@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,935 @@
1
+ import { assertBounds, assertCount, MAX_VERTEX_COUNT, sanitizeUri } from "@downdraft/engine";
2
+ import { createLogger } from "@downdraft/engine/util/logger";
3
+ import { strFromU8 } from "fflate";
4
+ import type { GLTFCodecRegistry } from "./codecs/registry";
5
+ import { getDefaultCodecRegistry } from "./codecs/registry";
6
+ import { extractTextureTransform, processMaterialExtensions, type ExtensionProcessingContext } from "./gltf-extensions";
7
+ import type {
8
+ AnimationChannel,
9
+ AnimationData,
10
+ BoneData,
11
+ MaterialData,
12
+ MeshData,
13
+ ModelData,
14
+ ModelNode,
15
+ PunctualLightData,
16
+ SkinData,
17
+ } from "./types";
18
+
19
+ const log = createLogger("info");
20
+
21
+ // --- Extended GLTF JSON types -------------------------------------------------
22
+
23
+ interface GLTFBufferView {
24
+ buffer: number;
25
+ byteOffset: number;
26
+ byteLength: number;
27
+ target?: number;
28
+ byteStride?: number;
29
+ extensions?: Record<string, unknown>;
30
+ }
31
+
32
+ interface GLTFAccessor {
33
+ bufferView: number;
34
+ byteOffset: number;
35
+ componentType: number;
36
+ count: number;
37
+ type: string;
38
+ min?: number[];
39
+ max?: number[];
40
+ normalized?: boolean;
41
+ }
42
+
43
+ interface GLTFPrimitive {
44
+ attributes: Record<string, number>;
45
+ indices?: number;
46
+ mode?: number;
47
+ material?: number;
48
+ extensions?: Record<string, unknown>;
49
+ targets?: Array<{ POSITION?: number; NORMAL?: number }>;
50
+ extras?: { targetNames?: string[] };
51
+ }
52
+
53
+ interface GLTFMesh {
54
+ name?: string;
55
+ primitives: GLTFPrimitive[];
56
+ }
57
+
58
+ interface GLTFNode {
59
+ name?: string;
60
+ mesh?: number;
61
+ children?: number[];
62
+ translation?: number[];
63
+ rotation?: number[];
64
+ scale?: number[];
65
+ skin?: number;
66
+ extensions?: Record<string, unknown>;
67
+ }
68
+
69
+ interface GLTFMaterial {
70
+ name?: string;
71
+ pbrMetallicRoughness?: {
72
+ baseColorFactor?: number[];
73
+ baseColorTexture?: { index: number; texCoord?: number; extensions?: Record<string, unknown> };
74
+ metallicFactor?: number;
75
+ roughnessFactor?: number;
76
+ metallicRoughnessTexture?: { index: number; texCoord?: number };
77
+ };
78
+ normalTexture?: { index: number; texCoord?: number; extensions?: Record<string, unknown> };
79
+ occlusionTexture?: { index: number; texCoord?: number };
80
+ emissiveTexture?: { index: number; texCoord?: number; extensions?: Record<string, unknown> };
81
+ emissiveFactor?: number[];
82
+ alphaMode?: string;
83
+ alphaCutoff?: number;
84
+ doubleSided?: boolean;
85
+ extensions?: Record<string, unknown>;
86
+ }
87
+
88
+ interface GLTFTexture {
89
+ sampler?: number;
90
+ source?: number;
91
+ extensions?: Record<string, unknown>;
92
+ }
93
+
94
+ interface GLTFImage {
95
+ uri?: string;
96
+ bufferView?: number;
97
+ mimeType?: string;
98
+ name?: string;
99
+ }
100
+
101
+ interface GLTFSkin {
102
+ joints: number[];
103
+ inverseBindMatrices?: number;
104
+ skeleton?: number;
105
+ }
106
+
107
+ interface GLTFAnimation {
108
+ name?: string;
109
+ channels: { sampler: number; target: { node: number; path: string } }[];
110
+ samplers: { input: number; output: number; interpolation?: string }[];
111
+ }
112
+
113
+ interface GLTFJson {
114
+ asset?: { version: string; extras?: Record<string, unknown> };
115
+ extensions?: Record<string, unknown>;
116
+ extensionsUsed?: string[];
117
+ extensionsRequired?: string[];
118
+ buffers?: { byteLength: number; uri?: string }[];
119
+ bufferViews?: GLTFBufferView[];
120
+ accessors?: GLTFAccessor[];
121
+ meshes?: GLTFMesh[];
122
+ nodes?: GLTFNode[];
123
+ scenes?: { nodes: number[] }[];
124
+ scene?: number;
125
+ materials?: GLTFMaterial[];
126
+ textures?: GLTFTexture[];
127
+ images?: GLTFImage[];
128
+ samplers?: { magFilter?: number; minFilter?: number; wrapS?: number; wrapT?: number }[];
129
+ skins?: GLTFSkin[];
130
+ animations?: GLTFAnimation[];
131
+ }
132
+
133
+ const GLTF_COMPONENT_SIZES: Record<number, number> = {
134
+ 5120: 1, 5121: 1, 5122: 2, 5123: 2, 5125: 4, 5126: 4,
135
+ };
136
+
137
+ const GLTF_TYPE_COMPONENTS: Record<string, number> = {
138
+ SCALAR: 1, VEC2: 2, VEC3: 3, VEC4: 4, MAT2: 4, MAT3: 9, MAT4: 16,
139
+ };
140
+
141
+ // Normalized accessor divisors per glTF spec (KHR_mesh_quantization).
142
+ const NORMALIZED_DIVISORS: Record<number, number> = {
143
+ 5120: 127.0, // BYTE
144
+ 5121: 255.0, // UNSIGNED_BYTE
145
+ 5122: 32767.0, // SHORT
146
+ 5123: 65535.0, // UNSIGNED_SHORT
147
+ 5125: 4294967295.0, // UNSIGNED_INT
148
+ };
149
+
150
+ interface BufferData {
151
+ buffers: ArrayBuffer[];
152
+ bufferViews: GLTFBufferView[];
153
+ }
154
+
155
+ /** Per-invocation parse context: holds codec registry and decode caches. */
156
+ interface ParseContext {
157
+ json: GLTFJson;
158
+ bd: BufferData;
159
+ registry: GLTFCodecRegistry;
160
+ /** meshopt: cache decoded bytes per bufferView index. */
161
+ meshoptCache: Map<number, Uint8Array>;
162
+ }
163
+
164
+ /**
165
+ * Read an accessor's data as a number array. Consults the codec registry:
166
+ * - EXT_meshopt_compression on the bufferView → decode (cached) then read.
167
+ * - Normalized integer accessors → divide by the correct divisor.
168
+ *
169
+ * Draco is handled at the primitive level (see parsePrimitive), not here,
170
+ * because Draco decodes all attributes of a primitive at once.
171
+ */
172
+ async function readAccessorData(
173
+ accessorIdx: number,
174
+ ctx: ParseContext,
175
+ ): Promise<{ data: number[]; components: number; count: number }> {
176
+ const { json, bd, registry, meshoptCache } = ctx;
177
+ const accessor = json.accessors![accessorIdx];
178
+ if (
179
+ !Number.isInteger(accessor.bufferView) ||
180
+ accessor.bufferView < 0 ||
181
+ accessor.bufferView >= bd.bufferViews.length
182
+ ) {
183
+ throw new RangeError(
184
+ `gltf: accessor ${accessorIdx} references invalid bufferView index ${accessor.bufferView}`,
185
+ );
186
+ }
187
+ const bufferView = bd.bufferViews[accessor.bufferView];
188
+ const componentSize = GLTF_COMPONENT_SIZES[accessor.componentType] ?? 4;
189
+ const numComponents = GLTF_TYPE_COMPONENTS[accessor.type] ?? 1;
190
+ const byteStride = bufferView.byteStride ?? (numComponents * componentSize);
191
+ const offset = (bufferView.byteOffset ?? 0) + (accessor.byteOffset ?? 0);
192
+
193
+ // Validate bufferView bounds against its source buffer (non-meshopt path).
194
+ const meshoptExt2 = bufferView.extensions?.["EXT_meshopt_compression"];
195
+ if (!meshoptExt2 || !registry.hasBufferViewCodec("EXT_meshopt_compression")) {
196
+ const srcBuffer = bd.buffers[bufferView.buffer];
197
+ if (srcBuffer) {
198
+ assertBounds(
199
+ `gltf bufferView ${accessor.bufferView}`,
200
+ bufferView.byteOffset ?? 0,
201
+ bufferView.byteLength,
202
+ srcBuffer.byteLength,
203
+ );
204
+ }
205
+ }
206
+
207
+ // Resolve the source buffer: either the raw buffer, or a meshopt-decoded
208
+ // bufferView (decoded once and cached).
209
+ let buffer: ArrayBuffer;
210
+ const meshoptExt = bufferView.extensions?.["EXT_meshopt_compression"];
211
+ if (meshoptExt && registry.hasBufferViewCodec("EXT_meshopt_compression")) {
212
+ let decoded = meshoptCache.get(accessor.bufferView);
213
+ if (!decoded) {
214
+ const codec = registry.getBufferViewCodec("EXT_meshopt_compression")!;
215
+ const ext = meshoptExt as Record<string, unknown>;
216
+ const compressedBuf = bd.buffers[(ext.buffer as number) ?? bufferView.buffer];
217
+ const compressedOffset = (ext.byteOffset as number) ?? 0;
218
+ const compressedLength = (ext.byteLength as number) ?? bufferView.byteLength;
219
+ const compressedData = new Uint8Array(compressedBuf, compressedOffset, compressedLength);
220
+ const result = await codec.decode({
221
+ compressedData,
222
+ extension: ext,
223
+ accessor: {
224
+ bufferView: accessor.bufferView,
225
+ byteOffset: accessor.byteOffset,
226
+ componentType: accessor.componentType as 5120 | 5121 | 5122 | 5123 | 5125 | 5126,
227
+ count: accessor.count,
228
+ type: accessor.type,
229
+ normalized: accessor.normalized,
230
+ },
231
+ byteStride,
232
+ });
233
+ decoded = result as unknown as Uint8Array;
234
+ // Bound the meshopt cache to prevent unbounded memory growth on large files.
235
+ if (meshoptCache.size >= 64) {
236
+ const firstKey = meshoptCache.keys().next().value;
237
+ if (firstKey !== undefined) meshoptCache.delete(firstKey);
238
+ }
239
+ meshoptCache.set(accessor.bufferView, decoded);
240
+ }
241
+ // The decoded buffer is a flat byte array; accessor.byteOffset applies
242
+ // within it (the bufferView's byteOffset is 0 in the decoded space).
243
+ buffer = (decoded.buffer.slice(decoded.byteOffset, decoded.byteOffset + decoded.byteLength) as ArrayBuffer);
244
+ } else {
245
+ buffer = bd.buffers[bufferView.buffer];
246
+ }
247
+
248
+ const result: number[] = [];
249
+ const count = accessor.count;
250
+ assertCount("gltf accessor", count, MAX_VERTEX_COUNT);
251
+ assertBounds("gltf accessor", offset, count * byteStride, buffer.byteLength);
252
+ const view = new DataView(buffer, offset);
253
+ const divisor = accessor.normalized ? NORMALIZED_DIVISORS[accessor.componentType] : undefined;
254
+
255
+ for (let i = 0; i < count; i++) {
256
+ const elementOffset = i * byteStride;
257
+ for (let c = 0; c < numComponents; c++) {
258
+ const byteOffset = elementOffset + c * componentSize;
259
+ switch (accessor.componentType) {
260
+ case 5126: result.push(view.getFloat32(byteOffset, true)); break;
261
+ case 5123:
262
+ result.push(divisor ? view.getUint16(byteOffset, true) / divisor : view.getUint16(byteOffset, true));
263
+ break;
264
+ case 5125:
265
+ result.push(divisor ? view.getUint32(byteOffset, true) / divisor : view.getUint32(byteOffset, true));
266
+ break;
267
+ case 5122:
268
+ result.push(divisor ? view.getInt16(byteOffset, true) / divisor : view.getInt16(byteOffset, true));
269
+ break;
270
+ case 5121: {
271
+ const v = view.getUint8(byteOffset);
272
+ result.push(divisor ? v / divisor : v);
273
+ break;
274
+ }
275
+ case 5120: {
276
+ const v = view.getInt8(byteOffset);
277
+ result.push(divisor ? Math.max(v / divisor, -1) : v);
278
+ break;
279
+ }
280
+ default: result.push(view.getFloat32(byteOffset, true));
281
+ }
282
+ }
283
+ }
284
+
285
+ return { data: result, components: numComponents, count };
286
+ }
287
+
288
+ async function readAccessorTypedArray(
289
+ accessorIdx: number,
290
+ ctx: ParseContext,
291
+ ): Promise<{ array: Float32Array; components: number; count: number }> {
292
+ const { data, components, count } = await readAccessorData(accessorIdx, ctx);
293
+ return { array: new Float32Array(data), components, count };
294
+ }
295
+
296
+ // --- Draco per-primitive decode ----------------------------------------------
297
+
298
+ /**
299
+ * Decode a Draco-compressed primitive and return per-attribute typed arrays.
300
+ * The Draco codec decodes all attributes at once; we cache the result per
301
+ * primitive so repeated accessor reads reuse one decode.
302
+ */
303
+ async function decodeDracoPrimitive(
304
+ primitive: GLTFPrimitive,
305
+ ctx: ParseContext,
306
+ ): Promise<Map<string, ArrayBufferView> | null> {
307
+ const dracoExt = primitive.extensions?.["KHR_draco_mesh_compression"];
308
+ if (!dracoExt) return null;
309
+ const codec = ctx.registry.getMeshCodec("KHR_draco_mesh_compression");
310
+ if (!codec) {
311
+ throw new Error("KHR_draco_mesh_compression: Draco codec not registered — cannot decode compressed primitive");
312
+ }
313
+ const ext = dracoExt as Record<string, unknown>;
314
+ const bufferViewIdx = ext.bufferView as number;
315
+ const bv = ctx.bd.bufferViews[bufferViewIdx];
316
+ const buf = ctx.bd.buffers[bv.buffer];
317
+ const start = (bv.byteOffset ?? 0);
318
+ const bufferViewData = new Uint8Array(buf, start, bv.byteLength);
319
+
320
+ // Build accessor metadata map for the codec.
321
+ const accessors = new Map<number, { bufferView: number; byteOffset: number; componentType: 5120 | 5121 | 5122 | 5123 | 5125 | 5126; count: number; type: string; normalized?: boolean }>();
322
+ for (const [semantic, accessorIdx] of Object.entries(primitive.attributes)) {
323
+ const a = ctx.json.accessors![accessorIdx];
324
+ if (a) {
325
+ accessors.set(accessorIdx, {
326
+ bufferView: a.bufferView,
327
+ byteOffset: a.byteOffset,
328
+ componentType: a.componentType as 5120 | 5121 | 5122 | 5123 | 5125 | 5126,
329
+ count: a.count,
330
+ type: a.type,
331
+ normalized: a.normalized,
332
+ });
333
+ }
334
+ }
335
+
336
+ const decoded = await codec.decode({
337
+ bufferViewData,
338
+ extension: ext,
339
+ attributes: primitive.attributes,
340
+ indices: primitive.indices,
341
+ accessors,
342
+ });
343
+
344
+ // Map from accessorIdx → typed array for easy lookup by the caller.
345
+ const result = new Map<string, ArrayBufferView>();
346
+ for (const [semantic, accessorIdx] of Object.entries(primitive.attributes)) {
347
+ const arr = decoded.attributes.get(semantic);
348
+ if (arr) result.set(`${semantic}:${accessorIdx}`, arr);
349
+ }
350
+ if (decoded.indices) {
351
+ result.set("__indices__", decoded.indices);
352
+ }
353
+ return result;
354
+ }
355
+
356
+ // --- Main parser -------------------------------------------------------------
357
+
358
+ export interface ParseGLTFOptions {
359
+ registry?: GLTFCodecRegistry;
360
+ }
361
+
362
+ export async function parseGLTF(
363
+ data: ArrayBuffer,
364
+ name: string,
365
+ isGLB: boolean,
366
+ binData?: ArrayBuffer | null,
367
+ options?: ParseGLTFOptions,
368
+ ): Promise<ModelData> {
369
+ const registry = options?.registry ?? getDefaultCodecRegistry();
370
+ let json: GLTFJson;
371
+ let binaryBuffer: ArrayBuffer | null = null;
372
+
373
+ if (isGLB) {
374
+ const view = new DataView(data);
375
+ const magic = view.getUint32(0, true);
376
+ if (magic !== 0x46546c67) throw new Error("Invalid GLB magic");
377
+
378
+ const jsonLength = view.getUint32(12, true);
379
+ const jsonChunk = new Uint8Array(data, 20, jsonLength);
380
+ json = JSON.parse(strFromU8(jsonChunk, true));
381
+
382
+ const binChunkStart = 20 + jsonLength;
383
+ if (binChunkStart + 8 <= data.byteLength) {
384
+ // Chunk header is [length: u32][type: u32] — verify it's a BIN chunk.
385
+ const binLength = view.getUint32(binChunkStart, true);
386
+ const binType = view.getUint32(binChunkStart + 4, true);
387
+ if (binType === 0x004e4942) {
388
+ binaryBuffer = data.slice(binChunkStart + 8, binChunkStart + 8 + binLength);
389
+ }
390
+ }
391
+ } else {
392
+ json = JSON.parse(new TextDecoder().decode(data));
393
+ if (json.buffers && json.buffers[0] && json.buffers[0].uri) {
394
+ const uri = json.buffers[0].uri;
395
+ if (uri.startsWith("data:")) {
396
+ const base64 = uri.split(",")[1];
397
+ const binStr = atob(base64);
398
+ binaryBuffer = new ArrayBuffer(binStr.length);
399
+ new Uint8Array(binaryBuffer).set(
400
+ binStr.split("").map((c) => c.charCodeAt(0)),
401
+ );
402
+ } else if (binData) {
403
+ // External .bin file loaded by caller
404
+ binaryBuffer = binData;
405
+ }
406
+ }
407
+ }
408
+
409
+ if (!binaryBuffer && json.buffers) {
410
+ binaryBuffer = new ArrayBuffer(json.buffers[0]?.byteLength ?? 0);
411
+ }
412
+
413
+ const bd: BufferData = {
414
+ buffers: [binaryBuffer ?? new ArrayBuffer(0)],
415
+ bufferViews: (json.bufferViews ?? []).map(bv => ({
416
+ buffer: bv.buffer,
417
+ byteOffset: bv.byteOffset ?? 0,
418
+ byteLength: bv.byteLength,
419
+ target: bv.target,
420
+ byteStride: bv.byteStride,
421
+ extensions: bv.extensions,
422
+ })),
423
+ };
424
+
425
+ const ctx: ParseContext = { json, bd, registry, meshoptCache: new Map() };
426
+
427
+ // Parse KHR_lights_punctual (root-level extension)
428
+ let lights: PunctualLightData[] | undefined;
429
+ const lightsExt = json.extensions?.["KHR_lights_punctual"] as
430
+ | { lights: Array<Record<string, unknown>> }
431
+ | undefined;
432
+ if (lightsExt?.lights) {
433
+ lights = lightsExt.lights.map((l) => {
434
+ const type = (l.type as string) ?? "point";
435
+ const color = l.color as number[] | undefined;
436
+ const spot = l.spot as { innerConeAngle?: number; outerConeAngle?: number } | undefined;
437
+ return {
438
+ type: type as "directional" | "point" | "spot",
439
+ color: color ? [color[0], color[1], color[2]] : undefined,
440
+ intensity: l.intensity as number | undefined,
441
+ range: l.range as number | undefined,
442
+ spot: spot
443
+ ? {
444
+ innerConeAngle: spot.innerConeAngle ?? 0,
445
+ outerConeAngle: spot.outerConeAngle ?? Math.PI / 4,
446
+ }
447
+ : undefined,
448
+ };
449
+ });
450
+ }
451
+
452
+ // Parse KHR_materials_variants (root-level extension)
453
+ let materialVariants: string[] | undefined;
454
+ const variantsExt = json.extensions?.["KHR_materials_variants"] as
455
+ | { variants: Array<{ name: string }> }
456
+ | undefined;
457
+ if (variantsExt?.variants) {
458
+ materialVariants = variantsExt.variants.map((v) => v.name);
459
+ }
460
+
461
+ // Parse materials
462
+ let materials: MaterialData[] | undefined;
463
+ if (json.materials) {
464
+ materials = [];
465
+ for (let i = 0; i < json.materials.length; i++) {
466
+ const mat = json.materials[i];
467
+ const pbr = mat.pbrMetallicRoughness ?? {};
468
+ const baseColor = pbr.baseColorFactor ?? [1, 1, 1, 1];
469
+
470
+ let textureUri: string | undefined;
471
+ let textureData: ArrayBuffer | null = null;
472
+ let textureTransform: MaterialData["textureTransform"];
473
+ if (pbr.baseColorTexture !== undefined && json.textures && json.images) {
474
+ const tex = json.textures[pbr.baseColorTexture.index];
475
+ if (tex) {
476
+ // KHR_texture_transform on the textureInfo
477
+ textureTransform = extractTextureTransform(pbr.baseColorTexture.extensions);
478
+
479
+ // KHR_texture_basisu: texture source is KTX2 data
480
+ const basisuExt = tex.extensions?.["KHR_texture_basisu"] as Record<string, unknown> | undefined;
481
+ if (basisuExt && registry.hasTextureCodec("KHR_texture_basisu")) {
482
+ const sourceIdx = (basisuExt.source as number) ?? tex.source;
483
+ if (sourceIdx !== undefined) {
484
+ const img = json.images[sourceIdx];
485
+ if (img?.bufferView !== undefined && bd.buffers[0]) {
486
+ const bv = bd.bufferViews[img.bufferView];
487
+ if (bv) {
488
+ const buf = bd.buffers[bv.buffer];
489
+ const start = bv.byteOffset;
490
+ const end = start + bv.byteLength;
491
+ textureData = buf.slice(start, end);
492
+ }
493
+ }
494
+ }
495
+ } else if (tex.source !== undefined) {
496
+ const img = json.images[tex.source];
497
+ if (img) {
498
+ textureUri = img.uri ?? undefined;
499
+ if (textureUri) {
500
+ // Reject file://, .., and absolute paths from untrusted glTF
501
+ textureUri = sanitizeUri(textureUri);
502
+ }
503
+ // Handle embedded images via bufferView
504
+ if (img.bufferView !== undefined && bd.buffers[0]) {
505
+ const bv = bd.bufferViews[img.bufferView];
506
+ if (bv) {
507
+ const buf = bd.buffers[bv.buffer];
508
+ const start = bv.byteOffset;
509
+ const end = start + bv.byteLength;
510
+ textureData = buf.slice(start, end);
511
+ }
512
+ }
513
+ }
514
+ }
515
+ }
516
+ }
517
+
518
+ let normalTextureUri: string | undefined;
519
+ let normalTextureData: ArrayBuffer | null = null;
520
+ let normalTextureTransform: MaterialData["normalTextureTransform"];
521
+ if (mat.normalTexture !== undefined && json.textures && json.images) {
522
+ const tex = json.textures[mat.normalTexture.index];
523
+ if (tex) {
524
+ normalTextureTransform = extractTextureTransform(mat.normalTexture.extensions);
525
+ // KHR_texture_basisu: texture source is KTX2 data
526
+ const basisuExt = tex.extensions?.["KHR_texture_basisu"] as Record<string, unknown> | undefined;
527
+ if (basisuExt && registry.hasTextureCodec("KHR_texture_basisu")) {
528
+ const sourceIdx = (basisuExt.source as number) ?? tex.source;
529
+ if (sourceIdx !== undefined) {
530
+ const img = json.images[sourceIdx];
531
+ if (img?.bufferView !== undefined && bd.buffers[0]) {
532
+ const bv = bd.bufferViews[img.bufferView];
533
+ if (bv) {
534
+ const buf = bd.buffers[bv.buffer];
535
+ const start = bv.byteOffset;
536
+ const end = start + bv.byteLength;
537
+ normalTextureData = buf.slice(start, end);
538
+ }
539
+ }
540
+ }
541
+ } else if (tex.source !== undefined) {
542
+ const img = json.images[tex.source];
543
+ if (img) {
544
+ normalTextureUri = img.uri ?? undefined;
545
+ if (normalTextureUri) {
546
+ normalTextureUri = sanitizeUri(normalTextureUri);
547
+ }
548
+ // Handle embedded images via bufferView
549
+ if (img.bufferView !== undefined && bd.buffers[0]) {
550
+ const bv = bd.bufferViews[img.bufferView];
551
+ if (bv) {
552
+ const buf = bd.buffers[bv.buffer];
553
+ const start = bv.byteOffset;
554
+ const end = start + bv.byteLength;
555
+ normalTextureData = buf.slice(start, end);
556
+ }
557
+ }
558
+ }
559
+ }
560
+ }
561
+ }
562
+
563
+ let emissiveTextureTransform: MaterialData["emissiveTextureTransform"];
564
+ if (mat.emissiveTexture?.extensions) {
565
+ emissiveTextureTransform = extractTextureTransform(mat.emissiveTexture.extensions);
566
+ }
567
+
568
+ const baseMat: MaterialData = {
569
+ name: mat.name ?? `material_${i}`,
570
+ baseColor: [baseColor[0], baseColor[1], baseColor[2], baseColor[3] ?? 1],
571
+ metallic: pbr.metallicFactor ?? 0,
572
+ roughness: pbr.roughnessFactor ?? 1,
573
+ textureUri,
574
+ textureData,
575
+ normalTextureUri,
576
+ normalTextureData,
577
+ emissiveColor: mat.emissiveFactor ? [mat.emissiveFactor[0], mat.emissiveFactor[1], mat.emissiveFactor[2]] : undefined,
578
+ textureTransform,
579
+ normalTextureTransform,
580
+ emissiveTextureTransform,
581
+ };
582
+
583
+ const extCtx: ExtensionProcessingContext = {
584
+ textures: json.textures as ExtensionProcessingContext["textures"],
585
+ images: json.images as ExtensionProcessingContext["images"],
586
+ samplers: json.samplers as ExtensionProcessingContext["samplers"],
587
+ };
588
+ const processedMat = processMaterialExtensions(baseMat, mat.extensions, extCtx);
589
+ materials.push(processedMat);
590
+ }
591
+ }
592
+
593
+ // Parse meshes
594
+ const meshes: MeshData[] = [];
595
+ const parseWarnings: string[] = [];
596
+ if (json.meshes) {
597
+ for (let i = 0; i < json.meshes.length; i++) {
598
+ const mesh = json.meshes[i];
599
+ for (let p = 0; p < mesh.primitives.length; p++) {
600
+ const primitive = mesh.primitives[p];
601
+ const posAccessor = primitive.attributes.POSITION;
602
+ if (posAccessor === undefined) continue;
603
+
604
+ try {
605
+ const meshData = await parsePrimitive(primitive, ctx, mesh.name ?? `mesh_${i}`);
606
+ if (meshData) {
607
+ // KHR_materials_variants: per-primitive mappings
608
+ const variantsExtPrim = primitive.extensions?.["KHR_materials_variants"] as
609
+ | { mappings: Array<{ variant: number; material: number }> }
610
+ | undefined;
611
+ if (variantsExtPrim?.mappings) {
612
+ meshData.variantMappings = variantsExtPrim.mappings.map((m) => ({
613
+ variant: m.variant,
614
+ material: m.material,
615
+ }));
616
+ }
617
+ meshes.push(meshData);
618
+ }
619
+ } catch (meshErr) {
620
+ const msg = `Error parsing mesh "${mesh.name}" (index ${i}, primitive ${p}): ${meshErr instanceof Error ? meshErr.message : String(meshErr)}`;
621
+ log.error("gltf", msg);
622
+ parseWarnings.push(msg);
623
+ continue;
624
+ }
625
+ }
626
+ }
627
+ }
628
+
629
+ // Parse nodes
630
+ let nodes: ModelNode[] | undefined;
631
+ if (json.nodes) {
632
+ nodes = [];
633
+ for (let i = 0; i < json.nodes.length; i++) {
634
+ const n = json.nodes[i];
635
+ // KHR_lights_punctual: node references a light by index
636
+ const lightExt = n.extensions?.["KHR_lights_punctual"] as { light: number } | undefined;
637
+ nodes.push({
638
+ name: n.name ?? `node_${i}`,
639
+ children: n.children,
640
+ mesh: n.mesh,
641
+ nodeIndex: i,
642
+ translation: n.translation ? [n.translation[0], n.translation[1], n.translation[2]] : undefined,
643
+ rotation: n.rotation ? [n.rotation[0], n.rotation[1], n.rotation[2], n.rotation[3]] : undefined,
644
+ scale: n.scale ? [n.scale[0], n.scale[1], n.scale[2]] : undefined,
645
+ lightIndex: lightExt?.light,
646
+ });
647
+ }
648
+ }
649
+
650
+ // Parse skins
651
+ let skin: SkinData | undefined;
652
+ if (json.skins && json.skins.length > 0 && json.nodes) {
653
+ const sk = json.skins[0]; // Use first skin
654
+ const jointIndices = sk.joints;
655
+ const bones: BoneData[] = [];
656
+ const boneNameToIndex = new Map<string, number>();
657
+
658
+ // Parse inverse bind matrices if available
659
+ let inverseBindMatrices: Float32Array[] = [];
660
+ if (sk.inverseBindMatrices !== undefined) {
661
+ const ibmData = await readAccessorData(sk.inverseBindMatrices, ctx);
662
+ for (let j = 0; j < jointIndices.length; j++) {
663
+ const ibm = new Float32Array(16);
664
+ for (let r = 0; r < 16; r++) {
665
+ ibm[r] = ibmData.data[j * 16 + r];
666
+ }
667
+ inverseBindMatrices.push(ibm);
668
+ }
669
+ } else {
670
+ // No inverse bind matrices — use identity
671
+ for (let j = 0; j < jointIndices.length; j++) {
672
+ inverseBindMatrices.push(new Float32Array([1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1]));
673
+ }
674
+ }
675
+
676
+ for (let j = 0; j < jointIndices.length; j++) {
677
+ const nodeIdx = jointIndices[j];
678
+ const node = json.nodes[nodeIdx];
679
+ const boneName = node?.name ?? `bone_${j}`;
680
+ // Find parent bone index by looking up node's parent in the hierarchy
681
+ let parentBoneIdx = -1;
682
+ for (let pi = 0; pi < json.nodes.length; pi++) {
683
+ const pn = json.nodes[pi];
684
+ if (pn.children && pn.children.includes(nodeIdx)) {
685
+ const parentJointIdx = jointIndices.indexOf(pi);
686
+ if (parentJointIdx >= 0) {
687
+ parentBoneIdx = parentJointIdx;
688
+ break;
689
+ }
690
+ }
691
+ }
692
+ bones.push({
693
+ name: boneName,
694
+ nodeIndex: nodeIdx,
695
+ parentIndex: parentBoneIdx,
696
+ inverseBindMatrix: inverseBindMatrices[j],
697
+ restTranslation: node?.translation ? [node.translation[0], node.translation[1], node.translation[2]] : [0, 0, 0],
698
+ restRotation: node?.rotation ? [node.rotation[0], node.rotation[1], node.rotation[2], node.rotation[3]] : [0, 0, 0, 1],
699
+ restScale: node?.scale ? [node.scale[0], node.scale[1], node.scale[2]] : [1, 1, 1],
700
+ });
701
+ boneNameToIndex.set(boneName, j);
702
+ }
703
+
704
+ skin = { bones, boneNameToIndex, skeletonUpAxis: "y" };
705
+ log.info("gltf", `Parsed skin: ${bones.length} bones`);
706
+ }
707
+
708
+ // Parse animations
709
+ let animations: AnimationData[] | undefined;
710
+ if (json.animations) {
711
+ animations = [];
712
+ for (let i = 0; i < json.animations.length; i++) {
713
+ const anim = json.animations[i];
714
+ const channels: AnimationChannel[] = [];
715
+
716
+ let maxTime = 0;
717
+ for (let c = 0; c < anim.channels.length; c++) {
718
+ const ch = anim.channels[c];
719
+ const sampler = anim.samplers[ch.sampler];
720
+
721
+ const timeData = await readAccessorTypedArray(sampler.input, ctx);
722
+ const valueData = await readAccessorTypedArray(sampler.output, ctx);
723
+
724
+ for (let t = 0; t < timeData.count; t++) {
725
+ if (timeData.array[t] > maxTime) maxTime = timeData.array[t];
726
+ }
727
+
728
+ const nodeName = (ch.target.node !== undefined && json.nodes) ? (json.nodes[ch.target.node].name ?? `node_${ch.target.node}`) : `node_${ch.target.node}`;
729
+
730
+ channels.push({
731
+ targetNode: nodeName,
732
+ path: ch.target.path as "translation" | "rotation" | "scale" | "weights",
733
+ keyframeTimes: timeData.array.slice(0, timeData.count),
734
+ keyframeValues: valueData.array.slice(0, valueData.count * valueData.components),
735
+ interpolation: (sampler.interpolation ?? "LINEAR") as "LINEAR" | "STEP" | "CUBICSPLINE",
736
+ });
737
+ }
738
+
739
+ animations.push({
740
+ name: anim.name ?? `animation_${i}`,
741
+ duration: maxTime,
742
+ channels,
743
+ });
744
+ }
745
+ }
746
+
747
+ // glTF 2.0 spec is always Y-up and meters. Blender exports may store
748
+ // glTF2ExportSettings in asset.extras with a YUP flag — if YUP is false,
749
+ // the source is Z-up.
750
+ let sourceUpAxis: "y" | "z" = "y";
751
+ if (json.asset?.extras) {
752
+ const exportSettings = (json.asset.extras as Record<string, unknown>)["glTF2ExportSettings"] as Record<string, unknown> | undefined;
753
+ if (exportSettings && exportSettings["YUP"] === false) {
754
+ sourceUpAxis = "z";
755
+ }
756
+ }
757
+
758
+ return {
759
+ meshes,
760
+ name,
761
+ format: isGLB ? "glb" : "gltf",
762
+ materials,
763
+ animations,
764
+ nodes,
765
+ skin,
766
+ materialVariants,
767
+ lights,
768
+ warnings: parseWarnings.length > 0 ? parseWarnings : undefined,
769
+ sourceUpAxis,
770
+ sourceUnits: "meters", // glTF 2.0 spec mandates meters
771
+ };
772
+ }
773
+
774
+ /** Parse a single primitive, consulting Draco codec if present. */
775
+ async function parsePrimitive(
776
+ primitive: GLTFPrimitive,
777
+ ctx: ParseContext,
778
+ meshName: string,
779
+ ): Promise<MeshData | null> {
780
+ const { json, bd } = ctx;
781
+ const posAccessor = primitive.attributes.POSITION;
782
+ if (posAccessor === undefined) return null;
783
+
784
+ // --- Draco fast path: decode whole primitive via the mesh codec ---
785
+ const dracoAttrs = await decodeDracoPrimitive(primitive, ctx);
786
+
787
+ // Helper to read an attribute: from Draco cache if available, else readAccessorData.
788
+ async function readAttr(semantic: string, accessorIdx: number): Promise<{ data: number[]; components: number; count: number } | null> {
789
+ if (dracoAttrs) {
790
+ const cached = dracoAttrs.get(`${semantic}:${accessorIdx}`);
791
+ if (cached) {
792
+ const numComponents = GLTF_TYPE_COMPONENTS[json.accessors![accessorIdx].type] ?? 1;
793
+ const count = json.accessors![accessorIdx].count;
794
+ const data: number[] = [];
795
+ const arr = cached as unknown as ArrayLike<number>;
796
+ for (let i = 0; i < arr.length; i++) data.push(arr[i]);
797
+ return { data, components: numComponents, count };
798
+ }
799
+ }
800
+ return readAccessorData(accessorIdx, ctx);
801
+ }
802
+
803
+ const posData = await readAttr("POSITION", posAccessor);
804
+ if (!posData) return null;
805
+
806
+ const normAccessor = primitive.attributes.NORMAL;
807
+ const normData = normAccessor !== undefined ? await readAttr("NORMAL", normAccessor) : null;
808
+ const uvAccessor = primitive.attributes.TEXCOORD_0;
809
+ const uvData = uvAccessor !== undefined ? await readAttr("TEXCOORD_0", uvAccessor) : null;
810
+ const colorAccessor = primitive.attributes.COLOR_0;
811
+ const colorData = colorAccessor !== undefined ? await readAttr("COLOR_0", colorAccessor) : null;
812
+
813
+ const vertexCount = posData.count;
814
+ const vertices = new Float32Array(vertexCount * 6);
815
+
816
+ for (let v = 0; v < vertexCount; v++) {
817
+ vertices[v * 6] = posData.data[v * 3];
818
+ vertices[v * 6 + 1] = posData.data[v * 3 + 1];
819
+ vertices[v * 6 + 2] = posData.data[v * 3 + 2];
820
+ if (normData) {
821
+ vertices[v * 6 + 3] = normData.data[v * 3];
822
+ vertices[v * 6 + 4] = normData.data[v * 3 + 1];
823
+ vertices[v * 6 + 5] = normData.data[v * 3 + 2];
824
+ } else {
825
+ vertices[v * 6 + 3] = 0;
826
+ vertices[v * 6 + 4] = 1;
827
+ vertices[v * 6 + 5] = 0;
828
+ }
829
+ }
830
+
831
+ let indices: Uint16Array | Uint32Array;
832
+ let indexCount: number;
833
+
834
+ if (primitive.indices !== undefined) {
835
+ if (dracoAttrs) {
836
+ const cachedIndices = dracoAttrs.get("__indices__");
837
+ if (cachedIndices) {
838
+ const idxArr = cachedIndices as unknown as ArrayLike<number>;
839
+ indexCount = idxArr.length;
840
+ if (cachedIndices instanceof Uint32Array) {
841
+ indices = cachedIndices;
842
+ } else if (cachedIndices instanceof Uint16Array) {
843
+ indices = cachedIndices;
844
+ } else {
845
+ indices = new Uint32Array(idxArr);
846
+ for (let i = 0; i < indexCount; i++) indices[i] = idxArr[i];
847
+ }
848
+ } else {
849
+ const idxData = await readAccessorData(primitive.indices, ctx);
850
+ indexCount = idxData.data.length;
851
+ indices = indexCount > 65535 ? new Uint32Array(idxData.data) : new Uint16Array(idxData.data);
852
+ }
853
+ } else {
854
+ const idxData = await readAccessorData(primitive.indices, ctx);
855
+ indexCount = idxData.data.length;
856
+ if (indexCount > 65535) {
857
+ indices = new Uint32Array(idxData.data);
858
+ } else {
859
+ indices = new Uint16Array(idxData.data);
860
+ }
861
+ }
862
+ } else {
863
+ indexCount = vertexCount;
864
+ if (indexCount > 65535) {
865
+ indices = new Uint32Array(indexCount);
866
+ for (let v = 0; v < indexCount; v++) indices[v] = v;
867
+ } else {
868
+ indices = new Uint16Array(indexCount);
869
+ for (let v = 0; v < indexCount; v++) indices[v] = v;
870
+ }
871
+ }
872
+
873
+ let uvArray: Float32Array | null = null;
874
+ if (uvData) {
875
+ uvArray = new Float32Array(vertexCount * 2);
876
+ for (let v = 0; v < vertexCount; v++) {
877
+ uvArray[v * 2] = uvData.data[v * 2];
878
+ uvArray[v * 2 + 1] = uvData.data[v * 2 + 1];
879
+ }
880
+ }
881
+
882
+ let colorArray: Float32Array | null = null;
883
+ if (colorData) {
884
+ const comps = colorData.components;
885
+ colorArray = new Float32Array(vertexCount * 3);
886
+ for (let v = 0; v < vertexCount; v++) {
887
+ if (comps >= 3) {
888
+ colorArray[v * 3] = colorData.data[v * comps];
889
+ colorArray[v * 3 + 1] = colorData.data[v * comps + 1];
890
+ colorArray[v * 3 + 2] = colorData.data[v * comps + 2];
891
+ } else if (comps === 1) {
892
+ const c = colorData.data[v];
893
+ colorArray[v * 3] = c;
894
+ colorArray[v * 3 + 1] = c;
895
+ colorArray[v * 3 + 2] = c;
896
+ }
897
+ }
898
+ }
899
+
900
+ // Parse skinning attributes (JOINTS_0 and WEIGHTS_0)
901
+ let jointsArray: Uint8Array | null = null;
902
+ let weightsArray: Float32Array | null = null;
903
+ const jointsAccessor = primitive.attributes.JOINTS_0;
904
+ const weightsAccessor = primitive.attributes.WEIGHTS_0;
905
+ if (jointsAccessor !== undefined && weightsAccessor !== undefined) {
906
+ const jointsData = await readAttr("JOINTS_0", jointsAccessor);
907
+ const weightsData = await readAttr("WEIGHTS_0", weightsAccessor);
908
+ if (jointsData && weightsData) {
909
+ jointsArray = new Uint8Array(vertexCount * 4);
910
+ weightsArray = new Float32Array(vertexCount * 4);
911
+ for (let v = 0; v < vertexCount; v++) {
912
+ jointsArray[v * 4] = jointsData.data[v * 4];
913
+ jointsArray[v * 4 + 1] = jointsData.data[v * 4 + 1];
914
+ jointsArray[v * 4 + 2] = jointsData.data[v * 4 + 2];
915
+ jointsArray[v * 4 + 3] = jointsData.data[v * 4 + 3];
916
+ weightsArray[v * 4] = weightsData.data[v * 4];
917
+ weightsArray[v * 4 + 1] = weightsData.data[v * 4 + 1];
918
+ weightsArray[v * 4 + 2] = weightsData.data[v * 4 + 2];
919
+ weightsArray[v * 4 + 3] = weightsData.data[v * 4 + 3];
920
+ }
921
+ }
922
+ }
923
+
924
+ return {
925
+ vertices,
926
+ indices,
927
+ vertexCount,
928
+ indexCount,
929
+ uvs: uvArray,
930
+ colors: colorArray,
931
+ joints: jointsArray ?? undefined,
932
+ weights: weightsArray ?? undefined,
933
+ materialIndex: primitive.material,
934
+ };
935
+ }