@downdraft/engine 0.0.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +132 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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// ============================================================================
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// MarchingCubesLib — declarative engine library descriptor for @downdraft/engine/libraries/marching-cubes
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//
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// Games declare `libraries: [MarchingCubesLib]` (or with config override)
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// in their GameModule. The host allocates the terrain SAB (if used —
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// to-the-ocean currently uses RPC events instead), and provides the
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// TerrainLODManager + streaming config via typed tokens.
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//
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// Games that need full control can still import the mesh extraction
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// functions and ChunkedVoxelField directly (escape hatch).
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// ============================================================================
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import { resourceToken, type EngineLibrary } from "@downdraft/engine";
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import { TerrainChannel } from "./sab";
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import { DEFAULT_STREAMING_CONFIG, type TerrainStreamingConfig } from "./streaming-config";
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// ── Config ──
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export interface MarchingCubesLibConfig {
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/** Terrain streaming config (LOD levels, voxel sizes, etc.). */
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streaming?: Partial<TerrainStreamingConfig>;
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/** Whether to allocate a terrain SAB channel. Default: false (use RPC events). */
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useSAB?: boolean;
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/** Voxel size multiplier for physics field generation. Default: 1. */
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physVoxelSizeMultiplier?: number;
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/** Max physics field generations per tick. Default: 1. */
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physFieldGenMaxPerTick?: number;
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/** Time budget for physics field generation (ms). Default: 8. */
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physFieldGenTimeBudgetMs?: number;
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}
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// ── Typed tokens (DI) ──
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/** Token for the terrain streaming config. */
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export const TerrainStreamingConfigTok = resourceToken<TerrainStreamingConfig>("terrain:streaming-config");
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// ── Descriptor ──
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export const MarchingCubesLib: EngineLibrary<MarchingCubesLibConfig> = {
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name: "marching-cubes",
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version: "1.0.0",
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// SAB channel for zero-copy terrain deformation broadcast.
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// Allocated using TerrainChannel's layout. Games that prefer RPC events
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// can ignore this channel (it's allocated but not required to be used).
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sabChannels: [
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{ name: "terrain", size: TerrainChannel.byteLength },
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],
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provides: [TerrainStreamingConfigTok],
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sim: {
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create(config, ctx) {
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const streamingConfig = { ...DEFAULT_STREAMING_CONFIG, ...config.streaming };
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ctx.provide(TerrainStreamingConfigTok, streamingConfig);
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// TerrainLODManager needs a DensityField (game-specific), so we just
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// provide the streaming config here. Games create the LOD manager
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// in onReady with their density field and inject TerrainStreamingConfigTok.
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return { streamingConfig };
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},
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dispose(_system) {
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// The system is a plain config object — no resources to free.
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},
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// tick is game-specific (calls lodManager.updateLOD(), processDeformations(),
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// queueNearbyChunksForGeneration(), etc.) — games wire this via onReady.
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},
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tickPhase: "terrain",
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// No renderer setup — terrain mesh generation is handled by the game's
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// TerrainMeshPool worker pool, not by the library descriptor. The library
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// provides the mesh extraction functions; the game orchestrates the workers.
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defaultConfig: {
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useSAB: false,
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physVoxelSizeMultiplier: 1,
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physFieldGenMaxPerTick: 1,
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physFieldGenTimeBudgetMs: 8,
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},
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};
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import type { MCMesh, MCChunkConfig, DensityField } from "./generator";
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import { generateChunk } from "./generator";
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export interface LODLevel {
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chunkSize: number;
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scale: number;
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distance: number;
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}
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export const DEFAULT_LOD_LEVELS: LODLevel[] = [
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{ chunkSize: 32, scale: 1.0, distance: 0 },
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{ chunkSize: 32, scale: 2.0, distance: 64 },
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{ chunkSize: 16, scale: 4.0, distance: 128 },
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{ chunkSize: 16, scale: 8.0, distance: 256 },
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];
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export interface ChunkLODEntry {
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coord: { x: number; z: number };
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lod: number;
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mesh: MCMesh | null;
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dirty: boolean;
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}
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export class TerrainLODManager {
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private field: DensityField;
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private levels: LODLevel[];
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private chunks: Map<string, ChunkLODEntry> = new Map();
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private cameraPos: [number, number, number] = [0, 0, 0];
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private originY: number;
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constructor(field: DensityField, levels?: LODLevel[], originY: number = 0) {
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this.field = field;
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this.levels = levels ?? DEFAULT_LOD_LEVELS;
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this.originY = originY;
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}
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setCamera(pos: [number, number, number]): void {
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this.cameraPos = pos;
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}
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selectLOD(chunkX: number, chunkZ: number): number {
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const cx = chunkX * this.levels[0].chunkSize * this.levels[0].scale;
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const cz = chunkZ * this.levels[0].chunkSize * this.levels[0].scale;
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const dx = cx - this.cameraPos[0];
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const dz = cz - this.cameraPos[2];
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const dist = Math.sqrt(dx * dx + dz * dz);
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for (let i = this.levels.length - 1; i >= 0; i--) {
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if (dist >= this.levels[i].distance) return i;
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}
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return 0;
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}
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getOrCreateChunk(chunkX: number, chunkZ: number): ChunkLODEntry {
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const key = `${chunkX}:${chunkZ}`;
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let entry = this.chunks.get(key);
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if (!entry) {
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const lod = this.selectLOD(chunkX, chunkZ);
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entry = { coord: { x: chunkX, z: chunkZ }, lod, mesh: null, dirty: true };
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this.chunks.set(key, entry);
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}
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return entry;
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}
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generateChunk(chunkX: number, chunkZ: number): MCMesh {
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const entry = this.getOrCreateChunk(chunkX, chunkZ);
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const level = this.levels[entry.lod];
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const config: MCChunkConfig = {
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chunkSize: level.chunkSize,
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isoLevel: 0.5,
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scale: level.scale,
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};
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const originX = chunkX * level.chunkSize * level.scale;
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const originZ = chunkZ * level.chunkSize * level.scale;
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const mesh = generateChunk(originX, this.originY, originZ, this.field, config);
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entry.mesh = mesh;
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entry.dirty = false;
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return mesh;
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}
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updateLOD(): { toGenerate: Array<{ x: number; z: number; lod: number }>; toUnload: string[] } {
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const toGenerate: Array<{ x: number; z: number; lod: number }> = [];
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const toUnload: string[] = [];
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|
+
for (const [key, entry] of this.chunks.entries()) {
|
|
86
|
+
const newLOD = this.selectLOD(entry.coord.x, entry.coord.z);
|
|
87
|
+
if (newLOD !== entry.lod) {
|
|
88
|
+
entry.lod = newLOD;
|
|
89
|
+
entry.dirty = true;
|
|
90
|
+
toGenerate.push({ x: entry.coord.x, z: entry.coord.z, lod: newLOD });
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
return { toGenerate, toUnload };
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
getChunk(key: string): ChunkLODEntry | undefined {
|
|
98
|
+
return this.chunks.get(key);
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
getAllChunks(): ChunkLODEntry[] {
|
|
102
|
+
return [...this.chunks.values()];
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
removeChunk(chunkX: number, chunkZ: number): void {
|
|
106
|
+
this.chunks.delete(`${chunkX}:${chunkZ}`);
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
clear(): void {
|
|
110
|
+
this.chunks.clear();
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
getStats(): { total: number; dirty: number; generated: number } {
|
|
114
|
+
let dirty = 0;
|
|
115
|
+
let generated = 0;
|
|
116
|
+
for (const entry of this.chunks.values()) {
|
|
117
|
+
if (entry.dirty) dirty++;
|
|
118
|
+
if (entry.mesh) generated++;
|
|
119
|
+
}
|
|
120
|
+
return { total: this.chunks.size, dirty, generated };
|
|
121
|
+
}
|
|
122
|
+
}
|
|
@@ -0,0 +1,252 @@
|
|
|
1
|
+
import type { ExtractMeshOptions } from "./generator";
|
|
2
|
+
import type { ExtractedMesh, VoxelField } from "./types";
|
|
3
|
+
|
|
4
|
+
const CORNER_OFFSET = [
|
|
5
|
+
[0, 0, 0], [1, 0, 0], [1, 0, 1], [0, 0, 1],
|
|
6
|
+
[0, 1, 0], [1, 1, 0], [1, 1, 1], [0, 1, 1],
|
|
7
|
+
];
|
|
8
|
+
|
|
9
|
+
// 5-tet decomposition of a cube — two alternating configs for crack-free
|
|
10
|
+
// tiling between adjacent cubes (toggled by (x+y+z)&1).
|
|
11
|
+
// Derived from d3x0r's MarchingTetrahedra2, remapped to engine corner order.
|
|
12
|
+
const TET_TABLE_A = [
|
|
13
|
+
[0, 4, 3, 1],
|
|
14
|
+
[5, 1, 6, 4],
|
|
15
|
+
[2, 6, 1, 3],
|
|
16
|
+
[7, 6, 3, 4],
|
|
17
|
+
[3, 6, 1, 4],
|
|
18
|
+
];
|
|
19
|
+
|
|
20
|
+
const TET_TABLE_B = [
|
|
21
|
+
[1, 0, 2, 5],
|
|
22
|
+
[4, 5, 7, 0],
|
|
23
|
+
[3, 2, 0, 7],
|
|
24
|
+
[6, 5, 2, 7],
|
|
25
|
+
[0, 7, 2, 5],
|
|
26
|
+
];
|
|
27
|
+
|
|
28
|
+
// Edges of a tetrahedron (local corner indices 0-3)
|
|
29
|
+
const TET_EDGE_CORNERS = [
|
|
30
|
+
[0, 1], [0, 2], [0, 3], [1, 2], [1, 3], [2, 3],
|
|
31
|
+
];
|
|
32
|
+
|
|
33
|
+
// Triangle lookup for 16 tetrahedra cases (4-bit: bit i = corner i inside)
|
|
34
|
+
// Edges: e0=0-1, e1=0-2, e2=0-3, e3=1-2, e4=1-3, e5=2-3
|
|
35
|
+
// Winding: normals point outward (from inside/solid toward outside/empty)
|
|
36
|
+
const MT_TRI_TABLE: Int8Array = new Int8Array([
|
|
37
|
+
-1,-1,-1,-1,-1,-1,
|
|
38
|
+
2, 0, 1,-1,-1,-1,
|
|
39
|
+
0, 4, 3,-1,-1,-1,
|
|
40
|
+
1, 2, 4, 1, 4, 3,
|
|
41
|
+
3, 5, 1,-1,-1,-1,
|
|
42
|
+
0, 3, 5, 0, 5, 2,
|
|
43
|
+
1, 0, 4, 1, 4, 5,
|
|
44
|
+
2, 4, 5,-1,-1,-1,
|
|
45
|
+
5, 4, 2,-1,-1,-1,
|
|
46
|
+
4, 0, 1, 5, 4, 1,
|
|
47
|
+
5, 3, 0, 2, 5, 0,
|
|
48
|
+
1, 5, 3,-1,-1,-1,
|
|
49
|
+
4, 2, 1, 3, 4, 1,
|
|
50
|
+
3, 4, 0,-1,-1,-1,
|
|
51
|
+
1, 0, 2,-1,-1,-1,
|
|
52
|
+
-1,-1,-1,-1,-1,-1,
|
|
53
|
+
]);
|
|
54
|
+
|
|
55
|
+
const SCRATCH_D = new Float32Array(8);
|
|
56
|
+
const SCRATCH_TET_D = new Float32Array(4);
|
|
57
|
+
const SCRATCH_EDGE_VERTS = new Float32Array(6 * 3);
|
|
58
|
+
|
|
59
|
+
function ensureCapacity(arr: Float32Array, needed: number): Float32Array {
|
|
60
|
+
if (arr.length >= needed) return arr;
|
|
61
|
+
let n = arr.length;
|
|
62
|
+
while (n < needed) n *= 2;
|
|
63
|
+
const r = new Float32Array(n);
|
|
64
|
+
r.set(arr);
|
|
65
|
+
return r;
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
function ensureCapacityU32(arr: Uint32Array, needed: number): Uint32Array {
|
|
69
|
+
if (arr.length >= needed) return arr;
|
|
70
|
+
let n = arr.length;
|
|
71
|
+
while (n < needed) n *= 2;
|
|
72
|
+
const r = new Uint32Array(n);
|
|
73
|
+
r.set(arr);
|
|
74
|
+
return r;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
function ensureCapacityU16(arr: Uint16Array, needed: number): Uint16Array {
|
|
78
|
+
if (arr.length >= needed) return arr;
|
|
79
|
+
let n = arr.length;
|
|
80
|
+
while (n < needed) n *= 2;
|
|
81
|
+
const r = new Uint16Array(n);
|
|
82
|
+
r.set(arr);
|
|
83
|
+
return r;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
export function extractMeshFromFieldTetra(
|
|
87
|
+
field: VoxelField,
|
|
88
|
+
options: ExtractMeshOptions = {},
|
|
89
|
+
): ExtractedMesh {
|
|
90
|
+
const iso = field.isoLevel;
|
|
91
|
+
const vs = field.voxelSize;
|
|
92
|
+
const dimYDimZ = field.dimY * field.dimZ;
|
|
93
|
+
const dimZ = field.dimZ;
|
|
94
|
+
const ox = field.originX, oy = field.originY, oz = field.originZ;
|
|
95
|
+
const colorFn = options.colorFn;
|
|
96
|
+
const flipDown = options.flipDownNormals !== false;
|
|
97
|
+
|
|
98
|
+
let verts: Float32Array = new Float32Array(65536);
|
|
99
|
+
let vertCount = 0;
|
|
100
|
+
let indices32: Uint32Array = new Uint32Array(32768);
|
|
101
|
+
let indices16: Uint16Array = new Uint16Array(32768);
|
|
102
|
+
let indexCount = 0;
|
|
103
|
+
let useUint32 = false;
|
|
104
|
+
|
|
105
|
+
const xStart = options.x0 !== undefined ? Math.max(0, options.x0) : 0;
|
|
106
|
+
const yStart = options.y0 !== undefined ? Math.max(0, options.y0) : 0;
|
|
107
|
+
const zStart = options.z0 !== undefined ? Math.max(0, options.z0) : 0;
|
|
108
|
+
const xEnd = options.x1 !== undefined ? Math.min(field.dimX - 1, options.x1) : field.dimX - 1;
|
|
109
|
+
const yEnd = options.y1 !== undefined ? Math.min(field.dimY - 1, options.y1) : field.dimY - 1;
|
|
110
|
+
const zEnd = options.z1 !== undefined ? Math.min(field.dimZ - 1, options.z1) : field.dimZ - 1;
|
|
111
|
+
|
|
112
|
+
for (let x = xStart; x < xEnd; x++) {
|
|
113
|
+
for (let y = yStart; y < yEnd; y++) {
|
|
114
|
+
for (let z = zStart; z < zEnd; z++) {
|
|
115
|
+
for (let c = 0; c < 8; c++) {
|
|
116
|
+
const co = CORNER_OFFSET[c];
|
|
117
|
+
const cx = x + co[0], cy = y + co[1], cz = z + co[2];
|
|
118
|
+
if (cx < 0 || cx >= field.dimX || cy < 0 || cy >= field.dimY || cz < 0 || cz >= field.dimZ) {
|
|
119
|
+
SCRATCH_D[c] = -1.0;
|
|
120
|
+
} else {
|
|
121
|
+
SCRATCH_D[c] = field.data[cx * dimYDimZ + cy * dimZ + cz];
|
|
122
|
+
}
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
const tets = ((x + y + z) & 1) ? TET_TABLE_B : TET_TABLE_A;
|
|
126
|
+
|
|
127
|
+
for (let ti = 0; ti < 5; ti++) {
|
|
128
|
+
const tet = tets[ti];
|
|
129
|
+
const d = SCRATCH_TET_D;
|
|
130
|
+
d[0] = SCRATCH_D[tet[0]];
|
|
131
|
+
d[1] = SCRATCH_D[tet[1]];
|
|
132
|
+
d[2] = SCRATCH_D[tet[2]];
|
|
133
|
+
d[3] = SCRATCH_D[tet[3]];
|
|
134
|
+
|
|
135
|
+
let caseIdx = 0;
|
|
136
|
+
for (let i = 0; i < 4; i++) {
|
|
137
|
+
if (d[i] < iso) caseIdx |= (1 << i);
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
const triBase = caseIdx * 6;
|
|
141
|
+
if (MT_TRI_TABLE[triBase] < 0) continue;
|
|
142
|
+
|
|
143
|
+
const ev = SCRATCH_EDGE_VERTS;
|
|
144
|
+
for (let e = 0; e < 6; e++) {
|
|
145
|
+
const ec = TET_EDGE_CORNERS[e];
|
|
146
|
+
const c0 = ec[0], c1 = ec[1];
|
|
147
|
+
const inside0 = d[c0] >= iso;
|
|
148
|
+
const inside1 = d[c1] >= iso;
|
|
149
|
+
if (inside0 === inside1) continue;
|
|
150
|
+
|
|
151
|
+
const cubeC0 = tet[c0], cubeC1 = tet[c1];
|
|
152
|
+
const co0 = CORNER_OFFSET[cubeC0], co1 = CORNER_OFFSET[cubeC1];
|
|
153
|
+
const p0x = (x + co0[0]) * vs + ox, p0y = (y + co0[1]) * vs + oy, p0z = (z + co0[2]) * vs + oz;
|
|
154
|
+
const p1x = (x + co1[0]) * vs + ox, p1y = (y + co1[1]) * vs + oy, p1z = (z + co1[2]) * vs + oz;
|
|
155
|
+
const d0 = d[c0], d1 = d[c1];
|
|
156
|
+
|
|
157
|
+
let t: number;
|
|
158
|
+
if (Math.abs(iso - d0) < 1e-10) t = 0;
|
|
159
|
+
else if (Math.abs(iso - d1) < 1e-10) t = 1;
|
|
160
|
+
else if (Math.abs(d0 - d1) < 1e-10) t = 0;
|
|
161
|
+
else t = (iso - d0) / (d1 - d0);
|
|
162
|
+
|
|
163
|
+
const eo = e * 3;
|
|
164
|
+
ev[eo] = p0x + t * (p1x - p0x);
|
|
165
|
+
ev[eo + 1] = p0y + t * (p1y - p0y);
|
|
166
|
+
ev[eo + 2] = p0z + t * (p1z - p0z);
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
for (let t = 0; t < 6; t += 3) {
|
|
170
|
+
const e0 = MT_TRI_TABLE[triBase + t];
|
|
171
|
+
if (e0 < 0) break;
|
|
172
|
+
const e1 = MT_TRI_TABLE[triBase + t + 1];
|
|
173
|
+
const e2 = MT_TRI_TABLE[triBase + t + 2];
|
|
174
|
+
|
|
175
|
+
const ev0o = e0 * 3, ev1o = e1 * 3, ev2o = e2 * 3;
|
|
176
|
+
const v0x = ev[ev0o], v0y = ev[ev0o + 1], v0z = ev[ev0o + 2];
|
|
177
|
+
const v1x = ev[ev1o], v1y = ev[ev1o + 1], v1z = ev[ev1o + 2];
|
|
178
|
+
const v2x = ev[ev2o], v2y = ev[ev2o + 1], v2z = ev[ev2o + 2];
|
|
179
|
+
|
|
180
|
+
const e1x = v1x - v0x, e1y = v1y - v0y, e1z = v1z - v0z;
|
|
181
|
+
const e2x = v2x - v0x, e2y = v2y - v0y, e2z = v2z - v0z;
|
|
182
|
+
let nx = e1y * e2z - e1z * e2y;
|
|
183
|
+
let ny = e1z * e2x - e1x * e2z;
|
|
184
|
+
let nz = e1x * e2y - e1y * e2x;
|
|
185
|
+
const nlen = Math.sqrt(nx * nx + ny * ny + nz * nz);
|
|
186
|
+
if (nlen > 1e-10) { nx /= nlen; ny /= nlen; nz /= nlen; }
|
|
187
|
+
else { nx = 0; ny = 1; nz = 0; }
|
|
188
|
+
if (flipDown && ny < 0) { nx = -nx; ny = -ny; nz = -nz; }
|
|
189
|
+
|
|
190
|
+
const cx = (v0x + v1x + v2x) / 3;
|
|
191
|
+
const cy = (v0y + v1y + v2y) / 3;
|
|
192
|
+
const cz = (v0z + v1z + v2z) / 3;
|
|
193
|
+
|
|
194
|
+
const col = colorFn ? colorFn(cx, cy, cz, nx, ny, nz, field) : [1, 1, 1] as [number, number, number];
|
|
195
|
+
|
|
196
|
+
if (vertCount + 27 > verts.length) {
|
|
197
|
+
verts = ensureCapacity(verts, vertCount + 27);
|
|
198
|
+
}
|
|
199
|
+
verts[vertCount++] = v0x; verts[vertCount++] = v0y; verts[vertCount++] = v0z;
|
|
200
|
+
verts[vertCount++] = nx; verts[vertCount++] = ny; verts[vertCount++] = nz;
|
|
201
|
+
verts[vertCount++] = col[0]; verts[vertCount++] = col[1]; verts[vertCount++] = col[2];
|
|
202
|
+
verts[vertCount++] = v1x; verts[vertCount++] = v1y; verts[vertCount++] = v1z;
|
|
203
|
+
verts[vertCount++] = nx; verts[vertCount++] = ny; verts[vertCount++] = nz;
|
|
204
|
+
verts[vertCount++] = col[0]; verts[vertCount++] = col[1]; verts[vertCount++] = col[2];
|
|
205
|
+
verts[vertCount++] = v2x; verts[vertCount++] = v2y; verts[vertCount++] = v2z;
|
|
206
|
+
verts[vertCount++] = nx; verts[vertCount++] = ny; verts[vertCount++] = nz;
|
|
207
|
+
verts[vertCount++] = col[0]; verts[vertCount++] = col[1]; verts[vertCount++] = col[2];
|
|
208
|
+
|
|
209
|
+
const baseIdx = (vertCount - 27) / 9;
|
|
210
|
+
|
|
211
|
+
if (!useUint32 && baseIdx + 2 > 65535) {
|
|
212
|
+
useUint32 = true;
|
|
213
|
+
if (indexCount > indices32.length) {
|
|
214
|
+
indices32 = ensureCapacityU32(indices32, indexCount);
|
|
215
|
+
}
|
|
216
|
+
for (let ci = 0; ci < indexCount; ci++) {
|
|
217
|
+
indices32[ci] = indices16[ci];
|
|
218
|
+
}
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
if (useUint32) {
|
|
222
|
+
if (indexCount + 3 > indices32.length) {
|
|
223
|
+
indices32 = ensureCapacityU32(indices32, indexCount + 3);
|
|
224
|
+
}
|
|
225
|
+
indices32[indexCount++] = baseIdx;
|
|
226
|
+
indices32[indexCount++] = baseIdx + 1;
|
|
227
|
+
indices32[indexCount++] = baseIdx + 2;
|
|
228
|
+
} else {
|
|
229
|
+
if (indexCount + 3 > indices16.length) {
|
|
230
|
+
indices16 = ensureCapacityU16(indices16, indexCount + 3);
|
|
231
|
+
}
|
|
232
|
+
indices16[indexCount++] = baseIdx;
|
|
233
|
+
indices16[indexCount++] = baseIdx + 1;
|
|
234
|
+
indices16[indexCount++] = baseIdx + 2;
|
|
235
|
+
}
|
|
236
|
+
}
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
}
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
const finalVerts = verts.subarray(0, vertCount);
|
|
243
|
+
const finalIndices = useUint32
|
|
244
|
+
? indices32.subarray(0, indexCount)
|
|
245
|
+
: indices16.subarray(0, indexCount);
|
|
246
|
+
|
|
247
|
+
return {
|
|
248
|
+
verts: finalVerts,
|
|
249
|
+
indices: finalIndices as Uint16Array | Uint32Array,
|
|
250
|
+
useUint32,
|
|
251
|
+
};
|
|
252
|
+
}
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
import type { SABChannel } from "@downdraft/engine";
|
|
2
|
+
import { defineChannel } from "@downdraft/engine/sab/define";
|
|
3
|
+
|
|
4
|
+
export const TerrainChannel = defineChannel({
|
|
5
|
+
name: "terrain",
|
|
6
|
+
magic: 0x54455252,
|
|
7
|
+
version: 1,
|
|
8
|
+
mode: "record",
|
|
9
|
+
header: { size: 64, fields: {} },
|
|
10
|
+
fields: {
|
|
11
|
+
heightmap: { type: "f32", count: 64 },
|
|
12
|
+
chunkX: { type: "i32" },
|
|
13
|
+
chunkZ: { type: "i32" },
|
|
14
|
+
},
|
|
15
|
+
});
|
|
16
|
+
|
|
17
|
+
export class TerrainSABChannel {
|
|
18
|
+
private writer: ReturnType<typeof TerrainChannel.writer>;
|
|
19
|
+
private reader: ReturnType<typeof TerrainChannel.reader>;
|
|
20
|
+
|
|
21
|
+
constructor(channel: SABChannel) {
|
|
22
|
+
this.writer = TerrainChannel.writer(channel.buffer);
|
|
23
|
+
this.reader = TerrainChannel.reader(channel.buffer);
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
write(heightmap: Float32Array, chunkX: number, chunkZ: number): void {
|
|
27
|
+
const w = this.writer;
|
|
28
|
+
for (let i = 0; i < Math.min(heightmap.length, 64); i++) {
|
|
29
|
+
(w.fields.heightmap as Float32Array)[i] = heightmap[i];
|
|
30
|
+
}
|
|
31
|
+
(w.fields.chunkX as Int32Array)[0] = chunkX;
|
|
32
|
+
(w.fields.chunkZ as Int32Array)[0] = chunkZ;
|
|
33
|
+
w.bumpSequence();
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
read(): { heightmap: Float32Array; chunkX: number; chunkZ: number } | null {
|
|
37
|
+
const data = this.reader.snapshot();
|
|
38
|
+
if (!data) return null;
|
|
39
|
+
return {
|
|
40
|
+
heightmap: new Float32Array(data.heightmap as number[]),
|
|
41
|
+
chunkX: data.chunkX as number,
|
|
42
|
+
chunkZ: data.chunkZ as number,
|
|
43
|
+
};
|
|
44
|
+
}
|
|
45
|
+
}
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// TerrainLODConfig — distance-based LOD configuration with hysteresis
|
|
3
|
+
// ============================================================================
|
|
4
|
+
|
|
5
|
+
export interface LODLevelConfig {
|
|
6
|
+
maxDistance: number;
|
|
7
|
+
voxelSize: number;
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
export function getLODVoxelSize(distance: number, levels: readonly LODLevelConfig[]): number {
|
|
11
|
+
for (let i = 0; i < levels.length; i++) {
|
|
12
|
+
if (distance <= levels[i].maxDistance) {
|
|
13
|
+
return levels[i].voxelSize;
|
|
14
|
+
}
|
|
15
|
+
}
|
|
16
|
+
return levels[levels.length - 1].voxelSize;
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
export interface TerrainStreamingConfig {
|
|
20
|
+
lodLevels: readonly LODLevelConfig[];
|
|
21
|
+
baseVoxelSize: number;
|
|
22
|
+
lodHysteresisTicks: number;
|
|
23
|
+
chunkGenTimeBudgetMs: number;
|
|
24
|
+
chunkGenMaxPerTick: number;
|
|
25
|
+
physFieldGenTimeBudgetMs: number;
|
|
26
|
+
physFieldGenMaxPerTick: number;
|
|
27
|
+
maxChunksToScan: number;
|
|
28
|
+
generationRange: number;
|
|
29
|
+
lodCheckRange: number;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
export const DEFAULT_STREAMING_CONFIG: TerrainStreamingConfig = {
|
|
33
|
+
lodLevels: [
|
|
34
|
+
{ maxDistance: 150, voxelSize: 0 },
|
|
35
|
+
{ maxDistance: 350, voxelSize: 5.0 },
|
|
36
|
+
{ maxDistance: 700, voxelSize: 10.0 },
|
|
37
|
+
{ maxDistance: 1500, voxelSize: 20.0 },
|
|
38
|
+
],
|
|
39
|
+
baseVoxelSize: 2.5,
|
|
40
|
+
lodHysteresisTicks: 60,
|
|
41
|
+
chunkGenTimeBudgetMs: 8,
|
|
42
|
+
chunkGenMaxPerTick: 4,
|
|
43
|
+
physFieldGenTimeBudgetMs: 8,
|
|
44
|
+
physFieldGenMaxPerTick: 1,
|
|
45
|
+
maxChunksToScan: 256,
|
|
46
|
+
generationRange: 200,
|
|
47
|
+
lodCheckRange: 250,
|
|
48
|
+
};
|