@downdraft/engine 0.0.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +132 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
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- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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// ============================================================================
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// nav-controller.ts — gamepad/keyboard spatial navigation over an html-ui doc.
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//
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// One NavController per UiPanelHandle. The doc's focusables are enumerated via
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// navSnapshot (single backend roundtrip); directional moves are resolved
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// locally with a directional-distance + alignment score (generalized from
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// Ember's useGridFocus). `data-nav-zone` on a container creates a scope; a
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// zone stack traps focus inside modals/blades and remembers the last focused
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// node per zone.
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//
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// Focus is real DOM focus (dd_osr_focus → :focus styles) plus a
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// `data-nav-focus="1"` attribute for an explicit focus ring in kit themes.
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// Confirm synthesizes a pointer click at the node's rect center, so existing
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// data-action/kit verb handlers work unchanged.
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// ============================================================================
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import type { NavNodeInfo, UiPanelHandle } from "@downdraft/engine/modules/html-ui";
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export type NavDirection = "up" | "down" | "left" | "right";
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export type NavAction = NavDirection | "confirm" | "cancel" | "next" | "prev" | "menu";
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export interface Rect { x: number; y: number; w: number; h: number }
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export interface NavControllerOptions {
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/** Selector enumerating focusable nodes. Default covers kit widgets,
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* links, inputs and explicit opt-ins. */
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focusableSelector?: string;
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/** Initial zone restriction (a `data-nav-zone` value). */
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zone?: string;
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onConfirm?: (info: NavNodeInfo) => void;
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onCancel?: () => void;
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onMenu?: () => void;
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onMove?: (from: NavNodeInfo | null, to: NavNodeInfo | null) => void;
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}
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const DEFAULT_SEL =
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"[data-nav],[data-action],button,a,input,textarea,select,[tabindex],.dd-btn";
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interface ZoneFrame {
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zone: string | null;
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/** Node id that was focused when this zone was left (zone memory). */
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lastFocus: number;
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}
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export class NavController {
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private handle: UiPanelHandle;
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private opts: NavControllerOptions;
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private nodes: NavNodeInfo[] = [];
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private dirty = true;
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/** Current focused node handle (0 = none), mirrored from focus events. */
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focused = 0;
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/** Last nav-resolved position — used when DOM focus hasn't caught up. */
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private cursor: Rect | null = null;
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private zones: ZoneFrame[] = [];
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private unsubEvents: (() => void) | null = null;
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constructor(handle: UiPanelHandle, opts: NavControllerOptions = {}) {
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if (opts.zone !== undefined) this.zones.push({ zone: opts.zone, lastFocus: 0 });
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this.unsubEvents = handle.onEvent((ev) => {
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if (ev.t === "focus") this.focused = ev.n;
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else if (ev.t === "blur" && this.focused === ev.n) this.focused = 0;
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/** Re-enumerate focusables. Safe to call eagerly; concurrent calls share
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* one backend roundtrip. */
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refresh(): Promise<NavNodeInfo[]> {
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if (!this.snapshotInFlight) {
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this.snapshotInFlight = this.handle
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.navSnapshot(this.opts.focusableSelector ?? DEFAULT_SEL)
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.then((nodes) => {
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this.nodes = nodes.filter((n) => n.rect && !n.disabled);
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this.dirty = false;
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this.snapshotInFlight = null;
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return this.nodes;
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});
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}
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return this.snapshotInFlight;
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}
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/** Mark the snapshot stale (call after setHtml/mutate/resize). */
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invalidate(): void {
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this.dirty = true;
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}
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/** Push a zone scope — nav stays inside `zone` until popZone(). */
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pushZone(zone: string | null): void {
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this.zoneMemory.set(this.activeZone(), this.focused);
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this.zones.push({ zone, lastFocus: 0 });
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this.dirty = true;
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}
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/** Pop the current zone scope and restore the remembered focus. */
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popZone(): void {
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if (this.zones.length === 0) return;
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this.zones.pop();
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const remembered = this.zoneMemory.get(this.activeZone());
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this.dirty = true;
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if (remembered) void this.focusNode(remembered);
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}
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activeZone(): string | null {
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return this.zones.length ? this.zones[this.zones.length - 1].zone : null;
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}
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private candidates(): NavNodeInfo[] {
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const zone = this.activeZone();
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return zone === null ? this.nodes : this.nodes.filter((n) => n.zone === zone);
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}
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private byNode(id: number): NavNodeInfo | null {
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return this.nodes.find((n) => n.node === id) ?? null;
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}
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/** Sync lookup of the focused node in the last snapshot (may be stale —
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* cheap check for callers that can't await, e.g. key interception). */
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focusedInfo(): NavNodeInfo | null {
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return this.focused ? this.byNode(this.focused) : null;
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}
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/** Focused node info, or the first candidate when nothing is focused yet. */
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async current(): Promise<NavNodeInfo | null> {
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if (this.dirty) await this.refresh();
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return this.cursorNode(this.candidates());
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}
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/** Dispatch one nav action. Async because the snapshot may refresh first. */
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async dispatch(action: NavAction): Promise<void> {
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if (this.dirty) await this.refresh();
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const cands = this.candidates();
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switch (action) {
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case "confirm": {
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const target = this.byNode(this.focused) ?? this.cursorNode(cands);
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if (!target) return;
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this.handle.click(target.node);
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this.opts.onConfirm?.(target);
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return;
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}
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case "cancel": {
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if (this.zones.length > 1) this.popZone();
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else this.opts.onCancel?.();
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return;
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}
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case "menu": this.opts.onMenu?.(); return;
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case "next": case "prev": {
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this.step(action === "next" ? 1 : -1, cands);
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return;
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}
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default: {
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this.spatialMove(action, cands);
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}
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}
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}
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/** Focus a specific node (DOM focus + nav-focus attr + scroll). */
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async focusNode(node: number): Promise<void> {
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const info = this.byNode(node);
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const prev = this.focused ? this.byNode(this.focused) : null;
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|
+
this.handle.mutate([
|
|
167
|
+
...(prev ? [{ op: "rattr", node: prev.node, name: "data-nav-focus" } as const] : []),
|
|
168
|
+
{ op: "focus", node },
|
|
169
|
+
{ op: "attr", node, name: "data-nav-focus", value: "1" },
|
|
170
|
+
{ op: "scrollIntoView", node, vertical: "nearest", horizontal: "nearest" },
|
|
171
|
+
]);
|
|
172
|
+
if (info?.rect) this.cursor = info.rect;
|
|
173
|
+
this.focused = node;
|
|
174
|
+
this.opts.onMove?.(prev, info);
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
private cursorNode(cands: NavNodeInfo[]): NavNodeInfo | null {
|
|
178
|
+
if (this.focused) {
|
|
179
|
+
const f = this.byNode(this.focused);
|
|
180
|
+
if (f && (!this.activeZone() || f.zone === this.activeZone())) return f;
|
|
181
|
+
}
|
|
182
|
+
return cands[0] ?? null;
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
/** next/prev — document-order cycle within the active zone. */
|
|
186
|
+
private step(dir: 1 | -1, cands: NavNodeInfo[]): void {
|
|
187
|
+
if (!cands.length) return;
|
|
188
|
+
const cur = this.cursorNode(cands);
|
|
189
|
+
const i = cur ? cands.indexOf(cur) : -1;
|
|
190
|
+
const next = cands[(i + dir + cands.length) % cands.length];
|
|
191
|
+
void this.focusNode(next.node);
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
/**
|
|
195
|
+
* Directional pick: score = distance along the move axis + a perpendicular
|
|
196
|
+
* penalty. Rejects candidates not in the move half-plane. Falls back to a
|
|
197
|
+
* document-order step when nothing qualifies (edges of grids).
|
|
198
|
+
*/
|
|
199
|
+
private spatialMove(dir: NavDirection, cands: NavNodeInfo[]): void {
|
|
200
|
+
const cur = this.cursorNode(cands);
|
|
201
|
+
if (!cur || !cur.rect) {
|
|
202
|
+
if (cands[0]) void this.focusNode(cands[0].node);
|
|
203
|
+
return;
|
|
204
|
+
}
|
|
205
|
+
const c = cur.rect;
|
|
206
|
+
const cx = c.x + c.w / 2, cy = c.y + c.h / 2;
|
|
207
|
+
const horiz = dir === "left" || dir === "right";
|
|
208
|
+
const sign = dir === "down" || dir === "right" ? 1 : -1;
|
|
209
|
+
|
|
210
|
+
let best: NavNodeInfo | null = null;
|
|
211
|
+
let bestScore = Infinity;
|
|
212
|
+
for (const n of cands) {
|
|
213
|
+
if (n === cur || !n.rect) continue;
|
|
214
|
+
const r = n.rect;
|
|
215
|
+
const nx = r.x + r.w / 2, ny = r.y + r.h / 2;
|
|
216
|
+
const primary = horiz ? (nx - cx) * sign : (ny - cy) * sign;
|
|
217
|
+
const perp = horiz ? Math.abs(ny - cy) : Math.abs(nx - cx);
|
|
218
|
+
if (primary <= 1) continue;
|
|
219
|
+
// Strongly prefer candidates overlapping the current row/column band.
|
|
220
|
+
const overlap = horiz
|
|
221
|
+
? Math.min(c.y + c.h, r.y + r.h) - Math.max(c.y, r.y)
|
|
222
|
+
: Math.min(c.x + c.w, r.x + r.w) - Math.max(c.x, r.x);
|
|
223
|
+
const score = primary + perp * 2.5 - Math.max(0, overlap) * 1.5;
|
|
224
|
+
if (score < bestScore) { bestScore = score; best = n; }
|
|
225
|
+
}
|
|
226
|
+
if (best) {
|
|
227
|
+
void this.focusNode(best.node);
|
|
228
|
+
} else {
|
|
229
|
+
// Edge of the layout — wrap in document order (couch-UI friendly).
|
|
230
|
+
this.step(sign, cands);
|
|
231
|
+
}
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
dispose(): void {
|
|
235
|
+
this.unsubEvents?.();
|
|
236
|
+
this.unsubEvents = null;
|
|
237
|
+
}
|
|
238
|
+
}
|
|
@@ -0,0 +1,145 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// nav-input.ts — normalize input sources into NavAction events with
|
|
3
|
+
// edge-detection and hold-repeat.
|
|
4
|
+
//
|
|
5
|
+
// PadNavDriver polls a GamepadSource slot each frame (call update() from the
|
|
6
|
+
// app's frame loop). Directions come from dpad buttons AND the left stick
|
|
7
|
+
// (with hysteresis), repeat after an initial delay; A=confirm, B=cancel,
|
|
8
|
+
// START=menu, LB/RB=prev/next. KeyboardNavDriver maps arrow keys +
|
|
9
|
+
// Enter/Escape/Tab onto the same action stream — desktop testing without a
|
|
10
|
+
// pad, and arrow-key nav for free on any keyboard.
|
|
11
|
+
// ============================================================================
|
|
12
|
+
|
|
13
|
+
import type { GamepadSource } from "@downdraft/engine/input/local-player-manager";
|
|
14
|
+
import { GP_AXIS, GP_BTN } from "@downdraft/engine/sab/gamepad-devices";
|
|
15
|
+
import type { NavAction, NavDirection } from "./nav-controller";
|
|
16
|
+
|
|
17
|
+
export interface NavInputOptions {
|
|
18
|
+
/** Stick magnitude that counts as a direction press (default 0.5). */
|
|
19
|
+
stickThreshold?: number;
|
|
20
|
+
/** Release threshold — must be < stickThreshold for stable edges (default 0.35). */
|
|
21
|
+
stickRelease?: number;
|
|
22
|
+
/** ms before a held direction repeats (default 400). */
|
|
23
|
+
repeatDelayMs?: number;
|
|
24
|
+
/** ms between repeats while held (default 130). */
|
|
25
|
+
repeatIntervalMs?: number;
|
|
26
|
+
/** Edge hook for every button transition (mapped nav buttons included) —
|
|
27
|
+
* lets apps bind unmapped buttons (SELECT-mode toggles, etc.). */
|
|
28
|
+
onButtonEdge?: (bit: number, down: boolean) => void;
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
type DirectionState = { held: boolean; since: number; lastFire: number };
|
|
32
|
+
|
|
33
|
+
/** Map W3C gamepad bit + axes → NavAction edges with repeat. Frame-driven. */
|
|
34
|
+
export class PadNavDriver {
|
|
35
|
+
private src: GamepadSource;
|
|
36
|
+
private slot: number;
|
|
37
|
+
private dispatch: (a: NavAction) => void;
|
|
38
|
+
private opts: Required<Omit<NavInputOptions, "onButtonEdge">> & Pick<NavInputOptions, "onButtonEdge">;
|
|
39
|
+
private dirs = new Map<NavDirection, DirectionState>();
|
|
40
|
+
private prevBtn = 0;
|
|
41
|
+
private prevDirAxis: NavDirection | null = null;
|
|
42
|
+
|
|
43
|
+
constructor(source: GamepadSource, slot: number, dispatch: (a: NavAction) => void, opts: NavInputOptions = {}) {
|
|
44
|
+
this.src = source;
|
|
45
|
+
this.slot = slot;
|
|
46
|
+
this.dispatch = dispatch;
|
|
47
|
+
this.opts = {
|
|
48
|
+
stickThreshold: opts.stickThreshold ?? 0.5,
|
|
49
|
+
stickRelease: opts.stickRelease ?? 0.35,
|
|
50
|
+
repeatDelayMs: opts.repeatDelayMs ?? 400,
|
|
51
|
+
repeatIntervalMs: opts.repeatIntervalMs ?? 130,
|
|
52
|
+
};
|
|
53
|
+
for (const d of ["up", "down", "left", "right"] as const) {
|
|
54
|
+
this.dirs.set(d, { held: false, since: 0, lastFire: 0 });
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
/** Poll the pad and dispatch actions. Call once per frame. */
|
|
59
|
+
update(now = performance.now()): void {
|
|
60
|
+
const snap = this.src.read(this.slot);
|
|
61
|
+
if (!snap) { this.prevBtn = 0; this.releaseAll(); return; }
|
|
62
|
+
|
|
63
|
+
// ── Dpad buttons + stick → direction holds ──
|
|
64
|
+
const pressed = new Set<NavDirection>();
|
|
65
|
+
const b = snap.buttonsLo;
|
|
66
|
+
if (b & (1 << GP_BTN.DPAD_UP)) pressed.add("up");
|
|
67
|
+
if (b & (1 << GP_BTN.DPAD_DOWN)) pressed.add("down");
|
|
68
|
+
if (b & (1 << GP_BTN.DPAD_LEFT)) pressed.add("left");
|
|
69
|
+
if (b & (1 << GP_BTN.DPAD_RIGHT)) pressed.add("right");
|
|
70
|
+
|
|
71
|
+
const lx = snap.axes[GP_AXIS.LEFT_X] ?? 0;
|
|
72
|
+
const ly = snap.axes[GP_AXIS.LEFT_Y] ?? 0;
|
|
73
|
+
// Hysteresis: engage at stickThreshold, release at stickRelease.
|
|
74
|
+
const axisDir = (prev: NavDirection | null): NavDirection | null => {
|
|
75
|
+
const t = prev ? this.opts.stickRelease : this.opts.stickThreshold;
|
|
76
|
+
if (Math.abs(lx) < t && Math.abs(ly) < t) return null;
|
|
77
|
+
return Math.abs(lx) > Math.abs(ly)
|
|
78
|
+
? (lx > 0 ? "right" : "left")
|
|
79
|
+
: (ly > 0 ? "down" : "up");
|
|
80
|
+
};
|
|
81
|
+
const stickDir = axisDir(this.prevDirAxis);
|
|
82
|
+
this.prevDirAxis = stickDir;
|
|
83
|
+
if (stickDir) pressed.add(stickDir);
|
|
84
|
+
|
|
85
|
+
for (const [dir, st] of this.dirs) {
|
|
86
|
+
const isDown = pressed.has(dir);
|
|
87
|
+
if (isDown && !st.held) {
|
|
88
|
+
st.held = true; st.since = now; st.lastFire = now;
|
|
89
|
+
this.dispatch(dir);
|
|
90
|
+
} else if (isDown && st.held) {
|
|
91
|
+
if (now - st.since >= this.opts.repeatDelayMs
|
|
92
|
+
&& now - st.lastFire >= this.opts.repeatIntervalMs) {
|
|
93
|
+
st.lastFire = now;
|
|
94
|
+
this.dispatch(dir);
|
|
95
|
+
}
|
|
96
|
+
} else if (!isDown) {
|
|
97
|
+
st.held = false;
|
|
98
|
+
}
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
// ── Buttons → discrete actions (edge-triggered) ──
|
|
102
|
+
const changed = b ^ this.prevBtn;
|
|
103
|
+
if (changed && this.opts.onButtonEdge) {
|
|
104
|
+
for (let bit = 0; bit < 20; bit++) {
|
|
105
|
+
if (changed & (1 << bit)) this.opts.onButtonEdge(bit, (b & (1 << bit)) !== 0);
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
const press = (bit: number) => (b & (1 << bit)) !== 0 && (this.prevBtn & (1 << bit)) === 0;
|
|
109
|
+
if (press(GP_BTN.SOUTH)) this.dispatch("confirm");
|
|
110
|
+
if (press(GP_BTN.EAST)) this.dispatch("cancel");
|
|
111
|
+
if (press(GP_BTN.START)) this.dispatch("menu");
|
|
112
|
+
if (press(GP_BTN.LEFT_SHOULDER)) this.dispatch("prev");
|
|
113
|
+
if (press(GP_BTN.RIGHT_SHOULDER)) this.dispatch("next");
|
|
114
|
+
this.prevBtn = b;
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
private releaseAll(): void {
|
|
118
|
+
for (const st of this.dirs.values()) st.held = false;
|
|
119
|
+
this.prevDirAxis = null;
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
const KEY_ACTIONS: Record<number, NavAction> = {
|
|
124
|
+
38: "up", 40: "down", 37: "left", 39: "right", // arrows
|
|
125
|
+
13: "confirm", // Enter
|
|
126
|
+
27: "cancel", // Escape
|
|
127
|
+
9: "next", // Tab (shift+Tab → prev handled via event)
|
|
128
|
+
};
|
|
129
|
+
|
|
130
|
+
const KEY_NAMES: Record<string, NavAction> = {
|
|
131
|
+
ArrowUp: "up", ArrowDown: "down", ArrowLeft: "left", ArrowRight: "right",
|
|
132
|
+
Enter: "confirm", Escape: "cancel", Tab: "next",
|
|
133
|
+
};
|
|
134
|
+
|
|
135
|
+
/** Arrow-key nav for keyboard users / dev without a pad. Accepts a DOM
|
|
136
|
+
* keyCode (browser) or `key` string (native) — wire into the app's keydown
|
|
137
|
+
* path; returns false for unhandled keys. */
|
|
138
|
+
export function keyToNavAction(key: number | string, shiftKey = false): NavAction | null {
|
|
139
|
+
if (typeof key === "number") {
|
|
140
|
+
if (key === 9) return shiftKey ? "prev" : "next";
|
|
141
|
+
return KEY_ACTIONS[key] ?? null;
|
|
142
|
+
}
|
|
143
|
+
if (key === "Tab") return shiftKey ? "prev" : "next";
|
|
144
|
+
return KEY_NAMES[key] ?? null;
|
|
145
|
+
}
|
|
@@ -0,0 +1,153 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// osk.ts — engine-provided on-screen keyboard for controller-driven html-ui.
|
|
3
|
+
//
|
|
4
|
+
// openOsk() mounts a bottom-anchored html-ui panel of kit buttons, gives it
|
|
5
|
+
// its own NavController pushed onto the "osk" zone, and forwards typed
|
|
6
|
+
// characters into the *target* panel via handle.sendKey — so the focused
|
|
7
|
+
// <input>/<textarea> in that doc receives real key events (text insertion,
|
|
8
|
+
// backspace, Enter) exactly as if typed.
|
|
9
|
+
//
|
|
10
|
+
// Usage: while open, route your nav dispatch through osk.dispatch(action);
|
|
11
|
+
// it returns false once closed so the app resumes its own nav.
|
|
12
|
+
// ============================================================================
|
|
13
|
+
|
|
14
|
+
import type { HtmlUiHost, UiPanelHandle } from "@downdraft/engine/modules/html-ui";
|
|
15
|
+
import { kitStyleTag } from "../theme";
|
|
16
|
+
import { NavController, type NavAction } from "./nav-controller";
|
|
17
|
+
|
|
18
|
+
export interface OskOptions {
|
|
19
|
+
/** Screen-space size for bottom anchoring. */
|
|
20
|
+
screenW: number;
|
|
21
|
+
screenH: number;
|
|
22
|
+
/** Panel height in CSS px (default 190). */
|
|
23
|
+
height?: number;
|
|
24
|
+
/** Initial text shown in the preview row (read from the field if unset). */
|
|
25
|
+
value?: string;
|
|
26
|
+
onDone?(text: string): void;
|
|
27
|
+
onCancel?(): void;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
export interface OskSession {
|
|
31
|
+
/** Route nav actions here while open; returns false once closed. */
|
|
32
|
+
dispatch(action: NavAction): boolean;
|
|
33
|
+
/** Current text as last read from the target field. */
|
|
34
|
+
text(): string;
|
|
35
|
+
close(commit: boolean): void;
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
const ROWS = [
|
|
39
|
+
"1234567890",
|
|
40
|
+
"qwertyuiop",
|
|
41
|
+
"asdfghjkl",
|
|
42
|
+
"zxcvbnm",
|
|
43
|
+
];
|
|
44
|
+
|
|
45
|
+
const KEY_CSS = `
|
|
46
|
+
/* overflow:visible — kit's body{overflow:hidden} clips everything when the
|
|
47
|
+
body has no in-flow content (.osk is absolute → body height collapses). */
|
|
48
|
+
body { overflow: visible; }
|
|
49
|
+
.osk { position:absolute; left:0; top:0; right:0; bottom:0; background:#0d1117;
|
|
50
|
+
display:flex; flex-direction:column; gap:6px; padding:10px; }
|
|
51
|
+
.osk-row { display:flex; flex-direction:row; gap:5px; justify-content:center; }
|
|
52
|
+
.osk-key { min-width:30px; text-align:center; padding:8px 6px; border-radius:5px;
|
|
53
|
+
border:1px solid #30363d; background:#1a212b; color:#e8edf2; font-size:13px; }
|
|
54
|
+
.osk-key[data-nav-focus="1"] { border-color:#58a6ff; background:#26303d; }
|
|
55
|
+
.osk-wide { min-width:64px; }
|
|
56
|
+
.osk-preview { color:#8b98a5; font-size:12px; text-align:center; min-height:14px; }
|
|
57
|
+
`;
|
|
58
|
+
|
|
59
|
+
function keyBtn(k: string, wide = false): string {
|
|
60
|
+
return `<div class="osk-key${wide ? " osk-wide" : ""}" data-action="osk:key" data-key="${k}">${k}</div>`;
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
function oskHtml(): string {
|
|
64
|
+
const rows = ROWS.map((r) =>
|
|
65
|
+
`<div class="osk-row">${[...r].map((k) => keyBtn(k)).join("")}</div>`,
|
|
66
|
+
).join("");
|
|
67
|
+
const ctl = `<div class="osk-row">
|
|
68
|
+
${keyBtn("⇧", true)}${keyBtn("space", true)}${keyBtn("⌫", true)}${keyBtn("done", true)}${keyBtn("esc", true)}
|
|
69
|
+
</div>`;
|
|
70
|
+
return `<html><head>${kitStyleTag()}<style>${KEY_CSS}</style></head>
|
|
71
|
+
<body><div class="osk" data-nav-zone="osk">
|
|
72
|
+
<div class="osk-preview" id="osk-preview"></div>
|
|
73
|
+
${rows}${ctl}
|
|
74
|
+
</div></body></html>`;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
/**
|
|
78
|
+
* Open an OSK bound to `target` (the panel whose focused field receives the
|
|
79
|
+
* typed keys). The caller must keep routing NavActions through
|
|
80
|
+
* session.dispatch() from its pad/keyboard driver.
|
|
81
|
+
*/
|
|
82
|
+
export function openOsk(
|
|
83
|
+
host: HtmlUiHost,
|
|
84
|
+
target: UiPanelHandle,
|
|
85
|
+
targetNode: number | string,
|
|
86
|
+
opts: OskOptions,
|
|
87
|
+
): OskSession {
|
|
88
|
+
const height = opts.height ?? 190;
|
|
89
|
+
const panel = host.mount({
|
|
90
|
+
id: "dd-osk",
|
|
91
|
+
rect: { x: 0, y: opts.screenH - height, w: opts.screenW, h: height },
|
|
92
|
+
z: 1000,
|
|
93
|
+
scale: 1,
|
|
94
|
+
html: oskHtml(),
|
|
95
|
+
});
|
|
96
|
+
|
|
97
|
+
let text = opts.value ?? "";
|
|
98
|
+
let shift = false;
|
|
99
|
+
let open = true;
|
|
100
|
+
const nav = new NavController(panel, { zone: "osk" });
|
|
101
|
+
|
|
102
|
+
const type = (key: string) => {
|
|
103
|
+
const keyName = key === "space" ? " " : key === "⌫" ? "Backspace" : key === "done" ? "Enter"
|
|
104
|
+
: shift && key.length === 1 ? key.toUpperCase() : key;
|
|
105
|
+
const text = key.length === 1 ? (shift ? key.toUpperCase() : key) : key === "space" ? " " : undefined;
|
|
106
|
+
target.sendKey(true, keyName, { text });
|
|
107
|
+
target.sendKey(false, keyName, {});
|
|
108
|
+
};
|
|
109
|
+
|
|
110
|
+
const refreshPreview = async () => {
|
|
111
|
+
const v = await target.getAttr(targetNode, "value");
|
|
112
|
+
if (v !== null) text = v;
|
|
113
|
+
panel.setText("#osk-preview", text);
|
|
114
|
+
};
|
|
115
|
+
|
|
116
|
+
void refreshPreview();
|
|
117
|
+
void nav.refresh();
|
|
118
|
+
|
|
119
|
+
const session: OskSession = {
|
|
120
|
+
text: () => text,
|
|
121
|
+
dispatch(action) {
|
|
122
|
+
if (!open) return false;
|
|
123
|
+
if (action === "cancel") { session.close(false); return false; }
|
|
124
|
+
if (action === "confirm") {
|
|
125
|
+
// Which OSK key is focused (or first candidate before first move)?
|
|
126
|
+
void (async () => {
|
|
127
|
+
const info = await nav.current();
|
|
128
|
+
if (!info) return;
|
|
129
|
+
const key = await panel.getAttr(info.node, "data-key");
|
|
130
|
+
if (!key) return;
|
|
131
|
+
if (key === "esc") { session.close(false); return; }
|
|
132
|
+
if (key === "done") { session.close(true); return; }
|
|
133
|
+
if (key === "⇧") { shift = !shift; panel.setAttr(info.node, "data-on", String(shift)); return; }
|
|
134
|
+
type(key);
|
|
135
|
+
if (key !== "⇧" && shift) shift = false;
|
|
136
|
+
void refreshPreview();
|
|
137
|
+
})();
|
|
138
|
+
return true;
|
|
139
|
+
}
|
|
140
|
+
void nav.dispatch(action);
|
|
141
|
+
return true;
|
|
142
|
+
},
|
|
143
|
+
close(commit) {
|
|
144
|
+
if (!open) return;
|
|
145
|
+
open = false;
|
|
146
|
+
if (commit) opts.onDone?.(text);
|
|
147
|
+
else opts.onCancel?.();
|
|
148
|
+
nav.dispose();
|
|
149
|
+
panel.dispose();
|
|
150
|
+
},
|
|
151
|
+
};
|
|
152
|
+
return session;
|
|
153
|
+
}
|