@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,80 @@
1
+ // ============================================================================
2
+ // MarchingCubesLib — declarative engine library descriptor for @downdraft/engine/libraries/marching-cubes
3
+ //
4
+ // Games declare `libraries: [MarchingCubesLib]` (or with config override)
5
+ // in their GameModule. The host allocates the terrain SAB (if used —
6
+ // to-the-ocean currently uses RPC events instead), and provides the
7
+ // TerrainLODManager + streaming config via typed tokens.
8
+ //
9
+ // Games that need full control can still import the mesh extraction
10
+ // functions and ChunkedVoxelField directly (escape hatch).
11
+ // ============================================================================
12
+
13
+ import { resourceToken, type EngineLibrary } from "@downdraft/engine";
14
+ import { TerrainChannel } from "./sab";
15
+ import { DEFAULT_STREAMING_CONFIG, type TerrainStreamingConfig } from "./streaming-config";
16
+
17
+ // ── Config ──
18
+
19
+ export interface MarchingCubesLibConfig {
20
+ /** Terrain streaming config (LOD levels, voxel sizes, etc.). */
21
+ streaming?: Partial<TerrainStreamingConfig>;
22
+ /** Whether to allocate a terrain SAB channel. Default: false (use RPC events). */
23
+ useSAB?: boolean;
24
+ /** Voxel size multiplier for physics field generation. Default: 1. */
25
+ physVoxelSizeMultiplier?: number;
26
+ /** Max physics field generations per tick. Default: 1. */
27
+ physFieldGenMaxPerTick?: number;
28
+ /** Time budget for physics field generation (ms). Default: 8. */
29
+ physFieldGenTimeBudgetMs?: number;
30
+ }
31
+
32
+ // ── Typed tokens (DI) ──
33
+
34
+ /** Token for the terrain streaming config. */
35
+ export const TerrainStreamingConfigTok = resourceToken<TerrainStreamingConfig>("terrain:streaming-config");
36
+
37
+ // ── Descriptor ──
38
+
39
+ export const MarchingCubesLib: EngineLibrary<MarchingCubesLibConfig> = {
40
+ name: "marching-cubes",
41
+ version: "1.0.0",
42
+
43
+ // SAB channel for zero-copy terrain deformation broadcast.
44
+ // Allocated using TerrainChannel's layout. Games that prefer RPC events
45
+ // can ignore this channel (it's allocated but not required to be used).
46
+ sabChannels: [
47
+ { name: "terrain", size: TerrainChannel.byteLength },
48
+ ],
49
+
50
+ provides: [TerrainStreamingConfigTok],
51
+
52
+ sim: {
53
+ create(config, ctx) {
54
+ const streamingConfig = { ...DEFAULT_STREAMING_CONFIG, ...config.streaming };
55
+ ctx.provide(TerrainStreamingConfigTok, streamingConfig);
56
+ // TerrainLODManager needs a DensityField (game-specific), so we just
57
+ // provide the streaming config here. Games create the LOD manager
58
+ // in onReady with their density field and inject TerrainStreamingConfigTok.
59
+ return { streamingConfig };
60
+ },
61
+ dispose(_system) {
62
+ // The system is a plain config object — no resources to free.
63
+ },
64
+ // tick is game-specific (calls lodManager.updateLOD(), processDeformations(),
65
+ // queueNearbyChunksForGeneration(), etc.) — games wire this via onReady.
66
+ },
67
+
68
+ tickPhase: "terrain",
69
+
70
+ // No renderer setup — terrain mesh generation is handled by the game's
71
+ // TerrainMeshPool worker pool, not by the library descriptor. The library
72
+ // provides the mesh extraction functions; the game orchestrates the workers.
73
+
74
+ defaultConfig: {
75
+ useSAB: false,
76
+ physVoxelSizeMultiplier: 1,
77
+ physFieldGenMaxPerTick: 1,
78
+ physFieldGenTimeBudgetMs: 8,
79
+ },
80
+ };
@@ -0,0 +1,122 @@
1
+ import type { MCMesh, MCChunkConfig, DensityField } from "./generator";
2
+ import { generateChunk } from "./generator";
3
+
4
+ export interface LODLevel {
5
+ chunkSize: number;
6
+ scale: number;
7
+ distance: number;
8
+ }
9
+
10
+ export const DEFAULT_LOD_LEVELS: LODLevel[] = [
11
+ { chunkSize: 32, scale: 1.0, distance: 0 },
12
+ { chunkSize: 32, scale: 2.0, distance: 64 },
13
+ { chunkSize: 16, scale: 4.0, distance: 128 },
14
+ { chunkSize: 16, scale: 8.0, distance: 256 },
15
+ ];
16
+
17
+ export interface ChunkLODEntry {
18
+ coord: { x: number; z: number };
19
+ lod: number;
20
+ mesh: MCMesh | null;
21
+ dirty: boolean;
22
+ }
23
+
24
+ export class TerrainLODManager {
25
+ private field: DensityField;
26
+ private levels: LODLevel[];
27
+ private chunks: Map<string, ChunkLODEntry> = new Map();
28
+ private cameraPos: [number, number, number] = [0, 0, 0];
29
+ private originY: number;
30
+
31
+ constructor(field: DensityField, levels?: LODLevel[], originY: number = 0) {
32
+ this.field = field;
33
+ this.levels = levels ?? DEFAULT_LOD_LEVELS;
34
+ this.originY = originY;
35
+ }
36
+
37
+ setCamera(pos: [number, number, number]): void {
38
+ this.cameraPos = pos;
39
+ }
40
+
41
+ selectLOD(chunkX: number, chunkZ: number): number {
42
+ const cx = chunkX * this.levels[0].chunkSize * this.levels[0].scale;
43
+ const cz = chunkZ * this.levels[0].chunkSize * this.levels[0].scale;
44
+ const dx = cx - this.cameraPos[0];
45
+ const dz = cz - this.cameraPos[2];
46
+ const dist = Math.sqrt(dx * dx + dz * dz);
47
+
48
+ for (let i = this.levels.length - 1; i >= 0; i--) {
49
+ if (dist >= this.levels[i].distance) return i;
50
+ }
51
+ return 0;
52
+ }
53
+
54
+ getOrCreateChunk(chunkX: number, chunkZ: number): ChunkLODEntry {
55
+ const key = `${chunkX}:${chunkZ}`;
56
+ let entry = this.chunks.get(key);
57
+ if (!entry) {
58
+ const lod = this.selectLOD(chunkX, chunkZ);
59
+ entry = { coord: { x: chunkX, z: chunkZ }, lod, mesh: null, dirty: true };
60
+ this.chunks.set(key, entry);
61
+ }
62
+ return entry;
63
+ }
64
+
65
+ generateChunk(chunkX: number, chunkZ: number): MCMesh {
66
+ const entry = this.getOrCreateChunk(chunkX, chunkZ);
67
+ const level = this.levels[entry.lod];
68
+ const config: MCChunkConfig = {
69
+ chunkSize: level.chunkSize,
70
+ isoLevel: 0.5,
71
+ scale: level.scale,
72
+ };
73
+ const originX = chunkX * level.chunkSize * level.scale;
74
+ const originZ = chunkZ * level.chunkSize * level.scale;
75
+ const mesh = generateChunk(originX, this.originY, originZ, this.field, config);
76
+ entry.mesh = mesh;
77
+ entry.dirty = false;
78
+ return mesh;
79
+ }
80
+
81
+ updateLOD(): { toGenerate: Array<{ x: number; z: number; lod: number }>; toUnload: string[] } {
82
+ const toGenerate: Array<{ x: number; z: number; lod: number }> = [];
83
+ const toUnload: string[] = [];
84
+
85
+ for (const [key, entry] of this.chunks.entries()) {
86
+ const newLOD = this.selectLOD(entry.coord.x, entry.coord.z);
87
+ if (newLOD !== entry.lod) {
88
+ entry.lod = newLOD;
89
+ entry.dirty = true;
90
+ toGenerate.push({ x: entry.coord.x, z: entry.coord.z, lod: newLOD });
91
+ }
92
+ }
93
+
94
+ return { toGenerate, toUnload };
95
+ }
96
+
97
+ getChunk(key: string): ChunkLODEntry | undefined {
98
+ return this.chunks.get(key);
99
+ }
100
+
101
+ getAllChunks(): ChunkLODEntry[] {
102
+ return [...this.chunks.values()];
103
+ }
104
+
105
+ removeChunk(chunkX: number, chunkZ: number): void {
106
+ this.chunks.delete(`${chunkX}:${chunkZ}`);
107
+ }
108
+
109
+ clear(): void {
110
+ this.chunks.clear();
111
+ }
112
+
113
+ getStats(): { total: number; dirty: number; generated: number } {
114
+ let dirty = 0;
115
+ let generated = 0;
116
+ for (const entry of this.chunks.values()) {
117
+ if (entry.dirty) dirty++;
118
+ if (entry.mesh) generated++;
119
+ }
120
+ return { total: this.chunks.size, dirty, generated };
121
+ }
122
+ }
@@ -0,0 +1,252 @@
1
+ import type { ExtractMeshOptions } from "./generator";
2
+ import type { ExtractedMesh, VoxelField } from "./types";
3
+
4
+ const CORNER_OFFSET = [
5
+ [0, 0, 0], [1, 0, 0], [1, 0, 1], [0, 0, 1],
6
+ [0, 1, 0], [1, 1, 0], [1, 1, 1], [0, 1, 1],
7
+ ];
8
+
9
+ // 5-tet decomposition of a cube — two alternating configs for crack-free
10
+ // tiling between adjacent cubes (toggled by (x+y+z)&1).
11
+ // Derived from d3x0r's MarchingTetrahedra2, remapped to engine corner order.
12
+ const TET_TABLE_A = [
13
+ [0, 4, 3, 1],
14
+ [5, 1, 6, 4],
15
+ [2, 6, 1, 3],
16
+ [7, 6, 3, 4],
17
+ [3, 6, 1, 4],
18
+ ];
19
+
20
+ const TET_TABLE_B = [
21
+ [1, 0, 2, 5],
22
+ [4, 5, 7, 0],
23
+ [3, 2, 0, 7],
24
+ [6, 5, 2, 7],
25
+ [0, 7, 2, 5],
26
+ ];
27
+
28
+ // Edges of a tetrahedron (local corner indices 0-3)
29
+ const TET_EDGE_CORNERS = [
30
+ [0, 1], [0, 2], [0, 3], [1, 2], [1, 3], [2, 3],
31
+ ];
32
+
33
+ // Triangle lookup for 16 tetrahedra cases (4-bit: bit i = corner i inside)
34
+ // Edges: e0=0-1, e1=0-2, e2=0-3, e3=1-2, e4=1-3, e5=2-3
35
+ // Winding: normals point outward (from inside/solid toward outside/empty)
36
+ const MT_TRI_TABLE: Int8Array = new Int8Array([
37
+ -1,-1,-1,-1,-1,-1,
38
+ 2, 0, 1,-1,-1,-1,
39
+ 0, 4, 3,-1,-1,-1,
40
+ 1, 2, 4, 1, 4, 3,
41
+ 3, 5, 1,-1,-1,-1,
42
+ 0, 3, 5, 0, 5, 2,
43
+ 1, 0, 4, 1, 4, 5,
44
+ 2, 4, 5,-1,-1,-1,
45
+ 5, 4, 2,-1,-1,-1,
46
+ 4, 0, 1, 5, 4, 1,
47
+ 5, 3, 0, 2, 5, 0,
48
+ 1, 5, 3,-1,-1,-1,
49
+ 4, 2, 1, 3, 4, 1,
50
+ 3, 4, 0,-1,-1,-1,
51
+ 1, 0, 2,-1,-1,-1,
52
+ -1,-1,-1,-1,-1,-1,
53
+ ]);
54
+
55
+ const SCRATCH_D = new Float32Array(8);
56
+ const SCRATCH_TET_D = new Float32Array(4);
57
+ const SCRATCH_EDGE_VERTS = new Float32Array(6 * 3);
58
+
59
+ function ensureCapacity(arr: Float32Array, needed: number): Float32Array {
60
+ if (arr.length >= needed) return arr;
61
+ let n = arr.length;
62
+ while (n < needed) n *= 2;
63
+ const r = new Float32Array(n);
64
+ r.set(arr);
65
+ return r;
66
+ }
67
+
68
+ function ensureCapacityU32(arr: Uint32Array, needed: number): Uint32Array {
69
+ if (arr.length >= needed) return arr;
70
+ let n = arr.length;
71
+ while (n < needed) n *= 2;
72
+ const r = new Uint32Array(n);
73
+ r.set(arr);
74
+ return r;
75
+ }
76
+
77
+ function ensureCapacityU16(arr: Uint16Array, needed: number): Uint16Array {
78
+ if (arr.length >= needed) return arr;
79
+ let n = arr.length;
80
+ while (n < needed) n *= 2;
81
+ const r = new Uint16Array(n);
82
+ r.set(arr);
83
+ return r;
84
+ }
85
+
86
+ export function extractMeshFromFieldTetra(
87
+ field: VoxelField,
88
+ options: ExtractMeshOptions = {},
89
+ ): ExtractedMesh {
90
+ const iso = field.isoLevel;
91
+ const vs = field.voxelSize;
92
+ const dimYDimZ = field.dimY * field.dimZ;
93
+ const dimZ = field.dimZ;
94
+ const ox = field.originX, oy = field.originY, oz = field.originZ;
95
+ const colorFn = options.colorFn;
96
+ const flipDown = options.flipDownNormals !== false;
97
+
98
+ let verts: Float32Array = new Float32Array(65536);
99
+ let vertCount = 0;
100
+ let indices32: Uint32Array = new Uint32Array(32768);
101
+ let indices16: Uint16Array = new Uint16Array(32768);
102
+ let indexCount = 0;
103
+ let useUint32 = false;
104
+
105
+ const xStart = options.x0 !== undefined ? Math.max(0, options.x0) : 0;
106
+ const yStart = options.y0 !== undefined ? Math.max(0, options.y0) : 0;
107
+ const zStart = options.z0 !== undefined ? Math.max(0, options.z0) : 0;
108
+ const xEnd = options.x1 !== undefined ? Math.min(field.dimX - 1, options.x1) : field.dimX - 1;
109
+ const yEnd = options.y1 !== undefined ? Math.min(field.dimY - 1, options.y1) : field.dimY - 1;
110
+ const zEnd = options.z1 !== undefined ? Math.min(field.dimZ - 1, options.z1) : field.dimZ - 1;
111
+
112
+ for (let x = xStart; x < xEnd; x++) {
113
+ for (let y = yStart; y < yEnd; y++) {
114
+ for (let z = zStart; z < zEnd; z++) {
115
+ for (let c = 0; c < 8; c++) {
116
+ const co = CORNER_OFFSET[c];
117
+ const cx = x + co[0], cy = y + co[1], cz = z + co[2];
118
+ if (cx < 0 || cx >= field.dimX || cy < 0 || cy >= field.dimY || cz < 0 || cz >= field.dimZ) {
119
+ SCRATCH_D[c] = -1.0;
120
+ } else {
121
+ SCRATCH_D[c] = field.data[cx * dimYDimZ + cy * dimZ + cz];
122
+ }
123
+ }
124
+
125
+ const tets = ((x + y + z) & 1) ? TET_TABLE_B : TET_TABLE_A;
126
+
127
+ for (let ti = 0; ti < 5; ti++) {
128
+ const tet = tets[ti];
129
+ const d = SCRATCH_TET_D;
130
+ d[0] = SCRATCH_D[tet[0]];
131
+ d[1] = SCRATCH_D[tet[1]];
132
+ d[2] = SCRATCH_D[tet[2]];
133
+ d[3] = SCRATCH_D[tet[3]];
134
+
135
+ let caseIdx = 0;
136
+ for (let i = 0; i < 4; i++) {
137
+ if (d[i] < iso) caseIdx |= (1 << i);
138
+ }
139
+
140
+ const triBase = caseIdx * 6;
141
+ if (MT_TRI_TABLE[triBase] < 0) continue;
142
+
143
+ const ev = SCRATCH_EDGE_VERTS;
144
+ for (let e = 0; e < 6; e++) {
145
+ const ec = TET_EDGE_CORNERS[e];
146
+ const c0 = ec[0], c1 = ec[1];
147
+ const inside0 = d[c0] >= iso;
148
+ const inside1 = d[c1] >= iso;
149
+ if (inside0 === inside1) continue;
150
+
151
+ const cubeC0 = tet[c0], cubeC1 = tet[c1];
152
+ const co0 = CORNER_OFFSET[cubeC0], co1 = CORNER_OFFSET[cubeC1];
153
+ const p0x = (x + co0[0]) * vs + ox, p0y = (y + co0[1]) * vs + oy, p0z = (z + co0[2]) * vs + oz;
154
+ const p1x = (x + co1[0]) * vs + ox, p1y = (y + co1[1]) * vs + oy, p1z = (z + co1[2]) * vs + oz;
155
+ const d0 = d[c0], d1 = d[c1];
156
+
157
+ let t: number;
158
+ if (Math.abs(iso - d0) < 1e-10) t = 0;
159
+ else if (Math.abs(iso - d1) < 1e-10) t = 1;
160
+ else if (Math.abs(d0 - d1) < 1e-10) t = 0;
161
+ else t = (iso - d0) / (d1 - d0);
162
+
163
+ const eo = e * 3;
164
+ ev[eo] = p0x + t * (p1x - p0x);
165
+ ev[eo + 1] = p0y + t * (p1y - p0y);
166
+ ev[eo + 2] = p0z + t * (p1z - p0z);
167
+ }
168
+
169
+ for (let t = 0; t < 6; t += 3) {
170
+ const e0 = MT_TRI_TABLE[triBase + t];
171
+ if (e0 < 0) break;
172
+ const e1 = MT_TRI_TABLE[triBase + t + 1];
173
+ const e2 = MT_TRI_TABLE[triBase + t + 2];
174
+
175
+ const ev0o = e0 * 3, ev1o = e1 * 3, ev2o = e2 * 3;
176
+ const v0x = ev[ev0o], v0y = ev[ev0o + 1], v0z = ev[ev0o + 2];
177
+ const v1x = ev[ev1o], v1y = ev[ev1o + 1], v1z = ev[ev1o + 2];
178
+ const v2x = ev[ev2o], v2y = ev[ev2o + 1], v2z = ev[ev2o + 2];
179
+
180
+ const e1x = v1x - v0x, e1y = v1y - v0y, e1z = v1z - v0z;
181
+ const e2x = v2x - v0x, e2y = v2y - v0y, e2z = v2z - v0z;
182
+ let nx = e1y * e2z - e1z * e2y;
183
+ let ny = e1z * e2x - e1x * e2z;
184
+ let nz = e1x * e2y - e1y * e2x;
185
+ const nlen = Math.sqrt(nx * nx + ny * ny + nz * nz);
186
+ if (nlen > 1e-10) { nx /= nlen; ny /= nlen; nz /= nlen; }
187
+ else { nx = 0; ny = 1; nz = 0; }
188
+ if (flipDown && ny < 0) { nx = -nx; ny = -ny; nz = -nz; }
189
+
190
+ const cx = (v0x + v1x + v2x) / 3;
191
+ const cy = (v0y + v1y + v2y) / 3;
192
+ const cz = (v0z + v1z + v2z) / 3;
193
+
194
+ const col = colorFn ? colorFn(cx, cy, cz, nx, ny, nz, field) : [1, 1, 1] as [number, number, number];
195
+
196
+ if (vertCount + 27 > verts.length) {
197
+ verts = ensureCapacity(verts, vertCount + 27);
198
+ }
199
+ verts[vertCount++] = v0x; verts[vertCount++] = v0y; verts[vertCount++] = v0z;
200
+ verts[vertCount++] = nx; verts[vertCount++] = ny; verts[vertCount++] = nz;
201
+ verts[vertCount++] = col[0]; verts[vertCount++] = col[1]; verts[vertCount++] = col[2];
202
+ verts[vertCount++] = v1x; verts[vertCount++] = v1y; verts[vertCount++] = v1z;
203
+ verts[vertCount++] = nx; verts[vertCount++] = ny; verts[vertCount++] = nz;
204
+ verts[vertCount++] = col[0]; verts[vertCount++] = col[1]; verts[vertCount++] = col[2];
205
+ verts[vertCount++] = v2x; verts[vertCount++] = v2y; verts[vertCount++] = v2z;
206
+ verts[vertCount++] = nx; verts[vertCount++] = ny; verts[vertCount++] = nz;
207
+ verts[vertCount++] = col[0]; verts[vertCount++] = col[1]; verts[vertCount++] = col[2];
208
+
209
+ const baseIdx = (vertCount - 27) / 9;
210
+
211
+ if (!useUint32 && baseIdx + 2 > 65535) {
212
+ useUint32 = true;
213
+ if (indexCount > indices32.length) {
214
+ indices32 = ensureCapacityU32(indices32, indexCount);
215
+ }
216
+ for (let ci = 0; ci < indexCount; ci++) {
217
+ indices32[ci] = indices16[ci];
218
+ }
219
+ }
220
+
221
+ if (useUint32) {
222
+ if (indexCount + 3 > indices32.length) {
223
+ indices32 = ensureCapacityU32(indices32, indexCount + 3);
224
+ }
225
+ indices32[indexCount++] = baseIdx;
226
+ indices32[indexCount++] = baseIdx + 1;
227
+ indices32[indexCount++] = baseIdx + 2;
228
+ } else {
229
+ if (indexCount + 3 > indices16.length) {
230
+ indices16 = ensureCapacityU16(indices16, indexCount + 3);
231
+ }
232
+ indices16[indexCount++] = baseIdx;
233
+ indices16[indexCount++] = baseIdx + 1;
234
+ indices16[indexCount++] = baseIdx + 2;
235
+ }
236
+ }
237
+ }
238
+ }
239
+ }
240
+ }
241
+
242
+ const finalVerts = verts.subarray(0, vertCount);
243
+ const finalIndices = useUint32
244
+ ? indices32.subarray(0, indexCount)
245
+ : indices16.subarray(0, indexCount);
246
+
247
+ return {
248
+ verts: finalVerts,
249
+ indices: finalIndices as Uint16Array | Uint32Array,
250
+ useUint32,
251
+ };
252
+ }
@@ -0,0 +1,45 @@
1
+ import type { SABChannel } from "@downdraft/engine";
2
+ import { defineChannel } from "@downdraft/engine/sab/define";
3
+
4
+ export const TerrainChannel = defineChannel({
5
+ name: "terrain",
6
+ magic: 0x54455252,
7
+ version: 1,
8
+ mode: "record",
9
+ header: { size: 64, fields: {} },
10
+ fields: {
11
+ heightmap: { type: "f32", count: 64 },
12
+ chunkX: { type: "i32" },
13
+ chunkZ: { type: "i32" },
14
+ },
15
+ });
16
+
17
+ export class TerrainSABChannel {
18
+ private writer: ReturnType<typeof TerrainChannel.writer>;
19
+ private reader: ReturnType<typeof TerrainChannel.reader>;
20
+
21
+ constructor(channel: SABChannel) {
22
+ this.writer = TerrainChannel.writer(channel.buffer);
23
+ this.reader = TerrainChannel.reader(channel.buffer);
24
+ }
25
+
26
+ write(heightmap: Float32Array, chunkX: number, chunkZ: number): void {
27
+ const w = this.writer;
28
+ for (let i = 0; i < Math.min(heightmap.length, 64); i++) {
29
+ (w.fields.heightmap as Float32Array)[i] = heightmap[i];
30
+ }
31
+ (w.fields.chunkX as Int32Array)[0] = chunkX;
32
+ (w.fields.chunkZ as Int32Array)[0] = chunkZ;
33
+ w.bumpSequence();
34
+ }
35
+
36
+ read(): { heightmap: Float32Array; chunkX: number; chunkZ: number } | null {
37
+ const data = this.reader.snapshot();
38
+ if (!data) return null;
39
+ return {
40
+ heightmap: new Float32Array(data.heightmap as number[]),
41
+ chunkX: data.chunkX as number,
42
+ chunkZ: data.chunkZ as number,
43
+ };
44
+ }
45
+ }
@@ -0,0 +1,48 @@
1
+ // ============================================================================
2
+ // TerrainLODConfig — distance-based LOD configuration with hysteresis
3
+ // ============================================================================
4
+
5
+ export interface LODLevelConfig {
6
+ maxDistance: number;
7
+ voxelSize: number;
8
+ }
9
+
10
+ export function getLODVoxelSize(distance: number, levels: readonly LODLevelConfig[]): number {
11
+ for (let i = 0; i < levels.length; i++) {
12
+ if (distance <= levels[i].maxDistance) {
13
+ return levels[i].voxelSize;
14
+ }
15
+ }
16
+ return levels[levels.length - 1].voxelSize;
17
+ }
18
+
19
+ export interface TerrainStreamingConfig {
20
+ lodLevels: readonly LODLevelConfig[];
21
+ baseVoxelSize: number;
22
+ lodHysteresisTicks: number;
23
+ chunkGenTimeBudgetMs: number;
24
+ chunkGenMaxPerTick: number;
25
+ physFieldGenTimeBudgetMs: number;
26
+ physFieldGenMaxPerTick: number;
27
+ maxChunksToScan: number;
28
+ generationRange: number;
29
+ lodCheckRange: number;
30
+ }
31
+
32
+ export const DEFAULT_STREAMING_CONFIG: TerrainStreamingConfig = {
33
+ lodLevels: [
34
+ { maxDistance: 150, voxelSize: 0 },
35
+ { maxDistance: 350, voxelSize: 5.0 },
36
+ { maxDistance: 700, voxelSize: 10.0 },
37
+ { maxDistance: 1500, voxelSize: 20.0 },
38
+ ],
39
+ baseVoxelSize: 2.5,
40
+ lodHysteresisTicks: 60,
41
+ chunkGenTimeBudgetMs: 8,
42
+ chunkGenMaxPerTick: 4,
43
+ physFieldGenTimeBudgetMs: 8,
44
+ physFieldGenMaxPerTick: 1,
45
+ maxChunksToScan: 256,
46
+ generationRange: 200,
47
+ lodCheckRange: 250,
48
+ };