@downdraft/engine 0.0.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +132 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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export type { CloudExtractedMesh, CloudLayerConfig, CloudMeshProvider, CloudVoxelField } from "./cloud-provider";
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export { CloudSystem, CloudUniformsStruct, PerLayerUniformsStruct } from "./cloud-system";
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export { COLLISION_RADIUS, MAX_VOXEL_FLOATS, ParticleSystem, RenderUniformsStruct, SimParamsStruct } from "./particle-system";
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export type { VoxelCollisionData } from "./particle-system";
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// Engine library descriptor (declarative GameModule wiring)
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export { WeatherFxLib, WeatherFxTok } from "./library";
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export type { WeatherFxLibConfig } from "./library";
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// ============================================================================
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// WeatherFxLib — declarative engine library descriptor for @downdraft/engine/libraries/weatherfx
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//
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// Games declare `libraries: [WeatherFxLib]` (or with config override) in their
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// GameModule. The host creates the ParticleSystem (renderer-side only — weather
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// visual effects are GPU compute + render passes) and exposes it via the
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// WeatherFxTok typed token.
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//
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// onReady (injecting the GPU device from the renderer context). Games that need
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// hatch).
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import { resourceToken, type EngineLibrary } from "@downdraft/engine";
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import { ParticleSystem } from "./particle-system";
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export interface WeatherFxLibConfig {
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/** Maximum particle count. Default: 20000 (from ParticleSystem). */
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maxParticles?: number;
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}
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// ── Typed tokens (DI) ──
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/** Token for the renderer-side weather particle system. Inject in renderer passes. */
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export const WeatherFxTok = resourceToken<ParticleSystem>("weatherfx:particles");
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// ── Descriptor ──
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export const WeatherFxLib: EngineLibrary<WeatherFxLibConfig> = {
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name: "weatherfx",
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version: "1.0.0",
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// No SAB channels — weather FX are renderer-only GPU compute/render passes.
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provides: [WeatherFxTok],
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// No sim setup — weather visual effects are entirely renderer-side.
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renderer: {
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async init(_config, ctx) {
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const particles = new ParticleSystem(ctx.device, ctx.format);
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await particles.init();
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ctx.provide(WeatherFxTok, particles);
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},
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dispose(particles) {
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defaultConfig: {
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maxParticles: 20000,
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},
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};
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// ============================================================================
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// Weather Particle System — GPU compute with LOD voxel collision
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// Near-zone particles (within ~30m) collide with terrain voxel density fields.
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// Far-zone particles are gravity-only VFX with no collision cost.
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// ============================================================================
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import { createValidatedShaderModule } from "@downdraft/engine";
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import type { ITrackedRenderPass } from "@downdraft/engine";
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import { calculateViewProj, DEPTH_FORMAT, MSAA_SAMPLE_COUNT, type CameraState } from "@downdraft/engine";
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import { WeatherType } from "@downdraft/engine/libraries/weather";
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import { StructView, wgsl } from "@downdraft/engine/shader-graph";
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import COMPUTE_WGSL from "./shaders/particle-compute.wgsl?raw" with { type: "text" };
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import RENDER_WGSL from "./shaders/particle-render.wgsl?raw" with { type: "text" };
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// --- Typed uniform structs (validate against particle-compute.wgsl / particle-render.wgsl) ---
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export const SimParamsStruct = wgsl.struct("SimParams", {
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deltaTime: wgsl.f32,
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time: wgsl.f32,
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spawnCount: wgsl.f32,
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maxParticles: wgsl.f32,
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cursor: wgsl.f32,
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weatherType: wgsl.f32,
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isSnow: wgsl.f32,
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_pad0: wgsl.f32,
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cameraPos: wgsl.vec3f,
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collisionRadius: wgsl.f32,
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spawnSpread: wgsl.f32,
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spawnHeight: wgsl.f32,
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baseVelY: wgsl.f32,
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particleSize: wgsl.f32,
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lifetime: wgsl.f32,
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colorR: wgsl.f32,
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colorG: wgsl.f32,
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colorB: wgsl.f32,
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windX: wgsl.f32,
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windZ: wgsl.f32,
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_pad1: wgsl.f32,
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_pad2: wgsl.f32,
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voxelOrigin: wgsl.vec3f,
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voxelSize: wgsl.f32,
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voxelDimX: wgsl.f32,
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voxelDimY: wgsl.f32,
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voxelDimZ: wgsl.f32,
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voxelCount: wgsl.f32,
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isoLevel: wgsl.f32,
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seed: wgsl.f32,
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});
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export const RenderUniformsStruct = wgsl.struct("RenderUniforms", {
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viewProj: wgsl.mat4x4f,
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cameraPos: wgsl.vec3f,
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time: wgsl.f32,
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particleCount: wgsl.f32,
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weatherType: wgsl.f32,
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aspect: wgsl.f32,
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focalLength: wgsl.f32,
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cullDistance: wgsl.f32,
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});
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// --- Particle layout (12 floats = 48 bytes per particle) ---
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// posX, posY, posZ, velX, velY, velZ, life, size, colorR, colorG, colorB, alive
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const MAX_PARTICLES = 20000;
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const PARTICLE_FLOATS = 12;
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const PARTICLE_BYTES = PARTICLE_FLOATS * 4;
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// Voxel collision buffer: packed density values for nearby terrain
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export const MAX_VOXEL_FLOATS = 32768 * 4; // ~128KB — covers ~32³ voxels at 4 bytes each
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export const COLLISION_RADIUS = 30.0; // world units
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// Weather spawn parameters per weather type
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interface WeatherParams {
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spawnRate: number; // particles per frame
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velY: number; // base downward velocity
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size: number; // particle billboard size
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color: [number, number, number];
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lifetime: number; // seconds
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spread: number; // horizontal spawn area half-extent
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heightRange: number; // spawn height above camera
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isSnow: boolean; // snow gets gentle fall + no splash
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}
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function getWeatherParams(weatherType: WeatherType): WeatherParams | null {
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switch (weatherType) {
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case WeatherType.Rain:
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return { spawnRate: 4000, velY: -18, size: 0.3, color: [0.6, 0.7, 0.9], lifetime: 4, spread: 50, heightRange: 25, isSnow: false };
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case WeatherType.Storm:
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return { spawnRate: 8000, velY: -28, size: 0.4, color: [0.5, 0.6, 0.85], lifetime: 3, spread: 60, heightRange: 30, isSnow: false };
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|
+
case WeatherType.HellStorm:
|
|
90
|
+
return { spawnRate: 2000, velY: -22, size: 0.5, color: [0.8, 0.2, 0.1], lifetime: 3, spread: 55, heightRange: 28, isSnow: false };
|
|
91
|
+
case WeatherType.Snow:
|
|
92
|
+
return { spawnRate: 4000, velY: -5, size: 0.4, color: [0.9, 0.9, 1.0], lifetime: 12, spread: 40, heightRange: 8, isSnow: true };
|
|
93
|
+
default:
|
|
94
|
+
return null;
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
|
|
99
|
+
|
|
100
|
+
// ============================================================================
|
|
101
|
+
// Voxel data extraction interface — called by EntityRenderer
|
|
102
|
+
// ============================================================================
|
|
103
|
+
|
|
104
|
+
export interface VoxelCollisionData {
|
|
105
|
+
data: Float32Array; // packed density values
|
|
106
|
+
originX: number; // world-space origin of voxel grid
|
|
107
|
+
originY: number;
|
|
108
|
+
originZ: number;
|
|
109
|
+
voxelSize: number;
|
|
110
|
+
dimX: number;
|
|
111
|
+
dimY: number;
|
|
112
|
+
dimZ: number;
|
|
113
|
+
isoLevel: number;
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
// ============================================================================
|
|
117
|
+
// WeatherParticleSystem — GPU compute particle system with LOD collision
|
|
118
|
+
// ============================================================================
|
|
119
|
+
|
|
120
|
+
export class ParticleSystem {
|
|
121
|
+
private device: GPUDevice;
|
|
122
|
+
private format: GPUTextureFormat;
|
|
123
|
+
|
|
124
|
+
// Compute pipelines (one for emit, one for update — same bind group, different entry points)
|
|
125
|
+
private computePipeline: GPUComputePipeline | null = null;
|
|
126
|
+
private emitPipeline: GPUComputePipeline | null = null;
|
|
127
|
+
private computeBindGroup: GPUBindGroup | null = null;
|
|
128
|
+
private computeBindGroupLayout: GPUBindGroupLayout | null = null;
|
|
129
|
+
|
|
130
|
+
// Render pipeline
|
|
131
|
+
private renderPipeline: GPURenderPipeline | null = null;
|
|
132
|
+
private renderBindGroup: GPUBindGroup | null = null;
|
|
133
|
+
private renderBindGroupLayout: GPUBindGroupLayout | null = null;
|
|
134
|
+
|
|
135
|
+
// Buffers
|
|
136
|
+
private particleBuffer: GPUBuffer | null = null;
|
|
137
|
+
private simParamBuffer: GPUBuffer | null = null;
|
|
138
|
+
private counterBuffer: GPUBuffer | null = null;
|
|
139
|
+
private voxelBuffer: GPUBuffer | null = null;
|
|
140
|
+
private renderUniformBuffer: GPUBuffer | null = null;
|
|
141
|
+
|
|
142
|
+
// State
|
|
143
|
+
private cursor: number = 0;
|
|
144
|
+
private activeCount: number = 0;
|
|
145
|
+
private seed: number = 12345;
|
|
146
|
+
private currentVoxelCount: number = 0;
|
|
147
|
+
private spawnAccumulator: number = 0;
|
|
148
|
+
particleDensityMultiplier: number = 1.0;
|
|
149
|
+
particleCullDistance: number = 5.0;
|
|
150
|
+
|
|
151
|
+
// Pooled CPU buffers
|
|
152
|
+
private _simParamView: StructView | null = null;
|
|
153
|
+
private _simParamBuf: Float32Array | null = null;
|
|
154
|
+
private counterData: Uint32Array;
|
|
155
|
+
private _renderUniformView: StructView | null = null;
|
|
156
|
+
private _renderUniformBuf: Float32Array | null = null;
|
|
157
|
+
|
|
158
|
+
constructor(device: GPUDevice, format: GPUTextureFormat) {
|
|
159
|
+
this.device = device;
|
|
160
|
+
this.format = format;
|
|
161
|
+
this._simParamBuf = new Float32Array(64); // padded to 256 bytes
|
|
162
|
+
this._simParamView = SimParamsStruct.view(this._simParamBuf);
|
|
163
|
+
this.counterData = new Uint32Array(2);
|
|
164
|
+
this._renderUniformBuf = new Float32Array(RenderUniformsStruct.floatCount);
|
|
165
|
+
this._renderUniformView = RenderUniformsStruct.view(this._renderUniformBuf);
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
async init(): Promise<void> {
|
|
169
|
+
const dev = this.device;
|
|
170
|
+
const computeModule = createValidatedShaderModule(dev, { code: COMPUTE_WGSL, label: "WeatherFx.particleCompute" });
|
|
171
|
+
const renderModule = createValidatedShaderModule(dev, { code: RENDER_WGSL, label: "WeatherFx.particleRender" });
|
|
172
|
+
|
|
173
|
+
// --- Buffers ---
|
|
174
|
+
this.particleBuffer = dev.createBuffer({
|
|
175
|
+
size: MAX_PARTICLES * PARTICLE_BYTES,
|
|
176
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
177
|
+
});
|
|
178
|
+
|
|
179
|
+
this.simParamBuffer = dev.createBuffer({
|
|
180
|
+
size: 256,
|
|
181
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
182
|
+
});
|
|
183
|
+
|
|
184
|
+
this.counterBuffer = dev.createBuffer({
|
|
185
|
+
size: 8,
|
|
186
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC,
|
|
187
|
+
});
|
|
188
|
+
|
|
189
|
+
this.voxelBuffer = dev.createBuffer({
|
|
190
|
+
size: MAX_VOXEL_FLOATS * 4,
|
|
191
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
192
|
+
});
|
|
193
|
+
|
|
194
|
+
this.renderUniformBuffer = dev.createBuffer({
|
|
195
|
+
size: 256,
|
|
196
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
197
|
+
});
|
|
198
|
+
|
|
199
|
+
// Zero out particle buffer and counter
|
|
200
|
+
dev.queue.writeBuffer(this.particleBuffer, 0, new Float32Array(MAX_PARTICLES * PARTICLE_FLOATS));
|
|
201
|
+
dev.queue.writeBuffer(this.counterBuffer, 0, new Uint32Array([0, 0]));
|
|
202
|
+
|
|
203
|
+
// --- Compute pipeline ---
|
|
204
|
+
this.computeBindGroupLayout = dev.createBindGroupLayout({
|
|
205
|
+
entries: [
|
|
206
|
+
{ binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
|
|
207
|
+
{ binding: 1, visibility: GPUShaderStage.COMPUTE, buffer: { type: "uniform" } },
|
|
208
|
+
{ binding: 2, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
|
|
209
|
+
{ binding: 3, visibility: GPUShaderStage.COMPUTE, buffer: { type: "read-only-storage" } },
|
|
210
|
+
],
|
|
211
|
+
});
|
|
212
|
+
|
|
213
|
+
this.computeBindGroup = dev.createBindGroup({
|
|
214
|
+
layout: this.computeBindGroupLayout as GPUBindGroupLayout,
|
|
215
|
+
entries: [
|
|
216
|
+
{ binding: 0, resource: { buffer: this.particleBuffer as GPUBuffer } },
|
|
217
|
+
{ binding: 1, resource: { buffer: this.simParamBuffer as GPUBuffer } },
|
|
218
|
+
{ binding: 2, resource: { buffer: this.counterBuffer as GPUBuffer } },
|
|
219
|
+
{ binding: 3, resource: { buffer: this.voxelBuffer as GPUBuffer } },
|
|
220
|
+
],
|
|
221
|
+
});
|
|
222
|
+
|
|
223
|
+
this.computePipeline = dev.createComputePipeline({
|
|
224
|
+
layout: dev.createPipelineLayout({ bindGroupLayouts: [this.computeBindGroupLayout as GPUBindGroupLayout] }),
|
|
225
|
+
compute: { module: computeModule, entryPoint: "cs_update" },
|
|
226
|
+
});
|
|
227
|
+
|
|
228
|
+
this.emitPipeline = dev.createComputePipeline({
|
|
229
|
+
layout: dev.createPipelineLayout({ bindGroupLayouts: [this.computeBindGroupLayout as GPUBindGroupLayout] }),
|
|
230
|
+
compute: { module: computeModule, entryPoint: "cs_emit" },
|
|
231
|
+
});
|
|
232
|
+
|
|
233
|
+
// --- Render pipeline ---
|
|
234
|
+
this.renderBindGroupLayout = dev.createBindGroupLayout({
|
|
235
|
+
entries: [
|
|
236
|
+
{ binding: 0, visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, buffer: { type: "uniform" } },
|
|
237
|
+
{ binding: 1, visibility: GPUShaderStage.VERTEX, buffer: { type: "read-only-storage" } },
|
|
238
|
+
],
|
|
239
|
+
});
|
|
240
|
+
|
|
241
|
+
this.renderBindGroup = dev.createBindGroup({
|
|
242
|
+
layout: this.renderBindGroupLayout as GPUBindGroupLayout,
|
|
243
|
+
entries: [
|
|
244
|
+
{ binding: 0, resource: { buffer: this.renderUniformBuffer as GPUBuffer } },
|
|
245
|
+
{ binding: 1, resource: { buffer: this.particleBuffer as GPUBuffer } },
|
|
246
|
+
],
|
|
247
|
+
});
|
|
248
|
+
|
|
249
|
+
this.renderPipeline = dev.createRenderPipeline({
|
|
250
|
+
layout: dev.createPipelineLayout({ bindGroupLayouts: [this.renderBindGroupLayout as GPUBindGroupLayout] }),
|
|
251
|
+
vertex: { module: renderModule, entryPoint: "vs_main", buffers: [] },
|
|
252
|
+
fragment: {
|
|
253
|
+
module: renderModule,
|
|
254
|
+
entryPoint: "fs_main",
|
|
255
|
+
targets: [{
|
|
256
|
+
format: this.format as GPUTextureFormat,
|
|
257
|
+
blend: {
|
|
258
|
+
color: { srcFactor: "src-alpha", dstFactor: "one-minus-src-alpha", operation: "add" },
|
|
259
|
+
alpha: { srcFactor: "src-alpha", dstFactor: "one-minus-src-alpha", operation: "add" },
|
|
260
|
+
},
|
|
261
|
+
}],
|
|
262
|
+
},
|
|
263
|
+
primitive: { topology: "triangle-list" },
|
|
264
|
+
multisample: { count: MSAA_SAMPLE_COUNT },
|
|
265
|
+
depthStencil: {
|
|
266
|
+
format: DEPTH_FORMAT,
|
|
267
|
+
depthWriteEnabled: false,
|
|
268
|
+
depthCompare: "less",
|
|
269
|
+
},
|
|
270
|
+
});
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
// Called each frame to update + spawn particles via compute shader
|
|
274
|
+
tick(
|
|
275
|
+
encoder: GPUCommandEncoder,
|
|
276
|
+
dt: number,
|
|
277
|
+
camera: CameraState,
|
|
278
|
+
weatherType: WeatherType,
|
|
279
|
+
windX: number,
|
|
280
|
+
windZ: number,
|
|
281
|
+
voxelData: VoxelCollisionData | null,
|
|
282
|
+
): void {
|
|
283
|
+
if (!this.computePipeline || !this.computeBindGroup) return;
|
|
284
|
+
|
|
285
|
+
const params = getWeatherParams(weatherType);
|
|
286
|
+
this.seed = (this.seed * 1103515245 + 12345) & 0x7fffffff;
|
|
287
|
+
|
|
288
|
+
// Spawn rate is per-second; accumulate fractional spawns across frames
|
|
289
|
+
const baseSpawnRate = params ? params.spawnRate : 0;
|
|
290
|
+
const effectiveSpawnRate = baseSpawnRate * this.particleDensityMultiplier;
|
|
291
|
+
this.spawnAccumulator += effectiveSpawnRate * dt;
|
|
292
|
+
const spawnCount = Math.min(MAX_PARTICLES, Math.floor(this.spawnAccumulator));
|
|
293
|
+
this.spawnAccumulator -= spawnCount;
|
|
294
|
+
|
|
295
|
+
// Write sim params via typed view
|
|
296
|
+
const sp = this._simParamView!;
|
|
297
|
+
this._simParamBuf!.fill(0);
|
|
298
|
+
sp.set("deltaTime", dt);
|
|
299
|
+
sp.set("time", performance.now() / 1000);
|
|
300
|
+
sp.set("spawnCount", spawnCount);
|
|
301
|
+
sp.set("maxParticles", MAX_PARTICLES);
|
|
302
|
+
sp.set("cursor", this.cursor);
|
|
303
|
+
sp.set("weatherType", weatherType);
|
|
304
|
+
sp.set("isSnow", params ? (params.isSnow ? 1 : 0) : 0);
|
|
305
|
+
sp.set("cameraPos", camera.position);
|
|
306
|
+
sp.set("collisionRadius", COLLISION_RADIUS);
|
|
307
|
+
sp.set("spawnSpread", params ? params.spread : 50);
|
|
308
|
+
sp.set("spawnHeight", params ? params.heightRange : 25);
|
|
309
|
+
sp.set("baseVelY", params ? params.velY : -15);
|
|
310
|
+
sp.set("particleSize", params ? params.size : 0.05);
|
|
311
|
+
sp.set("lifetime", params ? params.lifetime : 4);
|
|
312
|
+
sp.set("colorR", params ? params.color[0] : 0.6);
|
|
313
|
+
sp.set("colorG", params ? params.color[1] : 0.7);
|
|
314
|
+
sp.set("colorB", params ? params.color[2] : 0.9);
|
|
315
|
+
sp.set("windX", windX);
|
|
316
|
+
sp.set("windZ", windZ);
|
|
317
|
+
if (voxelData && voxelData.data.length > 0) {
|
|
318
|
+
sp.set("voxelOrigin", [voxelData.originX, voxelData.originY, voxelData.originZ]);
|
|
319
|
+
sp.set("voxelSize", voxelData.voxelSize);
|
|
320
|
+
sp.set("voxelDimX", voxelData.dimX);
|
|
321
|
+
sp.set("voxelDimY", voxelData.dimY);
|
|
322
|
+
sp.set("voxelDimZ", voxelData.dimZ);
|
|
323
|
+
sp.set("voxelCount", voxelData.data.length);
|
|
324
|
+
sp.set("isoLevel", voxelData.isoLevel);
|
|
325
|
+
} else {
|
|
326
|
+
sp.set("voxelOrigin", [0, 0, 0]);
|
|
327
|
+
sp.set("voxelSize", 1);
|
|
328
|
+
sp.set("voxelDimX", 0);
|
|
329
|
+
sp.set("voxelDimY", 0);
|
|
330
|
+
sp.set("voxelDimZ", 0);
|
|
331
|
+
sp.set("voxelCount", 0);
|
|
332
|
+
sp.set("isoLevel", 0);
|
|
333
|
+
}
|
|
334
|
+
sp.set("seed", this.seed);
|
|
335
|
+
|
|
336
|
+
this.device.queue.writeBuffer(this.simParamBuffer!, 0, this._simParamBuf as unknown as GPUAllowSharedBufferSource);
|
|
337
|
+
|
|
338
|
+
// Upload voxel data if present
|
|
339
|
+
if (voxelData && voxelData.data.length > 0 && voxelData.data.length <= MAX_VOXEL_FLOATS) {
|
|
340
|
+
let hasInvalid = false;
|
|
341
|
+
for (let i = 0; i < voxelData.data.length; i++) {
|
|
342
|
+
if (!Number.isFinite(voxelData.data[i])) {
|
|
343
|
+
hasInvalid = true;
|
|
344
|
+
break;
|
|
345
|
+
}
|
|
346
|
+
}
|
|
347
|
+
if (!hasInvalid) {
|
|
348
|
+
this.device.queue.writeBuffer(this.voxelBuffer!, 0, voxelData.data as unknown as GPUAllowSharedBufferSource);
|
|
349
|
+
this.currentVoxelCount = voxelData.data.length;
|
|
350
|
+
} else {
|
|
351
|
+
this.currentVoxelCount = 0;
|
|
352
|
+
}
|
|
353
|
+
} else {
|
|
354
|
+
this.currentVoxelCount = 0;
|
|
355
|
+
}
|
|
356
|
+
|
|
357
|
+
// Counter buffer is managed entirely on GPU via atomicAdd — do NOT reset from CPU
|
|
358
|
+
// (resetting would overwrite the GPU's cursor and cause particles to be written at index 0 every frame)
|
|
359
|
+
|
|
360
|
+
const pass = encoder.beginComputePass();
|
|
361
|
+
pass.setBindGroup(0, this.computeBindGroup as any);
|
|
362
|
+
|
|
363
|
+
// Emit
|
|
364
|
+
if (spawnCount > 0 && this.emitPipeline) {
|
|
365
|
+
pass.setPipeline(this.emitPipeline);
|
|
366
|
+
const emitWorkgroups = Math.ceil(spawnCount / 64);
|
|
367
|
+
pass.dispatchWorkgroups(emitWorkgroups);
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
// Update all particles
|
|
371
|
+
pass.setPipeline(this.computePipeline);
|
|
372
|
+
const updateWorkgroups = Math.ceil(MAX_PARTICLES / 64);
|
|
373
|
+
pass.dispatchWorkgroups(updateWorkgroups);
|
|
374
|
+
|
|
375
|
+
pass.end();
|
|
376
|
+
}
|
|
377
|
+
|
|
378
|
+
// Called during render pass to draw particles
|
|
379
|
+
render(
|
|
380
|
+
passEncoder: GPURenderPassEncoder | ITrackedRenderPass,
|
|
381
|
+
camera: CameraState,
|
|
382
|
+
weatherType: WeatherType,
|
|
383
|
+
timeOfDay: number,
|
|
384
|
+
): void {
|
|
385
|
+
if (!this.renderPipeline || !this.renderBindGroup || !this.renderUniformBuffer) return;
|
|
386
|
+
|
|
387
|
+
// Write render uniforms
|
|
388
|
+
const viewProj = calculateViewProj(camera);
|
|
389
|
+
const u = this._renderUniformView!;
|
|
390
|
+
u.set("viewProj", viewProj);
|
|
391
|
+
u.set("cameraPos", camera.position);
|
|
392
|
+
u.set("time", performance.now() / 1000);
|
|
393
|
+
u.set("particleCount", MAX_PARTICLES);
|
|
394
|
+
u.set("weatherType", weatherType);
|
|
395
|
+
u.set("aspect", camera.aspect);
|
|
396
|
+
u.set("focalLength", 1 / Math.tan((camera.fov * Math.PI / 180) / 2));
|
|
397
|
+
u.set("cullDistance", this.particleCullDistance);
|
|
398
|
+
|
|
399
|
+
this.device.queue.writeBuffer(this.renderUniformBuffer, 0, this._renderUniformBuf as unknown as GPUAllowSharedBufferSource);
|
|
400
|
+
|
|
401
|
+
passEncoder.setPipeline(this.renderPipeline);
|
|
402
|
+
passEncoder.setBindGroup(0, this.renderBindGroup);
|
|
403
|
+
passEncoder.draw(MAX_PARTICLES * 6);
|
|
404
|
+
}
|
|
405
|
+
|
|
406
|
+
destroy(): void {
|
|
407
|
+
this.particleBuffer?.destroy();
|
|
408
|
+
this.simParamBuffer?.destroy();
|
|
409
|
+
this.counterBuffer?.destroy();
|
|
410
|
+
this.voxelBuffer?.destroy();
|
|
411
|
+
this.renderUniformBuffer?.destroy();
|
|
412
|
+
this.particleBuffer = null;
|
|
413
|
+
this.simParamBuffer = null;
|
|
414
|
+
this.counterBuffer = null;
|
|
415
|
+
this.voxelBuffer = null;
|
|
416
|
+
this.renderUniformBuffer = null;
|
|
417
|
+
// Pipelines have .destroy() — call it before nulling.
|
|
418
|
+
this.computePipeline?.destroy();
|
|
419
|
+
this.emitPipeline?.destroy();
|
|
420
|
+
this.renderPipeline?.destroy();
|
|
421
|
+
this.computePipeline = null;
|
|
422
|
+
this.emitPipeline = null;
|
|
423
|
+
this.renderPipeline = null;
|
|
424
|
+
// GPUBindGroup and GPUBindGroupLayout have no destroy() — just null them.
|
|
425
|
+
this.computeBindGroup = null;
|
|
426
|
+
this.renderBindGroup = null;
|
|
427
|
+
this.computeBindGroupLayout = null;
|
|
428
|
+
this.renderBindGroupLayout = null;
|
|
429
|
+
this._simParamView = null;
|
|
430
|
+
this._simParamBuf = null;
|
|
431
|
+
this._renderUniformView = null;
|
|
432
|
+
this._renderUniformBuf = null;
|
|
433
|
+
}
|
|
434
|
+
}
|
|
@@ -0,0 +1,111 @@
|
|
|
1
|
+
struct CloudUniforms {
|
|
2
|
+
viewProj: mat4x4<f32>,
|
|
3
|
+
cameraPos: vec3<f32>,
|
|
4
|
+
timeOfDay: f32,
|
|
5
|
+
weatherType: u32,
|
|
6
|
+
sunDir: vec3<f32>,
|
|
7
|
+
sunIntensity: f32,
|
|
8
|
+
moonDir: vec3<f32>,
|
|
9
|
+
moonIntensity: f32,
|
|
10
|
+
time: f32,
|
|
11
|
+
weatherBlend: f32,
|
|
12
|
+
fogColor: vec3<f32>,
|
|
13
|
+
fogDensity: f32,
|
|
14
|
+
};
|
|
15
|
+
|
|
16
|
+
@group(0) @binding(0) var<uniform> uniforms: CloudUniforms;
|
|
17
|
+
|
|
18
|
+
struct PerLayerUniforms {
|
|
19
|
+
layerPos: vec3<f32>,
|
|
20
|
+
_pad: f32,
|
|
21
|
+
};
|
|
22
|
+
|
|
23
|
+
@group(0) @binding(1) var<uniform> perLayer: PerLayerUniforms;
|
|
24
|
+
|
|
25
|
+
struct VertexInput {
|
|
26
|
+
@location(0) position: vec3<f32>,
|
|
27
|
+
@location(1) normal: vec3<f32>,
|
|
28
|
+
@location(2) color: vec3<f32>,
|
|
29
|
+
};
|
|
30
|
+
|
|
31
|
+
struct VertexOutput {
|
|
32
|
+
@builtin(position) clipPos: vec4<f32>,
|
|
33
|
+
@location(0) worldPos: vec3<f32>,
|
|
34
|
+
@location(1) normal: vec3<f32>,
|
|
35
|
+
@location(2) color: vec3<f32>,
|
|
36
|
+
@location(3) viewDist: f32,
|
|
37
|
+
};
|
|
38
|
+
|
|
39
|
+
@vertex
|
|
40
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
41
|
+
var output: VertexOutput;
|
|
42
|
+
let worldPos = input.position + perLayer.layerPos;
|
|
43
|
+
output.worldPos = worldPos;
|
|
44
|
+
output.clipPos = uniforms.viewProj * vec4<f32>(worldPos, 1.0);
|
|
45
|
+
output.normal = input.normal;
|
|
46
|
+
output.color = input.color;
|
|
47
|
+
output.viewDist = length(uniforms.cameraPos - worldPos);
|
|
48
|
+
return output;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
fn weatherTint(weather: u32) -> vec3<f32> {
|
|
52
|
+
if (weather == 0u) { return vec3<f32>(1.0, 1.0, 1.0); }
|
|
53
|
+
if (weather == 1u) { return vec3<f32>(1.0, 1.0, 1.0); }
|
|
54
|
+
if (weather == 2u) { return vec3<f32>(0.7, 0.7, 0.72); }
|
|
55
|
+
if (weather == 3u) { return vec3<f32>(0.55, 0.55, 0.58); }
|
|
56
|
+
if (weather == 4u) { return vec3<f32>(0.25, 0.25, 0.30); }
|
|
57
|
+
if (weather == 5u) { return vec3<f32>(0.6, 0.6, 0.62); }
|
|
58
|
+
if (weather == 8u) { return vec3<f32>(0.4, 0.15, 0.08); }
|
|
59
|
+
if (weather == 9u) { return vec3<f32>(0.85, 0.88, 0.92); }
|
|
60
|
+
return vec3<f32>(1.0, 1.0, 1.0);
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
@fragment
|
|
64
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
65
|
+
let N = normalize(input.normal);
|
|
66
|
+
let baseColor = input.color;
|
|
67
|
+
|
|
68
|
+
let sunDir = normalize(uniforms.sunDir);
|
|
69
|
+
let moonDir = normalize(uniforms.moonDir);
|
|
70
|
+
let sunNdotL = max(dot(N, sunDir), 0.0);
|
|
71
|
+
let moonNdotL = max(dot(N, moonDir), 0.0);
|
|
72
|
+
|
|
73
|
+
let dayFactor = smoothstep(0.2, 0.4, uniforms.timeOfDay) * (1.0 - smoothstep(0.65, 0.8, uniforms.timeOfDay));
|
|
74
|
+
let sunsetFactor = smoothstep(0.15, 0.25, uniforms.timeOfDay) * (1.0 - smoothstep(0.25, 0.35, uniforms.timeOfDay))
|
|
75
|
+
+ smoothstep(0.65, 0.75, uniforms.timeOfDay) * (1.0 - smoothstep(0.75, 0.85, uniforms.timeOfDay));
|
|
76
|
+
|
|
77
|
+
let sunColor = mix(vec3<f32>(1.0, 0.6, 0.3), vec3<f32>(1.0, 0.97, 0.9), dayFactor);
|
|
78
|
+
let moonColor = vec3<f32>(0.7, 0.7, 0.75);
|
|
79
|
+
|
|
80
|
+
let sunLight = sunColor * sunNdotL * uniforms.sunIntensity;
|
|
81
|
+
let moonLight = moonColor * moonNdotL * uniforms.moonIntensity;
|
|
82
|
+
let ambient = vec3<f32>(0.45, 0.45, 0.47) * (0.4 + dayFactor * 0.4);
|
|
83
|
+
|
|
84
|
+
// Bounce light for underside
|
|
85
|
+
let bottomFactor = max(-N.y, 0.0);
|
|
86
|
+
let bounceColor = mix(vec3<f32>(0.8, 0.82, 0.85), vec3<f32>(1.0, 0.9, 0.75), dayFactor);
|
|
87
|
+
let bounce = bounceColor * bottomFactor * (0.3 + dayFactor * 0.3);
|
|
88
|
+
|
|
89
|
+
var litColor = baseColor * (sunLight + moonLight + ambient + bounce);
|
|
90
|
+
|
|
91
|
+
// Sunset tint
|
|
92
|
+
litColor = mix(litColor, litColor * vec3<f32>(1.0, 0.6, 0.4), sunsetFactor * 0.4);
|
|
93
|
+
|
|
94
|
+
// Weather tinting
|
|
95
|
+
let tint = weatherTint(uniforms.weatherType);
|
|
96
|
+
litColor = mix(litColor, litColor * tint, 0.5);
|
|
97
|
+
|
|
98
|
+
// Soft alpha
|
|
99
|
+
let V = normalize(uniforms.cameraPos - input.worldPos);
|
|
100
|
+
let NdotV = max(dot(N, V), 0.0);
|
|
101
|
+
let edgeAlpha = smoothstep(0.0, 0.15, NdotV);
|
|
102
|
+
let distFade = 1.0 - smoothstep(2000.0, 4000.0, input.viewDist);
|
|
103
|
+
let baseAlpha = 0.65 + 0.3 * NdotV;
|
|
104
|
+
let alpha = baseAlpha * edgeAlpha * distFade;
|
|
105
|
+
|
|
106
|
+
// Distance fog
|
|
107
|
+
let fogFactor = 1.0 - exp(-uniforms.fogDensity * input.viewDist);
|
|
108
|
+
litColor = mix(litColor, uniforms.fogColor, fogFactor * 0.5);
|
|
109
|
+
|
|
110
|
+
return vec4<f32>(litColor, alpha);
|
|
111
|
+
}
|