@needle-tools/three 0.145.0

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Files changed (1160) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +84 -0
  3. package/build/three.cjs +36042 -0
  4. package/build/three.js +36048 -0
  5. package/build/three.min.js +6 -0
  6. package/build/three.module.js +49769 -0
  7. package/examples/fonts/LICENSE +13 -0
  8. package/examples/fonts/README.md +11 -0
  9. package/examples/fonts/droid/NOTICE +190 -0
  10. package/examples/fonts/droid/README.txt +18 -0
  11. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  12. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  16. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  17. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  18. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  20. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  21. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  22. package/examples/fonts/open-sans/open-sans.css +9 -0
  23. package/examples/fonts/optimer_bold.typeface.json +1 -0
  24. package/examples/fonts/optimer_regular.typeface.json +1 -0
  25. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  26. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
  27. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  28. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  29. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  30. package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/js/animation/AnimationClipCreator.js +97 -0
  34. package/examples/js/animation/CCDIKSolver.js +433 -0
  35. package/examples/js/animation/MMDAnimationHelper.js +1117 -0
  36. package/examples/js/animation/MMDPhysics.js +1238 -0
  37. package/examples/js/cameras/CinematicCamera.js +157 -0
  38. package/examples/js/controls/ArcballControls.js +3037 -0
  39. package/examples/js/controls/DragControls.js +230 -0
  40. package/examples/js/controls/FirstPersonControls.js +334 -0
  41. package/examples/js/controls/FlyControls.js +347 -0
  42. package/examples/js/controls/OrbitControls.js +1075 -0
  43. package/examples/js/controls/PointerLockControls.js +153 -0
  44. package/examples/js/controls/TrackballControls.js +782 -0
  45. package/examples/js/controls/TransformControls.js +1386 -0
  46. package/examples/js/csm/CSM.js +382 -0
  47. package/examples/js/csm/CSMFrustum.js +133 -0
  48. package/examples/js/csm/CSMHelper.js +145 -0
  49. package/examples/js/csm/CSMShader.js +257 -0
  50. package/examples/js/curves/CurveExtras.js +348 -0
  51. package/examples/js/curves/NURBSCurve.js +75 -0
  52. package/examples/js/curves/NURBSSurface.js +54 -0
  53. package/examples/js/curves/NURBSUtils.js +476 -0
  54. package/examples/js/effects/AnaglyphEffect.js +100 -0
  55. package/examples/js/effects/AsciiEffect.js +259 -0
  56. package/examples/js/effects/OutlineEffect.js +454 -0
  57. package/examples/js/effects/ParallaxBarrierEffect.js +75 -0
  58. package/examples/js/effects/PeppersGhostEffect.js +166 -0
  59. package/examples/js/effects/StereoEffect.js +50 -0
  60. package/examples/js/environments/DebugEnvironment.js +53 -0
  61. package/examples/js/environments/RoomEnvironment.js +122 -0
  62. package/examples/js/exporters/ColladaExporter.js +504 -0
  63. package/examples/js/exporters/DRACOExporter.js +212 -0
  64. package/examples/js/exporters/EXRExporter.js +458 -0
  65. package/examples/js/exporters/GLTFExporter.js +2543 -0
  66. package/examples/js/exporters/MMDExporter.js +194 -0
  67. package/examples/js/exporters/OBJExporter.js +251 -0
  68. package/examples/js/exporters/PLYExporter.js +422 -0
  69. package/examples/js/exporters/STLExporter.js +190 -0
  70. package/examples/js/exporters/USDZExporter.js +523 -0
  71. package/examples/js/geometries/BoxLineGeometry.js +60 -0
  72. package/examples/js/geometries/ConvexGeometry.js +48 -0
  73. package/examples/js/geometries/DecalGeometry.js +291 -0
  74. package/examples/js/geometries/LightningStrike.js +874 -0
  75. package/examples/js/geometries/ParametricGeometries.js +215 -0
  76. package/examples/js/geometries/ParametricGeometry.js +108 -0
  77. package/examples/js/geometries/RoundedBoxGeometry.js +140 -0
  78. package/examples/js/geometries/TeapotGeometry.js +331 -0
  79. package/examples/js/geometries/TextGeometry.js +51 -0
  80. package/examples/js/helpers/LightProbeHelper.js +49 -0
  81. package/examples/js/helpers/OctreeHelper.js +74 -0
  82. package/examples/js/helpers/PositionalAudioHelper.js +89 -0
  83. package/examples/js/helpers/RectAreaLightHelper.js +74 -0
  84. package/examples/js/helpers/VertexNormalsHelper.js +72 -0
  85. package/examples/js/helpers/VertexTangentsHelper.js +62 -0
  86. package/examples/js/helpers/ViewHelper.js +266 -0
  87. package/examples/js/interactive/HTMLMesh.js +508 -0
  88. package/examples/js/interactive/InteractiveGroup.js +101 -0
  89. package/examples/js/interactive/SelectionBox.js +262 -0
  90. package/examples/js/interactive/SelectionHelper.js +91 -0
  91. package/examples/js/libs/ammo.wasm.js +822 -0
  92. package/examples/js/libs/ammo.wasm.wasm +0 -0
  93. package/examples/js/libs/basis/README.md +46 -0
  94. package/examples/js/libs/basis/basis_transcoder.js +21 -0
  95. package/examples/js/libs/basis/basis_transcoder.wasm +0 -0
  96. package/examples/js/libs/chevrotain.min.js +3 -0
  97. package/examples/js/libs/draco/README.md +32 -0
  98. package/examples/js/libs/draco/draco_decoder.js +52 -0
  99. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  100. package/examples/js/libs/draco/draco_encoder.js +33 -0
  101. package/examples/js/libs/draco/draco_wasm_wrapper.js +104 -0
  102. package/examples/js/libs/draco/gltf/draco_decoder.js +48 -0
  103. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  104. package/examples/js/libs/draco/gltf/draco_encoder.js +33 -0
  105. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +104 -0
  106. package/examples/js/libs/fflate.min.js +7 -0
  107. package/examples/js/libs/ktx-parse.umd.js +1 -0
  108. package/examples/js/libs/lottie_canvas.js +12751 -0
  109. package/examples/js/libs/meshopt_decoder.js +188 -0
  110. package/examples/js/libs/opentype.min.js +1 -0
  111. package/examples/js/libs/stats.min.js +5 -0
  112. package/examples/js/lights/LightProbeGenerator.js +228 -0
  113. package/examples/js/lights/RectAreaLightUniformsLib.js +56 -0
  114. package/examples/js/lines/Line2.js +19 -0
  115. package/examples/js/lines/LineGeometry.js +71 -0
  116. package/examples/js/lines/LineMaterial.js +642 -0
  117. package/examples/js/lines/LineSegments2.js +362 -0
  118. package/examples/js/lines/LineSegmentsGeometry.js +219 -0
  119. package/examples/js/lines/Wireframe.js +52 -0
  120. package/examples/js/lines/WireframeGeometry2.js +18 -0
  121. package/examples/js/loaders/3DMLoader.js +1370 -0
  122. package/examples/js/loaders/3MFLoader.js +1340 -0
  123. package/examples/js/loaders/AMFLoader.js +529 -0
  124. package/examples/js/loaders/BVHLoader.js +394 -0
  125. package/examples/js/loaders/BasisTextureLoader.js +736 -0
  126. package/examples/js/loaders/ColladaLoader.js +3821 -0
  127. package/examples/js/loaders/DDSLoader.js +245 -0
  128. package/examples/js/loaders/DRACOLoader.js +548 -0
  129. package/examples/js/loaders/EXRLoader.js +2136 -0
  130. package/examples/js/loaders/FBXLoader.js +3835 -0
  131. package/examples/js/loaders/FontLoader.js +169 -0
  132. package/examples/js/loaders/GCodeLoader.js +256 -0
  133. package/examples/js/loaders/GLTFLoader.js +4159 -0
  134. package/examples/js/loaders/HDRCubeTextureLoader.js +93 -0
  135. package/examples/js/loaders/KMZLoader.js +125 -0
  136. package/examples/js/loaders/KTXLoader.js +177 -0
  137. package/examples/js/loaders/LDrawLoader.js +2374 -0
  138. package/examples/js/loaders/LUT3dlLoader.js +139 -0
  139. package/examples/js/loaders/LUTCubeLoader.js +140 -0
  140. package/examples/js/loaders/LWOLoader.js +966 -0
  141. package/examples/js/loaders/LogLuvLoader.js +765 -0
  142. package/examples/js/loaders/LottieLoader.js +62 -0
  143. package/examples/js/loaders/MD2Loader.js +249 -0
  144. package/examples/js/loaders/MDDLoader.js +95 -0
  145. package/examples/js/loaders/MMDLoader.js +1924 -0
  146. package/examples/js/loaders/MTLLoader.js +501 -0
  147. package/examples/js/loaders/NRRDLoader.js +649 -0
  148. package/examples/js/loaders/OBJLoader.js +804 -0
  149. package/examples/js/loaders/PCDLoader.js +408 -0
  150. package/examples/js/loaders/PDBLoader.js +313 -0
  151. package/examples/js/loaders/PLYLoader.js +562 -0
  152. package/examples/js/loaders/PRWMLoader.js +260 -0
  153. package/examples/js/loaders/PVRLoader.js +227 -0
  154. package/examples/js/loaders/RGBELoader.js +467 -0
  155. package/examples/js/loaders/RGBMLoader.js +1415 -0
  156. package/examples/js/loaders/STLLoader.js +371 -0
  157. package/examples/js/loaders/SVGLoader.js +2655 -0
  158. package/examples/js/loaders/TDSLoader.js +1029 -0
  159. package/examples/js/loaders/TGALoader.js +486 -0
  160. package/examples/js/loaders/TIFFLoader.js +31 -0
  161. package/examples/js/loaders/TTFLoader.js +211 -0
  162. package/examples/js/loaders/TiltLoader.js +460 -0
  163. package/examples/js/loaders/VOXLoader.js +248 -0
  164. package/examples/js/loaders/VRMLLoader.js +3237 -0
  165. package/examples/js/loaders/VTKLoader.js +1095 -0
  166. package/examples/js/loaders/XYZLoader.js +91 -0
  167. package/examples/js/loaders/lwo/IFFParser.js +1148 -0
  168. package/examples/js/loaders/lwo/LWO2Parser.js +448 -0
  169. package/examples/js/loaders/lwo/LWO3Parser.js +402 -0
  170. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  171. package/examples/js/math/Capsule.js +120 -0
  172. package/examples/js/math/ColorConverter.js +33 -0
  173. package/examples/js/math/ConvexHull.js +1110 -0
  174. package/examples/js/math/ImprovedNoise.js +66 -0
  175. package/examples/js/math/Lut.js +171 -0
  176. package/examples/js/math/MeshSurfaceSampler.js +193 -0
  177. package/examples/js/math/OBB.js +341 -0
  178. package/examples/js/math/Octree.js +465 -0
  179. package/examples/js/math/SimplexNoise.js +459 -0
  180. package/examples/js/misc/ConvexObjectBreaker.js +485 -0
  181. package/examples/js/misc/GPUComputationRenderer.js +397 -0
  182. package/examples/js/misc/Gyroscope.js +60 -0
  183. package/examples/js/misc/MD2Character.js +244 -0
  184. package/examples/js/misc/MD2CharacterComplex.js +494 -0
  185. package/examples/js/misc/MorphAnimMesh.js +69 -0
  186. package/examples/js/misc/MorphBlendMesh.js +292 -0
  187. package/examples/js/misc/ProgressiveLightMap.js +331 -0
  188. package/examples/js/misc/RollerCoaster.js +437 -0
  189. package/examples/js/misc/TubePainter.js +161 -0
  190. package/examples/js/misc/Volume.js +466 -0
  191. package/examples/js/misc/VolumeSlice.js +224 -0
  192. package/examples/js/modifiers/CurveModifier.js +311 -0
  193. package/examples/js/modifiers/EdgeSplitModifier.js +258 -0
  194. package/examples/js/modifiers/SimplifyModifier.js +468 -0
  195. package/examples/js/modifiers/TessellateModifier.js +283 -0
  196. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  197. package/examples/js/objects/Lensflare.js +347 -0
  198. package/examples/js/objects/LightningStorm.js +209 -0
  199. package/examples/js/objects/MarchingCubes.js +738 -0
  200. package/examples/js/objects/Reflector.js +214 -0
  201. package/examples/js/objects/ReflectorForSSRPass.js +319 -0
  202. package/examples/js/objects/Refractor.js +261 -0
  203. package/examples/js/objects/ShadowMesh.js +60 -0
  204. package/examples/js/objects/Sky.js +223 -0
  205. package/examples/js/objects/Water.js +287 -0
  206. package/examples/js/objects/Water2.js +306 -0
  207. package/examples/js/physics/AmmoPhysics.js +256 -0
  208. package/examples/js/physics/OimoPhysics.js +215 -0
  209. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +342 -0
  210. package/examples/js/postprocessing/AfterimagePass.js +70 -0
  211. package/examples/js/postprocessing/BloomPass.js +114 -0
  212. package/examples/js/postprocessing/BokehPass.js +103 -0
  213. package/examples/js/postprocessing/ClearPass.js +44 -0
  214. package/examples/js/postprocessing/CubeTexturePass.js +57 -0
  215. package/examples/js/postprocessing/DotScreenPass.js +49 -0
  216. package/examples/js/postprocessing/EffectComposer.js +279 -0
  217. package/examples/js/postprocessing/FilmPass.js +50 -0
  218. package/examples/js/postprocessing/GlitchPass.js +105 -0
  219. package/examples/js/postprocessing/HalftonePass.js +75 -0
  220. package/examples/js/postprocessing/LUTPass.js +184 -0
  221. package/examples/js/postprocessing/MaskPass.js +92 -0
  222. package/examples/js/postprocessing/OutlinePass.js +589 -0
  223. package/examples/js/postprocessing/Pass.js +75 -0
  224. package/examples/js/postprocessing/RenderPass.js +74 -0
  225. package/examples/js/postprocessing/SAOPass.js +366 -0
  226. package/examples/js/postprocessing/SMAAPass.js +153 -0
  227. package/examples/js/postprocessing/SSAARenderPass.js +156 -0
  228. package/examples/js/postprocessing/SSAOPass.js +351 -0
  229. package/examples/js/postprocessing/SSRPass.js +550 -0
  230. package/examples/js/postprocessing/SavePass.js +51 -0
  231. package/examples/js/postprocessing/ShaderPass.js +63 -0
  232. package/examples/js/postprocessing/TAARenderPass.js +128 -0
  233. package/examples/js/postprocessing/TexturePass.js +46 -0
  234. package/examples/js/postprocessing/UnrealBloomPass.js +357 -0
  235. package/examples/js/renderers/CSS2DRenderer.js +197 -0
  236. package/examples/js/renderers/CSS3DRenderer.js +258 -0
  237. package/examples/js/renderers/Projector.js +874 -0
  238. package/examples/js/renderers/SVGRenderer.js +537 -0
  239. package/examples/js/shaders/ACESFilmicToneMappingShader.js +92 -0
  240. package/examples/js/shaders/AfterimageShader.js +63 -0
  241. package/examples/js/shaders/BasicShader.js +30 -0
  242. package/examples/js/shaders/BleachBypassShader.js +65 -0
  243. package/examples/js/shaders/BlendShader.js +57 -0
  244. package/examples/js/shaders/BokehShader.js +159 -0
  245. package/examples/js/shaders/BokehShader2.js +428 -0
  246. package/examples/js/shaders/BrightnessContrastShader.js +61 -0
  247. package/examples/js/shaders/ColorCorrectionShader.js +56 -0
  248. package/examples/js/shaders/ColorifyShader.js +51 -0
  249. package/examples/js/shaders/ConvolutionShader.js +97 -0
  250. package/examples/js/shaders/CopyShader.js +48 -0
  251. package/examples/js/shaders/DOFMipMapShader.js +63 -0
  252. package/examples/js/shaders/DepthLimitedBlurShader.js +180 -0
  253. package/examples/js/shaders/DigitalGlitch.js +130 -0
  254. package/examples/js/shaders/DotScreenShader.js +76 -0
  255. package/examples/js/shaders/FXAAShader.js +286 -0
  256. package/examples/js/shaders/FilmShader.js +113 -0
  257. package/examples/js/shaders/FocusShader.js +98 -0
  258. package/examples/js/shaders/FreiChenShader.js +97 -0
  259. package/examples/js/shaders/GammaCorrectionShader.js +44 -0
  260. package/examples/js/shaders/GodRaysShader.js +297 -0
  261. package/examples/js/shaders/HalftoneShader.js +339 -0
  262. package/examples/js/shaders/HorizontalBlurShader.js +62 -0
  263. package/examples/js/shaders/HorizontalTiltShiftShader.js +68 -0
  264. package/examples/js/shaders/HueSaturationShader.js +72 -0
  265. package/examples/js/shaders/KaleidoShader.js +63 -0
  266. package/examples/js/shaders/LuminosityHighPassShader.js +71 -0
  267. package/examples/js/shaders/LuminosityShader.js +49 -0
  268. package/examples/js/shaders/MMDToonShader.js +100 -0
  269. package/examples/js/shaders/MirrorShader.js +59 -0
  270. package/examples/js/shaders/NormalMapShader.js +59 -0
  271. package/examples/js/shaders/PixelShader.js +51 -0
  272. package/examples/js/shaders/RGBShiftShader.js +59 -0
  273. package/examples/js/shaders/SAOShader.js +213 -0
  274. package/examples/js/shaders/SMAAShader.js +466 -0
  275. package/examples/js/shaders/SSAOShader.js +299 -0
  276. package/examples/js/shaders/SSRShader.js +393 -0
  277. package/examples/js/shaders/SepiaShader.js +55 -0
  278. package/examples/js/shaders/SobelOperatorShader.js +92 -0
  279. package/examples/js/shaders/SubsurfaceScatteringShader.js +49 -0
  280. package/examples/js/shaders/TechnicolorShader.js +46 -0
  281. package/examples/js/shaders/ToneMapShader.js +87 -0
  282. package/examples/js/shaders/ToonShader.js +351 -0
  283. package/examples/js/shaders/TriangleBlurShader.js +74 -0
  284. package/examples/js/shaders/UnpackDepthRGBAShader.js +50 -0
  285. package/examples/js/shaders/VerticalBlurShader.js +62 -0
  286. package/examples/js/shaders/VerticalTiltShiftShader.js +68 -0
  287. package/examples/js/shaders/VignetteShader.js +56 -0
  288. package/examples/js/shaders/VolumeShader.js +300 -0
  289. package/examples/js/shaders/WaterRefractionShader.js +88 -0
  290. package/examples/js/textures/FlakesTexture.js +41 -0
  291. package/examples/js/utils/BufferGeometryUtils.js +1094 -0
  292. package/examples/js/utils/CameraUtils.js +86 -0
  293. package/examples/js/utils/GPUStatsPanel.js +134 -0
  294. package/examples/js/utils/GeometryCompressionUtils.js +574 -0
  295. package/examples/js/utils/GeometryUtils.js +173 -0
  296. package/examples/js/utils/LDrawUtils.js +182 -0
  297. package/examples/js/utils/PackedPhongMaterial.js +107 -0
  298. package/examples/js/utils/SceneUtils.js +103 -0
  299. package/examples/js/utils/ShadowMapViewer.js +180 -0
  300. package/examples/js/utils/SkeletonUtils.js +507 -0
  301. package/examples/js/utils/UVsDebug.js +135 -0
  302. package/examples/js/utils/WorkerPool.js +115 -0
  303. package/examples/jsm/animation/AnimationClipCreator.js +114 -0
  304. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  305. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  306. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  307. package/examples/jsm/cameras/CinematicCamera.js +209 -0
  308. package/examples/jsm/capabilities/WebGL.js +91 -0
  309. package/examples/jsm/capabilities/WebGPU.js +39 -0
  310. package/examples/jsm/controls/ArcballControls.js +3216 -0
  311. package/examples/jsm/controls/DragControls.js +220 -0
  312. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  313. package/examples/jsm/controls/FlyControls.js +284 -0
  314. package/examples/jsm/controls/OrbitControls.js +1249 -0
  315. package/examples/jsm/controls/PointerLockControls.js +157 -0
  316. package/examples/jsm/controls/TrackballControls.js +814 -0
  317. package/examples/jsm/controls/TransformControls.js +1558 -0
  318. package/examples/jsm/csm/CSM.js +378 -0
  319. package/examples/jsm/csm/CSMFrustum.js +152 -0
  320. package/examples/jsm/csm/CSMHelper.js +193 -0
  321. package/examples/jsm/csm/CSMShader.js +251 -0
  322. package/examples/jsm/curves/CurveExtras.js +422 -0
  323. package/examples/jsm/curves/NURBSCurve.js +80 -0
  324. package/examples/jsm/curves/NURBSSurface.js +52 -0
  325. package/examples/jsm/curves/NURBSUtils.js +487 -0
  326. package/examples/jsm/effects/AnaglyphEffect.js +168 -0
  327. package/examples/jsm/effects/AsciiEffect.js +266 -0
  328. package/examples/jsm/effects/OutlineEffect.js +553 -0
  329. package/examples/jsm/effects/ParallaxBarrierEffect.js +116 -0
  330. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  331. package/examples/jsm/effects/StereoEffect.js +55 -0
  332. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  333. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  334. package/examples/jsm/exporters/ColladaExporter.js +713 -0
  335. package/examples/jsm/exporters/DRACOExporter.js +225 -0
  336. package/examples/jsm/exporters/EXRExporter.js +507 -0
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  1001. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  1002. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
  1003. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
  1004. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
  1005. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -0
  1006. package/src/renderers/shaders/ShaderChunk/common.glsl.js +118 -0
  1007. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +191 -0
  1008. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  1009. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1010. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +36 -0
  1011. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1012. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1014. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1015. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
  1016. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js +3 -0
  1018. package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +11 -0
  1019. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +66 -0
  1021. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1022. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1023. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +46 -0
  1024. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1025. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1026. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1027. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1028. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1030. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +121 -0
  1031. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1032. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -0
  1033. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1034. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +199 -0
  1035. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
  1036. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +32 -0
  1037. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1038. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  1039. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +223 -0
  1040. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1041. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +34 -0
  1042. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +120 -0
  1043. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +264 -0
  1044. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1045. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +28 -0
  1046. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1047. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1048. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -0
  1050. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1051. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1052. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +19 -0
  1053. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +19 -0
  1054. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1055. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1056. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1057. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -0
  1058. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -0
  1059. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -0
  1060. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +46 -0
  1061. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +41 -0
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  1066. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +12 -0
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  1068. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
  1069. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +13 -0
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  1071. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
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  1076. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
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  1080. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
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  1082. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1083. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +77 -0
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  1092. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +15 -0
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  1094. package/src/renderers/shaders/ShaderLib/background.glsl.js +35 -0
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  1099. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +70 -0
  1100. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +115 -0
  1101. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +123 -0
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  1103. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +82 -0
  1104. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +125 -0
  1105. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +216 -0
  1106. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +117 -0
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  1109. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1110. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
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  1113. package/src/renderers/shaders/UniformsUtils.js +80 -0
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  1120. package/src/renderers/webgl/WebGLClipping.js +167 -0
  1121. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1122. package/src/renderers/webgl/WebGLCubeUVMaps.js +130 -0
  1123. package/src/renderers/webgl/WebGLExtensions.js +96 -0
  1124. package/src/renderers/webgl/WebGLGeometries.js +195 -0
  1125. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +71 -0
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  1128. package/src/renderers/webgl/WebGLMaterials.js +677 -0
  1129. package/src/renderers/webgl/WebGLMorphtargets.js +300 -0
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  1158. package/src/textures/Texture.js +308 -0
  1159. package/src/textures/VideoTexture.js +55 -0
  1160. package/src/utils.js +71 -0
@@ -0,0 +1,39 @@
1
+ import { WebGPUSampledTexture, WebGPUSampledCubeTexture } from '../WebGPUSampledTexture.js';
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+
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+ class WebGPUNodeSampledTexture extends WebGPUSampledTexture {
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+
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+ constructor( name, textureNode ) {
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+
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+ super( name, textureNode.value );
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+
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+ this.textureNode = textureNode;
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+
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+ }
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+
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+ getTexture() {
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+
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+ return this.textureNode.value;
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+
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+ }
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+
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+ }
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+
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+ class WebGPUNodeSampledCubeTexture extends WebGPUSampledCubeTexture {
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+
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+ constructor( name, textureNode ) {
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+
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+ super( name, textureNode.value );
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+
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+ this.textureNode = textureNode;
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+
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+ }
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+
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+ getTexture() {
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+
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+ return this.textureNode.value;
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+
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+ }
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+
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+ }
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+
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+ export { WebGPUNodeSampledTexture, WebGPUNodeSampledCubeTexture };
@@ -0,0 +1,21 @@
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+ import WebGPUSampler from '../WebGPUSampler.js';
2
+
3
+ class WebGPUNodeSampler extends WebGPUSampler {
4
+
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+ constructor( name, textureNode ) {
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+
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+ super( name, textureNode.value );
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+
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+ this.textureNode = textureNode;
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+
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+ }
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+
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+ getTexture() {
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+
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+ return this.textureNode.value;
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+
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+ }
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+
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+ }
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+
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+ export default WebGPUNodeSampler;
@@ -0,0 +1,135 @@
1
+ import {
2
+ FloatUniform, Vector2Uniform, Vector3Uniform, Vector4Uniform,
3
+ ColorUniform, Matrix3Uniform, Matrix4Uniform
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+ } from '../WebGPUUniform.js';
5
+
6
+ class FloatNodeUniform extends FloatUniform {
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+
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+ constructor( nodeUniform ) {
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+
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+ super( nodeUniform.name, nodeUniform.value );
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+
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+ this.nodeUniform = nodeUniform;
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+
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+ }
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+
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+ getValue() {
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+
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+ return this.nodeUniform.value;
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+
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+ }
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+
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+ }
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+
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+ class Vector2NodeUniform extends Vector2Uniform {
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+
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+ constructor( nodeUniform ) {
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+
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+ super( nodeUniform.name, nodeUniform.value );
29
+
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+ this.nodeUniform = nodeUniform;
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+
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+ }
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+
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+ getValue() {
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+
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+ return this.nodeUniform.value;
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+
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+ }
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+
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+ }
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+
42
+ class Vector3NodeUniform extends Vector3Uniform {
43
+
44
+ constructor( nodeUniform ) {
45
+
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+ super( nodeUniform.name, nodeUniform.value );
47
+
48
+ this.nodeUniform = nodeUniform;
49
+
50
+ }
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+
52
+ getValue() {
53
+
54
+ return this.nodeUniform.value;
55
+
56
+ }
57
+
58
+ }
59
+
60
+ class Vector4NodeUniform extends Vector4Uniform {
61
+
62
+ constructor( nodeUniform ) {
63
+
64
+ super( nodeUniform.name, nodeUniform.value );
65
+
66
+ this.nodeUniform = nodeUniform;
67
+
68
+ }
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+
70
+ getValue() {
71
+
72
+ return this.nodeUniform.value;
73
+
74
+ }
75
+
76
+ }
77
+
78
+ class ColorNodeUniform extends ColorUniform {
79
+
80
+ constructor( nodeUniform ) {
81
+
82
+ super( nodeUniform.name, nodeUniform.value );
83
+
84
+ this.nodeUniform = nodeUniform;
85
+
86
+ }
87
+
88
+ getValue() {
89
+
90
+ return this.nodeUniform.value;
91
+
92
+ }
93
+
94
+ }
95
+
96
+ class Matrix3NodeUniform extends Matrix3Uniform {
97
+
98
+ constructor( nodeUniform ) {
99
+
100
+ super( nodeUniform.name, nodeUniform.value );
101
+
102
+ this.nodeUniform = nodeUniform;
103
+
104
+ }
105
+
106
+ getValue() {
107
+
108
+ return this.nodeUniform.value;
109
+
110
+ }
111
+
112
+ }
113
+
114
+ class Matrix4NodeUniform extends Matrix4Uniform {
115
+
116
+ constructor( nodeUniform ) {
117
+
118
+ super( nodeUniform.name, nodeUniform.value );
119
+
120
+ this.nodeUniform = nodeUniform;
121
+
122
+ }
123
+
124
+ getValue() {
125
+
126
+ return this.nodeUniform.value;
127
+
128
+ }
129
+
130
+ }
131
+
132
+ export {
133
+ FloatNodeUniform, Vector2NodeUniform, Vector3NodeUniform, Vector4NodeUniform,
134
+ ColorNodeUniform, Matrix3NodeUniform, Matrix4NodeUniform
135
+ };
@@ -0,0 +1,83 @@
1
+ import WebGPUNodeBuilder from './WebGPUNodeBuilder.js';
2
+ import { NodeFrame } from 'three/nodes';
3
+
4
+ class WebGPUNodes {
5
+
6
+ constructor( renderer, properties ) {
7
+
8
+ this.renderer = renderer;
9
+ this.properties = properties;
10
+
11
+ this.nodeFrame = new NodeFrame();
12
+
13
+ }
14
+
15
+ get( object ) {
16
+
17
+ const objectProperties = this.properties.get( object );
18
+
19
+ let nodeBuilder = objectProperties.nodeBuilder;
20
+
21
+ if ( nodeBuilder === undefined ) {
22
+
23
+ const scene = objectProperties.scene;
24
+ const lightsNode = objectProperties.lightsNode;
25
+
26
+ nodeBuilder = new WebGPUNodeBuilder( object, this.renderer );
27
+ nodeBuilder.lightsNode = lightsNode;
28
+ nodeBuilder.fogNode = scene?.fogNode;
29
+ nodeBuilder.scene = scene;
30
+ nodeBuilder.build();
31
+
32
+ objectProperties.nodeBuilder = nodeBuilder;
33
+
34
+ }
35
+
36
+ return nodeBuilder;
37
+
38
+ }
39
+
40
+ remove( object ) {
41
+
42
+ const objectProperties = this.properties.get( object );
43
+
44
+ delete objectProperties.nodeBuilder;
45
+
46
+ }
47
+
48
+ updateFrame() {
49
+
50
+ this.nodeFrame.update();
51
+
52
+ }
53
+
54
+ update( object, camera ) {
55
+
56
+ const renderer = this.renderer;
57
+ const material = object.material;
58
+
59
+ const nodeBuilder = this.get( object );
60
+ const nodeFrame = this.nodeFrame;
61
+
62
+ nodeFrame.object = object;
63
+ nodeFrame.camera = camera;
64
+ nodeFrame.renderer = renderer;
65
+ nodeFrame.material = material;
66
+
67
+ for ( const node of nodeBuilder.updateNodes ) {
68
+
69
+ nodeFrame.updateNode( node );
70
+
71
+ }
72
+
73
+ }
74
+
75
+ dispose() {
76
+
77
+ this.nodeFrame = new NodeFrame();
78
+
79
+ }
80
+
81
+ }
82
+
83
+ export default WebGPUNodes;
@@ -0,0 +1,87 @@
1
+ /**
2
+ * ACES Filmic Tone Mapping Shader by Stephen Hill
3
+ * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
4
+ *
5
+ * this implementation of ACES is modified to accommodate a brighter viewing environment.
6
+ * the scale factor of 1/0.6 is subjective. see discussion in #19621.
7
+ */
8
+
9
+ const ACESFilmicToneMappingShader = {
10
+
11
+ uniforms: {
12
+
13
+ 'tDiffuse': { value: null },
14
+ 'exposure': { value: 1.0 }
15
+
16
+ },
17
+
18
+ vertexShader: /* glsl */`
19
+
20
+ varying vec2 vUv;
21
+
22
+ void main() {
23
+
24
+ vUv = uv;
25
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
26
+
27
+ }`,
28
+
29
+ fragmentShader: /* glsl */`
30
+
31
+ #define saturate(a) clamp( a, 0.0, 1.0 )
32
+
33
+ uniform sampler2D tDiffuse;
34
+
35
+ uniform float exposure;
36
+
37
+ varying vec2 vUv;
38
+
39
+ vec3 RRTAndODTFit( vec3 v ) {
40
+
41
+ vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
42
+ vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
43
+ return a / b;
44
+
45
+ }
46
+
47
+ vec3 ACESFilmicToneMapping( vec3 color ) {
48
+
49
+ // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
50
+ const mat3 ACESInputMat = mat3(
51
+ vec3( 0.59719, 0.07600, 0.02840 ), // transposed from source
52
+ vec3( 0.35458, 0.90834, 0.13383 ),
53
+ vec3( 0.04823, 0.01566, 0.83777 )
54
+ );
55
+
56
+ // ODT_SAT => XYZ => D60_2_D65 => sRGB
57
+ const mat3 ACESOutputMat = mat3(
58
+ vec3( 1.60475, -0.10208, -0.00327 ), // transposed from source
59
+ vec3( -0.53108, 1.10813, -0.07276 ),
60
+ vec3( -0.07367, -0.00605, 1.07602 )
61
+ );
62
+
63
+ color = ACESInputMat * color;
64
+
65
+ // Apply RRT and ODT
66
+ color = RRTAndODTFit( color );
67
+
68
+ color = ACESOutputMat * color;
69
+
70
+ // Clamp to [0, 1]
71
+ return saturate( color );
72
+
73
+ }
74
+
75
+ void main() {
76
+
77
+ vec4 tex = texture2D( tDiffuse, vUv );
78
+
79
+ tex.rgb *= exposure / 0.6; // pre-exposed, outside of the tone mapping function
80
+
81
+ gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );
82
+
83
+ }`
84
+
85
+ };
86
+
87
+ export { ACESFilmicToneMappingShader };
@@ -0,0 +1,56 @@
1
+ /**
2
+ * Afterimage shader
3
+ * I created this effect inspired by a demo on codepen:
4
+ * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
5
+ */
6
+
7
+ const AfterimageShader = {
8
+
9
+ uniforms: {
10
+
11
+ 'damp': { value: 0.96 },
12
+ 'tOld': { value: null },
13
+ 'tNew': { value: null }
14
+
15
+ },
16
+
17
+ vertexShader: /* glsl */`
18
+
19
+ varying vec2 vUv;
20
+
21
+ void main() {
22
+
23
+ vUv = uv;
24
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
25
+
26
+ }`,
27
+
28
+ fragmentShader: /* glsl */`
29
+
30
+ uniform float damp;
31
+
32
+ uniform sampler2D tOld;
33
+ uniform sampler2D tNew;
34
+
35
+ varying vec2 vUv;
36
+
37
+ vec4 when_gt( vec4 x, float y ) {
38
+
39
+ return max( sign( x - y ), 0.0 );
40
+
41
+ }
42
+
43
+ void main() {
44
+
45
+ vec4 texelOld = texture2D( tOld, vUv );
46
+ vec4 texelNew = texture2D( tNew, vUv );
47
+
48
+ texelOld *= damp * when_gt( texelOld, 0.1 );
49
+
50
+ gl_FragColor = max(texelNew, texelOld);
51
+
52
+ }`
53
+
54
+ };
55
+
56
+ export { AfterimageShader };
@@ -0,0 +1,27 @@
1
+ /**
2
+ * Simple test shader
3
+ */
4
+
5
+ const BasicShader = {
6
+
7
+ uniforms: {},
8
+
9
+ vertexShader: /* glsl */`
10
+
11
+ void main() {
12
+
13
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
14
+
15
+ }`,
16
+
17
+ fragmentShader: /* glsl */`
18
+
19
+ void main() {
20
+
21
+ gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );
22
+
23
+ }`
24
+
25
+ };
26
+
27
+ export { BasicShader };
@@ -0,0 +1,60 @@
1
+ /**
2
+ * Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]
3
+ * - based on Nvidia example
4
+ * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
5
+ */
6
+
7
+ const BleachBypassShader = {
8
+
9
+ uniforms: {
10
+
11
+ 'tDiffuse': { value: null },
12
+ 'opacity': { value: 1.0 }
13
+
14
+ },
15
+
16
+ vertexShader: /* glsl */`
17
+
18
+ varying vec2 vUv;
19
+
20
+ void main() {
21
+
22
+ vUv = uv;
23
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
24
+
25
+ }`,
26
+
27
+ fragmentShader: /* glsl */`
28
+
29
+ uniform float opacity;
30
+
31
+ uniform sampler2D tDiffuse;
32
+
33
+ varying vec2 vUv;
34
+
35
+ void main() {
36
+
37
+ vec4 base = texture2D( tDiffuse, vUv );
38
+
39
+ vec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );
40
+ float lum = dot( lumCoeff, base.rgb );
41
+ vec3 blend = vec3( lum );
42
+
43
+ float L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );
44
+
45
+ vec3 result1 = 2.0 * base.rgb * blend;
46
+ vec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );
47
+
48
+ vec3 newColor = mix( result1, result2, L );
49
+
50
+ float A2 = opacity * base.a;
51
+ vec3 mixRGB = A2 * newColor.rgb;
52
+ mixRGB += ( ( 1.0 - A2 ) * base.rgb );
53
+
54
+ gl_FragColor = vec4( mixRGB, base.a );
55
+
56
+ }`
57
+
58
+ };
59
+
60
+ export { BleachBypassShader };
@@ -0,0 +1,48 @@
1
+ /**
2
+ * Blend two textures
3
+ */
4
+
5
+ const BlendShader = {
6
+
7
+ uniforms: {
8
+
9
+ 'tDiffuse1': { value: null },
10
+ 'tDiffuse2': { value: null },
11
+ 'mixRatio': { value: 0.5 },
12
+ 'opacity': { value: 1.0 }
13
+
14
+ },
15
+
16
+ vertexShader: /* glsl */`
17
+
18
+ varying vec2 vUv;
19
+
20
+ void main() {
21
+
22
+ vUv = uv;
23
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
24
+
25
+ }`,
26
+
27
+ fragmentShader: /* glsl */`
28
+
29
+ uniform float opacity;
30
+ uniform float mixRatio;
31
+
32
+ uniform sampler2D tDiffuse1;
33
+ uniform sampler2D tDiffuse2;
34
+
35
+ varying vec2 vUv;
36
+
37
+ void main() {
38
+
39
+ vec4 texel1 = texture2D( tDiffuse1, vUv );
40
+ vec4 texel2 = texture2D( tDiffuse2, vUv );
41
+ gl_FragColor = mix( texel1, texel2, mixRatio );
42
+ gl_FragColor.a *= opacity;
43
+
44
+ }`
45
+
46
+ };
47
+
48
+ export { BlendShader };
@@ -0,0 +1,143 @@
1
+ /**
2
+ * Depth-of-field shader with bokeh
3
+ * ported from GLSL shader by Martins Upitis
4
+ * http://artmartinsh.blogspot.com/2010/02/glsl-lens-blur-filter-with-bokeh.html
5
+ */
6
+
7
+ const BokehShader = {
8
+
9
+ defines: {
10
+ 'DEPTH_PACKING': 1,
11
+ 'PERSPECTIVE_CAMERA': 1,
12
+ },
13
+
14
+ uniforms: {
15
+
16
+ 'tColor': { value: null },
17
+ 'tDepth': { value: null },
18
+ 'focus': { value: 1.0 },
19
+ 'aspect': { value: 1.0 },
20
+ 'aperture': { value: 0.025 },
21
+ 'maxblur': { value: 0.01 },
22
+ 'nearClip': { value: 1.0 },
23
+ 'farClip': { value: 1000.0 },
24
+
25
+ },
26
+
27
+ vertexShader: /* glsl */`
28
+
29
+ varying vec2 vUv;
30
+
31
+ void main() {
32
+
33
+ vUv = uv;
34
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
35
+
36
+ }`,
37
+
38
+ fragmentShader: /* glsl */`
39
+
40
+ #include <common>
41
+
42
+ varying vec2 vUv;
43
+
44
+ uniform sampler2D tColor;
45
+ uniform sampler2D tDepth;
46
+
47
+ uniform float maxblur; // max blur amount
48
+ uniform float aperture; // aperture - bigger values for shallower depth of field
49
+
50
+ uniform float nearClip;
51
+ uniform float farClip;
52
+
53
+ uniform float focus;
54
+ uniform float aspect;
55
+
56
+ #include <packing>
57
+
58
+ float getDepth( const in vec2 screenPosition ) {
59
+ #if DEPTH_PACKING == 1
60
+ return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );
61
+ #else
62
+ return texture2D( tDepth, screenPosition ).x;
63
+ #endif
64
+ }
65
+
66
+ float getViewZ( const in float depth ) {
67
+ #if PERSPECTIVE_CAMERA == 1
68
+ return perspectiveDepthToViewZ( depth, nearClip, farClip );
69
+ #else
70
+ return orthographicDepthToViewZ( depth, nearClip, farClip );
71
+ #endif
72
+ }
73
+
74
+
75
+ void main() {
76
+
77
+ vec2 aspectcorrect = vec2( 1.0, aspect );
78
+
79
+ float viewZ = getViewZ( getDepth( vUv ) );
80
+
81
+ float factor = ( focus + viewZ ); // viewZ is <= 0, so this is a difference equation
82
+
83
+ vec2 dofblur = vec2 ( clamp( factor * aperture, -maxblur, maxblur ) );
84
+
85
+ vec2 dofblur9 = dofblur * 0.9;
86
+ vec2 dofblur7 = dofblur * 0.7;
87
+ vec2 dofblur4 = dofblur * 0.4;
88
+
89
+ vec4 col = vec4( 0.0 );
90
+
91
+ col += texture2D( tColor, vUv.xy );
92
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur );
93
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur );
94
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur );
95
+ col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur );
96
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur );
97
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur );
98
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur );
99
+ col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur );
100
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur );
101
+ col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur );
102
+ col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur );
103
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur );
104
+ col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur );
105
+ col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur );
106
+ col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur );
107
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur );
108
+
109
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur9 );
110
+ col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur9 );
111
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur9 );
112
+ col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur9 );
113
+ col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur9 );
114
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur9 );
115
+ col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur9 );
116
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur9 );
117
+
118
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur7 );
119
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur7 );
120
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur7 );
121
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur7 );
122
+ col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur7 );
123
+ col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur7 );
124
+ col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur7 );
125
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur7 );
126
+
127
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur4 );
128
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.4, 0.0 ) * aspectcorrect ) * dofblur4 );
129
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur4 );
130
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur4 );
131
+ col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur4 );
132
+ col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur4 );
133
+ col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur4 );
134
+ col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur4 );
135
+
136
+ gl_FragColor = col / 41.0;
137
+ gl_FragColor.a = 1.0;
138
+
139
+ }`
140
+
141
+ };
142
+
143
+ export { BokehShader };