@downdraft/engine 0.0.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +132 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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// ============================================================================
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// Sim SAB Channel — SharedArrayBuffer for zero-copy sim→renderer state transfer
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// Entity and player slot-based data channel with weather, physics, and world state.
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// ============================================================================
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import { defineChannel } from "./define";
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import { InputChannel } from "./game-input";
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// SAB protocol constants — buffer layout sizes
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export interface PhysicsTimingData {
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step: number;
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collisionDetection: number;
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broadPhase: number;
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narrowPhase: number;
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solver: number;
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velocityAssembly: number;
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velocityResolution: number;
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velocityUpdate: number;
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velocityWriteback: number;
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ccd: number;
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ccdToiComputation: number;
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ccdBroadPhase: number;
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ccdNarrowPhase: number;
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ccdSolver: number;
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islandConstruction: number;
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userChanges: number;
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}
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export const MAX_ENTITIES = 8192;
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export const MAX_PLAYERS = 8;
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export const SIM_ENTITY_SLOT_SIZE = 128;
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export const SIM_PLAYER_SLOT_SIZE = 256;
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export const SimChannel = defineChannel({
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name: "game-sim",
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magic: 0x53494d42,
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version: 1,
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mode: "slots",
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header: {
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size: 256,
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fields: {
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entityCount: { type: "u32" },
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maxEntities: { type: "u32" },
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playerCount: { type: "u32" },
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maxPlayers: { type: "u32" },
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tick: { type: "u32", atomic: true },
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timeOfDay: { type: "f32" },
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weatherType: { type: "u32" },
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weatherIntensity: { type: "f32" },
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windSpeed: { type: "f32" },
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windDirX: { type: "f32" },
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windDirZ: { type: "f32" },
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visibility: { type: "f32" },
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ambientTemp: { type: "f32" },
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activePlayers: { type: "u32" },
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gamemode: { type: "u32" },
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physicsInitialized: { type: "u32" },
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physicsFailed: { type: "u32" },
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physicsBodyCount: { type: "u32" },
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physicsTickCount: { type: "u32" },
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chunkCount: { type: "u32" },
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physicsProfilerEnabled: { type: "u32" },
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physTimingStep: { type: "f32" },
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physTimingCollisionDetection: { type: "f32" },
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physTimingBroadPhase: { type: "f32" },
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physTimingNarrowPhase: { type: "f32" },
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physTimingSolver: { type: "f32" },
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physTimingVelocityAssembly: { type: "f32" },
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physTimingVelocityResolution: { type: "f32" },
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physTimingVelocityUpdate: { type: "f32" },
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physTimingVelocityWriteback: { type: "f32" },
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physTimingCcd: { type: "f32" },
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physTimingCcdToiComputation: { type: "f32" },
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physTimingCcdBroadPhase: { type: "f32" },
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physTimingCcdNarrowPhase: { type: "f32" },
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physTimingCcdSolver: { type: "f32" },
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physTimingIslandConstruction: { type: "f32" },
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physTimingUserChanges: { type: "f32" },
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},
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},
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sections: [
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{
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name: "entities",
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maxSlots: MAX_ENTITIES,
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slotSize: SIM_ENTITY_SLOT_SIZE,
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fields: {
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pos: { type: "f32", count: 4 },
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rot: { type: "f32", count: 4 },
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vel: { type: "f32", count: 3 },
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angVel: { type: "f32", count: 3 },
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health: { type: "f32" },
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maxHealth: { type: "f32" },
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type: { type: "u32" },
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flags: { type: "u32" },
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id: { type: "u32" },
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parentId: { type: "u32" },
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chunkX: { type: "i32" },
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chunkZ: { type: "i32" },
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data: { type: "f32", count: 8 },
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anchorX: { type: "f32" },
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anchorZ: { type: "f32" },
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},
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},
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{
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name: "players",
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maxSlots: MAX_PLAYERS,
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slotSize: SIM_PLAYER_SLOT_SIZE,
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fields: {
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pos: { type: "f32", count: 4 },
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rot: { type: "f32", count: 4 },
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health: { type: "f32" },
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maxHealth: { type: "f32" },
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hunger: { type: "f32" },
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thirst: { type: "f32" },
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oxygen: { type: "f32" },
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maxOxygen: { type: "f32" },
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temperature: { type: "f32" },
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cameraMode: { type: "u32" },
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activeSlot: { type: "u32" },
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flags: { type: "u32" },
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entityId: { type: "u32" },
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playerId: { type: "u32" },
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viewport: { type: "f32", count: 4 },
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pitch: { type: "f32" },
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freecam: { type: "f32", count: 5 },
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thirdPersonDistance: { type: "f32" },
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// NOTE: The player slot is 256 bytes (64 f32s). Core fields use
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128
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// indices 0–30. Indices 31–63 are reserved padding — games can
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// define their own extension constants (e.g. GAME_PLR.GOLD = 31)
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// to store game-specific player state in this padding area without
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// modifying the core SAB schema.
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},
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},
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],
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});
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export const SIM_MAGIC = 0x53494d42;
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export const SIM_VERSION = 1;
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export const SIM_HDR = {
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MAGIC: 0,
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VERSION: 1,
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ENTITY_COUNT: 3,
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MAX_ENTITIES: 4,
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PLAYER_COUNT: 5,
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MAX_PLAYERS: 6,
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TICK: 7,
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SEQUENCE: 2,
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TIME_OF_DAY: 8,
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WEATHER_TYPE: 9,
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WEATHER_INTENSITY: 10,
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WIND_SPEED: 11,
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WIND_DIR_X: 12,
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WIND_DIR_Z: 13,
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VISIBILITY: 14,
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AMBIENT_TEMP: 15,
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ACTIVE_PLAYERS: 16,
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GAMEMODE: 17,
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PHYSICS_INITIALIZED: 18,
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PHYSICS_FAILED: 19,
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PHYSICS_BODY_COUNT: 20,
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PHYSICS_TICK_COUNT: 21,
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CHUNK_COUNT: 22,
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PHYSICS_PROFILER_ENABLED: 23,
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165
|
+
PHYS_TIMING_STEP: 24,
|
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166
|
+
PHYS_TIMING_COLLISION_DETECTION: 25,
|
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167
|
+
PHYS_TIMING_BROAD_PHASE: 26,
|
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168
|
+
PHYS_TIMING_NARROW_PHASE: 27,
|
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169
|
+
PHYS_TIMING_SOLVER: 28,
|
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170
|
+
PHYS_TIMING_VELOCITY_ASSEMBLY: 29,
|
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171
|
+
PHYS_TIMING_VELOCITY_RESOLUTION: 30,
|
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172
|
+
PHYS_TIMING_VELOCITY_UPDATE: 31,
|
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173
|
+
PHYS_TIMING_VELOCITY_WRITEBACK: 32,
|
|
174
|
+
PHYS_TIMING_CCD: 33,
|
|
175
|
+
PHYS_TIMING_CCD_TOI_COMPUTATION: 34,
|
|
176
|
+
PHYS_TIMING_CCD_BROAD_PHASE: 35,
|
|
177
|
+
PHYS_TIMING_CCD_NARROW_PHASE: 36,
|
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178
|
+
PHYS_TIMING_CCD_SOLVER: 37,
|
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179
|
+
PHYS_TIMING_ISLAND_CONSTRUCTION: 38,
|
|
180
|
+
PHYS_TIMING_USER_CHANGES: 39,
|
|
181
|
+
} as const;
|
|
182
|
+
|
|
183
|
+
export const ENT = {
|
|
184
|
+
POS_X: 0, POS_Y: 1, POS_Z: 2, SCALE: 3,
|
|
185
|
+
ROT_X: 4, ROT_Y: 5, ROT_Z: 6, ROT_W: 7,
|
|
186
|
+
VEL_X: 8, VEL_Y: 9, VEL_Z: 10,
|
|
187
|
+
ANGVEL_X: 11, ANGVEL_Y: 12, ANGVEL_Z: 13,
|
|
188
|
+
HEALTH: 14, MAX_HEALTH: 15,
|
|
189
|
+
TYPE: 16, FLAGS: 17, ID: 18, PARENT_ID: 19,
|
|
190
|
+
CHUNK_X: 20, CHUNK_Z: 21,
|
|
191
|
+
DATA: 22,
|
|
192
|
+
ANCHOR_X: 30, ANCHOR_Z: 31,
|
|
193
|
+
} as const;
|
|
194
|
+
|
|
195
|
+
export const PLR = {
|
|
196
|
+
POS_X: 0, POS_Y: 1, POS_Z: 2, HEADING: 3,
|
|
197
|
+
ROT_X: 4, ROT_Y: 5, ROT_Z: 6, ROT_W: 7,
|
|
198
|
+
HEALTH: 8, MAX_HEALTH: 9,
|
|
199
|
+
HUNGER: 10, THIRST: 11,
|
|
200
|
+
OXYGEN: 12, MAX_OXYGEN: 13,
|
|
201
|
+
TEMPERATURE: 14,
|
|
202
|
+
CAMERA_MODE: 15,
|
|
203
|
+
ACTIVE_SLOT: 16,
|
|
204
|
+
FLAGS: 17,
|
|
205
|
+
ENTITY_ID: 18,
|
|
206
|
+
PLAYER_ID: 19,
|
|
207
|
+
VIEWPORT_X: 20, VIEWPORT_Y: 21,
|
|
208
|
+
VIEWPORT_W: 22, VIEWPORT_H: 23,
|
|
209
|
+
PITCH: 24,
|
|
210
|
+
FREECAM_X: 25, FREECAM_Y: 26, FREECAM_Z: 27,
|
|
211
|
+
FREECAM_PITCH: 28, FREECAM_YAW: 29,
|
|
212
|
+
THIRD_PERSON_DISTANCE: 30,
|
|
213
|
+
// Indices 31–63 are reserved for game-specific player state.
|
|
214
|
+
// Games define their own extension constants (e.g. GAME_PLR.GOLD = 31).
|
|
215
|
+
} as const;
|
|
216
|
+
|
|
217
|
+
export const PLR_FLAG = {
|
|
218
|
+
SLEEPING: 1 << 0,
|
|
219
|
+
DEAD: 1 << 1,
|
|
220
|
+
UNDERWATER: 1 << 2,
|
|
221
|
+
ONBOARD: 1 << 3,
|
|
222
|
+
SWIMMING: 1 << 4,
|
|
223
|
+
FISHING: 1 << 5,
|
|
224
|
+
PILOTING: 1 << 6,
|
|
225
|
+
CLIMBING: 1 << 7,
|
|
226
|
+
NOCLIP: 1 << 8,
|
|
227
|
+
GROUNDED: 1 << 9,
|
|
228
|
+
} as const;
|
|
229
|
+
|
|
230
|
+
export function allocateSimBuffer(): SharedArrayBuffer {
|
|
231
|
+
return SimChannel.allocate();
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
export function allocateInputBuffer(): SharedArrayBuffer {
|
|
235
|
+
return InputChannel.allocate();
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
// --- Sim Buffer Reader (renderer side) ---
|
|
239
|
+
|
|
240
|
+
export class SimBufferReader {
|
|
241
|
+
private reader: ReturnType<typeof SimChannel.reader>;
|
|
242
|
+
private entitySlots: ReturnType<typeof SimChannel.reader>["sections"]["entities"];
|
|
243
|
+
private playerSlots: ReturnType<typeof SimChannel.reader>["sections"]["players"];
|
|
244
|
+
|
|
245
|
+
constructor(sab: SharedArrayBuffer) {
|
|
246
|
+
this.reader = SimChannel.reader(sab);
|
|
247
|
+
this.entitySlots = this.reader.sections.entities;
|
|
248
|
+
this.playerSlots = this.reader.sections.players;
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
isValid(): boolean {
|
|
252
|
+
return this.reader.isValid();
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
validationError(): string | null {
|
|
256
|
+
return this.reader.validationError();
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
getTick(): number { return this.reader.header.u32[SimChannel.offsets.header.tick]; }
|
|
260
|
+
getSequence(): number { return this.reader.getSequence(); }
|
|
261
|
+
getEntityCount(): number { return this.reader.header.u32[SimChannel.offsets.header.entityCount]; }
|
|
262
|
+
getPlayerCount(): number { return this.reader.header.u32[SimChannel.offsets.header.playerCount]; }
|
|
263
|
+
getTimeOfDay(): number { return this.reader.header.f32[SimChannel.offsets.header.timeOfDay]; }
|
|
264
|
+
getWeatherType(): number { return this.reader.header.u32[SimChannel.offsets.header.weatherType]; }
|
|
265
|
+
getWeatherIntensity(): number { return this.reader.header.f32[SimChannel.offsets.header.weatherIntensity]; }
|
|
266
|
+
getWindSpeed(): number { return this.reader.header.f32[SimChannel.offsets.header.windSpeed]; }
|
|
267
|
+
private pooledWindDir = { x: 0, z: 0 };
|
|
268
|
+
|
|
269
|
+
getWindDir(): { x: number; z: number } {
|
|
270
|
+
const dir = this.pooledWindDir;
|
|
271
|
+
dir.x = this.reader.header.f32[SimChannel.offsets.header.windDirX];
|
|
272
|
+
dir.z = this.reader.header.f32[SimChannel.offsets.header.windDirZ];
|
|
273
|
+
return dir;
|
|
274
|
+
}
|
|
275
|
+
getVisibility(): number { return this.reader.header.f32[SimChannel.offsets.header.visibility]; }
|
|
276
|
+
getAmbientTemp(): number { return this.reader.header.f32[SimChannel.offsets.header.ambientTemp]; }
|
|
277
|
+
getActivePlayers(): number { return this.reader.header.u32[SimChannel.offsets.header.activePlayers]; }
|
|
278
|
+
getGamemode(): number { return this.reader.header.u32[SimChannel.offsets.header.gamemode]; }
|
|
279
|
+
getPhysicsInitialized(): number { return this.reader.header.u32[SimChannel.offsets.header.physicsInitialized]; }
|
|
280
|
+
getPhysicsFailed(): number { return this.reader.header.u32[SimChannel.offsets.header.physicsFailed]; }
|
|
281
|
+
getPhysicsBodyCount(): number { return this.reader.header.u32[SimChannel.offsets.header.physicsBodyCount]; }
|
|
282
|
+
getPhysicsTickCount(): number { return this.reader.header.u32[SimChannel.offsets.header.physicsTickCount]; }
|
|
283
|
+
getChunkCount(): number { return this.reader.header.u32[SimChannel.offsets.header.chunkCount]; }
|
|
284
|
+
getPhysicsProfilerEnabled(): boolean { return this.reader.header.u32[SimChannel.offsets.header.physicsProfilerEnabled] === 1; }
|
|
285
|
+
getPhysicsTiming(): PhysicsTimingData | null {
|
|
286
|
+
if (!this.getPhysicsProfilerEnabled()) return null;
|
|
287
|
+
const h = this.reader.header.f32;
|
|
288
|
+
const o = SimChannel.offsets.header;
|
|
289
|
+
return {
|
|
290
|
+
step: h[o.physTimingStep],
|
|
291
|
+
collisionDetection: h[o.physTimingCollisionDetection],
|
|
292
|
+
broadPhase: h[o.physTimingBroadPhase],
|
|
293
|
+
narrowPhase: h[o.physTimingNarrowPhase],
|
|
294
|
+
solver: h[o.physTimingSolver],
|
|
295
|
+
velocityAssembly: h[o.physTimingVelocityAssembly],
|
|
296
|
+
velocityResolution: h[o.physTimingVelocityResolution],
|
|
297
|
+
velocityUpdate: h[o.physTimingVelocityUpdate],
|
|
298
|
+
velocityWriteback: h[o.physTimingVelocityWriteback],
|
|
299
|
+
ccd: h[o.physTimingCcd],
|
|
300
|
+
ccdToiComputation: h[o.physTimingCcdToiComputation],
|
|
301
|
+
ccdBroadPhase: h[o.physTimingCcdBroadPhase],
|
|
302
|
+
ccdNarrowPhase: h[o.physTimingCcdNarrowPhase],
|
|
303
|
+
ccdSolver: h[o.physTimingCcdSolver],
|
|
304
|
+
islandConstruction: h[o.physTimingIslandConstruction],
|
|
305
|
+
userChanges: h[o.physTimingUserChanges],
|
|
306
|
+
};
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
getEntitySlot(idx: number): { f32: Float32Array; u32: Uint32Array } {
|
|
310
|
+
const sv = this.entitySlots.slot(idx);
|
|
311
|
+
return { f32: sv.f32, u32: sv.u32 };
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
/** Direct slot access — returns cached SlotViews without allocating a wrapper object. */
|
|
315
|
+
getEntitySlotDirect(idx: number): { f32: Float32Array; u32: Uint32Array } {
|
|
316
|
+
return this.entitySlots.slot(idx);
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
getPlayerSlot(idx: number): { f32: Float32Array; u32: Uint32Array } {
|
|
320
|
+
const sv = this.playerSlots.slot(idx);
|
|
321
|
+
return { f32: sv.f32, u32: sv.u32 };
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
*iterEntities(): Generator<{ idx: number; f32: Float32Array; u32: Uint32Array }> {
|
|
325
|
+
const count = this.getEntityCount();
|
|
326
|
+
for (let i = 0; i < count; i++) {
|
|
327
|
+
const sv = this.entitySlots.slot(i);
|
|
328
|
+
yield { idx: i, f32: sv.f32, u32: sv.u32 };
|
|
329
|
+
}
|
|
330
|
+
}
|
|
331
|
+
}
|
|
332
|
+
|
|
333
|
+
// --- Sim Buffer Writer (sim worker side) ---
|
|
334
|
+
|
|
335
|
+
export class SimBufferWriter {
|
|
336
|
+
private writer: ReturnType<typeof SimChannel.writer>;
|
|
337
|
+
private entitySlots: ReturnType<typeof SimChannel.writer>["sections"]["entities"];
|
|
338
|
+
private playerSlots: ReturnType<typeof SimChannel.writer>["sections"]["players"];
|
|
339
|
+
// Dirty flags: 1 = entity/player slot has changed since last writeToBuffer.
|
|
340
|
+
// writeToBuffer skips slots where the flag is 0. Cleared after each writeToBuffer.
|
|
341
|
+
private dirtyEntities: Uint8Array;
|
|
342
|
+
private dirtyPlayers: Uint8Array;
|
|
343
|
+
|
|
344
|
+
constructor(sab: SharedArrayBuffer) {
|
|
345
|
+
this.writer = SimChannel.writer(sab);
|
|
346
|
+
this.entitySlots = this.writer.sections.entities;
|
|
347
|
+
this.playerSlots = this.writer.sections.players;
|
|
348
|
+
this.dirtyEntities = new Uint8Array(MAX_ENTITIES);
|
|
349
|
+
this.dirtyPlayers = new Uint8Array(MAX_PLAYERS);
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
init() {
|
|
353
|
+
const w = this.writer;
|
|
354
|
+
const h = SimChannel.offsets.header;
|
|
355
|
+
w.header.u32[h.maxEntities] = MAX_ENTITIES;
|
|
356
|
+
w.header.u32[h.maxPlayers] = MAX_PLAYERS;
|
|
357
|
+
w.header.u32[h.entityCount] = 0;
|
|
358
|
+
w.header.u32[h.playerCount] = 0;
|
|
359
|
+
w.header.u32[h.activePlayers] = 0;
|
|
360
|
+
}
|
|
361
|
+
|
|
362
|
+
setEntityCount(n: number) { this.writer.header.u32[SimChannel.offsets.header.entityCount] = n; }
|
|
363
|
+
setPlayerCount(n: number) { this.writer.header.u32[SimChannel.offsets.header.playerCount] = n; }
|
|
364
|
+
setTimeOfDay(t: number) { this.writer.header.f32[SimChannel.offsets.header.timeOfDay] = t; }
|
|
365
|
+
setWeather(type: number, intensity: number) {
|
|
366
|
+
this.writer.header.u32[SimChannel.offsets.header.weatherType] = type;
|
|
367
|
+
this.writer.header.f32[SimChannel.offsets.header.weatherIntensity] = intensity;
|
|
368
|
+
}
|
|
369
|
+
setWind(speed: number, dirX: number, dirZ: number) {
|
|
370
|
+
this.writer.header.f32[SimChannel.offsets.header.windSpeed] = speed;
|
|
371
|
+
this.writer.header.f32[SimChannel.offsets.header.windDirX] = dirX;
|
|
372
|
+
this.writer.header.f32[SimChannel.offsets.header.windDirZ] = dirZ;
|
|
373
|
+
}
|
|
374
|
+
setVisibility(v: number) { this.writer.header.f32[SimChannel.offsets.header.visibility] = v; }
|
|
375
|
+
setAmbientTemp(t: number) { this.writer.header.f32[SimChannel.offsets.header.ambientTemp] = t; }
|
|
376
|
+
setActivePlayers(mask: number) { this.writer.header.u32[SimChannel.offsets.header.activePlayers] = mask; }
|
|
377
|
+
setGamemode(mode: number) { this.writer.header.u32[SimChannel.offsets.header.gamemode] = mode; }
|
|
378
|
+
setPhysicsInitialized(v: number) { this.writer.header.u32[SimChannel.offsets.header.physicsInitialized] = v; }
|
|
379
|
+
setPhysicsFailed(v: number) { this.writer.header.u32[SimChannel.offsets.header.physicsFailed] = v; }
|
|
380
|
+
setPhysicsBodyCount(v: number) { this.writer.header.u32[SimChannel.offsets.header.physicsBodyCount] = v; }
|
|
381
|
+
setPhysicsTickCount(v: number) { this.writer.header.u32[SimChannel.offsets.header.physicsTickCount] = v; }
|
|
382
|
+
setChunkCount(v: number) { this.writer.header.u32[SimChannel.offsets.header.chunkCount] = v; }
|
|
383
|
+
setPhysicsProfilerEnabled(v: number) { this.writer.header.u32[SimChannel.offsets.header.physicsProfilerEnabled] = v; }
|
|
384
|
+
setPhysicsTiming(data: PhysicsTimingData) {
|
|
385
|
+
const h = this.writer.header.f32;
|
|
386
|
+
const o = SimChannel.offsets.header;
|
|
387
|
+
h[o.physTimingStep] = data.step;
|
|
388
|
+
h[o.physTimingCollisionDetection] = data.collisionDetection;
|
|
389
|
+
h[o.physTimingBroadPhase] = data.broadPhase;
|
|
390
|
+
h[o.physTimingNarrowPhase] = data.narrowPhase;
|
|
391
|
+
h[o.physTimingSolver] = data.solver;
|
|
392
|
+
h[o.physTimingVelocityAssembly] = data.velocityAssembly;
|
|
393
|
+
h[o.physTimingVelocityResolution] = data.velocityResolution;
|
|
394
|
+
h[o.physTimingVelocityUpdate] = data.velocityUpdate;
|
|
395
|
+
h[o.physTimingVelocityWriteback] = data.velocityWriteback;
|
|
396
|
+
h[o.physTimingCcd] = data.ccd;
|
|
397
|
+
h[o.physTimingCcdToiComputation] = data.ccdToiComputation;
|
|
398
|
+
h[o.physTimingCcdBroadPhase] = data.ccdBroadPhase;
|
|
399
|
+
h[o.physTimingCcdNarrowPhase] = data.ccdNarrowPhase;
|
|
400
|
+
h[o.physTimingCcdSolver] = data.ccdSolver;
|
|
401
|
+
h[o.physTimingIslandConstruction] = data.islandConstruction;
|
|
402
|
+
h[o.physTimingUserChanges] = data.userChanges;
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
incrementTick() {
|
|
406
|
+
const h = SimChannel.offsets.header;
|
|
407
|
+
Atomics.add(this.writer.header.u32, h.tick, 1);
|
|
408
|
+
this.writer.bumpSequence();
|
|
409
|
+
}
|
|
410
|
+
|
|
411
|
+
markEntityDirty(slot: number): void {
|
|
412
|
+
this.dirtyEntities[slot] = 1;
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
markPlayerDirty(slot: number): void {
|
|
416
|
+
this.dirtyPlayers[slot] = 1;
|
|
417
|
+
}
|
|
418
|
+
|
|
419
|
+
isEntityDirty(slot: number): boolean {
|
|
420
|
+
return this.dirtyEntities[slot] !== 0;
|
|
421
|
+
}
|
|
422
|
+
|
|
423
|
+
isPlayerDirty(slot: number): boolean {
|
|
424
|
+
return this.dirtyPlayers[slot] !== 0;
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
clearDirty(): void {
|
|
428
|
+
this.dirtyEntities.fill(0);
|
|
429
|
+
this.dirtyPlayers.fill(0);
|
|
430
|
+
}
|
|
431
|
+
|
|
432
|
+
// Mark all entities and players dirty (used on initial write or full re-sync).
|
|
433
|
+
markAllDirty(): void {
|
|
434
|
+
this.dirtyEntities.fill(1);
|
|
435
|
+
this.dirtyPlayers.fill(1);
|
|
436
|
+
}
|
|
437
|
+
|
|
438
|
+
getEntityF32(idx: number): Float32Array {
|
|
439
|
+
return this.entitySlots.slot(idx).f32;
|
|
440
|
+
}
|
|
441
|
+
|
|
442
|
+
getEntityU32(idx: number): Uint32Array {
|
|
443
|
+
return this.entitySlots.slot(idx).u32;
|
|
444
|
+
}
|
|
445
|
+
|
|
446
|
+
getPlayerF32(idx: number): Float32Array {
|
|
447
|
+
return this.playerSlots.slot(idx).f32;
|
|
448
|
+
}
|
|
449
|
+
|
|
450
|
+
getPlayerU32(idx: number): Uint32Array {
|
|
451
|
+
return this.playerSlots.slot(idx).u32;
|
|
452
|
+
}
|
|
453
|
+
}
|
|
@@ -0,0 +1,190 @@
|
|
|
1
|
+
import { describeHeaderValidation, isDebug, warnOnce } from "./errors";
|
|
2
|
+
import type { ChannelLayout, HeaderViews, SlotAccessor, SlotViews } from "./types";
|
|
3
|
+
|
|
4
|
+
function createHeaderViews(sab: SharedArrayBuffer, headerSize: number): HeaderViews {
|
|
5
|
+
const u32Length = headerSize / 4;
|
|
6
|
+
return {
|
|
7
|
+
u32: new Uint32Array(sab, 0, u32Length),
|
|
8
|
+
i32: new Int32Array(sab, 0, u32Length),
|
|
9
|
+
f32: new Float32Array(sab, 0, u32Length),
|
|
10
|
+
f64: new Float64Array(sab, 0, Math.floor(headerSize / 8)),
|
|
11
|
+
};
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
class SlotAccessorImpl implements SlotAccessor {
|
|
15
|
+
private sab: SharedArrayBuffer;
|
|
16
|
+
private cache: (SlotViews | null)[];
|
|
17
|
+
private _maxSlots: number;
|
|
18
|
+
private _slotSize: number;
|
|
19
|
+
private _slotStride: number;
|
|
20
|
+
private _byteOffset: number;
|
|
21
|
+
private sectionName: string;
|
|
22
|
+
|
|
23
|
+
constructor(
|
|
24
|
+
sab: SharedArrayBuffer,
|
|
25
|
+
byteOffset: number,
|
|
26
|
+
maxSlots: number,
|
|
27
|
+
slotSize: number,
|
|
28
|
+
slotStride: number,
|
|
29
|
+
sectionName: string,
|
|
30
|
+
) {
|
|
31
|
+
this.sab = sab;
|
|
32
|
+
this._byteOffset = byteOffset;
|
|
33
|
+
this._maxSlots = maxSlots;
|
|
34
|
+
this._slotSize = slotSize;
|
|
35
|
+
this._slotStride = slotStride;
|
|
36
|
+
this.sectionName = sectionName;
|
|
37
|
+
this.cache = new Array(maxSlots).fill(null);
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
get maxSlots(): number { return this._maxSlots; }
|
|
41
|
+
get slotSize(): number { return this._slotSize; }
|
|
42
|
+
get slotStride(): number { return this._slotStride; }
|
|
43
|
+
get byteOffset(): number { return this._byteOffset; }
|
|
44
|
+
|
|
45
|
+
slot(index: number): SlotViews {
|
|
46
|
+
if (index < 0 || index >= this._maxSlots) {
|
|
47
|
+
if (isDebug()) {
|
|
48
|
+
warnOnce(
|
|
49
|
+
`slot-oob-${this.sectionName}-${index}`,
|
|
50
|
+
`Slot index ${index} out of range [0, ${this._maxSlots}) for section "${this.sectionName}"`,
|
|
51
|
+
);
|
|
52
|
+
}
|
|
53
|
+
throw new RangeError(`Slot index ${index} out of range [0, ${this._maxSlots}) for section "${this.sectionName}"`);
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
let views = this.cache[index];
|
|
57
|
+
if (views) return views;
|
|
58
|
+
|
|
59
|
+
const base = this._byteOffset + index * this._slotSize;
|
|
60
|
+
const f32Len = this._slotSize / 4;
|
|
61
|
+
views = {
|
|
62
|
+
f32: new Float32Array(this.sab, base, f32Len),
|
|
63
|
+
u32: new Uint32Array(this.sab, base, f32Len),
|
|
64
|
+
i32: new Int32Array(this.sab, base, f32Len),
|
|
65
|
+
f64: new Float64Array(this.sab, base, Math.floor(this._slotSize / 8)),
|
|
66
|
+
};
|
|
67
|
+
this.cache[index] = views;
|
|
68
|
+
return views;
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
export class SlotReader {
|
|
73
|
+
header: HeaderViews;
|
|
74
|
+
sections: Record<string, SlotAccessor>;
|
|
75
|
+
private seqArr: Int32Array;
|
|
76
|
+
private layout: ChannelLayout;
|
|
77
|
+
|
|
78
|
+
constructor(sab: SharedArrayBuffer, layout: ChannelLayout) {
|
|
79
|
+
this.layout = layout;
|
|
80
|
+
this.header = createHeaderViews(sab, layout.header.size);
|
|
81
|
+
this.seqArr = new Int32Array(sab, layout.header.sequenceIndex * 4, 1);
|
|
82
|
+
|
|
83
|
+
this.sections = {};
|
|
84
|
+
if (layout.sections) {
|
|
85
|
+
layout.sections.forEach((section) => {
|
|
86
|
+
this.sections[section.name] = new SlotAccessorImpl(
|
|
87
|
+
sab,
|
|
88
|
+
section.byteOffset,
|
|
89
|
+
section.maxSlots,
|
|
90
|
+
section.slotSize,
|
|
91
|
+
section.slotStride,
|
|
92
|
+
section.name,
|
|
93
|
+
);
|
|
94
|
+
});
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
isValid(): boolean {
|
|
99
|
+
return this.validationError() === null;
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
validationError(): string | null {
|
|
103
|
+
return describeHeaderValidation(
|
|
104
|
+
this.header.u32,
|
|
105
|
+
this.layout.header.magicIndex,
|
|
106
|
+
this.layout.header.versionIndex,
|
|
107
|
+
this.layout.magic,
|
|
108
|
+
this.layout.version,
|
|
109
|
+
);
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
getSequence(): number {
|
|
113
|
+
return Atomics.load(this.seqArr, 0);
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
hasChanged(lastSeen: number): boolean {
|
|
117
|
+
return this.getSequence() !== lastSeen;
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
snapshot(): Record<string, unknown> {
|
|
121
|
+
const data: Record<string, unknown> = {};
|
|
122
|
+
data["sequence"] = this.getSequence();
|
|
123
|
+
if (this.layout.sections) {
|
|
124
|
+
this.layout.sections.forEach((section) => {
|
|
125
|
+
const accessor = this.sections[section.name];
|
|
126
|
+
const slots: Record<string, unknown>[] = [];
|
|
127
|
+
const count = this.header.u32[0 + 4];
|
|
128
|
+
for (let i = 0; i < Math.min(count, section.maxSlots); i++) {
|
|
129
|
+
const slot = accessor.slot(i);
|
|
130
|
+
const slotData: Record<string, unknown> = {};
|
|
131
|
+
for (const [fname, flayout] of Object.entries(section.fields)) {
|
|
132
|
+
const view = flayout.type === "f32" || flayout.type === "f64" ? slot.f32 : slot.u32;
|
|
133
|
+
if (flayout.count === 1) {
|
|
134
|
+
slotData[fname] = (view as Float32Array)[flayout.index];
|
|
135
|
+
} else {
|
|
136
|
+
const arr: number[] = [];
|
|
137
|
+
for (let j = 0; j < flayout.count; j++) {
|
|
138
|
+
arr.push((view as Float32Array)[flayout.index + j]);
|
|
139
|
+
}
|
|
140
|
+
slotData[fname] = arr;
|
|
141
|
+
}
|
|
142
|
+
}
|
|
143
|
+
slots.push(slotData);
|
|
144
|
+
}
|
|
145
|
+
data[section.name] = slots;
|
|
146
|
+
});
|
|
147
|
+
}
|
|
148
|
+
return data;
|
|
149
|
+
}
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
export class SlotWriter {
|
|
153
|
+
header: HeaderViews;
|
|
154
|
+
sections: Record<string, SlotAccessor>;
|
|
155
|
+
private seqArr: Int32Array;
|
|
156
|
+
private layout: ChannelLayout;
|
|
157
|
+
|
|
158
|
+
constructor(sab: SharedArrayBuffer, layout: ChannelLayout) {
|
|
159
|
+
this.layout = layout;
|
|
160
|
+
this.header = createHeaderViews(sab, layout.header.size);
|
|
161
|
+
this.seqArr = new Int32Array(sab, layout.header.sequenceIndex * 4, 1);
|
|
162
|
+
|
|
163
|
+
this.sections = {};
|
|
164
|
+
if (layout.sections) {
|
|
165
|
+
layout.sections.forEach((section) => {
|
|
166
|
+
this.sections[section.name] = new SlotAccessorImpl(
|
|
167
|
+
sab,
|
|
168
|
+
section.byteOffset,
|
|
169
|
+
section.maxSlots,
|
|
170
|
+
section.slotSize,
|
|
171
|
+
section.slotStride,
|
|
172
|
+
section.name,
|
|
173
|
+
);
|
|
174
|
+
});
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
init(): void {
|
|
179
|
+
this.header.u32[this.layout.header.magicIndex] = this.layout.magic;
|
|
180
|
+
this.header.u32[this.layout.header.versionIndex] = this.layout.version;
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
bumpSequence(): void {
|
|
184
|
+
Atomics.add(this.seqArr, 0, 1);
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
getSequence(): number {
|
|
188
|
+
return Atomics.load(this.seqArr, 0);
|
|
189
|
+
}
|
|
190
|
+
}
|