@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,317 @@
1
+ // ============================================================================
2
+ // LibraryHostImpl — wires EngineLibrary descriptors
3
+ //
4
+ // Created by startGame() (renderer side) and the sim worker (sim side).
5
+ // Manages SAB allocation, sim system lifecycle, renderer pass lifecycle,
6
+ // and DI token registration.
7
+ //
8
+ // In DOWNDRAFT_STRICT mode, validates the library dependency graph
9
+ // (provides/requires) and warns about potential leaks (library provides
10
+ // resources or allocates SAB channels but has no dispose hook).
11
+ // ============================================================================
12
+
13
+ import type { ResourceToken } from "../ecs/resource";
14
+ import { assertNoDuplicate, assertRequired, isStrict, warnLeak } from "../module/diagnostics";
15
+ import { createLogger } from "../util/logger";
16
+ import type {
17
+ EngineLibrary,
18
+ LibraryEntry,
19
+ LibraryHost,
20
+ LibraryRendererCreateContext,
21
+ LibraryRendererDrawContext,
22
+ LibraryRendererInitContext,
23
+ LibrarySimContext,
24
+ LibrarySimTickContext,
25
+ LibraryTickPhase
26
+ } from "./library";
27
+
28
+ const log = createLogger();
29
+
30
+ interface ActiveLibrary<C = unknown> {
31
+ lib: EngineLibrary<C>;
32
+ config: C;
33
+ simSystem: unknown;
34
+ rendererInstance: unknown;
35
+ /** Token keys provided on the sim side (cleanup + leak detection). */
36
+ simProvidedKeys: Set<string>;
37
+ /** Token keys provided on the renderer side (cleanup + leak detection). */
38
+ rendererProvidedKeys: Set<string>;
39
+ /** SAB channel names this library allocated (for leak detection). */
40
+ sabChannelNames: Set<string>;
41
+ /** Whether this library registered a sim dispose hook. */
42
+ hasSimDispose: boolean;
43
+ /** Whether this library registered a renderer dispose hook. */
44
+ hasRendererDispose: boolean;
45
+ }
46
+
47
+ export class LibraryHostImpl implements LibraryHost {
48
+ private libraries: ActiveLibrary[] = [];
49
+ private buffers: Record<string, SharedArrayBuffer> = {};
50
+ private byPhase: Record<LibraryTickPhase, ActiveLibrary[]> = {
51
+ "pre-physics": [],
52
+ "physics": [],
53
+ "post-physics": [],
54
+ "terrain": [],
55
+ "buffer-write": [],
56
+ };
57
+ /** Token keys → provider library name (for DI validation). */
58
+ private providers: Map<string, string> = new Map();
59
+
60
+ constructor(entries: LibraryEntry[]) {
61
+ entries.forEach((entry) => {
62
+ const lib = Array.isArray(entry) ? entry[0] : entry;
63
+ const config = (Array.isArray(entry) ? entry[1] : lib.defaultConfig) as unknown;
64
+ this.libraries.push({
65
+ lib,
66
+ config,
67
+ simSystem: null,
68
+ rendererInstance: null,
69
+ simProvidedKeys: new Set(),
70
+ rendererProvidedKeys: new Set(),
71
+ sabChannelNames: new Set(),
72
+ hasSimDispose: false,
73
+ hasRendererDispose: false,
74
+ });
75
+ });
76
+ }
77
+
78
+ allocateBuffers(): Record<string, SharedArrayBuffer> {
79
+ this.libraries.forEach((active) => {
80
+ const channels = active.lib.sabChannels ?? [];
81
+ for (let _i = 0, _it = channels, _n = _it.length; _i < _n; _i++) { const ch = _it[_i];
82
+ if (this.buffers[ch.name]) {
83
+ const msg = `SAB channel "${ch.name}" declared by library "${active.lib.name}" is already allocated — duplicate channel names across libraries are not allowed`;
84
+ if (isStrict()) throw new Error(msg);
85
+ log.warn("LibraryHost", msg);
86
+ continue;
87
+ }
88
+ this.buffers[ch.name] = new SharedArrayBuffer(ch.size);
89
+ active.sabChannelNames.add(ch.name);
90
+ }
91
+ });
92
+ return this.buffers;
93
+ }
94
+
95
+ /**
96
+ * Validate the library dependency graph: check for duplicate provides
97
+ * and missing requires providers. Called automatically in STRICT mode
98
+ * during initSim/initRenderer. Can be called manually before init.
99
+ */
100
+ validateGraph(): void {
101
+ if (!isStrict()) return;
102
+ const allProviders = new Map<string, string>();
103
+ this.libraries.forEach((active) => {
104
+ (active.lib.provides ?? []).forEach((token) => {
105
+ if (allProviders.has(token.key)) {
106
+ throw new Error(
107
+ `Library "${active.lib.name}" provides "${token.key}" but it is already provided by "${allProviders.get(token.key)}". ` +
108
+ `Duplicate provides are not allowed.`,
109
+ );
110
+ }
111
+ allProviders.set(token.key, active.lib.name);
112
+ });
113
+ });
114
+ for (let _i = 0, _it = this.libraries, _n = _it.length; _i < _n; _i++) { const active = _it[_i];
115
+ if (!active.lib.requires) continue;
116
+ active.lib.requires.forEach((token) => {
117
+ if (!allProviders.has(token.key)) {
118
+ assertRequired(allProviders, token, active.lib.name);
119
+ }
120
+ });
121
+ }
122
+ }
123
+
124
+ initSim(ctx: LibrarySimContext): void {
125
+ this.validateGraph();
126
+ for (let _i = 0, _it = this.libraries, _n = _it.length; _i < _n; _i++) { const active = _it[_i];
127
+ if (!active.lib.sim) continue;
128
+ const libCtx: LibrarySimContext = {
129
+ buffers: this.buffers,
130
+ provide: (token: ResourceToken<unknown>, value: unknown) => {
131
+ if (isStrict()) {
132
+ assertNoDuplicate(this.providers, token, active.lib.name);
133
+ }
134
+ this.providers.set(token.key, active.lib.name);
135
+ active.simProvidedKeys.add(token.key);
136
+ // Delegate to the host's provide if available (for ModuleHost integration)
137
+ ctx.provide(token, value);
138
+ },
139
+ inject: ctx.inject,
140
+ injectOptional: ctx.injectOptional,
141
+ };
142
+ const created = active.lib.sim.create(active.config, libCtx);
143
+ if (typeof (created as PromiseLike<unknown> | null)?.then === "function") {
144
+ // Async create (e.g. WASM init) — store the resolved instance so
145
+ // tick()/dispose() receive the system, not a Promise. Ticks while
146
+ // the promise is pending are skipped (simSystem stays null).
147
+ active.simSystem = null;
148
+ (created as Promise<unknown>).then(
149
+ (resolved) => { active.simSystem = resolved; },
150
+ (err) => { log.error("LibraryHost", `async sim.create for "${active.lib.name}" failed: ${err}`); },
151
+ );
152
+ } else {
153
+ active.simSystem = created;
154
+ }
155
+ active.hasSimDispose = !!active.lib.sim.dispose;
156
+ const phase = active.lib.tickPhase ?? "post-physics";
157
+ this.byPhase[phase].push(active);
158
+ }
159
+ }
160
+
161
+ initSimWithExistingBuffers(
162
+ buffers: Record<string, SharedArrayBuffer>,
163
+ ctx: Omit<LibrarySimContext, "buffers">,
164
+ ): void {
165
+ // Reuse pre-allocated SABs (e.g. from the renderer side) instead of allocating new ones.
166
+ this.buffers = buffers;
167
+ // Record SAB channel names for leak detection.
168
+ this.libraries.forEach((active) => {
169
+ const channels = active.lib.sabChannels ?? [];
170
+ channels.forEach((ch) => {
171
+ if (buffers[ch.name]) {
172
+ active.sabChannelNames.add(ch.name);
173
+ }
174
+ });
175
+ });
176
+ this.initSim({ buffers: this.buffers, ...ctx });
177
+ }
178
+
179
+ tickPhase(phase: LibraryTickPhase, tickCtx: LibrarySimTickContext): void {
180
+ const libs = this.byPhase[phase];
181
+ libs.forEach((active) => {
182
+ if (active.lib.sim?.tick && active.simSystem !== null) {
183
+ active.lib.sim.tick(active.simSystem, tickCtx);
184
+ }
185
+ });
186
+ }
187
+
188
+ /**
189
+ * Call `renderer.create` for libraries that define it. Runs early, before
190
+ * the WebGPU device is acquired. The returned instance is stored and later
191
+ * passed to `renderer.init` (if defined) as the first arg, so a library
192
+ * can use `create` to build a host and `init` to wire GPU passes onto it.
193
+ */
194
+ createRenderer(ctx: LibraryRendererCreateContext): void {
195
+ this.validateGraph();
196
+ for (let _i = 0, _it = this.libraries, _n = _it.length; _i < _n; _i++) { const active = _it[_i];
197
+ if (!active.lib.renderer?.create) continue;
198
+ const cctx: LibraryRendererCreateContext = {
199
+ provide: (token: ResourceToken<unknown>, value: unknown) => {
200
+ if (isStrict()) {
201
+ assertNoDuplicate(this.providers, token, active.lib.name);
202
+ }
203
+ this.providers.set(token.key, active.lib.name);
204
+ active.rendererProvidedKeys.add(token.key);
205
+ ctx.provide(token, value);
206
+ },
207
+ inject: ctx.inject,
208
+ injectOptional: ctx.injectOptional,
209
+ };
210
+ active.rendererInstance = active.lib.renderer.create(active.config, cctx);
211
+ // `create`-only libraries (no init/draw) still get dispose + leak detection.
212
+ active.hasRendererDispose = !!active.lib.renderer.dispose;
213
+ }
214
+ }
215
+
216
+ initRenderer(ctx: LibraryRendererInitContext): void {
217
+ this.validateGraph();
218
+ for (let _i = 0, _it = this.libraries, _n = _it.length; _i < _n; _i++) { const active = _it[_i];
219
+ if (!active.lib.renderer?.init) continue;
220
+ const rctx: LibraryRendererInitContext = {
221
+ device: ctx.device,
222
+ format: ctx.format,
223
+ provide: (token: ResourceToken<unknown>, value: unknown) => {
224
+ if (isStrict()) {
225
+ assertNoDuplicate(this.providers, token, active.lib.name);
226
+ }
227
+ this.providers.set(token.key, active.lib.name);
228
+ active.rendererProvidedKeys.add(token.key);
229
+ ctx.provide(token, value);
230
+ },
231
+ inject: ctx.inject,
232
+ injectOptional: ctx.injectOptional,
233
+ };
234
+ // If `create` ran and returned an instance, keep it unless `init`
235
+ // returns a new one. A library that defines both `create` and `init`
236
+ // can access its `create`-built host via DI (`ctx.inject` — `create`
237
+ // provided it) and wire GPU passes onto it inside `init`.
238
+ // Backwards-compatible: libraries without `create` get `init`'s return.
239
+ const created = active.rendererInstance;
240
+ const inst = active.lib.renderer.init(active.config, rctx);
241
+ active.rendererInstance = inst ?? created;
242
+ active.hasRendererDispose = !!active.lib.renderer.dispose;
243
+ }
244
+ }
245
+
246
+ setRendererBuffers(buffers: Record<string, SharedArrayBuffer>): void {
247
+ for (let _i = 0, _it = this.libraries, _n = _it.length; _i < _n; _i++) { const active = _it[_i];
248
+ if (!active.lib.renderer?.setBuffers || active.rendererInstance === null) continue;
249
+ active.lib.renderer.setBuffers(active.rendererInstance, buffers, {
250
+ provide: (token: ResourceToken<unknown>, _value: unknown) => {
251
+ if (isStrict()) {
252
+ assertNoDuplicate(this.providers, token, active.lib.name);
253
+ }
254
+ this.providers.set(token.key, active.lib.name);
255
+ active.rendererProvidedKeys.add(token.key);
256
+ },
257
+ });
258
+ }
259
+ }
260
+
261
+ drawRenderer(ctx: LibraryRendererDrawContext): void {
262
+ this.libraries.forEach((active) => {
263
+ if (active.lib.renderer?.draw && active.rendererInstance !== null) {
264
+ active.lib.renderer.draw(active.rendererInstance, ctx);
265
+ }
266
+ });
267
+ }
268
+
269
+ disposeSim(): void {
270
+ this.libraries.forEach((active) => {
271
+ // Leak detection: warn if library provided resources or allocated SAB
272
+ // channels but has no sim dispose hook.
273
+ if (isStrict()) {
274
+ warnLeak(active.lib.name, {
275
+ providedCount: active.simProvidedKeys.size,
276
+ sabCount: active.sabChannelNames.size,
277
+ disposeFnCount: active.hasSimDispose ? 1 : 0,
278
+ });
279
+ }
280
+ if (active.lib.sim?.dispose && active.simSystem !== null) {
281
+ try { active.lib.sim.dispose(active.simSystem); } catch { /* ignore */ }
282
+ }
283
+ active.simSystem = null;
284
+ // Clean up sim-side provided tokens only — renderer-side providers
285
+ // belong to the renderer lifecycle and are cleaned by disposeRenderer().
286
+ for (const key of active.simProvidedKeys.values()) {
287
+ this.providers.delete(key);
288
+ }
289
+ active.simProvidedKeys.clear();
290
+ });
291
+ // Clear tick-phase registrations so a subsequent initSim doesn't
292
+ // double-register libraries and double-tick them.
293
+ (Object.keys(this.byPhase) as LibraryTickPhase[]).forEach((phase) => {
294
+ this.byPhase[phase].length = 0;
295
+ });
296
+ }
297
+
298
+ disposeRenderer(): void {
299
+ this.libraries.forEach((active) => {
300
+ if (isStrict()) {
301
+ warnLeak(active.lib.name, {
302
+ providedCount: active.rendererProvidedKeys.size,
303
+ sabCount: active.sabChannelNames.size,
304
+ disposeFnCount: active.hasRendererDispose ? 1 : 0,
305
+ });
306
+ }
307
+ if (active.lib.renderer?.dispose && active.rendererInstance !== null) {
308
+ try { active.lib.renderer.dispose(active.rendererInstance); } catch { /* ignore */ }
309
+ }
310
+ active.rendererInstance = null;
311
+ for (const key of active.rendererProvidedKeys.values()) {
312
+ this.providers.delete(key);
313
+ }
314
+ active.rendererProvidedKeys.clear();
315
+ });
316
+ }
317
+ }
@@ -0,0 +1,16 @@
1
+ export { LibraryHostImpl } from "./host";
2
+ export type {
3
+ EngineLibrary,
4
+ LibraryEntry,
5
+ LibraryHost,
6
+ LibraryRendererCreateContext,
7
+ LibraryRendererDrawContext,
8
+ LibraryRendererInitContext,
9
+ LibraryRendererSetup,
10
+ LibrarySABChannel,
11
+ LibrarySimContext,
12
+ LibrarySimSetup,
13
+ LibrarySimTickContext,
14
+ LibraryTickPhase
15
+ } from "./library";
16
+
@@ -0,0 +1,292 @@
1
+ // ============================================================================
2
+ // Library descriptor — declarative engine library wiring
3
+ //
4
+ // An `EngineLibrary` descriptor lets games declare which engine libraries they
5
+ // use (water, physics, terrain, etc.) in their `GameModule.libraries[]` array.
6
+ // The `LibraryHost` auto-wires each library: allocates SAB channels,
7
+ // instantiates sim-side systems + renderer-side readers/passes, and exposes
8
+ // them via typed tokens in the DI graph.
9
+ //
10
+ // Libraries keep their bare class exports as an escape hatch — games that
11
+ // need full control can still import and wire classes manually.
12
+ //
13
+ // Design:
14
+ // - Progressive: simple libraries (just SAB) get a 5-line descriptor;
15
+ // complex ones (terrain with worker pools) add more fields.
16
+ // - Typed: each descriptor is generic in its config type.
17
+ // - DI-integrated: libraries `provides` typed tokens that plugins/hooks
18
+ // can `inject` from the GameContext.
19
+ // ============================================================================
20
+
21
+ import type { ResourceToken } from "../ecs/resource";
22
+
23
+ // ── Tick phases (where in the sim tick the library's system runs) ──
24
+
25
+ export type LibraryTickPhase =
26
+ | "pre-physics" // before physics step (e.g. water heightfield update)
27
+ | "physics" // the physics step itself
28
+ | "post-physics" // after physics (e.g. buoyancy sampling)
29
+ | "terrain" // terrain LOD/deformation/generation
30
+ | "buffer-write"; // final SAB buffer write (before renderer reads)
31
+
32
+ // ── Sim-side descriptor ──
33
+
34
+ /**
35
+ * Sim-side library wiring. Called from the sim worker during initialization.
36
+ *
37
+ * The `sim` context provides access to the SABs allocated by the library
38
+ * descriptor, the world, and other libraries' provided resources.
39
+ */
40
+ export interface LibrarySimSetup<C = unknown, S = unknown> {
41
+ /**
42
+ * Called once during sim worker init to create the sim-side system.
43
+ * Receives the library config + the sim context (SABs, world, inject).
44
+ * Returns the system instance (stored and passed to `tick()`).
45
+ * May be async (e.g. WASM init) — the host resolves the promise before
46
+ * the instance is passed to `tick()`/`dispose()`. NOTE: an async create
47
+ * resolves after `initSim()` returns, so resources it `provide()`s are
48
+ * not visible to other libraries' `create()` calls in the same init pass —
49
+ * provide shared resources synchronously or defer injection to `tick()`.
50
+ */
51
+ create(config: C, ctx: LibrarySimContext): S | Promise<S>;
52
+ /**
53
+ * Called each sim tick at the declared `tickPhase`.
54
+ * Receives the system instance + tick context (dt, entities, etc.).
55
+ */
56
+ tick?(system: S, ctx: LibrarySimTickContext): void;
57
+ /**
58
+ * Called on sim shutdown / hot-reload dispose.
59
+ */
60
+ dispose?(system: S): void;
61
+ }
62
+
63
+ /** Context passed to `LibrarySimSetup.create()`. */
64
+ export interface LibrarySimContext {
65
+ /** The SABs allocated for this library (keyed by channel name). */
66
+ buffers: Record<string, SharedArrayBuffer>;
67
+ /** Provide a typed resource to the sim DI graph (other libraries/plugins can inject it). */
68
+ provide<T>(token: ResourceToken<T>, value: T): void;
69
+ /** Inject a resource from the DI graph (e.g. another library's output). */
70
+ inject<T>(token: ResourceToken<T>): T;
71
+ injectOptional<T>(token: ResourceToken<T>): T | undefined;
72
+ }
73
+
74
+ /** Context passed to `LibrarySimSetup.tick()`. */
75
+ export interface LibrarySimTickContext {
76
+ dt: number;
77
+ tick: number;
78
+ /** Entity data (same as sim tick systems receive). */
79
+ entities: unknown;
80
+ entityCount: number;
81
+ players: unknown;
82
+ playerCount: number;
83
+ }
84
+
85
+ // ── Renderer-side descriptor ──
86
+
87
+ /**
88
+ * Context for `LibraryRendererSetup.create()` — the early renderer-side hook.
89
+ *
90
+ * Unlike `LibraryRendererInitContext`, this does NOT receive a GPU device —
91
+ * it runs before the WebGPU device is acquired. Use it for renderer-only
92
+ * libraries that need to construct a host, spawn a worker, or register a
93
+ * DI token without depending on the GPU (e.g. a UI overlay worker
94
+ * that renders to its own OffscreenCanvas).
95
+ */
96
+ export interface LibraryRendererCreateContext {
97
+ /** Provide a typed resource to the renderer DI graph (other libraries/plugins can inject it). */
98
+ provide<T>(token: ResourceToken<T>, value: T): void;
99
+ /** Inject a resource from the renderer DI graph. */
100
+ inject<T>(token: ResourceToken<T>): T;
101
+ injectOptional<T>(token: ResourceToken<T>): T | undefined;
102
+ }
103
+
104
+ /**
105
+ * Renderer-side library wiring. Called from the renderer during `init()`
106
+ * and `setBuffers()`.
107
+ */
108
+ export interface LibraryRendererSetup<C = unknown, R = unknown> {
109
+ /**
110
+ * Called once early during renderer setup, BEFORE the WebGPU device is
111
+ * acquired and before `init()`. Use for renderer-only libraries that
112
+ * don't need the GPU (e.g. a UI overlay worker host). The returned
113
+ * instance is stored and passed to `init()`/`setBuffers()`/`draw()`/`dispose()`
114
+ * if those are also defined. Omit for GPU-pass libraries that only need `init()`.
115
+ * May return null to indicate the library is unavailable (e.g. a required
116
+ * DI token is missing).
117
+ */
118
+ create?(config: C, ctx: LibraryRendererCreateContext): R | null;
119
+ /**
120
+ * Called once during renderer init (after WebGPU device is ready).
121
+ * Receives the GPU device, format, and library config.
122
+ * Returns a renderer-side instance (stored and passed to `draw()`).
123
+ * If `create()` returned an instance, it is kept unless `init()` returns
124
+ * a new one.
125
+ */
126
+ init?(config: C, ctx: LibraryRendererInitContext): R | null | undefined;
127
+ /**
128
+ * Called when SABs are set on the renderer (`setBuffers()`).
129
+ * Receives the renderer instance from `init()` + the SABs.
130
+ * The optional context provides `provide()` for registering resources
131
+ * into the DI graph (e.g. a buffer reader created during setBuffers).
132
+ */
133
+ setBuffers?(instance: R, buffers: Record<string, SharedArrayBuffer>, ctx?: { provide<T>(token: ResourceToken<T>, value: T): void }): void;
134
+ /**
135
+ * Called per frame during the render pass.
136
+ * Receives the renderer instance + frame context.
137
+ */
138
+ draw?(instance: R, ctx: LibraryRendererDrawContext): void;
139
+ /**
140
+ * Called on renderer dispose.
141
+ */
142
+ dispose?(instance: R): void;
143
+ }
144
+
145
+ /** Context for `LibraryRendererSetup.init()`. */
146
+ export interface LibraryRendererInitContext {
147
+ device: GPUDevice;
148
+ format: GPUTextureFormat;
149
+ /** Provide a typed resource to the renderer DI graph (other libraries/plugins can inject it). */
150
+ provide<T>(token: ResourceToken<T>, value: T): void;
151
+ /** Inject a resource from the renderer DI graph. */
152
+ inject<T>(token: ResourceToken<T>): T;
153
+ injectOptional<T>(token: ResourceToken<T>): T | undefined;
154
+ }
155
+
156
+ /** Context for `LibraryRendererSetup.draw()`. */
157
+ export interface LibraryRendererDrawContext {
158
+ passEncoder: GPURenderPassEncoder;
159
+ dt: number;
160
+ elapsedTime: number;
161
+ }
162
+
163
+ // ── SAB channel declaration ──
164
+
165
+ /**
166
+ * Declares a SAB channel that the library needs allocated.
167
+ * The host allocates the SAB and passes it to both sim and renderer setup.
168
+ */
169
+ export interface LibrarySABChannel {
170
+ /** Channel name (keyed in the `buffers` record passed to setup functions). */
171
+ name: string;
172
+ /** SAB size in bytes. */
173
+ size: number;
174
+ }
175
+
176
+ // ── The descriptor ──
177
+
178
+ /**
179
+ * A declarative engine library descriptor.
180
+ *
181
+ * Games declare libraries in their `GameModule.libraries[]` array. The
182
+ * `LibraryHost` auto-wires each library: allocates SABs, calls sim-side
183
+ * and renderer-side setup, and registers provided resources in the DI graph.
184
+ *
185
+ * Example (water library):
186
+ * ```ts
187
+ * export const WaterLib: EngineLibrary<WaterConfig, WaterBufferWriter, WaterPass> = {
188
+ * name: "water",
189
+ * version: "1.0.0",
190
+ * sabChannels: [{ name: "water", size: WaterChannel.BUFFER_SIZE }],
191
+ * provides: [WaterWriterTok, WaterReaderTok],
192
+ * sim: {
193
+ * create(config, ctx) {
194
+ * const writer = new WaterBufferWriter(ctx.buffers.water);
195
+ * writer.init(config.patchSize);
196
+ * return writer;
197
+ * },
198
+ * tick(writer, tickCtx) { updateWaterBuffer(writer, tickCtx.dt); },
199
+ * },
200
+ * tickPhase: "pre-physics",
201
+ * renderer: {
202
+ * init(config, rctx) { return new WaterPass(rctx.device, rctx.format); },
203
+ * setBuffers(pass, buffers) { pass.setReader(new WaterBufferReader(buffers.water)); },
204
+ * draw(pass, dctx) { pass.execute(dctx.passEncoder); },
205
+ * },
206
+ * };
207
+ * ```
208
+ */
209
+ export interface EngineLibrary<C = unknown, S = unknown, R = unknown> {
210
+ /** Library name (unique among the game's libraries[]). */
211
+ name: string;
212
+ /** Library version (semver). */
213
+ version: string;
214
+
215
+ // ── SAB channels ──
216
+ /** SAB channels to allocate for this library. Empty if no SABs needed. */
217
+ sabChannels?: LibrarySABChannel[];
218
+
219
+ // ── DI ──
220
+ /** Typed tokens this library provides to the DI graph. */
221
+ provides?: ResourceToken<unknown>[];
222
+ /** Typed tokens this library requires from the DI graph. */
223
+ requires?: ResourceToken<unknown>[];
224
+
225
+ // ── Sim-side ──
226
+ /** Sim-side setup (system creation + tick). Omit for renderer-only libraries. */
227
+ sim?: LibrarySimSetup<C, S>;
228
+ /** When in the sim tick to call `sim.tick()`. Default: "post-physics". */
229
+ tickPhase?: LibraryTickPhase;
230
+
231
+ // ── Renderer-side ──
232
+ /** Renderer-side setup (early host creation + pass creation + per-frame draw).
233
+ * Omit for sim-only libraries. `create` runs before the GPU device is ready
234
+ * (renderer-only host/worker libraries); `init`/`setBuffers`/`draw`/`dispose`
235
+ * run with the GPU device available. */
236
+ renderer?: LibraryRendererSetup<C, R>;
237
+
238
+ // ── Config ──
239
+ /** Default config. Overridden by the game's `libraries[]` entry config. */
240
+ defaultConfig?: C;
241
+ }
242
+
243
+ // ── Game-facing library entry (in GameModule.libraries[]) ──
244
+
245
+ /**
246
+ * An entry in `GameModule.libraries[]`. Either a bare `EngineLibrary` (uses
247
+ * default config) or a tuple `[library, config]` to override config.
248
+ */
249
+ export type LibraryEntry<C = unknown> =
250
+ | EngineLibrary<C>
251
+ | [EngineLibrary<C>, C];
252
+
253
+ // ── LibraryHost (internal — wires libraries) ──
254
+
255
+ /**
256
+ * Internal host that manages library lifecycle. Created by `startGame()`
257
+ * and the sim worker. Not exported — games interact with libraries via
258
+ * the DI graph (`ctx.inject(WaterWriterTok)` etc.).
259
+ */
260
+ export interface LibraryHost {
261
+ /** Allocate SABs for all libraries. Called early (before sim/renderer init). */
262
+ allocateBuffers(): Record<string, SharedArrayBuffer>;
263
+ /** Initialize sim-side systems. Called during sim worker init. */
264
+ initSim(ctx: LibrarySimContext): void;
265
+ /**
266
+ * Initialize sim-side systems reusing pre-allocated SABs (e.g. allocated
267
+ * on the renderer side and transferred to the sim worker via the seed).
268
+ * Use this in the sim worker instead of `allocateBuffers()` + `initSim()`.
269
+ */
270
+ initSimWithExistingBuffers(buffers: Record<string, SharedArrayBuffer>, ctx: Omit<LibrarySimContext, "buffers">): void;
271
+ /** Run all library tick functions for a given phase. */
272
+ tickPhase(phase: LibraryTickPhase, tickCtx: LibrarySimTickContext): void;
273
+ /**
274
+ * Call `renderer.create` for all libraries that define it. Runs early,
275
+ * before the WebGPU device is acquired. Use for renderer-only libraries
276
+ * (host/worker setup that doesn't need the GPU). Optional — libraries
277
+ * without `renderer.create` are skipped.
278
+ */
279
+ createRenderer(ctx: LibraryRendererCreateContext): void;
280
+ /** Initialize renderer-side passes. Called during renderer init. */
281
+ initRenderer(ctx: LibraryRendererInitContext): void;
282
+ /** Set buffers on renderer-side passes. Called during renderer setBuffers. */
283
+ setRendererBuffers(buffers: Record<string, SharedArrayBuffer>): void;
284
+ /** Draw all renderer-side passes. Called per frame. */
285
+ drawRenderer(ctx: LibraryRendererDrawContext): void;
286
+ /** Dispose all sim-side systems. */
287
+ disposeSim(): void;
288
+ /** Dispose all renderer-side passes. */
289
+ disposeRenderer(): void;
290
+ /** Validate the library dependency graph (provides/requires). Called automatically in STRICT mode during initSim/initRenderer. */
291
+ validateGraph(): void;
292
+ }