@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
  1062. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1063. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1064. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1065. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
  1067. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +54 -0
  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
  1070. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +321 -0
  1073. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -0
  1074. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +63 -0
  1075. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1077. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +33 -0
  1078. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1079. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1081. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1083. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
  1084. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1085. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +116 -0
  1086. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +7 -0
  1087. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +10 -0
  1088. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +7 -0
  1089. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +7 -0
  1090. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +17 -0
  1091. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +7 -0
  1092. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
  1093. package/src/renderers/shaders/ShaderChunk.js +265 -0
  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
  1095. package/src/renderers/shaders/ShaderLib/cube.glsl.js +38 -0
  1096. package/src/renderers/shaders/ShaderLib/depth.glsl.js +92 -0
  1097. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +73 -0
  1098. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
  1102. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +107 -0
  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
  1107. package/src/renderers/shaders/ShaderLib/points.glsl.js +71 -0
  1108. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +49 -0
  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1111. package/src/renderers/shaders/ShaderLib.js +331 -0
  1112. package/src/renderers/shaders/UniformsLib.js +218 -0
  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
  1114. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1115. package/src/renderers/webgl/WebGLAttributes.js +193 -0
  1116. package/src/renderers/webgl/WebGLBackground.js +228 -0
  1117. package/src/renderers/webgl/WebGLBindingStates.js +623 -0
  1118. package/src/renderers/webgl/WebGLBufferRenderer.js +61 -0
  1119. package/src/renderers/webgl/WebGLCapabilities.js +121 -0
  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
  1124. package/src/renderers/webgl/WebGLGeometries.js +195 -0
  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
  1126. package/src/renderers/webgl/WebGLInfo.js +72 -0
  1127. package/src/renderers/webgl/WebGLLights.js +574 -0
  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
  1130. package/src/renderers/webgl/WebGLObjects.js +72 -0
  1131. package/src/renderers/webgl/WebGLProgram.js +901 -0
  1132. package/src/renderers/webgl/WebGLPrograms.js +542 -0
  1133. package/src/renderers/webgl/WebGLProperties.js +48 -0
  1134. package/src/renderers/webgl/WebGLRenderLists.js +238 -0
  1135. package/src/renderers/webgl/WebGLRenderStates.js +107 -0
  1136. package/src/renderers/webgl/WebGLShader.js +12 -0
  1137. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1138. package/src/renderers/webgl/WebGLShadowMap.js +374 -0
  1139. package/src/renderers/webgl/WebGLState.js +1263 -0
  1140. package/src/renderers/webgl/WebGLTextures.js +1944 -0
  1141. package/src/renderers/webgl/WebGLUniforms.js +1050 -0
  1142. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  1143. package/src/renderers/webgl/WebGLUtils.js +266 -0
  1144. package/src/renderers/webxr/WebXRController.js +307 -0
  1145. package/src/renderers/webxr/WebXRManager.js +731 -0
  1146. package/src/scenes/Fog.js +37 -0
  1147. package/src/scenes/FogExp2.js +34 -0
  1148. package/src/scenes/Scene.js +71 -0
  1149. package/src/textures/CanvasTexture.js +17 -0
  1150. package/src/textures/CompressedTexture.js +28 -0
  1151. package/src/textures/CubeTexture.js +33 -0
  1152. package/src/textures/Data3DTexture.js +35 -0
  1153. package/src/textures/DataArrayTexture.js +27 -0
  1154. package/src/textures/DataTexture.js +22 -0
  1155. package/src/textures/DepthTexture.js +36 -0
  1156. package/src/textures/FramebufferTexture.js +25 -0
  1157. package/src/textures/Source.js +123 -0
  1158. package/src/textures/Texture.js +308 -0
  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,1495 @@
1
+ import {
2
+ BufferGeometryLoader,
3
+ FileLoader,
4
+ Loader,
5
+ Object3D,
6
+ MeshStandardMaterial,
7
+ Mesh,
8
+ Color,
9
+ Points,
10
+ PointsMaterial,
11
+ Line,
12
+ LineBasicMaterial,
13
+ Matrix4,
14
+ DirectionalLight,
15
+ PointLight,
16
+ SpotLight,
17
+ RectAreaLight,
18
+ Vector3,
19
+ Sprite,
20
+ SpriteMaterial,
21
+ CanvasTexture,
22
+ LinearFilter,
23
+ ClampToEdgeWrapping,
24
+ RepeatWrapping,
25
+ TextureLoader
26
+ } from 'three';
27
+
28
+ const _taskCache = new WeakMap();
29
+
30
+ class Rhino3dmLoader extends Loader {
31
+
32
+ constructor( manager ) {
33
+
34
+ super( manager );
35
+
36
+ this.libraryPath = '';
37
+ this.libraryPending = null;
38
+ this.libraryBinary = null;
39
+ this.libraryConfig = {};
40
+
41
+ this.url = '';
42
+
43
+ this.workerLimit = 4;
44
+ this.workerPool = [];
45
+ this.workerNextTaskID = 1;
46
+ this.workerSourceURL = '';
47
+ this.workerConfig = {};
48
+
49
+ this.materials = [];
50
+ this.warnings = [];
51
+
52
+ }
53
+
54
+ setLibraryPath( path ) {
55
+
56
+ this.libraryPath = path;
57
+
58
+ return this;
59
+
60
+ }
61
+
62
+ setWorkerLimit( workerLimit ) {
63
+
64
+ this.workerLimit = workerLimit;
65
+
66
+ return this;
67
+
68
+ }
69
+
70
+ load( url, onLoad, onProgress, onError ) {
71
+
72
+ const loader = new FileLoader( this.manager );
73
+
74
+ loader.setPath( this.path );
75
+ loader.setResponseType( 'arraybuffer' );
76
+ loader.setRequestHeader( this.requestHeader );
77
+
78
+ this.url = url;
79
+
80
+ loader.load( url, ( buffer ) => {
81
+
82
+ // Check for an existing task using this buffer. A transferred buffer cannot be transferred
83
+ // again from this thread.
84
+ if ( _taskCache.has( buffer ) ) {
85
+
86
+ const cachedTask = _taskCache.get( buffer );
87
+
88
+ return cachedTask.promise.then( onLoad ).catch( onError );
89
+
90
+ }
91
+
92
+ this.decodeObjects( buffer, url )
93
+ .then( result => {
94
+
95
+ result.userData.warnings = this.warnings;
96
+ onLoad( result );
97
+
98
+ } )
99
+ .catch( e => onError( e ) );
100
+
101
+ }, onProgress, onError );
102
+
103
+ }
104
+
105
+ debug() {
106
+
107
+ console.log( 'Task load: ', this.workerPool.map( ( worker ) => worker._taskLoad ) );
108
+
109
+ }
110
+
111
+ decodeObjects( buffer, url ) {
112
+
113
+ let worker;
114
+ let taskID;
115
+
116
+ const taskCost = buffer.byteLength;
117
+
118
+ const objectPending = this._getWorker( taskCost )
119
+ .then( ( _worker ) => {
120
+
121
+ worker = _worker;
122
+ taskID = this.workerNextTaskID ++;
123
+
124
+ return new Promise( ( resolve, reject ) => {
125
+
126
+ worker._callbacks[ taskID ] = { resolve, reject };
127
+
128
+ worker.postMessage( { type: 'decode', id: taskID, buffer }, [ buffer ] );
129
+
130
+ // this.debug();
131
+
132
+ } );
133
+
134
+ } )
135
+ .then( ( message ) => this._createGeometry( message.data ) )
136
+ .catch( e => {
137
+
138
+ throw e;
139
+
140
+ } );
141
+
142
+ // Remove task from the task list.
143
+ // Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416)
144
+ objectPending
145
+ .catch( () => true )
146
+ .then( () => {
147
+
148
+ if ( worker && taskID ) {
149
+
150
+ this._releaseTask( worker, taskID );
151
+
152
+ //this.debug();
153
+
154
+ }
155
+
156
+ } );
157
+
158
+ // Cache the task result.
159
+ _taskCache.set( buffer, {
160
+
161
+ url: url,
162
+ promise: objectPending
163
+
164
+ } );
165
+
166
+ return objectPending;
167
+
168
+ }
169
+
170
+ parse( data, onLoad, onError ) {
171
+
172
+ this.decodeObjects( data, '' )
173
+ .then( result => {
174
+
175
+ result.userData.warnings = this.warnings;
176
+ onLoad( result );
177
+
178
+ } )
179
+ .catch( e => onError( e ) );
180
+
181
+ }
182
+
183
+ _compareMaterials( material ) {
184
+
185
+ const mat = {};
186
+ mat.name = material.name;
187
+ mat.color = {};
188
+ mat.color.r = material.color.r;
189
+ mat.color.g = material.color.g;
190
+ mat.color.b = material.color.b;
191
+ mat.type = material.type;
192
+
193
+ for ( let i = 0; i < this.materials.length; i ++ ) {
194
+
195
+ const m = this.materials[ i ];
196
+ const _mat = {};
197
+ _mat.name = m.name;
198
+ _mat.color = {};
199
+ _mat.color.r = m.color.r;
200
+ _mat.color.g = m.color.g;
201
+ _mat.color.b = m.color.b;
202
+ _mat.type = m.type;
203
+
204
+ if ( JSON.stringify( mat ) === JSON.stringify( _mat ) ) {
205
+
206
+ return m;
207
+
208
+ }
209
+
210
+ }
211
+
212
+ this.materials.push( material );
213
+
214
+ return material;
215
+
216
+ }
217
+
218
+ _createMaterial( material ) {
219
+
220
+ if ( material === undefined ) {
221
+
222
+ return new MeshStandardMaterial( {
223
+ color: new Color( 1, 1, 1 ),
224
+ metalness: 0.8,
225
+ name: 'default',
226
+ side: 2
227
+ } );
228
+
229
+ }
230
+
231
+ const _diffuseColor = material.diffuseColor;
232
+
233
+ const diffusecolor = new Color( _diffuseColor.r / 255.0, _diffuseColor.g / 255.0, _diffuseColor.b / 255.0 );
234
+
235
+ if ( _diffuseColor.r === 0 && _diffuseColor.g === 0 && _diffuseColor.b === 0 ) {
236
+
237
+ diffusecolor.r = 1;
238
+ diffusecolor.g = 1;
239
+ diffusecolor.b = 1;
240
+
241
+ }
242
+
243
+ // console.log( material );
244
+
245
+ const mat = new MeshStandardMaterial( {
246
+ color: diffusecolor,
247
+ name: material.name,
248
+ side: 2,
249
+ transparent: material.transparency > 0 ? true : false,
250
+ opacity: 1.0 - material.transparency
251
+ } );
252
+
253
+ const textureLoader = new TextureLoader();
254
+
255
+ for ( let i = 0; i < material.textures.length; i ++ ) {
256
+
257
+ const texture = material.textures[ i ];
258
+
259
+ if ( texture.image !== null ) {
260
+
261
+ const map = textureLoader.load( texture.image );
262
+
263
+ switch ( texture.type ) {
264
+
265
+ case 'Diffuse':
266
+
267
+ mat.map = map;
268
+
269
+ break;
270
+
271
+ case 'Bump':
272
+
273
+ mat.bumpMap = map;
274
+
275
+ break;
276
+
277
+ case 'Transparency':
278
+
279
+ mat.alphaMap = map;
280
+ mat.transparent = true;
281
+
282
+ break;
283
+
284
+ case 'Emap':
285
+
286
+ mat.envMap = map;
287
+
288
+ break;
289
+
290
+ }
291
+
292
+ map.wrapS = texture.wrapU === 0 ? RepeatWrapping : ClampToEdgeWrapping;
293
+ map.wrapT = texture.wrapV === 0 ? RepeatWrapping : ClampToEdgeWrapping;
294
+ map.repeat.set( texture.repeat[ 0 ], texture.repeat[ 1 ] );
295
+
296
+ }
297
+
298
+ }
299
+
300
+ return mat;
301
+
302
+ }
303
+
304
+ _createGeometry( data ) {
305
+
306
+ // console.log(data);
307
+
308
+ const object = new Object3D();
309
+ const instanceDefinitionObjects = [];
310
+ const instanceDefinitions = [];
311
+ const instanceReferences = [];
312
+
313
+ object.userData[ 'layers' ] = data.layers;
314
+ object.userData[ 'groups' ] = data.groups;
315
+ object.userData[ 'settings' ] = data.settings;
316
+ object.userData[ 'objectType' ] = 'File3dm';
317
+ object.userData[ 'materials' ] = null;
318
+ object.name = this.url;
319
+
320
+ let objects = data.objects;
321
+ const materials = data.materials;
322
+
323
+ for ( let i = 0; i < objects.length; i ++ ) {
324
+
325
+ const obj = objects[ i ];
326
+ const attributes = obj.attributes;
327
+
328
+ switch ( obj.objectType ) {
329
+
330
+ case 'InstanceDefinition':
331
+
332
+ instanceDefinitions.push( obj );
333
+
334
+ break;
335
+
336
+ case 'InstanceReference':
337
+
338
+ instanceReferences.push( obj );
339
+
340
+ break;
341
+
342
+ default:
343
+
344
+ let _object;
345
+
346
+ if ( attributes.materialIndex >= 0 ) {
347
+
348
+ const rMaterial = materials[ attributes.materialIndex ];
349
+ let material = this._createMaterial( rMaterial );
350
+ material = this._compareMaterials( material );
351
+ _object = this._createObject( obj, material );
352
+
353
+ } else {
354
+
355
+ const material = this._createMaterial();
356
+ _object = this._createObject( obj, material );
357
+
358
+ }
359
+
360
+ if ( _object === undefined ) {
361
+
362
+ continue;
363
+
364
+ }
365
+
366
+ const layer = data.layers[ attributes.layerIndex ];
367
+
368
+ _object.visible = layer ? data.layers[ attributes.layerIndex ].visible : true;
369
+
370
+ if ( attributes.isInstanceDefinitionObject ) {
371
+
372
+ instanceDefinitionObjects.push( _object );
373
+
374
+ } else {
375
+
376
+ object.add( _object );
377
+
378
+ }
379
+
380
+ break;
381
+
382
+ }
383
+
384
+ }
385
+
386
+ for ( let i = 0; i < instanceDefinitions.length; i ++ ) {
387
+
388
+ const iDef = instanceDefinitions[ i ];
389
+
390
+ objects = [];
391
+
392
+ for ( let j = 0; j < iDef.attributes.objectIds.length; j ++ ) {
393
+
394
+ const objId = iDef.attributes.objectIds[ j ];
395
+
396
+ for ( let p = 0; p < instanceDefinitionObjects.length; p ++ ) {
397
+
398
+ const idoId = instanceDefinitionObjects[ p ].userData.attributes.id;
399
+
400
+ if ( objId === idoId ) {
401
+
402
+ objects.push( instanceDefinitionObjects[ p ] );
403
+
404
+ }
405
+
406
+ }
407
+
408
+ }
409
+
410
+ // Currently clones geometry and does not take advantage of instancing
411
+
412
+ for ( let j = 0; j < instanceReferences.length; j ++ ) {
413
+
414
+ const iRef = instanceReferences[ j ];
415
+
416
+ if ( iRef.geometry.parentIdefId === iDef.attributes.id ) {
417
+
418
+ const iRefObject = new Object3D();
419
+ const xf = iRef.geometry.xform.array;
420
+
421
+ const matrix = new Matrix4();
422
+ matrix.set( xf[ 0 ], xf[ 1 ], xf[ 2 ], xf[ 3 ], xf[ 4 ], xf[ 5 ], xf[ 6 ], xf[ 7 ], xf[ 8 ], xf[ 9 ], xf[ 10 ], xf[ 11 ], xf[ 12 ], xf[ 13 ], xf[ 14 ], xf[ 15 ] );
423
+
424
+ iRefObject.applyMatrix4( matrix );
425
+
426
+ for ( let p = 0; p < objects.length; p ++ ) {
427
+
428
+ iRefObject.add( objects[ p ].clone( true ) );
429
+
430
+ }
431
+
432
+ object.add( iRefObject );
433
+
434
+ }
435
+
436
+ }
437
+
438
+ }
439
+
440
+ object.userData[ 'materials' ] = this.materials;
441
+ return object;
442
+
443
+ }
444
+
445
+ _createObject( obj, mat ) {
446
+
447
+ const loader = new BufferGeometryLoader();
448
+
449
+ const attributes = obj.attributes;
450
+
451
+ let geometry, material, _color, color;
452
+
453
+ switch ( obj.objectType ) {
454
+
455
+ case 'Point':
456
+ case 'PointSet':
457
+
458
+ geometry = loader.parse( obj.geometry );
459
+
460
+ if ( geometry.attributes.hasOwnProperty( 'color' ) ) {
461
+
462
+ material = new PointsMaterial( { vertexColors: true, sizeAttenuation: false, size: 2 } );
463
+
464
+ } else {
465
+
466
+ _color = attributes.drawColor;
467
+ color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
468
+ material = new PointsMaterial( { color: color, sizeAttenuation: false, size: 2 } );
469
+
470
+ }
471
+
472
+ material = this._compareMaterials( material );
473
+
474
+ const points = new Points( geometry, material );
475
+ points.userData[ 'attributes' ] = attributes;
476
+ points.userData[ 'objectType' ] = obj.objectType;
477
+
478
+ if ( attributes.name ) {
479
+
480
+ points.name = attributes.name;
481
+
482
+ }
483
+
484
+ return points;
485
+
486
+ case 'Mesh':
487
+ case 'Extrusion':
488
+ case 'SubD':
489
+ case 'Brep':
490
+
491
+ if ( obj.geometry === null ) return;
492
+
493
+ geometry = loader.parse( obj.geometry );
494
+
495
+ if ( geometry.attributes.hasOwnProperty( 'color' ) ) {
496
+
497
+ mat.vertexColors = true;
498
+
499
+ }
500
+
501
+ if ( mat === null ) {
502
+
503
+ mat = this._createMaterial();
504
+ mat = this._compareMaterials( mat );
505
+
506
+ }
507
+
508
+ const mesh = new Mesh( geometry, mat );
509
+ mesh.castShadow = attributes.castsShadows;
510
+ mesh.receiveShadow = attributes.receivesShadows;
511
+ mesh.userData[ 'attributes' ] = attributes;
512
+ mesh.userData[ 'objectType' ] = obj.objectType;
513
+
514
+ if ( attributes.name ) {
515
+
516
+ mesh.name = attributes.name;
517
+
518
+ }
519
+
520
+ return mesh;
521
+
522
+ case 'Curve':
523
+
524
+ geometry = loader.parse( obj.geometry );
525
+
526
+ _color = attributes.drawColor;
527
+ color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
528
+
529
+ material = new LineBasicMaterial( { color: color } );
530
+ material = this._compareMaterials( material );
531
+
532
+ const lines = new Line( geometry, material );
533
+ lines.userData[ 'attributes' ] = attributes;
534
+ lines.userData[ 'objectType' ] = obj.objectType;
535
+
536
+ if ( attributes.name ) {
537
+
538
+ lines.name = attributes.name;
539
+
540
+ }
541
+
542
+ return lines;
543
+
544
+ case 'TextDot':
545
+
546
+ geometry = obj.geometry;
547
+
548
+ const ctx = document.createElement( 'canvas' ).getContext( '2d' );
549
+ const font = `${geometry.fontHeight}px ${geometry.fontFace}`;
550
+ ctx.font = font;
551
+ const width = ctx.measureText( geometry.text ).width + 10;
552
+ const height = geometry.fontHeight + 10;
553
+
554
+ const r = window.devicePixelRatio;
555
+
556
+ ctx.canvas.width = width * r;
557
+ ctx.canvas.height = height * r;
558
+ ctx.canvas.style.width = width + 'px';
559
+ ctx.canvas.style.height = height + 'px';
560
+ ctx.setTransform( r, 0, 0, r, 0, 0 );
561
+
562
+ ctx.font = font;
563
+ ctx.textBaseline = 'middle';
564
+ ctx.textAlign = 'center';
565
+ color = attributes.drawColor;
566
+ ctx.fillStyle = `rgba(${color.r},${color.g},${color.b},${color.a})`;
567
+ ctx.fillRect( 0, 0, width, height );
568
+ ctx.fillStyle = 'white';
569
+ ctx.fillText( geometry.text, width / 2, height / 2 );
570
+
571
+ const texture = new CanvasTexture( ctx.canvas );
572
+ texture.minFilter = LinearFilter;
573
+ texture.wrapS = ClampToEdgeWrapping;
574
+ texture.wrapT = ClampToEdgeWrapping;
575
+
576
+ material = new SpriteMaterial( { map: texture, depthTest: false } );
577
+ const sprite = new Sprite( material );
578
+ sprite.position.set( geometry.point[ 0 ], geometry.point[ 1 ], geometry.point[ 2 ] );
579
+ sprite.scale.set( width / 10, height / 10, 1.0 );
580
+
581
+ sprite.userData[ 'attributes' ] = attributes;
582
+ sprite.userData[ 'objectType' ] = obj.objectType;
583
+
584
+ if ( attributes.name ) {
585
+
586
+ sprite.name = attributes.name;
587
+
588
+ }
589
+
590
+ return sprite;
591
+
592
+ case 'Light':
593
+
594
+ geometry = obj.geometry;
595
+
596
+ let light;
597
+
598
+ switch ( geometry.lightStyle.name ) {
599
+
600
+ case 'LightStyle_WorldPoint':
601
+
602
+ light = new PointLight();
603
+ light.castShadow = attributes.castsShadows;
604
+ light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
605
+ light.shadow.normalBias = 0.1;
606
+
607
+ break;
608
+
609
+ case 'LightStyle_WorldSpot':
610
+
611
+ light = new SpotLight();
612
+ light.castShadow = attributes.castsShadows;
613
+ light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
614
+ light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
615
+ light.angle = geometry.spotAngleRadians;
616
+ light.shadow.normalBias = 0.1;
617
+
618
+ break;
619
+
620
+ case 'LightStyle_WorldRectangular':
621
+
622
+ light = new RectAreaLight();
623
+ const width = Math.abs( geometry.width[ 2 ] );
624
+ const height = Math.abs( geometry.length[ 0 ] );
625
+ light.position.set( geometry.location[ 0 ] - ( height / 2 ), geometry.location[ 1 ], geometry.location[ 2 ] - ( width / 2 ) );
626
+ light.height = height;
627
+ light.width = width;
628
+ light.lookAt( new Vector3( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] ) );
629
+
630
+ break;
631
+
632
+ case 'LightStyle_WorldDirectional':
633
+
634
+ light = new DirectionalLight();
635
+ light.castShadow = attributes.castsShadows;
636
+ light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
637
+ light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
638
+ light.shadow.normalBias = 0.1;
639
+
640
+ break;
641
+
642
+ case 'LightStyle_WorldLinear':
643
+ // not conversion exists, warning has already been printed to the console
644
+ break;
645
+
646
+ default:
647
+ break;
648
+
649
+ }
650
+
651
+ if ( light ) {
652
+
653
+ light.intensity = geometry.intensity;
654
+ _color = geometry.diffuse;
655
+ color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
656
+ light.color = color;
657
+ light.userData[ 'attributes' ] = attributes;
658
+ light.userData[ 'objectType' ] = obj.objectType;
659
+
660
+ }
661
+
662
+ return light;
663
+
664
+ }
665
+
666
+ }
667
+
668
+ _initLibrary() {
669
+
670
+ if ( ! this.libraryPending ) {
671
+
672
+ // Load rhino3dm wrapper.
673
+ const jsLoader = new FileLoader( this.manager );
674
+ jsLoader.setPath( this.libraryPath );
675
+ const jsContent = new Promise( ( resolve, reject ) => {
676
+
677
+ jsLoader.load( 'rhino3dm.js', resolve, undefined, reject );
678
+
679
+ } );
680
+
681
+ // Load rhino3dm WASM binary.
682
+ const binaryLoader = new FileLoader( this.manager );
683
+ binaryLoader.setPath( this.libraryPath );
684
+ binaryLoader.setResponseType( 'arraybuffer' );
685
+ const binaryContent = new Promise( ( resolve, reject ) => {
686
+
687
+ binaryLoader.load( 'rhino3dm.wasm', resolve, undefined, reject );
688
+
689
+ } );
690
+
691
+ this.libraryPending = Promise.all( [ jsContent, binaryContent ] )
692
+ .then( ( [ jsContent, binaryContent ] ) => {
693
+
694
+ //this.libraryBinary = binaryContent;
695
+ this.libraryConfig.wasmBinary = binaryContent;
696
+
697
+ const fn = Rhino3dmWorker.toString();
698
+
699
+ const body = [
700
+ '/* rhino3dm.js */',
701
+ jsContent,
702
+ '/* worker */',
703
+ fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) )
704
+ ].join( '\n' );
705
+
706
+ this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) );
707
+
708
+ } );
709
+
710
+ }
711
+
712
+ return this.libraryPending;
713
+
714
+ }
715
+
716
+ _getWorker( taskCost ) {
717
+
718
+ return this._initLibrary().then( () => {
719
+
720
+ if ( this.workerPool.length < this.workerLimit ) {
721
+
722
+ const worker = new Worker( this.workerSourceURL );
723
+
724
+ worker._callbacks = {};
725
+ worker._taskCosts = {};
726
+ worker._taskLoad = 0;
727
+
728
+ worker.postMessage( {
729
+ type: 'init',
730
+ libraryConfig: this.libraryConfig
731
+ } );
732
+
733
+ worker.onmessage = e => {
734
+
735
+ const message = e.data;
736
+
737
+ switch ( message.type ) {
738
+
739
+ case 'warning':
740
+ this.warnings.push( message.data );
741
+ console.warn( message.data );
742
+ break;
743
+
744
+ case 'decode':
745
+ worker._callbacks[ message.id ].resolve( message );
746
+ break;
747
+
748
+ case 'error':
749
+ worker._callbacks[ message.id ].reject( message );
750
+ break;
751
+
752
+ default:
753
+ console.error( 'THREE.Rhino3dmLoader: Unexpected message, "' + message.type + '"' );
754
+
755
+ }
756
+
757
+ };
758
+
759
+ this.workerPool.push( worker );
760
+
761
+ } else {
762
+
763
+ this.workerPool.sort( function ( a, b ) {
764
+
765
+ return a._taskLoad > b._taskLoad ? - 1 : 1;
766
+
767
+ } );
768
+
769
+ }
770
+
771
+ const worker = this.workerPool[ this.workerPool.length - 1 ];
772
+
773
+ worker._taskLoad += taskCost;
774
+
775
+ return worker;
776
+
777
+ } );
778
+
779
+ }
780
+
781
+ _releaseTask( worker, taskID ) {
782
+
783
+ worker._taskLoad -= worker._taskCosts[ taskID ];
784
+ delete worker._callbacks[ taskID ];
785
+ delete worker._taskCosts[ taskID ];
786
+
787
+ }
788
+
789
+ dispose() {
790
+
791
+ for ( let i = 0; i < this.workerPool.length; ++ i ) {
792
+
793
+ this.workerPool[ i ].terminate();
794
+
795
+ }
796
+
797
+ this.workerPool.length = 0;
798
+
799
+ return this;
800
+
801
+ }
802
+
803
+ }
804
+
805
+ /* WEB WORKER */
806
+
807
+ function Rhino3dmWorker() {
808
+
809
+ let libraryPending;
810
+ let libraryConfig;
811
+ let rhino;
812
+ let taskID;
813
+
814
+ onmessage = function ( e ) {
815
+
816
+ const message = e.data;
817
+
818
+ switch ( message.type ) {
819
+
820
+ case 'init':
821
+
822
+ // console.log(message)
823
+ libraryConfig = message.libraryConfig;
824
+ const wasmBinary = libraryConfig.wasmBinary;
825
+ let RhinoModule;
826
+ libraryPending = new Promise( function ( resolve ) {
827
+
828
+ /* Like Basis Loader */
829
+ RhinoModule = { wasmBinary, onRuntimeInitialized: resolve };
830
+
831
+ rhino3dm( RhinoModule ); // eslint-disable-line no-undef
832
+
833
+ } ).then( () => {
834
+
835
+ rhino = RhinoModule;
836
+
837
+ } );
838
+
839
+ break;
840
+
841
+ case 'decode':
842
+
843
+ taskID = message.id;
844
+ const buffer = message.buffer;
845
+ libraryPending.then( () => {
846
+
847
+ try {
848
+
849
+ const data = decodeObjects( rhino, buffer );
850
+ self.postMessage( { type: 'decode', id: message.id, data } );
851
+
852
+ } catch ( error ) {
853
+
854
+ self.postMessage( { type: 'error', id: message.id, error } );
855
+
856
+ }
857
+
858
+ } );
859
+
860
+ break;
861
+
862
+ }
863
+
864
+ };
865
+
866
+ function decodeObjects( rhino, buffer ) {
867
+
868
+ const arr = new Uint8Array( buffer );
869
+ const doc = rhino.File3dm.fromByteArray( arr );
870
+
871
+ const objects = [];
872
+ const materials = [];
873
+ const layers = [];
874
+ const views = [];
875
+ const namedViews = [];
876
+ const groups = [];
877
+ const strings = [];
878
+
879
+ //Handle objects
880
+
881
+ const objs = doc.objects();
882
+ const cnt = objs.count;
883
+
884
+ for ( let i = 0; i < cnt; i ++ ) {
885
+
886
+ const _object = objs.get( i );
887
+
888
+ const object = extractObjectData( _object, doc );
889
+
890
+ _object.delete();
891
+
892
+ if ( object ) {
893
+
894
+ objects.push( object );
895
+
896
+ }
897
+
898
+ }
899
+
900
+ // Handle instance definitions
901
+ // console.log( `Instance Definitions Count: ${doc.instanceDefinitions().count()}` );
902
+
903
+ for ( let i = 0; i < doc.instanceDefinitions().count(); i ++ ) {
904
+
905
+ const idef = doc.instanceDefinitions().get( i );
906
+ const idefAttributes = extractProperties( idef );
907
+ idefAttributes.objectIds = idef.getObjectIds();
908
+
909
+ objects.push( { geometry: null, attributes: idefAttributes, objectType: 'InstanceDefinition' } );
910
+
911
+ }
912
+
913
+ // Handle materials
914
+
915
+ const textureTypes = [
916
+ // rhino.TextureType.Bitmap,
917
+ rhino.TextureType.Diffuse,
918
+ rhino.TextureType.Bump,
919
+ rhino.TextureType.Transparency,
920
+ rhino.TextureType.Opacity,
921
+ rhino.TextureType.Emap
922
+ ];
923
+
924
+ const pbrTextureTypes = [
925
+ rhino.TextureType.PBR_BaseColor,
926
+ rhino.TextureType.PBR_Subsurface,
927
+ rhino.TextureType.PBR_SubsurfaceScattering,
928
+ rhino.TextureType.PBR_SubsurfaceScatteringRadius,
929
+ rhino.TextureType.PBR_Metallic,
930
+ rhino.TextureType.PBR_Specular,
931
+ rhino.TextureType.PBR_SpecularTint,
932
+ rhino.TextureType.PBR_Roughness,
933
+ rhino.TextureType.PBR_Anisotropic,
934
+ rhino.TextureType.PBR_Anisotropic_Rotation,
935
+ rhino.TextureType.PBR_Sheen,
936
+ rhino.TextureType.PBR_SheenTint,
937
+ rhino.TextureType.PBR_Clearcoat,
938
+ rhino.TextureType.PBR_ClearcoatBump,
939
+ rhino.TextureType.PBR_ClearcoatRoughness,
940
+ rhino.TextureType.PBR_OpacityIor,
941
+ rhino.TextureType.PBR_OpacityRoughness,
942
+ rhino.TextureType.PBR_Emission,
943
+ rhino.TextureType.PBR_AmbientOcclusion,
944
+ rhino.TextureType.PBR_Displacement
945
+ ];
946
+
947
+ for ( let i = 0; i < doc.materials().count(); i ++ ) {
948
+
949
+ const _material = doc.materials().get( i );
950
+ const _pbrMaterial = _material.physicallyBased();
951
+
952
+ let material = extractProperties( _material );
953
+
954
+ const textures = [];
955
+
956
+ for ( let j = 0; j < textureTypes.length; j ++ ) {
957
+
958
+ const _texture = _material.getTexture( textureTypes[ j ] );
959
+ if ( _texture ) {
960
+
961
+ let textureType = textureTypes[ j ].constructor.name;
962
+ textureType = textureType.substring( 12, textureType.length );
963
+ const texture = { type: textureType };
964
+
965
+ const image = doc.getEmbeddedFileAsBase64( _texture.fileName );
966
+
967
+ texture.wrapU = _texture.wrapU;
968
+ texture.wrapV = _texture.wrapV;
969
+ texture.wrapW = _texture.wrapW;
970
+ const uvw = _texture.uvwTransform.toFloatArray( true );
971
+ texture.repeat = [ uvw[ 0 ], uvw[ 5 ] ];
972
+
973
+ if ( image ) {
974
+
975
+ texture.image = 'data:image/png;base64,' + image;
976
+
977
+ } else {
978
+
979
+ self.postMessage( { type: 'warning', id: taskID, data: {
980
+ message: `THREE.3DMLoader: Image for ${textureType} texture not embedded in file.`,
981
+ type: 'missing resource'
982
+ }
983
+
984
+ } );
985
+
986
+ texture.image = null;
987
+
988
+ }
989
+
990
+ textures.push( texture );
991
+
992
+ _texture.delete();
993
+
994
+ }
995
+
996
+ }
997
+
998
+ material.textures = textures;
999
+
1000
+ if ( _pbrMaterial.supported ) {
1001
+
1002
+ for ( let j = 0; j < pbrTextureTypes.length; j ++ ) {
1003
+
1004
+ const _texture = _material.getTexture( pbrTextureTypes[ j ] );
1005
+ if ( _texture ) {
1006
+
1007
+ const image = doc.getEmbeddedFileAsBase64( _texture.fileName );
1008
+ let textureType = pbrTextureTypes[ j ].constructor.name;
1009
+ textureType = textureType.substring( 12, textureType.length );
1010
+ const texture = { type: textureType, image: 'data:image/png;base64,' + image };
1011
+ textures.push( texture );
1012
+
1013
+ _texture.delete();
1014
+
1015
+ }
1016
+
1017
+ }
1018
+
1019
+ const pbMaterialProperties = extractProperties( _material.physicallyBased() );
1020
+
1021
+ material = Object.assign( pbMaterialProperties, material );
1022
+
1023
+ }
1024
+
1025
+ materials.push( material );
1026
+
1027
+ _material.delete();
1028
+ _pbrMaterial.delete();
1029
+
1030
+ }
1031
+
1032
+ // Handle layers
1033
+
1034
+ for ( let i = 0; i < doc.layers().count(); i ++ ) {
1035
+
1036
+ const _layer = doc.layers().get( i );
1037
+ const layer = extractProperties( _layer );
1038
+
1039
+ layers.push( layer );
1040
+
1041
+ _layer.delete();
1042
+
1043
+ }
1044
+
1045
+ // Handle views
1046
+
1047
+ for ( let i = 0; i < doc.views().count(); i ++ ) {
1048
+
1049
+ const _view = doc.views().get( i );
1050
+ const view = extractProperties( _view );
1051
+
1052
+ views.push( view );
1053
+
1054
+ _view.delete();
1055
+
1056
+ }
1057
+
1058
+ // Handle named views
1059
+
1060
+ for ( let i = 0; i < doc.namedViews().count(); i ++ ) {
1061
+
1062
+ const _namedView = doc.namedViews().get( i );
1063
+ const namedView = extractProperties( _namedView );
1064
+
1065
+ namedViews.push( namedView );
1066
+
1067
+ _namedView.delete();
1068
+
1069
+ }
1070
+
1071
+ // Handle groups
1072
+
1073
+ for ( let i = 0; i < doc.groups().count(); i ++ ) {
1074
+
1075
+ const _group = doc.groups().get( i );
1076
+ const group = extractProperties( _group );
1077
+
1078
+ groups.push( group );
1079
+
1080
+ _group.delete();
1081
+
1082
+ }
1083
+
1084
+ // Handle settings
1085
+
1086
+ const settings = extractProperties( doc.settings() );
1087
+
1088
+ //TODO: Handle other document stuff like dimstyles, instance definitions, bitmaps etc.
1089
+
1090
+ // Handle dimstyles
1091
+ // console.log( `Dimstyle Count: ${doc.dimstyles().count()}` );
1092
+
1093
+ // Handle bitmaps
1094
+ // console.log( `Bitmap Count: ${doc.bitmaps().count()}` );
1095
+
1096
+ // Handle strings
1097
+ // console.log( `Document Strings Count: ${doc.strings().count()}` );
1098
+ // Note: doc.strings().documentUserTextCount() counts any doc.strings defined in a section
1099
+ //console.log( `Document User Text Count: ${doc.strings().documentUserTextCount()}` );
1100
+
1101
+ const strings_count = doc.strings().count();
1102
+
1103
+ for ( let i = 0; i < strings_count; i ++ ) {
1104
+
1105
+ strings.push( doc.strings().get( i ) );
1106
+
1107
+ }
1108
+
1109
+ doc.delete();
1110
+
1111
+ return { objects, materials, layers, views, namedViews, groups, strings, settings };
1112
+
1113
+ }
1114
+
1115
+ function extractObjectData( object, doc ) {
1116
+
1117
+ const _geometry = object.geometry();
1118
+ const _attributes = object.attributes();
1119
+ let objectType = _geometry.objectType;
1120
+ let geometry, attributes, position, data, mesh;
1121
+
1122
+ // skip instance definition objects
1123
+ //if( _attributes.isInstanceDefinitionObject ) { continue; }
1124
+
1125
+ // TODO: handle other geometry types
1126
+ switch ( objectType ) {
1127
+
1128
+ case rhino.ObjectType.Curve:
1129
+
1130
+ const pts = curveToPoints( _geometry, 100 );
1131
+
1132
+ position = {};
1133
+ attributes = {};
1134
+ data = {};
1135
+
1136
+ position.itemSize = 3;
1137
+ position.type = 'Float32Array';
1138
+ position.array = [];
1139
+
1140
+ for ( let j = 0; j < pts.length; j ++ ) {
1141
+
1142
+ position.array.push( pts[ j ][ 0 ] );
1143
+ position.array.push( pts[ j ][ 1 ] );
1144
+ position.array.push( pts[ j ][ 2 ] );
1145
+
1146
+ }
1147
+
1148
+ attributes.position = position;
1149
+ data.attributes = attributes;
1150
+
1151
+ geometry = { data };
1152
+
1153
+ break;
1154
+
1155
+ case rhino.ObjectType.Point:
1156
+
1157
+ const pt = _geometry.location;
1158
+
1159
+ position = {};
1160
+ const color = {};
1161
+ attributes = {};
1162
+ data = {};
1163
+
1164
+ position.itemSize = 3;
1165
+ position.type = 'Float32Array';
1166
+ position.array = [ pt[ 0 ], pt[ 1 ], pt[ 2 ] ];
1167
+
1168
+ const _color = _attributes.drawColor( doc );
1169
+
1170
+ color.itemSize = 3;
1171
+ color.type = 'Float32Array';
1172
+ color.array = [ _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 ];
1173
+
1174
+ attributes.position = position;
1175
+ attributes.color = color;
1176
+ data.attributes = attributes;
1177
+
1178
+ geometry = { data };
1179
+
1180
+ break;
1181
+
1182
+ case rhino.ObjectType.PointSet:
1183
+ case rhino.ObjectType.Mesh:
1184
+
1185
+ geometry = _geometry.toThreejsJSON();
1186
+
1187
+ break;
1188
+
1189
+ case rhino.ObjectType.Brep:
1190
+
1191
+ const faces = _geometry.faces();
1192
+ mesh = new rhino.Mesh();
1193
+
1194
+ for ( let faceIndex = 0; faceIndex < faces.count; faceIndex ++ ) {
1195
+
1196
+ const face = faces.get( faceIndex );
1197
+ const _mesh = face.getMesh( rhino.MeshType.Any );
1198
+
1199
+ if ( _mesh ) {
1200
+
1201
+ mesh.append( _mesh );
1202
+ _mesh.delete();
1203
+
1204
+ }
1205
+
1206
+ face.delete();
1207
+
1208
+ }
1209
+
1210
+ if ( mesh.faces().count > 0 ) {
1211
+
1212
+ mesh.compact();
1213
+ geometry = mesh.toThreejsJSON();
1214
+ faces.delete();
1215
+
1216
+ }
1217
+
1218
+ mesh.delete();
1219
+
1220
+ break;
1221
+
1222
+ case rhino.ObjectType.Extrusion:
1223
+
1224
+ mesh = _geometry.getMesh( rhino.MeshType.Any );
1225
+
1226
+ if ( mesh ) {
1227
+
1228
+ geometry = mesh.toThreejsJSON();
1229
+ mesh.delete();
1230
+
1231
+ }
1232
+
1233
+ break;
1234
+
1235
+ case rhino.ObjectType.TextDot:
1236
+
1237
+ geometry = extractProperties( _geometry );
1238
+
1239
+ break;
1240
+
1241
+ case rhino.ObjectType.Light:
1242
+
1243
+ geometry = extractProperties( _geometry );
1244
+
1245
+ if ( geometry.lightStyle.name === 'LightStyle_WorldLinear' ) {
1246
+
1247
+ self.postMessage( { type: 'warning', id: taskID, data: {
1248
+ message: `THREE.3DMLoader: No conversion exists for ${objectType.constructor.name} ${geometry.lightStyle.name}`,
1249
+ type: 'no conversion',
1250
+ guid: _attributes.id
1251
+ }
1252
+
1253
+ } );
1254
+
1255
+ }
1256
+
1257
+ break;
1258
+
1259
+ case rhino.ObjectType.InstanceReference:
1260
+
1261
+ geometry = extractProperties( _geometry );
1262
+ geometry.xform = extractProperties( _geometry.xform );
1263
+ geometry.xform.array = _geometry.xform.toFloatArray( true );
1264
+
1265
+ break;
1266
+
1267
+ case rhino.ObjectType.SubD:
1268
+
1269
+ // TODO: precalculate resulting vertices and faces and warn on excessive results
1270
+ _geometry.subdivide( 3 );
1271
+ mesh = rhino.Mesh.createFromSubDControlNet( _geometry );
1272
+ if ( mesh ) {
1273
+
1274
+ geometry = mesh.toThreejsJSON();
1275
+ mesh.delete();
1276
+
1277
+ }
1278
+
1279
+ break;
1280
+
1281
+ /*
1282
+ case rhino.ObjectType.Annotation:
1283
+ case rhino.ObjectType.Hatch:
1284
+ case rhino.ObjectType.ClipPlane:
1285
+ */
1286
+
1287
+ default:
1288
+
1289
+ self.postMessage( { type: 'warning', id: taskID, data: {
1290
+ message: `THREE.3DMLoader: Conversion not implemented for ${objectType.constructor.name}`,
1291
+ type: 'not implemented',
1292
+ guid: _attributes.id
1293
+ }
1294
+
1295
+ } );
1296
+
1297
+ break;
1298
+
1299
+ }
1300
+
1301
+ if ( geometry ) {
1302
+
1303
+ attributes = extractProperties( _attributes );
1304
+ attributes.geometry = extractProperties( _geometry );
1305
+
1306
+ if ( _attributes.groupCount > 0 ) {
1307
+
1308
+ attributes.groupIds = _attributes.getGroupList();
1309
+
1310
+ }
1311
+
1312
+ if ( _attributes.userStringCount > 0 ) {
1313
+
1314
+ attributes.userStrings = _attributes.getUserStrings();
1315
+
1316
+ }
1317
+
1318
+ if ( _geometry.userStringCount > 0 ) {
1319
+
1320
+ attributes.geometry.userStrings = _geometry.getUserStrings();
1321
+
1322
+ }
1323
+
1324
+ attributes.drawColor = _attributes.drawColor( doc );
1325
+
1326
+ objectType = objectType.constructor.name;
1327
+ objectType = objectType.substring( 11, objectType.length );
1328
+
1329
+ return { geometry, attributes, objectType };
1330
+
1331
+ } else {
1332
+
1333
+ self.postMessage( { type: 'warning', id: taskID, data: {
1334
+ message: `THREE.3DMLoader: ${objectType.constructor.name} has no associated mesh geometry.`,
1335
+ type: 'missing mesh',
1336
+ guid: _attributes.id
1337
+ }
1338
+
1339
+ } );
1340
+
1341
+ }
1342
+
1343
+ }
1344
+
1345
+ function extractProperties( object ) {
1346
+
1347
+ const result = {};
1348
+
1349
+ for ( const property in object ) {
1350
+
1351
+ const value = object[ property ];
1352
+
1353
+ if ( typeof value !== 'function' ) {
1354
+
1355
+ if ( typeof value === 'object' && value !== null && value.hasOwnProperty( 'constructor' ) ) {
1356
+
1357
+ result[ property ] = { name: value.constructor.name, value: value.value };
1358
+
1359
+ } else {
1360
+
1361
+ result[ property ] = value;
1362
+
1363
+ }
1364
+
1365
+ } else {
1366
+
1367
+ // these are functions that could be called to extract more data.
1368
+ //console.log( `${property}: ${object[ property ].constructor.name}` );
1369
+
1370
+ }
1371
+
1372
+ }
1373
+
1374
+ return result;
1375
+
1376
+ }
1377
+
1378
+ function curveToPoints( curve, pointLimit ) {
1379
+
1380
+ let pointCount = pointLimit;
1381
+ let rc = [];
1382
+ const ts = [];
1383
+
1384
+ if ( curve instanceof rhino.LineCurve ) {
1385
+
1386
+ return [ curve.pointAtStart, curve.pointAtEnd ];
1387
+
1388
+ }
1389
+
1390
+ if ( curve instanceof rhino.PolylineCurve ) {
1391
+
1392
+ pointCount = curve.pointCount;
1393
+ for ( let i = 0; i < pointCount; i ++ ) {
1394
+
1395
+ rc.push( curve.point( i ) );
1396
+
1397
+ }
1398
+
1399
+ return rc;
1400
+
1401
+ }
1402
+
1403
+ if ( curve instanceof rhino.PolyCurve ) {
1404
+
1405
+ const segmentCount = curve.segmentCount;
1406
+
1407
+ for ( let i = 0; i < segmentCount; i ++ ) {
1408
+
1409
+ const segment = curve.segmentCurve( i );
1410
+ const segmentArray = curveToPoints( segment, pointCount );
1411
+ rc = rc.concat( segmentArray );
1412
+ segment.delete();
1413
+
1414
+ }
1415
+
1416
+ return rc;
1417
+
1418
+ }
1419
+
1420
+ if ( curve instanceof rhino.ArcCurve ) {
1421
+
1422
+ pointCount = Math.floor( curve.angleDegrees / 5 );
1423
+ pointCount = pointCount < 2 ? 2 : pointCount;
1424
+ // alternative to this hardcoded version: https://stackoverflow.com/a/18499923/2179399
1425
+
1426
+ }
1427
+
1428
+ if ( curve instanceof rhino.NurbsCurve && curve.degree === 1 ) {
1429
+
1430
+ const pLine = curve.tryGetPolyline();
1431
+
1432
+ for ( let i = 0; i < pLine.count; i ++ ) {
1433
+
1434
+ rc.push( pLine.get( i ) );
1435
+
1436
+ }
1437
+
1438
+ pLine.delete();
1439
+
1440
+ return rc;
1441
+
1442
+ }
1443
+
1444
+ const domain = curve.domain;
1445
+ const divisions = pointCount - 1.0;
1446
+
1447
+ for ( let j = 0; j < pointCount; j ++ ) {
1448
+
1449
+ const t = domain[ 0 ] + ( j / divisions ) * ( domain[ 1 ] - domain[ 0 ] );
1450
+
1451
+ if ( t === domain[ 0 ] || t === domain[ 1 ] ) {
1452
+
1453
+ ts.push( t );
1454
+ continue;
1455
+
1456
+ }
1457
+
1458
+ const tan = curve.tangentAt( t );
1459
+ const prevTan = curve.tangentAt( ts.slice( - 1 )[ 0 ] );
1460
+
1461
+ // Duplicated from THREE.Vector3
1462
+ // How to pass imports to worker?
1463
+
1464
+ const tS = tan[ 0 ] * tan[ 0 ] + tan[ 1 ] * tan[ 1 ] + tan[ 2 ] * tan[ 2 ];
1465
+ const ptS = prevTan[ 0 ] * prevTan[ 0 ] + prevTan[ 1 ] * prevTan[ 1 ] + prevTan[ 2 ] * prevTan[ 2 ];
1466
+
1467
+ const denominator = Math.sqrt( tS * ptS );
1468
+
1469
+ let angle;
1470
+
1471
+ if ( denominator === 0 ) {
1472
+
1473
+ angle = Math.PI / 2;
1474
+
1475
+ } else {
1476
+
1477
+ const theta = ( tan.x * prevTan.x + tan.y * prevTan.y + tan.z * prevTan.z ) / denominator;
1478
+ angle = Math.acos( Math.max( - 1, Math.min( 1, theta ) ) );
1479
+
1480
+ }
1481
+
1482
+ if ( angle < 0.1 ) continue;
1483
+
1484
+ ts.push( t );
1485
+
1486
+ }
1487
+
1488
+ rc = ts.map( t => curve.pointAt( t ) );
1489
+ return rc;
1490
+
1491
+ }
1492
+
1493
+ }
1494
+
1495
+ export { Rhino3dmLoader };