@downdraft/engine 0.0.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +132 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
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- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
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- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
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- package/mcp/src/tools/entity.ts +361 -0
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- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
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- package/modules/movement-3d/README.md +21 -0
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- package/shader-graph/src/compute-compiler.ts +453 -0
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- package/test/src/vision-test.ts +369 -0
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getElementsByTagName(name: string): MiniXmlElement[];
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getElementsByTagName(name: string): MiniXmlElement[];
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continue;
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}
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const selfClose = inner.endsWith("/");
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const attrText = sp < 0 ? "" : body.slice(sp + 1);
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ATTR_RE.lastIndex = 0;
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let am: RegExpExecArray | null;
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while ((am = ATTR_RE.exec(attrText))) {
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const key = am[1].includes(":") ? am[1].slice(am[1].indexOf(":") + 1) : am[1];
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const val = decodeEntities(am[2].slice(1, -1));
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el.attributes.set(key, val);
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}
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top().children.push(el);
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if (!selfClose) stack.push(el);
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i = gt + 1;
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}
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const docEl = root.children[0];
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if (!docEl) throw new Error("mini-xml: no document element");
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const doc: MiniXmlDocument = {
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documentElement: docEl,
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getElementsByTagName: (name) => root.getElementsByTagName(name),
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getElementById: (id) => byId.get(id) ?? null,
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};
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const attach = (el: El) => { el.ownerDocument = doc; el.children.forEach(attach); };
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attach(docEl);
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return doc;
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}
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@@ -0,0 +1,216 @@
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// ============================================================================
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2
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// Normalize Model — orchestrate the full import normalization pipeline
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3
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// ============================================================================
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4
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// Applies the resolved ImportSettings to a ModelData:
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5
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// 1. Up-axis conversion (Z-up → Y-up)
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6
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// 2. Unit scale (source units → meters)
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// 3. Node-transform baking (glTF/FBX node hierarchy → mesh vertices)
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8
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// 4. Root pre-rotation (settings.rotation)
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// 5. User scale (settings.scale)
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// 6. Bounds computation
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// 7. Center to origin (if enabled)
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// 8. Auto-fit (if enabled)
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//
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// For skinned meshes, the same transforms (1, 2, 4, 5, 7, 8) are also applied
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// to the skin data (bone rest transforms + inverse bind matrices) so that
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// vertices and bone data stay in the same coordinate space. Step 3 (node-
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// transform baking) is skipped for skinned meshes — the skin matrices encode
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// the bone hierarchy and baking would double-transform the vertices.
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//
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// The transform math lives in @downdraft/engine (model-normalizer.ts).
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// This module orchestrates the pipeline and handles the plugin-level
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// concerns (node-transform baking, sidecar resolution, skin normalization).
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//
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+
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import {
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applyRootRotation,
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applyRootScale,
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applyUnitScale,
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applyUpAxisConversion,
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autoFit as autoFitMeshes,
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centerToOrigin as centerMeshesToOrigin,
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computeBounds,
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isExtremeScale,
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UNIT_TO_METERS,
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type Bounds
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} from "@downdraft/engine";
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import { bakeNodeTransforms } from "./bake-node-transforms";
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import { resolveImportSettings, resolveImportSettingsSync, type ResolveOptions } from "./sidecar/resolver";
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import type { ImportSettings } from "./sidecar/types";
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import type { ModelData } from "./types";
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+
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export { resolveImportSettings, resolveImportSettingsSync };
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export type { ResolveOptions };
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+
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// Local tuple type (the core's Quat from sim/types is an object type, but
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// ImportSettings.rotation uses a tuple).
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+
type Quat = [number, number, number, number];
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+
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+
// ── 4x4 matrix utilities (column-major, matching WebGPU convention) ──
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+
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function matMultiply(a: Float32Array, b: Float32Array): Float32Array {
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// Compute A * B in column-major layout.
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// out[col=i, row=j] = sum_k A[col=k, row=j] * B[col=i, row=k]
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+
const out = new Float32Array(16);
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for (let i = 0; i < 4; i++) {
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+
for (let j = 0; j < 4; j++) {
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out[i * 4 + j] =
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+
a[0 * 4 + j] * b[i * 4 + 0] +
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+
a[1 * 4 + j] * b[i * 4 + 1] +
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+
a[2 * 4 + j] * b[i * 4 + 2] +
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+
a[3 * 4 + j] * b[i * 4 + 3];
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+
}
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+
}
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+
return out;
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+
}
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+
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+
function matTranslate(tx: number, ty: number, tz: number): Float32Array {
|
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return new Float32Array([1,0,0,0, 0,1,0,0, 0,0,1,0, tx,ty,tz,1]);
|
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+
}
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+
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+
function matScale(s: number): Float32Array {
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return new Float32Array([s,0,0,0, 0,s,0,0, 0,0,s,0, 0,0,0,1]);
|
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}
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+
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75
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+
function matFromQuat(q: Quat): Float32Array {
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+
const x = q[0], y = q[1], z = q[2], w = q[3];
|
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+
const x2 = x + x, y2 = y + y, z2 = z + z;
|
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+
const xx = x * x2, xy = x * y2, xz = x * z2;
|
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|
+
const yy = y * y2, yz = y * z2, zz = z * z2;
|
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+
const wx = w * x2, wy = w * y2, wz = w * z2;
|
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+
return new Float32Array([
|
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|
+
1 - (yy + zz), xy + wz, xz - wy, 0,
|
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|
+
xy - wz, 1 - (xx + zz), yz + wx, 0,
|
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|
+
xz + wy, yz - wx, 1 - (xx + yy), 0,
|
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85
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+
0, 0, 0, 1,
|
|
86
|
+
]);
|
|
87
|
+
}
|
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|
+
|
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89
|
+
/**
|
|
90
|
+
* Normalize a ModelData using the given ImportSettings.
|
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91
|
+
* Mutates modelData in place (matching existing parser patterns).
|
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+
*
|
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+
* Returns the mutated ModelData with `bounds` and `normalizationWarnings`
|
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+
* populated.
|
|
95
|
+
*/
|
|
96
|
+
export function normalizeModel(modelData: ModelData, settings: ImportSettings): ModelData {
|
|
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|
+
const warnings: string[] = [];
|
|
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|
+
|
|
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|
+
// Track the accumulated normalization transform for skin data. This is the
|
|
100
|
+
// combined transform T such that v' = T * v for vertices. The same transform
|
|
101
|
+
// is applied to bone rest data and inverse bind matrices at the end.
|
|
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|
+
const hasSkin = !!modelData.skin && modelData.skin.bones.length > 0;
|
|
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|
+
let skinTransform: Float32Array | null = null;
|
|
104
|
+
function accumulateTransform(t: Float32Array): void {
|
|
105
|
+
skinTransform = skinTransform ? matMultiply(t, skinTransform) : t;
|
|
106
|
+
}
|
|
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|
+
|
|
108
|
+
// 1. Up-axis conversion (Z-up → Y-up): (x,y,z) → (x,z,-y)
|
|
109
|
+
if (settings.upAxis === "z") {
|
|
110
|
+
applyUpAxisConversion(modelData.meshes, "z");
|
|
111
|
+
if (hasSkin) {
|
|
112
|
+
// -90° rotation around X: column-major [1,0,0,0, 0,0,-1,0, 0,1,0,0, 0,0,0,1]
|
|
113
|
+
accumulateTransform(new Float32Array([1,0,0,0, 0,0,-1,0, 0,1,0,0, 0,0,0,1]));
|
|
114
|
+
}
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
// 2. Unit scale (source units → meters)
|
|
118
|
+
const unitFactor = UNIT_TO_METERS[settings.units] ?? 1.0;
|
|
119
|
+
if (unitFactor !== 1.0) {
|
|
120
|
+
applyUnitScale(modelData.meshes, settings.units);
|
|
121
|
+
if (hasSkin) accumulateTransform(matScale(unitFactor));
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
// 3. Node-transform baking (skipped for skinned meshes inside bakeNodeTransforms)
|
|
125
|
+
if (settings.nodeTransforms === "apply") {
|
|
126
|
+
bakeNodeTransforms(modelData);
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
// 4. Root pre-rotation
|
|
130
|
+
if (settings.rotation) {
|
|
131
|
+
applyRootRotation(modelData.meshes, settings.rotation);
|
|
132
|
+
if (hasSkin) accumulateTransform(matFromQuat(settings.rotation));
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
// 5. User scale multiplier
|
|
136
|
+
if (settings.scale && settings.scale !== 1.0) {
|
|
137
|
+
applyRootScale(modelData.meshes, settings.scale);
|
|
138
|
+
if (hasSkin) accumulateTransform(matScale(settings.scale));
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
// 6. Compute bounds
|
|
142
|
+
const bounds: Bounds = computeBounds(modelData.meshes);
|
|
143
|
+
modelData.bounds = bounds;
|
|
144
|
+
|
|
145
|
+
// Check for extreme scale (for dev-mode auto-fit prompt)
|
|
146
|
+
if (isExtremeScale(bounds)) {
|
|
147
|
+
const maxDim = Math.max(
|
|
148
|
+
bounds.max[0] - bounds.min[0],
|
|
149
|
+
bounds.max[1] - bounds.min[1],
|
|
150
|
+
bounds.max[2] - bounds.min[2],
|
|
151
|
+
);
|
|
152
|
+
warnings.push(`Model has extreme scale: max dimension = ${maxDim.toFixed(4)}m. Consider auto-fit or adjusting scale in .ddmeta.json.`);
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
// 7. Center to origin
|
|
156
|
+
if (settings.centerToOrigin) {
|
|
157
|
+
centerMeshesToOrigin(modelData.meshes, bounds);
|
|
158
|
+
// Recompute bounds after centering
|
|
159
|
+
modelData.bounds = computeBounds(modelData.meshes);
|
|
160
|
+
if (hasSkin) {
|
|
161
|
+
const cx = (bounds.min[0] + bounds.max[0]) / 2;
|
|
162
|
+
const cy = (bounds.min[1] + bounds.max[1]) / 2;
|
|
163
|
+
const cz = (bounds.min[2] + bounds.max[2]) / 2;
|
|
164
|
+
accumulateTransform(matTranslate(-cx, -cy, -cz));
|
|
165
|
+
}
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
// 8. Auto-fit
|
|
169
|
+
if (settings.autoFit !== null && settings.autoFit > 0) {
|
|
170
|
+
const currentBounds = modelData.bounds;
|
|
171
|
+
const currentMax = Math.max(
|
|
172
|
+
currentBounds.max[0] - currentBounds.min[0],
|
|
173
|
+
currentBounds.max[1] - currentBounds.min[1],
|
|
174
|
+
currentBounds.max[2] - currentBounds.min[2],
|
|
175
|
+
);
|
|
176
|
+
if (currentMax > 0) {
|
|
177
|
+
const fitFactor = settings.autoFit / currentMax;
|
|
178
|
+
autoFitMeshes(modelData.meshes, currentBounds, settings.autoFit);
|
|
179
|
+
modelData.bounds = computeBounds(modelData.meshes);
|
|
180
|
+
if (hasSkin) accumulateTransform(matScale(fitFactor));
|
|
181
|
+
warnings.push(`Auto-fit applied: scaled to ${settings.autoFit}m max dimension (was ${currentMax.toFixed(4)}m).`);
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
// Store the accumulated normalization transform on the skin data. The
|
|
186
|
+
// animator will conjugate skin matrices with it (T * skinMatrix * T^-1) so
|
|
187
|
+
// that skinned vertices — which were transformed by T — map to the correct
|
|
188
|
+
// normalized world positions. Bone rest data stays in its original coordinate
|
|
189
|
+
// space; only the final skin matrices are transformed.
|
|
190
|
+
if (hasSkin && skinTransform) {
|
|
191
|
+
modelData.skin!.normalizationMatrix = skinTransform;
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
if (warnings.length > 0) {
|
|
195
|
+
modelData.normalizationWarnings = warnings;
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
return modelData;
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
/**
|
|
202
|
+
* Full normalization pipeline: resolve import settings, then normalize.
|
|
203
|
+
* Convenience function that combines resolveImportSettings + normalizeModel.
|
|
204
|
+
*/
|
|
205
|
+
export async function normalizeModelWithResolution(
|
|
206
|
+
modelData: ModelData,
|
|
207
|
+
modelPath: string,
|
|
208
|
+
opts?: Omit<ResolveOptions, "modelPath" | "modelData">,
|
|
209
|
+
): Promise<ModelData> {
|
|
210
|
+
const settings = await resolveImportSettings({
|
|
211
|
+
...opts,
|
|
212
|
+
modelPath,
|
|
213
|
+
modelData,
|
|
214
|
+
});
|
|
215
|
+
return normalizeModel(modelData, settings);
|
|
216
|
+
}
|
|
@@ -0,0 +1,264 @@
|
|
|
1
|
+
import type { MaterialData, MeshData, ModelData } from "./types";
|
|
2
|
+
|
|
3
|
+
interface OBJMaterial {
|
|
4
|
+
name: string;
|
|
5
|
+
ambient: [number, number, number];
|
|
6
|
+
diffuse: [number, number, number];
|
|
7
|
+
specular: [number, number, number];
|
|
8
|
+
shininess: number;
|
|
9
|
+
opacity: number;
|
|
10
|
+
diffuseTexture?: string;
|
|
11
|
+
normalTexture?: string;
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
function parseMTL(text: string): Map<string, OBJMaterial> {
|
|
15
|
+
const materials = new Map<string, OBJMaterial>();
|
|
16
|
+
let current: OBJMaterial | null = null;
|
|
17
|
+
|
|
18
|
+
const lines = text.split("\n");
|
|
19
|
+
for (let i = 0; i < lines.length; i++) {
|
|
20
|
+
const trimmed = lines[i].trim();
|
|
21
|
+
if (trimmed.startsWith("#") || trimmed.length === 0) continue;
|
|
22
|
+
|
|
23
|
+
const parts = trimmed.split(/\s+/);
|
|
24
|
+
const cmd = parts[0];
|
|
25
|
+
|
|
26
|
+
if (cmd === "newmtl") {
|
|
27
|
+
current = {
|
|
28
|
+
name: parts[1] ?? "default",
|
|
29
|
+
ambient: [1, 1, 1],
|
|
30
|
+
diffuse: [0.7, 0.7, 0.7],
|
|
31
|
+
specular: [0, 0, 0],
|
|
32
|
+
shininess: 0,
|
|
33
|
+
opacity: 1,
|
|
34
|
+
};
|
|
35
|
+
materials.set(current.name, current);
|
|
36
|
+
} else if (current) {
|
|
37
|
+
if (cmd === "Ka" && parts.length >= 4) {
|
|
38
|
+
current.ambient = [parseFloat(parts[1]), parseFloat(parts[2]), parseFloat(parts[3])];
|
|
39
|
+
} else if (cmd === "Kd" && parts.length >= 4) {
|
|
40
|
+
current.diffuse = [parseFloat(parts[1]), parseFloat(parts[2]), parseFloat(parts[3])];
|
|
41
|
+
} else if (cmd === "Ks" && parts.length >= 4) {
|
|
42
|
+
current.specular = [parseFloat(parts[1]), parseFloat(parts[2]), parseFloat(parts[3])];
|
|
43
|
+
} else if (cmd === "Ns" && parts.length >= 2) {
|
|
44
|
+
current.shininess = parseFloat(parts[1]);
|
|
45
|
+
} else if (cmd === "d" && parts.length >= 2) {
|
|
46
|
+
current.opacity = parseFloat(parts[1]);
|
|
47
|
+
} else if (cmd === "Tr" && parts.length >= 2) {
|
|
48
|
+
current.opacity = 1 - parseFloat(parts[1]);
|
|
49
|
+
} else if (cmd === "map_Kd" && parts.length >= 2) {
|
|
50
|
+
current.diffuseTexture = parts.slice(1).join(" ");
|
|
51
|
+
} else if (cmd === "map_Bump" && parts.length >= 2) {
|
|
52
|
+
current.normalTexture = parts.slice(1).join(" ");
|
|
53
|
+
} else if (cmd === "bump" && parts.length >= 2) {
|
|
54
|
+
current.normalTexture = parts.slice(1).join(" ");
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
return materials;
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
export function parseOBJ(
|
|
63
|
+
data: ArrayBuffer,
|
|
64
|
+
name: string,
|
|
65
|
+
mtlData?: ArrayBuffer | null,
|
|
66
|
+
mtlFilename?: string,
|
|
67
|
+
): ModelData {
|
|
68
|
+
const text = new TextDecoder().decode(data);
|
|
69
|
+
const lines = text.split("\n");
|
|
70
|
+
|
|
71
|
+
const positions: number[][] = [];
|
|
72
|
+
const normals: number[][] = [];
|
|
73
|
+
const uvs: number[][] = [];
|
|
74
|
+
const faces: { posIdx: number; normIdx: number; uvIdx: number; matIdx: number }[][] = [];
|
|
75
|
+
let currentMatIdx = 0;
|
|
76
|
+
const materialNameToIdx = new Map<string, number>();
|
|
77
|
+
const materialList: OBJMaterial[] = [];
|
|
78
|
+
|
|
79
|
+
for (let i = 0; i < lines.length; i++) {
|
|
80
|
+
const trimmed = lines[i].trim();
|
|
81
|
+
if (trimmed.startsWith("#") || trimmed.length === 0) continue;
|
|
82
|
+
|
|
83
|
+
const parts = trimmed.split(/\s+/);
|
|
84
|
+
const cmd = parts[0];
|
|
85
|
+
|
|
86
|
+
if (cmd === "v" && parts.length >= 4) {
|
|
87
|
+
positions.push([parseFloat(parts[1]), parseFloat(parts[2]), parseFloat(parts[3])]);
|
|
88
|
+
} else if (cmd === "vn" && parts.length >= 4) {
|
|
89
|
+
normals.push([parseFloat(parts[1]), parseFloat(parts[2]), parseFloat(parts[3])]);
|
|
90
|
+
} else if (cmd === "vt" && parts.length >= 3) {
|
|
91
|
+
uvs.push([parseFloat(parts[1]), parseFloat(parts[2])]);
|
|
92
|
+
} else if (cmd === "usemtl" && parts.length >= 2) {
|
|
93
|
+
const matName = parts[1];
|
|
94
|
+
if (materialNameToIdx.has(matName)) {
|
|
95
|
+
currentMatIdx = materialNameToIdx.get(matName)!;
|
|
96
|
+
} else {
|
|
97
|
+
currentMatIdx = materialList.length;
|
|
98
|
+
materialNameToIdx.set(matName, currentMatIdx);
|
|
99
|
+
materialList.push({
|
|
100
|
+
name: matName,
|
|
101
|
+
ambient: [1, 1, 1],
|
|
102
|
+
diffuse: [0.7, 0.7, 0.7],
|
|
103
|
+
specular: [0, 0, 0],
|
|
104
|
+
shininess: 0,
|
|
105
|
+
opacity: 1,
|
|
106
|
+
});
|
|
107
|
+
}
|
|
108
|
+
} else if (cmd === "f" && parts.length >= 4) {
|
|
109
|
+
const face: { posIdx: number; normIdx: number; uvIdx: number; matIdx: number }[] = [];
|
|
110
|
+
for (let j = 1; j < parts.length; j++) {
|
|
111
|
+
const indices = parts[j].split("/");
|
|
112
|
+
const posIdx = parseInt(indices[0]) - 1;
|
|
113
|
+
const uvIdx = indices[1] ? parseInt(indices[1]) - 1 : -1;
|
|
114
|
+
const normIdx = indices[2] ? parseInt(indices[2]) - 1 : -1;
|
|
115
|
+
if (posIdx < 0 || posIdx >= positions.length) {
|
|
116
|
+
throw new RangeError(`OBJ face vertex index out of bounds: ${posIdx + 1} (positions: ${positions.length})`);
|
|
117
|
+
}
|
|
118
|
+
if (uvIdx >= 0 && uvIdx >= uvs.length) {
|
|
119
|
+
throw new RangeError(`OBJ face uv index out of bounds: ${uvIdx + 1} (uvs: ${uvs.length})`);
|
|
120
|
+
}
|
|
121
|
+
if (normIdx >= 0 && normIdx >= normals.length) {
|
|
122
|
+
throw new RangeError(`OBJ face normal index out of bounds: ${normIdx + 1} (normals: ${normals.length})`);
|
|
123
|
+
}
|
|
124
|
+
face.push({ posIdx, normIdx, uvIdx, matIdx: currentMatIdx });
|
|
125
|
+
}
|
|
126
|
+
for (let j = 1; j < face.length - 1; j++) {
|
|
127
|
+
faces.push([face[0], face[j], face[j + 1]]);
|
|
128
|
+
}
|
|
129
|
+
}
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
// Parse MTL if provided
|
|
133
|
+
let materials: MaterialData[] | undefined;
|
|
134
|
+
if (mtlData) {
|
|
135
|
+
const mtlText = new TextDecoder().decode(mtlData);
|
|
136
|
+
const mtlMaterials = parseMTL(mtlText);
|
|
137
|
+
materials = [];
|
|
138
|
+
const mtlEntries = Array.from(mtlMaterials.entries());
|
|
139
|
+
for (let mi = 0; mi < mtlEntries.length; mi++) {
|
|
140
|
+
const matName = mtlEntries[mi][0];
|
|
141
|
+
const mat = mtlEntries[mi][1];
|
|
142
|
+
materials.push({
|
|
143
|
+
name: matName,
|
|
144
|
+
baseColor: [mat.diffuse[0], mat.diffuse[1], mat.diffuse[2], mat.opacity],
|
|
145
|
+
metallic: 0,
|
|
146
|
+
roughness: mat.shininess > 0 ? Math.max(0.1, 1 - mat.shininess / 1000) : 1,
|
|
147
|
+
textureUri: mat.diffuseTexture,
|
|
148
|
+
textureData: null,
|
|
149
|
+
normalTextureUri: mat.normalTexture,
|
|
150
|
+
});
|
|
151
|
+
}
|
|
152
|
+
// Rebuild material index mapping and update materialList with MTL colors
|
|
153
|
+
materialNameToIdx.clear();
|
|
154
|
+
for (let mi = 0; mi < mtlEntries.length; mi++) {
|
|
155
|
+
const matName = mtlEntries[mi][0];
|
|
156
|
+
const mat = mtlEntries[mi][1];
|
|
157
|
+
materialNameToIdx.set(matName, mi);
|
|
158
|
+
// Update existing materialList entry or add new one
|
|
159
|
+
if (mi < materialList.length) {
|
|
160
|
+
materialList[mi] = {
|
|
161
|
+
name: matName,
|
|
162
|
+
ambient: mat.ambient,
|
|
163
|
+
diffuse: mat.diffuse,
|
|
164
|
+
specular: mat.specular,
|
|
165
|
+
shininess: mat.shininess,
|
|
166
|
+
opacity: mat.opacity,
|
|
167
|
+
diffuseTexture: mat.diffuseTexture,
|
|
168
|
+
normalTexture: mat.normalTexture,
|
|
169
|
+
};
|
|
170
|
+
} else {
|
|
171
|
+
materialList.push({
|
|
172
|
+
name: matName,
|
|
173
|
+
ambient: mat.ambient,
|
|
174
|
+
diffuse: mat.diffuse,
|
|
175
|
+
specular: mat.specular,
|
|
176
|
+
shininess: mat.shininess,
|
|
177
|
+
opacity: mat.opacity,
|
|
178
|
+
diffuseTexture: mat.diffuseTexture,
|
|
179
|
+
normalTexture: mat.normalTexture,
|
|
180
|
+
});
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
} else {
|
|
184
|
+
// No MTL file — build materials from the OBJ's internal material list
|
|
185
|
+
if (materialList.length > 0) {
|
|
186
|
+
materials = [];
|
|
187
|
+
for (let mi = 0; mi < materialList.length; mi++) {
|
|
188
|
+
const mat = materialList[mi];
|
|
189
|
+
materials.push({
|
|
190
|
+
name: mat.name,
|
|
191
|
+
baseColor: [mat.diffuse[0], mat.diffuse[1], mat.diffuse[2], mat.opacity],
|
|
192
|
+
metallic: 0,
|
|
193
|
+
roughness: mat.shininess > 0 ? Math.max(0.1, 1 - mat.shininess / 1000) : 1,
|
|
194
|
+
textureData: null,
|
|
195
|
+
});
|
|
196
|
+
}
|
|
197
|
+
}
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
const hasUVs = uvs.length > 0;
|
|
201
|
+
|
|
202
|
+
// Build interleaved vertex data
|
|
203
|
+
const vertexMap = new Map<string, number>();
|
|
204
|
+
const vertices: number[] = [];
|
|
205
|
+
const indices: number[] = [];
|
|
206
|
+
const uvArray: number[] = [];
|
|
207
|
+
const colorArray: number[] = [];
|
|
208
|
+
const vertMatIndices: number[] = [];
|
|
209
|
+
|
|
210
|
+
for (let f = 0; f < faces.length; f++) {
|
|
211
|
+
const face = faces[f];
|
|
212
|
+
for (let v = 0; v < face.length; v++) {
|
|
213
|
+
const vert = face[v];
|
|
214
|
+
const key = `${vert.posIdx}/${vert.normIdx}/${vert.uvIdx}`;
|
|
215
|
+
let idx = vertexMap.get(key);
|
|
216
|
+
if (idx === undefined) {
|
|
217
|
+
idx = vertices.length / 6;
|
|
218
|
+
const pos = positions[vert.posIdx] ?? [0, 0, 0];
|
|
219
|
+
const norm = vert.normIdx >= 0 ? (normals[vert.normIdx] ?? [0, 1, 0]) : [0, 1, 0];
|
|
220
|
+
vertices.push(pos[0], pos[1], pos[2], norm[0], norm[1], norm[2]);
|
|
221
|
+
|
|
222
|
+
if (hasUVs && vert.uvIdx >= 0) {
|
|
223
|
+
const uv = uvs[vert.uvIdx] ?? [0, 0];
|
|
224
|
+
uvArray.push(uv[0], 1.0 - uv[1]);
|
|
225
|
+
} else {
|
|
226
|
+
uvArray.push(0, 0);
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
// Vertex color from material diffuse
|
|
230
|
+
const mat = materialList[vert.matIdx];
|
|
231
|
+
if (mat) {
|
|
232
|
+
colorArray.push(mat.diffuse[0], mat.diffuse[1], mat.diffuse[2]);
|
|
233
|
+
} else {
|
|
234
|
+
colorArray.push(0.7, 0.7, 0.75);
|
|
235
|
+
}
|
|
236
|
+
vertMatIndices.push(vert.matIdx);
|
|
237
|
+
|
|
238
|
+
vertexMap.set(key, idx);
|
|
239
|
+
}
|
|
240
|
+
indices.push(idx);
|
|
241
|
+
}
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
const vertArray = new Float32Array(vertices);
|
|
245
|
+
const idxArray = indices.length > 65535
|
|
246
|
+
? new Uint32Array(indices)
|
|
247
|
+
: new Uint16Array(indices);
|
|
248
|
+
|
|
249
|
+
const mesh: MeshData = {
|
|
250
|
+
vertices: vertArray,
|
|
251
|
+
indices: idxArray,
|
|
252
|
+
vertexCount: vertices.length / 6,
|
|
253
|
+
indexCount: indices.length,
|
|
254
|
+
uvs: hasUVs ? new Float32Array(uvArray) : null,
|
|
255
|
+
colors: colorArray.length > 0 ? new Float32Array(colorArray) : null,
|
|
256
|
+
};
|
|
257
|
+
|
|
258
|
+
return {
|
|
259
|
+
meshes: [mesh],
|
|
260
|
+
name,
|
|
261
|
+
format: "obj",
|
|
262
|
+
materials,
|
|
263
|
+
};
|
|
264
|
+
}
|