@downdraft/engine 0.0.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +132 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
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- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
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- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
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- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
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- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
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play(name: string, clip: AnimationClip, options?: PlayOptions): void {
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}
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// If fading in, fade out existing non-additive layers (runs before the
|
|
163
|
+
// existing-layer check so re-playing a layer still fades out others).
|
|
164
|
+
if (fadeDuration > 0 && priority === 0 && !additive) {
|
|
165
|
+
for (const l of this.layers.values()) {
|
|
166
|
+
if (l.name === name) continue; // don't fade out the layer we're about to play
|
|
167
|
+
if (!l.additive && l.priority === 0) {
|
|
168
|
+
l.blending = true;
|
|
169
|
+
l.blendOutDuration = fadeDuration;
|
|
170
|
+
l.blendOutElapsed = 0;
|
|
171
|
+
l.blendOutStartWeight = l.weight;
|
|
172
|
+
l.fadeInDuration = 0; // clear fade-in so it doesn't interfere with fade-out
|
|
173
|
+
}
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
const existing = this.layers.get(name);
|
|
178
|
+
if (existing) {
|
|
179
|
+
existing.clip = clip;
|
|
180
|
+
existing.time = 0;
|
|
181
|
+
existing.speed = options?.speed ?? 1;
|
|
182
|
+
existing.weight = fadeDuration > 0 ? 0 : (options?.weight ?? 1);
|
|
183
|
+
existing.targetWeight = options?.weight ?? 1;
|
|
184
|
+
existing.loop = options?.loop ?? true;
|
|
185
|
+
existing.blending = fadeDuration > 0;
|
|
186
|
+
existing.fadeInDuration = fadeDuration;
|
|
187
|
+
existing.fadeInElapsed = 0;
|
|
188
|
+
existing.blendOutDuration = 0; // clear any pending fade-out
|
|
189
|
+
existing.blendOutElapsed = 0;
|
|
190
|
+
existing.paused = false;
|
|
191
|
+
existing.boneMask = boneMask;
|
|
192
|
+
existing.additive = additive;
|
|
193
|
+
existing.priority = priority;
|
|
194
|
+
existing.fadeSpeed = 0;
|
|
195
|
+
this.lastSampleTimes.set(name, 0);
|
|
196
|
+
this.sortLayers();
|
|
197
|
+
return;
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
// If no mask, no additive, no priority, and no fade → replace all (simple play)
|
|
201
|
+
if (fadeDuration === 0 && !boneMask && !additive && priority === 0) {
|
|
202
|
+
this.layers.clear();
|
|
203
|
+
this.layerOrder = [];
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
const initialWeight = fadeDuration > 0 ? 0 : (options?.weight ?? 1);
|
|
207
|
+
this.layers.set(name, {
|
|
208
|
+
name,
|
|
209
|
+
clip,
|
|
210
|
+
time: 0,
|
|
211
|
+
speed: options?.speed ?? 1,
|
|
212
|
+
weight: initialWeight,
|
|
213
|
+
targetWeight: options?.weight ?? 1,
|
|
214
|
+
fadeSpeed: 0,
|
|
215
|
+
loop: options?.loop ?? true,
|
|
216
|
+
blending: fadeDuration > 0,
|
|
217
|
+
blendOutDuration: 0,
|
|
218
|
+
blendOutElapsed: 0,
|
|
219
|
+
blendOutStartWeight: 0,
|
|
220
|
+
fadeInDuration: fadeDuration,
|
|
221
|
+
fadeInElapsed: 0,
|
|
222
|
+
paused: false,
|
|
223
|
+
boneMask,
|
|
224
|
+
additive,
|
|
225
|
+
priority,
|
|
226
|
+
pendingClip: null,
|
|
227
|
+
clipSwapFade: 0,
|
|
228
|
+
});
|
|
229
|
+
this.layerOrder.push(name);
|
|
230
|
+
this.lastSampleTimes.set(name, 0);
|
|
231
|
+
this.sortLayers();
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
stop(name?: string): void {
|
|
235
|
+
if (name) {
|
|
236
|
+
this.layers.delete(name);
|
|
237
|
+
this.layerOrder = this.layerOrder.filter((n) => n !== name);
|
|
238
|
+
} else {
|
|
239
|
+
this.layers.clear();
|
|
240
|
+
this.layerOrder = [];
|
|
241
|
+
}
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
pause(name?: string): void {
|
|
245
|
+
if (name) {
|
|
246
|
+
const l = this.layers.get(name);
|
|
247
|
+
if (l) l.paused = true;
|
|
248
|
+
} else {
|
|
249
|
+
for (const l of this.layers.values()) l.paused = true;
|
|
250
|
+
}
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
resume(name?: string): void {
|
|
254
|
+
if (name) {
|
|
255
|
+
const l = this.layers.get(name);
|
|
256
|
+
if (l) l.paused = false;
|
|
257
|
+
} else {
|
|
258
|
+
for (const l of this.layers.values()) l.paused = false;
|
|
259
|
+
}
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
setSpeed(name: string, speed: number): void {
|
|
263
|
+
const l = this.layers.get(name);
|
|
264
|
+
if (l) l.speed = speed;
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
setWeight(name: string, weight: number, fadeDuration?: number): void {
|
|
268
|
+
const l = this.layers.get(name);
|
|
269
|
+
if (!l) return;
|
|
270
|
+
if (fadeDuration && fadeDuration > 0) {
|
|
271
|
+
l.targetWeight = weight;
|
|
272
|
+
l.fadeSpeed = Math.abs(weight - l.weight) / fadeDuration;
|
|
273
|
+
} else {
|
|
274
|
+
l.targetWeight = weight;
|
|
275
|
+
l.weight = weight;
|
|
276
|
+
l.fadeSpeed = 0;
|
|
277
|
+
}
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
setClip(name: string, clip: AnimationClip, fadeDuration?: number): void {
|
|
281
|
+
const l = this.layers.get(name);
|
|
282
|
+
if (!l) return;
|
|
283
|
+
if (fadeDuration && fadeDuration > 0) {
|
|
284
|
+
l.pendingClip = clip;
|
|
285
|
+
l.clipSwapFade = fadeDuration;
|
|
286
|
+
} else {
|
|
287
|
+
l.clip = clip;
|
|
288
|
+
l.time = 0;
|
|
289
|
+
this.lastSampleTimes.set(name, 0);
|
|
290
|
+
}
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
isPlaying(name?: string): boolean {
|
|
294
|
+
if (name) {
|
|
295
|
+
const l = this.layers.get(name);
|
|
296
|
+
return l !== undefined && !l.paused;
|
|
297
|
+
}
|
|
298
|
+
for (const l of this.layers.values()) {
|
|
299
|
+
if (!l.paused) return true;
|
|
300
|
+
}
|
|
301
|
+
return false;
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
getPlayingCount(): number {
|
|
305
|
+
return this.layers.size;
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
getLayerCount(): number {
|
|
309
|
+
return this.layers.size;
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
hasLayer(name: string): boolean {
|
|
313
|
+
return this.layers.has(name);
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
private sortLayers(): void {
|
|
317
|
+
this.layerOrder.sort((a, b) => {
|
|
318
|
+
const la = this.layers.get(a)!;
|
|
319
|
+
const lb = this.layers.get(b)!;
|
|
320
|
+
return lb.priority - la.priority;
|
|
321
|
+
});
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
// ── Update ──
|
|
325
|
+
|
|
326
|
+
update(dt: number): void {
|
|
327
|
+
const bindPose = this.skeleton.getBindPose();
|
|
328
|
+
const stillPlaying: AnimationLayer[] = [];
|
|
329
|
+
const activeNonAdditive: AnimationLayer[] = [];
|
|
330
|
+
const activeAdditive: AnimationLayer[] = [];
|
|
331
|
+
const toRemove: string[] = [];
|
|
332
|
+
|
|
333
|
+
// Phase 1: Time update, weight fading, clip swapping
|
|
334
|
+
for (const l of this.layers.values()) {
|
|
335
|
+
if (!l.paused) {
|
|
336
|
+
l.time += dt * l.speed;
|
|
337
|
+
|
|
338
|
+
if (l.loop && l.clip.duration > 0) {
|
|
339
|
+
l.time = l.time % l.clip.duration;
|
|
340
|
+
if (l.time < 0) l.time += l.clip.duration;
|
|
341
|
+
} else if (l.time >= l.clip.duration || l.time < 0) {
|
|
342
|
+
l.time = Math.max(0, Math.min(l.time, l.clip.duration));
|
|
343
|
+
l.weight = 0;
|
|
344
|
+
l.targetWeight = 0;
|
|
345
|
+
}
|
|
346
|
+
|
|
347
|
+
// Fade out
|
|
348
|
+
if (l.blending && l.blendOutDuration > 0) {
|
|
349
|
+
l.blendOutElapsed += dt;
|
|
350
|
+
const alpha = Math.min(1, l.blendOutElapsed / l.blendOutDuration);
|
|
351
|
+
l.weight = l.blendOutStartWeight * (1 - alpha);
|
|
352
|
+
if (alpha >= 1) {
|
|
353
|
+
toRemove.push(l.name);
|
|
354
|
+
continue;
|
|
355
|
+
}
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
// Fade in
|
|
359
|
+
if (l.blending && l.fadeInDuration > 0) {
|
|
360
|
+
l.fadeInElapsed += dt;
|
|
361
|
+
const alpha = Math.min(1, l.fadeInElapsed / l.fadeInDuration);
|
|
362
|
+
l.weight = alpha;
|
|
363
|
+
if (alpha >= 1) l.blending = false;
|
|
364
|
+
}
|
|
365
|
+
|
|
366
|
+
// Weight fade (from setWeight with fadeDuration)
|
|
367
|
+
if (l.fadeSpeed > 0) {
|
|
368
|
+
if (l.weight < l.targetWeight) {
|
|
369
|
+
l.weight = Math.min(l.targetWeight, l.weight + l.fadeSpeed * dt);
|
|
370
|
+
} else if (l.weight > l.targetWeight) {
|
|
371
|
+
l.weight = Math.max(l.targetWeight, l.weight - l.fadeSpeed * dt);
|
|
372
|
+
}
|
|
373
|
+
if (l.weight === l.targetWeight) {
|
|
374
|
+
l.fadeSpeed = 0;
|
|
375
|
+
if (l.targetWeight === 0) {
|
|
376
|
+
toRemove.push(l.name);
|
|
377
|
+
continue;
|
|
378
|
+
}
|
|
379
|
+
}
|
|
380
|
+
}
|
|
381
|
+
|
|
382
|
+
// Clip swap with fade
|
|
383
|
+
if (l.clipSwapFade > 0) {
|
|
384
|
+
l.clipSwapFade -= dt;
|
|
385
|
+
if (l.clipSwapFade <= 0 && l.pendingClip) {
|
|
386
|
+
l.clip = l.pendingClip;
|
|
387
|
+
l.pendingClip = null;
|
|
388
|
+
l.time = 0;
|
|
389
|
+
this.lastSampleTimes.set(l.name, 0);
|
|
390
|
+
}
|
|
391
|
+
}
|
|
392
|
+
}
|
|
393
|
+
|
|
394
|
+
if (l.weight <= 0.001) continue;
|
|
395
|
+
|
|
396
|
+
const prevTime = this.lastSampleTimes.get(l.name) ?? l.time;
|
|
397
|
+
if (l.clip.eventTrack && !l.paused) {
|
|
398
|
+
const events = getEventsInRange(l.clip.eventTrack, prevTime, l.time, l.clip.duration);
|
|
399
|
+
events.forEach((e) => {
|
|
400
|
+
this.pendingEvents.push(e);
|
|
401
|
+
const handlers = this.eventHandlers.get(e.type);
|
|
402
|
+
if (handlers) {
|
|
403
|
+
handlers.forEach((h) => { h(e);; });
|
|
404
|
+
}
|
|
405
|
+
});
|
|
406
|
+
}
|
|
407
|
+
this.lastSampleTimes.set(l.name, l.time);
|
|
408
|
+
|
|
409
|
+
stillPlaying.push(l);
|
|
410
|
+
if (l.additive) activeAdditive.push(l);
|
|
411
|
+
else activeNonAdditive.push(l);
|
|
412
|
+
}
|
|
413
|
+
|
|
414
|
+
// Remove faded-out layers
|
|
415
|
+
toRemove.forEach((name) => {
|
|
416
|
+
this.layers.delete(name);
|
|
417
|
+
this.layerOrder = this.layerOrder.filter((n) => n !== name);
|
|
418
|
+
});
|
|
419
|
+
|
|
420
|
+
// Phase 2: Reset accumulators
|
|
421
|
+
this.accPos.fill(0);
|
|
422
|
+
this.accRot.fill(0);
|
|
423
|
+
this.accScale.fill(0);
|
|
424
|
+
this.accWeight.fill(0);
|
|
425
|
+
this.accMorphWeights.fill(0);
|
|
426
|
+
this.accMorphWeight.fill(0);
|
|
427
|
+
|
|
428
|
+
// Phase 3: Sample and accumulate non-additive layers (weighted average)
|
|
429
|
+
activeNonAdditive.forEach((l) => {
|
|
430
|
+
// Reset result arrays to bind pose before sampling so bones without
|
|
431
|
+
// tracks in this clip get bind pose values (not stale data from a
|
|
432
|
+
// previous clip or the [0,0,0] initialization). This is critical for
|
|
433
|
+
// retargeted clips that only have rotation tracks (translation channels
|
|
434
|
+
// skipped during retargeting) — without this reset, the position would
|
|
435
|
+
// be zeroed out instead of falling back to bind pose.
|
|
436
|
+
for (let i = 0; i < this.boneCount; i++) {
|
|
437
|
+
this.resultPositions[i][0] = this.bindPositions[i][0];
|
|
438
|
+
this.resultPositions[i][1] = this.bindPositions[i][1];
|
|
439
|
+
this.resultPositions[i][2] = this.bindPositions[i][2];
|
|
440
|
+
this.resultRotations[i][0] = this.bindRotations[i][0];
|
|
441
|
+
this.resultRotations[i][1] = this.bindRotations[i][1];
|
|
442
|
+
this.resultRotations[i][2] = this.bindRotations[i][2];
|
|
443
|
+
this.resultRotations[i][3] = this.bindRotations[i][3];
|
|
444
|
+
this.resultScales[i][0] = this.bindScales[i][0];
|
|
445
|
+
this.resultScales[i][1] = this.bindScales[i][1];
|
|
446
|
+
this.resultScales[i][2] = this.bindScales[i][2];
|
|
447
|
+
}
|
|
448
|
+
l.clip.sample(l.time, this.resultPositions, this.resultRotations, this.resultScales);
|
|
449
|
+
l.clip.sampleMorphWeights(l.time, this.resultMorphWeights);
|
|
450
|
+
const w = l.weight;
|
|
451
|
+
for (const targetIdx of l.clip.morphTrackedTargets.values()) {
|
|
452
|
+
this.accMorphWeights[targetIdx] += this.resultMorphWeights[targetIdx] * w;
|
|
453
|
+
this.accMorphWeight[targetIdx] += w;
|
|
454
|
+
}
|
|
455
|
+
for (const boneIdx of l.clip.trackedBones.values()) {
|
|
456
|
+
if (l.boneMask && !l.boneMask.has(boneIdx)) continue;
|
|
457
|
+
const i3 = boneIdx * 3;
|
|
458
|
+
const i4 = boneIdx * 4;
|
|
459
|
+
|
|
460
|
+
this.accPos[i3] += this.resultPositions[boneIdx][0] * w;
|
|
461
|
+
this.accPos[i3 + 1] += this.resultPositions[boneIdx][1] * w;
|
|
462
|
+
this.accPos[i3 + 2] += this.resultPositions[boneIdx][2] * w;
|
|
463
|
+
|
|
464
|
+
if (this.accWeight[boneIdx] === 0) {
|
|
465
|
+
this.accRot[i4] = this.resultRotations[boneIdx][0] * w;
|
|
466
|
+
this.accRot[i4 + 1] = this.resultRotations[boneIdx][1] * w;
|
|
467
|
+
this.accRot[i4 + 2] = this.resultRotations[boneIdx][2] * w;
|
|
468
|
+
this.accRot[i4 + 3] = this.resultRotations[boneIdx][3] * w;
|
|
469
|
+
} else {
|
|
470
|
+
let sign = 1;
|
|
471
|
+
if (this.accRot[i4] * this.resultRotations[boneIdx][0] +
|
|
472
|
+
this.accRot[i4 + 1] * this.resultRotations[boneIdx][1] +
|
|
473
|
+
this.accRot[i4 + 2] * this.resultRotations[boneIdx][2] +
|
|
474
|
+
this.accRot[i4 + 3] * this.resultRotations[boneIdx][3] < 0) {
|
|
475
|
+
sign = -1;
|
|
476
|
+
}
|
|
477
|
+
this.accRot[i4] += this.resultRotations[boneIdx][0] * w * sign;
|
|
478
|
+
this.accRot[i4 + 1] += this.resultRotations[boneIdx][1] * w * sign;
|
|
479
|
+
this.accRot[i4 + 2] += this.resultRotations[boneIdx][2] * w * sign;
|
|
480
|
+
this.accRot[i4 + 3] += this.resultRotations[boneIdx][3] * w * sign;
|
|
481
|
+
}
|
|
482
|
+
|
|
483
|
+
this.accScale[i3] += this.resultScales[boneIdx][0] * w;
|
|
484
|
+
this.accScale[i3 + 1] += this.resultScales[boneIdx][1] * w;
|
|
485
|
+
this.accScale[i3 + 2] += this.resultScales[boneIdx][2] * w;
|
|
486
|
+
|
|
487
|
+
this.accWeight[boneIdx] += w;
|
|
488
|
+
}
|
|
489
|
+
});
|
|
490
|
+
|
|
491
|
+
// Phase 4: Normalize by total weight, fallback to bind pose
|
|
492
|
+
for (let i = 0; i < this.maxMorphTargets; i++) {
|
|
493
|
+
if (this.accMorphWeight[i] > 0.001) {
|
|
494
|
+
this.morphWeights[i] = this.accMorphWeights[i] / this.accMorphWeight[i];
|
|
495
|
+
} else {
|
|
496
|
+
this.morphWeights[i] = 0;
|
|
497
|
+
}
|
|
498
|
+
}
|
|
499
|
+
for (let i = 0; i < this.boneCount; i++) {
|
|
500
|
+
const i3 = i * 3;
|
|
501
|
+
const i4 = i * 4;
|
|
502
|
+
if (this.accWeight[i] > 0.001) {
|
|
503
|
+
const invW = 1 / this.accWeight[i];
|
|
504
|
+
this.positions[i][0] = this.accPos[i3] * invW;
|
|
505
|
+
this.positions[i][1] = this.accPos[i3 + 1] * invW;
|
|
506
|
+
this.positions[i][2] = this.accPos[i3 + 2] * invW;
|
|
507
|
+
const rx = this.accRot[i4], ry = this.accRot[i4 + 1], rz = this.accRot[i4 + 2], rw = this.accRot[i4 + 3];
|
|
508
|
+
const rlen = Math.sqrt(rx * rx + ry * ry + rz * rz + rw * rw);
|
|
509
|
+
if (rlen > 0) {
|
|
510
|
+
this.rotations[i][0] = rx / rlen;
|
|
511
|
+
this.rotations[i][1] = ry / rlen;
|
|
512
|
+
this.rotations[i][2] = rz / rlen;
|
|
513
|
+
this.rotations[i][3] = rw / rlen;
|
|
514
|
+
}
|
|
515
|
+
this.scales[i][0] = this.accScale[i3] * invW;
|
|
516
|
+
this.scales[i][1] = this.accScale[i3 + 1] * invW;
|
|
517
|
+
this.scales[i][2] = this.accScale[i3 + 2] * invW;
|
|
518
|
+
} else {
|
|
519
|
+
this.positions[i][0] = bindPose[i].position[0];
|
|
520
|
+
this.positions[i][1] = bindPose[i].position[1];
|
|
521
|
+
this.positions[i][2] = bindPose[i].position[2];
|
|
522
|
+
this.rotations[i][0] = bindPose[i].rotation[0];
|
|
523
|
+
this.rotations[i][1] = bindPose[i].rotation[1];
|
|
524
|
+
this.rotations[i][2] = bindPose[i].rotation[2];
|
|
525
|
+
this.rotations[i][3] = bindPose[i].rotation[3];
|
|
526
|
+
this.scales[i][0] = bindPose[i].scale[0];
|
|
527
|
+
this.scales[i][1] = bindPose[i].scale[1];
|
|
528
|
+
this.scales[i][2] = bindPose[i].scale[2];
|
|
529
|
+
}
|
|
530
|
+
}
|
|
531
|
+
|
|
532
|
+
// Phase 5: Apply additive layers on top
|
|
533
|
+
activeAdditive.forEach((l) => {
|
|
534
|
+
// Reset result arrays to bind pose (same reason as Phase 3).
|
|
535
|
+
for (let i = 0; i < this.boneCount; i++) {
|
|
536
|
+
this.resultPositions[i][0] = this.bindPositions[i][0];
|
|
537
|
+
this.resultPositions[i][1] = this.bindPositions[i][1];
|
|
538
|
+
this.resultPositions[i][2] = this.bindPositions[i][2];
|
|
539
|
+
this.resultRotations[i][0] = this.bindRotations[i][0];
|
|
540
|
+
this.resultRotations[i][1] = this.bindRotations[i][1];
|
|
541
|
+
this.resultRotations[i][2] = this.bindRotations[i][2];
|
|
542
|
+
this.resultRotations[i][3] = this.bindRotations[i][3];
|
|
543
|
+
this.resultScales[i][0] = this.bindScales[i][0];
|
|
544
|
+
this.resultScales[i][1] = this.bindScales[i][1];
|
|
545
|
+
this.resultScales[i][2] = this.bindScales[i][2];
|
|
546
|
+
}
|
|
547
|
+
l.clip.sample(l.time, this.resultPositions, this.resultRotations, this.resultScales);
|
|
548
|
+
l.clip.sampleMorphWeights(l.time, this.resultMorphWeights);
|
|
549
|
+
const w = l.weight;
|
|
550
|
+
for (const targetIdx of l.clip.morphTrackedTargets.values()) {
|
|
551
|
+
this.morphWeights[targetIdx] += this.resultMorphWeights[targetIdx] * w;
|
|
552
|
+
}
|
|
553
|
+
for (const boneIdx of l.clip.trackedBones.values()) {
|
|
554
|
+
if (l.boneMask && !l.boneMask.has(boneIdx)) continue;
|
|
555
|
+
|
|
556
|
+
const rp = this.resultPositions[boneIdx];
|
|
557
|
+
const bp = this.bindPositions[boneIdx];
|
|
558
|
+
this.positions[boneIdx][0] += (rp[0] - bp[0]) * w;
|
|
559
|
+
this.positions[boneIdx][1] += (rp[1] - bp[1]) * w;
|
|
560
|
+
this.positions[boneIdx][2] += (rp[2] - bp[2]) * w;
|
|
561
|
+
|
|
562
|
+
const deltaRot = quatMulTuple(quatInvertTuple(this.bindRotations[boneIdx]), this.resultRotations[boneIdx]);
|
|
563
|
+
const appliedRot = slerpQuat(IDENTITY_QUAT, deltaRot, w);
|
|
564
|
+
this.rotations[boneIdx] = quatMulTuple(this.rotations[boneIdx], appliedRot);
|
|
565
|
+
|
|
566
|
+
const rs = this.resultScales[boneIdx];
|
|
567
|
+
const bs = this.bindScales[boneIdx];
|
|
568
|
+
this.scales[boneIdx][0] += (rs[0] - bs[0]) * w;
|
|
569
|
+
this.scales[boneIdx][1] += (rs[1] - bs[1]) * w;
|
|
570
|
+
this.scales[boneIdx][2] += (rs[2] - bs[2]) * w;
|
|
571
|
+
}
|
|
572
|
+
});
|
|
573
|
+
|
|
574
|
+
this.skinMatrices = null;
|
|
575
|
+
|
|
576
|
+
// Root motion
|
|
577
|
+
const rootPos = this.positions[this.rootBoneIndex];
|
|
578
|
+
if (this.lastRootPos) {
|
|
579
|
+
this.rootMotionDelta[0] = rootPos[0] - this.lastRootPos[0];
|
|
580
|
+
this.rootMotionDelta[1] = rootPos[1] - this.lastRootPos[1];
|
|
581
|
+
this.rootMotionDelta[2] = rootPos[2] - this.lastRootPos[2];
|
|
582
|
+
} else {
|
|
583
|
+
this.rootMotionDelta[0] = 0;
|
|
584
|
+
this.rootMotionDelta[1] = 0;
|
|
585
|
+
this.rootMotionDelta[2] = 0;
|
|
586
|
+
}
|
|
587
|
+
this.lastRootPos = [rootPos[0], rootPos[1], rootPos[2]];
|
|
588
|
+
}
|
|
589
|
+
|
|
590
|
+
// ── Output ──
|
|
591
|
+
|
|
592
|
+
getSkinMatrices(): Float32Array {
|
|
593
|
+
if (!this.skinMatrices) {
|
|
594
|
+
const transforms: BoneTransform[] = [];
|
|
595
|
+
for (let i = 0; i < this.boneCount; i++) {
|
|
596
|
+
transforms.push({
|
|
597
|
+
position: this.positions[i],
|
|
598
|
+
rotation: this.rotations[i],
|
|
599
|
+
scale: this.scales[i],
|
|
600
|
+
});
|
|
601
|
+
}
|
|
602
|
+
this.skinMatrices = this.skeleton.computeSkinMatrices(transforms);
|
|
603
|
+
}
|
|
604
|
+
return this.skinMatrices;
|
|
605
|
+
}
|
|
606
|
+
|
|
607
|
+
getBoneTransforms(): { positions: Array<[number, number, number]>; rotations: Array<[number, number, number, number]>; scales: Array<[number, number, number]> } {
|
|
608
|
+
return {
|
|
609
|
+
positions: this.positions,
|
|
610
|
+
rotations: this.rotations,
|
|
611
|
+
scales: this.scales,
|
|
612
|
+
};
|
|
613
|
+
}
|
|
614
|
+
|
|
615
|
+
getRootMotionDelta(): [number, number, number] {
|
|
616
|
+
return [this.rootMotionDelta[0], this.rootMotionDelta[1], this.rootMotionDelta[2]];
|
|
617
|
+
}
|
|
618
|
+
|
|
619
|
+
getMorphWeights(): Float32Array {
|
|
620
|
+
return this.morphWeights;
|
|
621
|
+
}
|
|
622
|
+
|
|
623
|
+
getMaxMorphTargets(): number {
|
|
624
|
+
return this.maxMorphTargets;
|
|
625
|
+
}
|
|
626
|
+
|
|
627
|
+
setMaxMorphTargets(count: number): void {
|
|
628
|
+
if (count > MAX_MORPH_TARGETS) count = MAX_MORPH_TARGETS;
|
|
629
|
+
if (count === this.maxMorphTargets) return;
|
|
630
|
+
this.maxMorphTargets = count;
|
|
631
|
+
this.morphWeights = new Float32Array(count);
|
|
632
|
+
this.accMorphWeights = new Float32Array(count);
|
|
633
|
+
this.accMorphWeight = new Float32Array(count);
|
|
634
|
+
this.resultMorphWeights = new Float32Array(count);
|
|
635
|
+
}
|
|
636
|
+
|
|
637
|
+
resetRootMotion(): void {
|
|
638
|
+
this.lastRootPos = null;
|
|
639
|
+
this.rootMotionDelta = [0, 0, 0];
|
|
640
|
+
}
|
|
641
|
+
|
|
642
|
+
destroy(): void {
|
|
643
|
+
this.layers.clear();
|
|
644
|
+
this.layerOrder = [];
|
|
645
|
+
this.eventHandlers.clear();
|
|
646
|
+
this.pendingEvents = [];
|
|
647
|
+
this.lastSampleTimes.clear();
|
|
648
|
+
}
|
|
649
|
+
}
|
|
650
|
+
|
|
651
|
+
const IDENTITY_QUAT: [number, number, number, number] = [0, 0, 0, 1];
|
|
652
|
+
|
|
653
|
+
function quatMulTuple(a: [number, number, number, number], b: [number, number, number, number]): [number, number, number, number] {
|
|
654
|
+
const ax = a[0], ay = a[1], az = a[2], aw = a[3];
|
|
655
|
+
const bx = b[0], by = b[1], bz = b[2], bw = b[3];
|
|
656
|
+
return [
|
|
657
|
+
aw * bx + ax * bw + ay * bz - az * by,
|
|
658
|
+
aw * by - ax * bz + ay * bw + az * bx,
|
|
659
|
+
aw * bz + ax * by - ay * bx + az * bw,
|
|
660
|
+
aw * bw - ax * bx - ay * by - az * bz,
|
|
661
|
+
];
|
|
662
|
+
}
|
|
663
|
+
|
|
664
|
+
function quatInvertTuple(q: [number, number, number, number]): [number, number, number, number] {
|
|
665
|
+
return [-q[0], -q[1], -q[2], q[3]];
|
|
666
|
+
}
|
|
667
|
+
|
|
668
|
+
function slerpQuat(
|
|
669
|
+
a: [number, number, number, number],
|
|
670
|
+
b: [number, number, number, number],
|
|
671
|
+
t: number,
|
|
672
|
+
): [number, number, number, number] {
|
|
673
|
+
let dot = a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
|
|
674
|
+
let bx = b[0], by = b[1], bz = b[2], bw = b[3];
|
|
675
|
+
if (dot < 0) {
|
|
676
|
+
bx = -bx; by = -by; bz = -bz; bw = -bw;
|
|
677
|
+
dot = -dot;
|
|
678
|
+
}
|
|
679
|
+
if (dot > 0.9995) {
|
|
680
|
+
return [
|
|
681
|
+
a[0] + (bx - a[0]) * t,
|
|
682
|
+
a[1] + (by - a[1]) * t,
|
|
683
|
+
a[2] + (bz - a[2]) * t,
|
|
684
|
+
a[3] + (bw - a[3]) * t,
|
|
685
|
+
];
|
|
686
|
+
}
|
|
687
|
+
const theta = Math.acos(Math.min(1, Math.max(-1, dot)));
|
|
688
|
+
const sinTheta = Math.sin(theta);
|
|
689
|
+
const sinT0 = Math.sin((1 - t) * theta) / sinTheta;
|
|
690
|
+
const sinT1 = Math.sin(t * theta) / sinTheta;
|
|
691
|
+
return [
|
|
692
|
+
a[0] * sinT0 + bx * sinT1,
|
|
693
|
+
a[1] * sinT0 + by * sinT1,
|
|
694
|
+
a[2] * sinT0 + bz * sinT1,
|
|
695
|
+
a[3] * sinT0 + bw * sinT1,
|
|
696
|
+
];
|
|
697
|
+
}
|