@downdraft/engine 0.0.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +132 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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// ============================================================================
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// ParticleSystem — fixed-pool particle system for explosion visuals.
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//
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// Particles are simulated on the CPU (in the worker) and transferred to the
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// renderer via the SharedArrayBuffer. The renderer draws them as a point-list
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// or instanced quad pipeline on top of the grid layers.
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//
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// The pool is fixed-size (no per-frame allocation). Dead particles are marked
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// inactive and their slots are reused. This keeps memory stable and avoids
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// GC pressure in the hot loop.
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// ============================================================================
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export const PARTICLE_TYPES = {
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PROJECTILE: 0, // flying debris — moves with velocity, leaves trail
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CIRCLE: 1, // expanding blast ring — grows in size, fades
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SLUG: 2, // slow-moving glowing ember
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} as const;
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// Particle data layout (for SAB transfer). Each particle = 8 floats (32 bytes):
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// [x, y, vx, vy, color, size, life/maxLife, type+active]
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export const PARTICLE_FLOATS = 8;
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export const PARTICLE_BYTES = PARTICLE_FLOATS * 4;
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export interface Particle {
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x: number;
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y: number;
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vx: number;
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vy: number;
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color: number; // packed RGBA u32
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size: number; // radius in cells
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life: number; // current life in frames
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maxLife: number; // max life in frames
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type: number; // PARTICLE_TYPES
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active: boolean;
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}
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export class ParticleSystem {
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private particles: Particle[];
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private count = 0; // active count
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readonly maxParticles: number;
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constructor(max: number = 512) {
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this.maxParticles = max;
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this.particles = new Array(max);
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for (let i = 0; i < max; i++) {
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this.particles[i] = {
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x: 0, y: 0, vx: 0, vy: 0,
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color: 0, size: 0, life: 0, maxLife: 0,
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type: 0, active: false,
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};
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}
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}
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/** Current active particle count. */
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get activeCount(): number {
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}
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/**
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*/
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spawn(
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x: number, y: number,
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type: number,
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color: number,
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size: number,
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vx: number, vy: number,
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maxLife: number,
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): void {
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// Find an inactive slot
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let slot = -1;
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for (let i = 0; i < this.maxParticles; i++) {
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if (!this.particles[i].active) { slot = i; break; }
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}
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if (slot < 0) {
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// Pool full — replace the oldest active particle
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let oldestLife = Infinity;
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for (let i = 0; i < this.maxParticles; i++) {
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const p = this.particles[i];
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if (p.life > oldestLife) { oldestLife = p.life; slot = i; }
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}
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if (slot < 0) slot = 0; // shouldn't happen but safety
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}
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const p = this.particles[slot];
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p.x = x;
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p.y = y;
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p.vx = vx;
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p.vy = vy;
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p.color = color;
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p.size = size;
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p.life = 0;
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p.maxLife = maxLife;
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p.type = type;
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p.active = true;
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this.count++;
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}
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/**
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* Advance particle physics and cull dead particles.
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* Called once per frame after the main simulation step.
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*/
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update(): void {
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let active = 0;
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for (let i = 0; i < this.maxParticles; i++) {
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const p = this.particles[i];
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if (!p.active) continue;
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// Advance physics
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p.x += p.vx;
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p.y += p.vy;
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// Type-specific behavior
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switch (p.type) {
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case PARTICLE_TYPES.PROJECTILE:
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// Decelerate (air resistance)
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p.vx *= 0.92;
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p.vy *= 0.92;
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// Gravity pulls projectiles down
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p.vy += 0.15;
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break;
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case PARTICLE_TYPES.CIRCLE:
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// Expanding ring — grow size, no velocity decay
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p.size += 0.3;
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p.vx *= 0.95;
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p.vy *= 0.95;
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break;
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case PARTICLE_TYPES.SLUG:
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// Slow ember — gentle deceleration
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p.vx *= 0.96;
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p.vy *= 0.96;
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p.vy -= 0.05; // slight upward drift (hot)
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break;
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}
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// Age
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p.life++;
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if (p.life >= p.maxLife) {
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p.active = false;
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} else {
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active++;
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}
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}
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this.count = active;
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}
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/**
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* Write particle data to a Float32Array for SAB transfer.
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* Returns the number of particles written.
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*/
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writeToBuffer(buf: Float32Array, offset: number): number {
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let written = 0;
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let fi = offset;
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for (let i = 0; i < this.maxParticles; i++) {
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const p = this.particles[i];
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if (!p.active) continue;
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buf[fi++] = p.x;
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buf[fi++] = p.y;
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buf[fi++] = p.vx;
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buf[fi++] = p.vy;
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buf[fi++] = p.color;
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buf[fi++] = p.size;
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buf[fi++] = p.life / p.maxLife; // normalized life (0→1)
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buf[fi++] = p.type;
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written++;
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if (written >= this.maxParticles) break;
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}
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return written;
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}
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/** Clear all particles. */
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clear(): void {
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for (let i = 0; i < this.maxParticles; i++) {
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this.particles[i].active = false;
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}
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this.count = 0;
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}
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/** Get a particle by index (for testing). */
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getParticle(i: number): Particle | null {
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if (i < 0 || i >= this.maxParticles) return null;
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const p = this.particles[i];
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return p.active ? p : null;
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}
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}
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@@ -0,0 +1,430 @@
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1
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+
// ============================================================================
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2
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+
// SandGridPass — shared render pass for sand-grid games.
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3
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+
//
|
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4
|
+
// Generalized from the three per-game copies (falling-sand, mining-rpg,
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5
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+
// sandjongg). Renders one or more r32uint grid textures to the canvas using
|
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6
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+
// the material palette + props textures.
|
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7
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+
//
|
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8
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+
// Configurable features:
|
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9
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+
// - numLayers > 1: per-layer grid textures + offscreen reflection targets
|
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10
|
+
// (layer i's offscreen target is sampled by layer i+1 — falling-sand)
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11
|
+
// - camera: adds a camera uniform (offset/zoom/canvas/depth) at binding 5
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12
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+
// (mining-rpg)
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+
// - extraTextures: extra float textures bound after the camera binding
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14
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+
// (light accumulation / volumetric — mining-rpg)
|
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15
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+
//
|
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16
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+
// The fragment shader is game-provided — each game's sand-render.wgsl
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+
// declares the bindings it uses.
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18
|
+
// ============================================================================
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19
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+
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20
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+
import { createValidatedShaderModule, FULLSCREEN_VS } from "@downdraft/engine";
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21
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+
import { buildMaterialProps, buildPalette, PALETTE_SIZE, SHADES_PER_MATERIAL } from "../palette";
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22
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+
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23
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+
// Scatter-update compute shader: writes a packed (cellIndex, value) list into
|
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+
// the grid storage texture. Used when only a small fraction of cells changed —
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25
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+
// uploading ~8B/cell beats re-uploading the whole grid through writeTexture.
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26
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+
const SCATTER_CS = /* wgsl */ `
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27
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+
@group(0) @binding(0) var gridTex: texture_storage_2d<r32uint, write>;
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+
@group(0) @binding(1) var<storage, read> cells: array<u32>;
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+
@group(0) @binding(2) var<uniform> uinfo: vec4<u32>; // x=count, y=gridW
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+
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31
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+
@compute @workgroup_size(64)
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+
fn cs_main(@builtin(global_invocation_id) id: vec3<u32>) {
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33
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+
if (id.x >= uinfo.x) { return; }
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34
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+
let cell = cells[id.x * 2u];
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35
|
+
let val = cells[id.x * 2u + 1u];
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36
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+
textureStore(gridTex, vec2<i32>(i32(cell % uinfo.y), i32(cell / uinfo.y)), vec4<u32>(val));
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37
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+
}
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38
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+
`;
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39
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+
|
|
40
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+
/** Max cells per scatter update; beyond this callers fall back to updateGrid(). */
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41
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+
export const MAX_SCATTER_CELLS = 16384;
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42
|
+
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43
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+
export interface SandGridPassConfig {
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44
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+
device: GPUDevice;
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45
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+
/** Canvas/present texture format. */
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+
format: GPUTextureFormat;
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+
gridW: number;
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48
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+
gridH: number;
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49
|
+
/** Fragment shader WGSL — appended after FULLSCREEN_VS. */
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|
50
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+
fragmentShader: string;
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51
|
+
/** Grid layers. >1 creates offscreen reflection targets. Default: 1. */
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|
+
numLayers?: number;
|
|
53
|
+
/** Adds a 32B camera uniform at binding 5 + updateCamera(). Default: false. */
|
|
54
|
+
camera?: boolean;
|
|
55
|
+
/** Extra float-sample textures after the camera binding (or binding 5 when
|
|
56
|
+
* camera is off). Set per-frame via setExtraTexture(). Default: 0. */
|
|
57
|
+
extraTextures?: number;
|
|
58
|
+
}
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|
59
|
+
|
|
60
|
+
const EXTRA_TEXTURE_BASE = 6; // bindings 0-5: grid/palette/props/behind/uniform/camera
|
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61
|
+
|
|
62
|
+
export class SandGridPass {
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63
|
+
private device: GPUDevice;
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|
64
|
+
private format: GPUTextureFormat;
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65
|
+
private fragmentShader: string;
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|
66
|
+
private readonly cameraEnabled: boolean;
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67
|
+
private readonly extraTextureCount: number;
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68
|
+
private pipeline: GPURenderPipeline | null = null;
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69
|
+
private bindGroupLayout: GPUBindGroupLayout | null = null;
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70
|
+
private bindGroups: (GPUBindGroup | null)[] = [];
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71
|
+
private uniformBuffer: GPUBuffer | null = null;
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72
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+
private cameraBuffer: GPUBuffer | null = null;
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73
|
+
private gridTextures: (GPUTexture | null)[] = [];
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74
|
+
private gridViews: (GPUTextureView | null)[] = [];
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75
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+
private paletteTexture: GPUTexture | null = null;
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76
|
+
private paletteView: GPUTextureView | null = null;
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+
private propsTexture: GPUTexture | null = null;
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78
|
+
private propsView: GPUTextureView | null = null;
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79
|
+
// Offscreen targets: one per layer (except the frontmost).
|
|
80
|
+
// Layer i's offscreen target is sampled by layer i+1 for reflections.
|
|
81
|
+
private offscreenTargets: (GPUTexture | null)[] = [];
|
|
82
|
+
private offscreenViews: (GPUTextureView | null)[] = [];
|
|
83
|
+
// 1×1 dummy texture for unbound slots (backmost layer's behind, extra textures)
|
|
84
|
+
private dummyTexture: GPUTexture | null = null;
|
|
85
|
+
private dummyView: GPUTextureView | null = null;
|
|
86
|
+
// Extra texture views (light accumulation, volumetric, ...) set per frame.
|
|
87
|
+
private extraViews: (GPUTextureView | null)[] = [];
|
|
88
|
+
private uniformBuf: Float32Array = new Float32Array(4);
|
|
89
|
+
// Scatter-update path (created lazily on first queueCellUpdate).
|
|
90
|
+
private scatterPipeline: GPUComputePipeline | null = null;
|
|
91
|
+
private scatterBindGroups: (GPUBindGroup | null)[] = [];
|
|
92
|
+
private cellsBuffer: GPUBuffer | null = null;
|
|
93
|
+
private scatterMetaBuffer: GPUBuffer | null = null;
|
|
94
|
+
private pendingCellCount = 0;
|
|
95
|
+
private pendingCellLayer = 0;
|
|
96
|
+
gridW: number;
|
|
97
|
+
gridH: number;
|
|
98
|
+
numLayers: number;
|
|
99
|
+
|
|
100
|
+
constructor(config: SandGridPassConfig) {
|
|
101
|
+
this.device = config.device;
|
|
102
|
+
this.format = config.format;
|
|
103
|
+
this.fragmentShader = config.fragmentShader;
|
|
104
|
+
this.gridW = config.gridW;
|
|
105
|
+
this.gridH = config.gridH;
|
|
106
|
+
this.numLayers = config.numLayers ?? 1;
|
|
107
|
+
this.cameraEnabled = config.camera ?? false;
|
|
108
|
+
this.extraTextureCount = config.extraTextures ?? 0;
|
|
109
|
+
this.bindGroups = new Array(this.numLayers).fill(null);
|
|
110
|
+
this.gridTextures = new Array(this.numLayers).fill(null);
|
|
111
|
+
this.gridViews = new Array(this.numLayers).fill(null);
|
|
112
|
+
this.offscreenTargets = new Array(this.numLayers).fill(null);
|
|
113
|
+
this.offscreenViews = new Array(this.numLayers).fill(null);
|
|
114
|
+
this.extraViews = new Array(this.extraTextureCount).fill(null);
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
init(canvasW = 1, canvasH = 1): void {
|
|
118
|
+
this.uniformBuffer = this.device.createBuffer({
|
|
119
|
+
size: 16,
|
|
120
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
121
|
+
});
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|
122
|
+
|
|
123
|
+
if (this.cameraEnabled) {
|
|
124
|
+
// 32 bytes = 8 floats (WebGPU requires 16-byte alignment)
|
|
125
|
+
this.cameraBuffer = this.device.createBuffer({
|
|
126
|
+
size: 32,
|
|
127
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
128
|
+
});
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
// 1×1 dummy texture for unbound texture slots
|
|
132
|
+
this.dummyTexture = this.device.createTexture({
|
|
133
|
+
size: [1, 1],
|
|
134
|
+
format: this.format,
|
|
135
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
|
|
136
|
+
});
|
|
137
|
+
this.dummyView = this.dummyTexture.createView();
|
|
138
|
+
// Clear it to black
|
|
139
|
+
this.device.queue.writeTexture(
|
|
140
|
+
{ texture: this.dummyTexture },
|
|
141
|
+
new Uint8Array([0, 0, 0, 0]),
|
|
142
|
+
{ bytesPerRow: 4, rowsPerImage: 1 },
|
|
143
|
+
[1, 1],
|
|
144
|
+
);
|
|
145
|
+
|
|
146
|
+
for (let i = 0; i < this.numLayers; i++) {
|
|
147
|
+
this.createGridTexture(i);
|
|
148
|
+
// Only create offscreen targets for layers that will be reflected (all but the frontmost)
|
|
149
|
+
if (i < this.numLayers - 1) {
|
|
150
|
+
this.createOffscreenTarget(i, canvasW, canvasH);
|
|
151
|
+
}
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
const pal = buildPalette();
|
|
155
|
+
const palW = PALETTE_SIZE * SHADES_PER_MATERIAL;
|
|
156
|
+
this.paletteTexture = this.device.createTexture({
|
|
157
|
+
size: [palW, 1],
|
|
158
|
+
format: "rgba8unorm",
|
|
159
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
|
|
160
|
+
});
|
|
161
|
+
this.paletteView = this.paletteTexture.createView();
|
|
162
|
+
this.device.queue.writeTexture(
|
|
163
|
+
{ texture: this.paletteTexture },
|
|
164
|
+
pal as unknown as BufferSource,
|
|
165
|
+
{ bytesPerRow: palW * 4, rowsPerImage: 1 },
|
|
166
|
+
[palW, 1],
|
|
167
|
+
);
|
|
168
|
+
|
|
169
|
+
const props = buildMaterialProps();
|
|
170
|
+
this.propsTexture = this.device.createTexture({
|
|
171
|
+
size: [PALETTE_SIZE, 1],
|
|
172
|
+
format: "rgba8unorm",
|
|
173
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
|
|
174
|
+
});
|
|
175
|
+
this.propsView = this.propsTexture.createView();
|
|
176
|
+
this.device.queue.writeTexture(
|
|
177
|
+
{ texture: this.propsTexture },
|
|
178
|
+
props as unknown as BufferSource,
|
|
179
|
+
{ bytesPerRow: PALETTE_SIZE * 4, rowsPerImage: 1 },
|
|
180
|
+
[PALETTE_SIZE, 1],
|
|
181
|
+
);
|
|
182
|
+
|
|
183
|
+
const entries: GPUBindGroupLayoutEntry[] = [
|
|
184
|
+
{ binding: 0, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "uint" } },
|
|
185
|
+
{ binding: 1, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "float" } },
|
|
186
|
+
{ binding: 2, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "float" } },
|
|
187
|
+
{ binding: 3, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "float" } },
|
|
188
|
+
{ binding: 4, visibility: GPUShaderStage.FRAGMENT, buffer: { type: "uniform" } },
|
|
189
|
+
];
|
|
190
|
+
if (this.cameraEnabled) {
|
|
191
|
+
entries.push({ binding: 5, visibility: GPUShaderStage.FRAGMENT, buffer: { type: "uniform" } });
|
|
192
|
+
}
|
|
193
|
+
for (let i = 0; i < this.extraTextureCount; i++) {
|
|
194
|
+
entries.push({
|
|
195
|
+
binding: EXTRA_TEXTURE_BASE + i,
|
|
196
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
197
|
+
texture: { sampleType: "float" },
|
|
198
|
+
});
|
|
199
|
+
}
|
|
200
|
+
this.bindGroupLayout = this.device.createBindGroupLayout({ entries });
|
|
201
|
+
|
|
202
|
+
const shader = createValidatedShaderModule(this.device, { code: FULLSCREEN_VS + "\n" + this.fragmentShader, label: "SandGridPass" });
|
|
203
|
+
const pipelineLayout = this.device.createPipelineLayout({
|
|
204
|
+
bindGroupLayouts: [this.bindGroupLayout],
|
|
205
|
+
});
|
|
206
|
+
this.pipeline = this.device.createRenderPipeline({
|
|
207
|
+
layout: pipelineLayout,
|
|
208
|
+
vertex: { module: shader, entryPoint: "vs_main" },
|
|
209
|
+
fragment: {
|
|
210
|
+
module: shader,
|
|
211
|
+
entryPoint: "fs_main",
|
|
212
|
+
targets: [{
|
|
213
|
+
format: this.format,
|
|
214
|
+
blend: {
|
|
215
|
+
color: { srcFactor: "src-alpha", dstFactor: "one-minus-src-alpha", operation: "add" },
|
|
216
|
+
alpha: { srcFactor: "src-alpha", dstFactor: "one-minus-src-alpha", operation: "add" },
|
|
217
|
+
},
|
|
218
|
+
}],
|
|
219
|
+
},
|
|
220
|
+
primitive: { topology: "triangle-list" },
|
|
221
|
+
});
|
|
222
|
+
|
|
223
|
+
for (let i = 0; i < this.numLayers; i++) {
|
|
224
|
+
this.createBindGroup(i);
|
|
225
|
+
}
|
|
226
|
+
this.updateUniforms();
|
|
227
|
+
if (this.cameraEnabled) {
|
|
228
|
+
this.updateCamera(0, 0, 4, canvasW, canvasH);
|
|
229
|
+
}
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
private createGridTexture(layer: number): void {
|
|
233
|
+
this.gridTextures[layer]?.destroy();
|
|
234
|
+
const tex = this.device.createTexture({
|
|
235
|
+
size: [this.gridW, this.gridH],
|
|
236
|
+
format: "r32uint",
|
|
237
|
+
// STORAGE_BINDING enables the scatter-update path (queueCellUpdate) to
|
|
238
|
+
// write changed cells directly instead of re-uploading the whole grid.
|
|
239
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.STORAGE_BINDING,
|
|
240
|
+
});
|
|
241
|
+
this.gridTextures[layer] = tex;
|
|
242
|
+
this.gridViews[layer] = tex.createView();
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
private createOffscreenTarget(layer: number, w: number, h: number): void {
|
|
246
|
+
this.offscreenTargets[layer]?.destroy();
|
|
247
|
+
const tex = this.device.createTexture({
|
|
248
|
+
size: [w, h],
|
|
249
|
+
format: this.format,
|
|
250
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING,
|
|
251
|
+
});
|
|
252
|
+
this.offscreenTargets[layer] = tex;
|
|
253
|
+
this.offscreenViews[layer] = tex.createView();
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
private createBindGroup(layer: number): void {
|
|
257
|
+
if (!this.bindGroupLayout || !this.gridViews[layer] || !this.paletteView || !this.propsView || !this.uniformBuffer) return;
|
|
258
|
+
// Layer 0 uses the 1×1 dummy; layer i uses layer i-1's offscreen target
|
|
259
|
+
const behindView = layer > 0 ? (this.offscreenViews[layer - 1] ?? this.dummyView) : this.dummyView;
|
|
260
|
+
const entries: GPUBindGroupEntry[] = [
|
|
261
|
+
{ binding: 0, resource: this.gridViews[layer]! },
|
|
262
|
+
{ binding: 1, resource: this.paletteView },
|
|
263
|
+
{ binding: 2, resource: this.propsView },
|
|
264
|
+
{ binding: 3, resource: behindView! },
|
|
265
|
+
{ binding: 4, resource: { buffer: this.uniformBuffer } },
|
|
266
|
+
];
|
|
267
|
+
if (this.cameraEnabled) {
|
|
268
|
+
entries.push({ binding: 5, resource: { buffer: this.cameraBuffer! } });
|
|
269
|
+
}
|
|
270
|
+
for (let i = 0; i < this.extraTextureCount; i++) {
|
|
271
|
+
entries.push({
|
|
272
|
+
binding: EXTRA_TEXTURE_BASE + i,
|
|
273
|
+
resource: this.extraViews[i] ?? this.dummyView!,
|
|
274
|
+
});
|
|
275
|
+
}
|
|
276
|
+
this.bindGroups[layer] = this.device.createBindGroup({
|
|
277
|
+
layout: this.bindGroupLayout,
|
|
278
|
+
entries,
|
|
279
|
+
});
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
/** Get the grid texture view for a layer (e.g. shared with compute passes). */
|
|
283
|
+
getGridView(layer = 0): GPUTextureView | null {
|
|
284
|
+
return this.gridViews[layer] ?? null;
|
|
285
|
+
}
|
|
286
|
+
|
|
287
|
+
/** Set an extra texture view (light accumulation, volumetric, ...). */
|
|
288
|
+
setExtraTexture(slot: number, view: GPUTextureView | null): void {
|
|
289
|
+
if (slot < 0 || slot >= this.extraTextureCount) return;
|
|
290
|
+
if (this.extraViews[slot] === view) return;
|
|
291
|
+
this.extraViews[slot] = view;
|
|
292
|
+
for (let i = 0; i < this.numLayers; i++) this.createBindGroup(i);
|
|
293
|
+
}
|
|
294
|
+
|
|
295
|
+
/** Recreate grid textures (+ offscreen targets when canvas dims are given). */
|
|
296
|
+
resize(gridW: number, gridH: number, canvasW?: number, canvasH?: number): void {
|
|
297
|
+
this.gridW = gridW;
|
|
298
|
+
this.gridH = gridH;
|
|
299
|
+
this.pendingCellCount = 0;
|
|
300
|
+
this.scatterBindGroups.fill(null); // grid views change → rebind on next use
|
|
301
|
+
for (let i = 0; i < this.numLayers; i++) {
|
|
302
|
+
this.createGridTexture(i);
|
|
303
|
+
if (canvasW !== undefined && canvasH !== undefined && i < this.numLayers - 1) {
|
|
304
|
+
this.createOffscreenTarget(i, canvasW, canvasH);
|
|
305
|
+
}
|
|
306
|
+
this.createBindGroup(i);
|
|
307
|
+
}
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
updateGrid(grid: Uint32Array, layer = 0): void {
|
|
311
|
+
if (!this.gridTextures[layer]) return;
|
|
312
|
+
this.device.queue.writeTexture(
|
|
313
|
+
{ texture: this.gridTextures[layer]! },
|
|
314
|
+
grid.buffer as BufferSource,
|
|
315
|
+
{ offset: grid.byteOffset, bytesPerRow: this.gridW * 4, rowsPerImage: this.gridH },
|
|
316
|
+
[this.gridW, this.gridH],
|
|
317
|
+
);
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
/**
|
|
321
|
+
* Stage a sparse grid update. `cells` holds packed [cellIndex, value] u32
|
|
322
|
+
* pairs; `count` is the number of pairs. Returns false when `count` exceeds
|
|
323
|
+
* the scatter capacity — the caller should fall back to updateGrid().
|
|
324
|
+
* The actual compute dispatch happens in encodeCellUpdate().
|
|
325
|
+
*/
|
|
326
|
+
queueCellUpdate(cells: Uint32Array, count: number, layer = 0): boolean {
|
|
327
|
+
if (count <= 0) { this.pendingCellCount = 0; return true; }
|
|
328
|
+
if (count > MAX_SCATTER_CELLS || !this.gridTextures[layer]) return false;
|
|
329
|
+
this.ensureScatterResources(layer);
|
|
330
|
+
if (!this.scatterPipeline) return false;
|
|
331
|
+
this.device.queue.writeBuffer(this.cellsBuffer!, 0, cells.subarray(0, count * 2) as unknown as BufferSource);
|
|
332
|
+
this.device.queue.writeBuffer(this.scatterMetaBuffer!, 0, new Uint32Array([count, this.gridW, 0, 0]) as unknown as BufferSource);
|
|
333
|
+
this.pendingCellCount = count;
|
|
334
|
+
this.pendingCellLayer = layer;
|
|
335
|
+
return true;
|
|
336
|
+
}
|
|
337
|
+
|
|
338
|
+
/**
|
|
339
|
+
* Emit the pending scatter dispatch into `encoder`. Must be called on the
|
|
340
|
+
* frame's command encoder BEFORE the render pass that samples the grid, so
|
|
341
|
+
* writes are visible to the draw.
|
|
342
|
+
*/
|
|
343
|
+
encodeCellUpdate(encoder: GPUCommandEncoder): void {
|
|
344
|
+
if (this.pendingCellCount === 0 || !this.scatterPipeline) return;
|
|
345
|
+
const pass = encoder.beginComputePass();
|
|
346
|
+
pass.setPipeline(this.scatterPipeline);
|
|
347
|
+
pass.setBindGroup(0, this.scatterBindGroups[this.pendingCellLayer]!);
|
|
348
|
+
pass.dispatchWorkgroups(Math.ceil(this.pendingCellCount / 64));
|
|
349
|
+
pass.end();
|
|
350
|
+
this.pendingCellCount = 0;
|
|
351
|
+
}
|
|
352
|
+
|
|
353
|
+
private ensureScatterResources(layer: number): void {
|
|
354
|
+
if (!this.cellsBuffer) {
|
|
355
|
+
this.cellsBuffer = this.device.createBuffer({
|
|
356
|
+
size: MAX_SCATTER_CELLS * 8,
|
|
357
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
358
|
+
});
|
|
359
|
+
this.scatterMetaBuffer = this.device.createBuffer({
|
|
360
|
+
size: 16,
|
|
361
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
362
|
+
});
|
|
363
|
+
}
|
|
364
|
+
if (this.scatterPipeline && this.scatterBindGroups[layer]) return;
|
|
365
|
+
if (!this.scatterPipeline) {
|
|
366
|
+
const layout = this.device.createBindGroupLayout({
|
|
367
|
+
entries: [
|
|
368
|
+
{ binding: 0, visibility: GPUShaderStage.COMPUTE, storageTexture: { access: "write-only", format: "r32uint" } },
|
|
369
|
+
{ binding: 1, visibility: GPUShaderStage.COMPUTE, buffer: { type: "read-only-storage" } },
|
|
370
|
+
{ binding: 2, visibility: GPUShaderStage.COMPUTE, buffer: { type: "uniform" } },
|
|
371
|
+
],
|
|
372
|
+
});
|
|
373
|
+
const shader = createValidatedShaderModule(this.device, { code: SCATTER_CS, label: "SandGridScatter" });
|
|
374
|
+
this.scatterPipeline = this.device.createComputePipeline({
|
|
375
|
+
layout: this.device.createPipelineLayout({ bindGroupLayouts: [layout] }),
|
|
376
|
+
compute: { module: shader, entryPoint: "cs_main" },
|
|
377
|
+
});
|
|
378
|
+
this.scatterBindGroups = new Array(this.numLayers).fill(null);
|
|
379
|
+
}
|
|
380
|
+
this.scatterBindGroups[layer] = this.device.createBindGroup({
|
|
381
|
+
layout: this.scatterPipeline.getBindGroupLayout(0),
|
|
382
|
+
entries: [
|
|
383
|
+
{ binding: 0, resource: this.gridViews[layer]! },
|
|
384
|
+
{ binding: 1, resource: { buffer: this.cellsBuffer! } },
|
|
385
|
+
{ binding: 2, resource: { buffer: this.scatterMetaBuffer! } },
|
|
386
|
+
],
|
|
387
|
+
});
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
updateUniforms(): void {
|
|
391
|
+
this.uniformBuf[0] = this.gridW;
|
|
392
|
+
this.uniformBuf[1] = this.gridH;
|
|
393
|
+
this.uniformBuf[2] = performance.now() / 1000;
|
|
394
|
+
this.uniformBuf[3] = 1.0;
|
|
395
|
+
this.device.queue.writeBuffer(this.uniformBuffer!, 0, this.uniformBuf as unknown as BufferSource);
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
/** Camera uniforms — only when `camera: true`. */
|
|
399
|
+
updateCamera(camX: number, camY: number, zoom: number, canvasW: number, canvasH: number, depth: number = 0): void {
|
|
400
|
+
if (!this.cameraBuffer) return;
|
|
401
|
+
const u = new Float32Array([camX, camY, zoom, canvasW, canvasH, depth, 0, 0]);
|
|
402
|
+
this.device.queue.writeBuffer(this.cameraBuffer, 0, u);
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
/** A layer's offscreen reflection target view (multi-layer configs only). */
|
|
406
|
+
getOffscreenView(layer: number): GPUTextureView | null {
|
|
407
|
+
return this.offscreenViews[layer];
|
|
408
|
+
}
|
|
409
|
+
|
|
410
|
+
render(pass: GPURenderPassEncoder, layer = 0): void {
|
|
411
|
+
if (!this.pipeline || !this.bindGroups[layer]) return;
|
|
412
|
+
pass.setPipeline(this.pipeline);
|
|
413
|
+
pass.setBindGroup(0, this.bindGroups[layer]);
|
|
414
|
+
pass.draw(3);
|
|
415
|
+
}
|
|
416
|
+
|
|
417
|
+
destroy(): void {
|
|
418
|
+
this.gridTextures.forEach((t) => { t?.destroy();; });
|
|
419
|
+
this.offscreenTargets.forEach((t) => { t?.destroy();; });
|
|
420
|
+
this.paletteTexture?.destroy();
|
|
421
|
+
this.propsTexture?.destroy();
|
|
422
|
+
this.dummyTexture?.destroy();
|
|
423
|
+
this.uniformBuffer?.destroy();
|
|
424
|
+
this.cameraBuffer?.destroy();
|
|
425
|
+
this.cellsBuffer?.destroy();
|
|
426
|
+
this.scatterMetaBuffer?.destroy();
|
|
427
|
+
this.pipeline = null;
|
|
428
|
+
this.bindGroups.fill(null);
|
|
429
|
+
}
|
|
430
|
+
}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// SandRNG — fast xorshift32 PRNG for the sand simulation.
|
|
3
|
+
//
|
|
4
|
+
// Replaces Math.random() in hot loops. Math.random() is ~10x slower than
|
|
5
|
+
// xorshift32 in V8 because it draws from a cryptographic-quality entropy
|
|
6
|
+
// source. The sand simulation calls the PRNG dozens of times per active cell
|
|
7
|
+
// per frame, so this is a measurable speedup.
|
|
8
|
+
//
|
|
9
|
+
// State is per-SandWorld instance (not global) so multiple worlds don't
|
|
10
|
+
// correlate. reseed() enables deterministic test mode.
|
|
11
|
+
// ============================================================================
|
|
12
|
+
|
|
13
|
+
export class SandRNG {
|
|
14
|
+
private state: number;
|
|
15
|
+
|
|
16
|
+
constructor(seed: number = 0x9e3779b9) {
|
|
17
|
+
// xorshift32 requires non-zero state; default to a golden-ratio constant
|
|
18
|
+
this.state = (seed >>> 0) || 0x12345678;
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
/** Re-seed the PRNG (for deterministic test mode). */
|
|
22
|
+
reseed(seed: number): void {
|
|
23
|
+
this.state = (seed >>> 0) || 0x12345678;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
/** Draw a u32 from the xorshift32 sequence. */
|
|
27
|
+
nextU32(): number {
|
|
28
|
+
let x = this.state;
|
|
29
|
+
x ^= x << 13;
|
|
30
|
+
x ^= x >>> 17;
|
|
31
|
+
x ^= x << 5;
|
|
32
|
+
this.state = x >>> 0;
|
|
33
|
+
return this.state;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
/** Draw a float in [0, 1) — drop-in replacement for Math.random(). */
|
|
37
|
+
random(): number {
|
|
38
|
+
// 24-bit mantissa for a clean [0,1) range
|
|
39
|
+
return (this.nextU32() >>> 8) * (1.0 / 16777216.0);
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
/** Random shade index 0-3 — drop-in replacement for randomShade(). */
|
|
43
|
+
randomShade(): number {
|
|
44
|
+
return this.nextU32() & 3;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
/** Random integer in [0, max). */
|
|
48
|
+
randomInt(max: number): number {
|
|
49
|
+
return (this.nextU32() >>> 0) % max;
|
|
50
|
+
}
|
|
51
|
+
}
|