@downdraft/engine 0.0.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +132 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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import type { ShaderGraphProfile, StructView, WgslStruct } from "@downdraft/engine/shader-graph";
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import { getProfile, mat4x4f, wgsl } from "@downdraft/engine/shader-graph";
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import { mat4, type Mat4 } from "wgpu-matrix";
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import { compileVariant } from "../../material/graph-bridge";
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import type { Material } from "../../material/material";
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import { variantKey, type MaterialVariantFlags } from "../../material/variants";
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import type { MeshData } from "../../mesh/builder";
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import type { BindlessMaterialManager, BindlessTextureRegistry, MaterialParams } from "../bindless";
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import { BindlessMaterialStruct } from "../bindless";
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import type { FrameGraphBuilder, GraphRenderContext, TextureHandle } from "../frame-graph";
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import { createUniformBuffer } from "../gpu-utils";
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import { RenderPass } from "../render-pass";
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import { destroyMapValues } from "../resource-tracker";
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import { createValidatedShaderModule } from "../shader-validator";
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// ─── Camera uniform structs (single source of truth for layout) ────────────
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// Previously these were hand-written inline in each shader string and mirrored
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// by magic-offset data.set() calls in updateCamera/updatePBRCamera/updateGraphCamera.
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/** GBUFFER_SHADER camera: 4× mat4x4 = 256 bytes. */
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const CameraUniformsGbuffer: WgslStruct = wgsl.struct("CameraUniforms", {
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viewProj: mat4x4f,
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prevViewProj: mat4x4f,
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modelMatrix: mat4x4f,
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prevModelMatrix: mat4x4f,
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});
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/** SIMPLE_SHADER camera: 2× mat4x4 = 128 bytes. */
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const CameraUniformsSimple: WgslStruct = wgsl.struct("CameraUniforms", {
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viewProj: mat4x4f,
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modelMatrix: mat4x4f,
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});
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/** PBR_GBUFFER_SHADER camera: 2× mat4x4 = 128 bytes (model/prevModel are
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* separate @binding(1)/(2) uniforms, not in this struct). */
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const CameraUniformsPBR: WgslStruct = wgsl.struct("CameraUniforms", {
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viewProj: mat4x4f,
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prevViewProj: mat4x4f,
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});
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const GBUFFER_SHADER = `
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${CameraUniformsGbuffer.wgsl}
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@group(0) @binding(0) var<uniform> camera: CameraUniforms;
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struct VertexInput {
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@location(0) position: vec3<f32>,
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@location(1) normal: vec3<f32>,
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@location(2) uv: vec2<f32>,
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@location(3) color: vec4<f32>,
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};
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struct VertexOutput {
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@builtin(position) clipPosition: vec4<f32>,
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@location(0) worldPos: vec3<f32>,
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@location(1) worldNormal: vec3<f32>,
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@location(2) uv: vec2<f32>,
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@location(3) color: vec4<f32>,
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@location(4) prevClipPosition: vec4<f32>,
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};
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@vertex
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fn vs_main(input: VertexInput) -> VertexOutput {
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var output: VertexOutput;
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let worldPos = camera.modelMatrix * vec4<f32>(input.position, 1.0);
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output.clipPosition = camera.viewProj * worldPos;
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output.worldPos = worldPos.xyz;
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output.worldNormal = normalize((camera.modelMatrix * vec4<f32>(input.normal, 0.0)).xyz);
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output.uv = input.uv;
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output.color = input.color;
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let prevWorldPos = camera.prevModelMatrix * vec4<f32>(input.position, 1.0);
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output.prevClipPosition = camera.prevViewProj * prevWorldPos;
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return output;
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}
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@fragment
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fn fs_main(input: VertexOutput) -> @location(0) vec4<f32>,
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@location(1) vec4<f32>,
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@location(2) vec4<f32>,
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@location(3) vec2<f32> {
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// GBuffer0: albedo (RGB) + AO (A)
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let albedo = input.color.rgb;
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let ao = 1.0;
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// GBuffer1: normal (RGB) + roughness (A)
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let encodedNormal = normalize(input.worldNormal) * 0.5 + 0.5;
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let roughness = 0.5;
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// GBuffer2: metallic (R) + emissive (GBA)
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let metallic = 0.0;
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let emissive = vec3<f32>(0.0);
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// Velocity: screen-space motion (curr - prev)
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let currNDC = input.clipPosition.xy / input.clipPosition.w;
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let prevNDC = input.prevClipPosition.xy / input.prevClipPosition.w;
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let velocity = (currNDC - prevNDC) * 0.5;
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return vec4<f32>(albedo, ao),
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vec4<f32>(encodedNormal, roughness),
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vec4<f32>(metallic, emissive),
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velocity;
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}
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`;
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const PBR_GBUFFER_SHADER = `
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${CameraUniformsPBR.wgsl}
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@group(0) @binding(0) var<uniform> camera: CameraUniforms;
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@group(0) @binding(1) var modelUniform: mat4x4<f32>;
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@group(0) @binding(2) var prevModelUniform: mat4x4<f32>;
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@group(0) @binding(3) var<uniform> materialIndex: u32;
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// Bindless material binding model (@group(3)) — struct emitted from
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// BindlessMaterialStruct (single source of truth, shared with material-manager).
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${BindlessMaterialStruct.wgsl}
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@group(3) @binding(0) var<storage, read> bindlessMaterials: array<BindlessMaterial>;
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@group(3) @binding(1) var albedoArray0: texture_2d_array<f32>;
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@group(3) @binding(2) var albedoArray1: texture_2d_array<f32>;
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@group(3) @binding(3) var albedoArray2: texture_2d_array<f32>;
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@group(3) @binding(4) var albedoArray3: texture_2d_array<f32>;
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@group(3) @binding(5) var albedoArray4: texture_2d_array<f32>;
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@group(3) @binding(6) var albedoArray5: texture_2d_array<f32>;
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@group(3) @binding(7) var albedoArray6: texture_2d_array<f32>;
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@group(3) @binding(8) var albedoArray7: texture_2d_array<f32>;
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@group(3) @binding(9) var bindlessSamplerRepeat: sampler;
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@group(3) @binding(10) var bindlessSamplerClamp: sampler;
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fn unpackArrayIndex(handle: u32) -> u32 { return (handle >> 16u) & 0xFFFFu; }
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fn unpackLayerIndex(handle: u32) -> u32 { return handle & 0xFFFFu; }
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fn sampleBindlessArray(arr: u32, uv: vec2<f32>, layer: u32) -> vec4<f32> {
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switch (arr) {
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case 0u: { return textureSample(albedoArray0, bindlessSamplerRepeat, uv, layer); }
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case 1u: { return textureSample(albedoArray1, bindlessSamplerRepeat, uv, layer); }
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case 2u: { return textureSample(albedoArray2, bindlessSamplerRepeat, uv, layer); }
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case 3u: { return textureSample(albedoArray3, bindlessSamplerRepeat, uv, layer); }
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case 4u: { return textureSample(albedoArray4, bindlessSamplerRepeat, uv, layer); }
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case 5u: { return textureSample(albedoArray5, bindlessSamplerRepeat, uv, layer); }
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case 6u: { return textureSample(albedoArray6, bindlessSamplerRepeat, uv, layer); }
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case 7u: { return textureSample(albedoArray7, bindlessSamplerRepeat, uv, layer); }
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default: { return vec4<f32>(1.0, 1.0, 1.0, 1.0); }
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}
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+
}
|
|
142
|
+
|
|
143
|
+
struct VertexInput {
|
|
144
|
+
@location(0) position: vec3<f32>,
|
|
145
|
+
@location(1) normal: vec3<f32>,
|
|
146
|
+
@location(2) uv: vec2<f32>,
|
|
147
|
+
@location(3) tangent: vec4<f32>,
|
|
148
|
+
};
|
|
149
|
+
|
|
150
|
+
struct VertexOutput {
|
|
151
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
152
|
+
@location(0) worldPosition: vec3<f32>,
|
|
153
|
+
@location(1) uv: vec2<f32>,
|
|
154
|
+
@location(2) worldNormal: vec3<f32>,
|
|
155
|
+
@location(3) worldTangent: vec3<f32>,
|
|
156
|
+
@location(4) worldBitangent: vec3<f32>,
|
|
157
|
+
@location(5) prevClipPosition: vec4<f32>,
|
|
158
|
+
};
|
|
159
|
+
|
|
160
|
+
@vertex
|
|
161
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
162
|
+
var output: VertexOutput;
|
|
163
|
+
let worldPos = modelUniform * vec4<f32>(input.position, 1.0);
|
|
164
|
+
output.clipPosition = camera.viewProj * worldPos;
|
|
165
|
+
output.worldPosition = worldPos.xyz;
|
|
166
|
+
|
|
167
|
+
// KHR_texture_transform: scale, rotate, translate UVs.
|
|
168
|
+
let m = bindlessMaterials[materialIndex];
|
|
169
|
+
if (m.hasTexTransform > 0.5) {
|
|
170
|
+
let cosR = cos(m.texRotation);
|
|
171
|
+
let sinR = sin(m.texRotation);
|
|
172
|
+
let scaled = input.uv * m.texScale;
|
|
173
|
+
output.uv = vec2<f32>(
|
|
174
|
+
cosR * scaled.x - sinR * scaled.y + m.texOffset.x,
|
|
175
|
+
sinR * scaled.x + cosR * scaled.y + m.texOffset.y,
|
|
176
|
+
);
|
|
177
|
+
} else {
|
|
178
|
+
output.uv = input.uv;
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
let normalMatrix = mat3x3<f32>(
|
|
182
|
+
modelUniform[0].xyz,
|
|
183
|
+
modelUniform[1].xyz,
|
|
184
|
+
modelUniform[2].xyz,
|
|
185
|
+
);
|
|
186
|
+
output.worldNormal = normalize(normalMatrix * input.normal);
|
|
187
|
+
output.worldTangent = normalize(normalMatrix * input.tangent.xyz);
|
|
188
|
+
output.worldBitangent = cross(output.worldNormal, output.worldTangent) * input.tangent.w;
|
|
189
|
+
|
|
190
|
+
let prevWorldPos = prevModelUniform * vec4<f32>(input.position, 1.0);
|
|
191
|
+
output.prevClipPosition = camera.prevViewProj * prevWorldPos;
|
|
192
|
+
|
|
193
|
+
return output;
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
@fragment
|
|
197
|
+
fn fs_main(input: VertexOutput) -> (
|
|
198
|
+
@location(0) vec4<f32>,
|
|
199
|
+
@location(1) vec4<f32>,
|
|
200
|
+
@location(2) vec4<f32>,
|
|
201
|
+
@location(3) vec2<f32>,
|
|
202
|
+
) {
|
|
203
|
+
let m = bindlessMaterials[materialIndex];
|
|
204
|
+
let albArr = unpackArrayIndex(m.albedoTex);
|
|
205
|
+
let albLayer = unpackLayerIndex(m.albedoTex);
|
|
206
|
+
let albedo = sampleBindlessArray(albArr, input.uv, albLayer) * m.baseColor;
|
|
207
|
+
|
|
208
|
+
let mrArr = unpackArrayIndex(m.metallicRoughnessTex);
|
|
209
|
+
let mrLayer = unpackLayerIndex(m.metallicRoughnessTex);
|
|
210
|
+
let mr = sampleBindlessArray(mrArr, input.uv, mrLayer);
|
|
211
|
+
let metallic = mr.b * m.metallic;
|
|
212
|
+
let roughness = mr.g * m.roughness;
|
|
213
|
+
|
|
214
|
+
let aoHandle = m.aoEmissiveTex & 0xFFFFu;
|
|
215
|
+
let aoArr = unpackArrayIndex(aoHandle);
|
|
216
|
+
let aoLayer = unpackLayerIndex(aoHandle);
|
|
217
|
+
let ao = sampleBindlessArray(aoArr, input.uv, aoLayer).r;
|
|
218
|
+
|
|
219
|
+
let emHandle = (m.aoEmissiveTex >> 16u) & 0xFFFFu;
|
|
220
|
+
let emArr = unpackArrayIndex(emHandle);
|
|
221
|
+
let emLayer = unpackLayerIndex(emHandle);
|
|
222
|
+
let emissive = sampleBindlessArray(emArr, input.uv, emLayer).rgb * m.emissiveIntensity;
|
|
223
|
+
|
|
224
|
+
let nArr = unpackArrayIndex(m.normalTex);
|
|
225
|
+
let nLayer = unpackLayerIndex(m.normalTex);
|
|
226
|
+
let tangentNormal = sampleBindlessArray(nArr, input.uv, nLayer).xyz * 2.0 - 1.0;
|
|
227
|
+
let TBN = mat3x3<f32>(
|
|
228
|
+
input.worldTangent,
|
|
229
|
+
input.worldBitangent,
|
|
230
|
+
input.worldNormal,
|
|
231
|
+
);
|
|
232
|
+
let worldNormal = normalize(TBN * tangentNormal);
|
|
233
|
+
let encodedNormal = (worldNormal * 0.5 + 0.5);
|
|
234
|
+
|
|
235
|
+
let currNDC = input.clipPosition.xy / input.clipPosition.w;
|
|
236
|
+
let prevNDC = input.prevClipPosition.xy / input.prevClipPosition.w;
|
|
237
|
+
let velocity = (currNDC - prevNDC) * 0.5;
|
|
238
|
+
|
|
239
|
+
return (
|
|
240
|
+
vec4<f32>(albedo.rgb, ao),
|
|
241
|
+
vec4<f32>(encodedNormal, roughness),
|
|
242
|
+
vec4<f32>(metallic, emissive.r, emissive.g, emissive.b),
|
|
243
|
+
velocity,
|
|
244
|
+
);
|
|
245
|
+
}
|
|
246
|
+
`;
|
|
247
|
+
|
|
248
|
+
const SIMPLE_SHADER = `
|
|
249
|
+
${CameraUniformsSimple.wgsl}
|
|
250
|
+
|
|
251
|
+
@group(0) @binding(0) var<uniform> camera: CameraUniforms;
|
|
252
|
+
|
|
253
|
+
struct VertexInput {
|
|
254
|
+
@location(0) position: vec3<f32>,
|
|
255
|
+
@location(1) normal: vec3<f32>,
|
|
256
|
+
@location(2) uv: vec2<f32>,
|
|
257
|
+
@location(3) color: vec4<f32>,
|
|
258
|
+
};
|
|
259
|
+
|
|
260
|
+
struct VertexOutput {
|
|
261
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
262
|
+
@location(0) color: vec4<f32>,
|
|
263
|
+
@location(1) normal: vec3<f32>,
|
|
264
|
+
};
|
|
265
|
+
|
|
266
|
+
@vertex
|
|
267
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
268
|
+
var output: VertexOutput;
|
|
269
|
+
let worldPos = camera.modelMatrix * vec4<f32>(input.position, 1.0);
|
|
270
|
+
output.clipPosition = camera.viewProj * worldPos;
|
|
271
|
+
output.color = input.color;
|
|
272
|
+
output.normal = input.normal;
|
|
273
|
+
return output;
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
@fragment
|
|
277
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
278
|
+
let lightDir = normalize(vec3<f32>(0.5, 0.8, 0.3));
|
|
279
|
+
let lambert = max(dot(normalize(input.normal), lightDir), 0.0);
|
|
280
|
+
let ambient = 0.3;
|
|
281
|
+
let intensity = ambient + lambert * 0.7;
|
|
282
|
+
return vec4<f32>(input.color.rgb * intensity, input.color.a);
|
|
283
|
+
}
|
|
284
|
+
`;
|
|
285
|
+
|
|
286
|
+
export type OpaquePassMode = "gbuffer" | "simple";
|
|
287
|
+
|
|
288
|
+
export interface PBRMaterialResources {
|
|
289
|
+
// Bindless path: texture sourceIds registered in the BindlessTextureRegistry.
|
|
290
|
+
// When set, the OpaquePass PBR path uses @group(3) for materials.
|
|
291
|
+
albedoTextureSourceId?: string;
|
|
292
|
+
normalTextureSourceId?: string;
|
|
293
|
+
metallicRoughnessTextureSourceId?: string;
|
|
294
|
+
aoTextureSourceId?: string;
|
|
295
|
+
emissiveTextureSourceId?: string;
|
|
296
|
+
baseColor: [number, number, number, number];
|
|
297
|
+
roughness: number;
|
|
298
|
+
metallic: number;
|
|
299
|
+
emissiveIntensity: number;
|
|
300
|
+
/** KHR_texture_transform UV transform for the baseColor texture. */
|
|
301
|
+
textureTransform?: {
|
|
302
|
+
offset: [number, number];
|
|
303
|
+
rotation: number;
|
|
304
|
+
scale: [number, number];
|
|
305
|
+
};
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
export class OpaquePass extends RenderPass {
|
|
309
|
+
name = "opaque";
|
|
310
|
+
// Graph handles (set by RenderLoop before graph build)
|
|
311
|
+
gbufferAlbedoHandle: TextureHandle | null = null;
|
|
312
|
+
gbufferNormalHandle: TextureHandle | null = null;
|
|
313
|
+
gbufferMetallicEmissiveHandle: TextureHandle | null = null;
|
|
314
|
+
gbufferVelocityHandle: TextureHandle | null = null;
|
|
315
|
+
gbufferDepthHandle: TextureHandle | null = null;
|
|
316
|
+
surfaceHandle: TextureHandle | null = null; // for simple mode
|
|
317
|
+
depthHandle: TextureHandle | null = null; // for simple mode depth
|
|
318
|
+
private device: GPUDevice;
|
|
319
|
+
private pipeline: GPURenderPipeline | null = null;
|
|
320
|
+
private vertexBuffer: GPUBuffer | null = null;
|
|
321
|
+
private indexBuffer: GPUBuffer | null = null;
|
|
322
|
+
private mesh: MeshData | null = null;
|
|
323
|
+
private depthTexture: GPUTexture | null = null;
|
|
324
|
+
private deferredDepthTextures: GPUTexture[] = [];
|
|
325
|
+
private shaderModule: GPUShaderModule | null = null;
|
|
326
|
+
private surfaceFormat: GPUTextureFormat;
|
|
327
|
+
private mode: OpaquePassMode;
|
|
328
|
+
private cameraBuffer: GPUBuffer | null = null;
|
|
329
|
+
private bindGroup: GPUBindGroup | null = null;
|
|
330
|
+
private modelMatrix: Mat4 = mat4.identity();
|
|
331
|
+
private prevModelMatrix: Mat4 = mat4.identity();
|
|
332
|
+
private prevViewProj: Mat4 = mat4.identity();
|
|
333
|
+
private pbrPipeline: GPURenderPipeline | null = null;
|
|
334
|
+
private pbrShaderModule: GPUShaderModule | null = null;
|
|
335
|
+
private pbrCameraBuffer: GPUBuffer | null = null;
|
|
336
|
+
private pbrModelBuffer: GPUBuffer | null = null;
|
|
337
|
+
private pbrPrevModelBuffer: GPUBuffer | null = null;
|
|
338
|
+
private pbrMaterialIndexBuffer: GPUBuffer | null = null;
|
|
339
|
+
private pbrCameraBindGroup: GPUBindGroup | null = null;
|
|
340
|
+
private pbrMaterial: PBRMaterialResources | null = null;
|
|
341
|
+
private pbrMaterialIndex: number = 0;
|
|
342
|
+
private pbrMaterialRegistered: boolean = false;
|
|
343
|
+
// Bindless deps (optional — when set, the PBR path uses @group(3))
|
|
344
|
+
private bindlessRegistry: BindlessTextureRegistry | null = null;
|
|
345
|
+
private bindlessMaterialManager: BindlessMaterialManager | null = null;
|
|
346
|
+
private bindlessBindGroup: GPUBindGroup | null = null;
|
|
347
|
+
private lastViewProj: Mat4 = mat4.identity();
|
|
348
|
+
private graphMaterial: Material | null = null;
|
|
349
|
+
private graphPipeline: GPURenderPipeline | null = null;
|
|
350
|
+
// Per-variant pipeline cache (keyed by variantKey). Bounded — when exceeding
|
|
351
|
+
// MAX_VARIANT_PIPELINES, the oldest entry is evicted.
|
|
352
|
+
private graphVariantPipelines: Map<string, GPURenderPipeline> = new Map();
|
|
353
|
+
private graphVariantShaderModules: Map<string, GPUShaderModule> = new Map();
|
|
354
|
+
private static readonly MAX_VARIANT_PIPELINES = 24;
|
|
355
|
+
private graphShaderModule: GPUShaderModule | null = null;
|
|
356
|
+
private graphCameraBuffer: GPUBuffer | null = null;
|
|
357
|
+
private graphBindGroup: GPUBindGroup | null = null;
|
|
358
|
+
private graphProfile: ShaderGraphProfile | null = null;
|
|
359
|
+
private graphExtraBindGroups: Map<number, GPUBindGroup> = new Map();
|
|
360
|
+
private graphInstanceBuffer: GPUBuffer | null = null;
|
|
361
|
+
private graphInstanceCount: number = 0;
|
|
362
|
+
private graphUniformData: Float32Array | null = null;
|
|
363
|
+
// Preallocated typed views for camera uniform writes (avoid per-frame alloc).
|
|
364
|
+
private _gbufferCamView: StructView | null = null;
|
|
365
|
+
private _gbufferCamBuf: Float32Array | null = null;
|
|
366
|
+
private _simpleCamView: StructView | null = null;
|
|
367
|
+
private _simpleCamBuf: Float32Array | null = null;
|
|
368
|
+
private _pbrCamView: StructView | null = null;
|
|
369
|
+
private _pbrCamBuf: Float32Array | null = null;
|
|
370
|
+
|
|
371
|
+
constructor(device: GPUDevice, surfaceFormat?: GPUTextureFormat, mode: OpaquePassMode = "gbuffer") {
|
|
372
|
+
super();
|
|
373
|
+
this.device = device;
|
|
374
|
+
this.surfaceFormat = surfaceFormat ?? (navigator.gpu ? navigator.gpu.getPreferredCanvasFormat() : "bgra8unorm");
|
|
375
|
+
this.mode = mode;
|
|
376
|
+
}
|
|
377
|
+
|
|
378
|
+
setMesh(mesh: MeshData): void {
|
|
379
|
+
this.mesh = mesh;
|
|
380
|
+
this.vertexBuffer = this.device.createBuffer({
|
|
381
|
+
size: mesh.vertices.byteLength,
|
|
382
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
383
|
+
});
|
|
384
|
+
this.device.queue.writeBuffer(this.vertexBuffer, 0, mesh.vertices.buffer);
|
|
385
|
+
|
|
386
|
+
this.indexBuffer = this.device.createBuffer({
|
|
387
|
+
size: mesh.indices.byteLength,
|
|
388
|
+
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
|
|
389
|
+
});
|
|
390
|
+
this.device.queue.writeBuffer(this.indexBuffer, 0, mesh.indices.buffer);
|
|
391
|
+
}
|
|
392
|
+
|
|
393
|
+
setShaderSource(wgsl: string): void {
|
|
394
|
+
this.shaderModule = createValidatedShaderModule(this.device, { code: wgsl, label: "OpaquePass.setShaderSource" });
|
|
395
|
+
this.pipeline = null;
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
setModelMatrix(model: Mat4): void {
|
|
399
|
+
this.prevModelMatrix = this.modelMatrix;
|
|
400
|
+
this.modelMatrix = model;
|
|
401
|
+
}
|
|
402
|
+
|
|
403
|
+
setPrevViewProj(prevViewProj: Mat4): void {
|
|
404
|
+
this.prevViewProj = prevViewProj;
|
|
405
|
+
}
|
|
406
|
+
|
|
407
|
+
/** Provide bindless deps. When set, the PBR path uses @group(3) for materials. */
|
|
408
|
+
setBindlessDeps(
|
|
409
|
+
registry: BindlessTextureRegistry | null,
|
|
410
|
+
materialManager: BindlessMaterialManager | null,
|
|
411
|
+
bindGroup: GPUBindGroup | null,
|
|
412
|
+
): void {
|
|
413
|
+
this.bindlessRegistry = registry;
|
|
414
|
+
this.bindlessMaterialManager = materialManager;
|
|
415
|
+
this.bindlessBindGroup = bindGroup;
|
|
416
|
+
this.pbrPipeline = null; // rebuild pipeline with bindless layout
|
|
417
|
+
this.pbrMaterialRegistered = false;
|
|
418
|
+
}
|
|
419
|
+
|
|
420
|
+
/** Update the bindless bind group for the frame (call before execute). */
|
|
421
|
+
setBindlessBindGroup(bg: GPUBindGroup | null): void {
|
|
422
|
+
this.bindlessBindGroup = bg;
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
setPBRMaterial(resources: PBRMaterialResources): void {
|
|
426
|
+
this.pbrMaterial = resources;
|
|
427
|
+
this.pbrPipeline = null;
|
|
428
|
+
this.pbrMaterialRegistered = false;
|
|
429
|
+
}
|
|
430
|
+
|
|
431
|
+
setMaterial(material: Material): void {
|
|
432
|
+
if (!material.inlineShaderSource) return;
|
|
433
|
+
this.graphMaterial = material;
|
|
434
|
+
this.graphPipeline = null;
|
|
435
|
+
this.graphBindGroup = null;
|
|
436
|
+
this.graphExtraBindGroups.clear();
|
|
437
|
+
this.graphVariantPipelines.clear();
|
|
438
|
+
this.graphVariantShaderModules.clear();
|
|
439
|
+
if (material.profile) {
|
|
440
|
+
this.graphProfile = getProfile(material.profile) ?? null;
|
|
441
|
+
}
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
/**
|
|
445
|
+
* Set the material with a specific variant flag override. The renderer
|
|
446
|
+
* compiles and caches a pipeline per variantKey. Used for shadow-caster,
|
|
447
|
+
* skinning, alpha-mode, and morph permutations.
|
|
448
|
+
*/
|
|
449
|
+
setMaterialVariant(material: Material, variantFlags: MaterialVariantFlags): void {
|
|
450
|
+
if (!material.inlineShaderSource && !material.graph) return;
|
|
451
|
+
this.graphMaterial = material;
|
|
452
|
+
this.graphBindGroup = null;
|
|
453
|
+
this.graphExtraBindGroups.clear();
|
|
454
|
+
if (material.profile) {
|
|
455
|
+
this.graphProfile = getProfile(material.profile) ?? null;
|
|
456
|
+
}
|
|
457
|
+
// Compile the variant WGSL if not already cached.
|
|
458
|
+
const vkey = variantKey(variantFlags);
|
|
459
|
+
if (!this.graphVariantShaderModules.has(vkey)) {
|
|
460
|
+
const wgsl = compileVariant(material, variantFlags, this.graphProfile ?? undefined);
|
|
461
|
+
const module = createValidatedShaderModule(this.device, { code: wgsl, label: "OpaquePass.variant" });
|
|
462
|
+
this.graphVariantShaderModules.set(vkey, module);
|
|
463
|
+
// Evict oldest if over cap.
|
|
464
|
+
if (this.graphVariantPipelines.size >= OpaquePass.MAX_VARIANT_PIPELINES) {
|
|
465
|
+
const oldestKey = this.graphVariantPipelines.keys().next().value;
|
|
466
|
+
if (oldestKey) {
|
|
467
|
+
this.graphVariantPipelines.get(oldestKey)?.destroy();
|
|
468
|
+
this.graphVariantShaderModules.get(oldestKey)?.destroy();
|
|
469
|
+
this.graphVariantPipelines.delete(oldestKey);
|
|
470
|
+
this.graphVariantShaderModules.delete(oldestKey);
|
|
471
|
+
}
|
|
472
|
+
}
|
|
473
|
+
}
|
|
474
|
+
// Mark the active pipeline as the variant one (built lazily in ensureGraphPipeline).
|
|
475
|
+
this.graphPipeline = null;
|
|
476
|
+
}
|
|
477
|
+
|
|
478
|
+
setGraphProfile(profile: ShaderGraphProfile): void {
|
|
479
|
+
this.graphProfile = profile;
|
|
480
|
+
this.graphPipeline = null;
|
|
481
|
+
this.graphBindGroup = null;
|
|
482
|
+
this.graphExtraBindGroups.clear();
|
|
483
|
+
this.graphVariantPipelines.clear();
|
|
484
|
+
this.graphVariantShaderModules.clear();
|
|
485
|
+
}
|
|
486
|
+
|
|
487
|
+
setExtraBindGroup(group: number, bindGroup: GPUBindGroup): void {
|
|
488
|
+
this.graphExtraBindGroups.set(group, bindGroup);
|
|
489
|
+
}
|
|
490
|
+
|
|
491
|
+
setInstanceBuffer(buffer: GPUBuffer, count: number): void {
|
|
492
|
+
this.graphInstanceBuffer = buffer;
|
|
493
|
+
this.graphInstanceCount = count;
|
|
494
|
+
}
|
|
495
|
+
|
|
496
|
+
setGraphUniformData(data: Float32Array): void {
|
|
497
|
+
this.graphUniformData = data;
|
|
498
|
+
}
|
|
499
|
+
|
|
500
|
+
private ensureGraphPipeline(): void {
|
|
501
|
+
if (this.graphPipeline || !this.mesh || !this.graphMaterial?.inlineShaderSource) return;
|
|
502
|
+
|
|
503
|
+
this.graphShaderModule = createValidatedShaderModule(this.device, { code: this.graphMaterial.inlineShaderSource, label: "OpaquePass.graph" });
|
|
504
|
+
|
|
505
|
+
const profile = this.graphProfile;
|
|
506
|
+
const uniformSize = profile
|
|
507
|
+
? this.calcUniformSize(profile)
|
|
508
|
+
: 192;
|
|
509
|
+
|
|
510
|
+
this.graphCameraBuffer = createUniformBuffer(this.device, Math.max(uniformSize, 16));
|
|
511
|
+
|
|
512
|
+
const vertexAttrs = profile
|
|
513
|
+
? profile.vertexLayout.attributes.map((a) => ({
|
|
514
|
+
shaderLocation: a.location,
|
|
515
|
+
offset: a.offset,
|
|
516
|
+
format: a.format as GPUVertexFormat,
|
|
517
|
+
}))
|
|
518
|
+
: [
|
|
519
|
+
{ shaderLocation: 0, offset: 0, format: "float32x3" as GPUVertexFormat },
|
|
520
|
+
{ shaderLocation: 1, offset: 12, format: "float32x3" as GPUVertexFormat },
|
|
521
|
+
{ shaderLocation: 2, offset: 24, format: "float32x2" as GPUVertexFormat },
|
|
522
|
+
];
|
|
523
|
+
|
|
524
|
+
const stride = profile?.vertexLayout.stride ?? this.mesh.layout.stride;
|
|
525
|
+
|
|
526
|
+
const targets = profile
|
|
527
|
+
? this.getProfileTargets(profile)
|
|
528
|
+
: [{ format: this.surfaceFormat }];
|
|
529
|
+
|
|
530
|
+
const topology = profile?.topology ?? "triangle-list";
|
|
531
|
+
const cullMode = this.graphMaterial.cullMode === "front" ? "front" : this.graphMaterial.cullMode === "none" ? "none" : "back";
|
|
532
|
+
const depthWrite = profile?.depthWriteEnabled ?? true;
|
|
533
|
+
|
|
534
|
+
this.graphPipeline = this.device.createRenderPipeline({
|
|
535
|
+
layout: "auto",
|
|
536
|
+
vertex: {
|
|
537
|
+
module: this.graphShaderModule,
|
|
538
|
+
entryPoint: "vs_main",
|
|
539
|
+
buffers: [{
|
|
540
|
+
arrayStride: stride,
|
|
541
|
+
attributes: vertexAttrs,
|
|
542
|
+
}],
|
|
543
|
+
},
|
|
544
|
+
fragment: {
|
|
545
|
+
module: this.graphShaderModule,
|
|
546
|
+
entryPoint: "fs_main",
|
|
547
|
+
targets,
|
|
548
|
+
},
|
|
549
|
+
primitive: {
|
|
550
|
+
topology: topology as GPUPrimitiveTopology,
|
|
551
|
+
cullMode: cullMode as GPUCullMode,
|
|
552
|
+
},
|
|
553
|
+
depthStencil: {
|
|
554
|
+
format: "depth32float",
|
|
555
|
+
depthWriteEnabled: depthWrite,
|
|
556
|
+
depthCompare: "less",
|
|
557
|
+
},
|
|
558
|
+
});
|
|
559
|
+
|
|
560
|
+
// Build bind group 0 — uniform buffer + any profile-defined group 0 bindings
|
|
561
|
+
const group0Entries: GPUBindGroupEntry[] = [
|
|
562
|
+
{ binding: 0, resource: { buffer: this.graphCameraBuffer } },
|
|
563
|
+
];
|
|
564
|
+
|
|
565
|
+
// Add profile-defined bindings for group 0 (e.g. sampler, texture, storage)
|
|
566
|
+
if (profile) {
|
|
567
|
+
const g0 = profile.bindGroups.find((bg) => bg.group === 0);
|
|
568
|
+
if (g0) {
|
|
569
|
+
for (let _i = 0, _it = g0.entries, _n = _it.length; _i < _n; _i++) { const entry = _it[_i];
|
|
570
|
+
if (entry.binding === 0) continue; // Already added uniform
|
|
571
|
+
// These resources need to be provided externally — skip if not set
|
|
572
|
+
}
|
|
573
|
+
}
|
|
574
|
+
}
|
|
575
|
+
|
|
576
|
+
this.graphBindGroup = this.device.createBindGroup({
|
|
577
|
+
layout: this.graphPipeline.getBindGroupLayout(0),
|
|
578
|
+
entries: group0Entries,
|
|
579
|
+
});
|
|
580
|
+
}
|
|
581
|
+
|
|
582
|
+
private calcUniformSize(profile: ShaderGraphProfile): number {
|
|
583
|
+
let size = 0;
|
|
584
|
+
profile.uniformFields.forEach((field) => {
|
|
585
|
+
if (field.type === "mat4x4<f32>") size += 64;
|
|
586
|
+
else if (field.type === "vec4<f32>") size += 16;
|
|
587
|
+
else if (field.type === "vec3<f32>") size += 16; // vec3 aligned to 16
|
|
588
|
+
else if (field.type === "vec2<f32>") size += 8;
|
|
589
|
+
else if (field.type === "f32") size += 4;
|
|
590
|
+
else if (field.type === "u32") size += 4;
|
|
591
|
+
else size += 16;
|
|
592
|
+
});
|
|
593
|
+
// Align to 16
|
|
594
|
+
return Math.ceil(size / 16) * 16;
|
|
595
|
+
}
|
|
596
|
+
|
|
597
|
+
private getProfileTargets(profile: ShaderGraphProfile): GPUColorTargetState[] {
|
|
598
|
+
// Multi-render-target (deferred GBuffer) — one target per output format.
|
|
599
|
+
if (profile.outputFormats && profile.outputFormats.length > 0) {
|
|
600
|
+
return profile.outputFormats.map((fmt) => ({
|
|
601
|
+
format: fmt as GPUTextureFormat,
|
|
602
|
+
}));
|
|
603
|
+
}
|
|
604
|
+
if (profile.blend === "transparent") {
|
|
605
|
+
return [{
|
|
606
|
+
format: this.surfaceFormat,
|
|
607
|
+
blend: {
|
|
608
|
+
color: { srcFactor: "src-alpha", dstFactor: "one-minus-src-alpha", operation: "add" },
|
|
609
|
+
alpha: { srcFactor: "one", dstFactor: "one-minus-src-alpha", operation: "add" },
|
|
610
|
+
},
|
|
611
|
+
}];
|
|
612
|
+
}
|
|
613
|
+
if (profile.blend === "additive") {
|
|
614
|
+
return [{
|
|
615
|
+
format: this.surfaceFormat,
|
|
616
|
+
blend: {
|
|
617
|
+
color: { srcFactor: "one", dstFactor: "one", operation: "add" },
|
|
618
|
+
alpha: { srcFactor: "one", dstFactor: "one", operation: "add" },
|
|
619
|
+
},
|
|
620
|
+
}];
|
|
621
|
+
}
|
|
622
|
+
return [{ format: this.surfaceFormat }];
|
|
623
|
+
}
|
|
624
|
+
|
|
625
|
+
private updateGraphCamera(viewProj: Mat4): void {
|
|
626
|
+
if (!this.graphCameraBuffer) return;
|
|
627
|
+
// If custom uniform data is provided, use it directly
|
|
628
|
+
if (this.graphUniformData) {
|
|
629
|
+
this.device.queue.writeBuffer(this.graphCameraBuffer, 0, this.graphUniformData as unknown as BufferSource);
|
|
630
|
+
return;
|
|
631
|
+
}
|
|
632
|
+
// Default: write viewProj + modelMatrix + cameraPos + time
|
|
633
|
+
const profile = this.graphProfile;
|
|
634
|
+
const size = profile ? this.calcUniformSize(profile) : 192;
|
|
635
|
+
const data = new Float32Array(size / 4);
|
|
636
|
+
data.set(viewProj as Float32Array, 0);
|
|
637
|
+
if (profile) {
|
|
638
|
+
let offset = 16; // after viewProj (mat4x4)
|
|
639
|
+
const hasModelMatrix = profile.uniformFields.some((f) => f.name === "modelMatrix");
|
|
640
|
+
if (hasModelMatrix) {
|
|
641
|
+
data.set(this.modelMatrix as Float32Array, offset);
|
|
642
|
+
offset += 16;
|
|
643
|
+
}
|
|
644
|
+
// cameraPos (vec3) + time (f32) = 4 floats
|
|
645
|
+
data.set([0, 0, 0, 0], offset);
|
|
646
|
+
} else {
|
|
647
|
+
data.set(this.modelMatrix as Float32Array, 16);
|
|
648
|
+
data.set([0, 0, 0, 0], 32);
|
|
649
|
+
}
|
|
650
|
+
this.device.queue.writeBuffer(this.graphCameraBuffer, 0, data as unknown as BufferSource);
|
|
651
|
+
}
|
|
652
|
+
|
|
653
|
+
private ensurePBRPipeline(): void {
|
|
654
|
+
if (this.pbrPipeline || !this.mesh) return;
|
|
655
|
+
|
|
656
|
+
if (!this.pbrShaderModule) {
|
|
657
|
+
this.pbrShaderModule = createValidatedShaderModule(this.device, { code: PBR_GBUFFER_SHADER, label: "OpaquePass.pbrGBuffer" });
|
|
658
|
+
}
|
|
659
|
+
|
|
660
|
+
this.pbrCameraBuffer = createUniformBuffer(this.device, 128);
|
|
661
|
+
this.pbrModelBuffer = createUniformBuffer(this.device, 64);
|
|
662
|
+
this.pbrPrevModelBuffer = createUniformBuffer(this.device, 64);
|
|
663
|
+
this.pbrMaterialIndexBuffer = createUniformBuffer(this.device, 16); // u32 + padding (uniform buffer min alignment)
|
|
664
|
+
this._pbrCamBuf = new Float32Array(CameraUniformsPBR.floatCount);
|
|
665
|
+
this._pbrCamView = CameraUniformsPBR.view(this._pbrCamBuf);
|
|
666
|
+
|
|
667
|
+
this.pbrPipeline = this.device.createRenderPipeline({
|
|
668
|
+
layout: "auto",
|
|
669
|
+
vertex: {
|
|
670
|
+
module: this.pbrShaderModule,
|
|
671
|
+
entryPoint: "vs_main",
|
|
672
|
+
buffers: [{
|
|
673
|
+
arrayStride: this.mesh.layout.stride,
|
|
674
|
+
attributes: [
|
|
675
|
+
{ shaderLocation: 0, offset: 0, format: "float32x3" },
|
|
676
|
+
{ shaderLocation: 1, offset: 12, format: "float32x3" },
|
|
677
|
+
{ shaderLocation: 2, offset: 24, format: "float32x2" },
|
|
678
|
+
{ shaderLocation: 3, offset: 32, format: "float32x4" },
|
|
679
|
+
],
|
|
680
|
+
}],
|
|
681
|
+
},
|
|
682
|
+
fragment: {
|
|
683
|
+
module: this.pbrShaderModule,
|
|
684
|
+
entryPoint: "fs_main",
|
|
685
|
+
targets: [
|
|
686
|
+
{ format: "rgba8unorm" },
|
|
687
|
+
{ format: "rgba8unorm" },
|
|
688
|
+
{ format: "rgba8unorm" },
|
|
689
|
+
{ format: "rg16float" },
|
|
690
|
+
],
|
|
691
|
+
},
|
|
692
|
+
primitive: { topology: "triangle-list", cullMode: "back" },
|
|
693
|
+
depthStencil: {
|
|
694
|
+
format: "depth32float",
|
|
695
|
+
depthWriteEnabled: true,
|
|
696
|
+
depthCompare: "less",
|
|
697
|
+
},
|
|
698
|
+
});
|
|
699
|
+
|
|
700
|
+
this.pbrCameraBindGroup = this.device.createBindGroup({
|
|
701
|
+
layout: this.pbrPipeline.getBindGroupLayout(0),
|
|
702
|
+
entries: [
|
|
703
|
+
{ binding: 0, resource: { buffer: this.pbrCameraBuffer } },
|
|
704
|
+
{ binding: 1, resource: { buffer: this.pbrModelBuffer } },
|
|
705
|
+
{ binding: 2, resource: { buffer: this.pbrPrevModelBuffer } },
|
|
706
|
+
{ binding: 3, resource: { buffer: this.pbrMaterialIndexBuffer } },
|
|
707
|
+
],
|
|
708
|
+
});
|
|
709
|
+
}
|
|
710
|
+
|
|
711
|
+
/** Register/update the PBR material in the bindless material manager. */
|
|
712
|
+
private ensurePBRMaterialRegistered(): void {
|
|
713
|
+
if (this.pbrMaterialRegistered || !this.pbrMaterial || !this.bindlessRegistry || !this.bindlessMaterialManager) return;
|
|
714
|
+
const mat = this.pbrMaterial;
|
|
715
|
+
const registry = this.bindlessRegistry;
|
|
716
|
+
const params: MaterialParams = {
|
|
717
|
+
baseColor: mat.baseColor,
|
|
718
|
+
roughness: mat.roughness,
|
|
719
|
+
metallic: mat.metallic,
|
|
720
|
+
emissiveIntensity: mat.emissiveIntensity,
|
|
721
|
+
albedoTexHandle: mat.albedoTextureSourceId
|
|
722
|
+
? registry.getHandle(mat.albedoTextureSourceId) ?? registry.defaultWhiteHandle
|
|
723
|
+
: registry.defaultWhiteHandle,
|
|
724
|
+
normalTexHandle: mat.normalTextureSourceId
|
|
725
|
+
? registry.getHandle(mat.normalTextureSourceId) ?? registry.defaultWhiteHandle
|
|
726
|
+
: registry.defaultWhiteHandle,
|
|
727
|
+
metallicRoughnessTexHandle: mat.metallicRoughnessTextureSourceId
|
|
728
|
+
? registry.getHandle(mat.metallicRoughnessTextureSourceId) ?? registry.defaultWhiteHandle
|
|
729
|
+
: registry.defaultWhiteHandle,
|
|
730
|
+
aoTexHandle: mat.aoTextureSourceId
|
|
731
|
+
? registry.getHandle(mat.aoTextureSourceId) ?? registry.defaultWhiteHandle
|
|
732
|
+
: registry.defaultWhiteHandle,
|
|
733
|
+
emissiveTexHandle: mat.emissiveTextureSourceId
|
|
734
|
+
? registry.getHandle(mat.emissiveTextureSourceId) ?? registry.defaultWhiteHandle
|
|
735
|
+
: registry.defaultWhiteHandle,
|
|
736
|
+
textureTransform: mat.textureTransform,
|
|
737
|
+
};
|
|
738
|
+
this.pbrMaterialIndex = this.bindlessMaterialManager.registerMaterial(params);
|
|
739
|
+
// Write the material index into the uniform buffer (u32 at offset 0).
|
|
740
|
+
const idxData = new Uint32Array(1);
|
|
741
|
+
idxData[0] = this.pbrMaterialIndex;
|
|
742
|
+
this.device.queue.writeBuffer(this.pbrMaterialIndexBuffer!, 0, idxData as unknown as BufferSource);
|
|
743
|
+
this.pbrMaterialRegistered = true;
|
|
744
|
+
}
|
|
745
|
+
|
|
746
|
+
private updatePBRCamera(viewProj: Mat4): void {
|
|
747
|
+
if (!this.pbrCameraBuffer || !this.pbrModelBuffer || !this.pbrPrevModelBuffer) return;
|
|
748
|
+
const v = this._pbrCamView!;
|
|
749
|
+
v.set("viewProj", viewProj as Float32Array);
|
|
750
|
+
v.set("prevViewProj", this.prevViewProj as Float32Array);
|
|
751
|
+
this.device.queue.writeBuffer(this.pbrCameraBuffer, 0, this._pbrCamBuf! as unknown as BufferSource);
|
|
752
|
+
this.device.queue.writeBuffer(this.pbrModelBuffer, 0, this.modelMatrix as unknown as BufferSource);
|
|
753
|
+
this.device.queue.writeBuffer(this.pbrPrevModelBuffer, 0, this.prevModelMatrix as unknown as BufferSource);
|
|
754
|
+
}
|
|
755
|
+
|
|
756
|
+
prepare(_device: GPUDevice): void {
|
|
757
|
+
if (!this.mesh) return;
|
|
758
|
+
|
|
759
|
+
if (!this.shaderModule) {
|
|
760
|
+
this.shaderModule = createValidatedShaderModule(this.device, {
|
|
761
|
+
code: this.mode === "gbuffer" ? GBUFFER_SHADER : SIMPLE_SHADER,
|
|
762
|
+
label: "OpaquePass.gbuffer",
|
|
763
|
+
});
|
|
764
|
+
}
|
|
765
|
+
|
|
766
|
+
if (this.mode === "gbuffer") {
|
|
767
|
+
this.cameraBuffer = createUniformBuffer(this.device, 256);
|
|
768
|
+
this._gbufferCamBuf = new Float32Array(CameraUniformsGbuffer.floatCount);
|
|
769
|
+
this._gbufferCamView = CameraUniformsGbuffer.view(this._gbufferCamBuf);
|
|
770
|
+
} else {
|
|
771
|
+
this.cameraBuffer = createUniformBuffer(this.device, 128);
|
|
772
|
+
this._simpleCamBuf = new Float32Array(CameraUniformsSimple.floatCount);
|
|
773
|
+
this._simpleCamView = CameraUniformsSimple.view(this._simpleCamBuf);
|
|
774
|
+
}
|
|
775
|
+
|
|
776
|
+
if (this.mode === "gbuffer") {
|
|
777
|
+
this.pipeline = this.device.createRenderPipeline({
|
|
778
|
+
layout: "auto",
|
|
779
|
+
vertex: {
|
|
780
|
+
module: this.shaderModule,
|
|
781
|
+
entryPoint: "vs_main",
|
|
782
|
+
buffers: [{
|
|
783
|
+
arrayStride: this.mesh.layout.stride,
|
|
784
|
+
attributes: [
|
|
785
|
+
{ shaderLocation: 0, offset: 0, format: "float32x3" },
|
|
786
|
+
{ shaderLocation: 1, offset: 12, format: "float32x3" },
|
|
787
|
+
{ shaderLocation: 2, offset: 24, format: "float32x2" },
|
|
788
|
+
{ shaderLocation: 3, offset: 32, format: "float32x4" },
|
|
789
|
+
],
|
|
790
|
+
}],
|
|
791
|
+
},
|
|
792
|
+
fragment: {
|
|
793
|
+
module: this.shaderModule,
|
|
794
|
+
entryPoint: "fs_main",
|
|
795
|
+
targets: [
|
|
796
|
+
{ format: "rgba8unorm" },
|
|
797
|
+
{ format: "rgba8unorm" },
|
|
798
|
+
{ format: "rgba8unorm" },
|
|
799
|
+
{ format: "rg16float" },
|
|
800
|
+
],
|
|
801
|
+
},
|
|
802
|
+
primitive: {
|
|
803
|
+
topology: "triangle-list",
|
|
804
|
+
cullMode: "back",
|
|
805
|
+
},
|
|
806
|
+
depthStencil: {
|
|
807
|
+
format: "depth32float",
|
|
808
|
+
depthWriteEnabled: true,
|
|
809
|
+
depthCompare: "less",
|
|
810
|
+
},
|
|
811
|
+
});
|
|
812
|
+
} else {
|
|
813
|
+
this.pipeline = this.device.createRenderPipeline({
|
|
814
|
+
layout: "auto",
|
|
815
|
+
vertex: {
|
|
816
|
+
module: this.shaderModule,
|
|
817
|
+
entryPoint: "vs_main",
|
|
818
|
+
buffers: [{
|
|
819
|
+
arrayStride: this.mesh.layout.stride,
|
|
820
|
+
attributes: [
|
|
821
|
+
{ shaderLocation: 0, offset: 0, format: "float32x3" },
|
|
822
|
+
{ shaderLocation: 1, offset: 12, format: "float32x3" },
|
|
823
|
+
{ shaderLocation: 2, offset: 24, format: "float32x2" },
|
|
824
|
+
{ shaderLocation: 3, offset: 32, format: "float32x4" },
|
|
825
|
+
],
|
|
826
|
+
}],
|
|
827
|
+
},
|
|
828
|
+
fragment: {
|
|
829
|
+
module: this.shaderModule,
|
|
830
|
+
entryPoint: "fs_main",
|
|
831
|
+
targets: [{ format: this.surfaceFormat }],
|
|
832
|
+
},
|
|
833
|
+
primitive: {
|
|
834
|
+
topology: "triangle-list",
|
|
835
|
+
cullMode: "back",
|
|
836
|
+
},
|
|
837
|
+
depthStencil: {
|
|
838
|
+
format: "depth32float",
|
|
839
|
+
depthWriteEnabled: true,
|
|
840
|
+
depthCompare: "less",
|
|
841
|
+
},
|
|
842
|
+
});
|
|
843
|
+
}
|
|
844
|
+
|
|
845
|
+
this.bindGroup = this.device.createBindGroup({
|
|
846
|
+
layout: this.pipeline.getBindGroupLayout(0),
|
|
847
|
+
entries: [{ binding: 0, resource: { buffer: this.cameraBuffer! } }],
|
|
848
|
+
});
|
|
849
|
+
}
|
|
850
|
+
|
|
851
|
+
updateCamera(viewProj: Mat4): void {
|
|
852
|
+
if (!this.cameraBuffer) return;
|
|
853
|
+
this.lastViewProj = viewProj;
|
|
854
|
+
if (this.mode === "gbuffer") {
|
|
855
|
+
const v = this._gbufferCamView!;
|
|
856
|
+
v.set("viewProj", viewProj as Float32Array);
|
|
857
|
+
v.set("prevViewProj", this.prevViewProj as Float32Array);
|
|
858
|
+
v.set("modelMatrix", this.modelMatrix as Float32Array);
|
|
859
|
+
v.set("prevModelMatrix", this.prevModelMatrix as Float32Array);
|
|
860
|
+
this.device.queue.writeBuffer(this.cameraBuffer, 0, this._gbufferCamBuf! as unknown as BufferSource);
|
|
861
|
+
} else {
|
|
862
|
+
const v = this._simpleCamView!;
|
|
863
|
+
v.set("viewProj", viewProj as Float32Array);
|
|
864
|
+
v.set("modelMatrix", this.modelMatrix as Float32Array);
|
|
865
|
+
this.device.queue.writeBuffer(this.cameraBuffer, 0, this._simpleCamBuf! as unknown as BufferSource);
|
|
866
|
+
}
|
|
867
|
+
}
|
|
868
|
+
|
|
869
|
+
setup(builder: FrameGraphBuilder): void {
|
|
870
|
+
if (this.mode === "gbuffer") {
|
|
871
|
+
if (this.gbufferAlbedoHandle) builder.colorAttachment({ handle: this.gbufferAlbedoHandle, loadOp: "clear", storeOp: "store", clearValue: { r: 0, g: 0, b: 0, a: 0 } });
|
|
872
|
+
if (this.gbufferNormalHandle) builder.colorAttachment({ handle: this.gbufferNormalHandle, loadOp: "clear", storeOp: "store", clearValue: { r: 0.5, g: 0.5, b: 0.5, a: 1 } });
|
|
873
|
+
if (this.gbufferMetallicEmissiveHandle) builder.colorAttachment({ handle: this.gbufferMetallicEmissiveHandle, loadOp: "clear", storeOp: "store", clearValue: { r: 0, g: 0, b: 0, a: 0 } });
|
|
874
|
+
if (this.gbufferVelocityHandle) builder.colorAttachment({ handle: this.gbufferVelocityHandle, loadOp: "clear", storeOp: "store", clearValue: { r: 0, g: 0, b: 0, a: 0 } });
|
|
875
|
+
if (this.gbufferDepthHandle) builder.depthAttachment({ handle: this.gbufferDepthHandle, depthLoadOp: "load", depthStoreOp: "store", depthClearValue: 1.0 });
|
|
876
|
+
} else {
|
|
877
|
+
if (this.surfaceHandle) builder.colorAttachment({ handle: this.surfaceHandle, loadOp: "clear", storeOp: "store", clearValue: { r: 0.1, g: 0.1, b: 0.12, a: 1 } });
|
|
878
|
+
if (this.depthHandle) builder.depthAttachment({ handle: this.depthHandle, depthLoadOp: "clear", depthStoreOp: "store", depthClearValue: 1.0 });
|
|
879
|
+
}
|
|
880
|
+
}
|
|
881
|
+
|
|
882
|
+
execute(ctx: GraphRenderContext): void {
|
|
883
|
+
if (!this.vertexBuffer || !this.indexBuffer || !this.mesh || !ctx.pass) return;
|
|
884
|
+
|
|
885
|
+
this.setPrevViewProj(ctx.prevViewProj);
|
|
886
|
+
this.updateCamera(ctx.viewProj);
|
|
887
|
+
|
|
888
|
+
const tracked = ctx.pass;
|
|
889
|
+
|
|
890
|
+
if (this.graphMaterial && this.graphMaterial.inlineShaderSource) {
|
|
891
|
+
this.ensureGraphPipeline();
|
|
892
|
+
if (!this.graphPipeline || !this.graphBindGroup) return;
|
|
893
|
+
this.updateGraphCamera(this.lastViewProj);
|
|
894
|
+
tracked.setPipeline(this.graphPipeline);
|
|
895
|
+
tracked.setBindGroup(0, this.graphBindGroup);
|
|
896
|
+
// Set extra bind groups (lights, IBL, etc.)
|
|
897
|
+
for (const [group, bg] of this.graphExtraBindGroups.entries()) {
|
|
898
|
+
tracked.setBindGroup(group, bg);
|
|
899
|
+
}
|
|
900
|
+
tracked.setVertexBuffer(0, this.vertexBuffer);
|
|
901
|
+
tracked.setIndexBuffer(this.indexBuffer, this.mesh.indices instanceof Uint16Array ? "uint16" : "uint32");
|
|
902
|
+
if (this.graphInstanceBuffer && this.graphInstanceCount > 0) {
|
|
903
|
+
tracked.drawIndexed(this.mesh.indexCount, this.graphInstanceCount);
|
|
904
|
+
} else {
|
|
905
|
+
tracked.drawIndexed(this.mesh.indexCount);
|
|
906
|
+
}
|
|
907
|
+
return;
|
|
908
|
+
}
|
|
909
|
+
|
|
910
|
+
if (this.pbrMaterial && this.mode === "gbuffer") {
|
|
911
|
+
this.ensurePBRPipeline();
|
|
912
|
+
this.ensurePBRMaterialRegistered();
|
|
913
|
+
if (!this.pbrPipeline || !this.pbrCameraBindGroup) return;
|
|
914
|
+
this.updatePBRCamera(this.lastViewProj);
|
|
915
|
+
tracked.setPipeline(this.pbrPipeline);
|
|
916
|
+
tracked.setBindGroup(0, this.pbrCameraBindGroup);
|
|
917
|
+
// Bindless material bind group (@group(3)) — set once per frame by the host.
|
|
918
|
+
if (this.bindlessBindGroup) tracked.setBindGroup(3, this.bindlessBindGroup);
|
|
919
|
+
tracked.setVertexBuffer(0, this.vertexBuffer);
|
|
920
|
+
tracked.setIndexBuffer(this.indexBuffer, this.mesh.indices instanceof Uint16Array ? "uint16" : "uint32");
|
|
921
|
+
tracked.drawIndexed(this.mesh.indexCount);
|
|
922
|
+
return;
|
|
923
|
+
}
|
|
924
|
+
|
|
925
|
+
if (!this.pipeline || !this.bindGroup) return;
|
|
926
|
+
tracked.setPipeline(this.pipeline);
|
|
927
|
+
tracked.setBindGroup(0, this.bindGroup);
|
|
928
|
+
tracked.setVertexBuffer(0, this.vertexBuffer);
|
|
929
|
+
tracked.setIndexBuffer(this.indexBuffer, this.mesh.indices instanceof Uint16Array ? "uint16" : "uint32");
|
|
930
|
+
tracked.drawIndexed(this.mesh.indexCount);
|
|
931
|
+
}
|
|
932
|
+
|
|
933
|
+
getBindGroupLayout(): GPUBindGroupLayout | null {
|
|
934
|
+
return this.pipeline?.getBindGroupLayout(0) ?? null;
|
|
935
|
+
}
|
|
936
|
+
|
|
937
|
+
ensureDepthTexture(width: number, height: number): GPUTexture {
|
|
938
|
+
if (this.depthTexture) {
|
|
939
|
+
if (this.depthTexture.width === width && this.depthTexture.height === height) {
|
|
940
|
+
return this.depthTexture;
|
|
941
|
+
}
|
|
942
|
+
// Defer destruction — the old depth texture may still be referenced by
|
|
943
|
+
// in-flight command buffers. It will be destroyed on the next endFrame().
|
|
944
|
+
this.deferredDepthTextures.push(this.depthTexture);
|
|
945
|
+
}
|
|
946
|
+
this.depthTexture = this.device.createTexture({
|
|
947
|
+
size: [width, height],
|
|
948
|
+
format: "depth32float",
|
|
949
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT,
|
|
950
|
+
});
|
|
951
|
+
return this.depthTexture;
|
|
952
|
+
}
|
|
953
|
+
|
|
954
|
+
endFrame(): void {
|
|
955
|
+
this.deferredDepthTextures.forEach((t) => { t.destroy();; });
|
|
956
|
+
this.deferredDepthTextures = [];
|
|
957
|
+
}
|
|
958
|
+
|
|
959
|
+
getDepthTextureView(): GPUTextureView | null {
|
|
960
|
+
return this.depthTexture?.createView() ?? null;
|
|
961
|
+
}
|
|
962
|
+
|
|
963
|
+
getVertexBuffer(): GPUBuffer | null {
|
|
964
|
+
return this.vertexBuffer;
|
|
965
|
+
}
|
|
966
|
+
|
|
967
|
+
getIndexBuffer(): GPUBuffer | null {
|
|
968
|
+
return this.indexBuffer;
|
|
969
|
+
}
|
|
970
|
+
|
|
971
|
+
getIndexCount(): number {
|
|
972
|
+
return this.mesh?.indexCount ?? 0;
|
|
973
|
+
}
|
|
974
|
+
|
|
975
|
+
getIndexFormat(): GPUIndexFormat {
|
|
976
|
+
return this.mesh?.indices instanceof Uint16Array ? "uint16" : "uint32";
|
|
977
|
+
}
|
|
978
|
+
|
|
979
|
+
destroy(): void {
|
|
980
|
+
this.vertexBuffer?.destroy();
|
|
981
|
+
this.indexBuffer?.destroy();
|
|
982
|
+
this.depthTexture?.destroy();
|
|
983
|
+
this.deferredDepthTextures.forEach((t) => { t.destroy();; });
|
|
984
|
+
this.deferredDepthTextures = [];
|
|
985
|
+
this.cameraBuffer?.destroy();
|
|
986
|
+
this.pbrCameraBuffer?.destroy();
|
|
987
|
+
this.pbrModelBuffer?.destroy();
|
|
988
|
+
this.pbrPrevModelBuffer?.destroy();
|
|
989
|
+
this.pbrMaterialIndexBuffer?.destroy();
|
|
990
|
+
this.pipeline?.destroy();
|
|
991
|
+
this.pbrPipeline?.destroy();
|
|
992
|
+
this.shaderModule?.destroy();
|
|
993
|
+
this.pbrShaderModule?.destroy();
|
|
994
|
+
this.vertexBuffer = null;
|
|
995
|
+
this.indexBuffer = null;
|
|
996
|
+
this.depthTexture = null;
|
|
997
|
+
this.cameraBuffer = null;
|
|
998
|
+
this._gbufferCamView = null;
|
|
999
|
+
this._gbufferCamBuf = null;
|
|
1000
|
+
this._simpleCamView = null;
|
|
1001
|
+
this._simpleCamBuf = null;
|
|
1002
|
+
this.pipeline = null;
|
|
1003
|
+
this.pbrPipeline = null;
|
|
1004
|
+
this.pbrShaderModule = null;
|
|
1005
|
+
this.shaderModule = null;
|
|
1006
|
+
this.pbrCameraBuffer = null;
|
|
1007
|
+
this.pbrModelBuffer = null;
|
|
1008
|
+
this.pbrPrevModelBuffer = null;
|
|
1009
|
+
this.pbrMaterialIndexBuffer = null;
|
|
1010
|
+
this._pbrCamView = null;
|
|
1011
|
+
this._pbrCamBuf = null;
|
|
1012
|
+
this.pbrMaterial = null;
|
|
1013
|
+
this.pbrMaterialRegistered = false;
|
|
1014
|
+
this.graphCameraBuffer?.destroy();
|
|
1015
|
+
this.graphPipeline?.destroy();
|
|
1016
|
+
this.graphShaderModule?.destroy();
|
|
1017
|
+
this.graphCameraBuffer = null;
|
|
1018
|
+
this.graphBindGroup = null;
|
|
1019
|
+
this.graphMaterial = null;
|
|
1020
|
+
this.graphProfile = null;
|
|
1021
|
+
destroyMapValues(this.graphExtraBindGroups);
|
|
1022
|
+
this.graphInstanceBuffer = null;
|
|
1023
|
+
this.graphInstanceCount = 0;
|
|
1024
|
+
this.graphUniformData = null;
|
|
1025
|
+
destroyMapValues(this.graphVariantPipelines);
|
|
1026
|
+
destroyMapValues(this.graphVariantShaderModules);
|
|
1027
|
+
}
|
|
1028
|
+
}
|