@downdraft/engine 0.0.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +132 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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// ============================================================================
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// SabCanvasOverlay — DOM <canvas> overlay backed by a SharedArrayBuffer bitmap
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//
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// Generalized from overburden's MapCanvas. Provides the generic shell:
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// - A visible <canvas> fixed-positioned over the game canvas
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// (pointer-events: none, configurable z-index, hidden while opacity <= 0).
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// - An offscreen "bitmap" canvas at a fixed data resolution that is repainted
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// only when a SAB sequence counter changes (via getSeq + redrawBitmap).
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// - Per-frame window resize tracking and opacity control.
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//
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// The game supplies the compositing + drawing logic via callbacks; the overlay
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// owns all DOM plumbing.
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// ============================================================================
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export interface SabCanvasOverlayOptions {
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/** DOM id for the visible canvas. Default: "sab-canvas-overlay" */
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id?: string;
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/** CSS z-index. Default: 55 (above the game surface, below DOM overlays) */
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zIndex?: number;
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/** Offscreen bitmap resolution. If omitted, no bitmap canvas is created. */
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bitmapWidth?: number;
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bitmapHeight?: number;
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/** CSS image-rendering for the visible canvas. Default: "pixelated" */
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imageRendering?: "pixelated" | "auto";
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/**
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* Monotonic sequence number for the backing data (e.g. a SAB seq counter).
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* The bitmap is repainted only when this value changes. Omit to repaint
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* every visible frame.
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*/
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getSeq?: () => number;
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/**
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* Repaint the offscreen bitmap canvas. Called only when getSeq() reports
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* a new value (requires bitmapWidth/bitmapHeight).
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*/
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redrawBitmap?: (ctx: CanvasRenderingContext2D, bitmapW: number, bitmapH: number) => void;
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/**
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* Draw the visible canvas each visible frame, after the bitmap has been
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* refreshed. `bitmap` is the offscreen bitmap canvas (or null when no
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* bitmap was configured).
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*/
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draw: (ctx: CanvasRenderingContext2D, bitmap: HTMLCanvasElement | null, w: number, h: number) => void;
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}
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export class SabCanvasOverlay {
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readonly canvas: HTMLCanvasElement;
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protected ctx: CanvasRenderingContext2D;
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/** Offscreen bitmap canvas (fixed data resolution). Null when unconfigured. */
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readonly bitmapCanvas: HTMLCanvasElement | null = null;
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protected bitmapCtx: CanvasRenderingContext2D | null = null;
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private opts: SabCanvasOverlayOptions;
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private lastSeq = -1;
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constructor(opts: SabCanvasOverlayOptions) {
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this.canvas = document.createElement("canvas");
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this.canvas.id = opts.id ?? "sab-canvas-overlay";
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this.canvas.style.position = "fixed";
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this.canvas.style.top = "0";
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this.canvas.style.left = "0";
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this.canvas.style.width = "100%";
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this.canvas.style.height = "100%";
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this.canvas.style.pointerEvents = "none";
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this.canvas.style.zIndex = String(opts.zIndex ?? 55);
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this.canvas.style.display = "none"; // hidden until opacity > 0
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this.canvas.style.imageRendering = opts.imageRendering ?? "pixelated";
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this.ctx = this.canvas.getContext("2d")!;
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if (opts.bitmapWidth !== undefined && opts.bitmapHeight !== undefined) {
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this.bitmapCanvas = document.createElement("canvas");
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this.bitmapCanvas.width = opts.bitmapWidth;
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this.bitmapCanvas.height = opts.bitmapHeight;
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this.bitmapCtx = this.bitmapCanvas.getContext("2d")!;
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}
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}
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/** Attach the canvas to the DOM (call once during init). */
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mount(parent: HTMLElement = document.body): void {
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parent.appendChild(this.canvas);
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}
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/**
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* Per-frame update. Call from the render loop.
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* Hides the canvas while `opacity <= 0`; otherwise resizes the canvas to the
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* window, repaints the bitmap when the seq counter advanced, and invokes
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* the draw callback.
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*/
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update(opacity: number): void {
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if (opacity <= 0) {
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this.canvas.style.display = "none";
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return;
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}
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this.canvas.style.display = "block";
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this.canvas.style.opacity = String(opacity);
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// Resize the visible canvas to match the window if needed.
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const w = window.innerWidth;
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const h = window.innerHeight;
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if (this.canvas.width !== w || this.canvas.height !== h) {
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this.canvas.width = w;
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this.canvas.height = h;
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}
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// Repaint the bitmap if the backing data has a new seq value.
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const seq = this.opts.getSeq?.();
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if (this.bitmapCtx && (seq === undefined || seq !== this.lastSeq)) {
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if (seq !== undefined) this.lastSeq = seq;
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this.opts.redrawBitmap?.(this.bitmapCtx, this.bitmapCanvas!.width, this.bitmapCanvas!.height);
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}
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this.opts.draw(this.ctx, this.bitmapCanvas, w, h);
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}
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/** Mark the bitmap stale so it repaints on the next visible frame. */
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invalidate(): void {
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this.lastSeq = -1;
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}
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dispose(): void {
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this.canvas.remove();
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}
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}
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// ============================================================================
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// shader-validator.ts — Centralized shader module creation with validation
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// ============================================================================
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//
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// All GPU shader module creation in the engine should go through
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// `createValidatedShaderModule()` (sync, background validation) or
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// `createValidatedShaderModuleAsync()` (async, blocking validation for
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// startup/bake-time). These helpers call `GPUShaderModule.getCompilationInfo()`
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// after creation and surface errors as FATAL+throw and warnings as dedup'd
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// warns, preventing malformed shaders from silently reaching the render
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// pipeline and spamming the console with uncaptured-error messages.
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//
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// `installShaderValidationGuard(device)` monkey-patches `device.createShaderModule`
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// so even direct calls (third-party code, missed call sites) route through
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// validation. Install it once at device creation.
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//
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// Set `DOWNDRAFT_SHADER_VALIDATE=0` to disable validation (emergencies only).
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import { createLogger } from "../util/logger";
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const log = createLogger();
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// ── Dedup state ──
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// Prevents the same shader error/warning from being logged more than once.
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// Cleared on HMR reload via `clearShaderValidationDedup()`.
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const SUPPRESS_THRESHOLD = 50;
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/** Clear the dedup set. Call on HMR reload so recompiled shaders get fresh validation. */
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export function clearShaderValidationDedup(): void {
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validatedDedup.clear();
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suppressedCount = 0;
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}
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function dedupKey(label: string, message: string, lineNum: number): string {
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return `${label}:${lineNum}:${message.slice(0, 200)}`;
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}
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|
+
// ── Validation enabled flag ──
|
|
41
|
+
const validationEnabled = (() => {
|
|
42
|
+
const env = (globalThis as any).process?.env ?? {};
|
|
43
|
+
return env.DOWNDRAFT_SHADER_VALIDATE !== "0";
|
|
44
|
+
})();
|
|
45
|
+
|
|
46
|
+
/**
|
|
47
|
+
* Process compilation info messages from a shader module.
|
|
48
|
+
* Logs errors at FATAL level (and collects them for throwing), warnings at
|
|
49
|
+
* warn level (deduplicated). Returns the array of error messages.
|
|
50
|
+
*/
|
|
51
|
+
function processCompilationInfo(
|
|
52
|
+
module: GPUShaderModule,
|
|
53
|
+
label: string,
|
|
54
|
+
): string[] {
|
|
55
|
+
// If the module doesn't support getCompilationInfo (e.g. mock devices in
|
|
56
|
+
// tests), skip validation gracefully.
|
|
57
|
+
if (!validationEnabled || typeof module.getCompilationInfo !== "function") {
|
|
58
|
+
return [];
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
let errors: string[] = [];
|
|
62
|
+
// getCompilationInfo is async, but we want to process synchronously in the
|
|
63
|
+
// background. We use .then() and collect errors into the closure.
|
|
64
|
+
module
|
|
65
|
+
.getCompilationInfo()
|
|
66
|
+
.then((info: GPUCompilationInfo) => {
|
|
67
|
+
for (let _i = 0, _it = info.messages, _n = _it.length; _i < _n; _i++) { const msg = _it[_i];
|
|
68
|
+
const key = dedupKey(label, msg.message, msg.lineNum);
|
|
69
|
+
if (validatedDedup.has(key)) {
|
|
70
|
+
suppressedCount++;
|
|
71
|
+
continue;
|
|
72
|
+
}
|
|
73
|
+
validatedDedup.add(key);
|
|
74
|
+
|
|
75
|
+
const location = msg.lineNum > 0 ? ` (line ${msg.lineNum}:${msg.linePos})` : "";
|
|
76
|
+
const fullMsg = `[${label}] ${msg.message}${location}`;
|
|
77
|
+
|
|
78
|
+
if (msg.type === "error") {
|
|
79
|
+
log.fatal("Shader", fullMsg);
|
|
80
|
+
errors.push(fullMsg);
|
|
81
|
+
} else if (msg.type === "warning") {
|
|
82
|
+
log.warn("Shader", fullMsg);
|
|
83
|
+
} else {
|
|
84
|
+
log.debug("Shader", fullMsg);
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
if (suppressedCount > 0 && suppressedCount % SUPPRESS_THRESHOLD === 0) {
|
|
89
|
+
log.warn("Shader", `[${label}] ${suppressedCount} duplicate shader messages suppressed`);
|
|
90
|
+
}
|
|
91
|
+
})
|
|
92
|
+
.catch(() => {
|
|
93
|
+
// getCompilationInfo can reject on some implementations; ignore.
|
|
94
|
+
});
|
|
95
|
+
|
|
96
|
+
return errors;
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
/**
|
|
100
|
+
* Create a validated shader module (sync, background validation).
|
|
101
|
+
*
|
|
102
|
+
* Returns the GPUShaderModule immediately. Validation runs asynchronously via
|
|
103
|
+
* `getCompilationInfo()`. If errors are found, they are logged at FATAL level.
|
|
104
|
+
* For startup-blocking validation, use `createValidatedShaderModuleAsync()`.
|
|
105
|
+
*
|
|
106
|
+
* This is the primary entry point for all shader creation in the engine.
|
|
107
|
+
*/
|
|
108
|
+
export function createValidatedShaderModule(
|
|
109
|
+
device: GPUDevice,
|
|
110
|
+
descriptor: GPUShaderModuleDescriptor,
|
|
111
|
+
): GPUShaderModule {
|
|
112
|
+
const label = descriptor.label ?? "unnamed";
|
|
113
|
+
const module = device.createShaderModule(descriptor);
|
|
114
|
+
processCompilationInfo(module, label);
|
|
115
|
+
return module;
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
/**
|
|
119
|
+
* Create a validated shader module (async, blocking validation).
|
|
120
|
+
*
|
|
121
|
+
* Awaits `getCompilationInfo()` before returning. If compilation errors are
|
|
122
|
+
* found, logs them at FATAL level and throws. Use this at startup/bake-time
|
|
123
|
+
* where you want to block before the render loop begins.
|
|
124
|
+
*/
|
|
125
|
+
export async function createValidatedShaderModuleAsync(
|
|
126
|
+
device: GPUDevice,
|
|
127
|
+
descriptor: GPUShaderModuleDescriptor,
|
|
128
|
+
): Promise<GPUShaderModule> {
|
|
129
|
+
const label = descriptor.label ?? "unnamed";
|
|
130
|
+
const module = device.createShaderModule(descriptor);
|
|
131
|
+
|
|
132
|
+
if (!validationEnabled || typeof module.getCompilationInfo !== "function") {
|
|
133
|
+
return module;
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
try {
|
|
137
|
+
const info = await module.getCompilationInfo();
|
|
138
|
+
const errors: string[] = [];
|
|
139
|
+
for (let _i = 0, _it = info.messages, _n = _it.length; _i < _n; _i++) { const msg = _it[_i];
|
|
140
|
+
const key = dedupKey(label, msg.message, msg.lineNum);
|
|
141
|
+
if (validatedDedup.has(key)) continue;
|
|
142
|
+
validatedDedup.add(key);
|
|
143
|
+
|
|
144
|
+
const location = msg.lineNum > 0 ? ` (line ${msg.lineNum}:${msg.linePos})` : "";
|
|
145
|
+
const fullMsg = `[${label}] ${msg.message}${location}`;
|
|
146
|
+
|
|
147
|
+
if (msg.type === "error") {
|
|
148
|
+
log.fatal("Shader", fullMsg);
|
|
149
|
+
errors.push(fullMsg);
|
|
150
|
+
} else if (msg.type === "warning") {
|
|
151
|
+
log.warn("Shader", fullMsg);
|
|
152
|
+
} else {
|
|
153
|
+
log.debug("Shader", fullMsg);
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
if (errors.length > 0) {
|
|
158
|
+
throw new Error(
|
|
159
|
+
`Shader compilation failed for "${label}":\n${errors.join("\n")}`,
|
|
160
|
+
);
|
|
161
|
+
}
|
|
162
|
+
} catch (e) {
|
|
163
|
+
// If getCompilationInfo itself throws, rethrow only if it's our error.
|
|
164
|
+
if (e instanceof Error && e.message.includes("Shader compilation failed")) {
|
|
165
|
+
throw e;
|
|
166
|
+
}
|
|
167
|
+
// Otherwise, getCompilationInfo rejected — skip validation.
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
return module;
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
// ── Enforcement: monkey-patch guard ──
|
|
174
|
+
|
|
175
|
+
/**
|
|
176
|
+
* Install a guard on `device.createShaderModule` that routes all calls through
|
|
177
|
+
* `createValidatedShaderModule()`. This ensures even direct calls (from
|
|
178
|
+
* third-party code or call sites that weren't migrated) go through validation.
|
|
179
|
+
*
|
|
180
|
+
* Install once at device creation. The guard checks for `getCompilationInfo`
|
|
181
|
+
* existence before using it; mock devices in tests are unaffected.
|
|
182
|
+
*/
|
|
183
|
+
export function installShaderValidationGuard(device: GPUDevice): void {
|
|
184
|
+
if (!validationEnabled) return;
|
|
185
|
+
|
|
186
|
+
// Avoid double-install.
|
|
187
|
+
if ((device as any).__shaderValidationGuardInstalled) return;
|
|
188
|
+
(device as any).__shaderValidationGuardInstalled = true;
|
|
189
|
+
|
|
190
|
+
const originalCreateShaderModule = device.createShaderModule.bind(device);
|
|
191
|
+
|
|
192
|
+
(device as any).createShaderModule = (
|
|
193
|
+
descriptor: GPUShaderModuleDescriptor,
|
|
194
|
+
): GPUShaderModule => {
|
|
195
|
+
const module = originalCreateShaderModule(descriptor);
|
|
196
|
+
const label = descriptor.label ?? "unnamed";
|
|
197
|
+
processCompilationInfo(module, label);
|
|
198
|
+
return module;
|
|
199
|
+
};
|
|
200
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
struct CameraUniforms {
|
|
2
|
+
viewProj: mat4x4<f32>,
|
|
3
|
+
};
|
|
4
|
+
@group(0) @binding(0) var<uniform> camera: CameraUniforms;
|
|
5
|
+
|
|
6
|
+
struct LineVertexInput {
|
|
7
|
+
@location(0) position: vec3<f32>,
|
|
8
|
+
@location(1) color: vec4<f32>,
|
|
9
|
+
};
|
|
10
|
+
|
|
11
|
+
struct LineVertexOutput {
|
|
12
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
13
|
+
@location(0) color: vec4<f32>,
|
|
14
|
+
};
|
|
15
|
+
|
|
16
|
+
@vertex
|
|
17
|
+
fn vs_main(input: LineVertexInput) -> LineVertexOutput {
|
|
18
|
+
var output: LineVertexOutput;
|
|
19
|
+
output.clipPosition = camera.viewProj * vec4<f32>(input.position, 1.0);
|
|
20
|
+
output.color = input.color;
|
|
21
|
+
return output;
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
@fragment
|
|
25
|
+
fn fs_main(input: LineVertexOutput) -> @location(0) vec4<f32> {
|
|
26
|
+
return input.color;
|
|
27
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
struct CameraUniforms {
|
|
2
|
+
viewProj: mat4x4<f32>,
|
|
3
|
+
};
|
|
4
|
+
@group(0) @binding(0) var<uniform> camera: CameraUniforms;
|
|
5
|
+
|
|
6
|
+
struct PointVertexInput {
|
|
7
|
+
@location(0) position: vec3<f32>,
|
|
8
|
+
@location(1) color: vec4<f32>,
|
|
9
|
+
@location(2) size: f32,
|
|
10
|
+
};
|
|
11
|
+
|
|
12
|
+
struct PointVertexOutput {
|
|
13
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
14
|
+
@location(0) color: vec4<f32>,
|
|
15
|
+
@location(1) pointSize: f32,
|
|
16
|
+
};
|
|
17
|
+
|
|
18
|
+
@vertex
|
|
19
|
+
fn vs_main(input: PointVertexInput) -> PointVertexOutput {
|
|
20
|
+
var output: PointVertexOutput;
|
|
21
|
+
output.clipPosition = camera.viewProj * vec4<f32>(input.position, 1.0);
|
|
22
|
+
output.color = input.color;
|
|
23
|
+
output.pointSize = input.size;
|
|
24
|
+
return output;
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
@fragment
|
|
28
|
+
fn fs_main(input: PointVertexOutput) -> @location(0) vec4<f32> {
|
|
29
|
+
return input.color;
|
|
30
|
+
}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
struct CameraUniforms {
|
|
2
|
+
viewProj: mat4x4<f32>,
|
|
3
|
+
screenSize: vec2<f32>,
|
|
4
|
+
_pad: vec2<f32>,
|
|
5
|
+
};
|
|
6
|
+
@group(0) @binding(0) var<uniform> camera: CameraUniforms;
|
|
7
|
+
@group(0) @binding(1) var glyphAtlas: texture_2d<f32>;
|
|
8
|
+
@group(0) @binding(2) var glyphSampler: sampler;
|
|
9
|
+
|
|
10
|
+
struct TextVertexInput {
|
|
11
|
+
@location(0) position: vec3<f32>,
|
|
12
|
+
@location(1) uv: vec2<f32>,
|
|
13
|
+
@location(2) color: vec4<f32>,
|
|
14
|
+
};
|
|
15
|
+
|
|
16
|
+
struct TextVertexOutput {
|
|
17
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
18
|
+
@location(0) uv: vec2<f32>,
|
|
19
|
+
@location(1) color: vec4<f32>,
|
|
20
|
+
};
|
|
21
|
+
|
|
22
|
+
@vertex
|
|
23
|
+
fn vs_main(input: TextVertexInput) -> TextVertexOutput {
|
|
24
|
+
var output: TextVertexOutput;
|
|
25
|
+
if (input.position.z == -1.0) {
|
|
26
|
+
// Screen space: position is in pixels, convert to NDC
|
|
27
|
+
let ndcX = (input.position.x / camera.screenSize.x) * 2.0 - 1.0;
|
|
28
|
+
let ndcY = 1.0 - (input.position.y / camera.screenSize.y) * 2.0;
|
|
29
|
+
output.clipPosition = vec4<f32>(ndcX, ndcY, 0.0, 1.0);
|
|
30
|
+
} else {
|
|
31
|
+
output.clipPosition = camera.viewProj * vec4<f32>(input.position, 1.0);
|
|
32
|
+
}
|
|
33
|
+
output.uv = input.uv;
|
|
34
|
+
output.color = input.color;
|
|
35
|
+
return output;
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
@fragment
|
|
39
|
+
fn fs_main(input: TextVertexOutput) -> @location(0) vec4<f32> {
|
|
40
|
+
let sampled = textureSample(glyphAtlas, glyphSampler, input.uv);
|
|
41
|
+
return vec4<f32>(input.color.rgb, sampled.r * input.color.a);
|
|
42
|
+
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
struct CameraUniforms {
|
|
2
|
+
viewProj: mat4x4<f32>,
|
|
3
|
+
_pad0: vec4<f32>,
|
|
4
|
+
};
|
|
5
|
+
|
|
6
|
+
@group(0) @binding(0) var<uniform> camera: CameraUniforms;
|
|
7
|
+
|
|
8
|
+
struct VertexInput {
|
|
9
|
+
@location(0) position: vec3<f32>,
|
|
10
|
+
};
|
|
11
|
+
|
|
12
|
+
@vertex
|
|
13
|
+
fn vs_main(input: VertexInput) -> @builtin(position) vec4<f32> {
|
|
14
|
+
return camera.viewProj * vec4<f32>(input.position, 1.0);
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
@fragment
|
|
18
|
+
fn fs_main() -> @location(0) vec4<f32> {
|
|
19
|
+
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
|
|
20
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
struct CameraUniforms {
|
|
2
|
+
viewProj: mat4x4<f32>,
|
|
3
|
+
_pad0: vec4<f32>,
|
|
4
|
+
};
|
|
5
|
+
|
|
6
|
+
@group(0) @binding(0) var<uniform> camera: CameraUniforms;
|
|
7
|
+
|
|
8
|
+
struct VertexInput {
|
|
9
|
+
@location(0) position: vec3<f32>,
|
|
10
|
+
};
|
|
11
|
+
|
|
12
|
+
struct VertexOutput {
|
|
13
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
14
|
+
@location(0) depth: f32,
|
|
15
|
+
};
|
|
16
|
+
|
|
17
|
+
@vertex
|
|
18
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
19
|
+
var output: VertexOutput;
|
|
20
|
+
output.clipPosition = camera.viewProj * vec4<f32>(input.position, 1.0);
|
|
21
|
+
output.depth = output.clipPosition.z / output.clipPosition.w;
|
|
22
|
+
return output;
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
@fragment
|
|
26
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
27
|
+
let d = input.depth;
|
|
28
|
+
return vec4<f32>(d, d, d, 1.0);
|
|
29
|
+
}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
struct CameraUniforms {
|
|
2
|
+
viewProj: mat4x4<f32>,
|
|
3
|
+
_pad0: vec4<f32>,
|
|
4
|
+
};
|
|
5
|
+
|
|
6
|
+
struct LodUniforms {
|
|
7
|
+
level: f32,
|
|
8
|
+
_pad: vec3<f32>,
|
|
9
|
+
};
|
|
10
|
+
|
|
11
|
+
@group(0) @binding(0) var<uniform> camera: CameraUniforms;
|
|
12
|
+
@group(0) @binding(1) var<uniform> lod: LodUniforms;
|
|
13
|
+
|
|
14
|
+
struct VertexInput {
|
|
15
|
+
@location(0) position: vec3<f32>,
|
|
16
|
+
};
|
|
17
|
+
|
|
18
|
+
struct VertexOutput {
|
|
19
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
20
|
+
@location(0) vLevel: f32,
|
|
21
|
+
};
|
|
22
|
+
|
|
23
|
+
@vertex
|
|
24
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
25
|
+
var output: VertexOutput;
|
|
26
|
+
output.clipPosition = camera.viewProj * vec4<f32>(input.position, 1.0);
|
|
27
|
+
output.vLevel = lod.level;
|
|
28
|
+
return output;
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
@fragment
|
|
32
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
33
|
+
let l = input.vLevel;
|
|
34
|
+
if (l < 0.5) { return vec4<f32>(0.0, 1.0, 0.0, 1.0); }
|
|
35
|
+
if (l < 1.5) { return vec4<f32>(1.0, 1.0, 0.0, 1.0); }
|
|
36
|
+
if (l < 2.5) { return vec4<f32>(1.0, 0.5, 0.0, 1.0); }
|
|
37
|
+
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
38
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
struct CameraUniforms {
|
|
2
|
+
viewProj: mat4x4<f32>,
|
|
3
|
+
_pad0: vec4<f32>,
|
|
4
|
+
};
|
|
5
|
+
|
|
6
|
+
@group(0) @binding(0) var<uniform> camera: CameraUniforms;
|
|
7
|
+
|
|
8
|
+
struct VertexInput {
|
|
9
|
+
@location(0) position: vec3<f32>,
|
|
10
|
+
@location(1) normal: vec3<f32>,
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
struct VertexOutput {
|
|
14
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
15
|
+
@location(0) normal: vec3<f32>,
|
|
16
|
+
};
|
|
17
|
+
|
|
18
|
+
@vertex
|
|
19
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
20
|
+
var output: VertexOutput;
|
|
21
|
+
output.clipPosition = camera.viewProj * vec4<f32>(input.position, 1.0);
|
|
22
|
+
output.normal = input.normal;
|
|
23
|
+
return output;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
@fragment
|
|
27
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
28
|
+
let n = normalize(input.normal);
|
|
29
|
+
return vec4<f32>(abs(n), 1.0);
|
|
30
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
struct CameraUniforms {
|
|
2
|
+
viewProj: mat4x4<f32>,
|
|
3
|
+
_pad0: vec4<f32>,
|
|
4
|
+
};
|
|
5
|
+
|
|
6
|
+
@group(0) @binding(0) var<uniform> camera: CameraUniforms;
|
|
7
|
+
|
|
8
|
+
struct VertexInput {
|
|
9
|
+
@location(0) position: vec3<f32>,
|
|
10
|
+
};
|
|
11
|
+
|
|
12
|
+
@vertex
|
|
13
|
+
fn vs_main(input: VertexInput) -> @builtin(position) vec4<f32> {
|
|
14
|
+
return camera.viewProj * vec4<f32>(input.position, 1.0);
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
@fragment
|
|
18
|
+
fn fs_main() -> @location(0) vec4<f32> {
|
|
19
|
+
// Each overdraw adds more red — accumulates via additive blend
|
|
20
|
+
return vec4<f32>(0.1, 0.0, 0.0, 1.0);
|
|
21
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
struct CameraUniforms {
|
|
2
|
+
viewProj: mat4x4<f32>,
|
|
3
|
+
_pad0: vec4<f32>,
|
|
4
|
+
};
|
|
5
|
+
|
|
6
|
+
@group(0) @binding(0) var<uniform> camera: CameraUniforms;
|
|
7
|
+
|
|
8
|
+
struct VertexInput {
|
|
9
|
+
@location(0) position: vec3<f32>,
|
|
10
|
+
@location(1) tangent: vec3<f32>,
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
struct VertexOutput {
|
|
14
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
15
|
+
@location(0) vColor: vec3<f32>,
|
|
16
|
+
};
|
|
17
|
+
|
|
18
|
+
@vertex
|
|
19
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
20
|
+
var output: VertexOutput;
|
|
21
|
+
output.clipPosition = camera.viewProj * vec4<f32>(input.position, 1.0);
|
|
22
|
+
output.vColor = abs(normalize(input.tangent));
|
|
23
|
+
return output;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
@fragment
|
|
27
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
28
|
+
return vec4<f32>(input.vColor, 1.0);
|
|
29
|
+
}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
struct CameraUniforms {
|
|
2
|
+
viewProj: mat4x4<f32>,
|
|
3
|
+
_pad0: vec4<f32>,
|
|
4
|
+
};
|
|
5
|
+
|
|
6
|
+
@group(0) @binding(0) var<uniform> camera: CameraUniforms;
|
|
7
|
+
|
|
8
|
+
struct VertexInput {
|
|
9
|
+
@location(0) position: vec3<f32>,
|
|
10
|
+
@location(1) normal: vec3<f32>,
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
struct VertexOutput {
|
|
14
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
15
|
+
@location(0) normal: vec3<f32>,
|
|
16
|
+
@location(1) depth: f32,
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
@vertex
|
|
20
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
21
|
+
var output: VertexOutput;
|
|
22
|
+
output.clipPosition = camera.viewProj * vec4<f32>(input.position, 1.0);
|
|
23
|
+
output.normal = input.normal;
|
|
24
|
+
output.depth = output.clipPosition.z / output.clipPosition.w;
|
|
25
|
+
return output;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
@fragment
|
|
29
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
30
|
+
let n = normalize(input.normal);
|
|
31
|
+
let color = (n * 0.5 + 0.5);
|
|
32
|
+
return vec4<f32>(color, 1.0);
|
|
33
|
+
}
|