 -0
- package/examples/jsm/geometries/DecalGeometry.js +356 -0
- package/examples/jsm/geometries/LightningStrike.js +1017 -0
- package/examples/jsm/geometries/ParametricGeometries.js +254 -0
- package/examples/jsm/geometries/ParametricGeometry.js +129 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
- package/examples/jsm/geometries/TeapotGeometry.js +704 -0
- package/examples/jsm/geometries/TextGeometry.js +57 -0
- package/examples/jsm/helpers/LightProbeHelper.js +130 -0
- package/examples/jsm/helpers/OctreeHelper.js +72 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
- package/examples/jsm/helpers/ViewHelper.js +319 -0
- package/examples/jsm/interactive/HTMLMesh.js +550 -0
- package/examples/jsm/interactive/InteractiveGroup.js +116 -0
- package/examples/jsm/interactive/SelectionBox.js +227 -0
- package/examples/jsm/interactive/SelectionHelper.js +97 -0
- package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +37071 -0
- package/examples/jsm/libs/OimoPhysics/index.js +43 -0
- package/examples/jsm/libs/chevrotain.module.min.js +141 -0
- package/examples/jsm/libs/ecsy.module.js +1792 -0
- package/examples/jsm/libs/fflate.module.js +2474 -0
- package/examples/jsm/libs/flow.module.js +4552 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
- package/examples/jsm/libs/mikktspace.module.js +128 -0
- package/examples/jsm/libs/mmdparser.module.js +11530 -0
- package/examples/jsm/libs/motion-controllers.module.js +397 -0
- package/examples/jsm/libs/opentype.module.js +14568 -0
- package/examples/jsm/libs/potpack.module.js +125 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -0
- package/examples/jsm/libs/tween.module.min.js +3 -0
- package/examples/jsm/libs/utif.module.js +1579 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lights/LightProbeGenerator.js +250 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
- package/examples/jsm/lines/Line2.js +19 -0
- package/examples/jsm/lines/LineGeometry.js +79 -0
- package/examples/jsm/lines/LineMaterial.js +702 -0
- package/examples/jsm/lines/LineSegments2.js +355 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
- package/examples/jsm/lines/Wireframe.js +56 -0
- package/examples/jsm/lines/WireframeGeometry2.js +24 -0
- package/examples/jsm/loaders/3DMLoader.js +1495 -0
- package/examples/jsm/loaders/3MFLoader.js +1473 -0
- package/examples/jsm/loaders/AMFLoader.js +518 -0
- package/examples/jsm/loaders/BVHLoader.js +437 -0
- package/examples/jsm/loaders/BasisTextureLoader.js +790 -0
- package/examples/jsm/loaders/ColladaLoader.js +4092 -0
- package/examples/jsm/loaders/DDSLoader.js +274 -0
- package/examples/jsm/loaders/DRACOLoader.js +561 -0
- package/examples/jsm/loaders/EXRLoader.js +2310 -0
- package/examples/jsm/loaders/FBXLoader.js +4137 -0
- package/examples/jsm/loaders/FontLoader.js +183 -0
- package/examples/jsm/loaders/GCodeLoader.js +262 -0
- package/examples/jsm/loaders/GLTFLoader.js +5221 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
- package/examples/jsm/loaders/IFCLoader.js +2431 -0
- package/examples/jsm/loaders/KMZLoader.js +130 -0
- package/examples/jsm/loaders/KTX2Loader.js +753 -0
- package/examples/jsm/loaders/KTXLoader.js +176 -0
- package/examples/jsm/loaders/LDrawLoader.js +2464 -0
- package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
- package/examples/jsm/loaders/LWOLoader.js +1069 -0
- package/examples/jsm/loaders/LogLuvLoader.js +606 -0
- package/examples/jsm/loaders/LottieLoader.js +73 -0
- package/examples/jsm/loaders/MD2Loader.js +399 -0
- package/examples/jsm/loaders/MDDLoader.js +102 -0
- package/examples/jsm/loaders/MMDLoader.js +2242 -0
- package/examples/jsm/loaders/MTLLoader.js +567 -0
- package/examples/jsm/loaders/NRRDLoader.js +671 -0
- package/examples/jsm/loaders/OBJLoader.js +905 -0
- package/examples/jsm/loaders/PCDLoader.js +453 -0
- package/examples/jsm/loaders/PDBLoader.js +227 -0
- package/examples/jsm/loaders/PLYLoader.js +564 -0
- package/examples/jsm/loaders/PRWMLoader.js +299 -0
- package/examples/jsm/loaders/PVRLoader.js +251 -0
- package/examples/jsm/loaders/RGBELoader.js +468 -0
- package/examples/jsm/loaders/RGBMLoader.js +1065 -0
- package/examples/jsm/loaders/STLLoader.js +399 -0
- package/examples/jsm/loaders/SVGLoader.js +2950 -0
- package/examples/jsm/loaders/TDSLoader.js +1124 -0
- package/examples/jsm/loaders/TGALoader.js +517 -0
- package/examples/jsm/loaders/TIFFLoader.js +36 -0
- package/examples/jsm/loaders/TTFLoader.js +221 -0
- package/examples/jsm/loaders/TiltLoader.js +514 -0
- package/examples/jsm/loaders/USDZLoader.js +618 -0
- package/examples/jsm/loaders/VOXLoader.js +305 -0
- package/examples/jsm/loaders/VRMLLoader.js +3493 -0
- package/examples/jsm/loaders/VTKLoader.js +1154 -0
- package/examples/jsm/loaders/XYZLoader.js +100 -0
- package/examples/jsm/loaders/ifc/web-ifc-api.js +47504 -0
- package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
- package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
- package/examples/jsm/math/Capsule.js +137 -0
- package/examples/jsm/math/ColorConverter.js +36 -0
- package/examples/jsm/math/ConvexHull.js +1271 -0
- package/examples/jsm/math/ImprovedNoise.js +71 -0
- package/examples/jsm/math/Lut.js +203 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +211 -0
- package/examples/jsm/math/OBB.js +423 -0
- package/examples/jsm/math/Octree.js +462 -0
- package/examples/jsm/math/SimplexNoise.js +444 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +525 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +454 -0
- package/examples/jsm/misc/Gyroscope.js +66 -0
- package/examples/jsm/misc/MD2Character.js +276 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
- package/examples/jsm/misc/MorphAnimMesh.js +75 -0
- package/examples/jsm/misc/MorphBlendMesh.js +322 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +321 -0
- package/examples/jsm/misc/RollerCoaster.js +560 -0
- package/examples/jsm/misc/TubePainter.js +205 -0
- package/examples/jsm/misc/Volume.js +460 -0
- package/examples/jsm/misc/VolumeSlice.js +227 -0
- package/examples/jsm/modifiers/CurveModifier.js +325 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
- package/examples/jsm/modifiers/TessellateModifier.js +307 -0
- package/examples/jsm/node-editor/NodeEditor.js +857 -0
- package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +14 -0
- package/examples/jsm/node-editor/accessors/NormalEditor.js +30 -0
- package/examples/jsm/node-editor/accessors/PositionEditor.js +30 -0
- package/examples/jsm/node-editor/accessors/UVEditor.js +25 -0
- package/examples/jsm/node-editor/core/BaseNode.js +96 -0
- package/examples/jsm/node-editor/core/DataFile.js +59 -0
- package/examples/jsm/node-editor/core/FileEditor.js +20 -0
- package/examples/jsm/node-editor/core/FileURLEditor.js +29 -0
- package/examples/jsm/node-editor/display/BlendEditor.js +44 -0
- package/examples/jsm/node-editor/display/NormalMapEditor.js +49 -0
- package/examples/jsm/node-editor/examples/animate-uv.json +1 -0
- package/examples/jsm/node-editor/examples/fake-top-light.json +1 -0
- package/examples/jsm/node-editor/examples/matcap.json +1 -0
- package/examples/jsm/node-editor/examples/oscillator-color.json +1 -0
- package/examples/jsm/node-editor/examples/rim.json +1 -0
- package/examples/jsm/node-editor/inputs/ColorEditor.js +96 -0
- package/examples/jsm/node-editor/inputs/FloatEditor.js +23 -0
- package/examples/jsm/node-editor/inputs/SliderEditor.js +67 -0
- package/examples/jsm/node-editor/inputs/TextureEditor.js +155 -0
- package/examples/jsm/node-editor/inputs/Vector2Editor.js +28 -0
- package/examples/jsm/node-editor/inputs/Vector3Editor.js +30 -0
- package/examples/jsm/node-editor/inputs/Vector4Editor.js +37 -0
- package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +84 -0
- package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +102 -0
- package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +118 -0
- package/examples/jsm/node-editor/math/AngleEditor.js +40 -0
- package/examples/jsm/node-editor/math/DotEditor.js +35 -0
- package/examples/jsm/node-editor/math/InvertEditor.js +39 -0
- package/examples/jsm/node-editor/math/LimiterEditor.js +62 -0
- package/examples/jsm/node-editor/math/NormalizeEditor.js +28 -0
- package/examples/jsm/node-editor/math/OperatorEditor.js +63 -0
- package/examples/jsm/node-editor/math/PowerEditor.js +44 -0
- package/examples/jsm/node-editor/math/TrigonometryEditor.js +45 -0
- package/examples/jsm/node-editor/procedural/CheckerEditor.js +27 -0
- package/examples/jsm/node-editor/scene/MeshEditor.js +102 -0
- package/examples/jsm/node-editor/scene/Object3DEditor.js +160 -0
- package/examples/jsm/node-editor/scene/PointsEditor.js +99 -0
- package/examples/jsm/node-editor/utils/JoinEditor.js +58 -0
- package/examples/jsm/node-editor/utils/OscillatorEditor.js +43 -0
- package/examples/jsm/node-editor/utils/PreviewEditor.js +170 -0
- package/examples/jsm/node-editor/utils/SplitEditor.js +39 -0
- package/examples/jsm/node-editor/utils/TimerEditor.js +58 -0
- package/examples/jsm/nodes/Nodes.js +346 -0
- package/examples/jsm/nodes/accessors/BitangentNode.js +62 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +24 -0
- package/examples/jsm/nodes/accessors/CameraNode.js +67 -0
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +107 -0
- package/examples/jsm/nodes/accessors/InstanceNode.js +58 -0
- package/examples/jsm/nodes/accessors/MaterialNode.js +152 -0
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +23 -0
- package/examples/jsm/nodes/accessors/ModelNode.js +21 -0
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +30 -0
- package/examples/jsm/nodes/accessors/NormalNode.js +79 -0
- package/examples/jsm/nodes/accessors/Object3DNode.js +122 -0
- package/examples/jsm/nodes/accessors/PointUVNode.js +21 -0
- package/examples/jsm/nodes/accessors/PositionNode.js +83 -0
- package/examples/jsm/nodes/accessors/ReferenceNode.js +65 -0
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +31 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +109 -0
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +21 -0
- package/examples/jsm/nodes/accessors/TangentNode.js +95 -0
- package/examples/jsm/nodes/accessors/TextureNode.js +100 -0
- package/examples/jsm/nodes/accessors/UVNode.js +41 -0
- package/examples/jsm/nodes/accessors/UserDataNode.js +23 -0
- package/examples/jsm/nodes/core/ArrayUniformNode.js +23 -0
- package/examples/jsm/nodes/core/AttributeNode.js +94 -0
- package/examples/jsm/nodes/core/BypassNode.js +38 -0
- package/examples/jsm/nodes/core/CodeNode.js +50 -0
- package/examples/jsm/nodes/core/ConstNode.js +29 -0
- package/examples/jsm/nodes/core/ContextNode.js +52 -0
- package/examples/jsm/nodes/core/ExpressionNode.js +32 -0
- package/examples/jsm/nodes/core/FunctionCallNode.js +82 -0
- package/examples/jsm/nodes/core/FunctionNode.js +105 -0
- package/examples/jsm/nodes/core/InputNode.js +62 -0
- package/examples/jsm/nodes/core/InstanceIndexNode.js +21 -0
- package/examples/jsm/nodes/core/Node.js +354 -0
- package/examples/jsm/nodes/core/NodeAttribute.js +14 -0
- package/examples/jsm/nodes/core/NodeBuilder.js +815 -0
- package/examples/jsm/nodes/core/NodeCode.js +15 -0
- package/examples/jsm/nodes/core/NodeFrame.js +59 -0
- package/examples/jsm/nodes/core/NodeFunction.js +22 -0
- package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
- package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
- package/examples/jsm/nodes/core/NodeParser.js +11 -0
- package/examples/jsm/nodes/core/NodeUniform.js +28 -0
- package/examples/jsm/nodes/core/NodeUtils.js +125 -0
- package/examples/jsm/nodes/core/NodeVar.js +14 -0
- package/examples/jsm/nodes/core/NodeVarying.js +14 -0
- package/examples/jsm/nodes/core/PropertyNode.js +36 -0
- package/examples/jsm/nodes/core/TempNode.js +50 -0
- package/examples/jsm/nodes/core/UniformNode.js +46 -0
- package/examples/jsm/nodes/core/VarNode.js +97 -0
- package/examples/jsm/nodes/core/VaryingNode.js +54 -0
- package/examples/jsm/nodes/core/constants.js +21 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +85 -0
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +84 -0
- package/examples/jsm/nodes/display/ColorSpaceNode.js +95 -0
- package/examples/jsm/nodes/display/FrontFacingNode.js +21 -0
- package/examples/jsm/nodes/display/NormalMapNode.js +93 -0
- package/examples/jsm/nodes/display/ToneMappingNode.js +51 -0
- package/examples/jsm/nodes/fog/FogNode.js +31 -0
- package/examples/jsm/nodes/fog/FogRangeNode.js +27 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +33 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +27 -0
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +18 -0
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +18 -0
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +94 -0
- package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +22 -0
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +12 -0
- package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
- package/examples/jsm/nodes/geometry/RangeNode.js +109 -0
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +65 -0
- package/examples/jsm/nodes/lighting/AONode.js +25 -0
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +37 -0
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +66 -0
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +50 -0
- package/examples/jsm/nodes/lighting/LightingContextNode.js +75 -0
- package/examples/jsm/nodes/lighting/LightingNode.js +19 -0
- package/examples/jsm/nodes/lighting/LightsNode.js +120 -0
- package/examples/jsm/nodes/lighting/PunctualLightNode.js +68 -0
- package/examples/jsm/nodes/loaders/NodeLoader.js +107 -0
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +73 -0
- package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +46 -0
- package/examples/jsm/nodes/materials/Materials.js +53 -0
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +48 -0
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +70 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +168 -0
- package/examples/jsm/nodes/materials/NodeMaterial.js +229 -0
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +52 -0
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +106 -0
- package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +55 -0
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +617 -0
- package/examples/jsm/nodes/math/CondNode.js +60 -0
- package/examples/jsm/nodes/math/MathNode.js +243 -0
- package/examples/jsm/nodes/math/OperatorNode.js +214 -0
- package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
- package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
- package/examples/jsm/nodes/parsers/WGSLNodeFunction.js +104 -0
- package/examples/jsm/nodes/parsers/WGSLNodeParser.js +14 -0
- package/examples/jsm/nodes/procedural/CheckerNode.js +34 -0
- package/examples/jsm/nodes/shadernode/ShaderNode.js +264 -0
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +299 -0
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +131 -0
- package/examples/jsm/nodes/utils/ArrayElementNode.js +31 -0
- package/examples/jsm/nodes/utils/ConvertNode.js +47 -0
- package/examples/jsm/nodes/utils/JoinNode.js +42 -0
- package/examples/jsm/nodes/utils/MatcapUVNode.js +25 -0
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +33 -0
- package/examples/jsm/nodes/utils/OscNode.js +74 -0
- package/examples/jsm/nodes/utils/RemapNode.js +34 -0
- package/examples/jsm/nodes/utils/RotateUVNode.js +32 -0
- package/examples/jsm/nodes/utils/SplitNode.js +102 -0
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +58 -0
- package/examples/jsm/nodes/utils/TimerNode.js +84 -0
- package/examples/jsm/objects/GroundProjectedEnv.js +186 -0
- package/examples/jsm/objects/Lensflare.js +378 -0
- package/examples/jsm/objects/LightningStorm.js +245 -0
- package/examples/jsm/objects/MarchingCubes.js +1172 -0
- package/examples/jsm/objects/Reflector.js +269 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
- package/examples/jsm/objects/Refractor.js +332 -0
- package/examples/jsm/objects/ShadowMesh.js +80 -0
- package/examples/jsm/objects/Sky.js +219 -0
- package/examples/jsm/objects/Water.js +329 -0
- package/examples/jsm/objects/Water2.js +358 -0
- package/examples/jsm/offscreen/jank.js +45 -0
- package/examples/jsm/offscreen/offscreen.js +8 -0
- package/examples/jsm/offscreen/scene.js +86 -0
- package/examples/jsm/physics/AmmoPhysics.js +286 -0
- package/examples/jsm/physics/OimoPhysics.js +231 -0
- package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +369 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +90 -0
- package/examples/jsm/postprocessing/BloomPass.js +150 -0
- package/examples/jsm/postprocessing/BokehPass.js +131 -0
- package/examples/jsm/postprocessing/ClearPass.js +46 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +78 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +58 -0
- package/examples/jsm/postprocessing/EffectComposer.js +310 -0
- package/examples/jsm/postprocessing/FilmPass.js +59 -0
- package/examples/jsm/postprocessing/GlitchPass.js +118 -0
- package/examples/jsm/postprocessing/HalftonePass.js +77 -0
- package/examples/jsm/postprocessing/LUTPass.js +173 -0
- package/examples/jsm/postprocessing/MaskPass.js +101 -0
- package/examples/jsm/postprocessing/OutlinePass.js +646 -0
- package/examples/jsm/postprocessing/Pass.js +80 -0
- package/examples/jsm/postprocessing/RenderPass.js +81 -0
- package/examples/jsm/postprocessing/SAOPass.js +413 -0
- package/examples/jsm/postprocessing/SMAAPass.js +188 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +224 -0
- package/examples/jsm/postprocessing/SSAOPass.js +450 -0
- package/examples/jsm/postprocessing/SSRPass.js +645 -0
- package/examples/jsm/postprocessing/SavePass.js +62 -0
- package/examples/jsm/postprocessing/ShaderPass.js +68 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +167 -0
- package/examples/jsm/postprocessing/TexturePass.js +60 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +403 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +210 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +313 -0
- package/examples/jsm/renderers/Projector.js +918 -0
- package/examples/jsm/renderers/SVGRenderer.js +553 -0
- package/examples/jsm/renderers/webgl/nodes/SlotNode.js +26 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +733 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +49 -0
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +129 -0
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +144 -0
- package/examples/jsm/renderers/webgpu/WebGPUBinding.js +22 -0
- package/examples/jsm/renderers/webgpu/WebGPUBindings.js +255 -0
- package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +43 -0
- package/examples/jsm/renderers/webgpu/WebGPUBufferUtils.js +33 -0
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +78 -0
- package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +82 -0
- package/examples/jsm/renderers/webgpu/WebGPUInfo.js +74 -0
- package/examples/jsm/renderers/webgpu/WebGPUObjects.js +36 -0
- package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +22 -0
- package/examples/jsm/renderers/webgpu/WebGPUProperties.js +38 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderLists.js +199 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +735 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +296 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +66 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +969 -0
- package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +73 -0
- package/examples/jsm/renderers/webgpu/WebGPUSampler.js +29 -0
- package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +20 -0
- package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +40 -0
- package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +183 -0
- package/examples/jsm/renderers/webgpu/WebGPUTextures.js +794 -0
- package/examples/jsm/renderers/webgpu/WebGPUUniform.js +136 -0
- package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +18 -0
- package/examples/jsm/renderers/webgpu/WebGPUUniformsGroup.js +299 -0
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +81 -0
- package/examples/jsm/renderers/webgpu/constants.js +261 -0
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +801 -0
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeSampledTexture.js +39 -0
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeSampler.js +21 -0
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeUniform.js +135 -0
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +83 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
- package/examples/jsm/shaders/AfterimageShader.js +56 -0
- package/examples/jsm/shaders/BasicShader.js +27 -0
- package/examples/jsm/shaders/BleachBypassShader.js +60 -0
- package/examples/jsm/shaders/BlendShader.js +48 -0
- package/examples/jsm/shaders/BokehShader.js +143 -0
- package/examples/jsm/shaders/BokehShader2.js +390 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
- package/examples/jsm/shaders/ColorifyShader.js +49 -0
- package/examples/jsm/shaders/ConvolutionShader.js +101 -0
- package/examples/jsm/shaders/CopyShader.js +43 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
- package/examples/jsm/shaders/DigitalGlitch.js +101 -0
- package/examples/jsm/shaders/DotScreenShader.js +68 -0
- package/examples/jsm/shaders/FXAAShader.js +286 -0
- package/examples/jsm/shaders/FilmShader.js +100 -0
- package/examples/jsm/shaders/FocusShader.js +87 -0
- package/examples/jsm/shaders/FreiChenShader.js +94 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +41 -0
- package/examples/jsm/shaders/GodRaysShader.js +313 -0
- package/examples/jsm/shaders/HalftoneShader.js +310 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +57 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
- package/examples/jsm/shaders/HueSaturationShader.js +65 -0
- package/examples/jsm/shaders/KaleidoShader.js +56 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
- package/examples/jsm/shaders/LuminosityShader.js +46 -0
- package/examples/jsm/shaders/MMDToonShader.js +123 -0
- package/examples/jsm/shaders/MirrorShader.js +54 -0
- package/examples/jsm/shaders/NormalMapShader.js +53 -0
- package/examples/jsm/shaders/PixelShader.js +44 -0
- package/examples/jsm/shaders/RGBShiftShader.js +52 -0
- package/examples/jsm/shaders/SAOShader.js +188 -0
- package/examples/jsm/shaders/SMAAShader.js +460 -0
- package/examples/jsm/shaders/SSAOShader.js +288 -0
- package/examples/jsm/shaders/SSRShader.js +364 -0
- package/examples/jsm/shaders/SepiaShader.js +50 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
- package/examples/jsm/shaders/TechnicolorShader.js +43 -0
- package/examples/jsm/shaders/ToneMapShader.js +73 -0
- package/examples/jsm/shaders/ToonShader.js +318 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
- package/examples/jsm/shaders/VerticalBlurShader.js +57 -0
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +61 -0
- package/examples/jsm/shaders/VignetteShader.js +49 -0
- package/examples/jsm/shaders/VolumeShader.js +289 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +90 -0
- package/examples/jsm/textures/FlakesTexture.js +40 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +1222 -0
- package/examples/jsm/utils/CameraUtils.js +73 -0
- package/examples/jsm/utils/GPUStatsPanel.js +128 -0
- package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
- package/examples/jsm/utils/GeometryUtils.js +221 -0
- package/examples/jsm/utils/LDrawUtils.js +202 -0
- package/examples/jsm/utils/PackedPhongMaterial.js +251 -0
- package/examples/jsm/utils/SceneUtils.js +125 -0
- package/examples/jsm/utils/ShadowMapViewer.js +210 -0
- package/examples/jsm/utils/SkeletonUtils.js +596 -0
- package/examples/jsm/utils/UVsDebug.js +165 -0
- package/examples/jsm/utils/WorkerPool.js +102 -0
- package/examples/jsm/webxr/ARButton.js +208 -0
- package/examples/jsm/webxr/OculusHandModel.js +108 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +394 -0
- package/examples/jsm/webxr/Text2D.js +38 -0
- package/examples/jsm/webxr/VRButton.js +201 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +310 -0
- package/examples/jsm/webxr/XREstimatedLight.js +223 -0
- package/examples/jsm/webxr/XRHandMeshModel.js +108 -0
- package/examples/jsm/webxr/XRHandModelFactory.js +105 -0
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
- package/package.json +179 -0
- package/src/Three.Legacy.js +320 -0
- package/src/Three.js +180 -0
- package/src/animation/AnimationAction.js +700 -0
- package/src/animation/AnimationClip.js +473 -0
- package/src/animation/AnimationMixer.js +770 -0
- package/src/animation/AnimationObjectGroup.js +387 -0
- package/src/animation/AnimationUtils.js +361 -0
- package/src/animation/KeyframeTrack.js +462 -0
- package/src/animation/PropertyBinding.js +719 -0
- package/src/animation/PropertyMixer.js +318 -0
- package/src/animation/tracks/BooleanKeyframeTrack.js +19 -0
- package/src/animation/tracks/ColorKeyframeTrack.js +15 -0
- package/src/animation/tracks/NumberKeyframeTrack.js +12 -0
- package/src/animation/tracks/QuaternionKeyframeTrack.js +23 -0
- package/src/animation/tracks/StringKeyframeTrack.js +15 -0
- package/src/animation/tracks/VectorKeyframeTrack.js +12 -0
- package/src/audio/Audio.js +391 -0
- package/src/audio/AudioAnalyser.js +40 -0
- package/src/audio/AudioContext.js +25 -0
- package/src/audio/AudioListener.js +137 -0
- package/src/audio/PositionalAudio.js +138 -0
- package/src/cameras/ArrayCamera.js +17 -0
- package/src/cameras/Camera.js +68 -0
- package/src/cameras/CubeCamera.js +107 -0
- package/src/cameras/OrthographicCamera.js +136 -0
- package/src/cameras/PerspectiveCamera.js +233 -0
- package/src/cameras/StereoCamera.js +100 -0
- package/src/constants.js +181 -0
- package/src/core/BufferAttribute.js +493 -0
- package/src/core/BufferGeometry.js +1092 -0
- package/src/core/Clock.js +74 -0
- package/src/core/EventDispatcher.js +87 -0
- package/src/core/GLBufferAttribute.js +58 -0
- package/src/core/InstancedBufferAttribute.js +39 -0
- package/src/core/InstancedBufferGeometry.js +46 -0
- package/src/core/InstancedInterleavedBuffer.js +48 -0
- package/src/core/InterleavedBuffer.js +145 -0
- package/src/core/InterleavedBufferAttribute.js +331 -0
- package/src/core/Layers.js +60 -0
- package/src/core/Object3D.js +944 -0
- package/src/core/Raycaster.js +110 -0
- package/src/core/Uniform.js +17 -0
- package/src/core/UniformsGroup.js +92 -0
- package/src/extras/DataUtils.js +170 -0
- package/src/extras/Earcut.js +789 -0
- package/src/extras/ImageUtils.js +129 -0
- package/src/extras/PMREMGenerator.js +900 -0
- package/src/extras/ShapeUtils.js +92 -0
- package/src/extras/core/Curve.js +416 -0
- package/src/extras/core/CurvePath.js +252 -0
- package/src/extras/core/Interpolations.js +79 -0
- package/src/extras/core/Path.js +196 -0
- package/src/extras/core/Shape.js +102 -0
- package/src/extras/core/ShapePath.js +291 -0
- package/src/extras/curves/ArcCurve.js +17 -0
- package/src/extras/curves/CatmullRomCurve3.js +255 -0
- package/src/extras/curves/CubicBezierCurve.js +78 -0
- package/src/extras/curves/CubicBezierCurve3.js +79 -0
- package/src/extras/curves/Curves.js +10 -0
- package/src/extras/curves/EllipseCurve.js +156 -0
- package/src/extras/curves/LineCurve.js +90 -0
- package/src/extras/curves/LineCurve3.js +75 -0
- package/src/extras/curves/QuadraticBezierCurve.js +74 -0
- package/src/extras/curves/QuadraticBezierCurve3.js +75 -0
- package/src/extras/curves/SplineCurve.js +97 -0
- package/src/geometries/BoxGeometry.js +170 -0
- package/src/geometries/CapsuleGeometry.js +33 -0
- package/src/geometries/CircleGeometry.js +91 -0
- package/src/geometries/ConeGeometry.js +31 -0
- package/src/geometries/CylinderGeometry.js +276 -0
- package/src/geometries/DodecahedronGeometry.js +66 -0
- package/src/geometries/EdgesGeometry.js +142 -0
- package/src/geometries/ExtrudeGeometry.js +804 -0
- package/src/geometries/Geometries.js +21 -0
- package/src/geometries/IcosahedronGeometry.js +42 -0
- package/src/geometries/LatheGeometry.js +179 -0
- package/src/geometries/OctahedronGeometry.js +37 -0
- package/src/geometries/PlaneGeometry.js +88 -0
- package/src/geometries/PolyhedronGeometry.js +309 -0
- package/src/geometries/RingGeometry.js +118 -0
- package/src/geometries/ShapeGeometry.js +185 -0
- package/src/geometries/SphereGeometry.js +127 -0
- package/src/geometries/TetrahedronGeometry.js +34 -0
- package/src/geometries/TorusGeometry.js +110 -0
- package/src/geometries/TorusKnotGeometry.js +157 -0
- package/src/geometries/TubeGeometry.js +193 -0
- package/src/geometries/WireframeGeometry.js +137 -0
- package/src/helpers/ArrowHelper.js +114 -0
- package/src/helpers/AxesHelper.js +68 -0
- package/src/helpers/Box3Helper.js +56 -0
- package/src/helpers/BoxHelper.js +113 -0
- package/src/helpers/CameraHelper.js +269 -0
- package/src/helpers/DirectionalLightHelper.js +89 -0
- package/src/helpers/GridHelper.js +56 -0
- package/src/helpers/HemisphereLightHelper.js +85 -0
- package/src/helpers/PlaneHelper.js +63 -0
- package/src/helpers/PointLightHelper.js +91 -0
- package/src/helpers/PolarGridHelper.js +96 -0
- package/src/helpers/SkeletonHelper.js +128 -0
- package/src/helpers/SpotLightHelper.js +92 -0
- package/src/lights/AmbientLight.js +17 -0
- package/src/lights/AmbientLightProbe.js +21 -0
- package/src/lights/DirectionalLight.js +43 -0
- package/src/lights/DirectionalLightShadow.js +16 -0
- package/src/lights/HemisphereLight.js +34 -0
- package/src/lights/HemisphereLightProbe.js +30 -0
- package/src/lights/Light.js +58 -0
- package/src/lights/LightProbe.js +47 -0
- package/src/lights/LightShadow.js +147 -0
- package/src/lights/PointLight.js +57 -0
- package/src/lights/PointLightShadow.js +96 -0
- package/src/lights/RectAreaLight.js +56 -0
- package/src/lights/SpotLight.js +71 -0
- package/src/lights/SpotLightShadow.js +50 -0
- package/src/loaders/AnimationLoader.js +66 -0
- package/src/loaders/AudioLoader.js +60 -0
- package/src/loaders/BufferGeometryLoader.js +224 -0
- package/src/loaders/Cache.js +42 -0
- package/src/loaders/CompressedTextureLoader.js +134 -0
- package/src/loaders/CubeTextureLoader.js +56 -0
- package/src/loaders/DataTextureLoader.js +114 -0
- package/src/loaders/FileLoader.js +281 -0
- package/src/loaders/ImageBitmapLoader.js +99 -0
- package/src/loaders/ImageLoader.js +91 -0
- package/src/loaders/Loader.js +70 -0
- package/src/loaders/LoaderUtils.js +75 -0
- package/src/loaders/LoadingManager.js +142 -0
- package/src/loaders/MaterialLoader.js +355 -0
- package/src/loaders/ObjectLoader.js +1081 -0
- package/src/loaders/TextureLoader.js +41 -0
- package/src/materials/LineBasicMaterial.js +45 -0
- package/src/materials/LineDashedMaterial.js +35 -0
- package/src/materials/Material.js +493 -0
- package/src/materials/Materials.js +39 -0
- package/src/materials/MeshBasicMaterial.js +81 -0
- package/src/materials/MeshDepthMaterial.js +54 -0
- package/src/materials/MeshDistanceMaterial.js +52 -0
- package/src/materials/MeshLambertMaterial.js +116 -0
- package/src/materials/MeshMatcapMaterial.js +81 -0
- package/src/materials/MeshNormalMaterial.js +61 -0
- package/src/materials/MeshPhongMaterial.js +120 -0
- package/src/materials/MeshPhysicalMaterial.js +198 -0
- package/src/materials/MeshStandardMaterial.js +124 -0
- package/src/materials/MeshToonMaterial.js +102 -0
- package/src/materials/PointsMaterial.js +50 -0
- package/src/materials/RawShaderMaterial.js +17 -0
- package/src/materials/ShaderMaterial.js +182 -0
- package/src/materials/ShadowMaterial.js +37 -0
- package/src/materials/SpriteMaterial.js +54 -0
- package/src/math/Box2.js +203 -0
- package/src/math/Box3.js +532 -0
- package/src/math/Color.js +605 -0
- package/src/math/ColorManagement.js +74 -0
- package/src/math/Cylindrical.js +61 -0
- package/src/math/Euler.js +324 -0
- package/src/math/Frustum.js +162 -0
- package/src/math/Interpolant.js +241 -0
- package/src/math/Line3.js +115 -0
- package/src/math/MathUtils.js +321 -0
- package/src/math/Matrix3.js +333 -0
- package/src/math/Matrix4.js +860 -0
- package/src/math/Plane.js +205 -0
- package/src/math/Quaternion.js +678 -0
- package/src/math/Ray.js +496 -0
- package/src/math/Sphere.js +250 -0
- package/src/math/Spherical.js +86 -0
- package/src/math/SphericalHarmonics3.js +243 -0
- package/src/math/Triangle.js +299 -0
- package/src/math/Vector2.js +464 -0
- package/src/math/Vector3.js +715 -0
- package/src/math/Vector4.js +644 -0
- package/src/math/interpolants/CubicInterpolant.js +151 -0
- package/src/math/interpolants/DiscreteInterpolant.js +26 -0
- package/src/math/interpolants/LinearInterpolant.js +38 -0
- package/src/math/interpolants/QuaternionLinearInterpolant.js +39 -0
- package/src/objects/Bone.js +17 -0
- package/src/objects/Group.js +17 -0
- package/src/objects/InstancedMesh.js +126 -0
- package/src/objects/LOD.js +195 -0
- package/src/objects/Line.js +222 -0
- package/src/objects/LineLoop.js +17 -0
- package/src/objects/LineSegments.js +55 -0
- package/src/objects/Mesh.js +397 -0
- package/src/objects/Points.js +166 -0
- package/src/objects/Skeleton.js +281 -0
- package/src/objects/SkinnedMesh.js +151 -0
- package/src/objects/Sprite.js +181 -0
- package/src/renderers/WebGL1Renderer.js +7 -0
- package/src/renderers/WebGL3DRenderTarget.js +22 -0
- package/src/renderers/WebGLArrayRenderTarget.js +22 -0
- package/src/renderers/WebGLCubeRenderTarget.js +146 -0
- package/src/renderers/WebGLMultipleRenderTargets.js +82 -0
- package/src/renderers/WebGLRenderTarget.js +110 -0
- package/src/renderers/WebGLRenderer.js +2280 -0
- package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js +5 -0
- package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +18 -0
- package/src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +3 -0
- package/src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl.js +9 -0
- package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +304 -0
- package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +42 -0
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +18 -0
- package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +21 -0
- package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +33 -0
- package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl.js +9 -0
- package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
- package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
- package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
- package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
- package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
- package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
- package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
- package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
- package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
- package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
- package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
- package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
- package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
- package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
- package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
- package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
- package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
- package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
- package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
- package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
- package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
- package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
- package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
- package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
- package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
- package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
- package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
- package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
- package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
- package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
- package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
- package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
- package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
- package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
- package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
- package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
- package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
- package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
- package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
- package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
- package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
- package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
- package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk.js +265 -0
- package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
- package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
- package/src/renderers/shaders/ShaderLib.js +331 -0
- package/src/renderers/shaders/UniformsLib.js +218 -0
- package/src/renderers/shaders/UniformsUtils.js +80 -0
- package/src/renderers/webgl/WebGLAnimation.js +53 -0
- package/src/renderers/webgl/WebGLAttributes.js +193 -0
- package/src/renderers/webgl/WebGLBackground.js +228 -0
- package/src/renderers/webgl/WebGLBindingStates.js +623 -0
- package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
- package/src/renderers/webgl/WebGLCapabilities.js +121 -0
- package/src/renderers/webgl/WebGLClipping.js +167 -0
- package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
- package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
- package/src/renderers/webgl/WebGLExtensions.js +96 -0
- package/src/renderers/webgl/WebGLGeometries.js +195 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
- package/src/renderers/webgl/WebGLInfo.js +72 -0
- package/src/renderers/webgl/WebGLLights.js +574 -0
- package/src/renderers/webgl/WebGLMaterials.js +677 -0
- package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
- package/src/renderers/webgl/WebGLObjects.js +72 -0
- package/src/renderers/webgl/WebGLProgram.js +901 -0
- package/src/renderers/webgl/WebGLPrograms.js +542 -0
- package/src/renderers/webgl/WebGLProperties.js +48 -0
- package/src/renderers/webgl/WebGLRenderLists.js +238 -0
- package/src/renderers/webgl/WebGLRenderStates.js +107 -0
- package/src/renderers/webgl/WebGLShader.js +12 -0
- package/src/renderers/webgl/WebGLShaderCache.js +124 -0
- package/src/renderers/webgl/WebGLShadowMap.js +374 -0
- package/src/renderers/webgl/WebGLState.js +1263 -0
- package/src/renderers/webgl/WebGLTextures.js +1944 -0
- package/src/renderers/webgl/WebGLUniforms.js +1050 -0
- package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
- package/src/renderers/webgl/WebGLUtils.js +266 -0
- package/src/renderers/webxr/WebXRController.js +307 -0
- package/src/renderers/webxr/WebXRManager.js +731 -0
- package/src/scenes/Fog.js +37 -0
- package/src/scenes/FogExp2.js +34 -0
- package/src/scenes/Scene.js +71 -0
- package/src/textures/CanvasTexture.js +17 -0
- package/src/textures/CompressedTexture.js +28 -0
- package/src/textures/CubeTexture.js +33 -0
- package/src/textures/Data3DTexture.js +35 -0
- package/src/textures/DataArrayTexture.js +27 -0
- package/src/textures/DataTexture.js +22 -0
- package/src/textures/DepthTexture.js +36 -0
- package/src/textures/FramebufferTexture.js +25 -0
- package/src/textures/Source.js +123 -0
- package/src/textures/Texture.js +308 -0
- package/src/textures/VideoTexture.js +55 -0
- package/src/utils.js +71 -0
|
@@ -0,0 +1,2280 @@
|
|
|
1
|
+
import {
|
|
2
|
+
REVISION,
|
|
3
|
+
BackSide,
|
|
4
|
+
DoubleSide,
|
|
5
|
+
FrontSide,
|
|
6
|
+
RGBAFormat,
|
|
7
|
+
HalfFloatType,
|
|
8
|
+
FloatType,
|
|
9
|
+
UnsignedByteType,
|
|
10
|
+
LinearEncoding,
|
|
11
|
+
NoToneMapping,
|
|
12
|
+
LinearMipmapLinearFilter
|
|
13
|
+
} from '../constants.js';
|
|
14
|
+
import { floorPowerOfTwo } from '../math/MathUtils.js';
|
|
15
|
+
import { Frustum } from '../math/Frustum.js';
|
|
16
|
+
import { Matrix4 } from '../math/Matrix4.js';
|
|
17
|
+
import { Vector2 } from '../math/Vector2.js';
|
|
18
|
+
import { Vector3 } from '../math/Vector3.js';
|
|
19
|
+
import { Vector4 } from '../math/Vector4.js';
|
|
20
|
+
import { WebGLAnimation } from './webgl/WebGLAnimation.js';
|
|
21
|
+
import { WebGLAttributes } from './webgl/WebGLAttributes.js';
|
|
22
|
+
import { WebGLBackground } from './webgl/WebGLBackground.js';
|
|
23
|
+
import { WebGLBindingStates } from './webgl/WebGLBindingStates.js';
|
|
24
|
+
import { WebGLBufferRenderer } from './webgl/WebGLBufferRenderer.js';
|
|
25
|
+
import { WebGLCapabilities } from './webgl/WebGLCapabilities.js';
|
|
26
|
+
import { WebGLClipping } from './webgl/WebGLClipping.js';
|
|
27
|
+
import { WebGLCubeMaps } from './webgl/WebGLCubeMaps.js';
|
|
28
|
+
import { WebGLCubeUVMaps } from './webgl/WebGLCubeUVMaps.js';
|
|
29
|
+
import { WebGLExtensions } from './webgl/WebGLExtensions.js';
|
|
30
|
+
import { WebGLGeometries } from './webgl/WebGLGeometries.js';
|
|
31
|
+
import { WebGLIndexedBufferRenderer } from './webgl/WebGLIndexedBufferRenderer.js';
|
|
32
|
+
import { WebGLInfo } from './webgl/WebGLInfo.js';
|
|
33
|
+
import { WebGLMorphtargets } from './webgl/WebGLMorphtargets.js';
|
|
34
|
+
import { WebGLObjects } from './webgl/WebGLObjects.js';
|
|
35
|
+
import { WebGLPrograms } from './webgl/WebGLPrograms.js';
|
|
36
|
+
import { WebGLProperties } from './webgl/WebGLProperties.js';
|
|
37
|
+
import { WebGLRenderLists } from './webgl/WebGLRenderLists.js';
|
|
38
|
+
import { WebGLRenderStates } from './webgl/WebGLRenderStates.js';
|
|
39
|
+
import { WebGLRenderTarget } from './WebGLRenderTarget.js';
|
|
40
|
+
import { WebGLShadowMap } from './webgl/WebGLShadowMap.js';
|
|
41
|
+
import { WebGLState } from './webgl/WebGLState.js';
|
|
42
|
+
import { WebGLTextures } from './webgl/WebGLTextures.js';
|
|
43
|
+
import { WebGLUniforms } from './webgl/WebGLUniforms.js';
|
|
44
|
+
import { WebGLUtils } from './webgl/WebGLUtils.js';
|
|
45
|
+
import { WebXRManager } from './webxr/WebXRManager.js';
|
|
46
|
+
import { WebGLMaterials } from './webgl/WebGLMaterials.js';
|
|
47
|
+
import { WebGLUniformsGroups } from './webgl/WebGLUniformsGroups.js';
|
|
48
|
+
import { createElementNS } from '../utils.js';
|
|
49
|
+
|
|
50
|
+
function createCanvasElement() {
|
|
51
|
+
|
|
52
|
+
const canvas = createElementNS( 'canvas' );
|
|
53
|
+
canvas.style.display = 'block';
|
|
54
|
+
return canvas;
|
|
55
|
+
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
function WebGLRenderer( parameters = {} ) {
|
|
59
|
+
|
|
60
|
+
this.isWebGLRenderer = true;
|
|
61
|
+
|
|
62
|
+
const _canvas = parameters.canvas !== undefined ? parameters.canvas : createCanvasElement(),
|
|
63
|
+
_context = parameters.context !== undefined ? parameters.context : null,
|
|
64
|
+
|
|
65
|
+
_depth = parameters.depth !== undefined ? parameters.depth : true,
|
|
66
|
+
_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
|
|
67
|
+
_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
|
|
68
|
+
_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
|
|
69
|
+
_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
|
|
70
|
+
_powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default',
|
|
71
|
+
_failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false;
|
|
72
|
+
|
|
73
|
+
let _alpha;
|
|
74
|
+
|
|
75
|
+
if ( _context !== null ) {
|
|
76
|
+
|
|
77
|
+
_alpha = _context.getContextAttributes().alpha;
|
|
78
|
+
|
|
79
|
+
} else {
|
|
80
|
+
|
|
81
|
+
_alpha = parameters.alpha !== undefined ? parameters.alpha : false;
|
|
82
|
+
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
let currentRenderList = null;
|
|
86
|
+
let currentRenderState = null;
|
|
87
|
+
|
|
88
|
+
// render() can be called from within a callback triggered by another render.
|
|
89
|
+
// We track this so that the nested render call gets its list and state isolated from the parent render call.
|
|
90
|
+
|
|
91
|
+
const renderListStack = [];
|
|
92
|
+
const renderStateStack = [];
|
|
93
|
+
|
|
94
|
+
// public properties
|
|
95
|
+
|
|
96
|
+
this.domElement = _canvas;
|
|
97
|
+
|
|
98
|
+
// Debug configuration container
|
|
99
|
+
this.debug = {
|
|
100
|
+
|
|
101
|
+
/**
|
|
102
|
+
* Enables error checking and reporting when shader programs are being compiled
|
|
103
|
+
* @type {boolean}
|
|
104
|
+
*/
|
|
105
|
+
checkShaderErrors: true
|
|
106
|
+
};
|
|
107
|
+
|
|
108
|
+
// clearing
|
|
109
|
+
|
|
110
|
+
this.autoClear = true;
|
|
111
|
+
this.autoClearColor = true;
|
|
112
|
+
this.autoClearDepth = true;
|
|
113
|
+
this.autoClearStencil = true;
|
|
114
|
+
|
|
115
|
+
// scene graph
|
|
116
|
+
|
|
117
|
+
this.sortObjects = true;
|
|
118
|
+
|
|
119
|
+
// user-defined clipping
|
|
120
|
+
|
|
121
|
+
this.clippingPlanes = [];
|
|
122
|
+
this.localClippingEnabled = false;
|
|
123
|
+
|
|
124
|
+
// physically based shading
|
|
125
|
+
|
|
126
|
+
this.outputEncoding = LinearEncoding;
|
|
127
|
+
|
|
128
|
+
// physical lights
|
|
129
|
+
|
|
130
|
+
this.physicallyCorrectLights = false;
|
|
131
|
+
|
|
132
|
+
// tone mapping
|
|
133
|
+
|
|
134
|
+
this.toneMapping = NoToneMapping;
|
|
135
|
+
this.toneMappingExposure = 1.0;
|
|
136
|
+
|
|
137
|
+
//
|
|
138
|
+
|
|
139
|
+
Object.defineProperties( this, {
|
|
140
|
+
|
|
141
|
+
// @deprecated since r136, 0e21088102b4de7e0a0a33140620b7a3424b9e6d
|
|
142
|
+
|
|
143
|
+
gammaFactor: {
|
|
144
|
+
get: function () {
|
|
145
|
+
|
|
146
|
+
console.warn( 'THREE.WebGLRenderer: .gammaFactor has been removed.' );
|
|
147
|
+
return 2;
|
|
148
|
+
|
|
149
|
+
},
|
|
150
|
+
set: function () {
|
|
151
|
+
|
|
152
|
+
console.warn( 'THREE.WebGLRenderer: .gammaFactor has been removed.' );
|
|
153
|
+
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
} );
|
|
158
|
+
|
|
159
|
+
// internal properties
|
|
160
|
+
|
|
161
|
+
const _this = this;
|
|
162
|
+
|
|
163
|
+
let _isContextLost = false;
|
|
164
|
+
|
|
165
|
+
// internal state cache
|
|
166
|
+
|
|
167
|
+
let _currentActiveCubeFace = 0;
|
|
168
|
+
let _currentActiveMipmapLevel = 0;
|
|
169
|
+
let _currentRenderTarget = null;
|
|
170
|
+
let _currentMaterialId = - 1;
|
|
171
|
+
|
|
172
|
+
let _currentCamera = null;
|
|
173
|
+
|
|
174
|
+
const _currentViewport = new Vector4();
|
|
175
|
+
const _currentScissor = new Vector4();
|
|
176
|
+
let _currentScissorTest = null;
|
|
177
|
+
|
|
178
|
+
//
|
|
179
|
+
|
|
180
|
+
let _width = _canvas.width;
|
|
181
|
+
let _height = _canvas.height;
|
|
182
|
+
|
|
183
|
+
let _pixelRatio = 1;
|
|
184
|
+
let _opaqueSort = null;
|
|
185
|
+
let _transparentSort = null;
|
|
186
|
+
|
|
187
|
+
const _viewport = new Vector4( 0, 0, _width, _height );
|
|
188
|
+
const _scissor = new Vector4( 0, 0, _width, _height );
|
|
189
|
+
let _scissorTest = false;
|
|
190
|
+
|
|
191
|
+
// frustum
|
|
192
|
+
|
|
193
|
+
const _frustum = new Frustum();
|
|
194
|
+
|
|
195
|
+
// clipping
|
|
196
|
+
|
|
197
|
+
let _clippingEnabled = false;
|
|
198
|
+
let _localClippingEnabled = false;
|
|
199
|
+
|
|
200
|
+
// transmission
|
|
201
|
+
|
|
202
|
+
let _transmissionRenderTarget = null;
|
|
203
|
+
|
|
204
|
+
// camera matrices cache
|
|
205
|
+
|
|
206
|
+
const _projScreenMatrix = new Matrix4();
|
|
207
|
+
|
|
208
|
+
const _vector2 = new Vector2();
|
|
209
|
+
const _vector3 = new Vector3();
|
|
210
|
+
|
|
211
|
+
const _emptyScene = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: true };
|
|
212
|
+
|
|
213
|
+
function getTargetPixelRatio() {
|
|
214
|
+
|
|
215
|
+
return _currentRenderTarget === null ? _pixelRatio : 1;
|
|
216
|
+
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
// initialize
|
|
220
|
+
|
|
221
|
+
let _gl = _context;
|
|
222
|
+
|
|
223
|
+
function getContext( contextNames, contextAttributes ) {
|
|
224
|
+
|
|
225
|
+
for ( let i = 0; i < contextNames.length; i ++ ) {
|
|
226
|
+
|
|
227
|
+
const contextName = contextNames[ i ];
|
|
228
|
+
const context = _canvas.getContext( contextName, contextAttributes );
|
|
229
|
+
if ( context !== null ) return context;
|
|
230
|
+
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
return null;
|
|
234
|
+
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
try {
|
|
238
|
+
|
|
239
|
+
const contextAttributes = {
|
|
240
|
+
alpha: true,
|
|
241
|
+
depth: _depth,
|
|
242
|
+
stencil: _stencil,
|
|
243
|
+
antialias: _antialias,
|
|
244
|
+
premultipliedAlpha: _premultipliedAlpha,
|
|
245
|
+
preserveDrawingBuffer: _preserveDrawingBuffer,
|
|
246
|
+
powerPreference: _powerPreference,
|
|
247
|
+
failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat
|
|
248
|
+
};
|
|
249
|
+
|
|
250
|
+
// OffscreenCanvas does not have setAttribute, see #22811
|
|
251
|
+
if ( 'setAttribute' in _canvas ) _canvas.setAttribute( 'data-engine', `three.js r${REVISION}` );
|
|
252
|
+
|
|
253
|
+
// event listeners must be registered before WebGL context is created, see #12753
|
|
254
|
+
_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
|
|
255
|
+
_canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
|
|
256
|
+
_canvas.addEventListener( 'webglcontextcreationerror', onContextCreationError, false );
|
|
257
|
+
|
|
258
|
+
if ( _gl === null ) {
|
|
259
|
+
|
|
260
|
+
const contextNames = [ 'webgl2', 'webgl', 'experimental-webgl' ];
|
|
261
|
+
|
|
262
|
+
if ( _this.isWebGL1Renderer === true ) {
|
|
263
|
+
|
|
264
|
+
contextNames.shift();
|
|
265
|
+
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
_gl = getContext( contextNames, contextAttributes );
|
|
269
|
+
|
|
270
|
+
if ( _gl === null ) {
|
|
271
|
+
|
|
272
|
+
if ( getContext( contextNames ) ) {
|
|
273
|
+
|
|
274
|
+
throw new Error( 'Error creating WebGL context with your selected attributes.' );
|
|
275
|
+
|
|
276
|
+
} else {
|
|
277
|
+
|
|
278
|
+
throw new Error( 'Error creating WebGL context.' );
|
|
279
|
+
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
// Some experimental-webgl implementations do not have getShaderPrecisionFormat
|
|
287
|
+
|
|
288
|
+
if ( _gl.getShaderPrecisionFormat === undefined ) {
|
|
289
|
+
|
|
290
|
+
_gl.getShaderPrecisionFormat = function () {
|
|
291
|
+
|
|
292
|
+
return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };
|
|
293
|
+
|
|
294
|
+
};
|
|
295
|
+
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
} catch ( error ) {
|
|
299
|
+
|
|
300
|
+
console.error( 'THREE.WebGLRenderer: ' + error.message );
|
|
301
|
+
throw error;
|
|
302
|
+
|
|
303
|
+
}
|
|
304
|
+
|
|
305
|
+
let extensions, capabilities, state, info;
|
|
306
|
+
let properties, textures, cubemaps, cubeuvmaps, attributes, geometries, objects;
|
|
307
|
+
let programCache, materials, renderLists, renderStates, clipping, shadowMap;
|
|
308
|
+
|
|
309
|
+
let background, morphtargets, bufferRenderer, indexedBufferRenderer;
|
|
310
|
+
|
|
311
|
+
let utils, bindingStates, uniformsGroups;
|
|
312
|
+
|
|
313
|
+
function initGLContext() {
|
|
314
|
+
|
|
315
|
+
extensions = new WebGLExtensions( _gl );
|
|
316
|
+
|
|
317
|
+
capabilities = new WebGLCapabilities( _gl, extensions, parameters );
|
|
318
|
+
|
|
319
|
+
extensions.init( capabilities );
|
|
320
|
+
|
|
321
|
+
utils = new WebGLUtils( _gl, extensions, capabilities );
|
|
322
|
+
|
|
323
|
+
state = new WebGLState( _gl, extensions, capabilities );
|
|
324
|
+
|
|
325
|
+
info = new WebGLInfo( _gl );
|
|
326
|
+
properties = new WebGLProperties();
|
|
327
|
+
textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );
|
|
328
|
+
cubemaps = new WebGLCubeMaps( _this );
|
|
329
|
+
cubeuvmaps = new WebGLCubeUVMaps( _this );
|
|
330
|
+
attributes = new WebGLAttributes( _gl, capabilities );
|
|
331
|
+
bindingStates = new WebGLBindingStates( _gl, extensions, attributes, capabilities );
|
|
332
|
+
geometries = new WebGLGeometries( _gl, attributes, info, bindingStates );
|
|
333
|
+
objects = new WebGLObjects( _gl, geometries, attributes, info );
|
|
334
|
+
morphtargets = new WebGLMorphtargets( _gl, capabilities, textures );
|
|
335
|
+
clipping = new WebGLClipping( properties );
|
|
336
|
+
programCache = new WebGLPrograms( _this, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping );
|
|
337
|
+
materials = new WebGLMaterials( _this, properties );
|
|
338
|
+
renderLists = new WebGLRenderLists();
|
|
339
|
+
renderStates = new WebGLRenderStates( extensions, capabilities );
|
|
340
|
+
background = new WebGLBackground( _this, cubemaps, state, objects, _alpha, _premultipliedAlpha );
|
|
341
|
+
shadowMap = new WebGLShadowMap( _this, objects, capabilities );
|
|
342
|
+
uniformsGroups = new WebGLUniformsGroups( _gl, info, capabilities, state );
|
|
343
|
+
|
|
344
|
+
bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities );
|
|
345
|
+
indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities );
|
|
346
|
+
|
|
347
|
+
info.programs = programCache.programs;
|
|
348
|
+
|
|
349
|
+
_this.capabilities = capabilities;
|
|
350
|
+
_this.extensions = extensions;
|
|
351
|
+
_this.properties = properties;
|
|
352
|
+
_this.renderLists = renderLists;
|
|
353
|
+
_this.shadowMap = shadowMap;
|
|
354
|
+
_this.state = state;
|
|
355
|
+
_this.info = info;
|
|
356
|
+
|
|
357
|
+
}
|
|
358
|
+
|
|
359
|
+
initGLContext();
|
|
360
|
+
|
|
361
|
+
// xr
|
|
362
|
+
|
|
363
|
+
const xr = new WebXRManager( _this, _gl );
|
|
364
|
+
|
|
365
|
+
this.xr = xr;
|
|
366
|
+
|
|
367
|
+
// API
|
|
368
|
+
|
|
369
|
+
this.getContext = function () {
|
|
370
|
+
|
|
371
|
+
return _gl;
|
|
372
|
+
|
|
373
|
+
};
|
|
374
|
+
|
|
375
|
+
this.getContextAttributes = function () {
|
|
376
|
+
|
|
377
|
+
return _gl.getContextAttributes();
|
|
378
|
+
|
|
379
|
+
};
|
|
380
|
+
|
|
381
|
+
this.forceContextLoss = function () {
|
|
382
|
+
|
|
383
|
+
const extension = extensions.get( 'WEBGL_lose_context' );
|
|
384
|
+
if ( extension ) extension.loseContext();
|
|
385
|
+
|
|
386
|
+
};
|
|
387
|
+
|
|
388
|
+
this.forceContextRestore = function () {
|
|
389
|
+
|
|
390
|
+
const extension = extensions.get( 'WEBGL_lose_context' );
|
|
391
|
+
if ( extension ) extension.restoreContext();
|
|
392
|
+
|
|
393
|
+
};
|
|
394
|
+
|
|
395
|
+
this.getPixelRatio = function () {
|
|
396
|
+
|
|
397
|
+
return _pixelRatio;
|
|
398
|
+
|
|
399
|
+
};
|
|
400
|
+
|
|
401
|
+
this.setPixelRatio = function ( value ) {
|
|
402
|
+
|
|
403
|
+
if ( value === undefined ) return;
|
|
404
|
+
|
|
405
|
+
_pixelRatio = value;
|
|
406
|
+
|
|
407
|
+
this.setSize( _width, _height, false );
|
|
408
|
+
|
|
409
|
+
};
|
|
410
|
+
|
|
411
|
+
this.getSize = function ( target ) {
|
|
412
|
+
|
|
413
|
+
return target.set( _width, _height );
|
|
414
|
+
|
|
415
|
+
};
|
|
416
|
+
|
|
417
|
+
this.setSize = function ( width, height, updateStyle ) {
|
|
418
|
+
|
|
419
|
+
if ( xr.isPresenting ) {
|
|
420
|
+
|
|
421
|
+
console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
|
|
422
|
+
return;
|
|
423
|
+
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
_width = width;
|
|
427
|
+
_height = height;
|
|
428
|
+
|
|
429
|
+
_canvas.width = Math.floor( width * _pixelRatio );
|
|
430
|
+
_canvas.height = Math.floor( height * _pixelRatio );
|
|
431
|
+
|
|
432
|
+
if ( updateStyle !== false ) {
|
|
433
|
+
|
|
434
|
+
_canvas.style.width = width + 'px';
|
|
435
|
+
_canvas.style.height = height + 'px';
|
|
436
|
+
|
|
437
|
+
}
|
|
438
|
+
|
|
439
|
+
this.setViewport( 0, 0, width, height );
|
|
440
|
+
|
|
441
|
+
};
|
|
442
|
+
|
|
443
|
+
this.getDrawingBufferSize = function ( target ) {
|
|
444
|
+
|
|
445
|
+
return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();
|
|
446
|
+
|
|
447
|
+
};
|
|
448
|
+
|
|
449
|
+
this.setDrawingBufferSize = function ( width, height, pixelRatio ) {
|
|
450
|
+
|
|
451
|
+
_width = width;
|
|
452
|
+
_height = height;
|
|
453
|
+
|
|
454
|
+
_pixelRatio = pixelRatio;
|
|
455
|
+
|
|
456
|
+
_canvas.width = Math.floor( width * pixelRatio );
|
|
457
|
+
_canvas.height = Math.floor( height * pixelRatio );
|
|
458
|
+
|
|
459
|
+
this.setViewport( 0, 0, width, height );
|
|
460
|
+
|
|
461
|
+
};
|
|
462
|
+
|
|
463
|
+
this.getCurrentViewport = function ( target ) {
|
|
464
|
+
|
|
465
|
+
return target.copy( _currentViewport );
|
|
466
|
+
|
|
467
|
+
};
|
|
468
|
+
|
|
469
|
+
this.getViewport = function ( target ) {
|
|
470
|
+
|
|
471
|
+
return target.copy( _viewport );
|
|
472
|
+
|
|
473
|
+
};
|
|
474
|
+
|
|
475
|
+
this.setViewport = function ( x, y, width, height ) {
|
|
476
|
+
|
|
477
|
+
if ( x.isVector4 ) {
|
|
478
|
+
|
|
479
|
+
_viewport.set( x.x, x.y, x.z, x.w );
|
|
480
|
+
|
|
481
|
+
} else {
|
|
482
|
+
|
|
483
|
+
_viewport.set( x, y, width, height );
|
|
484
|
+
|
|
485
|
+
}
|
|
486
|
+
|
|
487
|
+
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
|
|
488
|
+
|
|
489
|
+
};
|
|
490
|
+
|
|
491
|
+
this.getScissor = function ( target ) {
|
|
492
|
+
|
|
493
|
+
return target.copy( _scissor );
|
|
494
|
+
|
|
495
|
+
};
|
|
496
|
+
|
|
497
|
+
this.setScissor = function ( x, y, width, height ) {
|
|
498
|
+
|
|
499
|
+
if ( x.isVector4 ) {
|
|
500
|
+
|
|
501
|
+
_scissor.set( x.x, x.y, x.z, x.w );
|
|
502
|
+
|
|
503
|
+
} else {
|
|
504
|
+
|
|
505
|
+
_scissor.set( x, y, width, height );
|
|
506
|
+
|
|
507
|
+
}
|
|
508
|
+
|
|
509
|
+
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
|
|
510
|
+
|
|
511
|
+
};
|
|
512
|
+
|
|
513
|
+
this.getScissorTest = function () {
|
|
514
|
+
|
|
515
|
+
return _scissorTest;
|
|
516
|
+
|
|
517
|
+
};
|
|
518
|
+
|
|
519
|
+
this.setScissorTest = function ( boolean ) {
|
|
520
|
+
|
|
521
|
+
state.setScissorTest( _scissorTest = boolean );
|
|
522
|
+
|
|
523
|
+
};
|
|
524
|
+
|
|
525
|
+
this.setOpaqueSort = function ( method ) {
|
|
526
|
+
|
|
527
|
+
_opaqueSort = method;
|
|
528
|
+
|
|
529
|
+
};
|
|
530
|
+
|
|
531
|
+
this.setTransparentSort = function ( method ) {
|
|
532
|
+
|
|
533
|
+
_transparentSort = method;
|
|
534
|
+
|
|
535
|
+
};
|
|
536
|
+
|
|
537
|
+
// Clearing
|
|
538
|
+
|
|
539
|
+
this.getClearColor = function ( target ) {
|
|
540
|
+
|
|
541
|
+
return target.copy( background.getClearColor() );
|
|
542
|
+
|
|
543
|
+
};
|
|
544
|
+
|
|
545
|
+
this.setClearColor = function () {
|
|
546
|
+
|
|
547
|
+
background.setClearColor.apply( background, arguments );
|
|
548
|
+
|
|
549
|
+
};
|
|
550
|
+
|
|
551
|
+
this.getClearAlpha = function () {
|
|
552
|
+
|
|
553
|
+
return background.getClearAlpha();
|
|
554
|
+
|
|
555
|
+
};
|
|
556
|
+
|
|
557
|
+
this.setClearAlpha = function () {
|
|
558
|
+
|
|
559
|
+
background.setClearAlpha.apply( background, arguments );
|
|
560
|
+
|
|
561
|
+
};
|
|
562
|
+
|
|
563
|
+
this.clear = function ( color = true, depth = true, stencil = true ) {
|
|
564
|
+
|
|
565
|
+
let bits = 0;
|
|
566
|
+
|
|
567
|
+
if ( color ) bits |= _gl.COLOR_BUFFER_BIT;
|
|
568
|
+
if ( depth ) bits |= _gl.DEPTH_BUFFER_BIT;
|
|
569
|
+
if ( stencil ) bits |= _gl.STENCIL_BUFFER_BIT;
|
|
570
|
+
|
|
571
|
+
_gl.clear( bits );
|
|
572
|
+
|
|
573
|
+
};
|
|
574
|
+
|
|
575
|
+
this.clearColor = function () {
|
|
576
|
+
|
|
577
|
+
this.clear( true, false, false );
|
|
578
|
+
|
|
579
|
+
};
|
|
580
|
+
|
|
581
|
+
this.clearDepth = function () {
|
|
582
|
+
|
|
583
|
+
this.clear( false, true, false );
|
|
584
|
+
|
|
585
|
+
};
|
|
586
|
+
|
|
587
|
+
this.clearStencil = function () {
|
|
588
|
+
|
|
589
|
+
this.clear( false, false, true );
|
|
590
|
+
|
|
591
|
+
};
|
|
592
|
+
|
|
593
|
+
//
|
|
594
|
+
|
|
595
|
+
this.dispose = function () {
|
|
596
|
+
|
|
597
|
+
_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
|
|
598
|
+
_canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
|
|
599
|
+
_canvas.removeEventListener( 'webglcontextcreationerror', onContextCreationError, false );
|
|
600
|
+
|
|
601
|
+
renderLists.dispose();
|
|
602
|
+
renderStates.dispose();
|
|
603
|
+
properties.dispose();
|
|
604
|
+
cubemaps.dispose();
|
|
605
|
+
cubeuvmaps.dispose();
|
|
606
|
+
objects.dispose();
|
|
607
|
+
bindingStates.dispose();
|
|
608
|
+
uniformsGroups.dispose();
|
|
609
|
+
programCache.dispose();
|
|
610
|
+
|
|
611
|
+
xr.dispose();
|
|
612
|
+
|
|
613
|
+
xr.removeEventListener( 'sessionstart', onXRSessionStart );
|
|
614
|
+
xr.removeEventListener( 'sessionend', onXRSessionEnd );
|
|
615
|
+
|
|
616
|
+
if ( _transmissionRenderTarget ) {
|
|
617
|
+
|
|
618
|
+
_transmissionRenderTarget.dispose();
|
|
619
|
+
_transmissionRenderTarget = null;
|
|
620
|
+
|
|
621
|
+
}
|
|
622
|
+
|
|
623
|
+
animation.stop();
|
|
624
|
+
|
|
625
|
+
};
|
|
626
|
+
|
|
627
|
+
// Events
|
|
628
|
+
|
|
629
|
+
function onContextLost( event ) {
|
|
630
|
+
|
|
631
|
+
event.preventDefault();
|
|
632
|
+
|
|
633
|
+
console.log( 'THREE.WebGLRenderer: Context Lost.' );
|
|
634
|
+
|
|
635
|
+
_isContextLost = true;
|
|
636
|
+
|
|
637
|
+
}
|
|
638
|
+
|
|
639
|
+
function onContextRestore( /* event */ ) {
|
|
640
|
+
|
|
641
|
+
console.log( 'THREE.WebGLRenderer: Context Restored.' );
|
|
642
|
+
|
|
643
|
+
_isContextLost = false;
|
|
644
|
+
|
|
645
|
+
const infoAutoReset = info.autoReset;
|
|
646
|
+
const shadowMapEnabled = shadowMap.enabled;
|
|
647
|
+
const shadowMapAutoUpdate = shadowMap.autoUpdate;
|
|
648
|
+
const shadowMapNeedsUpdate = shadowMap.needsUpdate;
|
|
649
|
+
const shadowMapType = shadowMap.type;
|
|
650
|
+
|
|
651
|
+
initGLContext();
|
|
652
|
+
|
|
653
|
+
info.autoReset = infoAutoReset;
|
|
654
|
+
shadowMap.enabled = shadowMapEnabled;
|
|
655
|
+
shadowMap.autoUpdate = shadowMapAutoUpdate;
|
|
656
|
+
shadowMap.needsUpdate = shadowMapNeedsUpdate;
|
|
657
|
+
shadowMap.type = shadowMapType;
|
|
658
|
+
|
|
659
|
+
}
|
|
660
|
+
|
|
661
|
+
function onContextCreationError( event ) {
|
|
662
|
+
|
|
663
|
+
console.error( 'THREE.WebGLRenderer: A WebGL context could not be created. Reason: ', event.statusMessage );
|
|
664
|
+
|
|
665
|
+
}
|
|
666
|
+
|
|
667
|
+
function onMaterialDispose( event ) {
|
|
668
|
+
|
|
669
|
+
const material = event.target;
|
|
670
|
+
|
|
671
|
+
material.removeEventListener( 'dispose', onMaterialDispose );
|
|
672
|
+
|
|
673
|
+
deallocateMaterial( material );
|
|
674
|
+
|
|
675
|
+
}
|
|
676
|
+
|
|
677
|
+
// Buffer deallocation
|
|
678
|
+
|
|
679
|
+
function deallocateMaterial( material ) {
|
|
680
|
+
|
|
681
|
+
releaseMaterialProgramReferences( material );
|
|
682
|
+
|
|
683
|
+
properties.remove( material );
|
|
684
|
+
|
|
685
|
+
}
|
|
686
|
+
|
|
687
|
+
|
|
688
|
+
function releaseMaterialProgramReferences( material ) {
|
|
689
|
+
|
|
690
|
+
const programs = properties.get( material ).programs;
|
|
691
|
+
|
|
692
|
+
if ( programs !== undefined ) {
|
|
693
|
+
|
|
694
|
+
programs.forEach( function ( program ) {
|
|
695
|
+
|
|
696
|
+
programCache.releaseProgram( program );
|
|
697
|
+
|
|
698
|
+
} );
|
|
699
|
+
|
|
700
|
+
if ( material.isShaderMaterial ) {
|
|
701
|
+
|
|
702
|
+
programCache.releaseShaderCache( material );
|
|
703
|
+
|
|
704
|
+
}
|
|
705
|
+
|
|
706
|
+
}
|
|
707
|
+
|
|
708
|
+
}
|
|
709
|
+
|
|
710
|
+
// Buffer rendering
|
|
711
|
+
|
|
712
|
+
this.renderBufferDirect = function ( camera, scene, geometry, material, object, group ) {
|
|
713
|
+
|
|
714
|
+
if ( scene === null ) scene = _emptyScene; // renderBufferDirect second parameter used to be fog (could be null)
|
|
715
|
+
|
|
716
|
+
const frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
|
|
717
|
+
|
|
718
|
+
const program = setProgram( camera, scene, geometry, material, object );
|
|
719
|
+
|
|
720
|
+
state.setMaterial( material, frontFaceCW );
|
|
721
|
+
|
|
722
|
+
//
|
|
723
|
+
|
|
724
|
+
let index = geometry.index;
|
|
725
|
+
const position = geometry.attributes.position;
|
|
726
|
+
|
|
727
|
+
//
|
|
728
|
+
|
|
729
|
+
if ( index === null ) {
|
|
730
|
+
|
|
731
|
+
if ( position === undefined || position.count === 0 ) return;
|
|
732
|
+
|
|
733
|
+
} else if ( index.count === 0 ) {
|
|
734
|
+
|
|
735
|
+
return;
|
|
736
|
+
|
|
737
|
+
}
|
|
738
|
+
|
|
739
|
+
//
|
|
740
|
+
|
|
741
|
+
let rangeFactor = 1;
|
|
742
|
+
|
|
743
|
+
if ( material.wireframe === true ) {
|
|
744
|
+
|
|
745
|
+
index = geometries.getWireframeAttribute( geometry );
|
|
746
|
+
rangeFactor = 2;
|
|
747
|
+
|
|
748
|
+
}
|
|
749
|
+
|
|
750
|
+
bindingStates.setup( object, material, program, geometry, index );
|
|
751
|
+
|
|
752
|
+
let attribute;
|
|
753
|
+
let renderer = bufferRenderer;
|
|
754
|
+
|
|
755
|
+
if ( index !== null ) {
|
|
756
|
+
|
|
757
|
+
attribute = attributes.get( index );
|
|
758
|
+
|
|
759
|
+
renderer = indexedBufferRenderer;
|
|
760
|
+
renderer.setIndex( attribute );
|
|
761
|
+
|
|
762
|
+
}
|
|
763
|
+
|
|
764
|
+
//
|
|
765
|
+
|
|
766
|
+
const dataCount = ( index !== null ) ? index.count : position.count;
|
|
767
|
+
|
|
768
|
+
const rangeStart = geometry.drawRange.start * rangeFactor;
|
|
769
|
+
const rangeCount = geometry.drawRange.count * rangeFactor;
|
|
770
|
+
|
|
771
|
+
const groupStart = group !== null ? group.start * rangeFactor : 0;
|
|
772
|
+
const groupCount = group !== null ? group.count * rangeFactor : Infinity;
|
|
773
|
+
|
|
774
|
+
const drawStart = Math.max( rangeStart, groupStart );
|
|
775
|
+
const drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
|
|
776
|
+
|
|
777
|
+
const drawCount = Math.max( 0, drawEnd - drawStart + 1 );
|
|
778
|
+
|
|
779
|
+
if ( drawCount === 0 ) return;
|
|
780
|
+
|
|
781
|
+
//
|
|
782
|
+
|
|
783
|
+
if ( object.isMesh ) {
|
|
784
|
+
|
|
785
|
+
if ( material.wireframe === true ) {
|
|
786
|
+
|
|
787
|
+
state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
|
|
788
|
+
renderer.setMode( _gl.LINES );
|
|
789
|
+
|
|
790
|
+
} else {
|
|
791
|
+
|
|
792
|
+
renderer.setMode( _gl.TRIANGLES );
|
|
793
|
+
|
|
794
|
+
}
|
|
795
|
+
|
|
796
|
+
} else if ( object.isLine ) {
|
|
797
|
+
|
|
798
|
+
let lineWidth = material.linewidth;
|
|
799
|
+
|
|
800
|
+
if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
|
|
801
|
+
|
|
802
|
+
state.setLineWidth( lineWidth * getTargetPixelRatio() );
|
|
803
|
+
|
|
804
|
+
if ( object.isLineSegments ) {
|
|
805
|
+
|
|
806
|
+
renderer.setMode( _gl.LINES );
|
|
807
|
+
|
|
808
|
+
} else if ( object.isLineLoop ) {
|
|
809
|
+
|
|
810
|
+
renderer.setMode( _gl.LINE_LOOP );
|
|
811
|
+
|
|
812
|
+
} else {
|
|
813
|
+
|
|
814
|
+
renderer.setMode( _gl.LINE_STRIP );
|
|
815
|
+
|
|
816
|
+
}
|
|
817
|
+
|
|
818
|
+
} else if ( object.isPoints ) {
|
|
819
|
+
|
|
820
|
+
renderer.setMode( _gl.POINTS );
|
|
821
|
+
|
|
822
|
+
} else if ( object.isSprite ) {
|
|
823
|
+
|
|
824
|
+
renderer.setMode( _gl.TRIANGLES );
|
|
825
|
+
|
|
826
|
+
}
|
|
827
|
+
|
|
828
|
+
if ( object.isInstancedMesh ) {
|
|
829
|
+
|
|
830
|
+
renderer.renderInstances( drawStart, drawCount, object.count );
|
|
831
|
+
|
|
832
|
+
} else if ( geometry.isInstancedBufferGeometry ) {
|
|
833
|
+
|
|
834
|
+
const instanceCount = Math.min( geometry.instanceCount, geometry._maxInstanceCount );
|
|
835
|
+
|
|
836
|
+
renderer.renderInstances( drawStart, drawCount, instanceCount );
|
|
837
|
+
|
|
838
|
+
} else {
|
|
839
|
+
|
|
840
|
+
renderer.render( drawStart, drawCount );
|
|
841
|
+
|
|
842
|
+
}
|
|
843
|
+
|
|
844
|
+
};
|
|
845
|
+
|
|
846
|
+
// Compile
|
|
847
|
+
|
|
848
|
+
this.compile = function ( scene, camera ) {
|
|
849
|
+
|
|
850
|
+
function prepare( material, scene, object ) {
|
|
851
|
+
|
|
852
|
+
if ( material.transparent === true && material.side === DoubleSide ) {
|
|
853
|
+
|
|
854
|
+
material.side = BackSide;
|
|
855
|
+
material.needsUpdate = true;
|
|
856
|
+
getProgram( material, scene, object );
|
|
857
|
+
|
|
858
|
+
material.side = FrontSide;
|
|
859
|
+
material.needsUpdate = true;
|
|
860
|
+
getProgram( material, scene, object );
|
|
861
|
+
|
|
862
|
+
material.side = DoubleSide;
|
|
863
|
+
|
|
864
|
+
} else {
|
|
865
|
+
|
|
866
|
+
getProgram( material, scene, object );
|
|
867
|
+
|
|
868
|
+
}
|
|
869
|
+
|
|
870
|
+
}
|
|
871
|
+
|
|
872
|
+
currentRenderState = renderStates.get( scene );
|
|
873
|
+
currentRenderState.init();
|
|
874
|
+
|
|
875
|
+
renderStateStack.push( currentRenderState );
|
|
876
|
+
|
|
877
|
+
scene.traverseVisible( function ( object ) {
|
|
878
|
+
|
|
879
|
+
if ( object.isLight && object.layers.test( camera.layers ) ) {
|
|
880
|
+
|
|
881
|
+
currentRenderState.pushLight( object );
|
|
882
|
+
|
|
883
|
+
if ( object.castShadow ) {
|
|
884
|
+
|
|
885
|
+
currentRenderState.pushShadow( object );
|
|
886
|
+
|
|
887
|
+
}
|
|
888
|
+
|
|
889
|
+
}
|
|
890
|
+
|
|
891
|
+
} );
|
|
892
|
+
|
|
893
|
+
currentRenderState.setupLights( _this.physicallyCorrectLights );
|
|
894
|
+
|
|
895
|
+
scene.traverse( function ( object ) {
|
|
896
|
+
|
|
897
|
+
const material = object.material;
|
|
898
|
+
|
|
899
|
+
if ( material ) {
|
|
900
|
+
|
|
901
|
+
if ( Array.isArray( material ) ) {
|
|
902
|
+
|
|
903
|
+
for ( let i = 0; i < material.length; i ++ ) {
|
|
904
|
+
|
|
905
|
+
const material2 = material[ i ];
|
|
906
|
+
|
|
907
|
+
prepare( material2, scene, object );
|
|
908
|
+
|
|
909
|
+
}
|
|
910
|
+
|
|
911
|
+
} else {
|
|
912
|
+
|
|
913
|
+
prepare( material, scene, object );
|
|
914
|
+
|
|
915
|
+
}
|
|
916
|
+
|
|
917
|
+
}
|
|
918
|
+
|
|
919
|
+
} );
|
|
920
|
+
|
|
921
|
+
renderStateStack.pop();
|
|
922
|
+
currentRenderState = null;
|
|
923
|
+
|
|
924
|
+
};
|
|
925
|
+
|
|
926
|
+
// Animation Loop
|
|
927
|
+
|
|
928
|
+
let onAnimationFrameCallback = null;
|
|
929
|
+
|
|
930
|
+
function onAnimationFrame( time ) {
|
|
931
|
+
|
|
932
|
+
if ( onAnimationFrameCallback ) onAnimationFrameCallback( time );
|
|
933
|
+
|
|
934
|
+
}
|
|
935
|
+
|
|
936
|
+
function onXRSessionStart() {
|
|
937
|
+
|
|
938
|
+
animation.stop();
|
|
939
|
+
|
|
940
|
+
}
|
|
941
|
+
|
|
942
|
+
function onXRSessionEnd() {
|
|
943
|
+
|
|
944
|
+
animation.start();
|
|
945
|
+
|
|
946
|
+
}
|
|
947
|
+
|
|
948
|
+
const animation = new WebGLAnimation();
|
|
949
|
+
animation.setAnimationLoop( onAnimationFrame );
|
|
950
|
+
|
|
951
|
+
if ( typeof self !== 'undefined' ) animation.setContext( self );
|
|
952
|
+
|
|
953
|
+
this.setAnimationLoop = function ( callback ) {
|
|
954
|
+
|
|
955
|
+
onAnimationFrameCallback = callback;
|
|
956
|
+
xr.setAnimationLoop( callback );
|
|
957
|
+
|
|
958
|
+
( callback === null ) ? animation.stop() : animation.start();
|
|
959
|
+
|
|
960
|
+
};
|
|
961
|
+
|
|
962
|
+
xr.addEventListener( 'sessionstart', onXRSessionStart );
|
|
963
|
+
xr.addEventListener( 'sessionend', onXRSessionEnd );
|
|
964
|
+
|
|
965
|
+
// Rendering
|
|
966
|
+
|
|
967
|
+
this.render = function ( scene, camera ) {
|
|
968
|
+
|
|
969
|
+
if ( camera !== undefined && camera.isCamera !== true ) {
|
|
970
|
+
|
|
971
|
+
console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
|
|
972
|
+
return;
|
|
973
|
+
|
|
974
|
+
}
|
|
975
|
+
|
|
976
|
+
if ( _isContextLost === true ) return;
|
|
977
|
+
|
|
978
|
+
// update scene graph
|
|
979
|
+
|
|
980
|
+
if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
|
|
981
|
+
|
|
982
|
+
// update camera matrices and frustum
|
|
983
|
+
|
|
984
|
+
if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
|
|
985
|
+
|
|
986
|
+
if ( xr.enabled === true && xr.isPresenting === true ) {
|
|
987
|
+
|
|
988
|
+
if ( xr.cameraAutoUpdate === true ) xr.updateCamera( camera );
|
|
989
|
+
|
|
990
|
+
camera = xr.getCamera(); // use XR camera for rendering
|
|
991
|
+
|
|
992
|
+
}
|
|
993
|
+
|
|
994
|
+
//
|
|
995
|
+
if ( scene.isScene === true ) scene.onBeforeRender( _this, scene, camera, _currentRenderTarget );
|
|
996
|
+
|
|
997
|
+
currentRenderState = renderStates.get( scene, renderStateStack.length );
|
|
998
|
+
currentRenderState.init();
|
|
999
|
+
|
|
1000
|
+
renderStateStack.push( currentRenderState );
|
|
1001
|
+
|
|
1002
|
+
_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
|
|
1003
|
+
_frustum.setFromProjectionMatrix( _projScreenMatrix );
|
|
1004
|
+
|
|
1005
|
+
_localClippingEnabled = this.localClippingEnabled;
|
|
1006
|
+
_clippingEnabled = clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
|
|
1007
|
+
|
|
1008
|
+
currentRenderList = renderLists.get( scene, renderListStack.length );
|
|
1009
|
+
currentRenderList.init();
|
|
1010
|
+
|
|
1011
|
+
renderListStack.push( currentRenderList );
|
|
1012
|
+
|
|
1013
|
+
projectObject( scene, camera, 0, _this.sortObjects );
|
|
1014
|
+
|
|
1015
|
+
currentRenderList.finish();
|
|
1016
|
+
|
|
1017
|
+
if ( _this.sortObjects === true ) {
|
|
1018
|
+
|
|
1019
|
+
currentRenderList.sort( _opaqueSort, _transparentSort );
|
|
1020
|
+
|
|
1021
|
+
}
|
|
1022
|
+
|
|
1023
|
+
//
|
|
1024
|
+
|
|
1025
|
+
if ( _clippingEnabled === true ) clipping.beginShadows();
|
|
1026
|
+
|
|
1027
|
+
const shadowsArray = currentRenderState.state.shadowsArray;
|
|
1028
|
+
|
|
1029
|
+
shadowMap.render( shadowsArray, scene, camera );
|
|
1030
|
+
|
|
1031
|
+
if ( _clippingEnabled === true ) clipping.endShadows();
|
|
1032
|
+
|
|
1033
|
+
//
|
|
1034
|
+
|
|
1035
|
+
if ( this.info.autoReset === true ) this.info.reset();
|
|
1036
|
+
|
|
1037
|
+
//
|
|
1038
|
+
|
|
1039
|
+
background.render( currentRenderList, scene );
|
|
1040
|
+
|
|
1041
|
+
// render scene
|
|
1042
|
+
|
|
1043
|
+
currentRenderState.setupLights( _this.physicallyCorrectLights );
|
|
1044
|
+
|
|
1045
|
+
if ( camera.isArrayCamera ) {
|
|
1046
|
+
|
|
1047
|
+
const cameras = camera.cameras;
|
|
1048
|
+
|
|
1049
|
+
for ( let i = 0, l = cameras.length; i < l; i ++ ) {
|
|
1050
|
+
|
|
1051
|
+
const camera2 = cameras[ i ];
|
|
1052
|
+
|
|
1053
|
+
renderScene( currentRenderList, scene, camera2, camera2.viewport );
|
|
1054
|
+
|
|
1055
|
+
}
|
|
1056
|
+
|
|
1057
|
+
} else {
|
|
1058
|
+
|
|
1059
|
+
renderScene( currentRenderList, scene, camera );
|
|
1060
|
+
|
|
1061
|
+
}
|
|
1062
|
+
|
|
1063
|
+
//
|
|
1064
|
+
|
|
1065
|
+
if ( _currentRenderTarget !== null ) {
|
|
1066
|
+
|
|
1067
|
+
// resolve multisample renderbuffers to a single-sample texture if necessary
|
|
1068
|
+
|
|
1069
|
+
textures.updateMultisampleRenderTarget( _currentRenderTarget );
|
|
1070
|
+
|
|
1071
|
+
// Generate mipmap if we're using any kind of mipmap filtering
|
|
1072
|
+
|
|
1073
|
+
textures.updateRenderTargetMipmap( _currentRenderTarget );
|
|
1074
|
+
|
|
1075
|
+
}
|
|
1076
|
+
|
|
1077
|
+
//
|
|
1078
|
+
|
|
1079
|
+
if ( scene.isScene === true ) scene.onAfterRender( _this, scene, camera );
|
|
1080
|
+
|
|
1081
|
+
// _gl.finish();
|
|
1082
|
+
|
|
1083
|
+
bindingStates.resetDefaultState();
|
|
1084
|
+
_currentMaterialId = - 1;
|
|
1085
|
+
_currentCamera = null;
|
|
1086
|
+
|
|
1087
|
+
renderStateStack.pop();
|
|
1088
|
+
|
|
1089
|
+
if ( renderStateStack.length > 0 ) {
|
|
1090
|
+
|
|
1091
|
+
currentRenderState = renderStateStack[ renderStateStack.length - 1 ];
|
|
1092
|
+
|
|
1093
|
+
} else {
|
|
1094
|
+
|
|
1095
|
+
currentRenderState = null;
|
|
1096
|
+
|
|
1097
|
+
}
|
|
1098
|
+
|
|
1099
|
+
renderListStack.pop();
|
|
1100
|
+
|
|
1101
|
+
if ( renderListStack.length > 0 ) {
|
|
1102
|
+
|
|
1103
|
+
currentRenderList = renderListStack[ renderListStack.length - 1 ];
|
|
1104
|
+
|
|
1105
|
+
} else {
|
|
1106
|
+
|
|
1107
|
+
currentRenderList = null;
|
|
1108
|
+
|
|
1109
|
+
}
|
|
1110
|
+
|
|
1111
|
+
};
|
|
1112
|
+
|
|
1113
|
+
function projectObject( object, camera, groupOrder, sortObjects ) {
|
|
1114
|
+
|
|
1115
|
+
if ( object.visible === false ) return;
|
|
1116
|
+
|
|
1117
|
+
const visible = object.layers.test( camera.layers );
|
|
1118
|
+
|
|
1119
|
+
if ( visible ) {
|
|
1120
|
+
|
|
1121
|
+
if ( object.isGroup ) {
|
|
1122
|
+
|
|
1123
|
+
groupOrder = object.renderOrder;
|
|
1124
|
+
|
|
1125
|
+
} else if ( object.isLOD ) {
|
|
1126
|
+
|
|
1127
|
+
if ( object.autoUpdate === true ) object.update( camera );
|
|
1128
|
+
|
|
1129
|
+
} else if ( object.isLight ) {
|
|
1130
|
+
|
|
1131
|
+
currentRenderState.pushLight( object );
|
|
1132
|
+
|
|
1133
|
+
if ( object.castShadow ) {
|
|
1134
|
+
|
|
1135
|
+
currentRenderState.pushShadow( object );
|
|
1136
|
+
|
|
1137
|
+
}
|
|
1138
|
+
|
|
1139
|
+
} else if ( object.isSprite ) {
|
|
1140
|
+
|
|
1141
|
+
if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
|
|
1142
|
+
|
|
1143
|
+
if ( sortObjects ) {
|
|
1144
|
+
|
|
1145
|
+
_vector3.setFromMatrixPosition( object.matrixWorld )
|
|
1146
|
+
.applyMatrix4( _projScreenMatrix );
|
|
1147
|
+
|
|
1148
|
+
}
|
|
1149
|
+
|
|
1150
|
+
const geometry = objects.update( object );
|
|
1151
|
+
const material = object.material;
|
|
1152
|
+
|
|
1153
|
+
if ( material.visible ) {
|
|
1154
|
+
|
|
1155
|
+
currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
|
|
1156
|
+
|
|
1157
|
+
}
|
|
1158
|
+
|
|
1159
|
+
}
|
|
1160
|
+
|
|
1161
|
+
} else if ( object.isMesh || object.isLine || object.isPoints ) {
|
|
1162
|
+
|
|
1163
|
+
if ( object.isSkinnedMesh ) {
|
|
1164
|
+
|
|
1165
|
+
// update skeleton only once in a frame
|
|
1166
|
+
|
|
1167
|
+
if ( object.skeleton.frame !== info.render.frame ) {
|
|
1168
|
+
|
|
1169
|
+
object.skeleton.update();
|
|
1170
|
+
object.skeleton.frame = info.render.frame;
|
|
1171
|
+
|
|
1172
|
+
}
|
|
1173
|
+
|
|
1174
|
+
}
|
|
1175
|
+
|
|
1176
|
+
if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
|
|
1177
|
+
|
|
1178
|
+
if ( sortObjects ) {
|
|
1179
|
+
|
|
1180
|
+
_vector3.setFromMatrixPosition( object.matrixWorld )
|
|
1181
|
+
.applyMatrix4( _projScreenMatrix );
|
|
1182
|
+
|
|
1183
|
+
}
|
|
1184
|
+
|
|
1185
|
+
const geometry = objects.update( object );
|
|
1186
|
+
const material = object.material;
|
|
1187
|
+
|
|
1188
|
+
if ( Array.isArray( material ) ) {
|
|
1189
|
+
|
|
1190
|
+
const groups = geometry.groups;
|
|
1191
|
+
|
|
1192
|
+
for ( let i = 0, l = groups.length; i < l; i ++ ) {
|
|
1193
|
+
|
|
1194
|
+
const group = groups[ i ];
|
|
1195
|
+
const groupMaterial = material[ group.materialIndex ];
|
|
1196
|
+
|
|
1197
|
+
if ( groupMaterial && groupMaterial.visible ) {
|
|
1198
|
+
|
|
1199
|
+
currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
|
|
1200
|
+
|
|
1201
|
+
}
|
|
1202
|
+
|
|
1203
|
+
}
|
|
1204
|
+
|
|
1205
|
+
} else if ( material.visible ) {
|
|
1206
|
+
|
|
1207
|
+
currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
|
|
1208
|
+
|
|
1209
|
+
}
|
|
1210
|
+
|
|
1211
|
+
}
|
|
1212
|
+
|
|
1213
|
+
}
|
|
1214
|
+
|
|
1215
|
+
}
|
|
1216
|
+
|
|
1217
|
+
const children = object.children;
|
|
1218
|
+
|
|
1219
|
+
for ( let i = 0, l = children.length; i < l; i ++ ) {
|
|
1220
|
+
|
|
1221
|
+
projectObject( children[ i ], camera, groupOrder, sortObjects );
|
|
1222
|
+
|
|
1223
|
+
}
|
|
1224
|
+
|
|
1225
|
+
}
|
|
1226
|
+
|
|
1227
|
+
function renderScene( currentRenderList, scene, camera, viewport ) {
|
|
1228
|
+
|
|
1229
|
+
const opaqueObjects = currentRenderList.opaque;
|
|
1230
|
+
const transmissiveObjects = currentRenderList.transmissive;
|
|
1231
|
+
const transparentObjects = currentRenderList.transparent;
|
|
1232
|
+
|
|
1233
|
+
currentRenderState.setupLightsView( camera );
|
|
1234
|
+
|
|
1235
|
+
if ( transmissiveObjects.length > 0 ) renderTransmissionPass( opaqueObjects, scene, camera );
|
|
1236
|
+
|
|
1237
|
+
if ( viewport ) state.viewport( _currentViewport.copy( viewport ) );
|
|
1238
|
+
|
|
1239
|
+
if ( opaqueObjects.length > 0 ) renderObjects( opaqueObjects, scene, camera );
|
|
1240
|
+
if ( transmissiveObjects.length > 0 ) renderObjects( transmissiveObjects, scene, camera );
|
|
1241
|
+
if ( transparentObjects.length > 0 ) renderObjects( transparentObjects, scene, camera );
|
|
1242
|
+
|
|
1243
|
+
// Ensure depth buffer writing is enabled so it can be cleared on next render
|
|
1244
|
+
|
|
1245
|
+
state.buffers.depth.setTest( true );
|
|
1246
|
+
state.buffers.depth.setMask( true );
|
|
1247
|
+
state.buffers.color.setMask( true );
|
|
1248
|
+
|
|
1249
|
+
state.setPolygonOffset( false );
|
|
1250
|
+
|
|
1251
|
+
}
|
|
1252
|
+
|
|
1253
|
+
function renderTransmissionPass( opaqueObjects, scene, camera ) {
|
|
1254
|
+
|
|
1255
|
+
const isWebGL2 = capabilities.isWebGL2;
|
|
1256
|
+
|
|
1257
|
+
if ( _transmissionRenderTarget === null ) {
|
|
1258
|
+
|
|
1259
|
+
_transmissionRenderTarget = new WebGLRenderTarget( 1, 1, {
|
|
1260
|
+
generateMipmaps: true,
|
|
1261
|
+
type: extensions.has( 'EXT_color_buffer_half_float' ) ? HalfFloatType : UnsignedByteType,
|
|
1262
|
+
minFilter: LinearMipmapLinearFilter,
|
|
1263
|
+
samples: ( isWebGL2 && _antialias === true ) ? 4 : 0
|
|
1264
|
+
} );
|
|
1265
|
+
|
|
1266
|
+
}
|
|
1267
|
+
|
|
1268
|
+
_this.getDrawingBufferSize( _vector2 );
|
|
1269
|
+
|
|
1270
|
+
if ( isWebGL2 ) {
|
|
1271
|
+
|
|
1272
|
+
_transmissionRenderTarget.setSize( _vector2.x, _vector2.y );
|
|
1273
|
+
|
|
1274
|
+
} else {
|
|
1275
|
+
|
|
1276
|
+
_transmissionRenderTarget.setSize( floorPowerOfTwo( _vector2.x ), floorPowerOfTwo( _vector2.y ) );
|
|
1277
|
+
|
|
1278
|
+
}
|
|
1279
|
+
|
|
1280
|
+
//
|
|
1281
|
+
|
|
1282
|
+
const currentRenderTarget = _this.getRenderTarget();
|
|
1283
|
+
_this.setRenderTarget( _transmissionRenderTarget );
|
|
1284
|
+
_this.clear();
|
|
1285
|
+
|
|
1286
|
+
// Turn off the features which can affect the frag color for opaque objects pass.
|
|
1287
|
+
// Otherwise they are applied twice in opaque objects pass and transmission objects pass.
|
|
1288
|
+
const currentToneMapping = _this.toneMapping;
|
|
1289
|
+
_this.toneMapping = NoToneMapping;
|
|
1290
|
+
|
|
1291
|
+
renderObjects( opaqueObjects, scene, camera );
|
|
1292
|
+
|
|
1293
|
+
_this.toneMapping = currentToneMapping;
|
|
1294
|
+
|
|
1295
|
+
textures.updateMultisampleRenderTarget( _transmissionRenderTarget );
|
|
1296
|
+
textures.updateRenderTargetMipmap( _transmissionRenderTarget );
|
|
1297
|
+
|
|
1298
|
+
_this.setRenderTarget( currentRenderTarget );
|
|
1299
|
+
|
|
1300
|
+
}
|
|
1301
|
+
|
|
1302
|
+
function renderObjects( renderList, scene, camera ) {
|
|
1303
|
+
|
|
1304
|
+
const overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null;
|
|
1305
|
+
|
|
1306
|
+
for ( let i = 0, l = renderList.length; i < l; i ++ ) {
|
|
1307
|
+
|
|
1308
|
+
const renderItem = renderList[ i ];
|
|
1309
|
+
|
|
1310
|
+
const object = renderItem.object;
|
|
1311
|
+
const geometry = renderItem.geometry;
|
|
1312
|
+
const material = overrideMaterial === null ? renderItem.material : overrideMaterial;
|
|
1313
|
+
const group = renderItem.group;
|
|
1314
|
+
|
|
1315
|
+
if ( object.layers.test( camera.layers ) ) {
|
|
1316
|
+
|
|
1317
|
+
renderObject( object, scene, camera, geometry, material, group );
|
|
1318
|
+
|
|
1319
|
+
}
|
|
1320
|
+
|
|
1321
|
+
}
|
|
1322
|
+
|
|
1323
|
+
}
|
|
1324
|
+
|
|
1325
|
+
function renderObject( object, scene, camera, geometry, material, group ) {
|
|
1326
|
+
|
|
1327
|
+
object.onBeforeRender( _this, scene, camera, geometry, material, group );
|
|
1328
|
+
|
|
1329
|
+
object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
|
|
1330
|
+
object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
|
|
1331
|
+
|
|
1332
|
+
material.onBeforeRender( _this, scene, camera, geometry, object, group );
|
|
1333
|
+
|
|
1334
|
+
if ( material.transparent === true && material.side === DoubleSide ) {
|
|
1335
|
+
|
|
1336
|
+
material.side = BackSide;
|
|
1337
|
+
material.needsUpdate = true;
|
|
1338
|
+
_this.renderBufferDirect( camera, scene, geometry, material, object, group );
|
|
1339
|
+
|
|
1340
|
+
material.side = FrontSide;
|
|
1341
|
+
material.needsUpdate = true;
|
|
1342
|
+
_this.renderBufferDirect( camera, scene, geometry, material, object, group );
|
|
1343
|
+
|
|
1344
|
+
material.side = DoubleSide;
|
|
1345
|
+
|
|
1346
|
+
} else {
|
|
1347
|
+
|
|
1348
|
+
_this.renderBufferDirect( camera, scene, geometry, material, object, group );
|
|
1349
|
+
|
|
1350
|
+
}
|
|
1351
|
+
|
|
1352
|
+
object.onAfterRender( _this, scene, camera, geometry, material, group );
|
|
1353
|
+
|
|
1354
|
+
}
|
|
1355
|
+
|
|
1356
|
+
function getProgram( material, scene, object ) {
|
|
1357
|
+
|
|
1358
|
+
if ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ...
|
|
1359
|
+
|
|
1360
|
+
const materialProperties = properties.get( material );
|
|
1361
|
+
|
|
1362
|
+
const lights = currentRenderState.state.lights;
|
|
1363
|
+
const shadowsArray = currentRenderState.state.shadowsArray;
|
|
1364
|
+
|
|
1365
|
+
const lightsStateVersion = lights.state.version;
|
|
1366
|
+
|
|
1367
|
+
const parameters = programCache.getParameters( material, lights.state, shadowsArray, scene, object );
|
|
1368
|
+
const programCacheKey = programCache.getProgramCacheKey( parameters );
|
|
1369
|
+
|
|
1370
|
+
let programs = materialProperties.programs;
|
|
1371
|
+
|
|
1372
|
+
// always update environment and fog - changing these trigger an getProgram call, but it's possible that the program doesn't change
|
|
1373
|
+
|
|
1374
|
+
materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null;
|
|
1375
|
+
materialProperties.fog = scene.fog;
|
|
1376
|
+
materialProperties.envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || materialProperties.environment );
|
|
1377
|
+
|
|
1378
|
+
if ( programs === undefined ) {
|
|
1379
|
+
|
|
1380
|
+
// new material
|
|
1381
|
+
|
|
1382
|
+
material.addEventListener( 'dispose', onMaterialDispose );
|
|
1383
|
+
|
|
1384
|
+
programs = new Map();
|
|
1385
|
+
materialProperties.programs = programs;
|
|
1386
|
+
|
|
1387
|
+
}
|
|
1388
|
+
|
|
1389
|
+
let program = programs.get( programCacheKey );
|
|
1390
|
+
|
|
1391
|
+
if ( program !== undefined ) {
|
|
1392
|
+
|
|
1393
|
+
// early out if program and light state is identical
|
|
1394
|
+
|
|
1395
|
+
if ( materialProperties.currentProgram === program && materialProperties.lightsStateVersion === lightsStateVersion ) {
|
|
1396
|
+
|
|
1397
|
+
updateCommonMaterialProperties( material, parameters );
|
|
1398
|
+
|
|
1399
|
+
return program;
|
|
1400
|
+
|
|
1401
|
+
}
|
|
1402
|
+
|
|
1403
|
+
} else {
|
|
1404
|
+
|
|
1405
|
+
parameters.uniforms = programCache.getUniforms( material );
|
|
1406
|
+
|
|
1407
|
+
material.onBuild( object, parameters, _this );
|
|
1408
|
+
|
|
1409
|
+
material.onBeforeCompile( parameters, _this );
|
|
1410
|
+
|
|
1411
|
+
program = programCache.acquireProgram( parameters, programCacheKey );
|
|
1412
|
+
programs.set( programCacheKey, program );
|
|
1413
|
+
|
|
1414
|
+
materialProperties.uniforms = parameters.uniforms;
|
|
1415
|
+
|
|
1416
|
+
}
|
|
1417
|
+
|
|
1418
|
+
const uniforms = materialProperties.uniforms;
|
|
1419
|
+
|
|
1420
|
+
if ( ( ! material.isShaderMaterial && ! material.isRawShaderMaterial ) || material.clipping === true ) {
|
|
1421
|
+
|
|
1422
|
+
uniforms.clippingPlanes = clipping.uniform;
|
|
1423
|
+
|
|
1424
|
+
}
|
|
1425
|
+
|
|
1426
|
+
updateCommonMaterialProperties( material, parameters );
|
|
1427
|
+
|
|
1428
|
+
// store the light setup it was created for
|
|
1429
|
+
|
|
1430
|
+
materialProperties.needsLights = materialNeedsLights( material );
|
|
1431
|
+
materialProperties.lightsStateVersion = lightsStateVersion;
|
|
1432
|
+
|
|
1433
|
+
if ( materialProperties.needsLights ) {
|
|
1434
|
+
|
|
1435
|
+
// wire up the material to this renderer's lighting state
|
|
1436
|
+
|
|
1437
|
+
uniforms.ambientLightColor.value = lights.state.ambient;
|
|
1438
|
+
uniforms.lightProbe.value = lights.state.probe;
|
|
1439
|
+
uniforms.directionalLights.value = lights.state.directional;
|
|
1440
|
+
uniforms.directionalLightShadows.value = lights.state.directionalShadow;
|
|
1441
|
+
uniforms.spotLights.value = lights.state.spot;
|
|
1442
|
+
uniforms.spotLightShadows.value = lights.state.spotShadow;
|
|
1443
|
+
uniforms.rectAreaLights.value = lights.state.rectArea;
|
|
1444
|
+
uniforms.ltc_1.value = lights.state.rectAreaLTC1;
|
|
1445
|
+
uniforms.ltc_2.value = lights.state.rectAreaLTC2;
|
|
1446
|
+
uniforms.pointLights.value = lights.state.point;
|
|
1447
|
+
uniforms.pointLightShadows.value = lights.state.pointShadow;
|
|
1448
|
+
uniforms.hemisphereLights.value = lights.state.hemi;
|
|
1449
|
+
|
|
1450
|
+
uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
|
|
1451
|
+
uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
|
|
1452
|
+
uniforms.spotShadowMap.value = lights.state.spotShadowMap;
|
|
1453
|
+
uniforms.spotLightMatrix.value = lights.state.spotLightMatrix;
|
|
1454
|
+
uniforms.spotLightMap.value = lights.state.spotLightMap;
|
|
1455
|
+
uniforms.pointShadowMap.value = lights.state.pointShadowMap;
|
|
1456
|
+
uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
|
|
1457
|
+
// TODO (abelnation): add area lights shadow info to uniforms
|
|
1458
|
+
|
|
1459
|
+
}
|
|
1460
|
+
|
|
1461
|
+
const progUniforms = program.getUniforms();
|
|
1462
|
+
const uniformsList = WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
|
|
1463
|
+
|
|
1464
|
+
materialProperties.currentProgram = program;
|
|
1465
|
+
materialProperties.uniformsList = uniformsList;
|
|
1466
|
+
|
|
1467
|
+
return program;
|
|
1468
|
+
|
|
1469
|
+
}
|
|
1470
|
+
|
|
1471
|
+
function updateCommonMaterialProperties( material, parameters ) {
|
|
1472
|
+
|
|
1473
|
+
const materialProperties = properties.get( material );
|
|
1474
|
+
|
|
1475
|
+
materialProperties.outputEncoding = parameters.outputEncoding;
|
|
1476
|
+
materialProperties.instancing = parameters.instancing;
|
|
1477
|
+
materialProperties.skinning = parameters.skinning;
|
|
1478
|
+
materialProperties.morphTargets = parameters.morphTargets;
|
|
1479
|
+
materialProperties.morphNormals = parameters.morphNormals;
|
|
1480
|
+
materialProperties.morphColors = parameters.morphColors;
|
|
1481
|
+
materialProperties.morphTargetsCount = parameters.morphTargetsCount;
|
|
1482
|
+
materialProperties.numClippingPlanes = parameters.numClippingPlanes;
|
|
1483
|
+
materialProperties.numIntersection = parameters.numClipIntersection;
|
|
1484
|
+
materialProperties.vertexAlphas = parameters.vertexAlphas;
|
|
1485
|
+
materialProperties.vertexTangents = parameters.vertexTangents;
|
|
1486
|
+
materialProperties.toneMapping = parameters.toneMapping;
|
|
1487
|
+
|
|
1488
|
+
}
|
|
1489
|
+
|
|
1490
|
+
function setProgram( camera, scene, geometry, material, object ) {
|
|
1491
|
+
|
|
1492
|
+
if ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ...
|
|
1493
|
+
|
|
1494
|
+
textures.resetTextureUnits();
|
|
1495
|
+
|
|
1496
|
+
const fog = scene.fog;
|
|
1497
|
+
const environment = material.isMeshStandardMaterial ? scene.environment : null;
|
|
1498
|
+
const encoding = ( _currentRenderTarget === null ) ? _this.outputEncoding : ( _currentRenderTarget.isXRRenderTarget === true ? _currentRenderTarget.texture.encoding : LinearEncoding );
|
|
1499
|
+
const envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || environment );
|
|
1500
|
+
const vertexAlphas = material.vertexColors === true && !! geometry.attributes.color && geometry.attributes.color.itemSize === 4;
|
|
1501
|
+
const vertexTangents = !! material.normalMap && !! geometry.attributes.tangent;
|
|
1502
|
+
const morphTargets = !! geometry.morphAttributes.position;
|
|
1503
|
+
const morphNormals = !! geometry.morphAttributes.normal;
|
|
1504
|
+
const morphColors = !! geometry.morphAttributes.color;
|
|
1505
|
+
const toneMapping = material.toneMapped ? _this.toneMapping : NoToneMapping;
|
|
1506
|
+
|
|
1507
|
+
const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;
|
|
1508
|
+
const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;
|
|
1509
|
+
|
|
1510
|
+
const materialProperties = properties.get( material );
|
|
1511
|
+
const lights = currentRenderState.state.lights;
|
|
1512
|
+
|
|
1513
|
+
if ( _clippingEnabled === true ) {
|
|
1514
|
+
|
|
1515
|
+
if ( _localClippingEnabled === true || camera !== _currentCamera ) {
|
|
1516
|
+
|
|
1517
|
+
const useCache =
|
|
1518
|
+
camera === _currentCamera &&
|
|
1519
|
+
material.id === _currentMaterialId;
|
|
1520
|
+
|
|
1521
|
+
// we might want to call this function with some ClippingGroup
|
|
1522
|
+
// object instead of the material, once it becomes feasible
|
|
1523
|
+
// (#8465, #8379)
|
|
1524
|
+
clipping.setState( material, camera, useCache );
|
|
1525
|
+
|
|
1526
|
+
}
|
|
1527
|
+
|
|
1528
|
+
}
|
|
1529
|
+
|
|
1530
|
+
//
|
|
1531
|
+
|
|
1532
|
+
let needsProgramChange = false;
|
|
1533
|
+
|
|
1534
|
+
if ( material.version === materialProperties.__version ) {
|
|
1535
|
+
|
|
1536
|
+
if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) {
|
|
1537
|
+
|
|
1538
|
+
needsProgramChange = true;
|
|
1539
|
+
|
|
1540
|
+
} else if ( materialProperties.outputEncoding !== encoding ) {
|
|
1541
|
+
|
|
1542
|
+
needsProgramChange = true;
|
|
1543
|
+
|
|
1544
|
+
} else if ( object.isInstancedMesh && materialProperties.instancing === false ) {
|
|
1545
|
+
|
|
1546
|
+
needsProgramChange = true;
|
|
1547
|
+
|
|
1548
|
+
} else if ( ! object.isInstancedMesh && materialProperties.instancing === true ) {
|
|
1549
|
+
|
|
1550
|
+
needsProgramChange = true;
|
|
1551
|
+
|
|
1552
|
+
} else if ( object.isSkinnedMesh && materialProperties.skinning === false ) {
|
|
1553
|
+
|
|
1554
|
+
needsProgramChange = true;
|
|
1555
|
+
|
|
1556
|
+
} else if ( ! object.isSkinnedMesh && materialProperties.skinning === true ) {
|
|
1557
|
+
|
|
1558
|
+
needsProgramChange = true;
|
|
1559
|
+
|
|
1560
|
+
} else if ( materialProperties.envMap !== envMap ) {
|
|
1561
|
+
|
|
1562
|
+
needsProgramChange = true;
|
|
1563
|
+
|
|
1564
|
+
} else if ( material.fog === true && materialProperties.fog !== fog ) {
|
|
1565
|
+
|
|
1566
|
+
needsProgramChange = true;
|
|
1567
|
+
|
|
1568
|
+
} else if ( materialProperties.numClippingPlanes !== undefined &&
|
|
1569
|
+
( materialProperties.numClippingPlanes !== clipping.numPlanes ||
|
|
1570
|
+
materialProperties.numIntersection !== clipping.numIntersection ) ) {
|
|
1571
|
+
|
|
1572
|
+
needsProgramChange = true;
|
|
1573
|
+
|
|
1574
|
+
} else if ( materialProperties.vertexAlphas !== vertexAlphas ) {
|
|
1575
|
+
|
|
1576
|
+
needsProgramChange = true;
|
|
1577
|
+
|
|
1578
|
+
} else if ( materialProperties.vertexTangents !== vertexTangents ) {
|
|
1579
|
+
|
|
1580
|
+
needsProgramChange = true;
|
|
1581
|
+
|
|
1582
|
+
} else if ( materialProperties.morphTargets !== morphTargets ) {
|
|
1583
|
+
|
|
1584
|
+
needsProgramChange = true;
|
|
1585
|
+
|
|
1586
|
+
} else if ( materialProperties.morphNormals !== morphNormals ) {
|
|
1587
|
+
|
|
1588
|
+
needsProgramChange = true;
|
|
1589
|
+
|
|
1590
|
+
} else if ( materialProperties.morphColors !== morphColors ) {
|
|
1591
|
+
|
|
1592
|
+
needsProgramChange = true;
|
|
1593
|
+
|
|
1594
|
+
} else if ( materialProperties.toneMapping !== toneMapping ) {
|
|
1595
|
+
|
|
1596
|
+
needsProgramChange = true;
|
|
1597
|
+
|
|
1598
|
+
} else if ( capabilities.isWebGL2 === true && materialProperties.morphTargetsCount !== morphTargetsCount ) {
|
|
1599
|
+
|
|
1600
|
+
needsProgramChange = true;
|
|
1601
|
+
|
|
1602
|
+
}
|
|
1603
|
+
|
|
1604
|
+
} else {
|
|
1605
|
+
|
|
1606
|
+
needsProgramChange = true;
|
|
1607
|
+
materialProperties.__version = material.version;
|
|
1608
|
+
|
|
1609
|
+
}
|
|
1610
|
+
|
|
1611
|
+
//
|
|
1612
|
+
|
|
1613
|
+
let program = materialProperties.currentProgram;
|
|
1614
|
+
|
|
1615
|
+
if ( needsProgramChange === true ) {
|
|
1616
|
+
|
|
1617
|
+
program = getProgram( material, scene, object );
|
|
1618
|
+
|
|
1619
|
+
}
|
|
1620
|
+
|
|
1621
|
+
let refreshProgram = false;
|
|
1622
|
+
let refreshMaterial = false;
|
|
1623
|
+
let refreshLights = false;
|
|
1624
|
+
|
|
1625
|
+
const p_uniforms = program.getUniforms(),
|
|
1626
|
+
m_uniforms = materialProperties.uniforms;
|
|
1627
|
+
|
|
1628
|
+
if ( state.useProgram( program.program ) ) {
|
|
1629
|
+
|
|
1630
|
+
refreshProgram = true;
|
|
1631
|
+
refreshMaterial = true;
|
|
1632
|
+
refreshLights = true;
|
|
1633
|
+
|
|
1634
|
+
}
|
|
1635
|
+
|
|
1636
|
+
if ( material.id !== _currentMaterialId ) {
|
|
1637
|
+
|
|
1638
|
+
_currentMaterialId = material.id;
|
|
1639
|
+
|
|
1640
|
+
refreshMaterial = true;
|
|
1641
|
+
|
|
1642
|
+
}
|
|
1643
|
+
|
|
1644
|
+
if ( refreshProgram || _currentCamera !== camera ) {
|
|
1645
|
+
|
|
1646
|
+
p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
|
|
1647
|
+
|
|
1648
|
+
if ( capabilities.logarithmicDepthBuffer ) {
|
|
1649
|
+
|
|
1650
|
+
p_uniforms.setValue( _gl, 'logDepthBufFC',
|
|
1651
|
+
2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
|
|
1652
|
+
|
|
1653
|
+
}
|
|
1654
|
+
|
|
1655
|
+
if ( _currentCamera !== camera ) {
|
|
1656
|
+
|
|
1657
|
+
_currentCamera = camera;
|
|
1658
|
+
|
|
1659
|
+
// lighting uniforms depend on the camera so enforce an update
|
|
1660
|
+
// now, in case this material supports lights - or later, when
|
|
1661
|
+
// the next material that does gets activated:
|
|
1662
|
+
|
|
1663
|
+
refreshMaterial = true; // set to true on material change
|
|
1664
|
+
refreshLights = true; // remains set until update done
|
|
1665
|
+
|
|
1666
|
+
}
|
|
1667
|
+
|
|
1668
|
+
// load material specific uniforms
|
|
1669
|
+
// (shader material also gets them for the sake of genericity)
|
|
1670
|
+
|
|
1671
|
+
if ( material.isShaderMaterial ||
|
|
1672
|
+
material.isMeshPhongMaterial ||
|
|
1673
|
+
material.isMeshToonMaterial ||
|
|
1674
|
+
material.isMeshStandardMaterial ||
|
|
1675
|
+
material.envMap ) {
|
|
1676
|
+
|
|
1677
|
+
const uCamPos = p_uniforms.map.cameraPosition;
|
|
1678
|
+
|
|
1679
|
+
if ( uCamPos !== undefined ) {
|
|
1680
|
+
|
|
1681
|
+
uCamPos.setValue( _gl,
|
|
1682
|
+
_vector3.setFromMatrixPosition( camera.matrixWorld ) );
|
|
1683
|
+
|
|
1684
|
+
}
|
|
1685
|
+
|
|
1686
|
+
}
|
|
1687
|
+
|
|
1688
|
+
if ( material.isMeshPhongMaterial ||
|
|
1689
|
+
material.isMeshToonMaterial ||
|
|
1690
|
+
material.isMeshLambertMaterial ||
|
|
1691
|
+
material.isMeshBasicMaterial ||
|
|
1692
|
+
material.isMeshStandardMaterial ||
|
|
1693
|
+
material.isShaderMaterial ) {
|
|
1694
|
+
|
|
1695
|
+
p_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true );
|
|
1696
|
+
|
|
1697
|
+
}
|
|
1698
|
+
|
|
1699
|
+
if ( material.isMeshPhongMaterial ||
|
|
1700
|
+
material.isMeshToonMaterial ||
|
|
1701
|
+
material.isMeshLambertMaterial ||
|
|
1702
|
+
material.isMeshBasicMaterial ||
|
|
1703
|
+
material.isMeshStandardMaterial ||
|
|
1704
|
+
material.isShaderMaterial ||
|
|
1705
|
+
material.isShadowMaterial ||
|
|
1706
|
+
object.isSkinnedMesh ) {
|
|
1707
|
+
|
|
1708
|
+
p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
|
|
1709
|
+
|
|
1710
|
+
}
|
|
1711
|
+
|
|
1712
|
+
}
|
|
1713
|
+
|
|
1714
|
+
// skinning and morph target uniforms must be set even if material didn't change
|
|
1715
|
+
// auto-setting of texture unit for bone and morph texture must go before other textures
|
|
1716
|
+
// otherwise textures used for skinning and morphing can take over texture units reserved for other material textures
|
|
1717
|
+
|
|
1718
|
+
if ( object.isSkinnedMesh ) {
|
|
1719
|
+
|
|
1720
|
+
p_uniforms.setOptional( _gl, object, 'bindMatrix' );
|
|
1721
|
+
p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
|
|
1722
|
+
|
|
1723
|
+
const skeleton = object.skeleton;
|
|
1724
|
+
|
|
1725
|
+
if ( skeleton ) {
|
|
1726
|
+
|
|
1727
|
+
if ( capabilities.floatVertexTextures ) {
|
|
1728
|
+
|
|
1729
|
+
if ( skeleton.boneTexture === null ) skeleton.computeBoneTexture();
|
|
1730
|
+
|
|
1731
|
+
p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures );
|
|
1732
|
+
p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
|
|
1733
|
+
|
|
1734
|
+
} else {
|
|
1735
|
+
|
|
1736
|
+
console.warn( 'THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required.' );
|
|
1737
|
+
|
|
1738
|
+
}
|
|
1739
|
+
|
|
1740
|
+
}
|
|
1741
|
+
|
|
1742
|
+
}
|
|
1743
|
+
|
|
1744
|
+
const morphAttributes = geometry.morphAttributes;
|
|
1745
|
+
|
|
1746
|
+
if ( morphAttributes.position !== undefined || morphAttributes.normal !== undefined || ( morphAttributes.color !== undefined && capabilities.isWebGL2 === true ) ) {
|
|
1747
|
+
|
|
1748
|
+
morphtargets.update( object, geometry, material, program );
|
|
1749
|
+
|
|
1750
|
+
}
|
|
1751
|
+
|
|
1752
|
+
if ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) {
|
|
1753
|
+
|
|
1754
|
+
materialProperties.receiveShadow = object.receiveShadow;
|
|
1755
|
+
p_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow );
|
|
1756
|
+
|
|
1757
|
+
}
|
|
1758
|
+
|
|
1759
|
+
// https://github.com/mrdoob/three.js/pull/24467#issuecomment-1209031512
|
|
1760
|
+
|
|
1761
|
+
if ( material.isMeshGouraudMaterial && material.envMap !== null ) {
|
|
1762
|
+
|
|
1763
|
+
m_uniforms.envMap.value = envMap;
|
|
1764
|
+
|
|
1765
|
+
m_uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1;
|
|
1766
|
+
|
|
1767
|
+
}
|
|
1768
|
+
|
|
1769
|
+
if ( refreshMaterial ) {
|
|
1770
|
+
|
|
1771
|
+
p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
|
|
1772
|
+
|
|
1773
|
+
if ( materialProperties.needsLights ) {
|
|
1774
|
+
|
|
1775
|
+
// the current material requires lighting info
|
|
1776
|
+
|
|
1777
|
+
// note: all lighting uniforms are always set correctly
|
|
1778
|
+
// they simply reference the renderer's state for their
|
|
1779
|
+
// values
|
|
1780
|
+
//
|
|
1781
|
+
// use the current material's .needsUpdate flags to set
|
|
1782
|
+
// the GL state when required
|
|
1783
|
+
|
|
1784
|
+
markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
|
|
1785
|
+
|
|
1786
|
+
}
|
|
1787
|
+
|
|
1788
|
+
// refresh uniforms common to several materials
|
|
1789
|
+
|
|
1790
|
+
if ( fog && material.fog === true ) {
|
|
1791
|
+
|
|
1792
|
+
materials.refreshFogUniforms( m_uniforms, fog );
|
|
1793
|
+
|
|
1794
|
+
}
|
|
1795
|
+
|
|
1796
|
+
materials.refreshMaterialUniforms( m_uniforms, material, _pixelRatio, _height, _transmissionRenderTarget );
|
|
1797
|
+
|
|
1798
|
+
WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
|
|
1799
|
+
|
|
1800
|
+
}
|
|
1801
|
+
|
|
1802
|
+
if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {
|
|
1803
|
+
|
|
1804
|
+
WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
|
|
1805
|
+
material.uniformsNeedUpdate = false;
|
|
1806
|
+
|
|
1807
|
+
}
|
|
1808
|
+
|
|
1809
|
+
if ( material.isSpriteMaterial ) {
|
|
1810
|
+
|
|
1811
|
+
p_uniforms.setValue( _gl, 'center', object.center );
|
|
1812
|
+
|
|
1813
|
+
}
|
|
1814
|
+
|
|
1815
|
+
// common matrices
|
|
1816
|
+
|
|
1817
|
+
p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
|
|
1818
|
+
p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
|
|
1819
|
+
p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
|
|
1820
|
+
|
|
1821
|
+
// UBOs
|
|
1822
|
+
|
|
1823
|
+
if ( material.isShaderMaterial || material.isRawShaderMaterial ) {
|
|
1824
|
+
|
|
1825
|
+
const groups = material.uniformsGroups;
|
|
1826
|
+
|
|
1827
|
+
for ( let i = 0, l = groups.length; i < l; i ++ ) {
|
|
1828
|
+
|
|
1829
|
+
if ( capabilities.isWebGL2 ) {
|
|
1830
|
+
|
|
1831
|
+
const group = groups[ i ];
|
|
1832
|
+
|
|
1833
|
+
uniformsGroups.update( group, program );
|
|
1834
|
+
uniformsGroups.bind( group, program );
|
|
1835
|
+
|
|
1836
|
+
} else {
|
|
1837
|
+
|
|
1838
|
+
console.warn( 'THREE.WebGLRenderer: Uniform Buffer Objects can only be used with WebGL 2.' );
|
|
1839
|
+
|
|
1840
|
+
}
|
|
1841
|
+
|
|
1842
|
+
}
|
|
1843
|
+
|
|
1844
|
+
}
|
|
1845
|
+
|
|
1846
|
+
return program;
|
|
1847
|
+
|
|
1848
|
+
}
|
|
1849
|
+
|
|
1850
|
+
// If uniforms are marked as clean, they don't need to be loaded to the GPU.
|
|
1851
|
+
|
|
1852
|
+
function markUniformsLightsNeedsUpdate( uniforms, value ) {
|
|
1853
|
+
|
|
1854
|
+
uniforms.ambientLightColor.needsUpdate = value;
|
|
1855
|
+
uniforms.lightProbe.needsUpdate = value;
|
|
1856
|
+
|
|
1857
|
+
uniforms.directionalLights.needsUpdate = value;
|
|
1858
|
+
uniforms.directionalLightShadows.needsUpdate = value;
|
|
1859
|
+
uniforms.pointLights.needsUpdate = value;
|
|
1860
|
+
uniforms.pointLightShadows.needsUpdate = value;
|
|
1861
|
+
uniforms.spotLights.needsUpdate = value;
|
|
1862
|
+
uniforms.spotLightShadows.needsUpdate = value;
|
|
1863
|
+
uniforms.rectAreaLights.needsUpdate = value;
|
|
1864
|
+
uniforms.hemisphereLights.needsUpdate = value;
|
|
1865
|
+
|
|
1866
|
+
}
|
|
1867
|
+
|
|
1868
|
+
function materialNeedsLights( material ) {
|
|
1869
|
+
|
|
1870
|
+
return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial ||
|
|
1871
|
+
material.isMeshStandardMaterial || material.isShadowMaterial ||
|
|
1872
|
+
( material.isShaderMaterial && material.lights === true );
|
|
1873
|
+
|
|
1874
|
+
}
|
|
1875
|
+
|
|
1876
|
+
this.getActiveCubeFace = function () {
|
|
1877
|
+
|
|
1878
|
+
return _currentActiveCubeFace;
|
|
1879
|
+
|
|
1880
|
+
};
|
|
1881
|
+
|
|
1882
|
+
this.getActiveMipmapLevel = function () {
|
|
1883
|
+
|
|
1884
|
+
return _currentActiveMipmapLevel;
|
|
1885
|
+
|
|
1886
|
+
};
|
|
1887
|
+
|
|
1888
|
+
this.getRenderTarget = function () {
|
|
1889
|
+
|
|
1890
|
+
return _currentRenderTarget;
|
|
1891
|
+
|
|
1892
|
+
};
|
|
1893
|
+
|
|
1894
|
+
this.setRenderTargetTextures = function ( renderTarget, colorTexture, depthTexture ) {
|
|
1895
|
+
|
|
1896
|
+
properties.get( renderTarget.texture ).__webglTexture = colorTexture;
|
|
1897
|
+
properties.get( renderTarget.depthTexture ).__webglTexture = depthTexture;
|
|
1898
|
+
|
|
1899
|
+
const renderTargetProperties = properties.get( renderTarget );
|
|
1900
|
+
renderTargetProperties.__hasExternalTextures = true;
|
|
1901
|
+
|
|
1902
|
+
if ( renderTargetProperties.__hasExternalTextures ) {
|
|
1903
|
+
|
|
1904
|
+
renderTargetProperties.__autoAllocateDepthBuffer = depthTexture === undefined;
|
|
1905
|
+
|
|
1906
|
+
if ( ! renderTargetProperties.__autoAllocateDepthBuffer ) {
|
|
1907
|
+
|
|
1908
|
+
// The multisample_render_to_texture extension doesn't work properly if there
|
|
1909
|
+
// are midframe flushes and an external depth buffer. Disable use of the extension.
|
|
1910
|
+
if ( extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true ) {
|
|
1911
|
+
|
|
1912
|
+
console.warn( 'THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided' );
|
|
1913
|
+
renderTargetProperties.__useRenderToTexture = false;
|
|
1914
|
+
|
|
1915
|
+
}
|
|
1916
|
+
|
|
1917
|
+
}
|
|
1918
|
+
|
|
1919
|
+
}
|
|
1920
|
+
|
|
1921
|
+
};
|
|
1922
|
+
|
|
1923
|
+
this.setRenderTargetFramebuffer = function ( renderTarget, defaultFramebuffer ) {
|
|
1924
|
+
|
|
1925
|
+
const renderTargetProperties = properties.get( renderTarget );
|
|
1926
|
+
renderTargetProperties.__webglFramebuffer = defaultFramebuffer;
|
|
1927
|
+
renderTargetProperties.__useDefaultFramebuffer = defaultFramebuffer === undefined;
|
|
1928
|
+
|
|
1929
|
+
};
|
|
1930
|
+
|
|
1931
|
+
this.setRenderTarget = function ( renderTarget, activeCubeFace = 0, activeMipmapLevel = 0 ) {
|
|
1932
|
+
|
|
1933
|
+
_currentRenderTarget = renderTarget;
|
|
1934
|
+
_currentActiveCubeFace = activeCubeFace;
|
|
1935
|
+
_currentActiveMipmapLevel = activeMipmapLevel;
|
|
1936
|
+
|
|
1937
|
+
let useDefaultFramebuffer = true;
|
|
1938
|
+
|
|
1939
|
+
if ( renderTarget ) {
|
|
1940
|
+
|
|
1941
|
+
const renderTargetProperties = properties.get( renderTarget );
|
|
1942
|
+
|
|
1943
|
+
if ( renderTargetProperties.__useDefaultFramebuffer !== undefined ) {
|
|
1944
|
+
|
|
1945
|
+
// We need to make sure to rebind the framebuffer.
|
|
1946
|
+
state.bindFramebuffer( _gl.FRAMEBUFFER, null );
|
|
1947
|
+
useDefaultFramebuffer = false;
|
|
1948
|
+
|
|
1949
|
+
} else if ( renderTargetProperties.__webglFramebuffer === undefined ) {
|
|
1950
|
+
|
|
1951
|
+
textures.setupRenderTarget( renderTarget );
|
|
1952
|
+
|
|
1953
|
+
} else if ( renderTargetProperties.__hasExternalTextures ) {
|
|
1954
|
+
|
|
1955
|
+
// Color and depth texture must be rebound in order for the swapchain to update.
|
|
1956
|
+
textures.rebindTextures( renderTarget, properties.get( renderTarget.texture ).__webglTexture, properties.get( renderTarget.depthTexture ).__webglTexture );
|
|
1957
|
+
|
|
1958
|
+
}
|
|
1959
|
+
|
|
1960
|
+
}
|
|
1961
|
+
|
|
1962
|
+
let framebuffer = null;
|
|
1963
|
+
let isCube = false;
|
|
1964
|
+
let isRenderTarget3D = false;
|
|
1965
|
+
|
|
1966
|
+
if ( renderTarget ) {
|
|
1967
|
+
|
|
1968
|
+
const texture = renderTarget.texture;
|
|
1969
|
+
|
|
1970
|
+
if ( texture.isData3DTexture || texture.isDataArrayTexture ) {
|
|
1971
|
+
|
|
1972
|
+
isRenderTarget3D = true;
|
|
1973
|
+
|
|
1974
|
+
}
|
|
1975
|
+
|
|
1976
|
+
const __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
|
|
1977
|
+
|
|
1978
|
+
if ( renderTarget.isWebGLCubeRenderTarget ) {
|
|
1979
|
+
|
|
1980
|
+
framebuffer = __webglFramebuffer[ activeCubeFace ];
|
|
1981
|
+
isCube = true;
|
|
1982
|
+
|
|
1983
|
+
} else if ( ( capabilities.isWebGL2 && renderTarget.samples > 0 ) && textures.useMultisampledRTT( renderTarget ) === false ) {
|
|
1984
|
+
|
|
1985
|
+
framebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer;
|
|
1986
|
+
|
|
1987
|
+
} else {
|
|
1988
|
+
|
|
1989
|
+
framebuffer = __webglFramebuffer;
|
|
1990
|
+
|
|
1991
|
+
}
|
|
1992
|
+
|
|
1993
|
+
_currentViewport.copy( renderTarget.viewport );
|
|
1994
|
+
_currentScissor.copy( renderTarget.scissor );
|
|
1995
|
+
_currentScissorTest = renderTarget.scissorTest;
|
|
1996
|
+
|
|
1997
|
+
} else {
|
|
1998
|
+
|
|
1999
|
+
_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor();
|
|
2000
|
+
_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor();
|
|
2001
|
+
_currentScissorTest = _scissorTest;
|
|
2002
|
+
|
|
2003
|
+
}
|
|
2004
|
+
|
|
2005
|
+
const framebufferBound = state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
|
|
2006
|
+
|
|
2007
|
+
if ( framebufferBound && capabilities.drawBuffers && useDefaultFramebuffer ) {
|
|
2008
|
+
|
|
2009
|
+
state.drawBuffers( renderTarget, framebuffer );
|
|
2010
|
+
|
|
2011
|
+
}
|
|
2012
|
+
|
|
2013
|
+
state.viewport( _currentViewport );
|
|
2014
|
+
state.scissor( _currentScissor );
|
|
2015
|
+
state.setScissorTest( _currentScissorTest );
|
|
2016
|
+
|
|
2017
|
+
if ( isCube ) {
|
|
2018
|
+
|
|
2019
|
+
const textureProperties = properties.get( renderTarget.texture );
|
|
2020
|
+
_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + activeCubeFace, textureProperties.__webglTexture, activeMipmapLevel );
|
|
2021
|
+
|
|
2022
|
+
} else if ( isRenderTarget3D ) {
|
|
2023
|
+
|
|
2024
|
+
const textureProperties = properties.get( renderTarget.texture );
|
|
2025
|
+
const layer = activeCubeFace || 0;
|
|
2026
|
+
_gl.framebufferTextureLayer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureProperties.__webglTexture, activeMipmapLevel || 0, layer );
|
|
2027
|
+
|
|
2028
|
+
}
|
|
2029
|
+
|
|
2030
|
+
_currentMaterialId = - 1; // reset current material to ensure correct uniform bindings
|
|
2031
|
+
|
|
2032
|
+
};
|
|
2033
|
+
|
|
2034
|
+
this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {
|
|
2035
|
+
|
|
2036
|
+
if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
|
|
2037
|
+
|
|
2038
|
+
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
|
|
2039
|
+
return;
|
|
2040
|
+
|
|
2041
|
+
}
|
|
2042
|
+
|
|
2043
|
+
let framebuffer = properties.get( renderTarget ).__webglFramebuffer;
|
|
2044
|
+
|
|
2045
|
+
if ( renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined ) {
|
|
2046
|
+
|
|
2047
|
+
framebuffer = framebuffer[ activeCubeFaceIndex ];
|
|
2048
|
+
|
|
2049
|
+
}
|
|
2050
|
+
|
|
2051
|
+
if ( framebuffer ) {
|
|
2052
|
+
|
|
2053
|
+
state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
|
|
2054
|
+
|
|
2055
|
+
try {
|
|
2056
|
+
|
|
2057
|
+
const texture = renderTarget.texture;
|
|
2058
|
+
const textureFormat = texture.format;
|
|
2059
|
+
const textureType = texture.type;
|
|
2060
|
+
|
|
2061
|
+
if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
|
|
2062
|
+
|
|
2063
|
+
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
|
|
2064
|
+
return;
|
|
2065
|
+
|
|
2066
|
+
}
|
|
2067
|
+
|
|
2068
|
+
const halfFloatSupportedByExt = ( textureType === HalfFloatType ) && ( extensions.has( 'EXT_color_buffer_half_float' ) || ( capabilities.isWebGL2 && extensions.has( 'EXT_color_buffer_float' ) ) );
|
|
2069
|
+
|
|
2070
|
+
if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // Edge and Chrome Mac < 52 (#9513)
|
|
2071
|
+
! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.has( 'OES_texture_float' ) || extensions.has( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
|
|
2072
|
+
! halfFloatSupportedByExt ) {
|
|
2073
|
+
|
|
2074
|
+
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
|
|
2075
|
+
return;
|
|
2076
|
+
|
|
2077
|
+
}
|
|
2078
|
+
|
|
2079
|
+
// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)
|
|
2080
|
+
|
|
2081
|
+
if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
|
|
2082
|
+
|
|
2083
|
+
_gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );
|
|
2084
|
+
|
|
2085
|
+
}
|
|
2086
|
+
|
|
2087
|
+
} finally {
|
|
2088
|
+
|
|
2089
|
+
// restore framebuffer of current render target if necessary
|
|
2090
|
+
|
|
2091
|
+
const framebuffer = ( _currentRenderTarget !== null ) ? properties.get( _currentRenderTarget ).__webglFramebuffer : null;
|
|
2092
|
+
state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
|
|
2093
|
+
|
|
2094
|
+
}
|
|
2095
|
+
|
|
2096
|
+
}
|
|
2097
|
+
|
|
2098
|
+
};
|
|
2099
|
+
|
|
2100
|
+
this.copyFramebufferToTexture = function ( position, texture, level = 0 ) {
|
|
2101
|
+
|
|
2102
|
+
const levelScale = Math.pow( 2, - level );
|
|
2103
|
+
const width = Math.floor( texture.image.width * levelScale );
|
|
2104
|
+
const height = Math.floor( texture.image.height * levelScale );
|
|
2105
|
+
|
|
2106
|
+
textures.setTexture2D( texture, 0 );
|
|
2107
|
+
|
|
2108
|
+
_gl.copyTexSubImage2D( _gl.TEXTURE_2D, level, 0, 0, position.x, position.y, width, height );
|
|
2109
|
+
|
|
2110
|
+
state.unbindTexture();
|
|
2111
|
+
|
|
2112
|
+
};
|
|
2113
|
+
|
|
2114
|
+
this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level = 0 ) {
|
|
2115
|
+
|
|
2116
|
+
const width = srcTexture.image.width;
|
|
2117
|
+
const height = srcTexture.image.height;
|
|
2118
|
+
const glFormat = utils.convert( dstTexture.format );
|
|
2119
|
+
const glType = utils.convert( dstTexture.type );
|
|
2120
|
+
|
|
2121
|
+
textures.setTexture2D( dstTexture, 0 );
|
|
2122
|
+
|
|
2123
|
+
// As another texture upload may have changed pixelStorei
|
|
2124
|
+
// parameters, make sure they are correct for the dstTexture
|
|
2125
|
+
_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY );
|
|
2126
|
+
_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha );
|
|
2127
|
+
_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment );
|
|
2128
|
+
|
|
2129
|
+
if ( srcTexture.isDataTexture ) {
|
|
2130
|
+
|
|
2131
|
+
_gl.texSubImage2D( _gl.TEXTURE_2D, level, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data );
|
|
2132
|
+
|
|
2133
|
+
} else {
|
|
2134
|
+
|
|
2135
|
+
if ( srcTexture.isCompressedTexture ) {
|
|
2136
|
+
|
|
2137
|
+
_gl.compressedTexSubImage2D( _gl.TEXTURE_2D, level, position.x, position.y, srcTexture.mipmaps[ 0 ].width, srcTexture.mipmaps[ 0 ].height, glFormat, srcTexture.mipmaps[ 0 ].data );
|
|
2138
|
+
|
|
2139
|
+
} else {
|
|
2140
|
+
|
|
2141
|
+
_gl.texSubImage2D( _gl.TEXTURE_2D, level, position.x, position.y, glFormat, glType, srcTexture.image );
|
|
2142
|
+
|
|
2143
|
+
}
|
|
2144
|
+
|
|
2145
|
+
}
|
|
2146
|
+
|
|
2147
|
+
// Generate mipmaps only when copying level 0
|
|
2148
|
+
if ( level === 0 && dstTexture.generateMipmaps ) _gl.generateMipmap( _gl.TEXTURE_2D );
|
|
2149
|
+
|
|
2150
|
+
state.unbindTexture();
|
|
2151
|
+
|
|
2152
|
+
};
|
|
2153
|
+
|
|
2154
|
+
this.copyTextureToTexture3D = function ( sourceBox, position, srcTexture, dstTexture, level = 0 ) {
|
|
2155
|
+
|
|
2156
|
+
if ( _this.isWebGL1Renderer ) {
|
|
2157
|
+
|
|
2158
|
+
console.warn( 'THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.' );
|
|
2159
|
+
return;
|
|
2160
|
+
|
|
2161
|
+
}
|
|
2162
|
+
|
|
2163
|
+
const width = sourceBox.max.x - sourceBox.min.x + 1;
|
|
2164
|
+
const height = sourceBox.max.y - sourceBox.min.y + 1;
|
|
2165
|
+
const depth = sourceBox.max.z - sourceBox.min.z + 1;
|
|
2166
|
+
const glFormat = utils.convert( dstTexture.format );
|
|
2167
|
+
const glType = utils.convert( dstTexture.type );
|
|
2168
|
+
let glTarget;
|
|
2169
|
+
|
|
2170
|
+
if ( dstTexture.isData3DTexture ) {
|
|
2171
|
+
|
|
2172
|
+
textures.setTexture3D( dstTexture, 0 );
|
|
2173
|
+
glTarget = _gl.TEXTURE_3D;
|
|
2174
|
+
|
|
2175
|
+
} else if ( dstTexture.isDataArrayTexture ) {
|
|
2176
|
+
|
|
2177
|
+
textures.setTexture2DArray( dstTexture, 0 );
|
|
2178
|
+
glTarget = _gl.TEXTURE_2D_ARRAY;
|
|
2179
|
+
|
|
2180
|
+
} else {
|
|
2181
|
+
|
|
2182
|
+
console.warn( 'THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.' );
|
|
2183
|
+
return;
|
|
2184
|
+
|
|
2185
|
+
}
|
|
2186
|
+
|
|
2187
|
+
_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY );
|
|
2188
|
+
_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha );
|
|
2189
|
+
_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment );
|
|
2190
|
+
|
|
2191
|
+
const unpackRowLen = _gl.getParameter( _gl.UNPACK_ROW_LENGTH );
|
|
2192
|
+
const unpackImageHeight = _gl.getParameter( _gl.UNPACK_IMAGE_HEIGHT );
|
|
2193
|
+
const unpackSkipPixels = _gl.getParameter( _gl.UNPACK_SKIP_PIXELS );
|
|
2194
|
+
const unpackSkipRows = _gl.getParameter( _gl.UNPACK_SKIP_ROWS );
|
|
2195
|
+
const unpackSkipImages = _gl.getParameter( _gl.UNPACK_SKIP_IMAGES );
|
|
2196
|
+
|
|
2197
|
+
const image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[ 0 ] : srcTexture.image;
|
|
2198
|
+
|
|
2199
|
+
_gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, image.width );
|
|
2200
|
+
_gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, image.height );
|
|
2201
|
+
_gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, sourceBox.min.x );
|
|
2202
|
+
_gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, sourceBox.min.y );
|
|
2203
|
+
_gl.pixelStorei( _gl.UNPACK_SKIP_IMAGES, sourceBox.min.z );
|
|
2204
|
+
|
|
2205
|
+
if ( srcTexture.isDataTexture || srcTexture.isData3DTexture ) {
|
|
2206
|
+
|
|
2207
|
+
_gl.texSubImage3D( glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, glType, image.data );
|
|
2208
|
+
|
|
2209
|
+
} else {
|
|
2210
|
+
|
|
2211
|
+
if ( srcTexture.isCompressedTexture ) {
|
|
2212
|
+
|
|
2213
|
+
console.warn( 'THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture.' );
|
|
2214
|
+
_gl.compressedTexSubImage3D( glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, image.data );
|
|
2215
|
+
|
|
2216
|
+
} else {
|
|
2217
|
+
|
|
2218
|
+
_gl.texSubImage3D( glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, glType, image );
|
|
2219
|
+
|
|
2220
|
+
}
|
|
2221
|
+
|
|
2222
|
+
}
|
|
2223
|
+
|
|
2224
|
+
_gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, unpackRowLen );
|
|
2225
|
+
_gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, unpackImageHeight );
|
|
2226
|
+
_gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, unpackSkipPixels );
|
|
2227
|
+
_gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, unpackSkipRows );
|
|
2228
|
+
_gl.pixelStorei( _gl.UNPACK_SKIP_IMAGES, unpackSkipImages );
|
|
2229
|
+
|
|
2230
|
+
// Generate mipmaps only when copying level 0
|
|
2231
|
+
if ( level === 0 && dstTexture.generateMipmaps ) _gl.generateMipmap( glTarget );
|
|
2232
|
+
|
|
2233
|
+
state.unbindTexture();
|
|
2234
|
+
|
|
2235
|
+
};
|
|
2236
|
+
|
|
2237
|
+
this.initTexture = function ( texture ) {
|
|
2238
|
+
|
|
2239
|
+
if ( texture.isCubeTexture ) {
|
|
2240
|
+
|
|
2241
|
+
textures.setTextureCube( texture, 0 );
|
|
2242
|
+
|
|
2243
|
+
} else if ( texture.isData3DTexture ) {
|
|
2244
|
+
|
|
2245
|
+
textures.setTexture3D( texture, 0 );
|
|
2246
|
+
|
|
2247
|
+
} else if ( texture.isDataArrayTexture ) {
|
|
2248
|
+
|
|
2249
|
+
textures.setTexture2DArray( texture, 0 );
|
|
2250
|
+
|
|
2251
|
+
} else {
|
|
2252
|
+
|
|
2253
|
+
textures.setTexture2D( texture, 0 );
|
|
2254
|
+
|
|
2255
|
+
}
|
|
2256
|
+
|
|
2257
|
+
state.unbindTexture();
|
|
2258
|
+
|
|
2259
|
+
};
|
|
2260
|
+
|
|
2261
|
+
this.resetState = function () {
|
|
2262
|
+
|
|
2263
|
+
_currentActiveCubeFace = 0;
|
|
2264
|
+
_currentActiveMipmapLevel = 0;
|
|
2265
|
+
_currentRenderTarget = null;
|
|
2266
|
+
|
|
2267
|
+
state.reset();
|
|
2268
|
+
bindingStates.reset();
|
|
2269
|
+
|
|
2270
|
+
};
|
|
2271
|
+
|
|
2272
|
+
if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
|
|
2273
|
+
|
|
2274
|
+
__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) );
|
|
2275
|
+
|
|
2276
|
+
}
|
|
2277
|
+
|
|
2278
|
+
}
|
|
2279
|
+
|
|
2280
|
+
export { WebGLRenderer };
|