@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1065. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
  1073. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
  1074. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
  1075. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1077. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1081. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1083. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
  1084. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
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  1086. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
  1087. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
  1088. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
  1089. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
  1090. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
  1091. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
  1092. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
  1093. package/src/renderers/shaders/ShaderChunk.js +265 -0
  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
  1095. package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
  1096. package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
  1097. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
  1098. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
  1102. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
  1107. package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
  1108. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1111. package/src/renderers/shaders/ShaderLib.js +331 -0
  1112. package/src/renderers/shaders/UniformsLib.js +218 -0
  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
  1114. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1115. package/src/renderers/webgl/WebGLAttributes.js +193 -0
  1116. package/src/renderers/webgl/WebGLBackground.js +228 -0
  1117. package/src/renderers/webgl/WebGLBindingStates.js +623 -0
  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
  1124. package/src/renderers/webgl/WebGLGeometries.js +195 -0
  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
  1126. package/src/renderers/webgl/WebGLInfo.js +72 -0
  1127. package/src/renderers/webgl/WebGLLights.js +574 -0
  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
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  1131. package/src/renderers/webgl/WebGLProgram.js +901 -0
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  1133. package/src/renderers/webgl/WebGLProperties.js +48 -0
  1134. package/src/renderers/webgl/WebGLRenderLists.js +238 -0
  1135. package/src/renderers/webgl/WebGLRenderStates.js +107 -0
  1136. package/src/renderers/webgl/WebGLShader.js +12 -0
  1137. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1138. package/src/renderers/webgl/WebGLShadowMap.js +374 -0
  1139. package/src/renderers/webgl/WebGLState.js +1263 -0
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  1141. package/src/renderers/webgl/WebGLUniforms.js +1050 -0
  1142. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  1143. package/src/renderers/webgl/WebGLUtils.js +266 -0
  1144. package/src/renderers/webxr/WebXRController.js +307 -0
  1145. package/src/renderers/webxr/WebXRManager.js +731 -0
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  1148. package/src/scenes/Scene.js +71 -0
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  1155. package/src/textures/DepthTexture.js +36 -0
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  1158. package/src/textures/Texture.js +308 -0
  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,1222 @@
1
+ import {
2
+ BufferAttribute,
3
+ BufferGeometry,
4
+ Float32BufferAttribute,
5
+ InstancedBufferAttribute,
6
+ InterleavedBuffer,
7
+ InterleavedBufferAttribute,
8
+ TriangleFanDrawMode,
9
+ TriangleStripDrawMode,
10
+ TrianglesDrawMode,
11
+ Vector3,
12
+ } from 'three';
13
+
14
+ function computeTangents() {
15
+
16
+ throw new Error( 'BufferGeometryUtils: computeTangents renamed to computeMikkTSpaceTangents.' );
17
+
18
+ }
19
+
20
+ function computeMikkTSpaceTangents( geometry, MikkTSpace, negateSign = true ) {
21
+
22
+ if ( ! MikkTSpace || ! MikkTSpace.isReady ) {
23
+
24
+ throw new Error( 'BufferGeometryUtils: Initialized MikkTSpace library required.' );
25
+
26
+ }
27
+
28
+ if ( ! geometry.hasAttribute( 'position' ) || ! geometry.hasAttribute( 'normal' ) || ! geometry.hasAttribute( 'uv' ) ) {
29
+
30
+ throw new Error( 'BufferGeometryUtils: Tangents require "position", "normal", and "uv" attributes.' );
31
+
32
+ }
33
+
34
+ function getAttributeArray( attribute ) {
35
+
36
+ if ( attribute.normalized || attribute.isInterleavedBufferAttribute ) {
37
+
38
+ const dstArray = new Float32Array( attribute.getCount() * attribute.itemSize );
39
+
40
+ for ( let i = 0, j = 0; i < attribute.getCount(); i ++ ) {
41
+
42
+ dstArray[ j ++ ] = attribute.getX( i );
43
+ dstArray[ j ++ ] = attribute.getY( i );
44
+
45
+ if ( attribute.itemSize > 2 ) {
46
+
47
+ dstArray[ j ++ ] = attribute.getZ( i );
48
+
49
+ }
50
+
51
+ }
52
+
53
+ return dstArray;
54
+
55
+ }
56
+
57
+ if ( attribute.array instanceof Float32Array ) {
58
+
59
+ return attribute.array;
60
+
61
+ }
62
+
63
+ return new Float32Array( attribute.array );
64
+
65
+ }
66
+
67
+ // MikkTSpace algorithm requires non-indexed input.
68
+
69
+ const _geometry = geometry.index ? geometry.toNonIndexed() : geometry;
70
+
71
+ // Compute vertex tangents.
72
+
73
+ const tangents = MikkTSpace.generateTangents(
74
+
75
+ getAttributeArray( _geometry.attributes.position ),
76
+ getAttributeArray( _geometry.attributes.normal ),
77
+ getAttributeArray( _geometry.attributes.uv )
78
+
79
+ );
80
+
81
+ // Texture coordinate convention of glTF differs from the apparent
82
+ // default of the MikkTSpace library; .w component must be flipped.
83
+
84
+ if ( negateSign ) {
85
+
86
+ for ( let i = 3; i < tangents.length; i += 4 ) {
87
+
88
+ tangents[ i ] *= - 1;
89
+
90
+ }
91
+
92
+ }
93
+
94
+ //
95
+
96
+ _geometry.setAttribute( 'tangent', new BufferAttribute( tangents, 4 ) );
97
+
98
+ if ( geometry !== _geometry ) {
99
+
100
+ geometry.copy( _geometry );
101
+
102
+ }
103
+
104
+ return geometry;
105
+
106
+ }
107
+
108
+ /**
109
+ * @param {Array<BufferGeometry>} geometries
110
+ * @param {Boolean} useGroups
111
+ * @return {BufferGeometry}
112
+ */
113
+ function mergeBufferGeometries( geometries, useGroups = false ) {
114
+
115
+ const isIndexed = geometries[ 0 ].index !== null;
116
+
117
+ const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
118
+ const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
119
+
120
+ const attributes = {};
121
+ const morphAttributes = {};
122
+
123
+ const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;
124
+
125
+ const mergedGeometry = new BufferGeometry();
126
+
127
+ let offset = 0;
128
+
129
+ for ( let i = 0; i < geometries.length; ++ i ) {
130
+
131
+ const geometry = geometries[ i ];
132
+ let attributesCount = 0;
133
+
134
+ // ensure that all geometries are indexed, or none
135
+
136
+ if ( isIndexed !== ( geometry.index !== null ) ) {
137
+
138
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );
139
+ return null;
140
+
141
+ }
142
+
143
+ // gather attributes, exit early if they're different
144
+
145
+ for ( const name in geometry.attributes ) {
146
+
147
+ if ( ! attributesUsed.has( name ) ) {
148
+
149
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );
150
+ return null;
151
+
152
+ }
153
+
154
+ if ( attributes[ name ] === undefined ) attributes[ name ] = [];
155
+
156
+ attributes[ name ].push( geometry.attributes[ name ] );
157
+
158
+ attributesCount ++;
159
+
160
+ }
161
+
162
+ // ensure geometries have the same number of attributes
163
+
164
+ if ( attributesCount !== attributesUsed.size ) {
165
+
166
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );
167
+ return null;
168
+
169
+ }
170
+
171
+ // gather morph attributes, exit early if they're different
172
+
173
+ if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {
174
+
175
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );
176
+ return null;
177
+
178
+ }
179
+
180
+ for ( const name in geometry.morphAttributes ) {
181
+
182
+ if ( ! morphAttributesUsed.has( name ) ) {
183
+
184
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. .morphAttributes must be consistent throughout all geometries.' );
185
+ return null;
186
+
187
+ }
188
+
189
+ if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
190
+
191
+ morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
192
+
193
+ }
194
+
195
+ // gather .userData
196
+
197
+ mergedGeometry.userData.mergedUserData = mergedGeometry.userData.mergedUserData || [];
198
+ mergedGeometry.userData.mergedUserData.push( geometry.userData );
199
+
200
+ if ( useGroups ) {
201
+
202
+ let count;
203
+
204
+ if ( isIndexed ) {
205
+
206
+ count = geometry.index.count;
207
+
208
+ } else if ( geometry.attributes.position !== undefined ) {
209
+
210
+ count = geometry.attributes.position.count;
211
+
212
+ } else {
213
+
214
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );
215
+ return null;
216
+
217
+ }
218
+
219
+ mergedGeometry.addGroup( offset, count, i );
220
+
221
+ offset += count;
222
+
223
+ }
224
+
225
+ }
226
+
227
+ // merge indices
228
+
229
+ if ( isIndexed ) {
230
+
231
+ let indexOffset = 0;
232
+ const mergedIndex = [];
233
+
234
+ for ( let i = 0; i < geometries.length; ++ i ) {
235
+
236
+ const index = geometries[ i ].index;
237
+
238
+ for ( let j = 0; j < index.count; ++ j ) {
239
+
240
+ mergedIndex.push( index.getX( j ) + indexOffset );
241
+
242
+ }
243
+
244
+ indexOffset += geometries[ i ].attributes.position.count;
245
+
246
+ }
247
+
248
+ mergedGeometry.setIndex( mergedIndex );
249
+
250
+ }
251
+
252
+ // merge attributes
253
+
254
+ for ( const name in attributes ) {
255
+
256
+ const mergedAttribute = mergeBufferAttributes( attributes[ name ] );
257
+
258
+ if ( ! mergedAttribute ) {
259
+
260
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' attribute.' );
261
+ return null;
262
+
263
+ }
264
+
265
+ mergedGeometry.setAttribute( name, mergedAttribute );
266
+
267
+ }
268
+
269
+ // merge morph attributes
270
+
271
+ for ( const name in morphAttributes ) {
272
+
273
+ const numMorphTargets = morphAttributes[ name ][ 0 ].length;
274
+
275
+ if ( numMorphTargets === 0 ) break;
276
+
277
+ mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
278
+ mergedGeometry.morphAttributes[ name ] = [];
279
+
280
+ for ( let i = 0; i < numMorphTargets; ++ i ) {
281
+
282
+ const morphAttributesToMerge = [];
283
+
284
+ for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) {
285
+
286
+ morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
287
+
288
+ }
289
+
290
+ const mergedMorphAttribute = mergeBufferAttributes( morphAttributesToMerge );
291
+
292
+ if ( ! mergedMorphAttribute ) {
293
+
294
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );
295
+ return null;
296
+
297
+ }
298
+
299
+ mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
300
+
301
+ }
302
+
303
+ }
304
+
305
+ return mergedGeometry;
306
+
307
+ }
308
+
309
+ /**
310
+ * @param {Array<BufferAttribute>} attributes
311
+ * @return {BufferAttribute}
312
+ */
313
+ function mergeBufferAttributes( attributes ) {
314
+
315
+ let TypedArray;
316
+ let itemSize;
317
+ let normalized;
318
+ let arrayLength = 0;
319
+
320
+ for ( let i = 0; i < attributes.length; ++ i ) {
321
+
322
+ const attribute = attributes[ i ];
323
+
324
+ if ( attribute.isInterleavedBufferAttribute ) {
325
+
326
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. InterleavedBufferAttributes are not supported.' );
327
+ return null;
328
+
329
+ }
330
+
331
+ if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
332
+ if ( TypedArray !== attribute.array.constructor ) {
333
+
334
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' );
335
+ return null;
336
+
337
+ }
338
+
339
+ if ( itemSize === undefined ) itemSize = attribute.itemSize;
340
+ if ( itemSize !== attribute.itemSize ) {
341
+
342
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' );
343
+ return null;
344
+
345
+ }
346
+
347
+ if ( normalized === undefined ) normalized = attribute.normalized;
348
+ if ( normalized !== attribute.normalized ) {
349
+
350
+ console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' );
351
+ return null;
352
+
353
+ }
354
+
355
+ arrayLength += attribute.array.length;
356
+
357
+ }
358
+
359
+ const array = new TypedArray( arrayLength );
360
+ let offset = 0;
361
+
362
+ for ( let i = 0; i < attributes.length; ++ i ) {
363
+
364
+ array.set( attributes[ i ].array, offset );
365
+
366
+ offset += attributes[ i ].array.length;
367
+
368
+ }
369
+
370
+ return new BufferAttribute( array, itemSize, normalized );
371
+
372
+ }
373
+
374
+ /**
375
+ * @param {Array<BufferAttribute>} attributes
376
+ * @return {Array<InterleavedBufferAttribute>}
377
+ */
378
+ function interleaveAttributes( attributes ) {
379
+
380
+ // Interleaves the provided attributes into an InterleavedBuffer and returns
381
+ // a set of InterleavedBufferAttributes for each attribute
382
+ let TypedArray;
383
+ let arrayLength = 0;
384
+ let stride = 0;
385
+
386
+ // calculate the length and type of the interleavedBuffer
387
+ for ( let i = 0, l = attributes.length; i < l; ++ i ) {
388
+
389
+ const attribute = attributes[ i ];
390
+
391
+ if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
392
+ if ( TypedArray !== attribute.array.constructor ) {
393
+
394
+ console.error( 'AttributeBuffers of different types cannot be interleaved' );
395
+ return null;
396
+
397
+ }
398
+
399
+ arrayLength += attribute.array.length;
400
+ stride += attribute.itemSize;
401
+
402
+ }
403
+
404
+ // Create the set of buffer attributes
405
+ const interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride );
406
+ let offset = 0;
407
+ const res = [];
408
+ const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
409
+ const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
410
+
411
+ for ( let j = 0, l = attributes.length; j < l; j ++ ) {
412
+
413
+ const attribute = attributes[ j ];
414
+ const itemSize = attribute.itemSize;
415
+ const count = attribute.count;
416
+ const iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
417
+ res.push( iba );
418
+
419
+ offset += itemSize;
420
+
421
+ // Move the data for each attribute into the new interleavedBuffer
422
+ // at the appropriate offset
423
+ for ( let c = 0; c < count; c ++ ) {
424
+
425
+ for ( let k = 0; k < itemSize; k ++ ) {
426
+
427
+ iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );
428
+
429
+ }
430
+
431
+ }
432
+
433
+ }
434
+
435
+ return res;
436
+
437
+ }
438
+
439
+ // returns a new, non-interleaved version of the provided attribute
440
+ export function deinterleaveAttribute( attribute ) {
441
+
442
+ const cons = attribute.data.array.constructor;
443
+ const count = attribute.count;
444
+ const itemSize = attribute.itemSize;
445
+ const normalized = attribute.normalized;
446
+
447
+ const array = new cons( count * itemSize );
448
+ let newAttribute;
449
+ if ( attribute.isInstancedInterleavedBufferAttribute ) {
450
+
451
+ newAttribute = new InstancedBufferAttribute( array, itemSize, normalized, attribute.meshPerAttribute );
452
+
453
+ } else {
454
+
455
+ newAttribute = new BufferAttribute( array, itemSize, normalized );
456
+
457
+ }
458
+
459
+ for ( let i = 0; i < count; i ++ ) {
460
+
461
+ newAttribute.setX( i, attribute.getX( i ) );
462
+
463
+ if ( itemSize >= 2 ) {
464
+
465
+ newAttribute.setY( i, attribute.getY( i ) );
466
+
467
+ }
468
+
469
+ if ( itemSize >= 3 ) {
470
+
471
+ newAttribute.setZ( i, attribute.getZ( i ) );
472
+
473
+ }
474
+
475
+ if ( itemSize >= 4 ) {
476
+
477
+ newAttribute.setW( i, attribute.getW( i ) );
478
+
479
+ }
480
+
481
+ }
482
+
483
+ return newAttribute;
484
+
485
+ }
486
+
487
+ // deinterleaves all attributes on the geometry
488
+ export function deinterleaveGeometry( geometry ) {
489
+
490
+ const attributes = geometry.attributes;
491
+ const morphTargets = geometry.morphTargets;
492
+ const attrMap = new Map();
493
+
494
+ for ( const key in attributes ) {
495
+
496
+ const attr = attributes[ key ];
497
+ if ( attr.isInterleavedBufferAttribute ) {
498
+
499
+ if ( ! attrMap.has( attr ) ) {
500
+
501
+ attrMap.set( attr, deinterleaveAttribute( attr ) );
502
+
503
+ }
504
+
505
+ attributes[ key ] = attrMap.get( attr );
506
+
507
+ }
508
+
509
+ }
510
+
511
+ for ( const key in morphTargets ) {
512
+
513
+ const attr = morphTargets[ key ];
514
+ if ( attr.isInterleavedBufferAttribute ) {
515
+
516
+ if ( ! attrMap.has( attr ) ) {
517
+
518
+ attrMap.set( attr, deinterleaveAttribute( attr ) );
519
+
520
+ }
521
+
522
+ morphTargets[ key ] = attrMap.get( attr );
523
+
524
+ }
525
+
526
+ }
527
+
528
+ }
529
+
530
+ /**
531
+ * @param {Array<BufferGeometry>} geometry
532
+ * @return {number}
533
+ */
534
+ function estimateBytesUsed( geometry ) {
535
+
536
+ // Return the estimated memory used by this geometry in bytes
537
+ // Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
538
+ // for InterleavedBufferAttributes.
539
+ let mem = 0;
540
+ for ( const name in geometry.attributes ) {
541
+
542
+ const attr = geometry.getAttribute( name );
543
+ mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
544
+
545
+ }
546
+
547
+ const indices = geometry.getIndex();
548
+ mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
549
+ return mem;
550
+
551
+ }
552
+
553
+ /**
554
+ * @param {BufferGeometry} geometry
555
+ * @param {number} tolerance
556
+ * @return {BufferGeometry}
557
+ */
558
+ function mergeVertices( geometry, tolerance = 1e-4 ) {
559
+
560
+ tolerance = Math.max( tolerance, Number.EPSILON );
561
+
562
+ // Generate an index buffer if the geometry doesn't have one, or optimize it
563
+ // if it's already available.
564
+ const hashToIndex = {};
565
+ const indices = geometry.getIndex();
566
+ const positions = geometry.getAttribute( 'position' );
567
+ const vertexCount = indices ? indices.count : positions.count;
568
+
569
+ // next value for triangle indices
570
+ let nextIndex = 0;
571
+
572
+ // attributes and new attribute arrays
573
+ const attributeNames = Object.keys( geometry.attributes );
574
+ const tmpAttributes = {};
575
+ const tmpMorphAttributes = {};
576
+ const newIndices = [];
577
+ const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
578
+ const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
579
+
580
+ // Initialize the arrays, allocating space conservatively. Extra
581
+ // space will be trimmed in the last step.
582
+ for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
583
+
584
+ const name = attributeNames[ i ];
585
+ const attr = geometry.attributes[ name ];
586
+
587
+ tmpAttributes[ name ] = new BufferAttribute(
588
+ new attr.array.constructor( attr.count * attr.itemSize ),
589
+ attr.itemSize,
590
+ attr.normalized
591
+ );
592
+
593
+ const morphAttr = geometry.morphAttributes[ name ];
594
+ if ( morphAttr ) {
595
+
596
+ tmpMorphAttributes[ name ] = new BufferAttribute(
597
+ new morphAttr.array.constructor( morphAttr.count * morphAttr.itemSize ),
598
+ morphAttr.itemSize,
599
+ morphAttr.normalized
600
+ );
601
+
602
+ }
603
+
604
+ }
605
+
606
+ // convert the error tolerance to an amount of decimal places to truncate to
607
+ const decimalShift = Math.log10( 1 / tolerance );
608
+ const shiftMultiplier = Math.pow( 10, decimalShift );
609
+ for ( let i = 0; i < vertexCount; i ++ ) {
610
+
611
+ const index = indices ? indices.getX( i ) : i;
612
+
613
+ // Generate a hash for the vertex attributes at the current index 'i'
614
+ let hash = '';
615
+ for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
616
+
617
+ const name = attributeNames[ j ];
618
+ const attribute = geometry.getAttribute( name );
619
+ const itemSize = attribute.itemSize;
620
+
621
+ for ( let k = 0; k < itemSize; k ++ ) {
622
+
623
+ // double tilde truncates the decimal value
624
+ hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * shiftMultiplier ) },`;
625
+
626
+ }
627
+
628
+ }
629
+
630
+ // Add another reference to the vertex if it's already
631
+ // used by another index
632
+ if ( hash in hashToIndex ) {
633
+
634
+ newIndices.push( hashToIndex[ hash ] );
635
+
636
+ } else {
637
+
638
+ // copy data to the new index in the temporary attributes
639
+ for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
640
+
641
+ const name = attributeNames[ j ];
642
+ const attribute = geometry.getAttribute( name );
643
+ const morphAttr = geometry.morphAttributes[ name ];
644
+ const itemSize = attribute.itemSize;
645
+ const newarray = tmpAttributes[ name ];
646
+ const newMorphArrays = tmpMorphAttributes[ name ];
647
+
648
+ for ( let k = 0; k < itemSize; k ++ ) {
649
+
650
+ const getterFunc = getters[ k ];
651
+ const setterFunc = setters[ k ];
652
+ newarray[ setterFunc ]( nextIndex, attribute[ getterFunc ]( index ) );
653
+
654
+ if ( morphAttr ) {
655
+
656
+ for ( let m = 0, ml = morphAttr.length; m < ml; m ++ ) {
657
+
658
+ newMorphArrays[ m ][ setterFunc ]( nextIndex, morphAttr[ m ][ getterFunc ]( index ) );
659
+
660
+ }
661
+
662
+ }
663
+
664
+ }
665
+
666
+ }
667
+
668
+ hashToIndex[ hash ] = nextIndex;
669
+ newIndices.push( nextIndex );
670
+ nextIndex ++;
671
+
672
+ }
673
+
674
+ }
675
+
676
+ // generate result BufferGeometry
677
+ const result = geometry.clone();
678
+ for ( const name in geometry.attributes ) {
679
+
680
+ const tmpAttribute = tmpAttributes[ name ];
681
+
682
+ result.setAttribute( name, new BufferAttribute(
683
+ tmpAttribute.array.slice( 0, nextIndex * tmpAttribute.itemSize ),
684
+ tmpAttribute.itemSize,
685
+ tmpAttribute.normalized,
686
+ ) );
687
+
688
+ if ( ! ( name in tmpMorphAttributes ) ) continue;
689
+
690
+ for ( let j = 0; j < tmpMorphAttributes[ name ].length; j ++ ) {
691
+
692
+ const tmpMorphAttribute = tmpMorphAttributes[ name ][ j ];
693
+
694
+ result.morphAttributes[ name ][ j ] = new BufferAttribute(
695
+ tmpMorphAttribute.array.slice( 0, nextIndex * tmpMorphAttribute.itemSize ),
696
+ tmpMorphAttribute.itemSize,
697
+ tmpMorphAttribute.normalized,
698
+ );
699
+
700
+ }
701
+
702
+ }
703
+
704
+ // indices
705
+
706
+ result.setIndex( newIndices );
707
+
708
+ return result;
709
+
710
+ }
711
+
712
+ /**
713
+ * @param {BufferGeometry} geometry
714
+ * @param {number} drawMode
715
+ * @return {BufferGeometry}
716
+ */
717
+ function toTrianglesDrawMode( geometry, drawMode ) {
718
+
719
+ if ( drawMode === TrianglesDrawMode ) {
720
+
721
+ console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
722
+ return geometry;
723
+
724
+ }
725
+
726
+ if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) {
727
+
728
+ let index = geometry.getIndex();
729
+
730
+ // generate index if not present
731
+
732
+ if ( index === null ) {
733
+
734
+ const indices = [];
735
+
736
+ const position = geometry.getAttribute( 'position' );
737
+
738
+ if ( position !== undefined ) {
739
+
740
+ for ( let i = 0; i < position.count; i ++ ) {
741
+
742
+ indices.push( i );
743
+
744
+ }
745
+
746
+ geometry.setIndex( indices );
747
+ index = geometry.getIndex();
748
+
749
+ } else {
750
+
751
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
752
+ return geometry;
753
+
754
+ }
755
+
756
+ }
757
+
758
+ //
759
+
760
+ const numberOfTriangles = index.count - 2;
761
+ const newIndices = [];
762
+
763
+ if ( drawMode === TriangleFanDrawMode ) {
764
+
765
+ // gl.TRIANGLE_FAN
766
+
767
+ for ( let i = 1; i <= numberOfTriangles; i ++ ) {
768
+
769
+ newIndices.push( index.getX( 0 ) );
770
+ newIndices.push( index.getX( i ) );
771
+ newIndices.push( index.getX( i + 1 ) );
772
+
773
+ }
774
+
775
+ } else {
776
+
777
+ // gl.TRIANGLE_STRIP
778
+
779
+ for ( let i = 0; i < numberOfTriangles; i ++ ) {
780
+
781
+ if ( i % 2 === 0 ) {
782
+
783
+ newIndices.push( index.getX( i ) );
784
+ newIndices.push( index.getX( i + 1 ) );
785
+ newIndices.push( index.getX( i + 2 ) );
786
+
787
+ } else {
788
+
789
+ newIndices.push( index.getX( i + 2 ) );
790
+ newIndices.push( index.getX( i + 1 ) );
791
+ newIndices.push( index.getX( i ) );
792
+
793
+ }
794
+
795
+ }
796
+
797
+ }
798
+
799
+ if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
800
+
801
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
802
+
803
+ }
804
+
805
+ // build final geometry
806
+
807
+ const newGeometry = geometry.clone();
808
+ newGeometry.setIndex( newIndices );
809
+ newGeometry.clearGroups();
810
+
811
+ return newGeometry;
812
+
813
+ } else {
814
+
815
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
816
+ return geometry;
817
+
818
+ }
819
+
820
+ }
821
+
822
+ /**
823
+ * Calculates the morphed attributes of a morphed/skinned BufferGeometry.
824
+ * Helpful for Raytracing or Decals.
825
+ * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.
826
+ * @return {Object} An Object with original position/normal attributes and morphed ones.
827
+ */
828
+ function computeMorphedAttributes( object ) {
829
+
830
+ if ( object.geometry.isBufferGeometry !== true ) {
831
+
832
+ console.error( 'THREE.BufferGeometryUtils: Geometry is not of type BufferGeometry.' );
833
+ return null;
834
+
835
+ }
836
+
837
+ const _vA = new Vector3();
838
+ const _vB = new Vector3();
839
+ const _vC = new Vector3();
840
+
841
+ const _tempA = new Vector3();
842
+ const _tempB = new Vector3();
843
+ const _tempC = new Vector3();
844
+
845
+ const _morphA = new Vector3();
846
+ const _morphB = new Vector3();
847
+ const _morphC = new Vector3();
848
+
849
+ function _calculateMorphedAttributeData(
850
+ object,
851
+ attribute,
852
+ morphAttribute,
853
+ morphTargetsRelative,
854
+ a,
855
+ b,
856
+ c,
857
+ modifiedAttributeArray
858
+ ) {
859
+
860
+ _vA.fromBufferAttribute( attribute, a );
861
+ _vB.fromBufferAttribute( attribute, b );
862
+ _vC.fromBufferAttribute( attribute, c );
863
+
864
+ const morphInfluences = object.morphTargetInfluences;
865
+
866
+ if ( morphAttribute && morphInfluences ) {
867
+
868
+ _morphA.set( 0, 0, 0 );
869
+ _morphB.set( 0, 0, 0 );
870
+ _morphC.set( 0, 0, 0 );
871
+
872
+ for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
873
+
874
+ const influence = morphInfluences[ i ];
875
+ const morph = morphAttribute[ i ];
876
+
877
+ if ( influence === 0 ) continue;
878
+
879
+ _tempA.fromBufferAttribute( morph, a );
880
+ _tempB.fromBufferAttribute( morph, b );
881
+ _tempC.fromBufferAttribute( morph, c );
882
+
883
+ if ( morphTargetsRelative ) {
884
+
885
+ _morphA.addScaledVector( _tempA, influence );
886
+ _morphB.addScaledVector( _tempB, influence );
887
+ _morphC.addScaledVector( _tempC, influence );
888
+
889
+ } else {
890
+
891
+ _morphA.addScaledVector( _tempA.sub( _vA ), influence );
892
+ _morphB.addScaledVector( _tempB.sub( _vB ), influence );
893
+ _morphC.addScaledVector( _tempC.sub( _vC ), influence );
894
+
895
+ }
896
+
897
+ }
898
+
899
+ _vA.add( _morphA );
900
+ _vB.add( _morphB );
901
+ _vC.add( _morphC );
902
+
903
+ }
904
+
905
+ if ( object.isSkinnedMesh ) {
906
+
907
+ object.boneTransform( a, _vA );
908
+ object.boneTransform( b, _vB );
909
+ object.boneTransform( c, _vC );
910
+
911
+ }
912
+
913
+ modifiedAttributeArray[ a * 3 + 0 ] = _vA.x;
914
+ modifiedAttributeArray[ a * 3 + 1 ] = _vA.y;
915
+ modifiedAttributeArray[ a * 3 + 2 ] = _vA.z;
916
+ modifiedAttributeArray[ b * 3 + 0 ] = _vB.x;
917
+ modifiedAttributeArray[ b * 3 + 1 ] = _vB.y;
918
+ modifiedAttributeArray[ b * 3 + 2 ] = _vB.z;
919
+ modifiedAttributeArray[ c * 3 + 0 ] = _vC.x;
920
+ modifiedAttributeArray[ c * 3 + 1 ] = _vC.y;
921
+ modifiedAttributeArray[ c * 3 + 2 ] = _vC.z;
922
+
923
+ }
924
+
925
+ const geometry = object.geometry;
926
+ const material = object.material;
927
+
928
+ let a, b, c;
929
+ const index = geometry.index;
930
+ const positionAttribute = geometry.attributes.position;
931
+ const morphPosition = geometry.morphAttributes.position;
932
+ const morphTargetsRelative = geometry.morphTargetsRelative;
933
+ const normalAttribute = geometry.attributes.normal;
934
+ const morphNormal = geometry.morphAttributes.position;
935
+
936
+ const groups = geometry.groups;
937
+ const drawRange = geometry.drawRange;
938
+ let i, j, il, jl;
939
+ let group;
940
+ let start, end;
941
+
942
+ const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );
943
+ const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );
944
+
945
+ if ( index !== null ) {
946
+
947
+ // indexed buffer geometry
948
+
949
+ if ( Array.isArray( material ) ) {
950
+
951
+ for ( i = 0, il = groups.length; i < il; i ++ ) {
952
+
953
+ group = groups[ i ];
954
+
955
+ start = Math.max( group.start, drawRange.start );
956
+ end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
957
+
958
+ for ( j = start, jl = end; j < jl; j += 3 ) {
959
+
960
+ a = index.getX( j );
961
+ b = index.getX( j + 1 );
962
+ c = index.getX( j + 2 );
963
+
964
+ _calculateMorphedAttributeData(
965
+ object,
966
+ positionAttribute,
967
+ morphPosition,
968
+ morphTargetsRelative,
969
+ a, b, c,
970
+ modifiedPosition
971
+ );
972
+
973
+ _calculateMorphedAttributeData(
974
+ object,
975
+ normalAttribute,
976
+ morphNormal,
977
+ morphTargetsRelative,
978
+ a, b, c,
979
+ modifiedNormal
980
+ );
981
+
982
+ }
983
+
984
+ }
985
+
986
+ } else {
987
+
988
+ start = Math.max( 0, drawRange.start );
989
+ end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
990
+
991
+ for ( i = start, il = end; i < il; i += 3 ) {
992
+
993
+ a = index.getX( i );
994
+ b = index.getX( i + 1 );
995
+ c = index.getX( i + 2 );
996
+
997
+ _calculateMorphedAttributeData(
998
+ object,
999
+ positionAttribute,
1000
+ morphPosition,
1001
+ morphTargetsRelative,
1002
+ a, b, c,
1003
+ modifiedPosition
1004
+ );
1005
+
1006
+ _calculateMorphedAttributeData(
1007
+ object,
1008
+ normalAttribute,
1009
+ morphNormal,
1010
+ morphTargetsRelative,
1011
+ a, b, c,
1012
+ modifiedNormal
1013
+ );
1014
+
1015
+ }
1016
+
1017
+ }
1018
+
1019
+ } else {
1020
+
1021
+ // non-indexed buffer geometry
1022
+
1023
+ if ( Array.isArray( material ) ) {
1024
+
1025
+ for ( i = 0, il = groups.length; i < il; i ++ ) {
1026
+
1027
+ group = groups[ i ];
1028
+
1029
+ start = Math.max( group.start, drawRange.start );
1030
+ end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
1031
+
1032
+ for ( j = start, jl = end; j < jl; j += 3 ) {
1033
+
1034
+ a = j;
1035
+ b = j + 1;
1036
+ c = j + 2;
1037
+
1038
+ _calculateMorphedAttributeData(
1039
+ object,
1040
+ positionAttribute,
1041
+ morphPosition,
1042
+ morphTargetsRelative,
1043
+ a, b, c,
1044
+ modifiedPosition
1045
+ );
1046
+
1047
+ _calculateMorphedAttributeData(
1048
+ object,
1049
+ normalAttribute,
1050
+ morphNormal,
1051
+ morphTargetsRelative,
1052
+ a, b, c,
1053
+ modifiedNormal
1054
+ );
1055
+
1056
+ }
1057
+
1058
+ }
1059
+
1060
+ } else {
1061
+
1062
+ start = Math.max( 0, drawRange.start );
1063
+ end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );
1064
+
1065
+ for ( i = start, il = end; i < il; i += 3 ) {
1066
+
1067
+ a = i;
1068
+ b = i + 1;
1069
+ c = i + 2;
1070
+
1071
+ _calculateMorphedAttributeData(
1072
+ object,
1073
+ positionAttribute,
1074
+ morphPosition,
1075
+ morphTargetsRelative,
1076
+ a, b, c,
1077
+ modifiedPosition
1078
+ );
1079
+
1080
+ _calculateMorphedAttributeData(
1081
+ object,
1082
+ normalAttribute,
1083
+ morphNormal,
1084
+ morphTargetsRelative,
1085
+ a, b, c,
1086
+ modifiedNormal
1087
+ );
1088
+
1089
+ }
1090
+
1091
+ }
1092
+
1093
+ }
1094
+
1095
+ const morphedPositionAttribute = new Float32BufferAttribute( modifiedPosition, 3 );
1096
+ const morphedNormalAttribute = new Float32BufferAttribute( modifiedNormal, 3 );
1097
+
1098
+ return {
1099
+
1100
+ positionAttribute: positionAttribute,
1101
+ normalAttribute: normalAttribute,
1102
+ morphedPositionAttribute: morphedPositionAttribute,
1103
+ morphedNormalAttribute: morphedNormalAttribute
1104
+
1105
+ };
1106
+
1107
+ }
1108
+
1109
+ function mergeGroups( geometry ) {
1110
+
1111
+ if ( geometry.groups.length === 0 ) {
1112
+
1113
+ console.warn( 'THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge.' );
1114
+ return geometry;
1115
+
1116
+ }
1117
+
1118
+ let groups = geometry.groups;
1119
+
1120
+ // sort groups by material index
1121
+
1122
+ groups = groups.sort( ( a, b ) => {
1123
+
1124
+ if ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex;
1125
+
1126
+ return a.start - b.start;
1127
+
1128
+ } );
1129
+
1130
+ // create index for non-indexed geometries
1131
+
1132
+ if ( geometry.getIndex() === null ) {
1133
+
1134
+ const positionAttribute = geometry.getAttribute( 'position' );
1135
+ const indices = [];
1136
+
1137
+ for ( let i = 0; i < positionAttribute.count; i += 3 ) {
1138
+
1139
+ indices.push( i, i + 1, i + 2 );
1140
+
1141
+ }
1142
+
1143
+ geometry.setIndex( indices );
1144
+
1145
+ }
1146
+
1147
+ // sort index
1148
+
1149
+ const index = geometry.getIndex();
1150
+
1151
+ const newIndices = [];
1152
+
1153
+ for ( let i = 0; i < groups.length; i ++ ) {
1154
+
1155
+ const group = groups[ i ];
1156
+
1157
+ const groupStart = group.start;
1158
+ const groupLength = groupStart + group.count;
1159
+
1160
+ for ( let j = groupStart; j < groupLength; j ++ ) {
1161
+
1162
+ newIndices.push( index.getX( j ) );
1163
+
1164
+ }
1165
+
1166
+ }
1167
+
1168
+ geometry.dispose(); // Required to force buffer recreation
1169
+ geometry.setIndex( newIndices );
1170
+
1171
+ // update groups indices
1172
+
1173
+ let start = 0;
1174
+
1175
+ for ( let i = 0; i < groups.length; i ++ ) {
1176
+
1177
+ const group = groups[ i ];
1178
+
1179
+ group.start = start;
1180
+ start += group.count;
1181
+
1182
+ }
1183
+
1184
+ // merge groups
1185
+
1186
+ let currentGroup = groups[ 0 ];
1187
+
1188
+ geometry.groups = [ currentGroup ];
1189
+
1190
+ for ( let i = 1; i < groups.length; i ++ ) {
1191
+
1192
+ const group = groups[ i ];
1193
+
1194
+ if ( currentGroup.materialIndex === group.materialIndex ) {
1195
+
1196
+ currentGroup.count += group.count;
1197
+
1198
+ } else {
1199
+
1200
+ currentGroup = group;
1201
+ geometry.groups.push( currentGroup );
1202
+
1203
+ }
1204
+
1205
+ }
1206
+
1207
+ return geometry;
1208
+
1209
+ }
1210
+
1211
+ export {
1212
+ computeTangents,
1213
+ computeMikkTSpaceTangents,
1214
+ mergeBufferGeometries,
1215
+ mergeBufferAttributes,
1216
+ interleaveAttributes,
1217
+ estimateBytesUsed,
1218
+ mergeVertices,
1219
+ toTrianglesDrawMode,
1220
+ computeMorphedAttributes,
1221
+ mergeGroups
1222
+ };