@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,244 @@
1
+ // ============================================================================
2
+ // FBX Binary Parser — binary FBX → FBXNode[] tree
3
+ // ============================================================================
4
+ // Handles FBX binary format versions 6400+ (uint32 headers) and 7500+
5
+ // (uint64 headers). Zlib-compressed arrays are decompressed via fflate.
6
+ //
7
+ // Reference: Babylon.js `parsers/fbxBinaryParser.ts` (292 lines) — similar
8
+ // structure but emits Babylon's internal node type. We emit our FBXNode.
9
+ //
10
+
11
+ import { assertFinite, assertPositive, MAX_DECOMPRESS_SIZE } from "@downdraft/engine";
12
+ import { decompressSync } from "fflate";
13
+ import { FBX_HEADER_MAGIC, type FBXNode, type FBXProperty } from "../types";
14
+
15
+ /**
16
+ * Parse a binary FBX file into an FBXNode[] tree.
17
+ *
18
+ * @param data The raw FBX binary data.
19
+ * @returns The top-level nodes and the FBX version number.
20
+ */
21
+ export function parseFBXBinary(data: ArrayBuffer): { nodes: FBXNode[]; version: number } {
22
+ const view = new DataView(data);
23
+ const headerStr = new TextDecoder().decode(new Uint8Array(data, 0, 21));
24
+
25
+ if (!headerStr.startsWith("Kaydara FBX Binary")) {
26
+ throw new Error("Not a binary FBX file (missing Kaydara header)");
27
+ }
28
+
29
+ const version = view.getUint32(23, true);
30
+ const nodes: FBXNode[] = [];
31
+ let offset = 27; // 21 (magic) + 2 (unknown) + 4 (version)
32
+
33
+ while (offset < data.byteLength) {
34
+ const result = parseFBXNode(view, offset, data.byteLength, version);
35
+ if (result === null) break;
36
+ if (result.node === null) {
37
+ offset = result.nextOffset;
38
+ break;
39
+ }
40
+ nodes.push(result.node);
41
+ offset = result.nextOffset;
42
+ }
43
+
44
+ return { nodes, version };
45
+ }
46
+
47
+ /**
48
+ * Parse a single FBX node from the binary stream.
49
+ * Returns null when the stream ends; returns { node: null, nextOffset } for
50
+ * the null-record (end-of-children marker).
51
+ */
52
+ function parseFBXNode(
53
+ view: DataView,
54
+ offset: number,
55
+ endOffset: number,
56
+ version: number,
57
+ ): { node: FBXNode | null; nextOffset: number } | null {
58
+ // FBX 7500+ uses uint64 header fields (8+8+8+1 = 25 bytes)
59
+ // FBX < 7500 uses uint32 header fields (4+4+4+1 = 13 bytes)
60
+ const is64Bit = version >= 7500;
61
+ const headerSize = is64Bit ? 25 : 13;
62
+
63
+ if (offset + headerSize > view.byteLength) return null;
64
+
65
+ let nodeEndOffset: number;
66
+ let numProperties: number;
67
+ let propertyListLen: number;
68
+ let nameLen: number;
69
+
70
+ if (is64Bit) {
71
+ // Read uint64 as two uint32; high 32 bits should be 0 for normal-sized files
72
+ nodeEndOffset = view.getUint32(offset, true);
73
+ numProperties = view.getUint32(offset + 8, true);
74
+ propertyListLen = view.getUint32(offset + 16, true);
75
+ nameLen = view.getUint8(offset + 24);
76
+ } else {
77
+ nodeEndOffset = view.getUint32(offset, true);
78
+ numProperties = view.getUint32(offset + 4, true);
79
+ propertyListLen = view.getUint32(offset + 8, true);
80
+ nameLen = view.getUint8(offset + 12);
81
+ }
82
+
83
+ // Null record: all header fields are 0
84
+ if (nodeEndOffset === 0 && numProperties === 0 && propertyListLen === 0 && nameLen === 0) {
85
+ return { node: null, nextOffset: offset + headerSize };
86
+ }
87
+ if (nodeEndOffset > view.byteLength) return null;
88
+
89
+ // For nodes with endOffset=0, use parent's endOffset as the boundary
90
+ const effectiveEndOffset = nodeEndOffset === 0 ? endOffset : nodeEndOffset;
91
+
92
+ let pos = offset + headerSize + nameLen;
93
+ const name = new TextDecoder().decode(new Uint8Array(view.buffer, pos - nameLen, nameLen));
94
+
95
+ const properties: FBXProperty[] = [];
96
+ const propEnd = pos + propertyListLen;
97
+
98
+ for (let i = 0; i < numProperties && pos < propEnd; i++) {
99
+ const prop = parseFBXProperty(view, pos);
100
+ if (prop === null) break;
101
+ properties.push(prop.property);
102
+ pos = prop.nextOffset;
103
+ }
104
+
105
+ pos = propEnd;
106
+
107
+ const children: FBXNode[] = [];
108
+ while (pos < effectiveEndOffset) {
109
+ const child = parseFBXNode(view, pos, effectiveEndOffset, version);
110
+ if (child === null) break;
111
+ if (child.node === null) {
112
+ pos = child.nextOffset;
113
+ break;
114
+ }
115
+ children.push(child.node);
116
+ pos = child.nextOffset;
117
+ }
118
+
119
+ return {
120
+ node: { name, properties, children },
121
+ nextOffset: effectiveEndOffset,
122
+ };
123
+ }
124
+
125
+ /** Parse a single FBX property value from the binary stream. */
126
+ function parseFBXProperty(
127
+ view: DataView,
128
+ offset: number,
129
+ ): { property: FBXProperty; nextOffset: number } | null {
130
+ const typeCode = String.fromCharCode(view.getUint8(offset));
131
+
132
+ switch (typeCode) {
133
+ case "Y": {
134
+ const value = view.getInt16(offset + 1, true);
135
+ return { property: { type: "Y", value }, nextOffset: offset + 3 };
136
+ }
137
+ case "C": {
138
+ const value = view.getUint8(offset + 1) !== 0;
139
+ return { property: { type: "C", value }, nextOffset: offset + 2 };
140
+ }
141
+ case "I": {
142
+ const value = view.getInt32(offset + 1, true);
143
+ return { property: { type: "I", value }, nextOffset: offset + 5 };
144
+ }
145
+ case "F": {
146
+ const value = view.getFloat32(offset + 1, true);
147
+ return { property: { type: "F", value }, nextOffset: offset + 5 };
148
+ }
149
+ case "D": {
150
+ const value = view.getFloat64(offset + 1, true);
151
+ return { property: { type: "D", value }, nextOffset: offset + 9 };
152
+ }
153
+ case "L": {
154
+ const value = Number(view.getBigInt64(offset + 1, true));
155
+ return { property: { type: "L", value }, nextOffset: offset + 9 };
156
+ }
157
+ case "R": {
158
+ const length = view.getUint32(offset + 1, true);
159
+ const value = new Uint8Array(view.buffer, offset + 5, length);
160
+ return { property: { type: "R", value }, nextOffset: offset + 5 + length };
161
+ }
162
+ case "S": {
163
+ const length = view.getUint32(offset + 1, true);
164
+ const raw = new TextDecoder().decode(
165
+ new Uint8Array(view.buffer, offset + 5, length),
166
+ );
167
+ // FBX strings contain null terminators and \x00\x01 namespace separators.
168
+ // Strip everything from the first null byte onward.
169
+ const nullIdx = raw.indexOf("\x00");
170
+ const value = nullIdx >= 0 ? raw.substring(0, nullIdx) : raw;
171
+ return { property: { type: "S", value }, nextOffset: offset + 5 + length };
172
+ }
173
+ case "f":
174
+ case "i":
175
+ case "d":
176
+ case "l":
177
+ case "b": {
178
+ const arrayLength = view.getUint32(offset + 1, true);
179
+ const encoding = view.getUint32(offset + 5, true);
180
+ const compLength = view.getUint32(offset + 9, true);
181
+ const dataStart = offset + 13;
182
+
183
+ assertFinite("fbx arrayLength", arrayLength);
184
+ assertPositive("fbx arrayLength", arrayLength);
185
+
186
+ let values: number[];
187
+
188
+ if (encoding === 1) {
189
+ if (arrayLength > MAX_DECOMPRESS_SIZE) {
190
+ throw new RangeError(
191
+ `fbx: decompressed array length ${arrayLength} exceeds max ${MAX_DECOMPRESS_SIZE}`,
192
+ );
193
+ }
194
+ const compressed = new Uint8Array(view.buffer, dataStart, compLength);
195
+ const decompressed = decompressSync(compressed);
196
+ values = readFBXArray(decompressed, typeCode, arrayLength);
197
+ } else {
198
+ const view2 = new DataView(view.buffer, dataStart, compLength);
199
+ values = readFBXArrayFromView(view2, typeCode, arrayLength);
200
+ }
201
+
202
+ return {
203
+ property: { type: typeCode as "f" | "i" | "d" | "l" | "b", value: values, encoding },
204
+ nextOffset: dataStart + compLength,
205
+ };
206
+ }
207
+ default:
208
+ return null;
209
+ }
210
+ }
211
+
212
+ /** Read a typed array from decompressed bytes. */
213
+ function readFBXArray(data: Uint8Array, typeCode: string, count: number): number[] {
214
+ const view = new DataView(data.buffer, data.byteOffset, data.byteLength);
215
+ return readFBXArrayFromView(view, typeCode, count);
216
+ }
217
+
218
+ /** Read a typed array from a DataView (handles both compressed and uncompressed). */
219
+ function readFBXArrayFromView(view: DataView, typeCode: string, count: number): number[] {
220
+ const values = new Array<number>(count);
221
+ switch (typeCode) {
222
+ case "f": {
223
+ for (let i = 0; i < count; i++) values[i] = view.getFloat32(i * 4, true);
224
+ break;
225
+ }
226
+ case "i": {
227
+ for (let i = 0; i < count; i++) values[i] = view.getInt32(i * 4, true);
228
+ break;
229
+ }
230
+ case "d": {
231
+ for (let i = 0; i < count; i++) values[i] = view.getFloat64(i * 8, true);
232
+ break;
233
+ }
234
+ case "l": {
235
+ for (let i = 0; i < count; i++) values[i] = Number(view.getBigInt64(i * 8, true));
236
+ break;
237
+ }
238
+ case "b": {
239
+ for (let i = 0; i < count; i++) values[i] = view.getInt32(i * 4, true) !== 0 ? 1 : 0;
240
+ break;
241
+ }
242
+ }
243
+ return values;
244
+ }
@@ -0,0 +1,119 @@
1
+ // ============================================================================
2
+ // FBX Internal Types — node tree, properties, connections
3
+ // ============================================================================
4
+ // Shared between the binary parser and the interpreter layer.
5
+ // The parser produces FBXNode[]; the interpreter consumes it via the
6
+ // connection graph to build ModelData.
7
+ //
8
+
9
+ /** A single FBX property value (the typed data attached to a node). */
10
+ export type FBXProperty =
11
+ | { type: "Y"; value: number }
12
+ | { type: "C"; value: boolean }
13
+ | { type: "I"; value: number }
14
+ | { type: "F"; value: number }
15
+ | { type: "D"; value: number }
16
+ | { type: "L"; value: number }
17
+ | { type: "R"; value: Uint8Array }
18
+ | { type: "S"; value: string }
19
+ | { type: "f" | "i" | "d" | "l" | "b"; value: number[]; encoding: number };
20
+
21
+ /** A node in the FBX binary tree (name + properties + children). */
22
+ export interface FBXNode {
23
+ name: string;
24
+ properties: FBXProperty[];
25
+ children: FBXNode[];
26
+ }
27
+
28
+ /** A connection between two FBX objects (from the Connections node). */
29
+ export interface FBXConnection {
30
+ /** Connection type: "OO" = Object-Object, "OP" = Object-Property. */
31
+ type: string;
32
+ /** Child object ID. */
33
+ childId: string;
34
+ /** Parent object ID. */
35
+ parentId: string;
36
+ /** Property name for OP connections (e.g. "d|X" for animation curve axis). */
37
+ property?: string;
38
+ }
39
+
40
+ /** FBX binary header magic string. */
41
+ export const FBX_HEADER_MAGIC = "Kaydara FBX Binary \x00";
42
+
43
+ /** FBX time units per second (46186158000 = int64 of FBX time ticks). */
44
+ export const FBX_TIME_FACTOR = 46186158000;
45
+
46
+ // ── Helper: extract a property value by type ────────────────────────────────
47
+
48
+ /** Get the first property of a node as a number. */
49
+ export function propNumber(node: FBXNode | undefined, index: number): number | undefined {
50
+ if (!node) return undefined;
51
+ const p = node.properties[index];
52
+ if (!p) return undefined;
53
+ if (p.type === "Y" || p.type === "I" || p.type === "F" || p.type === "D" || p.type === "L") {
54
+ return p.value as number;
55
+ }
56
+ return undefined;
57
+ }
58
+
59
+ /** Get the first property of a node as a string. */
60
+ export function propString(node: FBXNode | undefined, index: number): string | undefined {
61
+ if (!node) return undefined;
62
+ const p = node.properties[index];
63
+ if (!p) return undefined;
64
+ if (p.type === "S") return p.value as string;
65
+ return undefined;
66
+ }
67
+
68
+ /** Get the first property of a node as a number array. */
69
+ export function propArray(node: FBXNode | undefined, index: number): number[] | undefined {
70
+ if (!node) return undefined;
71
+ const p = node.properties[index];
72
+ if (!p) return undefined;
73
+ if (p.type === "f" || p.type === "i" || p.type === "d" || p.type === "l" || p.type === "b") {
74
+ return p.value as number[];
75
+ }
76
+ return undefined;
77
+ }
78
+
79
+ /** Get the first property of a node as raw bytes. */
80
+ export function propRaw(node: FBXNode | undefined, index: number): Uint8Array | undefined {
81
+ if (!node) return undefined;
82
+ const p = node.properties[index];
83
+ if (!p) return undefined;
84
+ if (p.type === "R") return p.value as Uint8Array;
85
+ return undefined;
86
+ }
87
+
88
+ /** Find the first child node by name. */
89
+ export function childNode(node: FBXNode, name: string): FBXNode | undefined {
90
+ return node.children.find((c) => c.name === name);
91
+ }
92
+
93
+ /** Find all child nodes by name. */
94
+ export function childNodes(node: FBXNode, name: string): FBXNode[] {
95
+ return node.children.filter((c) => c.name === name);
96
+ }
97
+
98
+ /** Recursively find all descendant nodes by name (depth-first). */
99
+ export function findNodesByName(node: FBXNode, name: string, results: FBXNode[] = [], depth = 0): FBXNode[] {
100
+ if (depth > MAX_NODE_DEPTH) return results;
101
+ if (node.name === name) results.push(node);
102
+ for (let i = 0; i < node.children.length; i++) {
103
+ findNodesByName(node.children[i], name, results, depth + 1);
104
+ }
105
+ return results;
106
+ }
107
+
108
+ /** Recursively find all descendant nodes by name (across multiple root nodes). */
109
+ export function findNodesInTree(nodes: FBXNode[], name: string): FBXNode[] {
110
+ const results: FBXNode[] = [];
111
+ nodes.forEach((node) => {
112
+ findNodesByName(node, name, results);
113
+ });
114
+ return results;
115
+ }
116
+
117
+ // Import MAX_NODE_DEPTH from core to avoid circular deps — re-declare here
118
+ // since it's a simple constant.
119
+ const MAX_NODE_DEPTH = 256;
@@ -0,0 +1,196 @@
1
+ import type { AnimationEvent, MaterialData, MorphTargetData, TextureTransform } from "./types";
2
+
3
+ export interface GLTFExtension {
4
+ [key: string]: unknown;
5
+ }
6
+
7
+ export interface ExtensionProcessingContext {
8
+ textures?: { source?: number; sampler?: number }[];
9
+ images?: { uri?: string; bufferView?: number; mimeType?: string }[];
10
+ samplers?: { magFilter?: number; minFilter?: number; wrapS?: number; wrapT?: number }[];
11
+ bufferData?: ArrayBuffer[];
12
+ }
13
+
14
+ export function extractTextureTransform(
15
+ extensions: { [key: string]: unknown } | undefined,
16
+ ): TextureTransform | undefined {
17
+ if (!extensions) return undefined;
18
+ const raw = extensions["KHR_texture_transform"] as {
19
+ offset?: number[];
20
+ rotation?: number;
21
+ scale?: number[];
22
+ texCoord?: number;
23
+ } | undefined;
24
+ if (!raw) return undefined;
25
+ return {
26
+ offset: raw.offset ? [raw.offset[0] ?? 0, raw.offset[1] ?? 0] : [0, 0],
27
+ rotation: raw.rotation ?? 0,
28
+ scale: raw.scale ? [raw.scale[0] ?? 1, raw.scale[1] ?? 1] : [1, 1],
29
+ texCoord: raw.texCoord,
30
+ };
31
+ }
32
+
33
+ export function processMaterialExtensions(
34
+ material: MaterialData,
35
+ extensions: GLTFExtension | undefined,
36
+ ctx?: ExtensionProcessingContext,
37
+ ): MaterialData {
38
+ if (!extensions) return material;
39
+
40
+ const result = { ...material };
41
+
42
+ // KHR_materials_pbrSpecularGlossiness — convert to metallic-roughness
43
+ const specGloss = extensions["KHR_materials_pbrSpecularGlossiness"] as {
44
+ diffuseFactor?: number[];
45
+ diffuseTexture?: { index: number };
46
+ specularFactor?: number[];
47
+ glossinessFactor?: number;
48
+ specularGlossinessTexture?: { index: number };
49
+ } | undefined;
50
+
51
+ if (specGloss) {
52
+ const diffuse = specGloss.diffuseFactor ?? [1, 1, 1, 1];
53
+ const specular = specGloss.specularFactor ?? [1, 1, 1];
54
+ const glossiness = specGloss.glossinessFactor ?? 1;
55
+
56
+ result.baseColor = [diffuse[0], diffuse[1], diffuse[2], diffuse[3] ?? 1];
57
+ // Approximate conversion from specular-glossiness to metallic-roughness
58
+ const maxSpec = Math.max(specular[0], specular[1], specular[2]);
59
+ result.metallic = maxSpec > 0.5 ? 1 : 0;
60
+ result.roughness = Math.max(0.05, 1 - glossiness);
61
+
62
+ if (specGloss.diffuseTexture && ctx?.textures && ctx.images) {
63
+ const tex = ctx.textures[specGloss.diffuseTexture.index];
64
+ if (tex?.source !== undefined && ctx.images[tex.source]?.uri) {
65
+ result.textureUri = ctx.images[tex.source].uri;
66
+ }
67
+ }
68
+ }
69
+
70
+ // KHR_materials_unlit — set metallic to 0, roughness to 1
71
+ if (extensions["KHR_materials_unlit"]) {
72
+ result.metallic = 0;
73
+ result.roughness = 1;
74
+ }
75
+
76
+ // KHR_materials_emissive_strength — scale emissive color
77
+ const emissiveStrength = extensions["KHR_materials_emissive_strength"] as {
78
+ emissiveStrength?: number;
79
+ } | undefined;
80
+
81
+ if (emissiveStrength?.emissiveStrength && result.emissiveColor) {
82
+ const s = emissiveStrength.emissiveStrength;
83
+ result.emissiveColor = [
84
+ result.emissiveColor[0] * s,
85
+ result.emissiveColor[1] * s,
86
+ result.emissiveColor[2] * s,
87
+ ];
88
+ }
89
+
90
+ // KHR_texture_transform — extract UV transform for the baseColor texture.
91
+ // Per-texture transforms (normal/emissive) are extracted separately by the
92
+ // parser when it resolves those textures, since the extension lives on the
93
+ // textureInfo object, not the material.
94
+ const baseTransform = extractTextureTransform(extensions);
95
+ if (baseTransform) {
96
+ result.textureTransform = baseTransform;
97
+ }
98
+
99
+ return result;
100
+ }
101
+
102
+ export function processMeshPrimitiveExtensions(
103
+ extensions: GLTFExtension | undefined,
104
+ _ctx?: ExtensionProcessingContext,
105
+ ): { dracoCompressed: boolean; quantized: boolean; meshoptCompressed: boolean } {
106
+ if (!extensions) return { dracoCompressed: false, quantized: false, meshoptCompressed: false };
107
+
108
+ const dracoCompressed = !!extensions["KHR_draco_mesh_compression"];
109
+ const quantized = !!extensions["KHR_mesh_quantization"];
110
+ const meshoptCompressed = !!extensions["EXT_meshopt_compression"];
111
+
112
+ return { dracoCompressed, quantized, meshoptCompressed };
113
+ }
114
+
115
+ export interface GLTFMorphTarget {
116
+ input: string;
117
+ output: string;
118
+ interpolation?: "LINEAR" | "STEP" | "CUBICSPLINE";
119
+ }
120
+
121
+ export interface GLTFMorphTargetData {
122
+ targets: Array<{
123
+ POSITION?: number;
124
+ NORMAL?: number;
125
+ }>;
126
+ targetNames?: string[];
127
+ }
128
+
129
+ export function parseMorphTargets(
130
+ primitive: { targets?: Array<{ POSITION?: number; NORMAL?: number }> },
131
+ extras: { targetNames?: string[] } | undefined,
132
+ accessorData: Map<number, Float32Array>,
133
+ vertexCount: number,
134
+ ): MorphTargetData[] {
135
+ if (!primitive.targets || primitive.targets.length === 0) return [];
136
+
137
+ const result: MorphTargetData[] = [];
138
+ for (let i = 0; i < primitive.targets.length; i++) {
139
+ const target = primitive.targets[i];
140
+ const name = extras?.targetNames?.[i] ?? `morph_${i}`;
141
+
142
+ let deltaPositions: Float32Array | undefined;
143
+ let deltaNormals: Float32Array | undefined;
144
+
145
+ if (target.POSITION !== undefined) {
146
+ const data = accessorData.get(target.POSITION);
147
+ if (data) {
148
+ deltaPositions = data;
149
+ }
150
+ }
151
+
152
+ if (target.NORMAL !== undefined) {
153
+ const data = accessorData.get(target.NORMAL);
154
+ if (data) {
155
+ deltaNormals = data;
156
+ }
157
+ }
158
+
159
+ if (deltaPositions) {
160
+ result.push({ name, deltaPositions, deltaNormals });
161
+ }
162
+ }
163
+
164
+ return result;
165
+ }
166
+
167
+ export function parseAnimationEvents(
168
+ extras: { events?: Array<{ time: number; type: string; payload?: Record<string, unknown> }> } | undefined,
169
+ ): AnimationEvent[] {
170
+ if (!extras?.events || !Array.isArray(extras.events)) return [];
171
+
172
+ return extras.events.map((e): AnimationEvent => ({
173
+ time: e.time,
174
+ type: e.type,
175
+ ...(e.payload !== undefined ? { payload: e.payload } : {}),
176
+ }));
177
+ }
178
+
179
+ export function getSupportedExtensions(): string[] {
180
+ return [
181
+ "KHR_materials_pbrSpecularGlossiness",
182
+ "KHR_materials_unlit",
183
+ "KHR_materials_emissive_strength",
184
+ "KHR_texture_transform",
185
+ "KHR_mesh_quantization",
186
+ "KHR_draco_mesh_compression",
187
+ "EXT_meshopt_compression",
188
+ "KHR_texture_basisu",
189
+ "KHR_materials_variants",
190
+ "KHR_lights_punctual",
191
+ ];
192
+ }
193
+
194
+ export function isExtensionSupported(name: string): boolean {
195
+ return getSupportedExtensions().includes(name);
196
+ }