@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,20 @@
1
+ //! Font setup. WASM has no system font collection, so we embed DejaVu Sans
2
+ //! via blitz-dom's `build_single_font_ctx` (decodes WOFF2 and registers it as
3
+ //! the fallback for every generic family), plus blitz-dom's bullet font.
4
+ //! Games can override via `ShellConfig::font`.
5
+
6
+ use std::sync::Arc;
7
+
8
+ use blitz_dom::FontContext;
9
+ use linebender_resource_handle::Blob;
10
+
11
+ const FONT_BYTES: &[u8] = include_bytes!("../assets/DejaVuSans.woff2");
12
+
13
+ pub fn font_ctx(custom: Option<&'static [u8]>) -> FontContext {
14
+ let mut ctx = blitz_dom::build_single_font_ctx(custom.unwrap_or(FONT_BYTES));
15
+ // blitz-dom's default font_ctx also registers the bullet font used for
16
+ // list markers; keep parity since we replace the default ctx entirely.
17
+ ctx.collection
18
+ .register_fonts(Blob::new(Arc::new(blitz_dom::BULLET_FONT) as _), None);
19
+ ctx
20
+ }
@@ -0,0 +1,80 @@
1
+ //! Input events injected from JS. The host pushes `PendingInput`s onto the
2
+ //! bridge queue; the shell drains them inside `ui_tick` where it can reach
3
+ //! the document.
4
+ //!
5
+ //! Coordinates arrive in canvas *backing* pixels (the engine's InputManager
6
+ //! already converts DOM client coords to canvas space). We convert to the
7
+ //! document's logical/CSS pixel space using the viewport scale when
8
+ //! dispatching.
9
+
10
+ use std::str::FromStr;
11
+
12
+ use keyboard_types::{Code, Key, Location, Modifiers};
13
+ use smol_str::SmolStr;
14
+
15
+ /// Keyboard modifiers as a bitmask matching JS `MouseEvent` flags:
16
+ /// shift=1, ctrl=2, alt=4, meta=8 (same packing the TS router produces).
17
+ pub fn mods_from_bits(bits: u8) -> Modifiers {
18
+ let mut m = Modifiers::empty();
19
+ if bits & 1 != 0 {
20
+ m |= Modifiers::SHIFT;
21
+ }
22
+ if bits & 2 != 0 {
23
+ m |= Modifiers::CONTROL;
24
+ }
25
+ if bits & 4 != 0 {
26
+ m |= Modifiers::ALT;
27
+ }
28
+ if bits & 8 != 0 {
29
+ m |= Modifiers::META;
30
+ }
31
+ m
32
+ }
33
+
34
+ #[derive(Debug)]
35
+ pub enum PendingInput {
36
+ /// kind: 0=move 1=down 2=up 3=cancel
37
+ Pointer { kind: u8, x: f64, y: f64, button: u8, mods: u8 },
38
+ Wheel { dx: f64, dy: f64, x: f64, y: f64, mods: u8 },
39
+ /// pressed: true=keydown false=keyup
40
+ Key { pressed: bool, key: String, code: String, mods: u8, text: Option<String> },
41
+ PointerLeave,
42
+ }
43
+
44
+ impl PendingInput {
45
+ pub fn key_event(
46
+ pressed: bool,
47
+ key: &str,
48
+ code: &str,
49
+ mods: u8,
50
+ text: Option<String>,
51
+ ) -> blitz_traits::events::BlitzKeyEvent {
52
+ use blitz_traits::events::{BlitzKeyEvent, KeyState};
53
+ let key = match key {
54
+ "Escape" => Key::Escape,
55
+ "Enter" => Key::Enter,
56
+ "Tab" => Key::Tab,
57
+ "Backspace" => Key::Backspace,
58
+ "Delete" => Key::Delete,
59
+ "ArrowUp" => Key::ArrowUp,
60
+ "ArrowDown" => Key::ArrowDown,
61
+ "ArrowLeft" => Key::ArrowLeft,
62
+ "ArrowRight" => Key::ArrowRight,
63
+ "Alt" => Key::Alt,
64
+ "Shift" => Key::Shift,
65
+ "Control" => Key::Control,
66
+ "Meta" => Key::Meta,
67
+ other => Key::Character(other.to_string()),
68
+ };
69
+ BlitzKeyEvent {
70
+ key,
71
+ code: Code::from_str(code).unwrap_or(Code::Unidentified),
72
+ modifiers: mods_from_bits(mods),
73
+ location: Location::Standard,
74
+ is_auto_repeating: false,
75
+ is_composing: false,
76
+ state: if pressed { KeyState::Pressed } else { KeyState::Released },
77
+ text: text.map(SmolStr::new),
78
+ }
79
+ }
80
+ }
@@ -0,0 +1,96 @@
1
+ //! downdraft-blitz-shell — shared headless Blitz/Dioxus UI shell.
2
+ //!
3
+ //! This crate owns everything except the game's UI: the vdom driver,
4
+ //! vello_cpu rasterizer, input dispatch, and the JS bridge. Game crates
5
+ //! provide the Dioxus root component and a snapshot applier through
6
+ //! `ShellConfig`, and re-expose `#[wasm_bindgen]` entry points as thin
7
+ //! shims (see `games/sandjongg/blitz-ui` for the pattern).
8
+ //!
9
+ //! Coordinates passed to `push_input`/`hit_test` are canvas *backing*
10
+ //! (physical) pixels — the engine's InputManager already converts DOM
11
+ //! client coords to canvas space.
12
+
13
+ mod bridge;
14
+ mod fonts;
15
+ mod input;
16
+ mod shell;
17
+
18
+ /// Minimal console bindings so the shell can report snapshot errors
19
+ /// without pulling web_sys into the crate.
20
+ pub mod console {
21
+ use wasm_bindgen::prelude::*;
22
+
23
+ #[wasm_bindgen]
24
+ extern "C" {
25
+ #[wasm_bindgen(js_namespace = console)]
26
+ pub fn warn(s: &str);
27
+ #[wasm_bindgen(js_namespace = console)]
28
+ pub fn error(s: &str);
29
+ #[wasm_bindgen(js_namespace = console)]
30
+ pub fn log(s: &str);
31
+ }
32
+ }
33
+
34
+ pub use bridge::{BRIDGE, GameBridge, dispatch_action, hit_test as doc_hit_test, push_input, push_snapshot, set_action_cb};
35
+ pub use input::PendingInput;
36
+ pub use shell::{ShellConfig, frame, init, resize, shutdown, tick};
37
+
38
+ /// Is (x, y) — physical px — over an interactive UI element? Used by the
39
+ /// engine router so clicks on transparent areas fall through to the game.
40
+ /// Conservatively returns true if the document is mid-mutation.
41
+ pub fn hit_test(x: f64, y: f64) -> bool {
42
+ BRIDGE.with(|b| {
43
+ let b = b.borrow();
44
+ let Some(doc) = &b.doc else { return false };
45
+ let result = match doc.try_borrow() {
46
+ Ok(doc) => doc_hit_test(&doc, x, y),
47
+ // Reentrant call while an event/render holds the borrow — the
48
+ // pointer is interacting with the UI, so claim it.
49
+ Err(_) => true,
50
+ };
51
+ result
52
+ })
53
+ }
54
+
55
+ /// Debug: dump the DOM tree (interactive nodes marked with `*`).
56
+ pub fn dump_dom() -> String {
57
+ fn walk(
58
+ doc: &blitz_dom::BaseDocument,
59
+ id: blitz_dom::NodeId,
60
+ depth: usize,
61
+ out: &mut String,
62
+ ) {
63
+ let Some(node) = doc.get_node(id) else { return };
64
+ let marker = if node.attr(blitz_dom::LocalName::from("data-ui")).is_some() {
65
+ "*"
66
+ } else {
67
+ " "
68
+ };
69
+ let tag = node
70
+ .element_data()
71
+ .map(|e| e.name.local.to_string())
72
+ .or_else(|| node.text_data().map(|_| "#text".to_string()))
73
+ .unwrap_or_else(|| "#node".to_string());
74
+ out.push_str(&format!("{}{} {:?}\n", " ".repeat(depth), marker, tag));
75
+ for &child in node.children.iter() {
76
+ walk(doc, child, depth + 1, out);
77
+ }
78
+ }
79
+
80
+ BRIDGE.with(|b| {
81
+ let b = b.borrow();
82
+ let Some(doc) = &b.doc else {
83
+ return String::from("(no document)");
84
+ };
85
+ let result = match doc.try_borrow() {
86
+ Ok(doc) => {
87
+ let mut out = String::new();
88
+ let root = doc.root_node().id;
89
+ walk(&doc, root, 0, &mut out);
90
+ out
91
+ }
92
+ Err(_) => String::from("(document borrowed)"),
93
+ };
94
+ result
95
+ })
96
+ }
@@ -0,0 +1,301 @@
1
+ //! Generic headless driver: no winit, no web-sys. The host calls `tick`
2
+ //! once per frame; it drains pending state/input, polls the vdom, and
3
+ //! re-rasterizes with vello_cpu when dirty. `frame` returns the RGBA8
4
+ //! buffer which the host uploads to a texture / 2D canvas.
5
+ //!
6
+ //! Game-specific surface is injected via `ShellConfig`: the Dioxus root
7
+ //! component and a snapshot applier that deserializes the raw JSON pushed
8
+ //! by `push_snapshot` and writes the game's own UI state inside
9
+ //! `vdom.in_scope`.
10
+
11
+ use std::cell::RefCell;
12
+ use std::rc::Rc;
13
+ use std::sync::Arc;
14
+
15
+ use anyrender::ImageRenderer;
16
+ use anyrender_vello_cpu::VelloCpuImageRenderer;
17
+ use atomic_refcell::AtomicRefCell;
18
+ use blitz_dom::Document;
19
+ use blitz_paint::paint_scene;
20
+ use blitz_traits::events::{
21
+ BlitzPointerEvent, BlitzPointerId, BlitzWheelDelta, BlitzWheelEvent, MouseEventButton,
22
+ MouseEventButtons, PointerCoords, PointerDetails, UiEvent,
23
+ };
24
+ use blitz_traits::shell::{ColorScheme, Viewport};
25
+ use dioxus_core::{Element, VirtualDom};
26
+ use dioxus_native::DioxusDocument;
27
+ use web_time::Instant;
28
+
29
+ use crate::bridge::{BRIDGE, GameBridge};
30
+ use crate::input::{PendingInput, mods_from_bits};
31
+
32
+ /// Game-provided hooks. `apply_snapshot` runs inside `tick` whenever the
33
+ /// host pushed raw snapshot JSON — the game deserializes into its own
34
+ /// snapshot type and applies it (typically writing a global signal inside
35
+ /// `vdom.in_scope(ScopeId::ROOT, ...)`).
36
+ pub struct ShellConfig {
37
+ pub root: fn() -> Element,
38
+ /// Returns Err(msg) to log a warning (bad snapshot payload etc.).
39
+ pub apply_snapshot: Rc<dyn Fn(&mut VirtualDom, &str) -> Result<(), String>>,
40
+ /// WOFF/WOFF2 bytes for the single-font fallback context. `None` uses
41
+ /// the engine's embedded DejaVu Sans.
42
+ pub font: Option<&'static [u8]>,
43
+ }
44
+
45
+ pub struct HeadlessShell {
46
+ doc: DioxusDocument,
47
+ renderer: VelloCpuImageRenderer,
48
+ buttons: MouseEventButtons,
49
+ /// Physical-pixel pointer position (mirrors `View::pointer_pos`).
50
+ pointer_pos: (f64, f64),
51
+ active_events: Arc<AtomicRefCell<Vec<BlitzPointerEvent>>>,
52
+ anim_start: Option<Instant>,
53
+ dirty: bool,
54
+ apply_snapshot: Rc<dyn Fn(&mut VirtualDom, &str) -> Result<(), String>>,
55
+ }
56
+
57
+ thread_local! {
58
+ static HEADLESS: RefCell<Option<HeadlessShell>> = const { RefCell::new(None) };
59
+ }
60
+
61
+ fn with_shell<R>(f: impl FnOnce(&mut HeadlessShell) -> R) -> Option<R> {
62
+ HEADLESS.with(|h| h.borrow_mut().as_mut().map(f))
63
+ }
64
+
65
+ impl HeadlessShell {
66
+ fn new(config: ShellConfig, width: u32, height: u32, scale: f32) -> Self {
67
+ let vdom = VirtualDom::new(config.root);
68
+ let mut doc = DioxusDocument::new(
69
+ vdom,
70
+ blitz_dom::DocumentConfig {
71
+ font_ctx: Some(crate::fonts::font_ctx(config.font)),
72
+ viewport: Some(Viewport::new(width, height, scale, ColorScheme::Dark)),
73
+ ..Default::default()
74
+ },
75
+ );
76
+ doc.vdom.insert_any_root_context(Box::new(GameBridge));
77
+ doc.initial_build();
78
+
79
+ // Share the document handle for ui_hit_test / ui_dump.
80
+ BRIDGE.with(|b| b.borrow_mut().doc = Some(doc.inner.clone()));
81
+
82
+ Self {
83
+ doc,
84
+ renderer: VelloCpuImageRenderer::new(width, height),
85
+ buttons: MouseEventButtons::None,
86
+ pointer_pos: (0.0, 0.0),
87
+ active_events: Arc::new(AtomicRefCell::new(Vec::new())),
88
+ anim_start: None,
89
+ dirty: true,
90
+ apply_snapshot: config.apply_snapshot,
91
+ }
92
+ }
93
+
94
+ /// Logical coords from physical px — `View::pointer_coords` with no
95
+ /// safe-area insets.
96
+ fn pointer_coords(&self, x: f64, y: f64) -> PointerCoords {
97
+ let inner = self.doc.inner();
98
+ let scale = inner.viewport().scale_f64();
99
+ let sx = (x / scale) as f32;
100
+ let sy = (y / scale) as f32;
101
+ let scroll = inner.viewport_scroll();
102
+ PointerCoords {
103
+ screen_x: sx,
104
+ screen_y: sy,
105
+ client_x: sx,
106
+ client_y: sy,
107
+ page_x: sx + scroll.x as f32,
108
+ page_y: sy + scroll.y as f32,
109
+ }
110
+ }
111
+
112
+ fn dispatch(&mut self, input: &PendingInput) {
113
+ match input {
114
+ PendingInput::Pointer { kind, x, y, button, mods } => {
115
+ self.pointer_pos = (*x, *y);
116
+ let btn = match button {
117
+ 1 => MouseEventButton::Auxiliary,
118
+ 2 => MouseEventButton::Secondary,
119
+ 3 => MouseEventButton::Fourth,
120
+ 4 => MouseEventButton::Fifth,
121
+ _ => MouseEventButton::Main,
122
+ };
123
+ match kind {
124
+ 1 => self.buttons |= MouseEventButtons::from(btn),
125
+ 2 => self.buttons ^= MouseEventButtons::from(btn),
126
+ _ => {}
127
+ }
128
+ let event = BlitzPointerEvent {
129
+ id: BlitzPointerId::Mouse,
130
+ is_primary: true,
131
+ coords: self.pointer_coords(*x, *y),
132
+ button: btn,
133
+ buttons: self.buttons,
134
+ mods: mods_from_bits(*mods),
135
+ details: PointerDetails::default(),
136
+ element: Default::default(),
137
+ active_pointers: Arc::clone(&self.active_events),
138
+ };
139
+ let ui_event = match kind {
140
+ 1 => UiEvent::PointerDown(event),
141
+ 2 => UiEvent::PointerUp(event),
142
+ 3 => UiEvent::PointerCancel(event),
143
+ _ => UiEvent::PointerMove(event),
144
+ };
145
+ // A plain hover move only repaints differently when it changes
146
+ // which element is hovered — the driver fires no DOM events
147
+ // otherwise. Compare hover before/after and skip the raster
148
+ // when nothing changed (every mousemove over the board would
149
+ // otherwise force a full-screen re-raster). Clicks and drags
150
+ // always dirty: they can trigger actions, and held-button
151
+ // gestures (sliders) repaint continuously.
152
+ let prev_hover = if *kind == 0 && self.buttons == MouseEventButtons::None {
153
+ self.doc.inner().get_hover_node_id()
154
+ } else {
155
+ None
156
+ };
157
+ self.doc.handle_ui_event(ui_event);
158
+ if *kind == 0 && self.buttons == MouseEventButtons::None {
159
+ if self.doc.inner().get_hover_node_id() != prev_hover {
160
+ self.dirty = true;
161
+ }
162
+ } else {
163
+ self.dirty = true;
164
+ }
165
+ }
166
+ PendingInput::PointerLeave => {
167
+ let event = BlitzPointerEvent {
168
+ id: BlitzPointerId::Mouse,
169
+ is_primary: true,
170
+ coords: self.pointer_coords(-1.0, -1.0),
171
+ button: MouseEventButton::Main,
172
+ buttons: self.buttons,
173
+ mods: Default::default(),
174
+ details: PointerDetails::default(),
175
+ element: Default::default(),
176
+ active_pointers: Arc::clone(&self.active_events),
177
+ };
178
+ self.doc.handle_ui_event(UiEvent::PointerMove(event));
179
+ self.dirty = true;
180
+ }
181
+ PendingInput::Wheel { dx, dy, x, y, mods } => {
182
+ self.pointer_pos = (*x, *y);
183
+ let event = BlitzWheelEvent {
184
+ delta: BlitzWheelDelta::Pixels(*dx, *dy),
185
+ coords: self.pointer_coords(*x, *y),
186
+ buttons: self.buttons,
187
+ mods: mods_from_bits(*mods),
188
+ element: Default::default(),
189
+ };
190
+ self.doc.handle_ui_event(UiEvent::Wheel(event));
191
+ self.dirty = true;
192
+ }
193
+ PendingInput::Key { pressed, key, code, mods, text } => {
194
+ let kev = PendingInput::key_event(*pressed, key, code, *mods, text.clone());
195
+ self.doc.handle_ui_event(if *pressed {
196
+ UiEvent::KeyDown(kev)
197
+ } else {
198
+ UiEvent::KeyUp(kev)
199
+ });
200
+ self.dirty = true;
201
+ }
202
+ }
203
+ }
204
+
205
+ /// Drain pending snapshot/input, poll the vdom. Returns true when a
206
+ /// re-render is needed.
207
+ fn tick(&mut self) -> bool {
208
+ let snap = BRIDGE.with(|b| b.borrow_mut().pending_snapshot.take());
209
+ if let Some(json) = snap {
210
+ let apply = Rc::clone(&self.apply_snapshot);
211
+ if let Err(e) = apply(&mut self.doc.vdom, &json) {
212
+ crate::console::warn(&format!("ui_set_state: {e}"));
213
+ }
214
+ self.dirty = true;
215
+ }
216
+ loop {
217
+ let input = BRIDGE.with(|b| b.borrow_mut().pending_events.pop_front());
218
+ let Some(input) = input else { break };
219
+ self.dispatch(&input);
220
+ }
221
+ if self.doc.poll(None) {
222
+ self.dirty = true;
223
+ }
224
+ self.dirty
225
+ }
226
+
227
+ fn render(&mut self, buffer: &mut Vec<u8>) {
228
+ let t = match self.anim_start {
229
+ Some(start) => Instant::now().duration_since(start).as_secs_f64(),
230
+ None => {
231
+ self.anim_start = Some(Instant::now());
232
+ 0.0
233
+ }
234
+ };
235
+ let mut inner = self.doc.inner_mut();
236
+ inner.resolve(t);
237
+ let (w, h) = inner.viewport().window_size;
238
+ let scale = inner.viewport().scale_f64();
239
+ let is_animating = inner.is_animating();
240
+ let is_blocked = inner.has_pending_critical_resources();
241
+ if !is_blocked {
242
+ // The scene painter retains draw commands across renders —
243
+ // reset first or every frame composites over the last one.
244
+ self.renderer.reset();
245
+ self.renderer.render_to_vec(
246
+ |scene| paint_scene(scene, &mut inner, scale, w, h, 0, 0),
247
+ buffer,
248
+ );
249
+ }
250
+ self.dirty = is_animating;
251
+ }
252
+ }
253
+
254
+ // ---- public API (game crates expose these via #[wasm_bindgen] shims) ----
255
+
256
+ pub fn init(config: ShellConfig, width: f64, height: f64, scale: f64) {
257
+ console_error_panic_hook::set_once();
258
+ BRIDGE.with(|b| b.borrow_mut().shutdown = false);
259
+ let shell = HeadlessShell::new(
260
+ config,
261
+ width.max(1.0) as u32,
262
+ height.max(1.0) as u32,
263
+ if scale > 0.0 { scale as f32 } else { 1.0 },
264
+ );
265
+ HEADLESS.with(|h| *h.borrow_mut() = Some(shell));
266
+ }
267
+
268
+ pub fn resize(width: f64, height: f64, scale: f64) {
269
+ with_shell(|ui| {
270
+ let w = width.max(1.0) as u32;
271
+ let h = height.max(1.0) as u32;
272
+ {
273
+ let mut inner = ui.doc.inner_mut();
274
+ let mut vp = inner.viewport_mut();
275
+ vp.window_size = (w, h);
276
+ if scale > 0.0 {
277
+ vp.set_hidpi_scale(scale as f32);
278
+ }
279
+ }
280
+ ui.renderer.resize(w, h);
281
+ ui.dirty = true;
282
+ });
283
+ }
284
+
285
+ /// Drain queued work + poll vdom. Returns true if `frame` should be
286
+ /// called to get fresh pixels.
287
+ pub fn tick() -> bool {
288
+ with_shell(|ui| ui.tick()).unwrap_or(false)
289
+ }
290
+
291
+ /// Rasterize into an RGBA8 buffer. Only call when `tick` returned true.
292
+ pub fn frame() -> Vec<u8> {
293
+ let mut buffer = Vec::new();
294
+ with_shell(|ui| ui.render(&mut buffer));
295
+ buffer
296
+ }
297
+
298
+ pub fn shutdown() {
299
+ HEADLESS.with(|h| *h.borrow_mut() = None);
300
+ BRIDGE.with(|b| b.borrow_mut().shutdown = true);
301
+ }
@@ -0,0 +1,24 @@
1
+ [package]
2
+ name = "downdraft-blitz-osr"
3
+ version = "0.1.0"
4
+ edition = "2021"
5
+ publish = false
6
+ description = "Headless Blitz HtmlDocument rasterizer exposed over a C ABI (native OSR spike)"
7
+
8
+ [lib]
9
+ name = "downdraft_blitz_osr"
10
+ crate-type = ["cdylib"]
11
+
12
+ [dependencies]
13
+ blitz-html = { git = "https://github.com/DioxusLabs/blitz", rev = "efef6519fe6520caf66dc82df557580eecbf652b" }
14
+ blitz-dom = { git = "https://github.com/DioxusLabs/blitz", rev = "efef6519fe6520caf66dc82df557580eecbf652b", default-features = false, features = ["woff"] }
15
+ blitz-traits = { git = "https://github.com/DioxusLabs/blitz", rev = "efef6519fe6520caf66dc82df557580eecbf652b" }
16
+ blitz-paint = { git = "https://github.com/DioxusLabs/blitz", rev = "efef6519fe6520caf66dc82df557580eecbf652b", features = ["custom-widget"] }
17
+ anyrender_vello_cpu = "0.17.0"
18
+ anyrender = "0.13.0"
19
+ atomic_refcell = "0.1"
20
+ keyboard-types = "0.7"
21
+ linebender_resource_handle = "0.1"
22
+ # Workaround copied from blitz examples: disable unicode URL support
23
+ # (see https://github.com/hsivonen/idna_adapter)
24
+ idna_adapter = "=1.0.0"