@downdraft/engine 0.0.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +132 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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import { createValidatedShaderModule } from "../shader-validator";
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import type { StructView, WgslStruct } from "@downdraft/engine/shader-graph";
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import { f32, mat4x4f, vec4f, wgsl } from "@downdraft/engine/shader-graph";
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import { mat4, vec3, type Mat4 } from "wgpu-matrix";
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import type { MeshData } from "../../mesh/builder";
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import { PassType, type FrameGraphBuilder, type GraphRenderContext, type TextureHandle } from "../frame-graph";
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import { RenderPass } from "../render-pass";
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import { destroyMapValues } from "../resource-tracker";
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import { TrackedRenderPass } from "../tracked-render-pass";
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export const MAX_SPOT_LIGHT_SHADOWS = 4;
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const SpotShadowUniforms: WgslStruct = wgsl.struct("SpotShadowUniforms", {
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viewProj: mat4x4f,
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lightPos: vec4f,
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bias: f32,
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});
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const SPOT_SHADOW_SHADER = /* wgsl */ `
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${SpotShadowUniforms.wgsl}
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@group(0) @binding(0) var<uniform> spotShadow: SpotShadowUniforms;
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@group(0) @binding(1) var modelUniform: mat4x4<f32>;
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struct VertexInput {
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};
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@vertex
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fn vs_main(input: VertexInput) -> @builtin(position) vec4<f32> {
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let worldPos = modelUniform * vec4<f32>(input.position, 1.0);
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return spotShadow.viewProj * worldPos;
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}
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`;
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export interface SpotLightShadowData {
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position: [number, number, number];
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direction: [number, number, number];
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range: number;
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outerConeAngle: number;
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}
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export class SpotLightShadowPass extends RenderPass {
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name = "spot-light-shadow";
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passType = PassType.Custom;
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shadowHandle: TextureHandle | null = null;
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private vertexBuffers: Map<MeshData, GPUBuffer> = new Map();
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private viewProjs: Mat4[] = [];
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constructor(device: GPUDevice, shadowMapSize: number = 1024) {
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super();
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}
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}
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prepare(_device: GPUDevice): void {
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}
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format: "depth32float",
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usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING,
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});
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this.shadowTextures.push(tex);
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this.shadowViews.push(tex.createView());
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this.shadowSamplers.push(this.device.createSampler({ compare: "less", magFilter: "linear", minFilter: "linear" }));
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}
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this.uniformBuffer = this.device.createBuffer({
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size: 96,
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
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});
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this._uniformBuf = new Float32Array(SpotShadowUniforms.floatCount);
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this.modelBuffer = this.device.createBuffer({
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});
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this.viewProjBuffer = this.device.createBuffer({
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});
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}
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private getPipeline(stride: number): GPURenderPipeline {
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pipeline = this.device.createRenderPipeline({
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vertex: {
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attributes: [{ shaderLocation: 0, offset: 0, format: "float32x3" }],
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},
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primitive: { topology: "triangle-list", cullMode: "back" },
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});
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entries: [
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}
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computeSpotViewProj(
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): Mat4 {
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const target = vec3.create(
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position[0] + direction[0] * range,
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position[1] + direction[1] * range,
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position[2] + direction[2] * range,
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);
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const view = mat4.lookAt(
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vec3.create(...position),
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target,
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vec3.create(0, 1, 0),
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);
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const fov = Math.min(outerConeAngle * 2.0, Math.PI * 0.9);
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const proj = mat4.perspective(fov, 1.0, 0.1, range);
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const vp = mat4.multiply(proj, view);
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this.viewProjs[lightIndex] = vp;
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return vp;
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+
}
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+
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167
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+
renderSpotLightShadow(
|
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168
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+
encoder: GPUCommandEncoder,
|
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|
+
lightIndex: number,
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+
meshes: Array<{ mesh: MeshData; model: Mat4 }>,
|
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+
): void {
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|
+
if (lightIndex >= MAX_SPOT_LIGHT_SHADOWS || !this.shaderModule) return;
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+
|
|
174
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+
const view = this.shadowViews[lightIndex];
|
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175
|
+
const vp = this.viewProjs[lightIndex];
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+
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177
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+
const uv = this._uniformView!;
|
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+
uv.set("viewProj", vp);
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+
uv.set("lightPos", [0, 0, 0, 0]);
|
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180
|
+
uv.set("bias", 0.001);
|
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+
uv.set("_pad0", 0);
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+
uv.set("_pad1", 0);
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+
uv.set("_pad2", 0);
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+
this.device.queue.writeBuffer(this.uniformBuffer!, 0, this._uniformBuf as unknown as BufferSource);
|
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|
+
|
|
186
|
+
const pass = encoder.beginRenderPass({
|
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187
|
+
colorAttachments: [],
|
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188
|
+
depthStencilAttachment: {
|
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189
|
+
view,
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|
+
depthClearValue: 1.0,
|
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|
+
depthLoadOp: "clear",
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+
depthStoreOp: "store",
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+
},
|
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|
+
});
|
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195
|
+
|
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196
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+
const tracked = new TrackedRenderPass(pass);
|
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|
+
meshes.forEach(({ mesh, model }) => {
|
|
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|
+
this.device.queue.writeBuffer(this.modelBuffer!, 0, model as unknown as BufferSource);
|
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199
|
+
const pipeline = this.getPipeline(mesh.layout.stride);
|
|
200
|
+
const bindGroup = this.bindGroups.get(mesh.layout.stride)!;
|
|
201
|
+
tracked.setPipeline(pipeline);
|
|
202
|
+
tracked.setBindGroup(0, bindGroup);
|
|
203
|
+
tracked.setVertexBuffer(0, this.getVertexBuffer(mesh));
|
|
204
|
+
tracked.setIndexBuffer(this.getIndexBuffer(mesh), mesh.indices instanceof Uint16Array ? "uint16" : "uint32");
|
|
205
|
+
tracked.drawIndexed(mesh.indexCount);
|
|
206
|
+
});
|
|
207
|
+
tracked.end();
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
getShadowView(index: number): GPUTextureView | null {
|
|
211
|
+
return this.shadowViews[index] ?? null;
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
getShadowSampler(index: number): GPUSampler | null {
|
|
215
|
+
return this.shadowSamplers[index] ?? null;
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
getViewProj(index: number): Mat4 | null {
|
|
219
|
+
return this.viewProjs[index] ?? null;
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
setup(builder: FrameGraphBuilder): void {
|
|
223
|
+
if (this.shadowHandle) {
|
|
224
|
+
builder.write(this.shadowHandle);
|
|
225
|
+
}
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
execute(_ctx: GraphRenderContext): void {
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
private getVertexBuffer(mesh: MeshData): GPUBuffer {
|
|
232
|
+
let buf = this.vertexBuffers.get(mesh);
|
|
233
|
+
if (!buf) {
|
|
234
|
+
buf = this.device.createBuffer({
|
|
235
|
+
size: mesh.vertices.byteLength,
|
|
236
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
237
|
+
});
|
|
238
|
+
this.device.queue.writeBuffer(buf, 0, mesh.vertices.buffer);
|
|
239
|
+
this.vertexBuffers.set(mesh, buf);
|
|
240
|
+
}
|
|
241
|
+
return buf;
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
private getIndexBuffer(mesh: MeshData): GPUBuffer {
|
|
245
|
+
let buf = this.indexBuffers.get(mesh);
|
|
246
|
+
if (!buf) {
|
|
247
|
+
buf = this.device.createBuffer({
|
|
248
|
+
size: mesh.indices.byteLength,
|
|
249
|
+
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
|
|
250
|
+
});
|
|
251
|
+
this.device.queue.writeBuffer(buf, 0, mesh.indices.buffer);
|
|
252
|
+
this.indexBuffers.set(mesh, buf);
|
|
253
|
+
}
|
|
254
|
+
return buf;
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
destroy(): void {
|
|
258
|
+
this.shadowTextures.forEach((tex) => { tex.destroy();; });
|
|
259
|
+
// GPUSampler has no destroy() — it's GC'd automatically.
|
|
260
|
+
this.shadowSamplers.length = 0;
|
|
261
|
+
this.uniformBuffer?.destroy();
|
|
262
|
+
this.modelBuffer?.destroy();
|
|
263
|
+
this.viewProjBuffer?.destroy();
|
|
264
|
+
this._uniformView = null;
|
|
265
|
+
this._uniformBuf = null;
|
|
266
|
+
for (const buf of this.vertexBuffers.values()) buf.destroy();
|
|
267
|
+
for (const buf of this.indexBuffers.values()) buf.destroy();
|
|
268
|
+
this.vertexBuffers.clear();
|
|
269
|
+
this.indexBuffers.clear();
|
|
270
|
+
destroyMapValues(this.pipelines);
|
|
271
|
+
destroyMapValues(this.bindGroups);
|
|
272
|
+
}
|
|
273
|
+
}
|
|
@@ -0,0 +1,326 @@
|
|
|
1
|
+
import { createValidatedShaderModule } from "../shader-validator";
|
|
2
|
+
import type { StructView, WgslStruct } from "@downdraft/engine/shader-graph";
|
|
3
|
+
import { f32, mat4x4f, vec3f, wgsl } from "@downdraft/engine/shader-graph";
|
|
4
|
+
import { type Mat4 } from "wgpu-matrix";
|
|
5
|
+
import type { FrameGraphBuilder, GraphRenderContext, TextureHandle } from "../frame-graph";
|
|
6
|
+
import { RenderPass } from "../render-pass";
|
|
7
|
+
|
|
8
|
+
// ─── Uniform structs (single source of truth for layout) ───────────────────
|
|
9
|
+
const Uniforms: WgslStruct = wgsl.struct("Uniforms", {
|
|
10
|
+
viewProj: mat4x4f,
|
|
11
|
+
cameraPos: vec3f,
|
|
12
|
+
time: f32,
|
|
13
|
+
patchSize: f32,
|
|
14
|
+
originX: f32,
|
|
15
|
+
originZ: f32,
|
|
16
|
+
_pad0: f32,
|
|
17
|
+
sunDir: vec3f,
|
|
18
|
+
sunIntensity: f32,
|
|
19
|
+
timeOfDay: f32,
|
|
20
|
+
waterHeight: f32,
|
|
21
|
+
_pad1: f32,
|
|
22
|
+
});
|
|
23
|
+
|
|
24
|
+
const TERRAIN_SHADER = /* wgsl */ `
|
|
25
|
+
${Uniforms.wgsl}
|
|
26
|
+
|
|
27
|
+
@group(0) @binding(0) var<uniform> uniforms: Uniforms;
|
|
28
|
+
|
|
29
|
+
struct VertexInput {
|
|
30
|
+
@location(0) position: vec2<f32>,
|
|
31
|
+
};
|
|
32
|
+
|
|
33
|
+
struct VertexOutput {
|
|
34
|
+
@builtin(position) clipPos: vec4<f32>,
|
|
35
|
+
@location(0) worldPos: vec3<f32>,
|
|
36
|
+
@location(1) depth: f32,
|
|
37
|
+
@location(2) normal: vec3<f32>,
|
|
38
|
+
};
|
|
39
|
+
|
|
40
|
+
fn hash(p: vec2<f32>) -> f32 {
|
|
41
|
+
return fract(sin(dot(p, vec2<f32>(127.1, 311.7))) * 43758.5453);
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
fn noise(p: vec2<f32>) -> f32 {
|
|
45
|
+
let i = floor(p);
|
|
46
|
+
let f = fract(p);
|
|
47
|
+
let a = hash(i);
|
|
48
|
+
let b = hash(i + vec2<f32>(1.0, 0.0));
|
|
49
|
+
let c = hash(i + vec2<f32>(0.0, 1.0));
|
|
50
|
+
let d = hash(i + vec2<f32>(1.0, 1.0));
|
|
51
|
+
let u = f * f * (3.0 - 2.0 * f);
|
|
52
|
+
return mix(mix(a, b, u.x), mix(c, d, u.x), u.y);
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
fn fbm(p: vec2<f32>) -> f32 {
|
|
56
|
+
var v = 0.0;
|
|
57
|
+
var a = 0.5;
|
|
58
|
+
var pp = p;
|
|
59
|
+
for (var i = 0; i < 5; i++) {
|
|
60
|
+
v += a * noise(pp);
|
|
61
|
+
pp = pp * 2.0;
|
|
62
|
+
a *= 0.5;
|
|
63
|
+
}
|
|
64
|
+
return v;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
fn ridgedNoise(p: vec2<f32>) -> f32 {
|
|
68
|
+
var v = 0.0;
|
|
69
|
+
var a = 0.5;
|
|
70
|
+
var pp = p;
|
|
71
|
+
for (var i = 0; i < 4; i++) {
|
|
72
|
+
let n = noise(pp);
|
|
73
|
+
v += a * (1.0 - abs(n * 2.0 - 1.0));
|
|
74
|
+
pp = pp * 2.0;
|
|
75
|
+
a *= 0.5;
|
|
76
|
+
}
|
|
77
|
+
return v;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
fn terrainHeight(x: f32, z: f32) -> f32 {
|
|
81
|
+
let p = vec2<f32>(x * 0.01, z * 0.01);
|
|
82
|
+
var h = 0.0;
|
|
83
|
+
h += fbm(p) * 40.0;
|
|
84
|
+
h += ridgedNoise(p * 2.0) * 15.0;
|
|
85
|
+
h += noise(p * 8.0) * 5.0;
|
|
86
|
+
return -h - 10.0;
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
@vertex
|
|
90
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
91
|
+
var output: VertexOutput;
|
|
92
|
+
let worldX = uniforms.originX + input.position.x * 4.0;
|
|
93
|
+
let worldZ = uniforms.originZ + input.position.y * 4.0;
|
|
94
|
+
let h = terrainHeight(worldX, worldZ);
|
|
95
|
+
let worldPos = vec3<f32>(worldX, h, worldZ);
|
|
96
|
+
output.worldPos = worldPos;
|
|
97
|
+
output.depth = -h;
|
|
98
|
+
|
|
99
|
+
// Compute normal by sampling neighbor heights
|
|
100
|
+
let eps = 2.0;
|
|
101
|
+
let hL = terrainHeight(worldX - eps, worldZ);
|
|
102
|
+
let hR = terrainHeight(worldX + eps, worldZ);
|
|
103
|
+
let hD = terrainHeight(worldX, worldZ - eps);
|
|
104
|
+
let hU = terrainHeight(worldX, worldZ + eps);
|
|
105
|
+
output.normal = normalize(vec3<f32>(hL - hR, 2.0 * eps, hD - hU));
|
|
106
|
+
|
|
107
|
+
output.clipPos = uniforms.viewProj * vec4<f32>(worldPos, 1.0);
|
|
108
|
+
return output;
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
fn sandRipples(worldPos: vec3<f32>, depth: f32) -> f32 {
|
|
112
|
+
let rippleScale = 1.0 - smoothstep(0.0, 80.0, depth);
|
|
113
|
+
let rp = vec2<f32>(worldPos.x * 0.15, worldPos.z * 0.15);
|
|
114
|
+
let ripple = sin(rp.x + noise(rp * 0.5) * 3.0) * 0.5 + 0.5;
|
|
115
|
+
let ripple2 = sin(worldPos.x * 0.08 + worldPos.z * 0.06 + noise(rp * 0.3) * 2.0) * 0.5 + 0.5;
|
|
116
|
+
return (ripple * 0.6 + ripple2 * 0.4) * rippleScale;
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
fn grainNoise(worldPos: vec3<f32>) -> f32 {
|
|
120
|
+
let gp = vec2<f32>(worldPos.x * 2.5, worldPos.z * 2.5);
|
|
121
|
+
return noise(gp) * 0.15 + noise(gp * 3.0) * 0.08;
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
fn caustics(worldPos: vec3<f32>, depth: f32, time: f32) -> f32 {
|
|
125
|
+
let causticStrength = 1.0 - smoothstep(0.0, 120.0, depth);
|
|
126
|
+
let cuv = vec2<f32>(worldPos.x * 0.05, worldPos.z * 0.05) + vec2<f32>(time * 0.08, time * 0.06);
|
|
127
|
+
let n1 = noise(cuv * 3.0);
|
|
128
|
+
let n2 = noise(cuv * 5.0 + vec2<f32>(10.0, 5.0));
|
|
129
|
+
let n3 = noise(cuv * 8.0 + vec2<f32>(20.0, 15.0));
|
|
130
|
+
let c = abs(n1 * 0.5 + n2 * 0.3 + n3 * 0.2 - 0.5);
|
|
131
|
+
return pow(1.0 - c, 3.0) * causticStrength;
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
@fragment
|
|
135
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
136
|
+
let depth = input.depth;
|
|
137
|
+
let N = normalize(input.normal);
|
|
138
|
+
let sunDir = normalize(uniforms.sunDir);
|
|
139
|
+
|
|
140
|
+
// Base color palette — sand to mud to deep sediment
|
|
141
|
+
let sandColor = vec3<f32>(0.72, 0.62, 0.42);
|
|
142
|
+
let wetSandColor = vec3<f32>(0.55, 0.45, 0.30);
|
|
143
|
+
let mudColor = vec3<f32>(0.35, 0.30, 0.20);
|
|
144
|
+
let rockColor = vec3<f32>(0.25, 0.23, 0.20);
|
|
145
|
+
let deepColor = vec3<f32>(0.08, 0.09, 0.07);
|
|
146
|
+
|
|
147
|
+
// Depth-based color gradient
|
|
148
|
+
var color = mix(sandColor, wetSandColor, smoothstep(5.0, 25.0, depth));
|
|
149
|
+
color = mix(color, mudColor, smoothstep(25.0, 60.0, depth));
|
|
150
|
+
color = mix(color, rockColor, smoothstep(60.0, 120.0, depth));
|
|
151
|
+
color = mix(color, deepColor, smoothstep(120.0, 250.0, depth));
|
|
152
|
+
|
|
153
|
+
// Procedural texture detail
|
|
154
|
+
let ripples = sandRipples(input.worldPos, depth);
|
|
155
|
+
let grain = grainNoise(input.worldPos);
|
|
156
|
+
color *= 0.75 + ripples * 0.35 + grain;
|
|
157
|
+
|
|
158
|
+
// Large-scale variation from terrain noise
|
|
159
|
+
let varNoise = fbm(vec2<f32>(input.worldPos.x * 0.02, input.worldPos.z * 0.02));
|
|
160
|
+
color *= 0.85 + varNoise * 0.3;
|
|
161
|
+
|
|
162
|
+
// Directional sun lighting (half-Lambert for softer underwater look)
|
|
163
|
+
let NdotL = dot(N, sunDir);
|
|
164
|
+
let halfLambert = NdotL * 0.5 + 0.5;
|
|
165
|
+
let sunLight = halfLambert * halfLambert * uniforms.sunIntensity;
|
|
166
|
+
|
|
167
|
+
// Depth-based ambient — bluer in shallow water, darker in deep
|
|
168
|
+
let shallowAmbient = vec3<f32>(0.15, 0.25, 0.30);
|
|
169
|
+
let deepAmbient = vec3<f32>(0.02, 0.03, 0.04);
|
|
170
|
+
let ambient = mix(shallowAmbient, deepAmbient, smoothstep(0.0, 150.0, depth));
|
|
171
|
+
|
|
172
|
+
// Apply lighting
|
|
173
|
+
color = color * (ambient + sunLight * vec3<f32>(1.0, 0.95, 0.8) * 0.6);
|
|
174
|
+
|
|
175
|
+
// Caustics — animated light patterns on the seabed
|
|
176
|
+
let c = caustics(input.worldPos, depth, uniforms.time);
|
|
177
|
+
color += vec3<f32>(0.3, 0.45, 0.5) * c * uniforms.sunIntensity * 0.5;
|
|
178
|
+
|
|
179
|
+
// Night darkening
|
|
180
|
+
let nightFactor = 1.0 - smoothstep(0.2, 0.5, uniforms.timeOfDay);
|
|
181
|
+
color *= 1.0 - nightFactor * 0.6;
|
|
182
|
+
|
|
183
|
+
// Distance fog — blend to underwater color
|
|
184
|
+
let dist = length(uniforms.cameraPos - input.worldPos);
|
|
185
|
+
let fogFactor = 1.0 - exp(-dist * 0.004);
|
|
186
|
+
let fogColor = vec3<f32>(0.02, 0.08, 0.12);
|
|
187
|
+
color = mix(color, fogColor, clamp(fogFactor, 0.0, 0.95));
|
|
188
|
+
|
|
189
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+
return vec4<f32>(color, 1.0);
|
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190
|
+
}
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191
|
+
`;
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192
|
+
|
|
193
|
+
export interface TerrainUniforms {
|
|
194
|
+
viewProj: Mat4;
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195
|
+
cameraPos: [number, number, number];
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196
|
+
time: number;
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197
|
+
patchSize: number;
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198
|
+
originX: number;
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199
|
+
originZ: number;
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200
|
+
sunDir?: [number, number, number];
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201
|
+
sunIntensity?: number;
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202
|
+
timeOfDay?: number;
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|
203
|
+
waterHeight?: number;
|
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204
|
+
}
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205
|
+
|
|
206
|
+
export class TerrainPass extends RenderPass {
|
|
207
|
+
name = "terrain";
|
|
208
|
+
hdrHandle: TextureHandle | null = null;
|
|
209
|
+
depthHandle: TextureHandle | null = null;
|
|
210
|
+
private device: GPUDevice;
|
|
211
|
+
private pipeline: GPURenderPipeline | null = null;
|
|
212
|
+
private shaderModule: GPUShaderModule | null = null;
|
|
213
|
+
private uniformBuffer: GPUBuffer | null = null;
|
|
214
|
+
private bindGroup: GPUBindGroup | null = null;
|
|
215
|
+
private vertexBuffer: GPUBuffer | null = null;
|
|
216
|
+
private indexBuffer: GPUBuffer | null = null;
|
|
217
|
+
private indexCount = 0;
|
|
218
|
+
private surfaceFormat: GPUTextureFormat;
|
|
219
|
+
private msaaSampleCount: number = 1;
|
|
220
|
+
private gridSize: number;
|
|
221
|
+
private _uniformView: StructView | null = null;
|
|
222
|
+
private _uniformBuf: Float32Array | null = null;
|
|
223
|
+
|
|
224
|
+
constructor(device: GPUDevice, surfaceFormat: GPUTextureFormat, msaaSampleCount = 1, gridSize = 128) {
|
|
225
|
+
super();
|
|
226
|
+
this.device = device;
|
|
227
|
+
this.surfaceFormat = surfaceFormat;
|
|
228
|
+
this.msaaSampleCount = msaaSampleCount;
|
|
229
|
+
this.gridSize = gridSize;
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
prepare(_device: GPUDevice): void {
|
|
233
|
+
if (this.pipeline) return;
|
|
234
|
+
|
|
235
|
+
const gridSize = this.gridSize;
|
|
236
|
+
const vertices: number[] = [];
|
|
237
|
+
for (let z = 0; z <= gridSize; z++) {
|
|
238
|
+
for (let x = 0; x <= gridSize; x++) {
|
|
239
|
+
vertices.push(x, z);
|
|
240
|
+
}
|
|
241
|
+
}
|
|
242
|
+
const indices: number[] = [];
|
|
243
|
+
for (let z = 0; z < gridSize; z++) {
|
|
244
|
+
for (let x = 0; x < gridSize; x++) {
|
|
245
|
+
const i = z * (gridSize + 1) + x;
|
|
246
|
+
indices.push(i, i + 1, i + gridSize + 1);
|
|
247
|
+
indices.push(i + 1, i + gridSize + 2, i + gridSize + 1);
|
|
248
|
+
}
|
|
249
|
+
}
|
|
250
|
+
this.indexCount = indices.length;
|
|
251
|
+
|
|
252
|
+
const dev = this.device;
|
|
253
|
+
this.shaderModule = createValidatedShaderModule(dev, { code: TERRAIN_SHADER, label: "TerrainPass" });
|
|
254
|
+
this.uniformBuffer = dev.createBuffer({ size: 256, usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST });
|
|
255
|
+
this._uniformBuf = new Float32Array(32);
|
|
256
|
+
this._uniformView = Uniforms.view(this._uniformBuf);
|
|
257
|
+
this.vertexBuffer = dev.createBuffer({ size: vertices.length * 4, usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST });
|
|
258
|
+
dev.queue.writeBuffer(this.vertexBuffer, 0, new Float32Array(vertices));
|
|
259
|
+
this.indexBuffer = dev.createBuffer({ size: indices.length * 2, usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST });
|
|
260
|
+
dev.queue.writeBuffer(this.indexBuffer, 0, new Uint16Array(indices));
|
|
261
|
+
this.pipeline = dev.createRenderPipeline({
|
|
262
|
+
layout: "auto",
|
|
263
|
+
vertex: {
|
|
264
|
+
module: this.shaderModule, entryPoint: "vs_main",
|
|
265
|
+
buffers: [{ arrayStride: 8, attributes: [{ shaderLocation: 0, offset: 0, format: "float32x2" }] }],
|
|
266
|
+
},
|
|
267
|
+
fragment: { module: this.shaderModule, entryPoint: "fs_main", targets: [{ format: this.surfaceFormat }] },
|
|
268
|
+
primitive: { topology: "triangle-list" },
|
|
269
|
+
multisample: { count: this.msaaSampleCount },
|
|
270
|
+
depthStencil: { format: "depth32float", depthWriteEnabled: true, depthCompare: "less" },
|
|
271
|
+
});
|
|
272
|
+
this.bindGroup = dev.createBindGroup({
|
|
273
|
+
layout: this.pipeline.getBindGroupLayout(0),
|
|
274
|
+
entries: [{ binding: 0, resource: { buffer: this.uniformBuffer } }],
|
|
275
|
+
});
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
setUniforms(u: TerrainUniforms): void {
|
|
279
|
+
if (!this.uniformBuffer) return;
|
|
280
|
+
const view = this._uniformView!;
|
|
281
|
+
view.set("viewProj", u.viewProj as Float32Array);
|
|
282
|
+
view.set("cameraPos", u.cameraPos);
|
|
283
|
+
view.set("time", u.time);
|
|
284
|
+
view.set("patchSize", u.patchSize);
|
|
285
|
+
view.set("originX", u.originX);
|
|
286
|
+
view.set("originZ", u.originZ);
|
|
287
|
+
// _pad0 is padding, left as 0
|
|
288
|
+
const sd = u.sunDir ?? [0, 1, 0];
|
|
289
|
+
view.set("sunDir", sd);
|
|
290
|
+
view.set("sunIntensity", u.sunIntensity ?? 1.0);
|
|
291
|
+
view.set("timeOfDay", u.timeOfDay ?? 0.5);
|
|
292
|
+
view.set("waterHeight", u.waterHeight ?? 0.0);
|
|
293
|
+
// _pad1 is padding, left as 0
|
|
294
|
+
this.device.queue.writeBuffer(this.uniformBuffer, 0, this._uniformBuf! as unknown as BufferSource);
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
setup(builder: FrameGraphBuilder): void {
|
|
298
|
+
if (this.depthHandle) builder.depthAttachment({ handle: this.depthHandle, depthLoadOp: "load", depthStoreOp: "store", depthReadOnly: true });
|
|
299
|
+
if (this.hdrHandle) builder.colorAttachment({ handle: this.hdrHandle, loadOp: "load", storeOp: "store" });
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
execute(ctx: GraphRenderContext): void {
|
|
303
|
+
if (!this.pipeline || !this.bindGroup || !this.vertexBuffer || !this.indexBuffer || !ctx.pass) return;
|
|
304
|
+
|
|
305
|
+
const tracked = ctx.pass;
|
|
306
|
+
tracked.setPipeline(this.pipeline);
|
|
307
|
+
tracked.setBindGroup(0, this.bindGroup);
|
|
308
|
+
tracked.setVertexBuffer(0, this.vertexBuffer);
|
|
309
|
+
tracked.setIndexBuffer(this.indexBuffer, "uint16");
|
|
310
|
+
tracked.drawIndexed(this.indexCount);
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
destroy(): void {
|
|
314
|
+
this.uniformBuffer?.destroy();
|
|
315
|
+
this.vertexBuffer?.destroy();
|
|
316
|
+
this.indexBuffer?.destroy();
|
|
317
|
+
this.uniformBuffer = null;
|
|
318
|
+
this.vertexBuffer = null;
|
|
319
|
+
this.indexBuffer = null;
|
|
320
|
+
this.pipeline = null;
|
|
321
|
+
this.shaderModule = null;
|
|
322
|
+
this.bindGroup = null;
|
|
323
|
+
this._uniformView = null;
|
|
324
|
+
this._uniformBuf = null;
|
|
325
|
+
}
|
|
326
|
+
}
|