@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,456 @@
1
+ // ============================================================================
2
+ // EditorShell — the Blitz html-ui editor chrome.
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+ //
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+ // Four panels over the live viewport:
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+ // toolbar — scene name/dirty, New/Save/Undo/Redo, spawn, gizmo mode
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+ // hierarchy — entity tree, click-select, per-row delete
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+ // inspector — schema-driven component editor for the primary selection
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+ // journal — command log (every dispatched command, with source tags)
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+ //
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+ // Every button/field dispatches an EditorCommand — the UI is a thin client
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+ // of the same command surface MCP agents drive. Field edits debounce into
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+ // `component.set`; gizmo drags coalesce via registry transactions.
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+ // ============================================================================
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+
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+ import { createLogger, listComponentDefinitions, sanitizeObject } from "@downdraft/engine";
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+ import type { HtmlUiContext, UiPanelHandle } from "@downdraft/engine/modules/html-ui";
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+
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+ import type { EditorContext } from "./editor-context";
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+
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+ const log = createLogger("info");
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+
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+ const CSS = `
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+ * { box-sizing: border-box; margin: 0; padding: 0; font-family: system-ui, sans-serif; }
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+ :root { color-scheme: dark; }
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+ body { background: rgba(18,20,24,0.97); color: #d5dae3; font-size: 12px; overflow: hidden; }
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+ button { background: #2a2f3a; color: #d5dae3; border: 1px solid #3c4454; border-radius: 4px;
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+ padding: 3px 8px; font-size: 12px; cursor: pointer; }
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+ button:hover { background: #39414f; }
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+ button.on { background: #2d4a72; border-color: #4a7ec2; }
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+ button:disabled { opacity: 0.4; }
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+ input { background: #171a20; border: 1px solid #3c4454; border-radius: 3px; color: #e8edf4;
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+ padding: 2px 5px; font-size: 12px; min-width: 0; }
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+ .tb { display: flex; align-items: center; gap: 6px; height: 100%; padding: 0 8px; }
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+ .brand { color: #6ea8fe; font-weight: 700; letter-spacing: 0.5px; }
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+ .doc { color: #e8edf4; font-weight: 600; }
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+ .dirty { color: #f0b45c; font-weight: 700; }
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+ .sep { width: 1px; height: 16px; background: #3c4454; }
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+ .spacer { flex: 1; }
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+ .hint { color: #7d8794; font-size: 11px; }
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+ .hdr { display: flex; align-items: center; padding: 6px 8px; border-bottom: 1px solid #2b313c;
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+ font-weight: 700; color: #9fb3d1; font-size: 11px; text-transform: uppercase; letter-spacing: 0.6px; }
42
+ .hdr .spacer { flex: 1; }
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+ .row { display: flex; align-items: center; gap: 4px; padding: 3px 8px; cursor: pointer; white-space: nowrap; }
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+ .row:hover { background: #232936; }
45
+ .row.sel { background: #2d4a72; }
46
+ .row .k { color: #7d8794; font-size: 10px; }
47
+ .row .x { margin-left: auto; color: #7d8794; padding: 0 4px; border-radius: 3px; }
48
+ .row .x:hover { background: #5a2d2d; color: #f0b0b0; }
49
+ .empty { padding: 12px 10px; color: #7d8794; }
50
+ .comp { border-bottom: 1px solid #242933; }
51
+ .comp-h { display: flex; align-items: center; padding: 5px 8px; font-weight: 600; color: #a8c3ec; }
52
+ .comp-h .x { margin-left: auto; cursor: pointer; color: #7d8794; padding: 0 5px; border-radius: 3px; }
53
+ .comp-h .x:hover { background: #5a2d2d; color: #f0b0b0; }
54
+ .fld { display: flex; align-items: center; gap: 6px; padding: 2px 8px 4px 12px; }
55
+ .fld label { flex: 0 0 90px; color: #98a5b8; overflow: hidden; text-overflow: ellipsis; }
56
+ .fld input { flex: 1; }
57
+ .fld .ro { flex: 1; color: #7d8794; font-family: monospace; font-size: 11px; overflow: hidden; text-overflow: ellipsis; }
58
+ .addc { display: flex; gap: 6px; padding: 8px; }
59
+ .addc input { flex: 1; }
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+ .jrow { display: flex; gap: 6px; padding: 2px 8px; white-space: nowrap; overflow: hidden; }
61
+ .jrow .seq { color: #566; min-width: 30px; }
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+ .jrow .src { min-width: 44px; font-size: 10px; border-radius: 3px; padding: 0 4px; text-align: center; }
63
+ .src.ui { background: #2d4a72; color: #bcd4ff; }
64
+ .src.mcp { background: #4a3a72; color: #d4c0ff; }
65
+ .src.internal { background: #333; color: #999; }
66
+ .src.undo, .src.redo { background: #4a5a2d; color: #d4e0a0; }
67
+ .src.net { background: #2d5a5a; color: #a0e0e0; }
68
+ `;
69
+
70
+ function esc(s: string): string {
71
+ return s.replaceAll("&", "&amp;").replaceAll("<", "&lt;").replaceAll(">", "&gt;")
72
+ .replaceAll('"', "&quot;").replaceAll("'", "&#39;");
73
+ }
74
+
75
+ /** Blitz parses full documents — styles belong in <head>, not body text. */
76
+ function page(body: string): string {
77
+ return `<html><head><style>${CSS}</style></head><body>${body}</body></html>`;
78
+ }
79
+
80
+ export type GizmoModeName = "translate" | "rotate" | "scale";
81
+
82
+ export interface EditorShellLayout {
83
+ toolbarH: number;
84
+ hierarchyW: number;
85
+ inspectorW: number;
86
+ journalH: number;
87
+ }
88
+
89
+ export const DEFAULT_LAYOUT: EditorShellLayout = {
90
+ toolbarH: 34,
91
+ hierarchyW: 280,
92
+ inspectorW: 320,
93
+ journalH: 170,
94
+ };
95
+
96
+ /**
97
+ * The editor's Blitz UI. Owns panel lifecycles + action dispatch.
98
+ * Re-renders whole panels on state change — at editor scale (a few hundred
99
+ * nodes) a full `setHtml` reparse is cheap, and it keeps the renderer
100
+ * trivially correct.
101
+ */
102
+ export class EditorShell {
103
+ private editor: EditorContext;
104
+ private ui: HtmlUiContext;
105
+ private layout: EditorShellLayout;
106
+ private gizmoMode: GizmoModeName = "translate";
107
+
108
+ private toolbar!: UiPanelHandle;
109
+ private hierarchy!: UiPanelHandle;
110
+ private inspector!: UiPanelHandle;
111
+ private journal!: UiPanelHandle;
112
+
113
+ private pendingField = new Map<string, ReturnType<typeof setTimeout>>();
114
+ private pendingAddComponent = "";
115
+ private screenW = 1280;
116
+ private screenH = 720;
117
+ private disposers: Array<() => void> = [];
118
+
119
+ /** Fired when the user picks a gizmo mode button / hotkey equivalent. */
120
+ onGizmoMode: ((mode: GizmoModeName) => void) | null = null;
121
+
122
+ constructor(editor: EditorContext, ui: HtmlUiContext, layout?: Partial<EditorShellLayout>) {
123
+ this.editor = editor;
124
+ this.ui = ui;
125
+ this.layout = { ...DEFAULT_LAYOUT, ...layout };
126
+ }
127
+
128
+ mount(screenW: number, screenH: number): void {
129
+ this.screenW = screenW;
130
+ this.screenH = screenH;
131
+ const L = this.layout;
132
+
133
+ this.toolbar = this.ui.mount(this.renderToolbar(), {
134
+ id: "ed-toolbar",
135
+ rect: { x: 0, y: 0, w: screenW, h: L.toolbarH },
136
+ z: 10,
137
+ });
138
+ this.hierarchy = this.ui.mount(this.renderHierarchy(), {
139
+ id: "ed-hierarchy",
140
+ rect: { x: 0, y: L.toolbarH + 4, w: L.hierarchyW, h: screenH - L.toolbarH - L.journalH - 8 },
141
+ z: 10,
142
+ });
143
+ this.inspector = this.ui.mount(this.renderInspector(), {
144
+ id: "ed-inspector",
145
+ rect: { x: screenW - L.inspectorW, y: L.toolbarH + 4, w: L.inspectorW, h: screenH - L.toolbarH - L.journalH - 8 },
146
+ z: 10,
147
+ });
148
+ this.journal = this.ui.mount(this.renderJournal(), {
149
+ id: "ed-journal",
150
+ rect: { x: 0, y: screenH - L.journalH, w: screenW, h: L.journalH },
151
+ z: 10,
152
+ });
153
+
154
+ // Field edits + add-component text input live on the inspector's raw
155
+ // event stream (input/keydown events don't carry data-action).
156
+ this.disposers.push(this.inspector.onEvent((ev) => this.onInspectorEvent(ev)));
157
+
158
+ this.wireActions();
159
+
160
+ // Re-render on document/selection/journal changes.
161
+ this.disposers.push(this.editor.document.onChange(() => this.refreshStructure()));
162
+ this.disposers.push(this.editor.selection.onChange(() => {
163
+ this.hierarchy.setHtml(this.renderHierarchy());
164
+ this.inspector.setHtml(this.renderInspector());
165
+ }));
166
+ this.disposers.push(this.editor.commands.onDispatched(() => {
167
+ this.journal.setHtml(this.renderJournal());
168
+ this.toolbar.setHtml(this.renderToolbar());
169
+ }));
170
+ }
171
+
172
+ resize(w: number, h: number): void {
173
+ this.screenW = w;
174
+ this.screenH = h;
175
+ const L = this.layout;
176
+ this.toolbar.setRect({ x: 0, y: 0, w, h: L.toolbarH });
177
+ this.hierarchy.setRect({ x: 0, y: L.toolbarH + 4, w: L.hierarchyW, h: h - L.toolbarH - L.journalH - 8 });
178
+ this.inspector.setRect({ x: w - L.inspectorW, y: L.toolbarH + 4, w: L.inspectorW, h: h - L.toolbarH - L.journalH - 8 });
179
+ this.journal.setRect({ x: 0, y: h - L.journalH, w, h: L.journalH });
180
+ }
181
+
182
+ setGizmoMode(mode: GizmoModeName): void {
183
+ this.gizmoMode = mode;
184
+ this.toolbar.setHtml(this.renderToolbar());
185
+ }
186
+
187
+ getGizmoMode(): GizmoModeName {
188
+ return this.gizmoMode;
189
+ }
190
+
191
+ dispose(): void {
192
+ this.disposers.forEach((fn) => fn());
193
+ this.disposers.length = 0;
194
+ this.pendingField.forEach((t) => clearTimeout(t));
195
+ this.pendingField.clear();
196
+ }
197
+
198
+ // ── Action wiring ──
199
+
200
+ private wireActions(): void {
201
+ const d = (id: string, params: Record<string, unknown> = {}) =>
202
+ this.editor.commands.dispatch(id, params, "ui").catch((e) => log.error("editor", `${id}: ${e}`));
203
+
204
+ const ui = this.ui;
205
+ this.disposers.push(
206
+ ui.onAction("ed.new", () => d("scene.new", { name: "untitled" })),
207
+ ui.onAction("ed.save", () => d("scene.save")),
208
+ ui.onAction("ed.undo", () => d("editor.undo")),
209
+ ui.onAction("ed.redo", () => d("editor.redo")),
210
+ ui.onAction("ed.spawn", () => d("entity.spawn", { name: `entity_${this.editor.document.entityCount + 1}` })),
211
+ ui.onAction("ed.select", (data, ev) => {
212
+ const key = data.key;
213
+ if (!key) return;
214
+ const shift = (ev.m ?? 0) & 1;
215
+ if (shift) {
216
+ void this.editor.commands.dispatch(
217
+ this.editor.selection.isSelected(key) ? "selection.remove" : "selection.add",
218
+ { entity: key }, "ui").catch(() => {});
219
+ } else {
220
+ void this.editor.commands.dispatch("selection.set", { entities: [key] }, "ui").catch(() => {});
221
+ }
222
+ }),
223
+ ui.onAction("ed.remove", (data) => { if (data.key) d("entity.remove", { entity: data.key }); }),
224
+ ui.onAction("ed.dup", (data) => { if (data.key) d("entity.duplicate", { entity: data.key }); }),
225
+ ui.onAction("ed.mode", (data) => {
226
+ const mode = data.mode as GizmoModeName;
227
+ if (mode === "translate" || mode === "rotate" || mode === "scale") {
228
+ this.setGizmoMode(mode);
229
+ this.onGizmoMode?.(mode);
230
+ }
231
+ }),
232
+ ui.onAction("ed.removeComponent", (data) => {
233
+ const key = this.editor.selection.primary();
234
+ if (key && data.comp) d("component.remove", { entity: key, component: data.comp });
235
+ }),
236
+ ui.onAction("ed.addComponent", () => {
237
+ const key = this.editor.selection.primary();
238
+ const name = this.pendingAddComponent.trim();
239
+ if (key && name) {
240
+ const def = listComponentDefinitions().find((c) => c.name === name);
241
+ d("component.add", { entity: key, component: name, data: def?.defaults ?? {} });
242
+ this.pendingAddComponent = "";
243
+ }
244
+ }),
245
+ );
246
+ }
247
+
248
+ /** Raw DOM events on the inspector doc — text field edits. */
249
+ private onInspectorEvent(ev: { t: string; d?: Record<string, string>; v?: string; k?: string }): void {
250
+ const data = ev.d;
251
+ if (!data) return;
252
+
253
+ // Track the add-component input + Enter submits.
254
+ if (data["addcomp"] !== undefined) {
255
+ if (ev.t === "input") this.pendingAddComponent = ev.v ?? "";
256
+ if (ev.t === "keydown" && ev.k === "Enter") {
257
+ const key = this.editor.selection.primary();
258
+ const name = this.pendingAddComponent.trim();
259
+ if (key && name) {
260
+ const def = getComponentDefinitionSafe(name);
261
+ void this.editor.commands.dispatch("component.add",
262
+ { entity: key, component: name, data: def?.defaults ?? {} }, "ui").catch(() => {});
263
+ this.pendingAddComponent = "";
264
+ }
265
+ }
266
+ return;
267
+ }
268
+
269
+ // Entity name field.
270
+ if (data["field"] === "__name" && (ev.t === "input" || ev.t === "change")) {
271
+ const entity = data["entity"];
272
+ if (!entity) return;
273
+ this.debounce(`name:${entity}`, () => {
274
+ void this.editor.commands.dispatch("entity.rename",
275
+ { entity, name: ev.v ?? "" }, "ui").catch(() => {});
276
+ }, 400);
277
+ return;
278
+ }
279
+
280
+ // Component field edits.
281
+ if (ev.t === "input" && data["entity"] && data["comp"] && data["field"]) {
282
+ const { entity, comp, field } = data;
283
+ this.debounce(`${entity}:${comp}:${field}`, () => {
284
+ const parsed = parseFieldValue(ev.v ?? "", this.currentFieldValue(entity, comp, field));
285
+ void this.editor.commands.dispatch("component.set",
286
+ { entity, component: comp, changes: { [field]: parsed } }, "ui").catch(() => {});
287
+ }, 350);
288
+ }
289
+ }
290
+
291
+ private debounce(key: string, fn: () => void, ms: number): void {
292
+ const t = this.pendingField.get(key);
293
+ if (t) clearTimeout(t);
294
+ this.pendingField.set(key, setTimeout(() => { this.pendingField.delete(key); fn(); }, ms));
295
+ }
296
+
297
+ private currentFieldValue(entity: string, comp: string, field: string): unknown {
298
+ const e = this.editor.parseEntity(entity);
299
+ if (!e) return undefined;
300
+ const cid = this.editor.engine.getComponentIdByName(comp);
301
+ const data = this.editor.engine.ecsWorld.getComponent<Record<string, unknown>>(e, cid);
302
+ return data?.[field];
303
+ }
304
+
305
+ // ── Rendering ──
306
+
307
+ private refreshStructure(): void {
308
+ this.hierarchy.setHtml(this.renderHierarchy());
309
+ this.inspector.setHtml(this.renderInspector());
310
+ this.toolbar.setHtml(this.renderToolbar());
311
+ }
312
+
313
+ private renderToolbar(): string {
314
+ const doc = this.editor.document;
315
+ const canUndo = this.editor.commands.canUndo();
316
+ const canRedo = this.editor.commands.canRedo();
317
+ const modeBtn = (m: GizmoModeName, label: string) =>
318
+ `<button data-action="ed.mode" data-mode="${m}" class="${this.gizmoMode === m ? "on" : ""}">${label}</button>`;
319
+ return page(`<div class="tb">
320
+ <span class="brand">◆ downdraft</span>
321
+ <span class="doc">${esc(doc.name)}</span>${doc.isDirty() ? `<span class="dirty">●</span>` : ""}
322
+ <span class="sep"></span>
323
+ <button data-action="ed.new">New</button>
324
+ <button data-action="ed.save">Save</button>
325
+ <button data-action="ed.undo" ${canUndo ? "" : "disabled"}>Undo</button>
326
+ <button data-action="ed.redo" ${canRedo ? "" : "disabled"}>Redo</button>
327
+ <span class="sep"></span>
328
+ <button data-action="ed.spawn">+ Entity</button>
329
+ <span class="sep"></span>
330
+ ${modeBtn("translate", "Move")}${modeBtn("rotate", "Rotate")}${modeBtn("scale", "Scale")}
331
+ <span class="spacer"></span>
332
+ <span class="hint">${doc.entityCount} entities · editor_* via draft mcp</span>
333
+ </div>`);
334
+ }
335
+
336
+ private renderHierarchy(): string {
337
+ const sel = this.editor.selection;
338
+ const rows: string[] = [];
339
+ const walk = (entityKey: string, depth: number) => {
340
+ const e = this.editor.parseEntity(entityKey);
341
+ if (!e) return;
342
+ const name = this.editor.document.entityName(entityKey) ?? `Entity ${entityKey}`;
343
+ const s = sel.isSelected(entityKey);
344
+ rows.push(
345
+ `<div class="row${s ? " sel" : ""}" data-action="ed.select" data-key="${esc(entityKey)}">
346
+ <span style="padding-left:${depth * 14}px">${esc(name)}</span>
347
+ <span class="k">${esc(entityKey)}</span>
348
+ <span class="x" data-action="ed.remove" data-key="${esc(entityKey)}">✕</span>
349
+ </div>`,
350
+ );
351
+ for (const child of this.editor.engine.hierarchy.getChildren(e)) {
352
+ walk(this.editor.key(child), depth + 1);
353
+ }
354
+ };
355
+
356
+ // Roots = tracked entities without a tracked parent.
357
+ const all = this.editor.document.entities();
358
+ const tracked = new Set(all.map((e) => this.editor.key(e)));
359
+ all.forEach((e) => {
360
+ const parent = this.editor.engine.hierarchy.getParent(e);
361
+ if (!parent || !tracked.has(this.editor.key(parent))) {
362
+ walk(this.editor.key(e), 0);
363
+ }
364
+ });
365
+
366
+ return page(`
367
+ <div class="hdr">Hierarchy<span class="spacer"></span>
368
+ <button data-action="ed.spawn">+</button></div>
369
+ ${rows.length ? rows.join("") : `<div class="empty">Empty scene — spawn an entity (or ask an agent: editor_entity_spawn).</div>`}`);
370
+ }
371
+
372
+ private renderInspector(): string {
373
+ const key = this.editor.selection.primary();
374
+ if (!key) {
375
+ return page(`<div class="hdr">Inspector</div><div class="empty">Nothing selected.</div>`);
376
+ }
377
+ const entity = this.editor.parseEntity(key);
378
+ if (!entity || !this.editor.isAliveKey(key)) {
379
+ return page(`<div class="hdr">Inspector</div><div class="empty">Selection is stale.</div>`);
380
+ }
381
+ const name = this.editor.document.entityName(key) ?? "";
382
+ const arch = this.editor.engine.ecsWorld.getArchetypeForEntity(entity);
383
+ const blocks: string[] = [];
384
+
385
+ if (arch) {
386
+ const row = arch.entities.findIndex((e) => e.index === entity.index && e.generation === entity.generation);
387
+ if (row >= 0) {
388
+ for (const [cid, col] of arch.columns.entries()) {
389
+ const compName = this.editor.engine.getComponentNameById(cid);
390
+ const data = sanitizeObject(this.editor.engine.ecsWorld.getComponent<Record<string, unknown>>(entity, cid) ?? {}) as Record<string, unknown>;
391
+ void col;
392
+ const fields = Object.entries(data).map(([field, value]) => {
393
+ const shown = typeof value === "object" ? JSON.stringify(value) : String(value);
394
+ return `<div class="fld"><label>${esc(field)}</label>
395
+ <input value="${esc(shown)}" data-entity="${esc(key)}" data-comp="${esc(compName)}" data-field="${esc(field)}"></div>`;
396
+ }).join("");
397
+ blocks.push(`<div class="comp">
398
+ <div class="comp-h">${esc(compName)}
399
+ <span class="x" data-action="ed.removeComponent" data-comp="${esc(compName)}">✕</span></div>
400
+ ${fields || `<div class="fld"><label style="flex:1;color:#566">(empty)</label></div>`}
401
+ </div>`);
402
+ }
403
+ }
404
+ }
405
+
406
+ return page(`
407
+ <div class="hdr">Inspector<span class="k" style="margin-left:6px;color:#7d8794">${esc(key)}</span></div>
408
+ <div class="fld"><label>Name</label>
409
+ <input value="${esc(name)}" data-entity="${esc(key)}" data-field="__name" placeholder="Entity name"></div>
410
+ ${blocks.join("")}
411
+ <div class="addc">
412
+ <input data-addcomp="1" placeholder="+ component name…">
413
+ <button data-action="ed.addComponent">Add</button>
414
+ </div>`);
415
+ }
416
+
417
+ private renderJournal(): string {
418
+ const events = this.editor.commands.getEventLog(40);
419
+ const rows = [...events].reverse().map((e) =>
420
+ `<div class="jrow"><span class="seq">${e.seq}</span>
421
+ <span class="src ${e.source}">${e.source}</span>
422
+ <span>${esc(e.description)}</span></div>`,
423
+ ).join("");
424
+ const undoN = this.editor.commands.getJournal().length;
425
+ const redoN = this.editor.commands.getRedoStack().length;
426
+ return page(`
427
+ <div class="hdr">Journal<span class="spacer"></span>
428
+ <span style="color:#7d8794;font-weight:400">${undoN} undoable · ${redoN} redoable</span></div>
429
+ ${rows || `<div class="empty">No commands yet — every human and agent edit lands here.</div>`}`);
430
+ }
431
+ }
432
+
433
+ function getComponentDefinitionSafe(name: string) {
434
+ return listComponentDefinitions().find((c) => c.name === name);
435
+ }
436
+
437
+ function parseFieldValue(text: string, prev: unknown): unknown {
438
+ if (Array.isArray(prev)) {
439
+ const parts = text.split(",").map((p) => p.trim()).filter((p) => p !== "");
440
+ const nums = parts.map((p) => Number(p));
441
+ return nums.every((n) => Number.isFinite(n)) ? nums : prev;
442
+ }
443
+ switch (typeof prev) {
444
+ case "number": {
445
+ const n = Number(text);
446
+ return Number.isFinite(n) ? n : prev;
447
+ }
448
+ case "boolean":
449
+ return text === "true" || text === "1" || text === "on";
450
+ case "object":
451
+ if (prev === null) return text;
452
+ try { return JSON.parse(text); } catch { return prev; }
453
+ default:
454
+ return text;
455
+ }
456
+ }
@@ -0,0 +1,199 @@
1
+ // ============================================================================
2
+ // EditorViewport — viewport-side editor input: TransformGizmo wiring,
3
+ // click-to-select via the scene adapter, and editor hotkeys.
4
+ //
5
+ // Input priority: pointer handlers run at 45 — after Blitz UI panels (-10,
6
+ // which stopPropagation on panel hits) and the gizmo's own drags, but
7
+ // before the game camera (~100). Hotkeys run at 90 so focused panel inputs
8
+ // (which stopPropagation while editing) keep their keys.
9
+ //
10
+ // Gizmo drags dispatch `transform.set` per update inside a journal
11
+ // transaction — one drag = one undo entry, and the live ECS value drives
12
+ // the adapter's visuals every frame.
13
+ // ============================================================================
14
+
15
+ import { createLogger, type RendererModuleContext } from "@downdraft/engine";
16
+ import { TransformGizmo } from "@downdraft/engine/modules/devtools";
17
+
18
+ import type { EditorContext } from "./editor-context";
19
+ import type { EditorShell, GizmoModeName } from "./shell";
20
+
21
+ const log = createLogger("info");
22
+
23
+ const MODE_KEYS: Record<string, GizmoModeName> = {
24
+ KeyW: "translate", KeyE: "rotate", KeyR: "scale",
25
+ };
26
+
27
+ export class EditorViewport {
28
+ readonly gizmo: TransformGizmo;
29
+ private ctx: RendererModuleContext;
30
+ private editor: EditorContext;
31
+ private shell: EditorShell | null = null;
32
+ private dragging = false;
33
+ private lastCamera: Parameters<TransformGizmo["hitTest"]>[4] | null = null;
34
+ private canvasW = 0;
35
+ private canvasH = 0;
36
+
37
+ constructor(ctx: RendererModuleContext, editor: EditorContext) {
38
+ this.ctx = ctx;
39
+ this.editor = editor;
40
+ this.gizmo = new TransformGizmo(ctx.getDevice(), ctx.getFormat());
41
+ }
42
+
43
+ attachShell(shell: EditorShell): void {
44
+ this.shell = shell;
45
+ shell.onGizmoMode = (mode) => this.gizmo.setMode(mode);
46
+ }
47
+
48
+ start(): void {
49
+ const bus = this.ctx.getInputBus();
50
+ const canvas = this.ctx.getSurface();
51
+ const editor = this.editor;
52
+ const gizmo = this.gizmo;
53
+
54
+ gizmo.onTransformUpdate = (t) => {
55
+ const key = editor.selection.primary();
56
+ if (!key || !this.dragging) return;
57
+ const params: Record<string, unknown> = { entity: key };
58
+ if (t.position) params.position = t.position;
59
+ if (t.rotation) params.rotation = t.rotation;
60
+ if (t.scale) params.scale = t.scale;
61
+ void editor.commands.dispatch("transform.set", params, "ui")
62
+ .catch((e) => log.error("editor", `gizmo drag: ${e}`));
63
+ };
64
+
65
+ bus.onPointerDown((e: PointerEvent, ctrl) => {
66
+ if (!this.lastCamera) return;
67
+ const rect = canvas.getBoundingClientRect();
68
+ const mx = e.clientX - rect.left;
69
+ const my = e.clientY - rect.top;
70
+
71
+ // 1) Gizmo hit-test first when an entity is selected.
72
+ if (gizmo.isVisible()) {
73
+ const part = gizmo.hitTest(mx, my, this.canvasW, this.canvasH, this.lastCamera);
74
+ if (part) {
75
+ const key = editor.selection.primary()!;
76
+ const t = this.readTransform(key);
77
+ gizmo.startDrag(part, mx, my, this.canvasW, this.canvasH, this.lastCamera, t);
78
+ this.dragging = true;
79
+ editor.commands.beginTransaction(`Drag ${editor.document.label(key)}`, "ui");
80
+ ctrl.stopPropagation();
81
+ return;
82
+ }
83
+ }
84
+
85
+ // 2) Scene picking via the adapter.
86
+ if (e.button !== 0) return;
87
+ const hit = editor.adapter?.pickAt?.(mx, my, this.canvasW, this.canvasH) ?? null;
88
+ if (hit) {
89
+ const shift = e.shiftKey;
90
+ void editor.commands.dispatch(
91
+ shift ? "selection.add" : "selection.set",
92
+ shift ? { entity: hit } : { entities: [hit] },
93
+ "ui",
94
+ ).catch(() => {});
95
+ ctrl.stopPropagation();
96
+ } else {
97
+ void editor.commands.dispatch("selection.clear", {}, "ui").catch(() => {});
98
+ }
99
+ }, 45);
100
+
101
+ bus.onPointerMove((e: PointerEvent, ctrl) => {
102
+ if (!this.dragging || !this.lastCamera) return;
103
+ const rect = canvas.getBoundingClientRect();
104
+ gizmo.updateDrag(e.clientX - rect.left, e.clientY - rect.top, this.canvasW, this.canvasH, this.lastCamera);
105
+ ctrl.stopPropagation();
106
+ }, 45);
107
+
108
+ bus.onPointerUp(() => {
109
+ if (!this.dragging) return;
110
+ gizmo.endDrag();
111
+ this.dragging = false;
112
+ editor.commands.endTransaction();
113
+ }, 45);
114
+
115
+ // Hotkeys — after panels (which consume keys while an input is focused).
116
+ bus.onKeyDown((e: KeyboardEvent) => {
117
+ const d = (id: string, params: Record<string, unknown> = {}) =>
118
+ editor.commands.dispatch(id, params, "ui").catch((err) => log.error("editor", `${id}: ${err}`));
119
+
120
+ if (e.ctrlKey || e.metaKey) {
121
+ switch (e.code) {
122
+ case "KeyZ": void (e.shiftKey ? d("editor.redo") : d("editor.undo")); return;
123
+ case "KeyY": void d("editor.redo"); return;
124
+ case "KeyS": void d("scene.save"); e.preventDefault?.(); return;
125
+ case "KeyD": {
126
+ const key = editor.selection.primary();
127
+ if (key) void d("entity.duplicate", { entity: key });
128
+ return;
129
+ }
130
+ }
131
+ return;
132
+ }
133
+
134
+ const mode = MODE_KEYS[e.code];
135
+ if (mode) {
136
+ this.gizmo.setMode(mode);
137
+ this.shell?.setGizmoMode(mode);
138
+ return;
139
+ }
140
+ switch (e.code) {
141
+ case "Delete":
142
+ case "Backspace": {
143
+ const key = editor.selection.primary();
144
+ if (key) void d("entity.remove", { entity: key });
145
+ return;
146
+ }
147
+ case "Escape":
148
+ void d("selection.clear");
149
+ return;
150
+ }
151
+ }, 90);
152
+
153
+ // Gizmo follows the primary selection.
154
+ this.editor.selection.onChange(() => this.syncGizmo());
155
+ this.editor.document.onChange(() => this.syncGizmo());
156
+
157
+ this.ctx.onRenderPass((pass, camera, viewportIdx) => {
158
+ if (viewportIdx !== 0) return;
159
+ this.lastCamera = camera;
160
+ this.canvasW = canvas.width;
161
+ this.canvasH = canvas.height;
162
+ if (this.gizmo.isVisible()) this.gizmo.render(pass, camera);
163
+ });
164
+
165
+ this.ctx.onDispose(() => {
166
+ if (this.dragging) {
167
+ this.dragging = false;
168
+ this.editor.commands.abortTransaction();
169
+ this.gizmo.endDrag();
170
+ }
171
+ });
172
+ }
173
+
174
+ private readTransform(key: string): {
175
+ position: [number, number, number];
176
+ rotation: [number, number, number, number];
177
+ scale: [number, number, number];
178
+ } {
179
+ const e = this.editor.parseEntity(key);
180
+ const cid = e ? this.editor.engine.getComponentIdByName(this.editor.transformComponent) : -1;
181
+ const t = e ? this.editor.engine.ecsWorld.getComponent<Record<string, unknown>>(e, cid) : null;
182
+ return {
183
+ position: (t?.["position"] as [number, number, number]) ?? [0, 0, 0],
184
+ rotation: (t?.["rotation"] as [number, number, number, number]) ?? [0, 0, 0, 1],
185
+ scale: (t?.["scale"] as [number, number, number]) ?? [1, 1, 1],
186
+ };
187
+ }
188
+
189
+ private syncGizmo(): void {
190
+ const key = this.editor.selection.primary();
191
+ if (!key || !this.editor.isAliveKey(key)) {
192
+ this.gizmo.setVisible(false);
193
+ return;
194
+ }
195
+ const t = this.readTransform(key);
196
+ this.gizmo.setPosition(t.position);
197
+ this.gizmo.setVisible(true);
198
+ }
199
+ }