@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,78 @@
1
+ // ============================================================================
2
+ // @downdraft/engine/modules/terrain — composable terrain plugin
3
+ //
4
+ // Composes @downdraft/engine/libraries/marching-cubes (mesh extraction + chunked voxel
5
+ // fields) with LOD management, streaming, and deformation broadcasting into a
6
+ // single Module with typed DI. Games register this plugin instead of manually
7
+ // wiring TerrainSystem + TerrainLODManager + mesh worker pools.
8
+ //
9
+ // Provides:
10
+ // - TerrainStreamingTok — the terrain streaming config (LOD levels, voxel sizes)
11
+ //
12
+ // The actual TerrainSystem and TerrainLODManager are game-specific (they need
13
+ // a game-provided DensityField), so games create them in onReady and inject
14
+ // TerrainStreamingTok for the config.
15
+ //
16
+ // Requires:
17
+ // - (none — terrain is self-contained; physics integration is optional)
18
+ // ============================================================================
19
+
20
+ import {
21
+ resourceToken,
22
+ type Module,
23
+ type ModuleContext,
24
+ } from "@downdraft/engine";
25
+ import {
26
+ DEFAULT_STREAMING_CONFIG,
27
+ type TerrainStreamingConfig,
28
+ } from "@downdraft/engine/libraries/marching-cubes";
29
+
30
+ // ── Config ──
31
+
32
+ export interface TerrainModuleConfig {
33
+ /** Streaming config (LOD levels, voxel sizes, time budgets). */
34
+ streaming?: Partial<TerrainStreamingConfig>;
35
+ /** Max physics field generations per tick. Default: 1. */
36
+ physFieldGenMaxPerTick?: number;
37
+ /** Time budget for physics field generation (ms). Default: 8. */
38
+ physFieldGenTimeBudgetMs?: number;
39
+ /** Voxel size multiplier for physics field generation. Default: 1. */
40
+ physVoxelSizeMultiplier?: number;
41
+ /** Worker count for mesh generation pool. Default: 4. */
42
+ meshWorkerCount?: number;
43
+ }
44
+
45
+ // ── Typed tokens (DI) ──
46
+
47
+ /** Token for the terrain streaming config. Inject to read LOD/streaming config. */
48
+ export const TerrainStreamingTok = resourceToken<TerrainStreamingConfig>("terrain:streaming");
49
+
50
+ // ── Module factory ──
51
+
52
+ export function createTerrainModule(config: TerrainModuleConfig = {}): Module {
53
+ const streamingConfig: TerrainStreamingConfig = {
54
+ ...DEFAULT_STREAMING_CONFIG,
55
+ ...config.streaming,
56
+ };
57
+
58
+ return {
59
+ name: "terrain",
60
+ version: "1.0.0",
61
+
62
+ provides: [TerrainStreamingTok],
63
+
64
+ register(ctx: ModuleContext) {
65
+ // Provide the streaming config so other systems/plugins can read it.
66
+ ctx.provide(TerrainStreamingTok, streamingConfig);
67
+
68
+ // The actual terrain system (chunk gen, LOD, deform) and LOD manager
69
+ // are game-specific — they need a game-provided DensityField. Games
70
+ // create them in onReady and inject TerrainStreamingTok for the config.
71
+ },
72
+ };
73
+ }
74
+
75
+ // Re-export library types for convenience
76
+ export { DEFAULT_STREAMING_CONFIG } from "@downdraft/engine/libraries/marching-cubes";
77
+ export type { TerrainStreamingConfig } from "@downdraft/engine/libraries/marching-cubes";
78
+
@@ -0,0 +1,17 @@
1
+ # `@downdraft/engine/modules/vitals`
2
+
3
+ Vitals module — health/stamina/hunger-style stat systems with decay, regen, and DI tokens.
4
+
5
+ ## Install
6
+
7
+ ```sh
8
+ bun add @downdraft/engine/modules/vitals
9
+ ```
10
+
11
+ ## Key exports
12
+
13
+ - `Vitals`
14
+ - `VitalsFactoryTok`
15
+ - `createVitalsModule`
16
+
17
+ See the [Downdraft engine repository](https://github.com/knackstedt/downdraft) for architecture docs and examples.
@@ -0,0 +1,43 @@
1
+ // ============================================================================
2
+ // @downdraft/engine/modules/vitals — shared health / damage / death / respawn / meters
3
+ //
4
+ // `Vitals` tracks health, damage (with overkill + last-damage-time), death,
5
+ // respawn, delayed regen, and secondary meters (oxygen, energy, hunger, ...)
6
+ // against a caller-supplied host object so `p.health` stays a plain save
7
+ // field. Games wire death/damage UI through the config callbacks.
8
+ //
9
+ // The module wrapper provides a configured factory via DI for module-host
10
+ // games; hand-rolled sims can use `new Vitals(config, host)` directly.
11
+ // ============================================================================
12
+
13
+ import { resourceToken, type Module, type ModuleContext } from "@downdraft/engine";
14
+ import { Vitals, type VitalsConfig, type VitalsHost } from "./vitals";
15
+
16
+ export { Vitals } from "./vitals";
17
+ export type {
18
+ DamageEvent,
19
+ MeterConfig,
20
+ VitalsConfig,
21
+ VitalsHost,
22
+ VitalsSnapshot
23
+ } from "./vitals";
24
+
25
+ export type VitalsFactory<Cause = unknown, Host extends VitalsHost = VitalsHost> = (
26
+ host: Host,
27
+ overrides?: Partial<VitalsConfig<Cause, Host>>,
28
+ ) => Vitals<Cause, Host>;
29
+
30
+ export const VitalsFactoryTok = resourceToken<VitalsFactory>("vitals:factory");
31
+
32
+ export function createVitalsModule<Cause = unknown, Host extends VitalsHost = VitalsHost>(
33
+ config: VitalsConfig<Cause, Host>,
34
+ ): Module {
35
+ return {
36
+ name: "vitals",
37
+ version: "1.0.0",
38
+ provides: [VitalsFactoryTok],
39
+ register(ctx: ModuleContext) {
40
+ ctx.provide(VitalsFactoryTok, (host, overrides) => new Vitals({ ...config, ...overrides } as VitalsConfig<Cause, Host>, host));
41
+ },
42
+ };
43
+ }
@@ -0,0 +1,265 @@
1
+ // ============================================================================
2
+ // Vitals — shared health / damage / regen / death / respawn / meter tracking
3
+ //
4
+ // Every game in the repo used to hand-roll the same bookkeeping: clamp health
5
+ // on damage, track overkill + last-damage time, transition to a dead state,
6
+ // emit damaged/died/respawned events, regenerate after a damage-free delay,
7
+ // and tick secondary meters (oxygen / air / energy / hunger / thirst) that
8
+ // drain under a condition and deal damage while depleted.
9
+ //
10
+ // `Vitals` owns that bookkeeping while writing through to a caller-supplied
11
+ // host object (e.g. the game's player state struct) so `p.health` stays a
12
+ // plain field that saves, SAB writers, and HUDs can keep reading directly.
13
+ // ============================================================================
14
+
15
+ /** Minimal shape the host state object must expose. */
16
+ export interface VitalsHost {
17
+ health: number;
18
+ dead?: boolean;
19
+ }
20
+
21
+ export interface DamageEvent<Cause = unknown> {
22
+ health: number;
23
+ maxHealth: number;
24
+ amount: number;
25
+ cause: Cause | undefined;
26
+ /** Damage beyond what was needed to reach 0 (gibbing/armor hooks). */
27
+ overkill: number;
28
+ died: boolean;
29
+ }
30
+
31
+ export interface MeterConfig<Cause = unknown> {
32
+ max: number;
33
+ /** Initial value (default: `max`). */
34
+ initial?: number;
35
+ /**
36
+ * Host field the meter is bound to (e.g. `"oxygen"`). When set, the meter
37
+ * reads/writes `host[field]` so save data and HUD reads keep working on the
38
+ * plain field. When absent, the value is stored inside the Vitals instance.
39
+ */
40
+ field?: string;
41
+ /** Units per `dt` drained while the `drainWhen` condition is true. */
42
+ drainRate?: number;
43
+ /** Units per `dt` recovered while the drain condition is false. */
44
+ recoverRate?: number;
45
+ /**
46
+ * Condition key gating the drain. Absent = drains every update.
47
+ * Condition keys are supplied per-update via `update(dt, conditions)`.
48
+ */
49
+ drainWhen?: string;
50
+ /** Health damage per `dt` applied while the meter is at 0. */
51
+ depleteDamageRate?: number;
52
+ depleteDamageCause?: Cause;
53
+ /**
54
+ * Condition key gating depletion damage; defaults to `drainWhen` (e.g. a
55
+ * player with 0 oxygen only drowns while still submerged). Set to `""` to
56
+ * apply depletion damage unconditionally (starvation keeps hurting on land).
57
+ */
58
+ depleteWhen?: string;
59
+ onChange?(value: number, previous: number): void;
60
+ }
61
+
62
+ export interface VitalsConfig<Cause = unknown, Host extends VitalsHost = VitalsHost> {
63
+ maxHealth: number;
64
+ /**
65
+ * Health regeneration: `rate` hp per `dt` once `delay` seconds have passed
66
+ * without damage. Absent = no regen.
67
+ */
68
+ regen?: { delay: number; rate: number };
69
+ meters?: Record<string, MeterConfig<Cause>>;
70
+ /**
71
+ * Dead-state accessors. Defaults: `isDead` reads `host.dead ?? host.health <= 0`,
72
+ * `setDead` writes `host.dead` (when the host has the field).
73
+ */
74
+ isDead?(host: Host): boolean;
75
+ setDead?(host: Host, dead: boolean): void;
76
+ onDamage?(event: DamageEvent<Cause>, host: Host): void;
77
+ onDeath?(event: { cause: Cause | undefined; overkill: number }, host: Host): void;
78
+ onRespawn?(host: Host): void;
79
+ }
80
+
81
+ export interface VitalsSnapshot {
82
+ health: number;
83
+ dead: boolean;
84
+ meters?: Record<string, number>;
85
+ }
86
+
87
+ export class Vitals<Cause = unknown, Host extends VitalsHost = VitalsHost> {
88
+ private meterValues = new Map<string, number>();
89
+ private timeSinceDamage = Infinity;
90
+
91
+ constructor(
92
+ private readonly cfg: VitalsConfig<Cause, Host>,
93
+ readonly host: Host,
94
+ ) {}
95
+
96
+ get health(): number {
97
+ return this.host.health;
98
+ }
99
+
100
+ get maxHealth(): number {
101
+ return this.cfg.maxHealth;
102
+ }
103
+
104
+ get dead(): boolean {
105
+ return this.cfg.isDead ? this.cfg.isDead(this.host) : (this.host.dead ?? this.host.health <= 0);
106
+ }
107
+
108
+ private setDead(dead: boolean): void {
109
+ if (this.cfg.setDead) this.cfg.setDead(this.host, dead);
110
+ else if ("dead" in this.host) this.host.dead = dead;
111
+ }
112
+
113
+ /**
114
+ * Apply `amount` damage. No-op (returns null) while dead or when amount <= 0.
115
+ * Clamps health at 0, tracks overkill, resets the regen-delay timer, fires
116
+ * `onDamage` always and `onDeath` on the killing blow.
117
+ */
118
+ damage(amount: number, cause?: Cause): DamageEvent<Cause> | null {
119
+ if (this.dead || amount <= 0) return null;
120
+ const overkill = Math.max(0, amount - this.host.health);
121
+ this.host.health = Math.max(0, this.host.health - amount);
122
+ this.timeSinceDamage = 0;
123
+ const died = this.host.health <= 0;
124
+ if (died) this.setDead(true);
125
+ const event: DamageEvent<Cause> = {
126
+ health: this.host.health,
127
+ maxHealth: this.cfg.maxHealth,
128
+ amount,
129
+ cause,
130
+ overkill,
131
+ died,
132
+ };
133
+ this.cfg.onDamage?.(event, this.host);
134
+ if (died) this.cfg.onDeath?.({ cause, overkill }, this.host);
135
+ return event;
136
+ }
137
+
138
+ /** Heal up to `maxHealth`. Returns the amount actually applied. */
139
+ heal(amount: number): number {
140
+ const next = Math.min(this.cfg.maxHealth, this.host.health + Math.max(0, amount));
141
+ const applied = next - this.host.health;
142
+ this.host.health = next;
143
+ return applied;
144
+ }
145
+
146
+ /** Kill outright (lethal damage path that bypasses the dead guard). */
147
+ kill(cause?: Cause): void {
148
+ if (this.dead) return;
149
+ const overkill = 0;
150
+ this.host.health = 0;
151
+ this.setDead(true);
152
+ this.cfg.onDeath?.({ cause, overkill }, this.host);
153
+ }
154
+
155
+ /** Restore full health (+ all meters unless `restoreMeters: false`) and clear dead. */
156
+ respawn(opts?: { restoreMeters?: boolean }): void {
157
+ this.host.health = this.cfg.maxHealth;
158
+ this.setDead(false);
159
+ this.timeSinceDamage = 0;
160
+ if (opts?.restoreMeters !== false) {
161
+ for (const [name, m] of Object.entries(this.cfg.meters ?? {})) {
162
+ this.writeMeter(name, m.initial ?? m.max, m);
163
+ }
164
+ }
165
+ this.cfg.onRespawn?.(this.host);
166
+ }
167
+
168
+ // ── Meters ──
169
+
170
+ meter(name: string): number {
171
+ const m = this.cfg.meters?.[name];
172
+ if (!m) throw new Error(`Vitals: unknown meter "${name}"`);
173
+ if (m.field) return (this.host as unknown as Record<string, number>)[m.field] ?? (m.initial ?? m.max);
174
+ return this.meterValues.get(name) ?? (m.initial ?? m.max);
175
+ }
176
+
177
+ setMeter(name: string, value: number): void {
178
+ const m = this.cfg.meters?.[name];
179
+ if (!m) throw new Error(`Vitals: unknown meter "${name}"`);
180
+ this.writeMeter(name, value, m);
181
+ }
182
+
183
+ meterMax(name: string): number {
184
+ const m = this.cfg.meters?.[name];
185
+ if (!m) throw new Error(`Vitals: unknown meter "${name}"`);
186
+ return m.max;
187
+ }
188
+
189
+ /** Imperative drain (e.g. an action tax like sprint/climb energy). */
190
+ drainMeter(name: string, amount: number): void {
191
+ this.setMeter(name, this.meter(name) - Math.max(0, amount));
192
+ }
193
+
194
+ private writeMeter(name: string, value: number, m: MeterConfig<Cause>): void {
195
+ const clamped = Math.max(0, Math.min(m.max, value));
196
+ const prev = this.meter(name);
197
+ if (m.field) (this.host as unknown as Record<string, number>)[m.field] = clamped;
198
+ else this.meterValues.set(name, clamped);
199
+ if (clamped !== prev) m.onChange?.(clamped, prev);
200
+ }
201
+
202
+ /**
203
+ * Advance meters + health regen by `dt`. `dt` is in whatever unit the rates
204
+ * use — seconds for per-second rates, or 1 per fixed tick for per-tick rates.
205
+ *
206
+ * Condition values may be `boolean | number`: a number > 0 counts as active
207
+ * and multiplies the meter's `drainRate` (e.g. a biome's oxygen drain
208
+ * multiplier); depletion gates only check truthiness.
209
+ *
210
+ * Meter rules per update:
211
+ * - drains at `drainRate × conditionValue` while `conditions[drainWhen]` is
212
+ * truthy (or always at `drainRate` when no `drainWhen` is set)
213
+ * - recovers at `recoverRate` while the drain condition is falsy
214
+ * - while at 0, applies `depleteDamageRate` health damage gated by
215
+ * `conditions[depleteWhen ?? drainWhen]` (or unconditional when neither set)
216
+ */
217
+ update(dt: number, conditions: Record<string, boolean | number> = {}): void {
218
+ this.timeSinceDamage += dt;
219
+ for (const [name, m] of Object.entries(this.cfg.meters ?? {})) {
220
+ const cond = m.drainWhen === undefined ? true : conditions[m.drainWhen];
221
+ const drainMul = cond === true ? 1 : cond || 0;
222
+ if (drainMul > 0) {
223
+ if (m.drainRate) this.writeMeter(name, this.meter(name) - m.drainRate * drainMul * dt, m);
224
+ } else if (m.recoverRate) {
225
+ this.writeMeter(name, this.meter(name) + m.recoverRate * dt, m);
226
+ }
227
+ if (m.depleteDamageRate && this.meter(name) <= 0) {
228
+ const gate = m.depleteWhen ?? m.drainWhen;
229
+ if (gate === undefined || gate === "" || conditions[gate]) {
230
+ this.damage(m.depleteDamageRate * dt, m.depleteDamageCause);
231
+ }
232
+ }
233
+ }
234
+ const regen = this.cfg.regen;
235
+ if (regen && !this.dead && this.host.health < this.cfg.maxHealth && this.timeSinceDamage >= regen.delay) {
236
+ this.heal(regen.rate * dt);
237
+ }
238
+ }
239
+
240
+ // ── Save / load ──
241
+
242
+ serialize(): VitalsSnapshot {
243
+ const snap: VitalsSnapshot = { health: this.host.health, dead: this.dead };
244
+ const meters = this.cfg.meters;
245
+ if (meters && Object.keys(meters).length > 0) {
246
+ snap.meters = {};
247
+ for (const name of Object.keys(meters)) snap.meters[name] = this.meter(name);
248
+ }
249
+ return snap;
250
+ }
251
+
252
+ restore(snap: Partial<VitalsSnapshot> | undefined): void {
253
+ if (!snap) return;
254
+ if (typeof snap.health === "number") this.host.health = Math.min(this.cfg.maxHealth, snap.health);
255
+ if (typeof snap.dead === "boolean") this.setDead(snap.dead);
256
+ if (snap.meters) {
257
+ for (const [name, v] of Object.entries(snap.meters)) {
258
+ if (this.cfg.meters?.[name]) this.setMeter(name, v);
259
+ }
260
+ }
261
+ // Restart the regen-delay window — a restored player waits for the delay
262
+ // before regenerating, same as one that just took damage.
263
+ this.timeSinceDamage = 0;
264
+ }
265
+ }
@@ -0,0 +1,25 @@
1
+ # `@downdraft/engine/modules/xr`
2
+
3
+ XR/WebXR module — camera rig, frame loop, input mapping, and support detection for VR/AR.
4
+
5
+ ## Install
6
+
7
+ ```sh
8
+ bun add @downdraft/engine/modules/xr
9
+ ```
10
+
11
+ ## Key exports
12
+
13
+ - `DEFAULT_XR_CONFIG`
14
+ - `XRCameraRig`
15
+ - `XRFrameLoop`
16
+ - `XRInputMapper`
17
+ - `XRLayerManager`
18
+ - `XRModule`
19
+ - `XRSessionManager`
20
+ - `checkXRSupport`
21
+ - `formatXRDebugInfo`
22
+ - `getXRDebugInfo`
23
+ - …and 4 more
24
+
25
+ See the [Downdraft engine repository](https://github.com/knackstedt/downdraft) for architecture docs and examples.
@@ -0,0 +1,146 @@
1
+ import type { CameraViewportInfo } from "@downdraft/engine";
2
+ import type { ViewportRect } from "@downdraft/engine";
3
+ import type { XREye } from "./layer";
4
+ import type { XRLayerManager } from "./layer";
5
+ import type { XRWorldOrigin } from "./types";
6
+
7
+ const DEFAULT_VIEWPORT: ViewportRect = { x: 0, y: 0, w: 1, h: 1 };
8
+
9
+ export class XRCameraRig {
10
+ private layerManager: XRLayerManager;
11
+ private getWorldOrigin: () => XRWorldOrigin;
12
+
13
+ private headPosition: [number, number, number] = [0, 0, 0];
14
+ private headQuaternion: [number, number, number, number] = [0, 0, 0, 1];
15
+
16
+ constructor(layerManager: XRLayerManager, getWorldOrigin: () => XRWorldOrigin) {
17
+ this.layerManager = layerManager;
18
+ this.getWorldOrigin = getWorldOrigin;
19
+ }
20
+
21
+ computeEyeCameras(
22
+ screenW: number,
23
+ screenH: number,
24
+ ): [CameraViewportInfo | null, CameraViewportInfo | null] {
25
+ const left = this.computeEyeCamera("left", screenW, screenH);
26
+ const right = this.computeEyeCamera("right", screenW, screenH);
27
+ return [left, right];
28
+ }
29
+
30
+ private computeEyeCamera(eye: XREye, screenW: number, screenH: number): CameraViewportInfo | null {
31
+ const projMatrix = this.layerManager.getProjectionMatrix(eye);
32
+ const viewMatrix = this.layerManager.getViewMatrix(eye);
33
+ const viewport = this.layerManager.getViewport(eye);
34
+
35
+ if (!projMatrix || !viewMatrix) return null;
36
+
37
+ const vp: ViewportRect = viewport
38
+ ? { x: viewport.x, y: viewport.y, w: viewport.width, h: viewport.height }
39
+ : DEFAULT_VIEWPORT;
40
+
41
+ const aspect = vp.w > 0 && vp.h > 0 ? vp.w / vp.h : 1;
42
+
43
+ const worldOrigin = this.getWorldOrigin();
44
+ const worldMatrix = composeWorldMatrix(worldOrigin);
45
+ const finalViewMatrix = multiplyMat4(worldMatrix, viewMatrix);
46
+
47
+ const position = extractPosition(finalViewMatrix);
48
+
49
+ return {
50
+ camera: {
51
+ position,
52
+ target: [position[0], position[1] - 1, position[2]],
53
+ up: [0, 1, 0],
54
+ fov: 90,
55
+ near: 0.05,
56
+ far: 1000,
57
+ aspect,
58
+ projectionMatrix: projMatrix,
59
+ viewMatrix: finalViewMatrix,
60
+ },
61
+ viewport: vp,
62
+ };
63
+ }
64
+
65
+ updateHeadPose(pose: XRViewerPose, referenceSpace: XRReferenceSpace): void {
66
+ const matrix = pose.transform.matrix;
67
+ const worldOrigin = this.getWorldOrigin();
68
+ const worldMatrix = composeWorldMatrix(worldOrigin);
69
+ const headMatrix = multiplyMat4(worldMatrix, matrix);
70
+
71
+ this.headPosition = extractPosition(headMatrix);
72
+ this.headQuaternion = extractQuaternion(headMatrix);
73
+ }
74
+
75
+ getHeadPose(): { position: [number, number, number]; quaternion: [number, number, number, number] } {
76
+ return { position: this.headPosition, quaternion: this.headQuaternion };
77
+ }
78
+ }
79
+
80
+ function composeWorldMatrix(origin: XRWorldOrigin): Float32Array {
81
+ const [px, py, pz] = origin.position;
82
+ const [qx, qy, qz, qw] = origin.quaternion;
83
+
84
+ const x2 = qx + qx, y2 = qy + qy, z2 = qz + qz;
85
+ const xx = qx * x2, xy = qx * y2, xz = qx * z2;
86
+ const yy = qy * y2, yz = qy * z2, zz = qz * z2;
87
+ const wx = qw * x2, wy = qw * y2, wz = qw * z2;
88
+
89
+ return new Float32Array([
90
+ 1 - (yy + zz), xy + wz, xz - wy, 0,
91
+ xy - wz, 1 - (xx + zz), yz + wx, 0,
92
+ xz + wy, yz - wx, 1 - (xx + yy), 0,
93
+ px, py, pz, 1,
94
+ ]);
95
+ }
96
+
97
+ function multiplyMat4(a: Float32Array, b: Float32Array): Float32Array {
98
+ const result = new Float32Array(16);
99
+ for (let i = 0; i < 4; i++) {
100
+ for (let j = 0; j < 4; j++) {
101
+ let sum = 0;
102
+ for (let k = 0; k < 4; k++) {
103
+ sum += a[i * 4 + k] * b[k * 4 + j];
104
+ }
105
+ result[i * 4 + j] = sum;
106
+ }
107
+ }
108
+ return result;
109
+ }
110
+
111
+ function extractPosition(m: Float32Array): [number, number, number] {
112
+ return [m[12], m[13], m[14]];
113
+ }
114
+
115
+ function extractQuaternion(m: Float32Array): [number, number, number, number] {
116
+ const trace = m[0] + m[5] + m[10];
117
+ let qw: number, qx: number, qy: number, qz: number;
118
+
119
+ if (trace > 0) {
120
+ const s = 0.5 / Math.sqrt(trace + 1);
121
+ qw = 0.25 / s;
122
+ qx = (m[6] - m[9]) * s;
123
+ qy = (m[8] - m[2]) * s;
124
+ qz = (m[1] - m[4]) * s;
125
+ } else if (m[0] > m[5] && m[0] > m[10]) {
126
+ const s = 2 * Math.sqrt(1 + m[0] - m[5] - m[10]);
127
+ qw = (m[6] - m[9]) / s;
128
+ qx = 0.25 * s;
129
+ qy = (m[4] + m[1]) / s;
130
+ qz = (m[8] + m[2]) / s;
131
+ } else if (m[5] > m[10]) {
132
+ const s = 2 * Math.sqrt(1 + m[5] - m[0] - m[10]);
133
+ qw = (m[8] - m[2]) / s;
134
+ qx = (m[4] + m[1]) / s;
135
+ qy = 0.25 * s;
136
+ qz = (m[9] + m[6]) / s;
137
+ } else {
138
+ const s = 2 * Math.sqrt(1 + m[10] - m[0] - m[5]);
139
+ qw = (m[1] - m[4]) / s;
140
+ qx = (m[8] + m[2]) / s;
141
+ qy = (m[9] + m[6]) / s;
142
+ qz = 0.25 * s;
143
+ }
144
+
145
+ return [qx, qy, qz, qw];
146
+ }
@@ -0,0 +1,59 @@
1
+ import { isXRAvailable, isXRGPUBindingAvailable, isVRSupported } from "./session";
2
+ import type { XRModule } from "./xr-module";
3
+
4
+ export interface XRDebugInfo {
5
+ xrAvailable: boolean;
6
+ xrGPUBindingAvailable: boolean;
7
+ vrSupported: boolean;
8
+ sessionState: string;
9
+ active: boolean;
10
+ controllerCount: number;
11
+ headPosition: [number, number, number];
12
+ headQuaternion: [number, number, number, number];
13
+ }
14
+
15
+ export function getXRDebugInfo(plugin: XRModule): XRDebugInfo {
16
+ return {
17
+ xrAvailable: isXRAvailable(),
18
+ xrGPUBindingAvailable: isXRGPUBindingAvailable(),
19
+ vrSupported: false,
20
+ sessionState: plugin.getSessionManager().getState(),
21
+ active: plugin.isActive(),
22
+ controllerCount: plugin.getInputMapper().getControllerCount(),
23
+ headPosition: plugin.getHeadPose().position,
24
+ headQuaternion: plugin.getHeadPose().quaternion,
25
+ };
26
+ }
27
+
28
+ export async function checkXRSupport(): Promise<{ available: boolean; vrSupported: boolean; gpuBinding: boolean; message: string }> {
29
+ const available = isXRAvailable();
30
+ const gpuBinding = isXRGPUBindingAvailable();
31
+ const vrSupported = available ? await isVRSupported() : false;
32
+
33
+ let message: string;
34
+ if (!available) {
35
+ message = "WebXR API not available. Use a WebXR-compatible browser (Chrome/Edge with WebXR support).";
36
+ } else if (!gpuBinding) {
37
+ message = "XRGPUBinding not available. Enable chrome://flags/#webxr-incubations for WebGPU-native XR rendering.";
38
+ } else if (!vrSupported) {
39
+ message = "Immersive VR not supported. Connect a VR headset or use a WebXR emulator.";
40
+ } else {
41
+ message = "WebXR VR is ready.";
42
+ }
43
+
44
+ return { available, vrSupported, gpuBinding, message };
45
+ }
46
+
47
+ export function formatXRDebugInfo(info: XRDebugInfo): string {
48
+ const lines = [
49
+ `XR Available: ${info.xrAvailable ? "YES" : "NO"}`,
50
+ `XRGPU Binding: ${info.xrGPUBindingAvailable ? "YES" : "NO"}`,
51
+ `VR Supported: ${info.vrSupported ? "YES" : "NO"}`,
52
+ `Session State: ${info.sessionState}`,
53
+ `Active: ${info.active ? "YES" : "NO"}`,
54
+ `Controllers: ${info.controllerCount}`,
55
+ `Head Pos: [${info.headPosition[0].toFixed(3)}, ${info.headPosition[1].toFixed(3)}, ${info.headPosition[2].toFixed(3)}]`,
56
+ `Head Quat: [${info.headQuaternion[0].toFixed(3)}, ${info.headQuaternion[1].toFixed(3)}, ${info.headQuaternion[2].toFixed(3)}, ${info.headQuaternion[3].toFixed(3)}]`,
57
+ ];
58
+ return lines.join("\n");
59
+ }