@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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  669. package/libraries/postfx/src/shaders/post-process/glow-blur.wgsl +33 -0
  670. package/libraries/postfx/src/shaders/post-process/glow-composite.wgsl +25 -0
  671. package/libraries/postfx/src/shaders/post-process/grain.wgsl +37 -0
  672. package/libraries/postfx/src/shaders/post-process/halftone.wgsl +80 -0
  673. package/libraries/postfx/src/shaders/post-process/highlight-blur.wgsl +33 -0
  674. package/libraries/postfx/src/shaders/post-process/highlight-composite.wgsl +32 -0
  675. package/libraries/postfx/src/shaders/post-process/lens-distortion.wgsl +43 -0
  676. package/libraries/postfx/src/shaders/post-process/lens-flare.wgsl +68 -0
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  678. package/libraries/postfx/src/shaders/post-process/motion-blur.wgsl +55 -0
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  680. package/libraries/postfx/src/shaders/post-process/outline.wgsl +51 -0
  681. package/libraries/postfx/src/shaders/post-process/pixelation.wgsl +47 -0
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@@ -0,0 +1,338 @@
1
+ // panels/console.rs — Console panel: logs + REPL + thread selector + filters.
2
+
3
+ use crate::state::{ConsoleSeverity, EvalRequest};
4
+ use crate::DevtoolsState;
5
+
6
+ // Built-in autocomplete suggestions (mirrors the PixiJS version).
7
+ const BUILTIN_SUGGESTIONS: &[&str] = &[
8
+ "console.log", "console.error", "console.warn", "console.info",
9
+ "JSON.stringify", "JSON.parse", "typeof", "instanceof",
10
+ "Object.keys", "Object.values", "Object.entries",
11
+ "Array.from", "Array.isArray",
12
+ "Math.floor", "Math.ceil", "Math.round", "Math.random",
13
+ "performance.now", "Date.now",
14
+ "process.memoryUsage", "process.cpuUsage",
15
+ "require", "import",
16
+ "await", "async", "function", "return",
17
+ "const", "let", "var",
18
+ "if", "else", "for", "while", "switch", "case",
19
+ "true", "false", "null", "undefined",
20
+ ];
21
+
22
+ pub fn render(state: &mut DevtoolsState, ui: &mut egui::Ui) {
23
+ let console = &mut state.console;
24
+ let avail = ui.available_size();
25
+
26
+ // ── Filter bar ──
27
+ ui.horizontal(|ui| {
28
+ // Thread selector
29
+ let current_name = console
30
+ .threads
31
+ .iter()
32
+ .find(|t| t.id == console.selected_thread)
33
+ .map(|t| t.name.clone())
34
+ .unwrap_or_else(|| "main".to_string());
35
+ egui::ComboBox::from_id_salt("thread_selector")
36
+ .selected_text(format!("\u{25b8} {}", current_name))
37
+ .width(110.0)
38
+ .show_ui(ui, |ui| {
39
+ for t in &console.threads {
40
+ let label = format!("{} ({})", t.name, if t.kind == 0 { "main" } else { "worker" });
41
+ if ui
42
+ .selectable_label(console.selected_thread == t.id, label)
43
+ .clicked()
44
+ {
45
+ console.selected_thread = t.id.clone();
46
+ }
47
+ }
48
+ });
49
+
50
+ ui.separator();
51
+
52
+ // Severity filters
53
+ let filters: [(u8, &str, egui::Color32); 4] = [
54
+ (0, "All", egui::Color32::from_rgb(200, 200, 200)),
55
+ (1, "Errors", egui::Color32::from_rgb(240, 80, 80)),
56
+ (2, "Warnings", egui::Color32::from_rgb(230, 200, 80)),
57
+ (3, "Info", egui::Color32::from_rgb(100, 160, 240)),
58
+ ];
59
+ for (id, label, color) in filters {
60
+ let active = console.filter == id;
61
+ let btn = egui::Button::new(egui::RichText::new(label).color(if active { egui::Color32::WHITE } else { color }))
62
+ .selected(active);
63
+ if ui.add(btn).clicked() {
64
+ console.filter = id;
65
+ }
66
+ }
67
+
68
+ ui.separator();
69
+
70
+ // Clear
71
+ if ui.button("Clear").clicked() {
72
+ console.entries.clear();
73
+ }
74
+ });
75
+
76
+ ui.separator();
77
+
78
+ // ── Log area ──
79
+ // Reserve space for the REPL bar at the bottom.
80
+ let repl_h = 28.0;
81
+ let log_h = (avail.y - repl_h - 8.0).max(64.0);
82
+
83
+ // Build the filtered, displayed list (newest last, cap 200 to keep
84
+ // tessellated paint jobs within the FFI scratch buffer).
85
+ let display: Vec<&crate::state::ConsoleEntry> = console
86
+ .entries
87
+ .iter()
88
+ .rev()
89
+ .filter(|e| pass_filter(e.severity, console.filter))
90
+ .take(200)
91
+ .collect::<Vec<_>>()
92
+ .into_iter()
93
+ .rev()
94
+ .collect();
95
+
96
+ egui::ScrollArea::vertical()
97
+ .max_height(log_h)
98
+ .auto_shrink([false, false])
99
+ .stick_to_bottom(true)
100
+ .show(ui, |ui| {
101
+ // Header row
102
+ ui.horizontal(|ui| {
103
+ ui.add(egui::Label::new(
104
+ egui::RichText::new("Time").color(egui::Color32::from_gray(140)).monospace(),
105
+ ));
106
+ ui.add_space(56.0);
107
+ ui.add(egui::Label::new(
108
+ egui::RichText::new("Thread").color(egui::Color32::from_gray(140)).monospace(),
109
+ ));
110
+ ui.add_space(64.0);
111
+ ui.add(egui::Label::new(
112
+ egui::RichText::new("Message").color(egui::Color32::from_gray(140)).monospace(),
113
+ ));
114
+ });
115
+ ui.separator();
116
+
117
+ if display.is_empty() {
118
+ ui.add_space(12.0);
119
+ ui.label(
120
+ egui::RichText::new("No console entries. Type below to evaluate expressions.")
121
+ .color(egui::Color32::from_gray(120))
122
+ ,
123
+ );
124
+ ui.label(
125
+ egui::RichText::new("CDP captures console.log/warn/error from the main isolate.")
126
+ .color(egui::Color32::from_gray(100))
127
+ ,
128
+ );
129
+ ui.label(
130
+ egui::RichText::new("Worker threads are evaluated via __devtoolsEval RPC.")
131
+ .color(egui::Color32::from_gray(100))
132
+ ,
133
+ );
134
+ }
135
+
136
+ // Render entries with timestamp, thread, and message in
137
+ // aligned columns, with alternating row backgrounds for
138
+ // readability (Chrome DevTools style).
139
+ let row_h = 18.0;
140
+ let stripe = egui::Color32::from_rgb(0x22, 0x23, 0x26);
141
+ for (idx, e) in display.iter().enumerate() {
142
+ let (h, m, s, ms) = if e.timestamp > 0.0 {
143
+ let secs = (e.timestamp / 1000.0) as u64;
144
+ let ms_part = (e.timestamp as u64) % 1000;
145
+ let h = (secs / 3600) % 24;
146
+ let m = (secs / 60) % 60;
147
+ let s = secs % 60;
148
+ (h, m, s, ms_part)
149
+ } else {
150
+ (0, 0, 0, 0)
151
+ };
152
+ let time_str = format!("{:02}:{:02}:{:02}.{:03}", h, m, s, ms);
153
+ let color = severity_color(e.severity);
154
+
155
+ // Paint stripe background before the horizontal layout,
156
+ // using the full available row rect from the parent UI.
157
+ if idx % 2 == 1 {
158
+ let rect = ui.available_rect_before_wrap();
159
+ ui.painter().rect_filled(
160
+ egui::Rect::from_min_size(rect.min, egui::vec2(rect.width(), row_h)),
161
+ 0.0,
162
+ stripe,
163
+ );
164
+ }
165
+ let row_resp = ui.horizontal(|ui| {
166
+ ui.add(egui::Label::new(
167
+ egui::RichText::new(&time_str)
168
+ .color(egui::Color32::from_gray(130))
169
+ .monospace(),
170
+ ));
171
+ ui.add_space(8.0);
172
+ ui.add(egui::Label::new(
173
+ egui::RichText::new(&e.thread)
174
+ .color(egui::Color32::from_gray(160))
175
+ .monospace(),
176
+ ));
177
+ ui.add_space(8.0);
178
+ ui.add(egui::Label::new(
179
+ egui::RichText::new(&e.text).color(color),
180
+ ));
181
+ });
182
+ // Ensure each row has a consistent height.
183
+ let _ = row_resp;
184
+ }
185
+ });
186
+
187
+ ui.add_space(4.0);
188
+
189
+ // ── REPL bar ──
190
+ ui.horizontal(|ui| {
191
+ let prompt_color = if console.selected_thread == "main" {
192
+ egui::Color32::from_rgb(80, 230, 120)
193
+ } else {
194
+ egui::Color32::from_rgb(230, 200, 80)
195
+ };
196
+ ui.label(egui::RichText::new(">").strong().color(prompt_color));
197
+
198
+ // Autocomplete suggestion (ghost text) — show after the input.
199
+ let response = ui.add(
200
+ egui::TextEdit::singleline(&mut console.repl_input)
201
+ .desired_width(avail.x - 40.0)
202
+ .hint_text("Click to evaluate expressions...")
203
+ .id_salt("console_repl"),
204
+ );
205
+
206
+ // Submit on Enter when focused.
207
+ if response.lost_focus() && ui.input(|i| i.key_pressed(egui::Key::Enter)) {
208
+ let expr = console.repl_input.trim().to_string();
209
+ if !expr.is_empty() {
210
+ console.repl_history.push(expr.clone());
211
+ if console.repl_history.len() > 100 {
212
+ console.repl_history.remove(0);
213
+ }
214
+ console.repl_history_idx = -1;
215
+ // Show the input as a REPL entry immediately.
216
+ console.entries.push(crate::state::ConsoleEntry {
217
+ text: format!("> {}", expr),
218
+ severity: ConsoleSeverity::Repl,
219
+ thread: console.selected_thread.clone(),
220
+ timestamp: (state.frame_start_us / 1000.0) as f64,
221
+ has_stack: false,
222
+ });
223
+ // Enqueue the eval request for TS to pick up.
224
+ state.next_eval_id = state.next_eval_id.wrapping_add(1);
225
+ state.eval_requests.push_back(EvalRequest {
226
+ request_id: state.next_eval_id,
227
+ thread_id: console.selected_thread.clone(),
228
+ expr,
229
+ });
230
+ console.repl_input.clear();
231
+ response.request_focus();
232
+ }
233
+ }
234
+
235
+ // History navigation (Up/Down) while focused.
236
+ if response.has_focus() {
237
+ let hist = &console.repl_history;
238
+ let idx = &mut console.repl_history_idx;
239
+ if ui.input(|i| i.key_pressed(egui::Key::ArrowUp)) && !hist.is_empty() {
240
+ *idx = if *idx < 0 {
241
+ hist.len() as i32 - 1
242
+ } else {
243
+ (*idx - 1).max(0)
244
+ };
245
+ if let Some(h) = hist.get(*idx as usize) {
246
+ console.repl_input = h.clone();
247
+ }
248
+ }
249
+ if ui.input(|i| i.key_pressed(egui::Key::ArrowDown)) {
250
+ if *idx >= 0 {
251
+ *idx += 1;
252
+ if *idx >= hist.len() as i32 {
253
+ *idx = -1;
254
+ console.repl_input.clear();
255
+ } else if let Some(h) = hist.get(*idx as usize) {
256
+ console.repl_input = h.clone();
257
+ }
258
+ }
259
+ }
260
+ // Tab = autocomplete
261
+ if ui.input(|i| i.key_pressed(egui::Key::Tab)) {
262
+ if let Some(s) = autocomplete(&console.repl_input, hist) {
263
+ console.repl_input = s;
264
+ }
265
+ }
266
+ }
267
+ });
268
+ }
269
+
270
+ fn pass_filter(sev: ConsoleSeverity, filter: u8) -> bool {
271
+ match filter {
272
+ 1 => matches!(sev, ConsoleSeverity::Error | ConsoleSeverity::ReplError),
273
+ 2 => matches!(sev, ConsoleSeverity::Warn),
274
+ 3 => matches!(
275
+ sev,
276
+ ConsoleSeverity::Info | ConsoleSeverity::Log | ConsoleSeverity::Debug | ConsoleSeverity::Trace
277
+ ),
278
+ _ => true,
279
+ }
280
+ }
281
+
282
+ fn severity_color(sev: ConsoleSeverity) -> egui::Color32 {
283
+ match sev {
284
+ ConsoleSeverity::Error | ConsoleSeverity::ReplError => egui::Color32::from_rgb(240, 90, 90),
285
+ ConsoleSeverity::Warn => egui::Color32::from_rgb(230, 200, 80),
286
+ ConsoleSeverity::Info => egui::Color32::from_rgb(120, 180, 240),
287
+ ConsoleSeverity::Debug | ConsoleSeverity::Trace => egui::Color32::from_rgb(160, 160, 160),
288
+ ConsoleSeverity::Repl => egui::Color32::from_rgb(80, 230, 120),
289
+ ConsoleSeverity::Log => egui::Color32::from_rgb(220, 220, 220),
290
+ }
291
+ }
292
+
293
+ fn thread_color(thread: &str) -> egui::Color32 {
294
+ let palette = [
295
+ egui::Color32::from_rgb(120, 200, 255),
296
+ egui::Color32::from_rgb(255, 180, 120),
297
+ egui::Color32::from_rgb(200, 140, 255),
298
+ egui::Color32::from_rgb(140, 230, 180),
299
+ egui::Color32::from_rgb(255, 140, 160),
300
+ egui::Color32::from_rgb(240, 220, 120),
301
+ ];
302
+ let mut h: u32 = 0;
303
+ for b in thread.bytes() {
304
+ h = h.wrapping_mul(31).wrapping_add(b as u32);
305
+ }
306
+ palette[(h as usize) % palette.len()]
307
+ }
308
+
309
+ fn format_time(ts_ms: f64) -> String {
310
+ // ts_ms is performance.now() in ms. Show HH:MM:SS.mmm relative-ish.
311
+ let secs = (ts_ms / 1000.0) as u64;
312
+ let h = (secs / 3600) % 24;
313
+ let m = (secs / 60) % 60;
314
+ let s = secs % 60;
315
+ let ms = (ts_ms % 1000.0) as u64;
316
+ format!("{:02}:{:02}:{:02}.{:03}", h, m, s, ms)
317
+ }
318
+
319
+ fn autocomplete(input: &str, history: &[String]) -> Option<String> {
320
+ if input.is_empty() {
321
+ return None;
322
+ }
323
+ for h in history.iter().rev() {
324
+ if h.starts_with(input) && h != input {
325
+ return Some(h.clone());
326
+ }
327
+ }
328
+ for s in BUILTIN_SUGGESTIONS {
329
+ if s.starts_with(input) && *s != input {
330
+ return Some(s.to_string());
331
+ }
332
+ }
333
+ None
334
+ }
335
+
336
+ // Allow PanelId comparison in this module.
337
+ #[allow(unused_imports)]
338
+ use crate::state::PanelId as _PanelId;
@@ -0,0 +1,47 @@
1
+ // panels/dom_tree.rs — DOM/ECS panel: PIXI scene graph OR ECS entity tree.
2
+
3
+ use crate::state::PanelId;
4
+ use crate::DevtoolsState;
5
+
6
+ pub fn render(state: &mut DevtoolsState, ui: &mut egui::Ui) {
7
+ ui.horizontal(|ui| {
8
+ ui.label("Mode:");
9
+ if ui
10
+ .selectable_label(state.dom_tree.mode == 0, "PIXI")
11
+ .clicked()
12
+ {
13
+ state.dom_tree.mode = 0;
14
+ state.dom_refresh_requested = true;
15
+ }
16
+ if ui
17
+ .selectable_label(state.dom_tree.mode == 1, "ECS")
18
+ .clicked()
19
+ {
20
+ state.dom_tree.mode = 1;
21
+ state.dom_refresh_requested = true;
22
+ }
23
+ ui.separator();
24
+ if ui.button("Refresh").clicked() {
25
+ state.dom_refresh_requested = true;
26
+ }
27
+ ui.label(
28
+ egui::RichText::new(format!("{} nodes", state.dom_tree.nodes.len()))
29
+
30
+ .color(egui::Color32::from_gray(140)),
31
+ );
32
+ });
33
+ ui.separator();
34
+
35
+ egui::ScrollArea::vertical()
36
+ .auto_shrink([false, false])
37
+ .show(ui, |ui| {
38
+ super::render_tree_view(
39
+ ui,
40
+ &state.dom_tree.nodes,
41
+ &mut state.dom_expanded,
42
+ &mut state.dom_selected,
43
+ );
44
+ });
45
+
46
+ let _ = PanelId::DomTree;
47
+ }
@@ -0,0 +1,317 @@
1
+ // panels/generic.rs — renders a GenericSnapshot (KV / table / series /
2
+ // lines / controls). Most data-driven panels share this renderer; controls
3
+ // queue commands back to TS via state.command_queue.
4
+
5
+ use crate::state::{
6
+ Control, DevtoolsCommand, KvRow, LineEntry, PanelId, SnapshotSection,
7
+ FLAG_ERROR, FLAG_HEADER, FLAG_WARN, STATUS_ERROR, STATUS_LOADING, STATUS_OK,
8
+ STATUS_UNSUPPORTED,
9
+ };
10
+ use crate::DevtoolsState;
11
+
12
+ const C_TEXT: egui::Color32 = egui::Color32::from_rgb(0xe8, 0xea, 0xed);
13
+ const C_DIM: egui::Color32 = egui::Color32::from_rgb(0x9a, 0xa0, 0xa6);
14
+ const C_FAINT: egui::Color32 = egui::Color32::from_rgb(0x5f, 0x63, 0x68);
15
+ const C_HEADER: egui::Color32 = egui::Color32::from_rgb(0x8a, 0xb4, 0xf8);
16
+ const C_WARN: egui::Color32 = egui::Color32::from_rgb(0xfd, 0xd6, 0x63);
17
+ const C_ERR: egui::Color32 = egui::Color32::from_rgb(0xf2, 0x8b, 0x82);
18
+ const C_STRIPE: egui::Color32 = egui::Color32::from_rgb(0x22, 0x23, 0x26);
19
+ const C_CHART_BG: egui::Color32 = egui::Color32::from_rgb(0x0a, 0x0a, 0x14);
20
+ const SERIES_COLORS: [egui::Color32; 6] = [
21
+ egui::Color32::from_rgb(0x8a, 0xb4, 0xf8),
22
+ egui::Color32::from_rgb(0xfd, 0xd6, 0x63),
23
+ egui::Color32::from_rgb(0x81, 0xc9, 0x95),
24
+ egui::Color32::from_rgb(0xf2, 0x8b, 0x82),
25
+ egui::Color32::from_rgb(0xc5, 0x8a, 0xf9),
26
+ egui::Color32::from_rgb(0x78, 0xd9, 0xec),
27
+ ];
28
+
29
+ /// Render the generic snapshot for `panel`. Called by all provider-fed panels.
30
+ pub fn render(state: &mut DevtoolsState, ui: &mut egui::Ui, panel: PanelId) {
31
+ let slot = panel.as_u8();
32
+
33
+ // Toolbar: Refresh always queues a "refresh" command for this panel.
34
+ ui.horizontal(|ui| {
35
+ if ui.button("Refresh").clicked() {
36
+ state.command_queue.push_back(DevtoolsCommand {
37
+ panel: slot,
38
+ action: "refresh".to_string(),
39
+ payload: String::new(),
40
+ });
41
+ }
42
+ if let Some(snap) = state.snapshots.get(&slot) {
43
+ let status_txt = match snap.status {
44
+ STATUS_OK => format!("{} sections", snap.sections.len()),
45
+ STATUS_LOADING => "loading…".to_string(),
46
+ STATUS_UNSUPPORTED => "unsupported".to_string(),
47
+ STATUS_ERROR => "error".to_string(),
48
+ _ => "?".to_string(),
49
+ };
50
+ ui.label(egui::RichText::new(status_txt).color(C_FAINT));
51
+ } else {
52
+ ui.label(egui::RichText::new("no data").color(C_FAINT));
53
+ }
54
+ });
55
+ ui.separator();
56
+
57
+ egui::ScrollArea::vertical()
58
+ .auto_shrink([false, false])
59
+ .show(ui, |ui| {
60
+ render_sections(state, ui, panel);
61
+ });
62
+ }
63
+
64
+ /// Render the snapshot's sections for `panel` into `ui` (no toolbar/scroll —
65
+ /// callers that need a bespoke header above the sections use this).
66
+ pub fn render_sections(state: &mut DevtoolsState, ui: &mut egui::Ui, panel: PanelId) {
67
+ let slot = panel.as_u8();
68
+ // Take the snapshot out of the map so control widgets can mutate the
69
+ // stored values (checkbox/slider state) while we render.
70
+ let mut snap = match state.snapshots.remove(&slot) {
71
+ Some(s) => s,
72
+ None => {
73
+ ui.label(
74
+ egui::RichText::new("(no snapshot — press Refresh)")
75
+ .color(egui::Color32::from_gray(120)),
76
+ );
77
+ return;
78
+ }
79
+ };
80
+
81
+ // Status banner for non-OK snapshots.
82
+ match snap.status {
83
+ STATUS_LOADING => {
84
+ ui.label(egui::RichText::new("Loading…").color(C_DIM));
85
+ }
86
+ STATUS_UNSUPPORTED => {
87
+ ui.label(
88
+ egui::RichText::new(format!(
89
+ "Unsupported: {}",
90
+ if snap.status_msg.is_empty() { "data source unavailable" } else { &snap.status_msg }
91
+ ))
92
+ .color(C_WARN),
93
+ );
94
+ }
95
+ STATUS_ERROR => {
96
+ ui.label(
97
+ egui::RichText::new(format!("Error: {}", snap.status_msg)).color(C_ERR),
98
+ );
99
+ }
100
+ _ => {}
101
+ }
102
+
103
+ for section in &mut snap.sections {
104
+ render_section(state, ui, panel, section);
105
+ }
106
+ if snap.sections.is_empty() && snap.status == STATUS_OK {
107
+ ui.label(egui::RichText::new("(empty snapshot)").color(C_FAINT));
108
+ }
109
+ state.snapshots.insert(slot, snap);
110
+ }
111
+
112
+ fn render_section(
113
+ state: &mut DevtoolsState,
114
+ ui: &mut egui::Ui,
115
+ panel: PanelId,
116
+ section: &mut SnapshotSection,
117
+ ) {
118
+ let name = section.name();
119
+ if !name.is_empty() {
120
+ ui.add_space(4.0);
121
+ ui.label(egui::RichText::new(name).strong().color(C_HEADER));
122
+ ui.add_space(1.0);
123
+ }
124
+ match section {
125
+ SnapshotSection::Kv { rows, .. } => render_kv(ui, rows),
126
+ SnapshotSection::Table { cols, rows, .. } => render_table(ui, cols, rows),
127
+ SnapshotSection::Series { series, .. } => render_series(ui, series),
128
+ SnapshotSection::Lines { lines, .. } => render_lines(ui, lines),
129
+ SnapshotSection::Controls { controls, .. } => {
130
+ render_controls(state, ui, panel, controls)
131
+ }
132
+ }
133
+ }
134
+
135
+ fn flag_color(flags: u8) -> Option<egui::Color32> {
136
+ if flags & FLAG_ERROR != 0 {
137
+ Some(C_ERR)
138
+ } else if flags & FLAG_WARN != 0 {
139
+ Some(C_WARN)
140
+ } else {
141
+ None
142
+ }
143
+ }
144
+
145
+ fn render_kv(ui: &mut egui::Ui, rows: &[KvRow]) {
146
+ for (idx, row) in rows.iter().enumerate() {
147
+ if row.flags & FLAG_HEADER != 0 {
148
+ ui.add_space(2.0);
149
+ ui.label(
150
+ egui::RichText::new(&row.key)
151
+ .strong()
152
+ .color(egui::Color32::from_rgb(80, 230, 120)),
153
+ );
154
+ continue;
155
+ }
156
+ if idx % 2 == 1 {
157
+ let rect = ui.available_rect_before_wrap();
158
+ ui.painter().rect_filled(
159
+ egui::Rect::from_min_size(rect.min, egui::vec2(rect.width(), 18.0)),
160
+ 0.0,
161
+ C_STRIPE,
162
+ );
163
+ }
164
+ ui.horizontal(|ui| {
165
+ ui.add_space(4.0);
166
+ let key_w = (ui.available_width() * 0.42).min(220.0);
167
+ ui.allocate_ui(egui::vec2(key_w, 18.0), |ui| {
168
+ ui.label(
169
+ egui::RichText::new(&row.key).color(C_DIM).monospace(),
170
+ );
171
+ });
172
+ let color = flag_color(row.flags).unwrap_or(C_TEXT);
173
+ ui.label(egui::RichText::new(&row.value).color(color).monospace());
174
+ });
175
+ }
176
+ }
177
+
178
+ fn render_table(ui: &mut egui::Ui, cols: &[String], rows: &[Vec<String>]) {
179
+ if cols.is_empty() {
180
+ return;
181
+ }
182
+ let avail_w = ui.available_width();
183
+ let col_w = (avail_w / cols.len() as f32).max(48.0);
184
+
185
+ // Header row
186
+ ui.horizontal(|ui| {
187
+ for col in cols {
188
+ ui.allocate_ui(egui::vec2(col_w, 18.0), |ui| {
189
+ ui.label(
190
+ egui::RichText::new(col).strong().color(C_HEADER).monospace(),
191
+ );
192
+ });
193
+ }
194
+ });
195
+ ui.painter().line_segment(
196
+ [
197
+ egui::pos2(ui.min_rect().left(), ui.min_rect().bottom()),
198
+ egui::pos2(ui.max_rect().right(), ui.min_rect().bottom()),
199
+ ],
200
+ egui::Stroke::new(1.0, egui::Color32::from_rgb(0x3c, 0x40, 0x43)),
201
+ );
202
+
203
+ for (idx, row) in rows.iter().enumerate() {
204
+ if idx % 2 == 1 {
205
+ let rect = ui.available_rect_before_wrap();
206
+ ui.painter().rect_filled(
207
+ egui::Rect::from_min_size(rect.min, egui::vec2(rect.width(), 18.0)),
208
+ 0.0,
209
+ C_STRIPE,
210
+ );
211
+ }
212
+ ui.horizontal(|ui| {
213
+ for (ci, cell) in row.iter().enumerate() {
214
+ ui.allocate_ui(egui::vec2(col_w, 18.0), |ui| {
215
+ ui.label(
216
+ egui::RichText::new(cell)
217
+ .color(if ci == 0 { C_DIM } else { C_TEXT })
218
+ .monospace(),
219
+ );
220
+ });
221
+ }
222
+ });
223
+ }
224
+ if rows.is_empty() {
225
+ ui.label(egui::RichText::new("(no rows)").color(C_FAINT));
226
+ }
227
+ }
228
+
229
+ fn render_series(ui: &mut egui::Ui, series: &[crate::state::SeriesDef]) {
230
+ if series.is_empty() {
231
+ return;
232
+ }
233
+ // Legend row
234
+ ui.horizontal(|ui| {
235
+ for (i, s) in series.iter().enumerate() {
236
+ let color = SERIES_COLORS[i % SERIES_COLORS.len()];
237
+ let last = s.values.last().copied().unwrap_or(0.0);
238
+ ui.label(
239
+ egui::RichText::new(format!("{} {:.2}", s.name, last))
240
+ .color(color)
241
+ .monospace(),
242
+ );
243
+ ui.add_space(6.0);
244
+ }
245
+ });
246
+ let (resp, painter) =
247
+ ui.allocate_painter(egui::vec2(ui.available_width(), 56.0), egui::Sense::hover());
248
+ let rect = resp.rect;
249
+ painter.rect_filled(rect, 0.0, C_CHART_BG);
250
+
251
+ let max_v = series
252
+ .iter()
253
+ .flat_map(|s| s.values.iter().copied())
254
+ .fold(1.0f32, f32::max)
255
+ .max(1e-6);
256
+ for (i, s) in series.iter().enumerate() {
257
+ let color = SERIES_COLORS[i % SERIES_COLORS.len()];
258
+ let n = s.values.len() as f32;
259
+ let mut prev: Option<egui::Pos2> = None;
260
+ for (j, v) in s.values.iter().enumerate() {
261
+ let x = rect.left() + (j as f32 / n.max(1.0)) * rect.width();
262
+ let y = rect.bottom() - (v / max_v) * rect.height();
263
+ let p = egui::pos2(x, y);
264
+ if let Some(prev) = prev {
265
+ painter.line_segment([prev, p], egui::Stroke::new(1.5, color));
266
+ }
267
+ prev = Some(p);
268
+ }
269
+ }
270
+ ui.label(
271
+ egui::RichText::new(format!("max {:.2}", max_v))
272
+ .color(C_FAINT)
273
+ .monospace(),
274
+ );
275
+ }
276
+
277
+ fn render_lines(ui: &mut egui::Ui, lines: &[LineEntry]) {
278
+ for line in lines {
279
+ let color = flag_color(line.flags).unwrap_or(C_TEXT);
280
+ ui.label(egui::RichText::new(&line.text).color(color).monospace());
281
+ }
282
+ if lines.is_empty() {
283
+ ui.label(egui::RichText::new("(none)").color(C_FAINT));
284
+ }
285
+ }
286
+
287
+ fn render_controls(
288
+ state: &mut DevtoolsState,
289
+ ui: &mut egui::Ui,
290
+ panel: PanelId,
291
+ controls: &mut [Control],
292
+ ) {
293
+ for ctl in controls.iter_mut() {
294
+ match ctl {
295
+ Control::Button { id, label, payload } => {
296
+ if ui.button(label.clone()).clicked() {
297
+ state.queue_command(panel, id, payload.clone());
298
+ }
299
+ }
300
+ Control::Checkbox { id, label, checked } => {
301
+ let resp = ui.checkbox(checked, label.clone());
302
+ if resp.changed() {
303
+ let v = *checked;
304
+ state.queue_command(panel, id, if v { "1" } else { "0" }.to_string());
305
+ }
306
+ }
307
+ Control::Slider { id, label, value, min, max } => {
308
+ let resp = ui.add(
309
+ egui::Slider::new(value, *min..=*max).text(label.clone()),
310
+ );
311
+ if resp.changed() {
312
+ state.queue_command(panel, id, format!("{}", *value));
313
+ }
314
+ }
315
+ }
316
+ }
317
+ }