@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,290 @@
1
+ // ============================================================================
2
+ // DevTools type interfaces — contracts between the base inspector, games,
3
+ // and the DevTools extension panels.
4
+ // ============================================================================
5
+
6
+ import type { GizmoMode } from "./index";
7
+
8
+ /** Minimal renderer interface for data feeds (perf, GC, GPU, telemetry).
9
+ * Used by DevToolsDataBridge — games that don't need the full scene inspector
10
+ * can pass an adapter implementing only these methods. Only getFPS() is
11
+ * required; all other methods are optional and accessed via optional chaining. */
12
+ export interface IDevToolsDataRenderer {
13
+ getFPS(): number;
14
+ // All optional — null/undefined = "not available" in the panel
15
+ getGPUInfo?(): any;
16
+ getGPUErrors?(): any[];
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+ clearGPUErrors?(): void;
18
+ getFrameTelemetry?(): any;
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+ getGPUResourceTracker?(): { getStats(): any } | null;
20
+ getTelemetryCollector?(): { getPassTimings(): any[]; saveSnapshot(label: string): any; getSnapshots(): any[]; clearSnapshots(): void } | null;
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+ getGPUProfiler?(): { getPassTimings(): any[] } | null;
22
+ getFrameGraph?(): any | null;
23
+ setDebugMode?(enabled: boolean): void;
24
+ getGCStats?(): any;
25
+ setGCConfig?(config: any): void;
26
+ forceMajorGC?(): void;
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+ }
28
+
29
+ /** Full renderer interface for the scene inspector (extends data renderer).
30
+ * Used by BaseSceneInspector — games that want the full 3D scene inspector
31
+ * pass a renderer implementing all of these methods. */
32
+ export interface IDevToolsRenderer extends IDevToolsDataRenderer {
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+ // Gizmo
34
+ setGizmoPosition(pos: [number, number, number]): void;
35
+ setGizmoMode(mode: GizmoMode): void;
36
+ setGizmoVisible(visible: boolean): void;
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+
38
+ // Models
39
+ uploadModel(nodeId: string, meshes: any[], materials?: any[]): void;
40
+ removeModel(nodeId: string): void;
41
+
42
+ // Player
43
+ getPlayerWorldPos(viewportIdx: number): { x: number; y: number; z: number } | null;
44
+
45
+ // Debug overlays (hitboxes are generic)
46
+ setShowHitboxes(show: boolean): void;
47
+ getShowHitboxes(): boolean;
48
+ setHitboxLineWidth(width: number): void;
49
+ getHitboxLineWidth(): number;
50
+ setDebugMode(enabled: boolean): void;
51
+
52
+ // GPU / telemetry (required for full inspector; optional on IDevToolsDataRenderer)
53
+ getGPUInfo(): any;
54
+ getGPUErrors(): any[];
55
+ clearGPUErrors(): void;
56
+ getFrameTelemetry(): any;
57
+ getGPUResourceTracker(): { getStats(): any } | null;
58
+ getTelemetryCollector(): { getPassTimings(): any[]; saveSnapshot(label: string): any; getSnapshots(): any[]; clearSnapshots(): void } | null;
59
+ getGPUProfiler(): { getPassTimings(): any[] } | null;
60
+ getFrameGraph(): any | null;
61
+ }
62
+
63
+ /** Asset resolution — games provide this to support model import/thumbnails. */
64
+ export interface IAssetResolver {
65
+ getAvailableModels(): { path: string; name: string; format: string; url: string }[];
66
+ syncFetchArrayBuffer(url: string): ArrayBuffer | null;
67
+ findMTLForOBJ(filename: string, buffer: ArrayBuffer): ArrayBuffer | null;
68
+ findBinForGLTF(filename: string, buffer: ArrayBuffer): ArrayBuffer | null;
69
+ getTextureUrl(uri: string): string | null;
70
+ }
71
+
72
+ /** Optional debug overlay toggles — games that support chunk grid / velocity arrows implement this. */
73
+ export interface IDebugOverlayProvider {
74
+ setShowChunkGrid(show: boolean): void;
75
+ getShowChunkGrid(): boolean;
76
+ setShowVelocityArrows(show: boolean): void;
77
+ getShowVelocityArrows(): boolean;
78
+ }
79
+
80
+ /** Optional sim/worker debug mode hook — games with a sim worker implement this. */
81
+ export interface IDebugModeProvider {
82
+ setDebugMode(enabled: boolean): void;
83
+ /** Forward GC controller config to the sim worker. Optional. */
84
+ setGCConfig?(config: any): void;
85
+ /** Trigger a major GC on the sim worker. Optional. */
86
+ forceMajorGC?(): void;
87
+ }
88
+
89
+ /** Optional performance metrics provider — games with multi-process architectures implement this. */
90
+ export interface IPerformanceMetricsProvider {
91
+ getPerformanceMetrics(): any;
92
+ }
93
+
94
+ /** Game-specific tab provider — games register custom DevTools tabs via this interface. */
95
+ export interface IGameDevToolsProvider {
96
+ getTabs(): GameDevToolsTab[];
97
+ }
98
+
99
+ export interface GameDevToolsTab {
100
+ id: string;
101
+ label: string;
102
+ onActivate(container: HTMLElement): void;
103
+ onDeactivate(): void;
104
+ }
105
+
106
+ /**
107
+ * Game-specific DevTools panel extension.
108
+ * Games declare tabs with HTML content, CSS, and a JS script that runs
109
+ * in the DevTools panel context. The script receives DevToolsPanel helpers
110
+ * and returns lifecycle callbacks.
111
+ */
112
+ export interface IDevToolsPanelExtension {
113
+ /** Unique id for this extension (e.g. "debug-info", "game-panel"). */
114
+ id: string;
115
+ /** Tab label shown in the tab bar. */
116
+ tabLabel: string;
117
+ /** Tab tooltip. */
118
+ tabTooltip?: string;
119
+ /** Order/priority for tab placement. Core tabs: 0-100, game tabs: 100+. Default: 100. */
120
+ order?: number;
121
+ /** __sceneInspector methods that must exist for this tab to be shown. */
122
+ requiredMethods?: string[];
123
+ /** HTML content for the panel body (inserted into a container div). */
124
+ html: string;
125
+ /** CSS to inject into the panel document. */
126
+ css?: string;
127
+ /**
128
+ * JS to eval in the panel context. Receives a DevToolsPanelHelpers object
129
+ * and returns { onActivate?, onDeactivate?, onRefresh?, onDestroy? }.
130
+ */
131
+ script?: string;
132
+ }
133
+
134
+ /**
135
+ * Game-specific overlay toggle for the overlays dropdown menu.
136
+ */
137
+ export interface IDevToolsOverlayToggle {
138
+ /** Unique id (e.g. "chunk-grid", "vel-arrows"). */
139
+ id: string;
140
+ /** Label shown next to the checkbox. */
141
+ label: string;
142
+ /** __sceneInspector methods that must exist for this toggle to be shown. */
143
+ requiredMethods?: string[];
144
+ /**
145
+ * JS to eval in the panel context. Receives DevToolsPanelHelpers.
146
+ * Should set up a checkbox listener on #chk-{id} that calls callInspector.
147
+ */
148
+ script?: string;
149
+ }
150
+
151
+ // --- Debug Overlay Data Providers ---
152
+
153
+ /** Provides entity data for the 2D debug overlay (chunk grid + velocity arrows). */
154
+ export interface IDebugOverlayData {
155
+ getEntityCount(): number;
156
+ getEntityPosition(i: number): { x: number; y: number; z: number } | null;
157
+ getEntityVelocity(i: number): { x: number; y: number; z: number } | null;
158
+ getPlayerPosition(): { x: number; z: number } | null;
159
+ getChunkGridConfig(): { chunkSize: number; chunksVisible: number };
160
+ }
161
+
162
+ /** Provides camera state for debug overlays. */
163
+ export interface IDebugCamera {
164
+ position: [number, number, number];
165
+ heading: number;
166
+ pitch: number;
167
+ fov: number;
168
+ aspect: number;
169
+ near: number;
170
+ far: number;
171
+ }
172
+
173
+ // --- Debug Raycast Providers ---
174
+
175
+ /** Result of a raycast against entities. */
176
+ export interface IRaycastResult {
177
+ entityIndex: number;
178
+ entityId: number;
179
+ entityType: number;
180
+ worldX: number;
181
+ worldY: number;
182
+ worldZ: number;
183
+ distance: number;
184
+ posX: number;
185
+ posY: number;
186
+ posZ: number;
187
+ scale: number;
188
+ }
189
+
190
+ /** Provides entity raycast queries for the debug ray visualizer. */
191
+ export interface IRaycastProvider {
192
+ raycast(
193
+ ox: number, oy: number, oz: number,
194
+ dx: number, dy: number, dz: number,
195
+ maxDist: number,
196
+ ): IRaycastResult | null;
197
+ }
198
+
199
+ // --- Label Overlay Providers ---
200
+
201
+ /** A single label entry for the HTML label overlay. */
202
+ export interface ILabelEntry {
203
+ key: string;
204
+ text: string;
205
+ color: string;
206
+ x: number;
207
+ y: number;
208
+ z: number;
209
+ }
210
+
211
+ /** Provides label data for the HTML label overlay. */
212
+ export interface ILabelProvider {
213
+ getLabels(): ILabelEntry[];
214
+ }
215
+
216
+ // --- Scene Sync Providers ---
217
+
218
+ /** Entity snapshot for scene store sync. */
219
+ export interface ISceneEntitySnapshot {
220
+ id: number;
221
+ type: number;
222
+ typeName: string;
223
+ position: [number, number, number];
224
+ rotation: [number, number, number, number];
225
+ scale: number;
226
+ }
227
+
228
+ /** Provides entity snapshots and player camera for scene sync + gizmo interaction. */
229
+ export interface ISceneSyncProvider {
230
+ getEntitySnapshots(): ISceneEntitySnapshot[];
231
+ getPlayerCamera(): {
232
+ position: { x: number; y: number; z: number };
233
+ heading: number;
234
+ pitch: number;
235
+ cameraMode: number;
236
+ } | null;
237
+ }
238
+
239
+ // --- Asset Utility Providers ---
240
+
241
+ /** Provides model/texture/bin URL maps for asset resolution. */
242
+ export interface IAssetUrlMaps {
243
+ textureUrlMap: Map<string, string>;
244
+ mtlUrlMap: Map<string, string>;
245
+ binUrlMap: Map<string, string>;
246
+ }
247
+
248
+ /** Combined provider interface that games implement for game-specific devtools features. */
249
+ export interface IGameDevToolsExtension {
250
+ assetResolver?: IAssetResolver;
251
+ debugOverlayProvider?: IDebugOverlayProvider;
252
+ debugModeProvider?: IDebugModeProvider;
253
+ performanceMetricsProvider?: IPerformanceMetricsProvider;
254
+ tabProvider?: IGameDevToolsProvider;
255
+ }
256
+
257
+ // --- Sim Stats & Controls ---
258
+
259
+ /** Snapshot of simulation state for the DevTools "Sim" tab. */
260
+ export interface ISimStats {
261
+ /** Sim ticks per second (worker-side, may differ from render FPS). */
262
+ fps: number;
263
+ /** Total tick count since sim start. */
264
+ tick: number;
265
+ /** Total frame count since sim start. */
266
+ frame: number;
267
+ /** Whether the sim is currently paused. */
268
+ paused: boolean;
269
+ /** Current speed multiplier (1.0 = normal). */
270
+ speed: number;
271
+ /** Game-specific extra rows (grid dims, entity count, player pos, etc.). */
272
+ extra?: Record<string, any>;
273
+ }
274
+
275
+ /**
276
+ * Provides sim stats and control methods for the DevTools "Sim" tab.
277
+ * Any sim-driven game (2D or 3D) can implement this; the reusable
278
+ * `createSimStatsPanelExtension()` factory renders the tab.
279
+ */
280
+ export interface ISimStatsProvider {
281
+ getSimStats(): ISimStats;
282
+ pauseSim(): void;
283
+ resumeSim(): void;
284
+ /** Advance exactly one tick while paused. Optional. */
285
+ stepSim?(): void;
286
+ /** Set the sim speed multiplier (0 = paused-equivalent, 1 = normal). Optional. */
287
+ setSimSpeed?(speed: number): void;
288
+ /** Clear/reset the simulation state. Optional. */
289
+ clearSim?(): void;
290
+ }
@@ -0,0 +1,67 @@
1
+ // ============================================================================
2
+ // Worker-side DevTools expose helper — adds the standard __devtools* RPC
3
+ // methods to a worker's expose() API so the renderer can fetch the manifest
4
+ // and forward commands.
5
+ //
6
+ // Data feeds are NOT served via RPC — they're written to the devtools SAB
7
+ // by flushDataFeeds() (called from the sim loop). The renderer reads them
8
+ // synchronously from the SAB. Only the manifest and commands use worker RPC.
9
+ // ============================================================================
10
+
11
+ import { exposeProfilingApi } from "@downdraft/engine/worker/instrumented-worker-host";
12
+ import type { WorkerApi } from "@downdraft/engine/worker/rpc";
13
+ import { _devtoolsImpl, devtools, type DevToolsManifest } from "./api";
14
+
15
+ /**
16
+ * Wrap a worker API object with the standard devtools RPC methods.
17
+ * Call this inside the worker's expose() setup:
18
+ *
19
+ * expose(exposeDevToolsApi({ init, pause, ... }));
20
+ */
21
+ export function exposeDevToolsApi<T extends WorkerApi>(api: T): T & {
22
+ __devtoolsGetManifest(): DevToolsManifest;
23
+ __devtoolsCallCommand(name: string, args: any[]): any;
24
+ __devtoolsGetSAB(): SharedArrayBuffer | null;
25
+ __devtoolsEval(expr: string): Promise<{ result?: any; error?: string }>;
26
+ } {
27
+ // Merge profiling RPC methods (attachProfilingSAB, addWarningRule, onWarning)
28
+ // with the devtools RPC methods.
29
+ return exposeProfilingApi({
30
+ ...api,
31
+ __devtoolsGetManifest: (): DevToolsManifest => {
32
+ return devtools.getManifest();
33
+ },
34
+ __devtoolsCallCommand: (name: string, args: any[]): any => {
35
+ return _devtoolsImpl.callCommand(name, args);
36
+ },
37
+ __devtoolsGetSAB: (): SharedArrayBuffer | null => {
38
+ return devtools.getSAB();
39
+ },
40
+ __devtoolsEval: async (expr: string): Promise<{ result?: any; error?: string }> => {
41
+ try {
42
+ // Evaluate the expression in the worker's global scope.
43
+ // Use indirect eval so it runs in the global scope (not closure).
44
+ // eslint-disable-next-line no-new-func
45
+ const fn = new Function("return (" + expr + ")");
46
+ const result = fn();
47
+ return { result };
48
+ } catch (err) {
49
+ return { error: String(err) };
50
+ }
51
+ },
52
+ });
53
+ }
54
+
55
+ /**
56
+ * Convenience: attach the devtools SAB to the worker-side registry and
57
+ * register it so the renderer can discover it via __devtoolsGetSAB().
58
+ *
59
+ * Games call this in their worker entry after allocating the devtools SAB:
60
+ *
61
+ * const dtSAB = allocateDevToolsSAB();
62
+ * attachDevToolsSAB(dtSAB);
63
+ * // Pass dtSAB to the renderer via the init() RPC or a separate message.
64
+ */
65
+ export function attachDevToolsSAB(sab: SharedArrayBuffer): void {
66
+ devtools.attachSAB(sab);
67
+ }
@@ -0,0 +1,137 @@
1
+ // ============================================================================
2
+ // Renderer-side worker manifest sync — fetches the devtools manifest from
3
+ // one or more sim workers via worker RPC, then wires the worker-registered panels,
4
+ // data feeds, and commands into the renderer-side __sceneInspector API.
5
+ //
6
+ // Data feeds from workers are read from the devtools SAB (zero-copy).
7
+ // Commands are forwarded via worker RPC.
8
+ // Panel declarations are merged into the global registry.
9
+ // ============================================================================
10
+
11
+ import { createLogger } from "@downdraft/engine/util/logger";
12
+ import { _devtoolsImpl, devtools, type DevToolsManifest } from "./api";
13
+ import type { IDevToolsPanelExtension } from "./types";
14
+
15
+ const log = createLogger("info");
16
+
17
+ /** Minimal worker proxy interface for devtools RPC. */
18
+ export interface DevToolsWorkerProxy {
19
+ __devtoolsGetManifest(): Promise<DevToolsManifest>;
20
+ __devtoolsCallCommand(name: string, args: any[]): Promise<any>;
21
+ __devtoolsGetSAB(): Promise<SharedArrayBuffer | null>;
22
+ }
23
+
24
+ export interface WorkerSyncEntry {
25
+ /** A prefix for namespacing (e.g. "sim", "backdrop"). Empty = no prefix. */
26
+ prefix: string;
27
+ /** The worker proxy (from wrap<T>). */
28
+ proxy: DevToolsWorkerProxy;
29
+ /** The devtools SAB shared with this worker (if known). */
30
+ sab?: SharedArrayBuffer | null;
31
+ }
32
+
33
+ /**
34
+ * Sync manifests from one or more workers into the renderer-side devtools
35
+ * registry. Called once during initDevTools(). Returns a function to
36
+ * re-sync on hot-reload.
37
+ */
38
+ export async function syncWorkerManifests(
39
+ entries: WorkerSyncEntry[],
40
+ ): Promise<() => Promise<void>> {
41
+ for (let _i = 0, _it = entries, _n = _it.length; _i < _n; _i++) { const entry = _it[_i];
42
+ await syncOneWorker(entry);
43
+ }
44
+
45
+ // Return a re-sync function for hot-reload
46
+ return async () => {
47
+ for (let _i = 0, _it = entries, _n = _it.length; _i < _n; _i++) { const entry = _it[_i];
48
+ await syncOneWorker(entry);
49
+ }
50
+ };
51
+ }
52
+
53
+ async function syncOneWorker(entry: WorkerSyncEntry): Promise<void> {
54
+ const { prefix, proxy } = entry;
55
+
56
+ let manifest: DevToolsManifest;
57
+ try {
58
+ manifest = await proxy.__devtoolsGetManifest();
59
+ } catch (e) {
60
+ log.warn("devtools", `Failed to fetch manifest from worker "${prefix}": ${e}`);
61
+ return;
62
+ }
63
+
64
+ // Fetch the devtools SAB from the worker (allocated and attached there)
65
+ let sab: SharedArrayBuffer | null = entry.sab ?? null;
66
+ if (!sab) {
67
+ try {
68
+ sab = await proxy.__devtoolsGetSAB();
69
+ } catch {
70
+ // Worker may not have a devtools SAB (older workers)
71
+ }
72
+ }
73
+
74
+ // Register panels (namespaced by prefix to avoid collisions)
75
+ manifest.panels.forEach((panel) => {
76
+ const namespaced: IDevToolsPanelExtension = prefix
77
+ ? { ...panel, id: `${prefix}:${panel.id}` }
78
+ : panel;
79
+ devtools.registerPanel(namespaced);
80
+ });
81
+
82
+ // Register data feed readers — these read from the SAB synchronously
83
+ // We register them as main-realm data feeds that read from the worker SAB
84
+ if (sab) {
85
+ manifest.dataFeeds.forEach((feed) => {
86
+ const feedIndex = feed.feedIndex;
87
+ const readName = prefix ? `${prefix}:${feed.name}` : feed.name;
88
+ // Register a main-realm data feed that reads from the worker's SAB
89
+ _devtoolsImpl.registerDataFeed(readName, () => {
90
+ return readDataFeedFromSAB(sab, feedIndex);
91
+ }, 0); // writeRateHz=0 means "read on demand" (no polling needed)
92
+ });
93
+
94
+ // Register SAB stat readers
95
+ manifest.sabStats.forEach((stat) => {
96
+ const statName = prefix ? `${prefix}:${stat.name}` : stat.name;
97
+ _devtoolsImpl.registerSABStat(statName, stat.offset, stat.type);
98
+ });
99
+ }
100
+
101
+ // Register command forwarders — these call the worker via RPC
102
+ manifest.commands.forEach((cmdName) => {
103
+ const namespacedCmd = prefix ? `${prefix}:${cmdName}` : cmdName;
104
+ _devtoolsImpl.registerCommand(namespacedCmd, (...args: any[]) => {
105
+ // Fire-and-forget (commands return void in the panel context)
106
+ proxy.__devtoolsCallCommand(cmdName, args).catch((e) => {
107
+ log.warn("devtools", `Worker command "${cmdName}" failed: ${e}`);
108
+ });
109
+ });
110
+ });
111
+ }
112
+
113
+ /**
114
+ * Read a data feed value from a devtools SAB.
115
+ * The SAB layout is the standard one from computeDevToolsSABLayout().
116
+ */
117
+ function readDataFeedFromSAB(sab: SharedArrayBuffer, feedIndex: number): any {
118
+ const u32 = new Uint32Array(sab);
119
+ const u8 = new Uint8Array(sab);
120
+
121
+ // Layout: header (8 bytes) + feed entries
122
+ // Each feed entry: [lengthBytes: u32][JSON blob...]
123
+ const feedEntryBytes = 4 + 4096; // DEVTOOLS_SAB_FEED_HEADER_BYTES + DEVTOOLS_SAB_DEFAULT_FEED_BLOB_BYTES
124
+ const entryByteOffset = 8 + feedIndex * feedEntryBytes;
125
+ const lengthBytes = u32[entryByteOffset / 4];
126
+
127
+ if (lengthBytes === 0 || lengthBytes === 0xFFFFFFFF) return null;
128
+
129
+ const blobOffset = entryByteOffset + 4;
130
+ const jsonBytes = u8.subarray(blobOffset, blobOffset + lengthBytes);
131
+ try {
132
+ const json = new TextDecoder().decode(jsonBytes);
133
+ return JSON.parse(json);
134
+ } catch {
135
+ return null;
136
+ }
137
+ }
@@ -0,0 +1,156 @@
1
+ // ============================================================================
2
+ // Component commands — add / set (merge-patch) / remove / inspect.
3
+ //
4
+ // `component.set` merges `changes` into existing data and inverses with the
5
+ // captured old data — the workhorse behind inspector edits and gizmo drags.
6
+ // ============================================================================
7
+
8
+ import { sanitizeObject } from "@downdraft/engine";
9
+
10
+ import type { EditorContext } from "../editor-context";
11
+ import type { EditorCommand } from "./registry";
12
+
13
+ function readComponent(ctx: EditorContext, entityKey: string, componentName: string): Record<string, unknown> | null {
14
+ const entity = ctx.parseEntity(entityKey);
15
+ if (!entity) return null;
16
+ const cid = ctx.engine.getComponentIdByName(componentName);
17
+ const data = ctx.engine.ecsWorld.getComponent<Record<string, unknown>>(entity, cid);
18
+ return data ? (sanitizeObject({ ...data }) as Record<string, unknown>) : null;
19
+ }
20
+
21
+ export function createComponentCommands(): EditorCommand[] {
22
+ return [
23
+ {
24
+ id: "component.add",
25
+ title: "Add Component",
26
+ mutating: true,
27
+ params: {
28
+ type: "object",
29
+ properties: {
30
+ entity: { type: "string" },
31
+ component: { type: "string" },
32
+ data: { type: "object", description: "Initial component data" },
33
+ },
34
+ required: ["entity", "component"],
35
+ },
36
+ apply(ctx, params) {
37
+ const key = params.entity as string;
38
+ const entity = ctx.parseEntity(key);
39
+ if (!entity || !ctx.isAliveKey(key)) throw new Error(`Entity ${key} not found or dead`);
40
+ const name = params.component as string;
41
+ const cid = ctx.engine.getComponentIdByName(name);
42
+ if (ctx.engine.ecsWorld.hasComponent(entity, cid)) {
43
+ throw new Error(`Entity ${key} already has component "${name}"`);
44
+ }
45
+ const data = sanitizeObject({ ...(params.data as Record<string, unknown> | undefined) });
46
+ ctx.engine.ecsWorld.addComponent(entity, cid, data);
47
+ ctx.engine.ecsWorld.flushCommands();
48
+ ctx.document.markDirty({ kind: "data", entity: key });
49
+ ctx.adapter?.syncEntity?.(key);
50
+ return {
51
+ value: { entity: key, component: name },
52
+ inverse: [{ command: "component.remove", params: { entity: key, component: name } }],
53
+ description: `Add ${name} to ${key}`,
54
+ };
55
+ },
56
+ },
57
+
58
+ {
59
+ id: "component.set",
60
+ title: "Set Component Data",
61
+ mutating: true,
62
+ params: {
63
+ type: "object",
64
+ properties: {
65
+ entity: { type: "string" },
66
+ component: { type: "string" },
67
+ changes: { type: "object", description: "Partial data merged into the component" },
68
+ },
69
+ required: ["entity", "component", "changes"],
70
+ },
71
+ apply(ctx, params) {
72
+ const key = params.entity as string;
73
+ const name = params.component as string;
74
+ const entity = ctx.parseEntity(key);
75
+ if (!entity || !ctx.isAliveKey(key)) throw new Error(`Entity ${key} not found or dead`);
76
+
77
+ const oldData = readComponent(ctx, key, name);
78
+ if (oldData === null) throw new Error(`Entity ${key} has no component "${name}"`);
79
+
80
+ const changes = sanitizeObject({ ...(params.changes as Record<string, unknown>) });
81
+ const newData = sanitizeObject({ ...oldData, ...changes });
82
+ const cid = ctx.engine.getComponentIdByName(name);
83
+ ctx.engine.ecsWorld.setComponent(entity, cid, newData);
84
+ ctx.engine.ecsWorld.flushCommands();
85
+ ctx.document.markDirty({ kind: "data", entity: key });
86
+ ctx.adapter?.syncEntity?.(key);
87
+ return {
88
+ value: { entity: key, component: name, updated: Object.keys(changes) },
89
+ inverse: [{ command: "component.set", params: { entity: key, component: name, changes: oldData } }],
90
+ description: `Set ${name} on ${key}`,
91
+ };
92
+ },
93
+ },
94
+
95
+ {
96
+ id: "component.remove",
97
+ title: "Remove Component",
98
+ mutating: true,
99
+ params: {
100
+ type: "object",
101
+ properties: {
102
+ entity: { type: "string" },
103
+ component: { type: "string" },
104
+ },
105
+ required: ["entity", "component"],
106
+ },
107
+ apply(ctx, params) {
108
+ const key = params.entity as string;
109
+ const name = params.component as string;
110
+ const entity = ctx.parseEntity(key);
111
+ if (!entity || !ctx.isAliveKey(key)) throw new Error(`Entity ${key} not found or dead`);
112
+ const oldData = readComponent(ctx, key, name);
113
+ if (oldData === null) throw new Error(`Entity ${key} has no component "${name}"`);
114
+
115
+ const cid = ctx.engine.getComponentIdByName(name);
116
+ ctx.engine.ecsWorld.removeComponent(entity, cid);
117
+ ctx.engine.ecsWorld.flushCommands();
118
+ ctx.document.markDirty({ kind: "data", entity: key });
119
+ ctx.adapter?.syncEntity?.(key);
120
+ return {
121
+ value: { entity: key, component: name, removed: true },
122
+ inverse: [{ command: "component.add", params: { entity: key, component: name, data: oldData } }],
123
+ description: `Remove ${name} from ${key}`,
124
+ };
125
+ },
126
+ },
127
+
128
+ {
129
+ id: "component.list",
130
+ title: "List Components on Entity",
131
+ mutating: false,
132
+ params: {
133
+ type: "object",
134
+ properties: { entity: { type: "string" } },
135
+ required: ["entity"],
136
+ },
137
+ apply(ctx, params) {
138
+ const key = params.entity as string;
139
+ const entity = ctx.parseEntity(key);
140
+ if (!entity || !ctx.isAliveKey(key)) throw new Error(`Entity ${key} not found or dead`);
141
+ const arch = ctx.engine.ecsWorld.getArchetypeForEntity(entity);
142
+ const components: Record<string, unknown> = {};
143
+ if (arch) {
144
+ const row = arch.entities.findIndex((e) => e.index === entity.index && e.generation === entity.generation);
145
+ if (row >= 0) {
146
+ for (const [cid] of arch.columns.entries()) {
147
+ components[ctx.engine.getComponentNameById(cid)] =
148
+ sanitizeObject(ctx.engine.ecsWorld.getComponent(entity, cid) ?? {});
149
+ }
150
+ }
151
+ }
152
+ return { value: { entity: key, components } };
153
+ },
154
+ },
155
+ ];
156
+ }