@downdraft/engine 0.0.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +132 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
- package/core/src/worker/task-worker.ts +83 -0
- package/libraries/asset-browser/src/index.ts +11 -0
- package/libraries/asset-browser/src/software-thumbnails.ts +949 -0
- package/libraries/audio-kira/README.md +17 -0
- package/libraries/audio-kira/native/Cargo.toml +14 -0
- package/libraries/audio-kira/native/src/engine.rs +27 -0
- package/libraries/audio-kira/native/src/lib.rs +185 -0
- package/libraries/audio-kira/native/src/mixer.rs +11 -0
- package/libraries/audio-kira/native/src/source.rs +80 -0
- package/libraries/audio-kira/src/backend.ts +469 -0
- package/libraries/audio-kira/src/index.ts +8 -0
- package/libraries/audio-kira/src/library.ts +82 -0
- package/libraries/blitz-ui/native/Cargo.toml +33 -0
- package/libraries/blitz-ui/native/assets/DejaVuSans.woff2 +0 -0
- package/libraries/blitz-ui/native/src/bridge.rs +100 -0
- package/libraries/blitz-ui/native/src/fonts.rs +20 -0
- package/libraries/blitz-ui/native/src/input.rs +80 -0
- package/libraries/blitz-ui/native/src/lib.rs +96 -0
- package/libraries/blitz-ui/native/src/shell.rs +301 -0
- package/libraries/blitz-ui/native-osr/Cargo.toml +24 -0
- package/libraries/blitz-ui/native-osr/src/events.rs +237 -0
- package/libraries/blitz-ui/native-osr/src/lib.rs +846 -0
- package/libraries/blitz-ui/native-osr/src/mutate.rs +385 -0
- package/libraries/blitz-ui/native-osr/src/resources.rs +45 -0
- package/libraries/blitz-ui/native-osr-spike.ts +70 -0
- package/libraries/blitz-ui/src/index.ts +15 -0
- package/libraries/blitz-ui/src/native-module.ts +221 -0
- package/libraries/blitz-ui/src/native-osr-ffi.ts +423 -0
- package/libraries/blitz-ui/src/router.ts +101 -0
- package/libraries/blitz-ui/src/shaders/ui-blit.wgsl.ts +35 -0
- package/libraries/blitz-ui/src/ui-blit-pass.ts +116 -0
- package/libraries/character/README.md +25 -0
- package/libraries/character/src/character-animator.ts +374 -0
- package/libraries/character/src/index.ts +24 -0
- package/libraries/character/src/loader.ts +375 -0
- package/libraries/character/src/locomotion.ts +124 -0
- package/libraries/character/src/preview.ts +287 -0
- package/libraries/devtools/README.md +51 -0
- package/libraries/devtools/native/Cargo.toml +12 -0
- package/libraries/devtools/native/src/lib.rs +1646 -0
- package/libraries/devtools/native/src/panels/console.rs +338 -0
- package/libraries/devtools/native/src/panels/dom_tree.rs +47 -0
- package/libraries/devtools/native/src/panels/generic.rs +317 -0
- package/libraries/devtools/native/src/panels/gpu.rs +107 -0
- package/libraries/devtools/native/src/panels/input.rs +88 -0
- package/libraries/devtools/native/src/panels/mod.rs +154 -0
- package/libraries/devtools/native/src/panels/perf_metrics.rs +91 -0
- package/libraries/devtools/native/src/panels/perf_recorder.rs +158 -0
- package/libraries/devtools/native/src/panels/scene.rs +72 -0
- package/libraries/devtools/native/src/state.rs +394 -0
- package/libraries/devtools/src/cdp-bridge.ts +349 -0
- package/libraries/devtools/src/collectors.ts +346 -0
- package/libraries/devtools/src/egui-ffi.ts +804 -0
- package/libraries/devtools/src/egui-renderer.ts +407 -0
- package/libraries/devtools/src/host.ts +363 -0
- package/libraries/devtools/src/index.ts +40 -0
- package/libraries/devtools/src/mirror.ts +794 -0
- package/libraries/devtools/src/native-providers.ts +744 -0
- package/libraries/devtools/src/verify.ts +167 -0
- package/libraries/devtools/src/web/browser.ts +102 -0
- package/libraries/devtools/src/web/host.ts +212 -0
- package/libraries/devtools/src/web/mirror.ts +430 -0
- package/libraries/devtools/src/web/server.ts +198 -0
- package/libraries/entities/README.md +17 -0
- package/libraries/entities/src/index.ts +4 -0
- package/libraries/entities/src/library.ts +64 -0
- package/libraries/entities/src/model-renderer.ts +1345 -0
- package/libraries/entities/src/shaders/model.wgsl +375 -0
- package/libraries/gamepad/src/feed-input.ts +83 -0
- package/libraries/gamepad/src/filters.ts +49 -0
- package/libraries/gamepad/src/glyphs.ts +93 -0
- package/libraries/gamepad/src/hub.ts +206 -0
- package/libraries/gamepad/src/index.ts +22 -0
- package/libraries/gamepad/src/library.ts +68 -0
- package/libraries/gamepad/src/source-sab.ts +70 -0
- package/libraries/gamepad/src/sysfs-enrich.ts +138 -0
- package/libraries/gaussian-splats/README.md +25 -0
- package/libraries/gaussian-splats/src/gpu-sort.ts +595 -0
- package/libraries/gaussian-splats/src/index.ts +31 -0
- package/libraries/gaussian-splats/src/library.ts +60 -0
- package/libraries/gaussian-splats/src/parser.ts +382 -0
- package/libraries/gaussian-splats/src/renderer.ts +427 -0
- package/libraries/gaussian-splats/src/sh-eval.ts +211 -0
- package/libraries/gaussian-splats/src/sorter.ts +110 -0
- package/libraries/gaussian-splats/src/tile-raster.ts +473 -0
- package/libraries/gpu-kernels/README.md +154 -0
- package/libraries/gpu-kernels/src/index.ts +11 -0
- package/libraries/gpu-kernels/src/kernel.ts +696 -0
- package/libraries/gpu-kernels/src/transpile.ts +958 -0
- package/libraries/html-ui-kit/src/behaviors.ts +250 -0
- package/libraries/html-ui-kit/src/components.ts +309 -0
- package/libraries/html-ui-kit/src/index.ts +30 -0
- package/libraries/html-ui-kit/src/nav/nav-controller.ts +238 -0
- package/libraries/html-ui-kit/src/nav/nav-input.ts +145 -0
- package/libraries/html-ui-kit/src/nav/osk.ts +153 -0
- package/libraries/html-ui-kit/src/nav/router.ts +167 -0
- package/libraries/html-ui-kit/src/nav/vcursor.ts +203 -0
- package/libraries/html-ui-kit/src/ten-foot.ts +182 -0
- package/libraries/html-ui-kit/src/theme.ts +238 -0
- package/libraries/lighting/README.md +20 -0
- package/libraries/lighting/src/index.ts +5 -0
- package/libraries/lighting/src/library.ts +66 -0
- package/libraries/lighting/src/light-system.ts +452 -0
- package/libraries/lighting/src/lighting-system.ts +68 -0
- package/libraries/lighting/src/shaders/light-debug.wgsl +30 -0
- package/libraries/marching-cubes/README.md +25 -0
- package/libraries/marching-cubes/src/chunked-field.ts +177 -0
- package/libraries/marching-cubes/src/deformation.ts +63 -0
- package/libraries/marching-cubes/src/generator.ts +407 -0
- package/libraries/marching-cubes/src/index.ts +32 -0
- package/libraries/marching-cubes/src/library.ts +80 -0
- package/libraries/marching-cubes/src/lod.ts +122 -0
- package/libraries/marching-cubes/src/marching-tetrahedra.ts +252 -0
- package/libraries/marching-cubes/src/sab.ts +45 -0
- package/libraries/marching-cubes/src/streaming-config.ts +48 -0
- package/libraries/marching-cubes/src/streaming-manager.ts +686 -0
- package/libraries/marching-cubes/src/tables.ts +323 -0
- package/libraries/marching-cubes/src/types.ts +18 -0
- package/libraries/models/README.md +25 -0
- package/libraries/models/src/bake-node-transforms.ts +171 -0
- package/libraries/models/src/codecs/basisu-codec.ts +180 -0
- package/libraries/models/src/codecs/draco-codec.ts +372 -0
- package/libraries/models/src/codecs/draco3dgltf.d.ts +40 -0
- package/libraries/models/src/codecs/index.ts +22 -0
- package/libraries/models/src/codecs/meshopt-codec.ts +91 -0
- package/libraries/models/src/codecs/registry.ts +221 -0
- package/libraries/models/src/dae.ts +753 -0
- package/libraries/models/src/default-part-selection.ts +56 -0
- package/libraries/models/src/dxf.ts +200 -0
- package/libraries/models/src/fbx/index.ts +457 -0
- package/libraries/models/src/fbx/interpreter/animation.ts +431 -0
- package/libraries/models/src/fbx/interpreter/blend-shapes.ts +323 -0
- package/libraries/models/src/fbx/interpreter/connections.ts +166 -0
- package/libraries/models/src/fbx/interpreter/diagnostics.ts +65 -0
- package/libraries/models/src/fbx/interpreter/geometry.ts +535 -0
- package/libraries/models/src/fbx/interpreter/global-settings.ts +92 -0
- package/libraries/models/src/fbx/interpreter/materials.ts +265 -0
- package/libraries/models/src/fbx/interpreter/nodes.ts +197 -0
- package/libraries/models/src/fbx/interpreter/skeleton.ts +476 -0
- package/libraries/models/src/fbx/parsers/binary-parser.ts +244 -0
- package/libraries/models/src/fbx/types.ts +119 -0
- package/libraries/models/src/gltf-extensions.ts +196 -0
- package/libraries/models/src/gltf.ts +935 -0
- package/libraries/models/src/index.ts +87 -0
- package/libraries/models/src/library.ts +75 -0
- package/libraries/models/src/loader.ts +265 -0
- package/libraries/models/src/material-adapter.ts +108 -0
- package/libraries/models/src/mini-xml.ts +174 -0
- package/libraries/models/src/normalize.ts +216 -0
- package/libraries/models/src/obj.ts +264 -0
- package/libraries/models/src/off.ts +95 -0
- package/libraries/models/src/ply.ts +348 -0
- package/libraries/models/src/pose-sampler.ts +219 -0
- package/libraries/models/src/sidecar/blender-extras.ts +37 -0
- package/libraries/models/src/sidecar/ddmeta.ts +114 -0
- package/libraries/models/src/sidecar/godot-import.ts +86 -0
- package/libraries/models/src/sidecar/resolver.ts +145 -0
- package/libraries/models/src/sidecar/types.ts +11 -0
- package/libraries/models/src/sidecar/unity-meta.ts +61 -0
- package/libraries/models/src/skeleton-synthesis.ts +132 -0
- package/libraries/models/src/stl.ts +149 -0
- package/libraries/models/src/threeds.ts +363 -0
- package/libraries/models/src/threemf.ts +201 -0
- package/libraries/models/src/types.ts +188 -0
- package/libraries/models/src/vtk.ts +218 -0
- package/libraries/models/test-fixtures/fbx/LICENSE-notice.txt +24 -0
- package/libraries/models/test-fixtures/fbx/README.md +46 -0
- package/libraries/models/test-fixtures/fbx/m01_cube_phong.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m02_geo_ngons.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m03_normals.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m04_material_properties.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m05_external_diffuse.png +0 -0
- package/libraries/models/test-fixtures/fbx/m05_textures.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m06_uv_transform.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m07_multimaterial.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m08_transforms.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m09_skinning.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m10_morph.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m11_node_anim.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m12_skeletal_anim.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m13_morph_anim.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m14_multiclip.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m15_camera_lights.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m16_axis_yup.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m16_axis_zup.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m16_units_254.fbx +0 -0
- package/libraries/navmesh/README.md +23 -0
- package/libraries/navmesh/src/crowd-system.ts +240 -0
- package/libraries/navmesh/src/debug-viz.ts +74 -0
- package/libraries/navmesh/src/index.ts +15 -0
- package/libraries/navmesh/src/library.ts +64 -0
- package/libraries/navmesh/src/navmesh-generator.ts +407 -0
- package/libraries/navmesh/src/navmesh.ts +159 -0
- package/libraries/navmesh/src/pathfinder.ts +252 -0
- package/libraries/navmesh/src/types.ts +63 -0
- package/libraries/networking/README.md +25 -0
- package/libraries/networking/src/authority.ts +121 -0
- package/libraries/networking/src/connection.ts +139 -0
- package/libraries/networking/src/discovery.ts +373 -0
- package/libraries/networking/src/enhanced-replication.ts +355 -0
- package/libraries/networking/src/epic-adapter.ts +129 -0
- package/libraries/networking/src/index.ts +45 -0
- package/libraries/networking/src/library.ts +69 -0
- package/libraries/networking/src/lobby.ts +108 -0
- package/libraries/networking/src/platform-adapter.ts +163 -0
- package/libraries/networking/src/rcs-adapter.ts +127 -0
- package/libraries/networking/src/remote-input.ts +188 -0
- package/libraries/networking/src/replication.ts +327 -0
- package/libraries/networking/src/rpc.ts +188 -0
- package/libraries/networking/src/session.ts +173 -0
- package/libraries/networking/src/transport.ts +201 -0
- package/libraries/networking/src/webrtc.ts +323 -0
- package/libraries/pathfinding-2d/README.md +15 -0
- package/libraries/pathfinding-2d/src/astar-grid.ts +312 -0
- package/libraries/pathfinding-2d/src/index.ts +11 -0
- package/libraries/persistence/README.md +25 -0
- package/libraries/persistence/src/autosave-manager.ts +112 -0
- package/libraries/persistence/src/binary-record-store.ts +244 -0
- package/libraries/persistence/src/browser.ts +51 -0
- package/libraries/persistence/src/file-save-store.ts +553 -0
- package/libraries/persistence/src/hash-utils.ts +59 -0
- package/libraries/persistence/src/index.ts +57 -0
- package/libraries/persistence/src/library.ts +74 -0
- package/libraries/persistence/src/mock-opfs.ts +141 -0
- package/libraries/persistence/src/node-fs-directory-handle.ts +161 -0
- package/libraries/persistence/src/opfs-save-store.ts +745 -0
- package/libraries/persistence/src/save-worker-proxy.ts +127 -0
- package/libraries/persistence/src/save-worker.ts +99 -0
- package/libraries/persistence/src/xxh3-ts.d.ts +10 -0
- package/libraries/physics-native/README.md +21 -0
- package/libraries/physics-native/native/Cargo.toml +11 -0
- package/libraries/physics-native/native/src/body.rs +403 -0
- package/libraries/physics-native/native/src/character.rs +226 -0
- package/libraries/physics-native/native/src/collider.rs +299 -0
- package/libraries/physics-native/native/src/joint.rs +81 -0
- package/libraries/physics-native/native/src/lib.rs +830 -0
- package/libraries/physics-native/native/src/query.rs +261 -0
- package/libraries/physics-native/native/src/realm.rs +33 -0
- package/libraries/physics-native/native/src/step.rs +54 -0
- package/libraries/physics-native/native/src/world.rs +148 -0
- package/libraries/physics-native/src/backend.ts +1046 -0
- package/libraries/physics-native/src/broadphase.ts +101 -0
- package/libraries/physics-native/src/ffi-spike-worker.ts +71 -0
- package/libraries/physics-native/src/index.ts +11 -0
- package/libraries/physics-native/src/library.ts +79 -0
- package/libraries/physics-native/src/narrowphase-shapes.ts +420 -0
- package/libraries/physics-native/src/narrowphase.ts +123 -0
- package/libraries/physics-native/src/solver.ts +141 -0
- package/libraries/physics-native/src/types.ts +76 -0
- package/libraries/physics-rapier/README.md +21 -0
- package/libraries/physics-rapier/bench/ffi-bench.ts +79 -0
- package/libraries/physics-rapier/bench/wasm-baseline.ts +90 -0
- package/libraries/physics-rapier/src/api.ts +452 -0
- package/libraries/physics-rapier/src/auto-backend.ts +59 -0
- package/libraries/physics-rapier/src/backend.ts +1207 -0
- package/libraries/physics-rapier/src/bulk-ops.ts +68 -0
- package/libraries/physics-rapier/src/ffi-backend.ts +21 -0
- package/libraries/physics-rapier/src/ffi-lib.ts +597 -0
- package/libraries/physics-rapier/src/index.ts +12 -0
- package/libraries/physics-rapier/src/library.ts +107 -0
- package/libraries/physics-rapier/src/rapier-backend.ts +1052 -0
- package/libraries/physics-rapier/src/realm-worker-script.ts +237 -0
- package/libraries/postfx/README.md +17 -0
- package/libraries/postfx/src/index.ts +19 -0
- package/libraries/postfx/src/library.ts +337 -0
- package/libraries/postfx/src/post-process-stack.ts +1752 -0
- package/libraries/postfx/src/shaders/post-process/afterimage.wgsl +14 -0
- package/libraries/postfx/src/shaders/post-process/ascii.wgsl +24 -0
- package/libraries/postfx/src/shaders/post-process/blit.wgsl +12 -0
- package/libraries/postfx/src/shaders/post-process/bloom-blur.wgsl +21 -0
- package/libraries/postfx/src/shaders/post-process/bloom-bright.wgsl +15 -0
- package/libraries/postfx/src/shaders/post-process/bloom-composite.wgsl +14 -0
- package/libraries/postfx/src/shaders/post-process/bloom-downsample.wgsl +60 -0
- package/libraries/postfx/src/shaders/post-process/bloom-soft.wgsl +46 -0
- package/libraries/postfx/src/shaders/post-process/bloom-upsample.wgsl +51 -0
- package/libraries/postfx/src/shaders/post-process/channel-mixer.wgsl +36 -0
- package/libraries/postfx/src/shaders/post-process/chromatic-aberration.wgsl +37 -0
- package/libraries/postfx/src/shaders/post-process/dithering.wgsl +64 -0
- package/libraries/postfx/src/shaders/post-process/dof.wgsl +131 -0
- package/libraries/postfx/src/shaders/post-process/edges.wgsl +45 -0
- package/libraries/postfx/src/shaders/post-process/fullscreen-vs.wgsl +15 -0
- package/libraries/postfx/src/shaders/post-process/fxaa.wgsl +102 -0
- package/libraries/postfx/src/shaders/post-process/gaussian-blur.wgsl +37 -0
- package/libraries/postfx/src/shaders/post-process/glow-blur.wgsl +33 -0
- package/libraries/postfx/src/shaders/post-process/glow-composite.wgsl +25 -0
- package/libraries/postfx/src/shaders/post-process/grain.wgsl +37 -0
- package/libraries/postfx/src/shaders/post-process/halftone.wgsl +80 -0
- package/libraries/postfx/src/shaders/post-process/highlight-blur.wgsl +33 -0
- package/libraries/postfx/src/shaders/post-process/highlight-composite.wgsl +32 -0
- package/libraries/postfx/src/shaders/post-process/lens-distortion.wgsl +43 -0
- package/libraries/postfx/src/shaders/post-process/lens-flare.wgsl +68 -0
- package/libraries/postfx/src/shaders/post-process/lut.wgsl +30 -0
- package/libraries/postfx/src/shaders/post-process/motion-blur.wgsl +55 -0
- package/libraries/postfx/src/shaders/post-process/occluder-chunk.wgsl +28 -0
- package/libraries/postfx/src/shaders/post-process/outline.wgsl +51 -0
- package/libraries/postfx/src/shaders/post-process/pixelation.wgsl +47 -0
- package/libraries/postfx/src/shaders/post-process/sharpen.wgsl +32 -0
- package/libraries/postfx/src/shaders/post-process/sobel.wgsl +26 -0
- package/libraries/postfx/src/shaders/post-process/split-tone.wgsl +36 -0
- package/libraries/postfx/src/shaders/post-process/ssao-blur.wgsl +38 -0
- package/libraries/postfx/src/shaders/post-process/ssao-composite.wgsl +25 -0
- package/libraries/postfx/src/shaders/post-process/ssao.wgsl +147 -0
- package/libraries/postfx/src/shaders/post-process/ssr.wgsl +155 -0
- package/libraries/postfx/src/shaders/post-process/taa.wgsl +98 -0
- package/libraries/postfx/src/shaders/post-process/tonemap.wgsl +40 -0
- package/libraries/postfx/src/shaders/post-process/watercolor.wgsl +82 -0
- package/libraries/postfx/src/shaders/post-process/white-balance.wgsl +41 -0
- package/libraries/recast/README.md +21 -0
- package/libraries/recast/src/backend.ts +150 -0
- package/libraries/recast/src/crowd-system.ts +352 -0
- package/libraries/recast/src/index.ts +12 -0
- package/libraries/recast/src/library.ts +91 -0
- package/libraries/recast/src/types.ts +86 -0
- package/libraries/sand/README.md +25 -0
- package/libraries/sand/src/cell.ts +43 -0
- package/libraries/sand/src/fields.ts +29 -0
- package/libraries/sand/src/fluid-grid.ts +261 -0
- package/libraries/sand/src/grid-dims.ts +74 -0
- package/libraries/sand/src/grid-sim-buffer.ts +271 -0
- package/libraries/sand/src/index.ts +81 -0
- package/libraries/sand/src/library.ts +92 -0
- package/libraries/sand/src/materials.ts +492 -0
- package/libraries/sand/src/palette.ts +93 -0
- package/libraries/sand/src/particles.ts +185 -0
- package/libraries/sand/src/render/sand-grid-pass.ts +430 -0
- package/libraries/sand/src/rng.ts +51 -0
- package/libraries/sand/src/rules/builtin-rules.ts +132 -0
- package/libraries/sand/src/rules/rule-compiler.ts +162 -0
- package/libraries/sand/src/rules/rule-engine.ts +231 -0
- package/libraries/sand/src/rules/rule-types.ts +87 -0
- package/libraries/sand/src/sand-step-pool.ts +484 -0
- package/libraries/sand/src/sand-step-worker.ts +97 -0
- package/libraries/sand/src/sand-world.ts +3227 -0
- package/libraries/stickman/README.md +25 -0
- package/libraries/stickman/src/index.ts +25 -0
- package/libraries/stickman/src/library.ts +61 -0
- package/libraries/stickman/src/proportions.ts +45 -0
- package/libraries/stickman/src/shader.ts +117 -0
- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
|
@@ -0,0 +1,152 @@
|
|
|
1
|
+
// Physical material — extends PBR with clearcoat, transmission, sheen, iridescence
|
|
2
|
+
// Forward-rendered, Cook-Torrance BRDF + clearcoat layer
|
|
3
|
+
|
|
4
|
+
struct PhysicalUniforms {
|
|
5
|
+
baseColor: vec4<f32>,
|
|
6
|
+
roughness: f32,
|
|
7
|
+
metallic: f32,
|
|
8
|
+
clearcoat: f32,
|
|
9
|
+
clearcoatRoughness: f32,
|
|
10
|
+
transmission: f32,
|
|
11
|
+
ior: f32,
|
|
12
|
+
thickness: f32,
|
|
13
|
+
sheenColor: vec3<f32>,
|
|
14
|
+
sheenRoughness: f32,
|
|
15
|
+
iridescence: f32,
|
|
16
|
+
iridescenceIOR: f32,
|
|
17
|
+
attenuationColor: vec3<f32>,
|
|
18
|
+
attenuationDistance: f32,
|
|
19
|
+
envMapIntensity: f32,
|
|
20
|
+
_pad: f32,
|
|
21
|
+
_pad2: f32,
|
|
22
|
+
emissive: vec3<f32>,
|
|
23
|
+
};
|
|
24
|
+
|
|
25
|
+
struct CameraUniforms {
|
|
26
|
+
viewProj: mat4x4<f32>,
|
|
27
|
+
cameraPos: vec3<f32>,
|
|
28
|
+
_pad: f32,
|
|
29
|
+
};
|
|
30
|
+
|
|
31
|
+
struct ModelUniforms {
|
|
32
|
+
model: mat4x4<f32>,
|
|
33
|
+
normalMatrix: mat4x4<f32>,
|
|
34
|
+
};
|
|
35
|
+
|
|
36
|
+
struct LightUniforms {
|
|
37
|
+
dirDirection: vec4<f32>,
|
|
38
|
+
dirColor: vec4<f32>,
|
|
39
|
+
};
|
|
40
|
+
|
|
41
|
+
@group(0) @binding(0) var<uniform> mat: PhysicalUniforms;
|
|
42
|
+
@group(0) @binding(1) var<uniform> camera: CameraUniforms;
|
|
43
|
+
@group(0) @binding(2) var<uniform> model: ModelUniforms;
|
|
44
|
+
@group(0) @binding(3) var<uniform> lights: LightUniforms;
|
|
45
|
+
@group(0) @binding(4) var albedoMap: texture_2d<f32>;
|
|
46
|
+
@group(0) @binding(5) var normalMap: texture_2d<f32>;
|
|
47
|
+
@group(0) @binding(6) var clearcoatNormalMap: texture_2d<f32>;
|
|
48
|
+
@group(0) @binding(7) var texSampler: sampler;
|
|
49
|
+
|
|
50
|
+
const PI = 3.14159265359;
|
|
51
|
+
|
|
52
|
+
fn distributionGGX(N: vec3<f32>, H: vec3<f32>, roughness: f32) -> f32 {
|
|
53
|
+
let a = roughness * roughness;
|
|
54
|
+
let a2 = a * a;
|
|
55
|
+
let NdotH = max(dot(N, H), 0.0);
|
|
56
|
+
let NdotH2 = NdotH * NdotH;
|
|
57
|
+
let nom = a2;
|
|
58
|
+
let denom = NdotH2 * (a2 - 1.0) + 1.0;
|
|
59
|
+
return nom / (PI * denom * denom);
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
fn geometrySmith(N: vec3<f32>, V: vec3<f32>, L: vec3<f32>, roughness: f32) -> f32 {
|
|
63
|
+
let r = roughness + 1.0;
|
|
64
|
+
let k = (r * r) / 8.0;
|
|
65
|
+
let NdotV = max(dot(N, V), 0.0);
|
|
66
|
+
let NdotL = max(dot(N, L), 0.0);
|
|
67
|
+
let ggxV = NdotV / (NdotV * (1.0 - k) + k);
|
|
68
|
+
let ggxL = NdotL / (NdotL * (1.0 - k) + k);
|
|
69
|
+
return ggxV * ggxL;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
fn fresnelSchlick(cosTheta: f32, F0: vec3<f32>) -> vec3<f32> {
|
|
73
|
+
return F0 + (1.0 - F0) * pow(clamp(1.0 - cosTheta, 0.0, 1.0), 5.0);
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
fn fresnelSchlickRoughness(cosTheta: f32, F0: vec3<f32>, roughness: f32) -> vec3<f32> {
|
|
77
|
+
return F0 + (max(vec3<f32>(1.0 - roughness), F0) - F0) * pow(clamp(1.0 - cosTheta, 0.0, 1.0), 5.0);
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
struct VertexInput {
|
|
81
|
+
@location(0) position: vec3<f32>,
|
|
82
|
+
@location(1) normal: vec3<f32>,
|
|
83
|
+
@location(2) uv: vec2<f32>,
|
|
84
|
+
@location(3) tangent: vec3<f32>,
|
|
85
|
+
};
|
|
86
|
+
|
|
87
|
+
struct VertexOutput {
|
|
88
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
89
|
+
@location(0) uv: vec2<f32>,
|
|
90
|
+
@location(1) worldNormal: vec3<f32>,
|
|
91
|
+
@location(2) worldPos: vec3<f32>,
|
|
92
|
+
@location(3) worldTangent: vec3<f32>,
|
|
93
|
+
};
|
|
94
|
+
|
|
95
|
+
@vertex
|
|
96
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
97
|
+
var output: VertexOutput;
|
|
98
|
+
let worldPos = model.model * vec4<f32>(input.position, 1.0);
|
|
99
|
+
output.clipPosition = camera.viewProj * worldPos;
|
|
100
|
+
output.uv = input.uv;
|
|
101
|
+
output.worldNormal = normalize((model.normalMatrix * vec4<f32>(input.normal, 0.0)).xyz);
|
|
102
|
+
output.worldPos = worldPos.xyz;
|
|
103
|
+
output.worldTangent = normalize((model.normalMatrix * vec4<f32>(input.tangent, 0.0)).xyz);
|
|
104
|
+
return output;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
@fragment
|
|
108
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
109
|
+
let N = normalize(input.worldNormal);
|
|
110
|
+
let V = normalize(camera.cameraPos - input.worldPos);
|
|
111
|
+
|
|
112
|
+
let albedo = textureSample(albedoMap, texSampler, input.uv).rgb * mat.baseColor.rgb;
|
|
113
|
+
let F0 = mix(vec3<f32>(0.04), albedo, mat.metallic);
|
|
114
|
+
|
|
115
|
+
let L = normalize(-lights.dirDirection.xyz);
|
|
116
|
+
let H = normalize(V + L);
|
|
117
|
+
let NdotL = max(dot(N, L), 0.0);
|
|
118
|
+
|
|
119
|
+
let NDF = distributionGGX(N, H, mat.roughness);
|
|
120
|
+
let G = geometrySmith(N, V, L, mat.roughness);
|
|
121
|
+
let F = fresnelSchlick(max(dot(H, V), 0.0), F0);
|
|
122
|
+
|
|
123
|
+
let numerator = NDF * G * F;
|
|
124
|
+
let denominator = 4.0 * max(dot(N, V), 0.0) * NdotL + 0.0001;
|
|
125
|
+
let specular = numerator / denominator;
|
|
126
|
+
|
|
127
|
+
let kS = F;
|
|
128
|
+
let kD = (vec3<f32>(1.0) - kS) * (1.0 - mat.metallic);
|
|
129
|
+
|
|
130
|
+
let diffuse = kD * albedo / PI;
|
|
131
|
+
var color = (diffuse + specular) * lights.dirColor.rgb * NdotL;
|
|
132
|
+
|
|
133
|
+
if (mat.clearcoat > 0.0) {
|
|
134
|
+
let ccN = normalize(textureSample(clearcoatNormalMap, texSampler, input.uv).xyz * 2.0 - 1.0);
|
|
135
|
+
let ccF0 = vec3<f32>(0.04);
|
|
136
|
+
let ccNDF = distributionGGX(ccN, H, mat.clearcoatRoughness);
|
|
137
|
+
let ccG = geometrySmith(ccN, V, L, mat.clearcoatRoughness);
|
|
138
|
+
let ccF = fresnelSchlick(max(dot(H, V), 0.0), ccF0);
|
|
139
|
+
let ccSpec = (ccNDF * ccG * ccF) / (4.0 * max(dot(ccN, V), 0.0) * NdotL + 0.0001);
|
|
140
|
+
color = mix(color, color + ccSpec * lights.dirColor.rgb * NdotL, mat.clearcoat);
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
if (mat.sheenRoughness < 1.0) {
|
|
144
|
+
let sheenF = pow(1.0 - max(dot(N, V), 0.0), 5.0) * (1.0 - mat.sheenRoughness);
|
|
145
|
+
color += mat.sheenColor * sheenF * NdotL * 0.3;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
let ambient = albedo * 0.03 * mat.envMapIntensity;
|
|
149
|
+
color += ambient;
|
|
150
|
+
|
|
151
|
+
return vec4<f32>(color, mat.baseColor.a);
|
|
152
|
+
}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
// Sprite material — billboard quad with texture + color, no lighting
|
|
2
|
+
// Forward-rendered
|
|
3
|
+
|
|
4
|
+
struct SpriteUniforms {
|
|
5
|
+
color: vec4<f32>,
|
|
6
|
+
};
|
|
7
|
+
|
|
8
|
+
struct CameraUniforms {
|
|
9
|
+
viewProj: mat4x4<f32>,
|
|
10
|
+
cameraRight: vec3<f32>,
|
|
11
|
+
cameraUp: vec3<f32>,
|
|
12
|
+
_pad: f32,
|
|
13
|
+
};
|
|
14
|
+
|
|
15
|
+
@group(0) @binding(0) var<uniform> sprite: SpriteUniforms;
|
|
16
|
+
@group(0) @binding(1) var<uniform> camera: CameraUniforms;
|
|
17
|
+
@group(0) @binding(2) var spriteMap: texture_2d<f32>;
|
|
18
|
+
@group(0) @binding(3) var spriteSampler: sampler;
|
|
19
|
+
|
|
20
|
+
struct VertexInput {
|
|
21
|
+
@location(0) position: vec3<f32>,
|
|
22
|
+
@location(1) uv: vec2<f32>,
|
|
23
|
+
};
|
|
24
|
+
|
|
25
|
+
struct VertexOutput {
|
|
26
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
27
|
+
@location(0) uv: vec2<f32>,
|
|
28
|
+
};
|
|
29
|
+
|
|
30
|
+
@vertex
|
|
31
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
32
|
+
var output: VertexOutput;
|
|
33
|
+
let worldPos = vec4<f32>(
|
|
34
|
+
input.position + camera.cameraRight * (input.uv.x - 0.5) + camera.cameraUp * (input.uv.y - 0.5),
|
|
35
|
+
1.0,
|
|
36
|
+
);
|
|
37
|
+
output.clipPosition = camera.viewProj * worldPos;
|
|
38
|
+
output.uv = input.uv;
|
|
39
|
+
return output;
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
@fragment
|
|
43
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
44
|
+
let texColor = textureSample(spriteMap, spriteSampler, input.uv);
|
|
45
|
+
return texColor * sprite.color;
|
|
46
|
+
}
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
// SSS material — subsurface scattering approximation with diffuse transmission
|
|
2
|
+
// Forward-rendered, wraps PBR with subsurface color and transmittance
|
|
3
|
+
|
|
4
|
+
struct SSSUniforms {
|
|
5
|
+
baseColor: vec4<f32>,
|
|
6
|
+
subsurfaceColor: vec3<f32>,
|
|
7
|
+
scatterRadius: f32,
|
|
8
|
+
transmittance: f32,
|
|
9
|
+
};
|
|
10
|
+
|
|
11
|
+
struct CameraUniforms {
|
|
12
|
+
viewProj: mat4x4<f32>,
|
|
13
|
+
cameraPos: vec3<f32>,
|
|
14
|
+
_pad: f32,
|
|
15
|
+
};
|
|
16
|
+
|
|
17
|
+
struct ModelUniforms {
|
|
18
|
+
model: mat4x4<f32>,
|
|
19
|
+
normalMatrix: mat4x4<f32>,
|
|
20
|
+
};
|
|
21
|
+
|
|
22
|
+
struct LightUniforms {
|
|
23
|
+
dirDirection: vec4<f32>,
|
|
24
|
+
dirColor: vec4<f32>,
|
|
25
|
+
};
|
|
26
|
+
|
|
27
|
+
@group(0) @binding(0) var<uniform> sss: SSSUniforms;
|
|
28
|
+
@group(0) @binding(1) var<uniform> camera: CameraUniforms;
|
|
29
|
+
@group(0) @binding(2) var<uniform> model: ModelUniforms;
|
|
30
|
+
@group(0) @binding(3) var<uniform> lights: LightUniforms;
|
|
31
|
+
@group(0) @binding(4) var albedoMap: texture_2d<f32>;
|
|
32
|
+
@group(0) @binding(5) var texSampler: sampler;
|
|
33
|
+
|
|
34
|
+
struct VertexInput {
|
|
35
|
+
@location(0) position: vec3<f32>,
|
|
36
|
+
@location(1) normal: vec3<f32>,
|
|
37
|
+
@location(2) uv: vec2<f32>,
|
|
38
|
+
};
|
|
39
|
+
|
|
40
|
+
struct VertexOutput {
|
|
41
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
42
|
+
@location(0) uv: vec2<f32>,
|
|
43
|
+
@location(1) worldNormal: vec3<f32>,
|
|
44
|
+
@location(2) worldPos: vec3<f32>,
|
|
45
|
+
};
|
|
46
|
+
|
|
47
|
+
@vertex
|
|
48
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
49
|
+
var output: VertexOutput;
|
|
50
|
+
let worldPos = model.model * vec4<f32>(input.position, 1.0);
|
|
51
|
+
output.clipPosition = camera.viewProj * worldPos;
|
|
52
|
+
output.uv = input.uv;
|
|
53
|
+
output.worldNormal = normalize((model.normalMatrix * vec4<f32>(input.normal, 0.0)).xyz);
|
|
54
|
+
output.worldPos = worldPos.xyz;
|
|
55
|
+
return output;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
@fragment
|
|
59
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
60
|
+
let N = normalize(input.worldNormal);
|
|
61
|
+
let V = normalize(camera.cameraPos - input.worldPos);
|
|
62
|
+
let L = normalize(-lights.dirDirection.xyz);
|
|
63
|
+
|
|
64
|
+
let albedo = textureSample(albedoMap, texSampler, input.uv).rgb * sss.baseColor.rgb;
|
|
65
|
+
|
|
66
|
+
let NdotL = max(dot(N, L), 0.0);
|
|
67
|
+
let diffuse = albedo * lights.dirColor.rgb * NdotL;
|
|
68
|
+
|
|
69
|
+
let backLight = max(dot(-N, L), 0.0);
|
|
70
|
+
let transmittanceLight = sss.subsurfaceColor * lights.dirColor.rgb * backLight * sss.transmittance;
|
|
71
|
+
|
|
72
|
+
let wrapLight = (dot(N, L) + sss.scatterRadius) / (1.0 + sss.scatterRadius);
|
|
73
|
+
let sssDiffuse = albedo * sss.subsurfaceColor * max(wrapLight, 0.0) * 0.5;
|
|
74
|
+
|
|
75
|
+
let ambient = albedo * 0.03;
|
|
76
|
+
let color = ambient + diffuse + transmittanceLight + sssDiffuse;
|
|
77
|
+
|
|
78
|
+
return vec4<f32>(color, sss.baseColor.a);
|
|
79
|
+
}
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
// Toon material — quantized diffuse bands with rim light and optional outline
|
|
2
|
+
// Forward-rendered
|
|
3
|
+
|
|
4
|
+
struct ToonUniforms {
|
|
5
|
+
baseColor: vec4<f32>,
|
|
6
|
+
stepCount: f32,
|
|
7
|
+
stepSmoothness: f32,
|
|
8
|
+
outlineWidth: f32,
|
|
9
|
+
rimColor: vec3<f32>,
|
|
10
|
+
rimPower: f32,
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
struct CameraUniforms {
|
|
14
|
+
viewProj: mat4x4<f32>,
|
|
15
|
+
cameraPos: vec3<f32>,
|
|
16
|
+
_pad: f32,
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
struct ModelUniforms {
|
|
20
|
+
model: mat4x4<f32>,
|
|
21
|
+
normalMatrix: mat4x4<f32>,
|
|
22
|
+
};
|
|
23
|
+
|
|
24
|
+
struct LightUniforms {
|
|
25
|
+
dirDirection: vec4<f32>,
|
|
26
|
+
dirColor: vec4<f32>,
|
|
27
|
+
};
|
|
28
|
+
|
|
29
|
+
@group(0) @binding(0) var<uniform> toon: ToonUniforms;
|
|
30
|
+
@group(0) @binding(1) var<uniform> camera: CameraUniforms;
|
|
31
|
+
@group(0) @binding(2) var<uniform> model: ModelUniforms;
|
|
32
|
+
@group(0) @binding(3) var<uniform> lights: LightUniforms;
|
|
33
|
+
@group(0) @binding(4) var albedoMap: texture_2d<f32>;
|
|
34
|
+
@group(0) @binding(5) var albedoSampler: sampler;
|
|
35
|
+
|
|
36
|
+
struct VertexInput {
|
|
37
|
+
@location(0) position: vec3<f32>,
|
|
38
|
+
@location(1) normal: vec3<f32>,
|
|
39
|
+
@location(2) uv: vec2<f32>,
|
|
40
|
+
};
|
|
41
|
+
|
|
42
|
+
struct VertexOutput {
|
|
43
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
44
|
+
@location(0) uv: vec2<f32>,
|
|
45
|
+
@location(1) normal: vec3<f32>,
|
|
46
|
+
@location(2) viewDir: vec3<f32>,
|
|
47
|
+
};
|
|
48
|
+
|
|
49
|
+
@vertex
|
|
50
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
51
|
+
var output: VertexOutput;
|
|
52
|
+
let worldPos = model.model * vec4<f32>(input.position, 1.0);
|
|
53
|
+
output.clipPosition = camera.viewProj * worldPos;
|
|
54
|
+
output.uv = input.uv;
|
|
55
|
+
output.normal = normalize((model.normalMatrix * vec4<f32>(input.normal, 0.0)).xyz);
|
|
56
|
+
output.viewDir = normalize(camera.cameraPos - worldPos.xyz);
|
|
57
|
+
return output;
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
@fragment
|
|
61
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
62
|
+
let N = normalize(input.normal);
|
|
63
|
+
let L = normalize(-lights.dirDirection.xyz);
|
|
64
|
+
let V = normalize(input.viewDir);
|
|
65
|
+
|
|
66
|
+
let NdotL = max(dot(N, L), 0.0);
|
|
67
|
+
let steps = max(toon.stepCount, 1.0);
|
|
68
|
+
let quantized = floor(NdotL * steps) / steps;
|
|
69
|
+
let smoothStep = mix(quantized, smoothstep(0.0, 1.0, NdotL), toon.stepSmoothness);
|
|
70
|
+
|
|
71
|
+
let albedo = textureSample(albedoMap, albedoSampler, input.uv).rgb * toon.baseColor.rgb;
|
|
72
|
+
let diffuse = albedo * lights.dirColor.rgb * smoothStep;
|
|
73
|
+
|
|
74
|
+
let rim = pow(1.0 - max(dot(N, V), 0.0), toon.rimPower);
|
|
75
|
+
let rimLight = toon.rimColor * rim;
|
|
76
|
+
|
|
77
|
+
let ambient = albedo * 0.3;
|
|
78
|
+
return vec4<f32>(ambient + diffuse + rimLight, toon.baseColor.a);
|
|
79
|
+
}
|
|
@@ -0,0 +1,121 @@
|
|
|
1
|
+
# Render Passes
|
|
2
|
+
|
|
3
|
+
This directory contains all render pass implementations (70 files). It is
|
|
4
|
+
currently flat. The categorization below documents a **future migration** into
|
|
5
|
+
subdirectories. Files should **not** be moved yet — doing so would break the
|
|
6
|
+
many relative imports across the codebase. When the migration is performed,
|
|
7
|
+
update all `./passes/<name>` import paths accordingly.
|
|
8
|
+
|
|
9
|
+
## Proposed subdirectory layout
|
|
10
|
+
|
|
11
|
+
### `passes/base/` — RenderPass base class & shared utilities
|
|
12
|
+
Core abstractions that all other passes build on.
|
|
13
|
+
|
|
14
|
+
| File | Description |
|
|
15
|
+
|------|-------------|
|
|
16
|
+
| (none currently — `render-pass.ts` lives in `../render-pass.ts`) | `RenderPass` base class |
|
|
17
|
+
| `volumetric-types.ts` | Shared volumetric fog type definitions |
|
|
18
|
+
| `gi-types.ts` | Shared global illumination (RSM/VPL) type definitions |
|
|
19
|
+
|
|
20
|
+
### `passes/gbuffer/` — GBuffer & deferred lighting
|
|
21
|
+
Passes related to the deferred rendering pipeline (GBuffer generation +
|
|
22
|
+
deferred shading).
|
|
23
|
+
|
|
24
|
+
| File | Description |
|
|
25
|
+
|------|-------------|
|
|
26
|
+
| `deferred-lighting.ts` | Deferred lighting pass (reads GBuffer) |
|
|
27
|
+
| `depth-prepass.ts` | Depth pre-pass (z-prepass for deferred) |
|
|
28
|
+
| `cluster-lighting-pass.ts` | Clustered deferred lighting pass |
|
|
29
|
+
|
|
30
|
+
### `passes/postfx/` — Post-processing passes
|
|
31
|
+
Screen-space and fullscreen post-processing effects.
|
|
32
|
+
|
|
33
|
+
| File | Description |
|
|
34
|
+
|------|-------------|
|
|
35
|
+
| `highlight.ts` | Highlight/selection outline post-effect |
|
|
36
|
+
| `glow.ts` | Selective bloom/glow pass |
|
|
37
|
+
| `grain.ts` | Film grain post-effect |
|
|
38
|
+
| `sharpen.ts` | Image sharpening pass |
|
|
39
|
+
| `edges.ts` | Edge detection / toon outline pass |
|
|
40
|
+
| `outline.ts` | Object outline post-effect |
|
|
41
|
+
| `motion-blur.ts` | Camera/object motion blur |
|
|
42
|
+
| `lens-flare.ts` | Lens flare post-effect |
|
|
43
|
+
| `ssao.ts` | Screen-space ambient occlusion |
|
|
44
|
+
| `ssr.ts` | Screen-space reflections |
|
|
45
|
+
| `post-process.ts` | Generic post-process pass (tone mapping, etc.) |
|
|
46
|
+
| `underwater-fog.ts` | Underwater fog post-effect |
|
|
47
|
+
| `debug-viz.ts` | Debug visualization overlays |
|
|
48
|
+
|
|
49
|
+
> **Note:** The unified `PostProcessStack` (21+ chainable effects), its WGSL
|
|
50
|
+
> shaders, the `PostfxLib` engine-library descriptor, and the `LUT3D` color
|
|
51
|
+
> grading effect have moved to the dedicated `@downdraft/engine/libraries/postfx`
|
|
52
|
+
> package at `packages/engine/libraries/postfx/`. The standalone `lut3d.ts`
|
|
53
|
+
> frame-graph pass has been removed in favor of the in-chain `lut` effect.
|
|
54
|
+
|
|
55
|
+
### `passes/compute/` — Compute passes
|
|
56
|
+
GPU compute shader passes (GPGPU).
|
|
57
|
+
|
|
58
|
+
| File | Description |
|
|
59
|
+
|------|-------------|
|
|
60
|
+
| `graph-compute.ts` | Graph-based compute pass (node-authored compute shaders) |
|
|
61
|
+
| `skinning.ts` | GPU skinning compute pass (`SkinningComputePass`) |
|
|
62
|
+
| `skinning-vs.ts` | Vertex-shader skinning pass (compute-assisted) |
|
|
63
|
+
| `procedural-texture.ts` | Procedural texture generation (compute) |
|
|
64
|
+
|
|
65
|
+
### `passes/forward/` — Forward rendering passes
|
|
66
|
+
Traditional forward-rendering passes (opaque, transparent, sky, etc.).
|
|
67
|
+
|
|
68
|
+
| File | Description |
|
|
69
|
+
|------|-------------|
|
|
70
|
+
| `opaque.ts` | Opaque forward pass (main geometry pass) |
|
|
71
|
+
| `transparent.ts` | Transparent/alpha-blended forward pass |
|
|
72
|
+
| `skybox.ts` | Skybox rendering pass |
|
|
73
|
+
| `sky-dome.ts` | Procedural sky dome pass |
|
|
74
|
+
| `dome-360.ts` | 360° dome/environment pass |
|
|
75
|
+
| `terrain.ts` | Terrain rendering pass |
|
|
76
|
+
| `water.ts` | Water surface pass |
|
|
77
|
+
| `clouds.ts` | Volumetric clouds pass |
|
|
78
|
+
| `atmosphere.ts` | Atmospheric scattering pass |
|
|
79
|
+
| `fluid-render.ts` | Fluid simulation render pass |
|
|
80
|
+
|
|
81
|
+
### `passes/shadow/` — Shadow mapping passes
|
|
82
|
+
(If a sixth subdirectory is desired; otherwise fold into `forward/`.)
|
|
83
|
+
|
|
84
|
+
| File | Description |
|
|
85
|
+
|------|-------------|
|
|
86
|
+
| `shadow.ts` | Base shadow map pass |
|
|
87
|
+
| `shadow-map.ts` | Shadow map system manager |
|
|
88
|
+
| `csm.ts` | Cascaded shadow maps |
|
|
89
|
+
| `point-light-shadow.ts` | Point light shadow cube maps |
|
|
90
|
+
| `spot-light-shadow.ts` | Spot light shadow maps |
|
|
91
|
+
|
|
92
|
+
### `passes/special/` — Specialized / miscellaneous passes
|
|
93
|
+
(If a seventh subdirectory is desired; otherwise keep at top level.)
|
|
94
|
+
|
|
95
|
+
| File | Description |
|
|
96
|
+
|------|-------------|
|
|
97
|
+
| `debug.ts` | Debug render pass (lines, points, text) |
|
|
98
|
+
| `cubemap-capture.ts` | Cubemap capture pass (reflection probes) |
|
|
99
|
+
| `reflection-probe.ts` | Reflection probe pass/types |
|
|
100
|
+
| `rsm-pass.ts` | Reflective shadow map (RSM) pass for GI |
|
|
101
|
+
| `volumetric-pass.ts` | Volumetric lighting/fog pass |
|
|
102
|
+
| `sdf-text.ts` | SDF text rendering pass |
|
|
103
|
+
| `ui-composite.ts` | UI composition pass |
|
|
104
|
+
| `video-texture.ts` | Video texture source pass |
|
|
105
|
+
| `decal-mesh.ts` | Decal mesh generation utilities |
|
|
106
|
+
| `decal-pass.ts` | Decal rendering pass |
|
|
107
|
+
| `greased-line-pass.ts` | Greased line rendering pass |
|
|
108
|
+
| `morph-target.ts` | Morph target pass |
|
|
109
|
+
|
|
110
|
+
## Migration notes
|
|
111
|
+
|
|
112
|
+
1. **Import paths**: All passes are currently imported via `./passes/<name>`
|
|
113
|
+
from the render barrel and via `../passes/<name>` from sibling render files.
|
|
114
|
+
After moving, these paths become `./passes/<subdir>/<name>` and
|
|
115
|
+
`../passes/<subdir>/<name>` respectively.
|
|
116
|
+
2. **Spec files**: Each `.spec.ts` file should move alongside its source file.
|
|
117
|
+
3. **Barrel exports**: `packages/engine/core/src/render/index.ts` re-exports all
|
|
118
|
+
passes — update the paths there after migration.
|
|
119
|
+
4. **Cross-pass imports**: Some passes import from sibling passes (e.g.
|
|
120
|
+
`post-process.ts` imports from `volumetric-types.ts`). Update these
|
|
121
|
+
relative paths after moving.
|
|
@@ -0,0 +1,152 @@
|
|
|
1
|
+
import type { WgslStruct } from "@downdraft/engine/shader-graph";
|
|
2
|
+
import { f32, u32, vec3f, wgsl } from "@downdraft/engine/shader-graph";
|
|
3
|
+
|
|
4
|
+
export interface AtmosphereConfig {
|
|
5
|
+
planetRadius: number;
|
|
6
|
+
atmosphereRadius: number;
|
|
7
|
+
sunIntensity: number;
|
|
8
|
+
rayleighCoefficients: number[];
|
|
9
|
+
mieCoefficient: number;
|
|
10
|
+
mieDirectionG: number;
|
|
11
|
+
sunDirection: number[];
|
|
12
|
+
samples: number;
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
export const DEFAULT_ATMOSPHERE_CONFIG: AtmosphereConfig = {
|
|
16
|
+
planetRadius: 6371e3,
|
|
17
|
+
atmosphereRadius: 6471e3,
|
|
18
|
+
sunIntensity: 22.0,
|
|
19
|
+
rayleighCoefficients: [5.5e-6, 13.0e-6, 22.4e-6],
|
|
20
|
+
mieCoefficient: 21e-6,
|
|
21
|
+
mieDirectionG: 0.758,
|
|
22
|
+
sunDirection: [0, 1, 0],
|
|
23
|
+
samples: 16,
|
|
24
|
+
};
|
|
25
|
+
|
|
26
|
+
export function computeRayleighScattering(
|
|
27
|
+
wavelength: number[],
|
|
28
|
+
coefficients: number[],
|
|
29
|
+
density: number,
|
|
30
|
+
): number[] {
|
|
31
|
+
return [
|
|
32
|
+
coefficients[0] * density,
|
|
33
|
+
coefficients[1] * density,
|
|
34
|
+
coefficients[2] * density,
|
|
35
|
+
];
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
export function computeMieScattering(
|
|
39
|
+
coefficient: number,
|
|
40
|
+
density: number,
|
|
41
|
+
): number {
|
|
42
|
+
return coefficient * density;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
export function computeAtmosphereDensity(
|
|
46
|
+
altitude: number,
|
|
47
|
+
planetRadius: number,
|
|
48
|
+
atmosphereRadius: number,
|
|
49
|
+
): number {
|
|
50
|
+
const height = altitude - planetRadius;
|
|
51
|
+
const atmosphereHeight = atmosphereRadius - planetRadius;
|
|
52
|
+
if (height < 0) return 1.0;
|
|
53
|
+
if (height > atmosphereHeight) return 0.0;
|
|
54
|
+
return Math.exp(-height / (atmosphereHeight * 0.25));
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
export function computeOpticalDepthRayleigh(
|
|
58
|
+
startAltitude: number,
|
|
59
|
+
endAltitude: number,
|
|
60
|
+
planetRadius: number,
|
|
61
|
+
atmosphereRadius: number,
|
|
62
|
+
samples: number,
|
|
63
|
+
): number[] {
|
|
64
|
+
const depth: number[] = [0, 0, 0];
|
|
65
|
+
const stepAltitude = (endAltitude - startAltitude) / samples;
|
|
66
|
+
for (let i = 0; i < samples; i++) {
|
|
67
|
+
const alt = startAltitude + stepAltitude * (i + 0.5);
|
|
68
|
+
const density = computeAtmosphereDensity(alt, planetRadius, atmosphereRadius);
|
|
69
|
+
depth[0] += density * stepAltitude;
|
|
70
|
+
depth[1] += density * stepAltitude;
|
|
71
|
+
depth[2] += density * stepAltitude;
|
|
72
|
+
}
|
|
73
|
+
return depth;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
export function computeSkyColor(
|
|
77
|
+
viewDir: number[],
|
|
78
|
+
sunDir: number[],
|
|
79
|
+
config: AtmosphereConfig,
|
|
80
|
+
): number[] {
|
|
81
|
+
const cosTheta = viewDir[0] * sunDir[0] + viewDir[1] * sunDir[1] + viewDir[2] * sunDir[2];
|
|
82
|
+
const rayleigh = computeRayleighScattering(
|
|
83
|
+
config.rayleighCoefficients,
|
|
84
|
+
config.rayleighCoefficients,
|
|
85
|
+
1.0,
|
|
86
|
+
);
|
|
87
|
+
|
|
88
|
+
// Simplified sky color: Rayleigh phase * optical depth
|
|
89
|
+
const phase = (3.0 / (16.0 * Math.PI)) * (1.0 + cosTheta * cosTheta);
|
|
90
|
+
const intensity = config.sunIntensity * phase;
|
|
91
|
+
|
|
92
|
+
return [
|
|
93
|
+
intensity * rayleigh[0] * 1e6,
|
|
94
|
+
intensity * rayleigh[1] * 1e6,
|
|
95
|
+
intensity * rayleigh[2] * 1e6,
|
|
96
|
+
];
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
const AtmosphereUniforms: WgslStruct = wgsl.struct("AtmosphereUniforms", {
|
|
100
|
+
planetRadius: f32,
|
|
101
|
+
atmosphereRadius: f32,
|
|
102
|
+
sunIntensity: f32,
|
|
103
|
+
mieG: f32,
|
|
104
|
+
rayleighCoeffs: vec3f,
|
|
105
|
+
mieCoefficient: f32,
|
|
106
|
+
sunDirection: vec3f,
|
|
107
|
+
samples: u32,
|
|
108
|
+
});
|
|
109
|
+
|
|
110
|
+
export const ATMOSPHERE_SHADER_CHUNK = /* wgsl */ `
|
|
111
|
+
${AtmosphereUniforms.wgsl}
|
|
112
|
+
|
|
113
|
+
fn atmosphereDensity(altitude: f32, planetRadius: f32, atmosphereRadius: f32) -> f32 {
|
|
114
|
+
let height = altitude - planetRadius;
|
|
115
|
+
let atmosphereHeight = atmosphereRadius - planetRadius;
|
|
116
|
+
if (height < 0.0) { return 1.0; }
|
|
117
|
+
if (height > atmosphereHeight) { return 0.0; }
|
|
118
|
+
return exp(-height / (atmosphereHeight * 0.25));
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
fn rayleighPhase(cosTheta: f32) -> f32 {
|
|
122
|
+
return (3.0 / (16.0 * 3.14159265)) * (1.0 + cosTheta * cosTheta);
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
fn miePhase(cosTheta: f32, g: f32) -> f32 {
|
|
126
|
+
let g2 = g * g;
|
|
127
|
+
let denom = 1.0 + g2 - 2.0 * g * cosTheta;
|
|
128
|
+
return (3.0 * (1.0 - g2)) / (8.0 * 3.14159265 * denom * sqrt(max(denom, 0.0001)));
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
fn computeAtmosphereColor(
|
|
132
|
+
rayOrigin: vec3<f32>,
|
|
133
|
+
rayDir: vec3<f32>,
|
|
134
|
+
sunDir: vec3<f32>,
|
|
135
|
+
uniforms: AtmosphereUniforms,
|
|
136
|
+
) -> vec3<f32> {
|
|
137
|
+
// Simplified atmospheric scattering
|
|
138
|
+
let cosTheta = dot(rayDir, sunDir);
|
|
139
|
+
let rayleighPhaseVal = rayleighPhase(cosTheta);
|
|
140
|
+
let miePhaseVal = miePhase(cosTheta, uniforms.mieG);
|
|
141
|
+
|
|
142
|
+
// Approximate optical depth based on view direction
|
|
143
|
+
let upDot = max(rayDir.y, 0.0);
|
|
144
|
+
let opticalDepth = 1.0 / (upDot + 0.1);
|
|
145
|
+
|
|
146
|
+
let rayleighColor = uniforms.rayleighCoeffs * rayleighPhaseVal * opticalDepth;
|
|
147
|
+
let mieColor = uniforms.mieCoefficient * miePhaseVal * opticalDepth;
|
|
148
|
+
|
|
149
|
+
let color = (rayleighColor + vec3<f32>(mieColor)) * uniforms.sunIntensity;
|
|
150
|
+
return color;
|
|
151
|
+
}
|
|
152
|
+
`;
|