@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,266 @@
1
+ import type { BodyType, ColliderShape, RealmTierConfig } from "@downdraft/engine";
2
+ import { physicsBackendRegistry, PhysicsRealm, RealmTier } from "@downdraft/engine";
3
+ import type { EngineContext } from "../engine-context";
4
+ import type { ToolRegistration } from "../types";
5
+ import { errorResult, jsonResult } from "../types";
6
+ import type { UndoRedoManager } from "../undo-redo";
7
+
8
+ export function createPhysicsTools(ctx: EngineContext, undoRedo: UndoRedoManager): ToolRegistration[] {
9
+ const tools: ToolRegistration[] = [
10
+
11
+ {
12
+ def: {
13
+ name: "create_physics_realm",
14
+ description: "Create an isolated physics realm (world).",
15
+ inputSchema: {
16
+ type: "object",
17
+ properties: {
18
+ name: { type: "string", description: "Realm name" },
19
+ gravity: {
20
+ type: "array",
21
+ items: { type: "number" },
22
+ description: "Gravity vector [x, y, z]",
23
+ },
24
+ },
25
+ required: ["name"],
26
+ },
27
+ },
28
+ handler: (params) => {
29
+ const name = params.name as string;
30
+ const backend = physicsBackendRegistry.getDefault();
31
+ if (!backend) return errorResult("No physics backend registered");
32
+
33
+ const gravity = (params.gravity as [number, number, number]) ?? [0, -9.81, 0];
34
+ const tierConfig: RealmTierConfig = {
35
+ tickFrequency: 1,
36
+ solverIterations: 4,
37
+ promoteThreshold: 50,
38
+ demoteThreshold: 60,
39
+ demoteDwellTime: 1,
40
+ };
41
+ const realm = new PhysicsRealm(backend, {
42
+ name,
43
+ tier: RealmTier.Near,
44
+ gravity,
45
+ tierConfig,
46
+ });
47
+
48
+ ctx.physicsRealms.set(name, realm);
49
+
50
+ return jsonResult({ realm: name, id: realm.id, gravity });
51
+ },
52
+ },
53
+
54
+ {
55
+ def: {
56
+ name: "add_collider",
57
+ description: "Add a collider to an entity's physics body.",
58
+ inputSchema: {
59
+ type: "object",
60
+ properties: {
61
+ entity: { type: "string", description: "Entity key" },
62
+ shape: {
63
+ type: "string",
64
+ enum: ["box", "sphere", "capsule"],
65
+ description: "Collider shape",
66
+ },
67
+ halfExtents: {
68
+ type: "array",
69
+ items: { type: "number" },
70
+ description: "Box half extents [x, y, z]",
71
+ },
72
+ radius: { type: "number", description: "Sphere/capsule radius" },
73
+ halfHeight: { type: "number", description: "Capsule half height" },
74
+ friction: { type: "number" },
75
+ restitution: { type: "number" },
76
+ realm: { type: "string", description: "Physics realm name (default: first)" },
77
+ },
78
+ required: ["entity", "shape"],
79
+ },
80
+ },
81
+ handler: (params) => {
82
+ const entityKey = params.entity as string;
83
+ const entity = ctx.parseEntityKey(entityKey);
84
+ if (!entity || !ctx.isEntityAlive(entity)) {
85
+ return errorResult(`Entity ${entityKey} not found or dead`);
86
+ }
87
+
88
+ const shapeType = params.shape as string;
89
+ let shape: ColliderShape;
90
+ if (shapeType === "box") {
91
+ const he = (params.halfExtents as [number, number, number]) ?? [0.5, 0.5, 0.5];
92
+ shape = { type: "box", halfExtents: he };
93
+ } else if (shapeType === "sphere") {
94
+ shape = { type: "sphere", radius: (params.radius as number) ?? 0.5 };
95
+ } else if (shapeType === "capsule") {
96
+ shape = { type: "capsule", halfHeight: (params.halfHeight as number) ?? 0.5, radius: (params.radius as number) ?? 0.3 };
97
+ } else {
98
+ return errorResult(`Unknown shape: ${shapeType}`);
99
+ }
100
+
101
+ const realmName = (params.realm as string) ?? ctx.physicsRealms.keys().next().value;
102
+ const realm = ctx.physicsRealms.get(realmName);
103
+ if (!realm) return errorResult(`Physics realm "${realmName}" not found`);
104
+
105
+ const handleKey = entityKey;
106
+ let handle = ctx.bodyHandles.get(handleKey);
107
+ if (!handle) {
108
+ handle = realm.createBody(
109
+ {
110
+ type: "dynamic",
111
+ position: [0, 0, 0],
112
+ rotation: [0, 0, 0, 1],
113
+ },
114
+ entity,
115
+ );
116
+ ctx.bodyHandles.set(handleKey, handle);
117
+ }
118
+
119
+ const colliderId = realm.addCollider(handle, {
120
+ shape,
121
+ friction: (params.friction as number) ?? 0.5,
122
+ restitution: (params.restitution as number) ?? 0.3,
123
+ });
124
+
125
+ return jsonResult({ entity: entityKey, shape: shapeType, colliderId, realm: realmName });
126
+ },
127
+ },
128
+
129
+ {
130
+ def: {
131
+ name: "set_body_type",
132
+ description: "Set the body type of an entity's physics body (static, dynamic, kinematic).",
133
+ inputSchema: {
134
+ type: "object",
135
+ properties: {
136
+ entity: { type: "string", description: "Entity key" },
137
+ bodyType: {
138
+ type: "string",
139
+ enum: ["static", "dynamic", "kinematic"],
140
+ description: "Body type",
141
+ },
142
+ },
143
+ required: ["entity", "bodyType"],
144
+ },
145
+ },
146
+ handler: (params) => {
147
+ const entityKey = params.entity as string;
148
+ const handle = ctx.bodyHandles.get(entityKey);
149
+ if (!handle) return errorResult(`Entity ${entityKey} has no physics body`);
150
+
151
+ const bodyType = params.bodyType as BodyType;
152
+ const realm = ctx.physicsRealms.values().next().value;
153
+ if (!realm) return errorResult("No physics realm available");
154
+
155
+ realm.getBackend().setBodyType(handle, bodyType);
156
+
157
+ return jsonResult({ entity: entityKey, bodyType });
158
+ },
159
+ },
160
+
161
+ {
162
+ def: {
163
+ name: "apply_force",
164
+ description: "Apply a force or impulse to an entity's physics body.",
165
+ inputSchema: {
166
+ type: "object",
167
+ properties: {
168
+ entity: { type: "string", description: "Entity key" },
169
+ force: {
170
+ type: "array",
171
+ items: { type: "number" },
172
+ description: "Force vector [x, y, z]",
173
+ },
174
+ type: {
175
+ type: "string",
176
+ enum: ["force", "impulse", "torque", "torqueImpulse"],
177
+ description: "Force type (default: force)",
178
+ },
179
+ },
180
+ required: ["entity", "force"],
181
+ },
182
+ },
183
+ handler: (params) => {
184
+ const entityKey = params.entity as string;
185
+ const handle = ctx.bodyHandles.get(entityKey);
186
+ if (!handle) return errorResult(`Entity ${entityKey} has no physics body`);
187
+
188
+ const force = params.force as [number, number, number];
189
+ const type = (params.type as string) ?? "force";
190
+ const realm = ctx.physicsRealms.values().next().value as PhysicsRealm | undefined;
191
+ if (!realm) return errorResult("No physics realm available");
192
+
193
+ const backend = realm.getBackend();
194
+ switch (type) {
195
+ case "force": backend.applyForce(handle, force); break;
196
+ case "impulse": backend.applyImpulse(handle, force); break;
197
+ case "torque": backend.applyTorque(handle, force); break;
198
+ case "torqueImpulse": backend.applyTorqueImpulse(handle, force); break;
199
+ default: return errorResult(`Unknown force type: ${type}`);
200
+ }
201
+
202
+ return jsonResult({ entity: entityKey, type, force });
203
+ },
204
+ },
205
+
206
+ {
207
+ def: {
208
+ name: "raycast",
209
+ description: "Cast a ray and return the first hit.",
210
+ inputSchema: {
211
+ type: "object",
212
+ properties: {
213
+ origin: { type: "array", items: { type: "number" }, description: "Ray origin [x, y, z]" },
214
+ direction: { type: "array", items: { type: "number" }, description: "Ray direction [x, y, z]" },
215
+ maxDistance: { type: "number", description: "Max distance (default: 100)" },
216
+ realm: { type: "string", description: "Physics realm name" },
217
+ },
218
+ required: ["origin", "direction"],
219
+ },
220
+ },
221
+ handler: (params) => {
222
+ const origin = params.origin as [number, number, number];
223
+ const direction = params.direction as [number, number, number];
224
+ const maxDistance = (params.maxDistance as number) ?? 100;
225
+
226
+ const realmName = (params.realm as string) ?? ctx.physicsRealms.keys().next().value;
227
+ const realm = ctx.physicsRealms.get(realmName);
228
+ if (!realm) return errorResult(`Physics realm "${realmName}" not found`);
229
+
230
+ const result = realm.raycast(origin, direction, maxDistance);
231
+ if (!result) {
232
+ return jsonResult({ hit: false });
233
+ }
234
+
235
+ return jsonResult({
236
+ hit: true,
237
+ entity: ctx.getEntityKey(result.entity),
238
+ point: [...result.point],
239
+ normal: [...result.normal],
240
+ distance: result.distance,
241
+ });
242
+ },
243
+ },
244
+
245
+ {
246
+ def: {
247
+ name: "list_physics_realms",
248
+ description: "List all physics realms.",
249
+ inputSchema: {
250
+ type: "object",
251
+ properties: {},
252
+ },
253
+ },
254
+ handler: () => {
255
+ const realms = [...ctx.physicsRealms.entries()].map(([name, realm]) => ({
256
+ name,
257
+ id: realm.id,
258
+ }));
259
+ return jsonResult({ count: realms.length, realms });
260
+ },
261
+ },
262
+
263
+ ];
264
+
265
+ return tools;
266
+ }
@@ -0,0 +1,153 @@
1
+ import { confinePath } from "@downdraft/engine";
2
+ import type { EngineContext } from "../engine-context";
3
+ import type { ToolRegistration } from "../types";
4
+ import { errorResult, jsonResult, textResult } from "../types";
5
+ import type { UndoRedoManager } from "../undo-redo";
6
+
7
+ /** Base directory used for path confinement. Falls back to cwd. */
8
+ const GAME_ROOT = process.cwd();
9
+
10
+ export function createSceneTools(ctx: EngineContext, undoRedo: UndoRedoManager): ToolRegistration[] {
11
+ const tools: ToolRegistration[] = [
12
+
13
+ {
14
+ def: {
15
+ name: "create_scene",
16
+ description: "Create a new scene with the given name. Unloads the current scene and activates the new one.",
17
+ inputSchema: {
18
+ type: "object",
19
+ properties: {
20
+ name: { type: "string", description: "Scene name" },
21
+ },
22
+ required: ["name"],
23
+ },
24
+ },
25
+ handler: async (params) => {
26
+ const name = params.name as string;
27
+ if (!name) return errorResult("name is required");
28
+
29
+ const oldName = ctx.scene.name;
30
+ const oldScene = ctx.world.sceneManager.get(oldName) ?? ctx.scene;
31
+ const oldData = oldScene.serialize();
32
+
33
+ // Unload current scene via scene manager
34
+ ctx.world.sceneManager.unload(oldName);
35
+
36
+ // Create, load, and activate new scene
37
+ const newScene = ctx.world.sceneManager.create(name);
38
+ await newScene.load();
39
+ ctx.world.sceneManager.activate(name);
40
+ ctx.scene = newScene;
41
+
42
+ undoRedo.execute({
43
+ description: `create_scene("${name}")`,
44
+ undo: () => {
45
+ ctx.world.sceneManager.unload(name);
46
+ oldScene.deserialize(oldData);
47
+ ctx.world.sceneManager.activate(oldName);
48
+ ctx.scene = oldScene;
49
+ },
50
+ redo: () => {
51
+ ctx.world.sceneManager.unload(oldName);
52
+ ctx.world.sceneManager.activate(name);
53
+ ctx.scene = newScene;
54
+ },
55
+ });
56
+
57
+ return jsonResult({ scene: name, entityCount: 0 });
58
+ },
59
+ },
60
+
61
+ {
62
+ def: {
63
+ name: "load_scene",
64
+ description: "Load a scene from a JSON save file path.",
65
+ inputSchema: {
66
+ type: "object",
67
+ properties: {
68
+ path: { type: "string", description: "Path to the save file" },
69
+ },
70
+ required: ["path"],
71
+ },
72
+ },
73
+ handler: async (params) => {
74
+ const path = params.path as string;
75
+ if (!path) return errorResult("path is required");
76
+
77
+ try {
78
+ const safePath = confinePath(GAME_ROOT, path);
79
+ await ctx.saveSystem.loadFromFile(safePath, ctx.ecsWorld);
80
+ return jsonResult({ loaded: true, path: safePath, entityCount: ctx.ecsWorld.entityCount() });
81
+ } catch (e) {
82
+ return errorResult(`Failed to load scene: ${(e as Error).message}`);
83
+ }
84
+ },
85
+ },
86
+
87
+ {
88
+ def: {
89
+ name: "save_scene",
90
+ description: "Save the current scene to a JSON file.",
91
+ inputSchema: {
92
+ type: "object",
93
+ properties: {
94
+ path: { type: "string", description: "Output file path" },
95
+ },
96
+ required: ["path"],
97
+ },
98
+ },
99
+ handler: async (params) => {
100
+ const path = params.path as string;
101
+ if (!path) return errorResult("path is required");
102
+
103
+ try {
104
+ const safePath = confinePath(GAME_ROOT, path);
105
+ await ctx.saveSystem.saveToFile(ctx.ecsWorld, ctx.scene.name, safePath);
106
+ return jsonResult({ saved: true, path: safePath, scene: ctx.scene.name });
107
+ } catch (e) {
108
+ return errorResult(`Failed to save scene: ${(e as Error).message}`);
109
+ }
110
+ },
111
+ },
112
+
113
+ {
114
+ def: {
115
+ name: "get_scene_info",
116
+ description: "Get information about the current scene.",
117
+ inputSchema: {
118
+ type: "object",
119
+ properties: {},
120
+ },
121
+ },
122
+ handler: () => {
123
+ return jsonResult({
124
+ name: ctx.scene.name,
125
+ entityCount: ctx.ecsWorld.entityCount(),
126
+ tick: ctx.ecsWorld.tick,
127
+ materials: ctx.materialLibrary.list().map((m) => m.name),
128
+ meshes: [...ctx.meshes.keys()],
129
+ lights: ctx.lights.length,
130
+ resources: [...ctx.ecsWorld.resources.keys()],
131
+ });
132
+ },
133
+ },
134
+
135
+ {
136
+ def: {
137
+ name: "export_scene",
138
+ description: "Export the current scene as a JSON string (without writing to file).",
139
+ inputSchema: {
140
+ type: "object",
141
+ properties: {},
142
+ },
143
+ },
144
+ handler: () => {
145
+ const data = ctx.saveSystem.save(ctx.ecsWorld, ctx.scene.name);
146
+ return textResult(JSON.stringify(data, null, 2));
147
+ },
148
+ },
149
+
150
+ ];
151
+
152
+ return tools;
153
+ }
@@ -0,0 +1,122 @@
1
+ import { confinePath } from "@downdraft/engine";
2
+ import type { EngineContext } from "../engine-context";
3
+ import type { ToolRegistration } from "../types";
4
+ import { errorResult, jsonResult } from "../types";
5
+
6
+ /** Base directory used for path confinement. Falls back to cwd. */
7
+ const GAME_ROOT = process.cwd();
8
+
9
+ /** Strip absolute filesystem paths from error messages to avoid leaking implementation details. */
10
+ function sanitizeErrorMessage(msg: string): string {
11
+ return msg.replace(GAME_ROOT, "<game-root>").replace(/\/[^\s"']+/g, (match) => {
12
+ if (match.startsWith("/<game-root>")) return match;
13
+ return "<path>";
14
+ });
15
+ }
16
+
17
+ export function createScriptTools(ctx: EngineContext): ToolRegistration[] {
18
+ const tools: ToolRegistration[] = [
19
+
20
+ {
21
+ def: {
22
+ name: "create_script",
23
+ description: "Create a TypeScript game logic script file.",
24
+ inputSchema: {
25
+ type: "object",
26
+ properties: {
27
+ name: { type: "string", description: "Script name" },
28
+ code: { type: "string", description: "TypeScript source code" },
29
+ },
30
+ required: ["name", "code"],
31
+ },
32
+ },
33
+ handler: async (params) => {
34
+ const name = params.name as string;
35
+ const code = params.code as string;
36
+ if (!name || !code) return errorResult("name and code are required");
37
+ if (name.includes("..")) return errorResult("Script name must not contain '..'");
38
+
39
+ const path = `scripts/${name}.ts`;
40
+ try {
41
+ const safePath = confinePath(GAME_ROOT, path);
42
+ const { promises: fs } = await import("node:fs");
43
+ await fs.writeFile(safePath, code);
44
+ return jsonResult({ created: true, name, path });
45
+ } catch (e) {
46
+ return errorResult(`Failed to write script: ${sanitizeErrorMessage((e as Error).message)}`);
47
+ }
48
+ },
49
+ },
50
+
51
+ {
52
+ def: {
53
+ name: "attach_script",
54
+ description: "Attach (load) a script to the running game.",
55
+ inputSchema: {
56
+ type: "object",
57
+ properties: {
58
+ name: { type: "string", description: "Script name" },
59
+ path: { type: "string", description: "Script file path (default: scripts/{name}.ts)" },
60
+ },
61
+ required: ["name"],
62
+ },
63
+ },
64
+ handler: async (params) => {
65
+ const name = params.name as string;
66
+ const path = (params.path as string) ?? `scripts/${name}.ts`;
67
+
68
+ try {
69
+ const safePath = confinePath(GAME_ROOT, path);
70
+ await ctx.scriptingSystem.load(name, safePath);
71
+ return jsonResult({ attached: true, name, path: safePath });
72
+ } catch (e) {
73
+ return errorResult(`Failed to attach script: ${sanitizeErrorMessage((e as Error).message)}`);
74
+ }
75
+ },
76
+ },
77
+
78
+ {
79
+ def: {
80
+ name: "hot_reload_script",
81
+ description: "Hot-reload a script (dispose old, load new).",
82
+ inputSchema: {
83
+ type: "object",
84
+ properties: {
85
+ name: { type: "string", description: "Script name" },
86
+ path: { type: "string", description: "Script file path" },
87
+ },
88
+ required: ["name"],
89
+ },
90
+ },
91
+ handler: async (params) => {
92
+ const name = params.name as string;
93
+ const path = (params.path as string) ?? `scripts/${name}.ts`;
94
+
95
+ try {
96
+ const safePath = confinePath(GAME_ROOT, path);
97
+ await ctx.scriptingSystem.hotReload(name, safePath);
98
+ return jsonResult({ hotReloaded: true, name, path: safePath });
99
+ } catch (e) {
100
+ return errorResult(`Failed to hot-reload script: ${sanitizeErrorMessage((e as Error).message)}`);
101
+ }
102
+ },
103
+ },
104
+
105
+ {
106
+ def: {
107
+ name: "list_scripts",
108
+ description: "List all loaded scripts.",
109
+ inputSchema: {
110
+ type: "object",
111
+ properties: {},
112
+ },
113
+ },
114
+ handler: () => {
115
+ return jsonResult({ scripts: ctx.scriptingSystem.getScriptNames() });
116
+ },
117
+ },
118
+
119
+ ];
120
+
121
+ return tools;
122
+ }
@@ -0,0 +1,92 @@
1
+ export interface MCPToolDef {
2
+ name: string;
3
+ description: string;
4
+ inputSchema: {
5
+ type: "object";
6
+ properties: Record<string, MCPPropertySchema>;
7
+ required?: string[];
8
+ };
9
+ }
10
+
11
+ export interface MCPPropertySchema {
12
+ type: "string" | "number" | "boolean" | "array" | "object";
13
+ description?: string;
14
+ enum?: string[];
15
+ items?: MCPPropertySchema;
16
+ properties?: Record<string, MCPPropertySchema>;
17
+ required?: string[];
18
+ default?: unknown;
19
+ }
20
+
21
+ export interface MCPResourceDef {
22
+ uri: string;
23
+ name: string;
24
+ description: string;
25
+ mimeType?: string;
26
+ }
27
+
28
+ export interface MCPPromptDef {
29
+ name: string;
30
+ description: string;
31
+ arguments?: Array<{
32
+ name: string;
33
+ description: string;
34
+ required?: boolean;
35
+ }>;
36
+ }
37
+
38
+ export interface MCPToolResult {
39
+ content: Array<
40
+ | { type: "text"; text: string }
41
+ | { type: "image"; data: string; mimeType: string }
42
+ | { type: "resource"; resource: { uri: string; mimeType?: string; text?: string } }
43
+ >;
44
+ isError?: boolean;
45
+ }
46
+
47
+ export interface MCPResourceResult {
48
+ contents: Array<{
49
+ uri: string;
50
+ mimeType?: string;
51
+ text?: string;
52
+ blob?: string;
53
+ }>;
54
+ }
55
+
56
+ export interface MCPPromptResult {
57
+ messages: Array<{
58
+ role: "user" | "assistant" | "system";
59
+ content: { type: "text"; text: string };
60
+ }>;
61
+ }
62
+
63
+ export type ToolHandler = (params: Record<string, unknown>) => Promise<MCPToolResult> | MCPToolResult;
64
+ export type ResourceHandler = (uri: string) => Promise<MCPResourceResult> | MCPResourceResult;
65
+ export type PromptHandler = (args: Record<string, string>) => Promise<MCPPromptResult> | MCPPromptResult;
66
+
67
+ export interface ToolRegistration {
68
+ def: MCPToolDef;
69
+ handler: ToolHandler;
70
+ }
71
+
72
+ export interface ResourceRegistration {
73
+ def: MCPResourceDef;
74
+ handler: ResourceHandler;
75
+ }
76
+
77
+ export interface PromptRegistration {
78
+ def: MCPPromptDef;
79
+ handler: PromptHandler;
80
+ }
81
+
82
+ export function textResult(text: string, isError: boolean = false): MCPToolResult {
83
+ return { content: [{ type: "text", text }], isError };
84
+ }
85
+
86
+ export function jsonResult(data: unknown, isError: boolean = false): MCPToolResult {
87
+ return { content: [{ type: "text", text: JSON.stringify(data, null, 2) }], isError };
88
+ }
89
+
90
+ export function errorResult(message: string): MCPToolResult {
91
+ return { content: [{ type: "text", text: message }], isError: true };
92
+ }