@downdraft/engine 0.0.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +132 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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import type { PhysicsBackend } from "@downdraft/engine";
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/**
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* Bulk transform reader/writer for efficient FFI/WASM boundary crossing.
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*
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/**
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export function bulkReadTransforms(
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backend: PhysicsBackend,
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realmId: number,
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buffer: Float32Array,
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entityCount: number,
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backend.readTransforms(realmId, buffer, entityCount);
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}
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export function bulkWriteTransforms(
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entityCount: number,
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): void {
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backend.syncTransforms(realmId, buffer, entityCount);
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}
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/**
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*/
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export function bulkReadMultiRealm(
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realmIds: number[],
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): Array<{ realmId: number; offset: number; count: number }> {
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// ============================================================================
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// ffi-backend.ts — RapierFfiBackend: RapierPhysicsBackend driven by the
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//
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import { RapierPhysicsBackend } from "./backend";
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export class RapierFfiBackend extends RapierPhysicsBackend {
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constructor() {
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// ============================================================================
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// ffi-lib.ts — PhysicsLib implementation backed by the native Rapier cdylib
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// (packages/engine/libraries/physics-native/native) via the cross-runtime
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// FFI adapter (bun:ffi / koffi / Deno.dlopen).
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//
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// Replaces the WASM @dimforge/rapier3d-compat path on the native runtime.
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// Same PhysicsLib contract as rapier-backend.ts — RapierPhysicsBackend keeps
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// all JS-side bookkeeping (BodyState cache, contacts extraction) unchanged.
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//
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// - Entity resolution is done JS-side: native code returns game bodyIds,
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// we map them back to Entity via a per-realm map populated in createBody.
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// - Contact points are WORLD-space (Rapier SolverContact), whereas the WASM
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// path returns manifold.localContactPoint1 (collider1-local). Callers that
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// render contact markers should treat these as world positions.
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// - raycast() returns the real surface normal (WASM hardcodes [0,1,0]).
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// - serializeRealm/deserializeRealm are stubs — the cdylib builds without
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// Rapier's serde feature. Snapshots need a serde-enabled build.
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// ============================================================================
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import type {
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ContactManifold,
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Entity,
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IntersectionPair,
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IslandInfo
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} from "@downdraft/engine";
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import { dlopen, ptr, resolveNativeLibrary, type CFunction } from "@downdraft/platform-native";
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import { dirname, join } from "node:path";
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import { fileURLToPath } from "node:url";
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import type { PhysicsLib } from "./rapier-backend";
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const _dirname =
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typeof (globalThis as any).__dirname !== "undefined"
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? (globalThis as any).__dirname
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: dirname(fileURLToPath(import.meta.url));
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function findPhysicsLibrary(): string {
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return resolveNativeLibrary("downdraft_physics", {
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envVars: ["DOWNDRAFT_PHYSICS_LIB", "PHYSICS_NATIVE_PATH"],
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crateDir: join(_dirname, "..", "..", "physics-native", "native"),
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buildHint: 'run "bun run build:native" from the repo root',
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});
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}
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// ── FFI symbol table ──
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const PHYSICS_SPEC: Record<string, CFunction> = {
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dd_create_realm: { args: ["i32", "f32", "f32", "f32"], returns: "i32" },
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dd_destroy_realm: { args: ["i32"], returns: "i32" },
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dd_create_body: { args: ["i32", "i32", "ptr", "ptr"], returns: "i32" },
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dd_destroy_body: { args: ["i32", "i32"], returns: "i32" },
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dd_set_body_type: { args: ["i32", "i32", "i32"], returns: "i32" },
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dd_set_translation: { args: ["i32", "i32", "f32", "f32", "f32", "i32"], returns: "i32" },
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dd_set_rotation: { args: ["i32", "i32", "f32", "f32", "f32", "f32", "i32"], returns: "i32" },
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dd_get_translation: { args: ["i32", "i32", "ptr"], returns: "i32" },
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dd_get_rotation: { args: ["i32", "i32", "ptr"], returns: "i32" },
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dd_set_linvel: { args: ["i32", "i32", "f32", "f32", "f32", "i32"], returns: "i32" },
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dd_set_angvel: { args: ["i32", "i32", "f32", "f32", "f32", "i32"], returns: "i32" },
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dd_get_linvel: { args: ["i32", "i32", "ptr"], returns: "i32" },
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dd_get_angvel: { args: ["i32", "i32", "ptr"], returns: "i32" },
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|
+
dd_get_body_transform: { args: ["i32", "i32", "ptr"], returns: "i32" },
|
|
63
|
+
dd_is_sleeping: { args: ["i32", "i32"], returns: "i32" },
|
|
64
|
+
dd_wake_up: { args: ["i32", "i32"], returns: "i32" },
|
|
65
|
+
dd_set_ccd: { args: ["i32", "i32", "i32"], returns: "i32" },
|
|
66
|
+
|
|
67
|
+
dd_apply_force: { args: ["i32", "i32", "f32", "f32", "f32"], returns: "i32" },
|
|
68
|
+
dd_apply_torque: { args: ["i32", "i32", "f32", "f32", "f32"], returns: "i32" },
|
|
69
|
+
dd_apply_impulse: { args: ["i32", "i32", "f32", "f32", "f32"], returns: "i32" },
|
|
70
|
+
dd_apply_torque_impulse: { args: ["i32", "i32", "f32", "f32", "f32"], returns: "i32" },
|
|
71
|
+
dd_apply_impulse_at_point: { args: ["i32", "i32", "f32", "f32", "f32", "f32", "f32", "f32"], returns: "i32" },
|
|
72
|
+
dd_apply_body_writes: { args: ["i32", "ptr", "ptr", "usize", "i32"], returns: "i32" },
|
|
73
|
+
dd_apply_impulses: { args: ["i32", "ptr", "ptr", "usize"], returns: "i32" },
|
|
74
|
+
|
|
75
|
+
dd_add_collider: { args: ["i32", "i32", "i32", "ptr", "ptr", "ptr", "ptr"], returns: "i32" },
|
|
76
|
+
dd_remove_collider: { args: ["i32", "i32"], returns: "i32" },
|
|
77
|
+
dd_swap_collider_shape: { args: ["i32", "i32", "ptr", "usize", "ptr", "usize"], returns: "i32" },
|
|
78
|
+
dd_set_collider_position: { args: ["i32", "i32", "f32", "f32", "f32"], returns: "i32" },
|
|
79
|
+
dd_get_collider_position: { args: ["i32", "i32", "ptr"], returns: "i32" },
|
|
80
|
+
dd_collider_shape_type: { args: ["i32", "i32"], returns: "i32" },
|
|
81
|
+
dd_collider_count: { args: ["i32", "i32"], returns: "i32" },
|
|
82
|
+
dd_test_convex_hull: { args: ["ptr", "usize"], returns: "i32" },
|
|
83
|
+
|
|
84
|
+
dd_step: { args: ["i32", "f32"], returns: "i32" },
|
|
85
|
+
dd_set_integration_dt: { args: ["i32", "f32"], returns: "i32" },
|
|
86
|
+
dd_set_solver_iterations: { args: ["i32", "i32"], returns: "i32" },
|
|
87
|
+
dd_set_min_island_size: { args: ["i32", "i32"], returns: "i32" },
|
|
88
|
+
dd_step_and_read_awake: { args: ["i32", "f32", "ptr", "ptr", "usize"], returns: "i32" },
|
|
89
|
+
dd_read_awake: { args: ["i32", "ptr", "ptr", "usize"], returns: "i32" },
|
|
90
|
+
|
|
91
|
+
dd_raycast: { args: ["i32", "f32", "f32", "f32", "f32", "f32", "f32", "f32", "u32", "i32", "ptr"], returns: "i32" },
|
|
92
|
+
dd_shape_cast: { args: ["i32", "i32", "ptr", "f32", "u32", "i32", "ptr"], returns: "i32" },
|
|
93
|
+
dd_get_contacts: { args: ["i32", "ptr", "ptr", "ptr", "usize"], returns: "i32" },
|
|
94
|
+
dd_get_intersections: { args: ["i32", "ptr", "usize"], returns: "i32" },
|
|
95
|
+
|
|
96
|
+
dd_char_create: { args: ["i32", "i32", "ptr", "ptr"], returns: "i32" },
|
|
97
|
+
dd_char_destroy: { args: ["i32", "i32"], returns: "i32" },
|
|
98
|
+
dd_char_set_collider_pos: { args: ["i32", "i32", "f32", "f32", "f32"], returns: "i32" },
|
|
99
|
+
dd_char_move: { args: ["i32", "i32", "f32", "f32", "f32", "f32", "ptr", "ptr", "usize"], returns: "i32" },
|
|
100
|
+
|
|
101
|
+
dd_create_joint: { args: ["i32", "i32", "i32", "i32", "i32", "ptr"], returns: "i32" },
|
|
102
|
+
dd_destroy_joint: { args: ["i32", "i32"], returns: "i32" },
|
|
103
|
+
|
|
104
|
+
dd_destroy: { args: [], returns: "i32" },
|
|
105
|
+
};
|
|
106
|
+
|
|
107
|
+
// ── Descriptor packing (layouts must match native/src/*.rs) ──
|
|
108
|
+
|
|
109
|
+
const BODY_F32_LEN = 17;
|
|
110
|
+
const BODY_I32_LEN = 2;
|
|
111
|
+
const COLLIDER_I32_LEN = 9;
|
|
112
|
+
const COLLIDER_F32_LEN = 14;
|
|
113
|
+
const CHAR_F32_LEN = 11;
|
|
114
|
+
const CHAR_I32_LEN = 6;
|
|
115
|
+
const JOINT_F32_LEN = 19;
|
|
116
|
+
|
|
117
|
+
const BODY_TYPE: Record<string, number> = { static: 0, kinematic: 1, dynamic: 2 };
|
|
118
|
+
const SHAPE_TYPE: Record<string, number> = { sphere: 0, box: 1, capsule: 2, convex: 3, mesh: 4, heightfield: 5 };
|
|
119
|
+
const JOINT_TYPE: Record<string, number> = { fixed: 0, "cone-twist": 1, revolute: 2, prismatic: 3 };
|
|
120
|
+
|
|
121
|
+
export interface FfiPhysicsLib extends PhysicsLib {
|
|
122
|
+
/**
|
|
123
|
+
* Fused step + awake-body readback — one FFI call. `idsOut[i] = bodyId`,
|
|
124
|
+
* `out[i*10..+9] = [pos3, quat4, linvel3]`. Returns awake count.
|
|
125
|
+
*/
|
|
126
|
+
stepAndReadAwake(realmId: number, dt: number, idsOut: Uint32Array, out: Float32Array, maxCount: number): number;
|
|
127
|
+
/** Batched full-state write: 13 floats per body [pos3, quat4, linvel3, angvel3]. */
|
|
128
|
+
applyBodyWrites(realmId: number, ids: Int32Array, states: Float32Array, count: number, wake: boolean): void;
|
|
129
|
+
/** Batched impulses: 6 floats per body [lin3, ang3]. */
|
|
130
|
+
applyImpulses(realmId: number, ids: Int32Array, impulses: Float32Array, count: number): void;
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
let cachedLib: FfiPhysicsLib | null = null;
|
|
134
|
+
|
|
135
|
+
export function loadFfiPhysicsLib(): Promise<FfiPhysicsLib> {
|
|
136
|
+
if (cachedLib) return Promise.resolve(cachedLib);
|
|
137
|
+
cachedLib = buildLib();
|
|
138
|
+
return Promise.resolve(cachedLib);
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
function buildLib(): FfiPhysicsLib {
|
|
142
|
+
const lib = dlopen(findPhysicsLibrary(), PHYSICS_SPEC);
|
|
143
|
+
const s = lib.symbols;
|
|
144
|
+
|
|
145
|
+
// Per-realm game-bodyId → Entity (native returns bodyIds; entities never
|
|
146
|
+
// cross the FFI boundary).
|
|
147
|
+
const entityByBodyId = new Map<number, Map<number, Entity>>();
|
|
148
|
+
// Reverse: entity.index → bodyId (O(1) excludeEntity lookup in queries).
|
|
149
|
+
const bodyIdByEntityIndex = new Map<number, Map<number, number>>();
|
|
150
|
+
|
|
151
|
+
// Scratch descriptor buffers — reused across calls (FFI calls are
|
|
152
|
+
// synchronous; no reentrancy hazard).
|
|
153
|
+
const bodyF = new Float32Array(BODY_F32_LEN);
|
|
154
|
+
const bodyI = new Int32Array(BODY_I32_LEN);
|
|
155
|
+
const collMeta = new Int32Array(COLLIDER_I32_LEN);
|
|
156
|
+
const collF = new Float32Array(COLLIDER_F32_LEN);
|
|
157
|
+
const charF = new Float32Array(CHAR_F32_LEN);
|
|
158
|
+
const charI = new Int32Array(CHAR_I32_LEN);
|
|
159
|
+
const jointF = new Float32Array(JOINT_F32_LEN);
|
|
160
|
+
const out3 = new Float32Array(3);
|
|
161
|
+
const out4 = new Float32Array(4);
|
|
162
|
+
const out7 = new Float32Array(7);
|
|
163
|
+
const rayOut = new Float32Array(8);
|
|
164
|
+
const charOutF = new Float32Array(5);
|
|
165
|
+
const charOutI = new Int32Array(17); // groundBodyId + up to 16 collision bodyIds
|
|
166
|
+
|
|
167
|
+
// Contacts/intersections extraction buffers — grow on demand.
|
|
168
|
+
let contactsI = new Int32Array(4096 * 3);
|
|
169
|
+
let contactsF = new Float32Array(4096 * 4);
|
|
170
|
+
let contactsPts = new Float32Array(4096 * 12);
|
|
171
|
+
let intersectI = new Int32Array(2048 * 2);
|
|
172
|
+
|
|
173
|
+
function entities(realmId: number): Map<number, Entity> {
|
|
174
|
+
let m = entityByBodyId.get(realmId);
|
|
175
|
+
if (!m) {
|
|
176
|
+
m = new Map();
|
|
177
|
+
entityByBodyId.set(realmId, m);
|
|
178
|
+
}
|
|
179
|
+
return m;
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
function entityFor(realmId: number, bodyId: number): Entity {
|
|
183
|
+
return entityByBodyId.get(realmId)?.get(bodyId) ?? { index: 0, generation: 0 };
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
function excludeBodyId(realmId: number, entity?: Entity): number {
|
|
187
|
+
if (!entity) return -1;
|
|
188
|
+
return bodyIdByEntityIndex.get(realmId)?.get(entity.index) ?? -1;
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
const ffiLib: FfiPhysicsLib = {
|
|
192
|
+
createRealm(id, gravity) {
|
|
193
|
+
s.dd_create_realm(id, gravity[0], gravity[1], gravity[2]);
|
|
194
|
+
entityByBodyId.set(id, new Map());
|
|
195
|
+
bodyIdByEntityIndex.set(id, new Map());
|
|
196
|
+
},
|
|
197
|
+
destroyRealm(id) {
|
|
198
|
+
s.dd_destroy_realm(id);
|
|
199
|
+
entityByBodyId.delete(id);
|
|
200
|
+
bodyIdByEntityIndex.delete(id);
|
|
201
|
+
},
|
|
202
|
+
|
|
203
|
+
createBody(realmId, bodyId, desc, entity) {
|
|
204
|
+
bodyF[0] = desc.position[0]; bodyF[1] = desc.position[1]; bodyF[2] = desc.position[2];
|
|
205
|
+
bodyF[3] = desc.rotation[0]; bodyF[4] = desc.rotation[1]; bodyF[5] = desc.rotation[2]; bodyF[6] = desc.rotation[3];
|
|
206
|
+
const lv = desc.linearVelocity ?? [0, 0, 0];
|
|
207
|
+
const av = desc.angularVelocity ?? [0, 0, 0];
|
|
208
|
+
bodyF[7] = lv[0]; bodyF[8] = lv[1]; bodyF[9] = lv[2];
|
|
209
|
+
bodyF[10] = av[0]; bodyF[11] = av[1]; bodyF[12] = av[2];
|
|
210
|
+
bodyF[13] = desc.mass ?? 0;
|
|
211
|
+
bodyF[14] = desc.linearDamping ?? 0;
|
|
212
|
+
bodyF[15] = desc.angularDamping ?? 0;
|
|
213
|
+
bodyF[16] = desc.gravityScale ?? 1;
|
|
214
|
+
|
|
215
|
+
let flags = 0;
|
|
216
|
+
if (desc.ccdEnabled) flags |= 1 << 0;
|
|
217
|
+
if (desc.canSleep !== false) flags |= 1 << 1;
|
|
218
|
+
if (desc.sleeping) flags |= 1 << 2;
|
|
219
|
+
const lt = desc.lockedAxes?.translation;
|
|
220
|
+
if (lt?.[0]) flags |= 1 << 3;
|
|
221
|
+
if (lt?.[1]) flags |= 1 << 4;
|
|
222
|
+
if (lt?.[2]) flags |= 1 << 5;
|
|
223
|
+
const lr = desc.lockedAxes?.rotation;
|
|
224
|
+
if (lr?.[0]) flags |= 1 << 6;
|
|
225
|
+
if (lr?.[1]) flags |= 1 << 7;
|
|
226
|
+
if (lr?.[2]) flags |= 1 << 8;
|
|
227
|
+
if (desc.mass) flags |= 1 << 9;
|
|
228
|
+
if (desc.linearDamping) flags |= 1 << 10;
|
|
229
|
+
if (desc.angularDamping) flags |= 1 << 11;
|
|
230
|
+
if (desc.gravityScale !== undefined) flags |= 1 << 12;
|
|
231
|
+
|
|
232
|
+
bodyI[0] = BODY_TYPE[desc.type] ?? 2;
|
|
233
|
+
bodyI[1] = flags;
|
|
234
|
+
s.dd_create_body(realmId, bodyId, ptr(bodyF), ptr(bodyI));
|
|
235
|
+
entities(realmId).set(bodyId, entity);
|
|
236
|
+
bodyIdByEntityIndex.get(realmId)?.set(entity.index, bodyId);
|
|
237
|
+
},
|
|
238
|
+
destroyBody(realmId, bodyId) {
|
|
239
|
+
s.dd_destroy_body(realmId, bodyId);
|
|
240
|
+
const ent = entityByBodyId.get(realmId)?.get(bodyId);
|
|
241
|
+
if (ent) bodyIdByEntityIndex.get(realmId)?.delete(ent.index);
|
|
242
|
+
entityByBodyId.get(realmId)?.delete(bodyId);
|
|
243
|
+
},
|
|
244
|
+
setBodyType(realmId, bodyId, type) {
|
|
245
|
+
s.dd_set_body_type(realmId, bodyId, BODY_TYPE[type] ?? 2);
|
|
246
|
+
},
|
|
247
|
+
|
|
248
|
+
addCollider(realmId, bodyId, colliderId, desc) {
|
|
249
|
+
const shape = desc.shape;
|
|
250
|
+
collMeta.fill(0);
|
|
251
|
+
collF.fill(0);
|
|
252
|
+
collMeta[0] = SHAPE_TYPE[shape.type] ?? 0;
|
|
253
|
+
collMeta[1] = desc.sensor ? 1 : 0;
|
|
254
|
+
collMeta[2] = desc.collisionGroups ?? 0;
|
|
255
|
+
collMeta[3] = desc.solverGroups ?? 0;
|
|
256
|
+
|
|
257
|
+
let flags = 0;
|
|
258
|
+
let verts: Float32Array | null = null;
|
|
259
|
+
let indices: Uint32Array | null = null;
|
|
260
|
+
if (shape.type === "sphere") {
|
|
261
|
+
collF[0] = shape.radius;
|
|
262
|
+
} else if (shape.type === "box") {
|
|
263
|
+
collF[0] = shape.halfExtents[0]; collF[1] = shape.halfExtents[1]; collF[2] = shape.halfExtents[2];
|
|
264
|
+
} else if (shape.type === "capsule") {
|
|
265
|
+
collF[0] = shape.halfHeight; collF[1] = shape.radius;
|
|
266
|
+
} else if (shape.type === "convex") {
|
|
267
|
+
verts = shape.vertices as Float32Array;
|
|
268
|
+
collMeta[4] = shape.vertices.length / 3;
|
|
269
|
+
} else if (shape.type === "mesh") {
|
|
270
|
+
verts = shape.vertices as Float32Array;
|
|
271
|
+
indices = shape.indices as Uint32Array;
|
|
272
|
+
collMeta[4] = shape.vertices.length / 3;
|
|
273
|
+
collMeta[5] = shape.indices.length;
|
|
274
|
+
} else if (shape.type === "heightfield") {
|
|
275
|
+
// Native heightfield works (unlike WASM rapier 0.19 which panics).
|
|
276
|
+
verts = shape.heights as Float32Array;
|
|
277
|
+
collMeta[4] = shape.nrows * shape.ncols;
|
|
278
|
+
collMeta[7] = shape.nrows;
|
|
279
|
+
collMeta[8] = shape.ncols;
|
|
280
|
+
collF[0] = shape.scale[0]; collF[1] = shape.scale[1]; collF[2] = shape.scale[2];
|
|
281
|
+
}
|
|
282
|
+
if (desc.friction !== undefined) { flags |= 1 << 0; collF[4] = desc.friction; }
|
|
283
|
+
if (desc.restitution !== undefined) { flags |= 1 << 1; collF[5] = desc.restitution; }
|
|
284
|
+
if (desc.density !== undefined) { flags |= 1 << 2; collF[6] = desc.density; }
|
|
285
|
+
if (desc.translation) { flags |= 1 << 3; collF[7] = desc.translation[0]; collF[8] = desc.translation[1]; collF[9] = desc.translation[2]; }
|
|
286
|
+
if (desc.rotation) { flags |= 1 << 4; collF[10] = desc.rotation[0]; collF[11] = desc.rotation[1]; collF[12] = desc.rotation[2]; collF[13] = desc.rotation[3]; }
|
|
287
|
+
if (desc.collisionGroups !== undefined) flags |= 1 << 5;
|
|
288
|
+
if (desc.solverGroups !== undefined) flags |= 1 << 6;
|
|
289
|
+
collMeta[6] = flags;
|
|
290
|
+
|
|
291
|
+
s.dd_add_collider(
|
|
292
|
+
realmId, bodyId, colliderId,
|
|
293
|
+
ptr(collMeta), ptr(collF),
|
|
294
|
+
verts ? ptr(verts) : 0,
|
|
295
|
+
indices ? ptr(indices) : 0,
|
|
296
|
+
);
|
|
297
|
+
},
|
|
298
|
+
removeCollider(realmId, _bodyId, colliderId) {
|
|
299
|
+
s.dd_remove_collider(realmId, colliderId);
|
|
300
|
+
},
|
|
301
|
+
setColliderPosition(realmId, colliderId, pos) {
|
|
302
|
+
s.dd_set_collider_position(realmId, colliderId, pos[0], pos[1], pos[2]);
|
|
303
|
+
},
|
|
304
|
+
getColliderPosition(realmId, colliderId) {
|
|
305
|
+
if (s.dd_get_collider_position(realmId, colliderId, ptr(out3)) !== 1) return [0, 0, 0];
|
|
306
|
+
return [out3[0], out3[1], out3[2]];
|
|
307
|
+
},
|
|
308
|
+
swapColliderShapeRaw(realmId, colliderId, vertices, indices) {
|
|
309
|
+
return s.dd_swap_collider_shape(
|
|
310
|
+
realmId, colliderId,
|
|
311
|
+
ptr(vertices), vertices.length / 3,
|
|
312
|
+
ptr(indices), indices.length,
|
|
313
|
+
) === 1;
|
|
314
|
+
},
|
|
315
|
+
testConvexHull(vertices) {
|
|
316
|
+
return s.dd_test_convex_hull(ptr(vertices), vertices.length / 3) === 1;
|
|
317
|
+
},
|
|
318
|
+
getColliderShapeType(realmId, colliderId) {
|
|
319
|
+
return s.dd_collider_shape_type(realmId, colliderId);
|
|
320
|
+
},
|
|
321
|
+
getColliderCount(realmId, bodyId) {
|
|
322
|
+
return s.dd_collider_count(realmId, bodyId);
|
|
323
|
+
},
|
|
324
|
+
|
|
325
|
+
applyForce(realmId, bodyId, f) { s.dd_apply_force(realmId, bodyId, f[0], f[1], f[2]); },
|
|
326
|
+
applyImpulse(realmId, bodyId, f) { s.dd_apply_impulse(realmId, bodyId, f[0], f[1], f[2]); },
|
|
327
|
+
applyTorque(realmId, bodyId, f) { s.dd_apply_torque(realmId, bodyId, f[0], f[1], f[2]); },
|
|
328
|
+
applyTorqueImpulse(realmId, bodyId, f) { s.dd_apply_torque_impulse(realmId, bodyId, f[0], f[1], f[2]); },
|
|
329
|
+
applyImpulseAtPoint(realmId, bodyId, imp, pt) {
|
|
330
|
+
s.dd_apply_impulse_at_point(realmId, bodyId, imp[0], imp[1], imp[2], pt[0], pt[1], pt[2]);
|
|
331
|
+
},
|
|
332
|
+
|
|
333
|
+
setLinearVelocity(realmId, bodyId, v) { s.dd_set_linvel(realmId, bodyId, v[0], v[1], v[2], 1); },
|
|
334
|
+
setAngularVelocity(realmId, bodyId, v) { s.dd_set_angvel(realmId, bodyId, v[0], v[1], v[2], 1); },
|
|
335
|
+
setPosition(realmId, bodyId, p) { s.dd_set_translation(realmId, bodyId, p[0], p[1], p[2], 1); },
|
|
336
|
+
setRotation(realmId, bodyId, r) { s.dd_set_rotation(realmId, bodyId, r[0], r[1], r[2], r[3], 1); },
|
|
337
|
+
wakeUp(realmId, bodyId) { s.dd_wake_up(realmId, bodyId); },
|
|
338
|
+
|
|
339
|
+
setTranslationRaw(realmId, bodyId, x, y, z, wake) {
|
|
340
|
+
s.dd_set_translation(realmId, bodyId, x, y, z, wake ? 1 : 0);
|
|
341
|
+
},
|
|
342
|
+
setRotationRaw(realmId, bodyId, x, y, z, w, wake) {
|
|
343
|
+
s.dd_set_rotation(realmId, bodyId, x, y, z, w, wake ? 1 : 0);
|
|
344
|
+
},
|
|
345
|
+
getTranslationRaw(realmId, bodyId, out) {
|
|
346
|
+
s.dd_get_translation(realmId, bodyId, ptr(out3));
|
|
347
|
+
out[0] = out3[0]; out[1] = out3[1]; out[2] = out3[2];
|
|
348
|
+
},
|
|
349
|
+
getRotationRaw(realmId, bodyId, out) {
|
|
350
|
+
s.dd_get_rotation(realmId, bodyId, ptr(out4));
|
|
351
|
+
out[0] = out4[0]; out[1] = out4[1]; out[2] = out4[2]; out[3] = out4[3];
|
|
352
|
+
},
|
|
353
|
+
getLinearVelocityRaw(realmId, bodyId, out) {
|
|
354
|
+
s.dd_get_linvel(realmId, bodyId, ptr(out3));
|
|
355
|
+
out[0] = out3[0]; out[1] = out3[1]; out[2] = out3[2];
|
|
356
|
+
},
|
|
357
|
+
setLinearVelocityRaw(realmId, bodyId, x, y, z, wake) {
|
|
358
|
+
s.dd_set_linvel(realmId, bodyId, x, y, z, wake ? 1 : 0);
|
|
359
|
+
},
|
|
360
|
+
setAngularVelocityRaw(realmId, bodyId, x, y, z, wake) {
|
|
361
|
+
s.dd_set_angvel(realmId, bodyId, x, y, z, wake ? 1 : 0);
|
|
362
|
+
},
|
|
363
|
+
isSleepingRaw(realmId, bodyId) {
|
|
364
|
+
return s.dd_is_sleeping(realmId, bodyId) === 1;
|
|
365
|
+
},
|
|
366
|
+
readAwakeBodyStates(realmId, idsOut, out, maxCount) {
|
|
367
|
+
return s.dd_read_awake(realmId, ptr(idsOut), ptr(out), maxCount);
|
|
368
|
+
},
|
|
369
|
+
stepAndReadAwake(realmId, dt, idsOut, out, maxCount) {
|
|
370
|
+
return s.dd_step_and_read_awake(realmId, dt, ptr(idsOut), ptr(out), maxCount);
|
|
371
|
+
},
|
|
372
|
+
applyBodyWrites(realmId, ids, states, count, wake) {
|
|
373
|
+
s.dd_apply_body_writes(realmId, ptr(ids), ptr(states), count, wake ? 1 : 0);
|
|
374
|
+
},
|
|
375
|
+
applyImpulses(realmId, ids, impulses, count) {
|
|
376
|
+
s.dd_apply_impulses(realmId, ptr(ids), ptr(impulses), count);
|
|
377
|
+
},
|
|
378
|
+
|
|
379
|
+
reserveMemory() { /* native heap — nothing to reserve */ },
|
|
380
|
+
setIntegrationDt(realmId, dt) { s.dd_set_integration_dt(realmId, dt); },
|
|
381
|
+
setSleepThresholds() { /* not exposed in rapier 0.22 — same as WASM no-op */ },
|
|
382
|
+
setSolverIterations(realmId, n) { s.dd_set_solver_iterations(realmId, n); },
|
|
383
|
+
setMinIslandSize(realmId, size) { s.dd_set_min_island_size(realmId, size); },
|
|
384
|
+
setCCDEnabled(realmId, bodyId, enabled) { s.dd_set_ccd(realmId, bodyId, enabled ? 1 : 0); },
|
|
385
|
+
|
|
386
|
+
// WASM parity: step() uses the stored integration dt (setIntegrationDt),
|
|
387
|
+
// so pass 0 to avoid overriding it.
|
|
388
|
+
step(realmId, _dt) { s.dd_step(realmId, 0); },
|
|
389
|
+
|
|
390
|
+
getBodyTransform(realmId, bodyId) {
|
|
391
|
+
if (s.dd_get_body_transform(realmId, bodyId, ptr(out7)) !== 1) return null;
|
|
392
|
+
return {
|
|
393
|
+
position: [out7[0], out7[1], out7[2]],
|
|
394
|
+
rotation: [out7[3], out7[4], out7[5], out7[6]],
|
|
395
|
+
};
|
|
396
|
+
},
|
|
397
|
+
|
|
398
|
+
raycast(realmId, origin, direction, maxDistance, filter) {
|
|
399
|
+
const groups = filter?.collisionGroups ?? 0;
|
|
400
|
+
const excl = excludeBodyId(realmId, filter?.excludeEntity);
|
|
401
|
+
if (s.dd_raycast(realmId, origin[0], origin[1], origin[2], direction[0], direction[1], direction[2], maxDistance, groups, excl, ptr(rayOut)) !== 1) {
|
|
402
|
+
return null;
|
|
403
|
+
}
|
|
404
|
+
return {
|
|
405
|
+
entity: entityFor(realmId, rayOut[7] | 0),
|
|
406
|
+
point: [rayOut[0], rayOut[1], rayOut[2]],
|
|
407
|
+
normal: [rayOut[3], rayOut[4], rayOut[5]],
|
|
408
|
+
distance: rayOut[6],
|
|
409
|
+
};
|
|
410
|
+
},
|
|
411
|
+
raycastMulti(realmId, origin, direction, maxDistance, filter) {
|
|
412
|
+
// WASM parity: the WASM raycastMulti returns only the single closest hit.
|
|
413
|
+
const hit = this.raycast(realmId, origin, direction, maxDistance, filter);
|
|
414
|
+
return hit ? [hit] : [];
|
|
415
|
+
},
|
|
416
|
+
shapeCast(realmId, shape, origin, rotation, direction, maxDistance, filter) {
|
|
417
|
+
// f: [shape params (3), origin3, quat4, dir3]
|
|
418
|
+
const f = new Float32Array(13);
|
|
419
|
+
const st = SHAPE_TYPE[shape.type] ?? 0;
|
|
420
|
+
if (shape.type === "sphere") {
|
|
421
|
+
f[0] = shape.radius;
|
|
422
|
+
} else if (shape.type === "box") {
|
|
423
|
+
f[0] = shape.halfExtents[0]; f[1] = shape.halfExtents[1]; f[2] = shape.halfExtents[2];
|
|
424
|
+
} else if (shape.type === "capsule") {
|
|
425
|
+
f[0] = shape.halfHeight; f[1] = shape.radius;
|
|
426
|
+
} else {
|
|
427
|
+
f[0] = 0.5; // fallback ball (WASM parity)
|
|
428
|
+
}
|
|
429
|
+
const nativeType = st <= 2 ? st : 0;
|
|
430
|
+
f[3] = origin[0]; f[4] = origin[1]; f[5] = origin[2];
|
|
431
|
+
f[6] = rotation[0]; f[7] = rotation[1]; f[8] = rotation[2]; f[9] = rotation[3];
|
|
432
|
+
f[10] = direction[0]; f[11] = direction[1]; f[12] = direction[2];
|
|
433
|
+
const groups = filter?.collisionGroups ?? 0;
|
|
434
|
+
const excl = excludeBodyId(realmId, filter?.excludeEntity);
|
|
435
|
+
if (s.dd_shape_cast(realmId, nativeType, ptr(f), maxDistance, groups, excl, ptr(rayOut)) !== 1) {
|
|
436
|
+
return null;
|
|
437
|
+
}
|
|
438
|
+
return {
|
|
439
|
+
entity: entityFor(realmId, rayOut[7] | 0),
|
|
440
|
+
point: [rayOut[0], rayOut[1], rayOut[2]],
|
|
441
|
+
normal: [rayOut[3], rayOut[4], rayOut[5]],
|
|
442
|
+
distance: rayOut[6],
|
|
443
|
+
hitFraction: rayOut[6],
|
|
444
|
+
};
|
|
445
|
+
},
|
|
446
|
+
|
|
447
|
+
getContacts(realmId) {
|
|
448
|
+
let n = s.dd_get_contacts(realmId, ptr(contactsI), ptr(contactsF), ptr(contactsPts), contactsI.length / 3);
|
|
449
|
+
if (n >= contactsI.length / 3) {
|
|
450
|
+
contactsI = new Int32Array(n * 2 * 3);
|
|
451
|
+
contactsF = new Float32Array(n * 2 * 4);
|
|
452
|
+
contactsPts = new Float32Array(n * 2 * 12);
|
|
453
|
+
n = s.dd_get_contacts(realmId, ptr(contactsI), ptr(contactsF), ptr(contactsPts), n * 2);
|
|
454
|
+
}
|
|
455
|
+
const contacts: ContactManifold[] = [];
|
|
456
|
+
for (let k = 0; k < n; k++) {
|
|
457
|
+
const nPts = contactsI[k * 3 + 2];
|
|
458
|
+
const points: Array<[number, number, number]> = [];
|
|
459
|
+
for (let p = 0; p < nPts; p++) {
|
|
460
|
+
const base = k * 12 + p * 3;
|
|
461
|
+
points.push([contactsPts[base], contactsPts[base + 1], contactsPts[base + 2]]);
|
|
462
|
+
}
|
|
463
|
+
contacts.push({
|
|
464
|
+
entityA: entityFor(realmId, contactsI[k * 3]),
|
|
465
|
+
entityB: entityFor(realmId, contactsI[k * 3 + 1]),
|
|
466
|
+
normal: [contactsF[k * 4], contactsF[k * 4 + 1], contactsF[k * 4 + 2]],
|
|
467
|
+
points,
|
|
468
|
+
penetrationDepth: contactsF[k * 4 + 3],
|
|
469
|
+
});
|
|
470
|
+
}
|
|
471
|
+
return contacts;
|
|
472
|
+
},
|
|
473
|
+
getIntersections(realmId) {
|
|
474
|
+
let n = s.dd_get_intersections(realmId, ptr(intersectI), intersectI.length / 2);
|
|
475
|
+
if (n >= intersectI.length / 2) {
|
|
476
|
+
intersectI = new Int32Array(n * 2 * 2);
|
|
477
|
+
n = s.dd_get_intersections(realmId, ptr(intersectI), n * 2);
|
|
478
|
+
}
|
|
479
|
+
const pairs: IntersectionPair[] = [];
|
|
480
|
+
for (let k = 0; k < n; k++) {
|
|
481
|
+
pairs.push({
|
|
482
|
+
entityA: entityFor(realmId, intersectI[k * 2]),
|
|
483
|
+
entityB: entityFor(realmId, intersectI[k * 2 + 1]),
|
|
484
|
+
});
|
|
485
|
+
}
|
|
486
|
+
return pairs;
|
|
487
|
+
},
|
|
488
|
+
|
|
489
|
+
createCharacterController(realmId, desc, handle) {
|
|
490
|
+
charF[0] = desc.offset[1]; // WASM parity: offset[1] is the absolute gap
|
|
491
|
+
charF[1] = desc.radius;
|
|
492
|
+
charF[2] = desc.halfHeight;
|
|
493
|
+
charF[3] = desc.maxSlope;
|
|
494
|
+
charF[4] = desc.minSlopeSlide;
|
|
495
|
+
charF[5] = desc.snapToGround;
|
|
496
|
+
charF[6] = desc.autostep.minWidth;
|
|
497
|
+
charF[7] = desc.autostep.maxHeight;
|
|
498
|
+
const p = desc.parentless?.position ?? [0, 0, 0];
|
|
499
|
+
charF[8] = p[0]; charF[9] = p[1]; charF[10] = p[2];
|
|
500
|
+
|
|
501
|
+
charI[0] = desc.slide ? 1 : 0;
|
|
502
|
+
charI[1] = desc.autostep.enabled ? 1 : 0;
|
|
503
|
+
charI[2] = desc.applyImpulsesToDynamicBodies ? 1 : 0;
|
|
504
|
+
charI[3] = desc.parentless ? 1 : 0;
|
|
505
|
+
charI[4] = desc.parentless?.collisionGroups ?? desc.collisionGroups ?? 0;
|
|
506
|
+
// WASM parity: non-parentless controllers look up the body by
|
|
507
|
+
// handle.entity.index (bodyId === entity.index for those callers).
|
|
508
|
+
charI[5] = handle.entity.index;
|
|
509
|
+
|
|
510
|
+
s.dd_char_create(realmId, handle.controllerId, ptr(charF), ptr(charI));
|
|
511
|
+
},
|
|
512
|
+
destroyCharacterController(realmId, controllerId) {
|
|
513
|
+
s.dd_char_destroy(realmId, controllerId);
|
|
514
|
+
},
|
|
515
|
+
setCharacterColliderPosition(realmId, controllerId, pos) {
|
|
516
|
+
s.dd_char_set_collider_pos(realmId, controllerId, pos[0], pos[1], pos[2]);
|
|
517
|
+
},
|
|
518
|
+
characterMove(realmId, controllerId, desiredMovement, dt) {
|
|
519
|
+
const maxColl = charOutI.length - 1;
|
|
520
|
+
const n = s.dd_char_move(
|
|
521
|
+
realmId, controllerId,
|
|
522
|
+
desiredMovement[0], desiredMovement[1], desiredMovement[2], dt,
|
|
523
|
+
ptr(charOutF), ptr(charOutI), maxColl,
|
|
524
|
+
);
|
|
525
|
+
if (n < 0) {
|
|
526
|
+
return {
|
|
527
|
+
grounded: false, groundNormal: [0, 1, 0], groundEntity: null,
|
|
528
|
+
slid: false, stepped: false, effectiveMovement: [0, 0, 0], collisions: [],
|
|
529
|
+
};
|
|
530
|
+
}
|
|
531
|
+
const grounded = charOutF[0] !== 0;
|
|
532
|
+
const collisions = [];
|
|
533
|
+
for (let k = 0; k < n; k++) {
|
|
534
|
+
const bid = charOutI[1 + k];
|
|
535
|
+
collisions.push({ entity: bid >= 0 ? entityFor(realmId, bid) : null });
|
|
536
|
+
}
|
|
537
|
+
const groundId = charOutI[0];
|
|
538
|
+
return {
|
|
539
|
+
grounded,
|
|
540
|
+
groundNormal: [0, 1, 0],
|
|
541
|
+
groundEntity: groundId >= 0 ? entityFor(realmId, groundId) : null,
|
|
542
|
+
slid: charOutF[4] !== 0,
|
|
543
|
+
stepped: false,
|
|
544
|
+
effectiveMovement: [charOutF[1], charOutF[2], charOutF[3]],
|
|
545
|
+
collisions,
|
|
546
|
+
};
|
|
547
|
+
},
|
|
548
|
+
|
|
549
|
+
createJoint(realmId, parentBodyId, childBodyId, jointId, desc) {
|
|
550
|
+
jointF.fill(0);
|
|
551
|
+
jointF[0] = desc.anchorA[0]; jointF[1] = desc.anchorA[1]; jointF[2] = desc.anchorA[2];
|
|
552
|
+
jointF[3] = desc.anchorB[0]; jointF[4] = desc.anchorB[1]; jointF[5] = desc.anchorB[2];
|
|
553
|
+
const axis = desc.axis ?? [0, 1, 0];
|
|
554
|
+
jointF[6] = axis[0]; jointF[7] = axis[1]; jointF[8] = axis[2];
|
|
555
|
+
jointF[9] = desc.limits?.min ?? 0;
|
|
556
|
+
jointF[10] = desc.limits?.max ?? 0;
|
|
557
|
+
// frames: identity quats (x,y,z,w)
|
|
558
|
+
jointF[14] = 1;
|
|
559
|
+
jointF[18] = 1;
|
|
560
|
+
s.dd_create_joint(realmId, jointId, parentBodyId, childBodyId, JOINT_TYPE[desc.type] ?? 0, ptr(jointF));
|
|
561
|
+
},
|
|
562
|
+
destroyJoint(realmId, jointId) {
|
|
563
|
+
s.dd_destroy_joint(realmId, jointId);
|
|
564
|
+
},
|
|
565
|
+
|
|
566
|
+
getIslands(realmId) {
|
|
567
|
+
// IslandManager internals aren't exposed over FFI — one island per
|
|
568
|
+
// known body (same shape as the WASM approximation).
|
|
569
|
+
const m = entityByBodyId.get(realmId);
|
|
570
|
+
if (!m) return [];
|
|
571
|
+
const islands: IslandInfo[] = [];
|
|
572
|
+
for (const bodyId of m.keys()) {
|
|
573
|
+
s.dd_get_linvel(realmId, bodyId, ptr(out3));
|
|
574
|
+
islands.push({
|
|
575
|
+
bodyIds: [bodyId],
|
|
576
|
+
maxImportance: 0,
|
|
577
|
+
avgVelocity: Math.sqrt(out3[0] ** 2 + out3[1] ** 2 + out3[2] ** 2),
|
|
578
|
+
});
|
|
579
|
+
}
|
|
580
|
+
return islands;
|
|
581
|
+
},
|
|
582
|
+
|
|
583
|
+
serializeRealm() {
|
|
584
|
+
// Requires a serde-enabled rapier build — not wired yet.
|
|
585
|
+
return new Uint8Array(0);
|
|
586
|
+
},
|
|
587
|
+
deserializeRealm() { /* see serializeRealm */ },
|
|
588
|
+
|
|
589
|
+
destroy() {
|
|
590
|
+
s.dd_destroy();
|
|
591
|
+
entityByBodyId.clear();
|
|
592
|
+
bodyIdByEntityIndex.clear();
|
|
593
|
+
},
|
|
594
|
+
};
|
|
595
|
+
|
|
596
|
+
return ffiLib;
|
|
597
|
+
}
|