@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,453 @@
1
+ // ============================================================================
2
+ // ComputeGraphCompiler — compiles a ComputeGraph to WGSL @compute shader
3
+ // Mirrors GraphCompiler but emits compute-specific constructs: storage/uniform
4
+ // buffer declarations, @compute @workgroup_size entry point, buffer_store
5
+ // output nodes, atomic operations, workgroup shared memory, and barriers.
6
+ // ============================================================================
7
+
8
+ import { getChunk } from "./chunks";
9
+ import type { ComputeGraph, StructField } from "./compute-graph";
10
+ import type { ComputeProfile } from "./compute-profiles";
11
+ import type { GraphNode } from "./graph";
12
+
13
+ interface Connection {
14
+ from: string;
15
+ fromPort: string;
16
+ to: string;
17
+ toPort: string;
18
+ }
19
+
20
+ interface NodeContext {
21
+ profile: ComputeProfile;
22
+ }
23
+
24
+ type ComputeNodeGenerator = (node: GraphNode, inputs: string[], ctx: NodeContext) => string;
25
+
26
+ // ── Compute-specific node generators ────────────────────────────────────────
27
+ // Math nodes (multiply, add, sin, etc.) are shared with the material compiler
28
+ // since they produce the same WGSL expressions. Compute-specific nodes handle
29
+ // built-ins, buffer I/O, atomics, and synchronization.
30
+ const COMPUTE_NODE_WGSL: Record<string, ComputeNodeGenerator> = {
31
+ // --- Constants ---
32
+ constant: (node) => {
33
+ const v = node.properties.value ?? 0;
34
+ return `f32(${v})`;
35
+ },
36
+ u32_constant: (node) => {
37
+ const v = node.properties.value ?? 0;
38
+ return `u32(${v})u`;
39
+ },
40
+ vec3_constant: (node) => {
41
+ const v = node.properties.value ?? [0, 0, 0];
42
+ const arr = Array.isArray(v) ? v : [0, 0, 0];
43
+ return `vec3<f32>(${arr[0]}, ${arr[1]}, ${arr[2]})`;
44
+ },
45
+ vec4_constant: (node) => {
46
+ const v = node.properties.value ?? [0, 0, 0, 1];
47
+ const arr = Array.isArray(v) ? v : [0, 0, 0, 1];
48
+ return `vec4<f32>(${arr[0]}, ${arr[1]}, ${arr[2]}, ${arr[3]})`;
49
+ },
50
+
51
+ // --- Compute built-in inputs ---
52
+ global_id: (node) => {
53
+ const comp = node.properties.component ?? "x";
54
+ return `gid.${comp}`;
55
+ },
56
+ global_id_vec: () => "gid",
57
+ local_id: (node) => {
58
+ const comp = node.properties.component ?? "x";
59
+ return `lid.${comp}`;
60
+ },
61
+ local_id_vec: () => "lid",
62
+ workgroup_id: (node) => {
63
+ const comp = node.properties.component ?? "x";
64
+ return `wid.${comp}`;
65
+ },
66
+ num_workgroups: (node) => {
67
+ const comp = node.properties.component ?? "x";
68
+ return `numWorkgroups.${comp}`;
69
+ },
70
+
71
+ // --- Buffer I/O ---
72
+ buffer_load: (node, inputs) => {
73
+ const bufferName = node.properties.buffer ?? "buffer0";
74
+ const field = node.properties.field ?? "value";
75
+ const idx = inputs[0] ?? "0u";
76
+ return `${bufferName}[${idx}].${field}`;
77
+ },
78
+ buffer_store: (_node, inputs) => {
79
+ // Output node — handled specially in compile loop (returns the store statement)
80
+ // The generator returns the value expression; the compile loop wraps it in a store.
81
+ return inputs[0] ?? "vec4<f32>(0.0)";
82
+ },
83
+ buffer_load_element: (node, inputs) => {
84
+ // Direct array element access (no struct field)
85
+ const bufferName = node.properties.buffer ?? "buffer0";
86
+ const idx = inputs[0] ?? "0u";
87
+ return `${bufferName}[${idx}]`;
88
+ },
89
+
90
+ // --- Atomics ---
91
+ atomic_add: (node, inputs) => {
92
+ const bufferName = node.properties.buffer ?? "buffer0";
93
+ const field = node.properties.field ?? "value";
94
+ const idx = inputs[0] ?? "0u";
95
+ const value = inputs[1] ?? "1u";
96
+ return `atomicAdd(&${bufferName}[${idx}].${field}, ${value})`;
97
+ },
98
+ atomic_sub: (node, inputs) => {
99
+ const bufferName = node.properties.buffer ?? "buffer0";
100
+ const field = node.properties.field ?? "value";
101
+ const idx = inputs[0] ?? "0u";
102
+ const value = inputs[1] ?? "1u";
103
+ return `atomicSub(&${bufferName}[${idx}].${field}, ${value})`;
104
+ },
105
+ atomic_min: (node, inputs) => {
106
+ const bufferName = node.properties.buffer ?? "buffer0";
107
+ const field = node.properties.field ?? "value";
108
+ const idx = inputs[0] ?? "0u";
109
+ const value = inputs[1] ?? "0u";
110
+ return `atomicMin(&${bufferName}[${idx}].${field}, ${value})`;
111
+ },
112
+ atomic_max: (node, inputs) => {
113
+ const bufferName = node.properties.buffer ?? "buffer0";
114
+ const field = node.properties.field ?? "value";
115
+ const idx = inputs[0] ?? "0u";
116
+ const value = inputs[1] ?? "0u";
117
+ return `atomicMax(&${bufferName}[${idx}].${field}, ${value})`;
118
+ },
119
+ atomic_exchange: (node, inputs) => {
120
+ const bufferName = node.properties.buffer ?? "buffer0";
121
+ const field = node.properties.field ?? "value";
122
+ const idx = inputs[0] ?? "0u";
123
+ const value = inputs[1] ?? "0u";
124
+ return `atomicExchange(&${bufferName}[${idx}].${field}, ${value})`;
125
+ },
126
+
127
+ // --- Barriers ---
128
+ workgroup_barrier: () => "workgroupBarrier()",
129
+ storage_barrier: () => "storageBarrier()",
130
+ all_barrier: () => "workgroupBarrier(); storageBarrier()",
131
+
132
+ // --- Math ops (shared with material compiler — same WGSL) ---
133
+ multiply: (_n, inputs) => `(${inputs[0] ?? "vec4<f32>(1.0)"} * ${inputs[1] ?? "vec4<f32>(1.0)"})`,
134
+ add: (_n, inputs) => `(${inputs[0] ?? "vec4<f32>(0.0)"} + ${inputs[1] ?? "vec4<f32>(0.0)"})`,
135
+ subtract: (_n, inputs) => `(${inputs[0] ?? "vec4<f32>(0.0)"} - ${inputs[1] ?? "vec4<f32>(0.0)"})`,
136
+ lerp: (_n, inputs) => `mix(${inputs[0] ?? "vec4<f32>(0.0)"}, ${inputs[1] ?? "vec4<f32>(1.0)"}, ${inputs[2] ?? "0.0"})`,
137
+ normalize: (_n, inputs) => `normalize(${inputs[0] ?? "vec3<f32>(0.0, 1.0, 0.0)"})`,
138
+ dot: (_n, inputs) => `dot(${inputs[0] ?? "vec3<f32>(0.0)"}, ${inputs[1] ?? "vec3<f32>(0.0)"})`,
139
+ cross: (_n, inputs) => `cross(${inputs[0] ?? "vec3<f32>(1.0, 0.0, 0.0)"}, ${inputs[1] ?? "vec3<f32>(0.0, 1.0, 0.0)"})`,
140
+ power: (_n, inputs) => `pow(${inputs[0] ?? "1.0"}, ${inputs[1] ?? "1.0"})`,
141
+ saturate: (_n, inputs) => `clamp(${inputs[0] ?? "0.0"}, 0.0, 1.0)`,
142
+ max: (_n, inputs) => `max(${inputs[0] ?? "0.0"}, ${inputs[1] ?? "0.0"})`,
143
+ min: (_n, inputs) => `min(${inputs[0] ?? "0.0"}, ${inputs[1] ?? "0.0"})`,
144
+ abs: (_n, inputs) => `abs(${inputs[0] ?? "0.0"})`,
145
+ sin: (_n, inputs) => `sin(${inputs[0] ?? "0.0"})`,
146
+ cos: (_n, inputs) => `cos(${inputs[0] ?? "0.0"})`,
147
+ fract: (_n, inputs) => `fract(${inputs[0] ?? "0.0"})`,
148
+ floor: (_n, inputs) => `floor(${inputs[0] ?? "0.0"})`,
149
+ smoothstep: (_n, inputs) => `smoothstep(${inputs[0] ?? "0.0"}, ${inputs[1] ?? "1.0"}, ${inputs[2] ?? "0.0"})`,
150
+ mix3: (_n, inputs) => `mix(${inputs[0] ?? "vec3<f32>(0.0)"}, ${inputs[1] ?? "vec3<f32>(1.0)"}, ${inputs[2] ?? "0.5"})`,
151
+ swizzle_xyz: (_n, inputs) => `(${inputs[0] ?? "vec4<f32>(0.0)"}).xyz`,
152
+ swizzle_rgb: (_n, inputs) => `(${inputs[0] ?? "vec4<f32>(0.0)"}).rgb`,
153
+ vec3_from_xy: (_n, inputs) => `vec3<f32>(${inputs[0] ?? "0.0"}, ${inputs[1] ?? "0.0"}, ${inputs[2] ?? "0.0"})`,
154
+ vec4_from_xyzw: (_n, inputs) => `vec4<f32>(${inputs[0] ?? "0.0"}, ${inputs[1] ?? "0.0"}, ${inputs[2] ?? "0.0"}, ${inputs[3] ?? "1.0"})`,
155
+ length: (_n, inputs) => `length(${inputs[0] ?? "vec3<f32>(0.0)"})`,
156
+ exp: (_n, inputs) => `exp(${inputs[0] ?? "0.0"})`,
157
+
158
+ // --- Noise (shared) ---
159
+ value_noise: (_n, inputs) => `valueNoise3D(${inputs[0] ?? "vec3<f32>(0.0)"})`,
160
+ fbm: (_n, inputs) => {
161
+ const p = inputs[0] ?? "vec3<f32>(0.0)";
162
+ const octaves = inputs[1] ?? "4u";
163
+ return `fbm3D(${p}, ${octaves})`;
164
+ },
165
+
166
+ // --- Input/Output pass-through (for graph connectivity) ---
167
+ input: (_n, inputs) => inputs[0] ?? "vec4<f32>(0.0)",
168
+ };
169
+
170
+ export interface ComputeCompileResult {
171
+ wgsl: string;
172
+ errors: string[];
173
+ }
174
+
175
+ export interface ComputeCompileOptions {
176
+ profile?: ComputeProfile;
177
+ }
178
+
179
+ export class ComputeGraphCompiler {
180
+ compile(graph: ComputeGraph, options?: ComputeCompileOptions): string {
181
+ return this.compileDetailed(graph, options).wgsl;
182
+ }
183
+
184
+ compileDetailed(graph: ComputeGraph, options?: ComputeCompileOptions): ComputeCompileResult {
185
+ const profile = options?.profile;
186
+ const errors: string[] = [];
187
+ const nodes = graph.getNodes();
188
+ const connections = graph.getConnections();
189
+
190
+ const nodeMap = new Map<string, GraphNode>();
191
+ nodes.forEach((n) => { nodeMap.set(n.id, n);; });
192
+
193
+ const inputConnections = new Map<string, Map<string, Connection>>();
194
+ connections.forEach((conn) => {
195
+ if (!inputConnections.has(conn.to)) inputConnections.set(conn.to, new Map());
196
+ inputConnections.get(conn.to)!.set(conn.toPort, conn);
197
+ });
198
+
199
+ // Output nodes are buffer_store nodes — they produce side-effect writes.
200
+ const outputNodes = nodes.filter((n) => n.type === "buffer_store");
201
+ const visited = new Set<string>();
202
+ const visiting = new Set<string>();
203
+ const statements: string[] = [];
204
+ const ctx: NodeContext = { profile: profile ?? { name: "default", chunks: [], workgroupSize: [64, 1, 1] } };
205
+
206
+ const compileNode = (nodeId: string): string => {
207
+ if (visited.has(nodeId)) return `var_${nodeId}`;
208
+ if (visiting.has(nodeId)) {
209
+ errors.push(`Cycle detected at node: ${nodeId}`);
210
+ return "vec4<f32>(1.0, 0.0, 1.0, 1.0)";
211
+ }
212
+ visiting.add(nodeId);
213
+
214
+ const node = nodeMap.get(nodeId);
215
+ if (!node) {
216
+ errors.push(`Unknown node: ${nodeId}`);
217
+ return "vec4<f32>(0.0)";
218
+ }
219
+
220
+ const portOrder = this.getPortOrder(node);
221
+ const inputExprs: string[] = portOrder.map((portName) => {
222
+ const conns = inputConnections.get(nodeId);
223
+ const conn = conns?.get(portName);
224
+ if (conn) return compileNode(conn.from);
225
+ return this.defaultInput(portName, node);
226
+ });
227
+
228
+ visiting.delete(nodeId);
229
+ visited.add(nodeId);
230
+
231
+ // buffer_store is an output node — emit a store statement.
232
+ if (node.type === "buffer_store") {
233
+ const bufferName = node.properties.buffer ?? "buffer0";
234
+ const field = node.properties.field ?? "value";
235
+ const idx = inputExprs[0] ?? "0u";
236
+ const value = inputExprs[1] ?? "vec4<f32>(0.0)";
237
+ statements.push(`${bufferName}[${idx}].${field} = ${value};`);
238
+ return value;
239
+ }
240
+
241
+ const generator = COMPUTE_NODE_WGSL[node.type];
242
+ if (!generator) {
243
+ if (node.type === "input") return inputExprs[0] ?? "vec4<f32>(0.0)";
244
+ if (node.type === "output") {
245
+ const expr = inputExprs[0] ?? "vec4<f32>(0.0)";
246
+ statements.push(`// output: ${expr}`);
247
+ return expr;
248
+ }
249
+ errors.push(`Unknown node type: ${node.type}`);
250
+ return "vec4<f32>(0.0)";
251
+ }
252
+
253
+ const expr = generator(node, inputExprs, ctx);
254
+
255
+ // Barrier and atomic nodes produce side-effect statements, not just expressions.
256
+ const sideEffectTypes = [
257
+ "workgroup_barrier", "storage_barrier", "all_barrier",
258
+ "atomic_add", "atomic_sub", "atomic_min", "atomic_max", "atomic_exchange",
259
+ ];
260
+ if (sideEffectTypes.includes(node.type)) {
261
+ statements.push(`${expr};`);
262
+ }
263
+
264
+ return expr;
265
+ };
266
+
267
+ outputNodes.forEach((outNode) => {
268
+ compileNode(outNode.id);
269
+ });
270
+
271
+ // Also compile any standalone side-effect nodes (barriers, atomics) not
272
+ // connected to a buffer_store output.
273
+ nodes.forEach((node) => {
274
+ const sideEffectTypes = [
275
+ "workgroup_barrier", "storage_barrier", "all_barrier",
276
+ "atomic_add", "atomic_sub", "atomic_min", "atomic_max", "atomic_exchange",
277
+ ];
278
+ if (sideEffectTypes.includes(node.type) && !visited.has(node.id)) {
279
+ compileNode(node.id);
280
+ }
281
+ });
282
+
283
+ const wgsl = this.buildComputeShader(graph, profile, statements, errors);
284
+ return { wgsl, errors };
285
+ }
286
+
287
+ private getPortOrder(node: GraphNode): string[] {
288
+ const known: Record<string, string[]> = {
289
+ buffer_load: ["index"],
290
+ buffer_load_element: ["index"],
291
+ buffer_store: ["index", "value"],
292
+ atomic_add: ["index", "value"],
293
+ atomic_sub: ["index", "value"],
294
+ atomic_min: ["index", "value"],
295
+ atomic_max: ["index", "value"],
296
+ atomic_exchange: ["index", "value"],
297
+ multiply: ["a", "b"],
298
+ add: ["a", "b"],
299
+ subtract: ["a", "b"],
300
+ lerp: ["a", "b", "t"],
301
+ normalize: ["v"],
302
+ dot: ["a", "b"],
303
+ cross: ["a", "b"],
304
+ power: ["base", "exp"],
305
+ saturate: ["v"],
306
+ max: ["a", "b"],
307
+ min: ["a", "b"],
308
+ abs: ["v"],
309
+ sin: ["v"],
310
+ cos: ["v"],
311
+ fract: ["v"],
312
+ floor: ["v"],
313
+ smoothstep: ["edge0", "edge1", "x"],
314
+ mix3: ["a", "b", "t"],
315
+ swizzle_xyz: ["v"],
316
+ swizzle_rgb: ["v"],
317
+ vec3_from_xy: ["x", "y", "z"],
318
+ vec4_from_xyzw: ["x", "y", "z", "w"],
319
+ length: ["v"],
320
+ exp: ["v"],
321
+ value_noise: ["p"],
322
+ fbm: ["p", "octaves"],
323
+ input: ["value"],
324
+ output: ["value"],
325
+ };
326
+ return known[node.type] ?? [];
327
+ }
328
+
329
+ private defaultInput(portName: string, _node: GraphNode): string {
330
+ const defaults: Record<string, string> = {
331
+ index: "0u",
332
+ value: "vec4<f32>(0.0)",
333
+ a: "vec4<f32>(1.0)",
334
+ b: "vec4<f32>(1.0)",
335
+ t: "0.5",
336
+ v: "vec3<f32>(0.0, 1.0, 0.0)",
337
+ base: "1.0",
338
+ exp: "1.0",
339
+ p: "vec3<f32>(0.0)",
340
+ octaves: "4u",
341
+ edge0: "0.0",
342
+ edge1: "1.0",
343
+ x: "0.0",
344
+ y: "0.0",
345
+ z: "0.0",
346
+ w: "1.0",
347
+ };
348
+ return defaults[portName] ?? "vec4<f32>(0.0)";
349
+ }
350
+
351
+ private buildComputeShader(
352
+ graph: ComputeGraph,
353
+ profile: ComputeProfile | undefined,
354
+ statements: string[],
355
+ errors: string[],
356
+ ): string {
357
+ const chunks = (profile?.chunks ?? []).map((c) => getChunk(c)).filter((c) => c.length > 0).join("\n\n");
358
+ const structDecls = this.buildStructDeclarations(graph);
359
+ const bufferDecls = this.buildBufferDeclarations(graph);
360
+ const sharedVarDecls = this.buildSharedVarDeclarations(graph);
361
+ const workgroupSize = profile?.workgroupSize ?? graph.getDispatchConfig().workgroupSize;
362
+ const entryPoint = graph.getEntryPoint();
363
+ const body = statements.length > 0 ? statements.join("\n ") : "// no buffer stores in graph";
364
+
365
+ const errorComments = errors.length > 0
366
+ ? `\n// COMPILATION ERRORS:\n// ${errors.join("\n// ")}\n`
367
+ : "";
368
+
369
+ return `// Auto-generated WGSL from compute graph${profile ? ` (profile: ${profile.name})` : ""}
370
+ ${errorComments}
371
+ ${chunks}
372
+
373
+ ${structDecls}
374
+
375
+ ${bufferDecls}
376
+
377
+ ${sharedVarDecls}
378
+
379
+ @compute @workgroup_size(${workgroupSize[0]}, ${workgroupSize[1]}, ${workgroupSize[2]})
380
+ fn ${entryPoint}(
381
+ @builtin(global_invocation_id) gid: vec3<u32>,
382
+ @builtin(local_invocation_id) lid: vec3<u32>,
383
+ @builtin(workgroup_id) wid: vec3<u32>,
384
+ @builtin(num_workgroups) numWorkgroups: vec3<u32>,
385
+ ) {
386
+ ${body}
387
+ }`;
388
+ }
389
+
390
+ private buildStructDeclarations(graph: ComputeGraph): string {
391
+ const decls: string[] = [];
392
+ const seen = new Set<string>();
393
+
394
+ for (const sb of graph.getStorageBuffers()) {
395
+ if (seen.has(sb.structName)) continue;
396
+ seen.add(sb.structName);
397
+ decls.push(this.buildStruct(sb.structName, sb.structFields));
398
+ }
399
+
400
+ for (const ub of graph.getUniformBuffers()) {
401
+ if (seen.has(ub.structName)) continue;
402
+ seen.add(ub.structName);
403
+ decls.push(this.buildStruct(ub.structName, ub.structFields));
404
+ }
405
+
406
+ return decls.join("\n\n");
407
+ }
408
+
409
+ private buildStruct(name: string, fields: StructField[]): string {
410
+ const fieldLines = fields.map((f) => ` ${f.name}: ${f.type},`).join("\n");
411
+ return `struct ${name} {
412
+ ${fieldLines}
413
+ };`;
414
+ }
415
+
416
+ private buildBufferDeclarations(graph: ComputeGraph): string {
417
+ const lines: string[] = [];
418
+
419
+ for (const sb of graph.getStorageBuffers()) {
420
+ const accessStr = sb.access === "read" ? "read" : sb.access === "write" ? "write" : "read_write";
421
+ const arrayType = sb.elementCount !== undefined
422
+ ? `array<${sb.structName}, ${sb.elementCount}>`
423
+ : `array<${sb.structName}>`;
424
+ lines.push(
425
+ `@group(${sb.group}) @binding(${sb.binding}) var<storage, ${accessStr}> ${sb.name}: ${arrayType};`,
426
+ );
427
+ }
428
+
429
+ for (const ub of graph.getUniformBuffers()) {
430
+ lines.push(
431
+ `@group(${ub.group}) @binding(${ub.binding}) var<uniform> ${ub.name}: ${ub.structName};`,
432
+ );
433
+ }
434
+
435
+ return lines.join("\n");
436
+ }
437
+
438
+ private buildSharedVarDeclarations(graph: ComputeGraph): string {
439
+ // Workgroup shared memory declarations from node properties.
440
+ // Nodes of type "shared_var" are not in the generator (they're declarations,
441
+ // not expressions). We scan for them here.
442
+ const lines: string[] = [];
443
+ for (const node of graph.getNodes()) {
444
+ if (node.type === "shared_var") {
445
+ const name = node.properties.name ?? "shared";
446
+ const elemType = node.properties.elemType ?? "f32";
447
+ const count = node.properties.count ?? 64;
448
+ lines.push(`var<workgroup> ${name}: array<${elemType}, ${count}>;`);
449
+ }
450
+ }
451
+ return lines.join("\n");
452
+ }
453
+ }
@@ -0,0 +1,112 @@
1
+ // ============================================================================
2
+ // ComputeGraph — node-based compute kernel authoring
3
+ // Separate from MaterialGraph: compute shaders have storage/uniform buffer
4
+ // declarations, workgroup dispatch config, and buffer-store output semantics
5
+ // that don't fit the vertex/fragment material pipeline.
6
+ // ============================================================================
7
+
8
+ import type { GraphNode } from "./graph";
9
+
10
+ export interface StructField {
11
+ name: string;
12
+ type: string;
13
+ }
14
+
15
+ export interface StorageBufferDecl {
16
+ name: string;
17
+ binding: number;
18
+ group: number;
19
+ access: "read" | "write" | "read_write";
20
+ structName: string;
21
+ structFields: StructField[];
22
+ /** Fixed element count for `array<Struct, N>`. If undefined, runtime-sized `array<Struct>`. */
23
+ elementCount?: number;
24
+ /** Default allocation size in bytes when auto-allocated by GraphComputePass (runtime-sized only). */
25
+ defaultSize?: number;
26
+ }
27
+
28
+ export interface UniformBufferDecl {
29
+ name: string;
30
+ binding: number;
31
+ group: number;
32
+ structName: string;
33
+ structFields: StructField[];
34
+ }
35
+
36
+ export interface ComputeDispatchConfig {
37
+ /** `@workgroup_size(x, y, z)` — threads per workgroup. */
38
+ workgroupSize: [number, number, number];
39
+ /** Number of workgroups to dispatch. Use "runtime" for indirect dispatch. */
40
+ dispatchCount: [number, number, number] | "runtime";
41
+ }
42
+
43
+ export interface ComputeGraphConnection {
44
+ from: string;
45
+ fromPort: string;
46
+ to: string;
47
+ toPort: string;
48
+ }
49
+
50
+ export class ComputeGraph {
51
+ private nodes: Map<string, GraphNode> = new Map();
52
+ private connections: ComputeGraphConnection[] = [];
53
+ private storageBuffers: StorageBufferDecl[] = [];
54
+ private uniformBuffers: UniformBufferDecl[] = [];
55
+ private dispatch: ComputeDispatchConfig = {
56
+ workgroupSize: [64, 1, 1],
57
+ dispatchCount: [1, 1, 1],
58
+ };
59
+ private entryPoint: string = "cs_main";
60
+
61
+ // ── Node management (mirrors MaterialGraph API) ──────────────────────────
62
+
63
+ addNode(node: GraphNode): void {
64
+ this.nodes.set(node.id, node);
65
+ }
66
+
67
+ connect(from: string, fromPort: string, to: string, toPort: string): void {
68
+ this.connections.push({ from, fromPort, to, toPort });
69
+ }
70
+
71
+ getNodes(): GraphNode[] {
72
+ return [...this.nodes.values()];
73
+ }
74
+
75
+ getConnections(): ComputeGraphConnection[] {
76
+ return [...this.connections];
77
+ }
78
+
79
+ // ── Compute-specific declarations ────────────────────────────────────────
80
+
81
+ addStorageBuffer(decl: StorageBufferDecl): void {
82
+ this.storageBuffers.push(decl);
83
+ }
84
+
85
+ addUniformBuffer(decl: UniformBufferDecl): void {
86
+ this.uniformBuffers.push(decl);
87
+ }
88
+
89
+ getStorageBuffers(): StorageBufferDecl[] {
90
+ return [...this.storageBuffers];
91
+ }
92
+
93
+ getUniformBuffers(): UniformBufferDecl[] {
94
+ return [...this.uniformBuffers];
95
+ }
96
+
97
+ setDispatchConfig(config: ComputeDispatchConfig): void {
98
+ this.dispatch = config;
99
+ }
100
+
101
+ getDispatchConfig(): ComputeDispatchConfig {
102
+ return this.dispatch;
103
+ }
104
+
105
+ getEntryPoint(): string {
106
+ return this.entryPoint;
107
+ }
108
+
109
+ setEntryPoint(name: string): void {
110
+ this.entryPoint = name;
111
+ }
112
+ }
@@ -0,0 +1,54 @@
1
+ // ============================================================================
2
+ // ComputeProfile — configures the ComputeGraphCompiler for a specific
3
+ // compute workload type. Simpler than ShaderGraphProfile: no vertex layout,
4
+ // no output formats, no blend. Just chunks + workgroup size.
5
+ // ============================================================================
6
+
7
+ export interface ComputeProfile {
8
+ name: string;
9
+ /** WGSL chunks to inject at the top of the shader (e.g. noise functions). */
10
+ chunks: string[];
11
+ /** `@workgroup_size(x, y, z)` — threads per workgroup. */
12
+ workgroupSize: [number, number, number];
13
+ }
14
+
15
+ // --- Built-in compute profiles ---
16
+
17
+ /** General-purpose 1D compute — 64 threads per workgroup along X. */
18
+ export const SIMPLE_COMPUTE_PROFILE: ComputeProfile = {
19
+ name: "simple-compute",
20
+ chunks: [],
21
+ workgroupSize: [64, 1, 1],
22
+ };
23
+
24
+ /** Particle simulation — 64 threads, includes hash/random helpers. */
25
+ export const PARTICLE_COMPUTE_PROFILE: ComputeProfile = {
26
+ name: "particle-compute",
27
+ chunks: [],
28
+ workgroupSize: [64, 1, 1],
29
+ };
30
+
31
+ /** 2D texture/image processing — 8x8 threads per workgroup. */
32
+ export const TEXTURE_COMPUTE_PROFILE: ComputeProfile = {
33
+ name: "texture-compute",
34
+ chunks: [],
35
+ workgroupSize: [8, 8, 1],
36
+ };
37
+
38
+ /** 3D volumetric compute — 4x4x4 threads per workgroup. */
39
+ export const VOLUMETRIC_COMPUTE_PROFILE: ComputeProfile = {
40
+ name: "volumetric-compute",
41
+ chunks: [],
42
+ workgroupSize: [4, 4, 4],
43
+ };
44
+
45
+ export const COMPUTE_PROFILE_REGISTRY: Record<string, ComputeProfile> = {
46
+ "simple-compute": SIMPLE_COMPUTE_PROFILE,
47
+ "particle-compute": PARTICLE_COMPUTE_PROFILE,
48
+ "texture-compute": TEXTURE_COMPUTE_PROFILE,
49
+ "volumetric-compute": VOLUMETRIC_COMPUTE_PROFILE,
50
+ };
51
+
52
+ export function getComputeProfile(name: string): ComputeProfile | undefined {
53
+ return COMPUTE_PROFILE_REGISTRY[name];
54
+ }
@@ -0,0 +1,52 @@
1
+ export interface GraphNode {
2
+ id: string;
3
+ type: string;
4
+ inputs: Record<string, string>;
5
+ outputs: Record<string, string>;
6
+ properties: Record<string, unknown>;
7
+ }
8
+
9
+ export class MaterialGraph {
10
+ private nodes: Map<string, GraphNode> = new Map();
11
+ private connections: Array<{ from: string; fromPort: string; to: string; toPort: string }> = [];
12
+
13
+ addNode(node: GraphNode): void {
14
+ this.nodes.set(node.id, node);
15
+ }
16
+
17
+ connect(from: string, fromPort: string, to: string, toPort: string): void {
18
+ this.connections.push({ from, fromPort, to, toPort });
19
+ }
20
+
21
+ getNodes(): GraphNode[] {
22
+ return [...this.nodes.values()];
23
+ }
24
+
25
+ getConnections(): Array<{ from: string; fromPort: string; to: string; toPort: string }> {
26
+ return [...this.connections];
27
+ }
28
+
29
+ input(name: string, type: string): string {
30
+ const id = `input_${name}`;
31
+ this.addNode({
32
+ id,
33
+ type: "input",
34
+ inputs: {},
35
+ outputs: { value: type },
36
+ properties: { name, type },
37
+ });
38
+ return id;
39
+ }
40
+
41
+ output(name: string, fromNode: string, fromPort: string = "value"): void {
42
+ const id = `output_${name}`;
43
+ this.addNode({
44
+ id,
45
+ type: "output",
46
+ inputs: { value: "" },
47
+ outputs: {},
48
+ properties: { name },
49
+ });
50
+ this.connect(fromNode, fromPort, id, "value");
51
+ }
52
+ }