@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,364 @@
1
+ // ============================================================================
2
+ // Plugin context — the tiered capability surface exposed to a plugin.
3
+ //
4
+ // A plugin's `register(ctx)` receives a context whose shape depends on its
5
+ // declared tier:
6
+ // - `data` → no context (asset plugins just register assets at load).
7
+ // - `script` → ScriptPluginContext (events + KV state + tick + log).
8
+ // - `native` → NativePluginContext (extends ModuleContext-shape: ECS
9
+ // systems/components, typed-token provide/inject, SAB channels,
10
+ // onDispose, devtools). GPU/render-pass access is deferred.
11
+ //
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+ // The host constructs the appropriate facade and the TypeScript types ensure
13
+ // a script-tier plugin literally cannot call native-only APIs (the methods
14
+ // aren't on the narrower type). At runtime the facade simply doesn't expose
15
+ // them.
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+ //
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+ // For worker-js / wasm / quickjs plugins that run off-thread or in a VM,
18
+ // `ctx` is a `MessageChannel`- / marshal-backed proxy to the host's real
19
+ // context object. The interfaces below are the contract both sides share.
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+ // ============================================================================
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+
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+ import type { ComponentId } from "../ecs/component";
23
+ import type { ResourceToken } from "../ecs/resource";
24
+ import type { Stage, SystemFn } from "../ecs/system";
25
+ import type { ModuleDevToolsAPI, SABChannel } from "../module/module";
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+ import type { PluginPermission } from "./manifest";
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+
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+ // ── Event bus ──
29
+
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+ /**
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+ * Game-defined event catalog. A game publishes a set of named events with
32
+ * typed payloads that plugins may subscribe to / publish. The host validates
33
+ * event names against this catalog (if provided) and rejects unknown events.
34
+ */
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+ export type PluginEventCatalog = Record<string, unknown>;
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+
37
+ export type PluginEventHandler<E = unknown> = (data: E) => void;
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+
39
+ export interface PluginEventBus {
40
+ subscribe<E>(event: string, handler: PluginEventHandler<E>): () => void;
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+ publish<E>(event: string, data: E): void;
42
+ }
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+
44
+ // ── Per-plugin KV state store ──
45
+
46
+ export interface PluginStateStore {
47
+ get<T = unknown>(key: string): T | undefined;
48
+ set<T>(key: string, value: T): void;
49
+ delete(key: string): void;
50
+ keys(): string[];
51
+ /** Persist current state to OPFS (only if `storage` permission granted). */
52
+ save(): Promise<void>;
53
+ /** Reload persisted state. */
54
+ load(): Promise<void>;
55
+ }
56
+
57
+ // ── Logger ──
58
+
59
+ export interface PluginLogger {
60
+ info(msg: string, ...args: unknown[]): void;
61
+ warn(msg: string, ...args: unknown[]): void;
62
+ error(msg: string, ...args: unknown[]): void;
63
+ debug(msg: string, ...args: unknown[]): void;
64
+ }
65
+
66
+ // ── Tick budget ──
67
+
68
+ /**
69
+ * Register a per-frame tick callback. The host enforces a per-tick time
70
+ * budget (worker-js: setTimeout watchdog; quickjs: interrupt handler). A
71
+ * callback that overruns its budget is terminated and the plugin is unloaded
72
+ * with an error reported to the doctor panel.
73
+ */
74
+ export interface PluginTickApi {
75
+ onTick(fn: (dt: number, elapsedTime: number) => void): () => void;
76
+ }
77
+
78
+ // ── Script tier context ──
79
+
80
+ export interface ScriptPluginContext {
81
+ readonly id: string;
82
+ readonly events: PluginEventBus;
83
+ readonly state: PluginStateStore;
84
+ readonly tick: PluginTickApi;
85
+ readonly log: PluginLogger;
86
+ onDispose(fn: () => void): void;
87
+ }
88
+
89
+ // ── Host-call bridge (game mutation API) ──
90
+ //
91
+ // Logic extensions (worker-js / wasm) mutate the game through a set of bridged
92
+ // host calls rather than touching renderer/sim internals directly. The game
93
+ // implements `PluginHostCalls` and injects it into the PluginHost; the host
94
+ // exposes the methods on `NativePluginContext`. Each call is gated by a
95
+ // permission (physics / assets / ecs). The bridge is game-agnostic — the host
96
+ // just forwards to the injected implementation.
97
+
98
+ /** A spawned prop descriptor (returned by spawnProp). */
99
+ export interface SpawnedProp {
100
+ entityId: number;
101
+ }
102
+
103
+ /** Descriptor for spawning a prop via host call. */
104
+ export interface SpawnPropDesc {
105
+ /** Content id of the prop to spawn (e.g. "my-mod:crate"). */
106
+ contentId: string;
107
+ /** World position [x, y, z]. */
108
+ position: [number, number, number];
109
+ /** Optional rotation quaternion [x, y, z, w]. Default: identity. */
110
+ rotation?: [number, number, number, number];
111
+ /** Optional scale. Default: 1. */
112
+ scale?: number;
113
+ }
114
+
115
+ /** Descriptor for setting physics properties on a body. */
116
+ export interface PhysicsDesc {
117
+ mass: number;
118
+ restitution: number;
119
+ friction: number;
120
+ gravityScale: number;
121
+ }
122
+
123
+ /** The game-implemented host-call bridge. Injected into PluginHostOptions.
124
+ * All methods are optional — a game that doesn't support physics mutation
125
+ * simply omits them, and the host throws a clear error if a plugin calls one. */
126
+ export interface PluginHostCalls {
127
+ /** Spawn a prop by content id at a world transform. Returns the entity id.
128
+ * Requires the `assets` + `ecs` permissions. */
129
+ spawnProp?(desc: SpawnPropDesc): Promise<SpawnedProp>;
130
+ /** Remove a spawned prop by entity id. Requires `ecs`. */
131
+ removeProp?(entityId: number): Promise<void>;
132
+ /** Set physics properties on a body. Requires `physics`. */
133
+ setPhysics?(entityId: number, desc: Partial<PhysicsDesc>): Promise<void>;
134
+ /** Get physics properties of a body. Requires `physics`. */
135
+ getPhysics?(entityId: number): Promise<PhysicsDesc>;
136
+ /** Apply a linear impulse to a body. Requires `physics`. */
137
+ applyImpulse?(entityId: number, impulse: [number, number, number]): Promise<void>;
138
+ /** Apply a torque to a body. Requires `physics`. */
139
+ applyTorque?(entityId: number, torque: [number, number, number]): Promise<void>;
140
+ /** Resolve an asset id to an opaque handle the plugin can pass back to host
141
+ * calls. Requires `assets`. The handle is a stable integer. */
142
+ getAssetRef?(assetId: string): Promise<number>;
143
+ }
144
+
145
+ // ── Native tier context ──
146
+ //
147
+ // Mirrors ModuleContext (ECS + typed DI + SAB + devtools + dispose) so a
148
+ // native plugin can register systems, provide/inject typed tokens, and
149
+ // allocate SAB channels exactly like a compile-time module. The host bridges
150
+ // these calls into the real ModuleHost on the plugin's thread.
151
+ //
152
+ // Also exposes the host-call bridge (spawnProp, setPhysics, etc.) for game
153
+ // mutation. These are gated by permissions and forwarded to the game's
154
+ // PluginHostCalls implementation.
155
+
156
+ export interface NativePluginContext extends ScriptPluginContext {
157
+ registerComponent<T>(name: string, schema: T): ComponentId;
158
+ registerSystem(stage: Stage, system: SystemFn): void;
159
+ allocateSABChannel(name: string, size: number): SABChannel;
160
+ provide<T>(token: ResourceToken<T>, value: T): void;
161
+ inject<T>(token: ResourceToken<T>): T;
162
+ injectOptional<T>(token: ResourceToken<T>): T | undefined;
163
+ readonly devtools: ModuleDevToolsAPI;
164
+ // ── Host-call bridge (game mutation) ──
165
+ spawnProp(desc: SpawnPropDesc): Promise<SpawnedProp>;
166
+ removeProp(entityId: number): Promise<void>;
167
+ setPhysics(entityId: number, desc: Partial<PhysicsDesc>): Promise<void>;
168
+ getPhysics(entityId: number): Promise<PhysicsDesc>;
169
+ applyImpulse(entityId: number, impulse: [number, number, number]): Promise<void>;
170
+ applyTorque(entityId: number, torque: [number, number, number]): Promise<void>;
171
+ getAssetRef(assetId: string): Promise<number>;
172
+ }
173
+
174
+ // ── Plugin definition (the shape a plugin's entry module exports) ──
175
+
176
+ export type PluginRegisterFn<C extends ScriptPluginContext = ScriptPluginContext> = (
177
+ ctx: C,
178
+ ) => void | Promise<void>;
179
+
180
+ /**
181
+ * A plugin's entry module default-exports this (or the module itself is the
182
+ * function). The host calls `register(ctx)` after sandboxing + context setup.
183
+ *
184
+ * For `native` tier the host passes a `NativePluginContext`; for `script`
185
+ * tier a `ScriptPluginContext`. The plugin author types its entry against the
186
+ * tier it declared.
187
+ */
188
+ export interface PluginEntry<C extends ScriptPluginContext = ScriptPluginContext> {
189
+ register: PluginRegisterFn<C>;
190
+ /** Optional: declare resources this plugin provides/requires at the typed
191
+ * token level (in addition to the stringly-typed manifest provides/requires). */
192
+ provides?: ResourceToken<unknown>[];
193
+ requires?: ResourceToken<unknown>[];
194
+ }
195
+
196
+ // ── Tiered facade factory ──
197
+ //
198
+ // The host builds the appropriate context object. These factory signatures
199
+ // let the host code stay type-safe while returning the narrower type for
200
+ // script-tier plugins.
201
+
202
+ export interface PluginContextBacking {
203
+ id: string;
204
+ events: PluginEventBus;
205
+ state: PluginStateStore;
206
+ tick: PluginTickApi;
207
+ log: PluginLogger;
208
+ // native-only backing (undefined for script tier):
209
+ registerComponent?: <T>(name: string, schema: T) => ComponentId;
210
+ registerSystem?: (stage: Stage, system: SystemFn) => void;
211
+ allocateSABChannel?: (name: string, size: number) => SABChannel;
212
+ provide?: <T>(token: ResourceToken<T>, value: T) => void;
213
+ inject?: <T>(token: ResourceToken<T>) => T;
214
+ injectOptional?: <T>(token: ResourceToken<T>) => T | undefined;
215
+ devtools?: ModuleDevToolsAPI;
216
+ // host-call bridge (game mutation). Undefined when the game didn't inject
217
+ // a PluginHostCalls impl; calling a host-call method then throws.
218
+ hostCalls?: PluginHostCalls;
219
+ onDispose: (fn: () => void) => void;
220
+ }
221
+
222
+ // ── Permission gating ──
223
+ //
224
+ // When the host passes a `granted` permission set, context APIs the plugin
225
+ // didn't request are replaced with throwing stubs (matching the sandbox
226
+ // shim's trap style: clear error naming the missing permission). When
227
+ // `granted` is undefined the context is ungated — used by tests and by
228
+ // first-party in-process callers that bypass the permission system.
229
+
230
+ function permError(apiName: string, perm: PluginPermission, pluginId: string): Error {
231
+ return new Error(
232
+ `[downdraft:plugin] "${apiName}" requires the "${perm}" permission, which plugin "${pluginId}" was not granted ` +
233
+ `(check permissions[] in the manifest — requested ∩ tier-allowed ∩ game-allowlist).`,
234
+ );
235
+ }
236
+
237
+ function deniedEvents(perm: PluginPermission, id: string): PluginEventBus {
238
+ return {
239
+ subscribe: () => { throw permError("events.subscribe", perm, id); },
240
+ publish: () => { throw permError("events.publish", perm, id); },
241
+ };
242
+ }
243
+
244
+ function deniedState(perm: PluginPermission, id: string): PluginStateStore {
245
+ return {
246
+ get: () => { throw permError("state.get", perm, id); },
247
+ set: () => { throw permError("state.set", perm, id); },
248
+ delete: () => { throw permError("state.delete", perm, id); },
249
+ keys: () => { throw permError("state.keys", perm, id); },
250
+ save: () => Promise.reject(permError("state.save", perm, id)),
251
+ load: () => Promise.reject(permError("state.load", perm, id)),
252
+ };
253
+ }
254
+
255
+ function deniedTick(perm: PluginPermission, id: string): PluginTickApi {
256
+ return {
257
+ onTick: () => { throw permError("tick.onTick", perm, id); },
258
+ };
259
+ }
260
+
261
+ /** Gate the state store: `state` perm gates KV access; `storage` gates persistence. */
262
+ function gateState(state: PluginStateStore, granted: ReadonlySet<PluginPermission> | undefined, id: string): PluginStateStore {
263
+ if (!granted) return state;
264
+ if (!granted.has("state")) return deniedState("state", id);
265
+ if (!granted.has("storage")) {
266
+ return {
267
+ ...state,
268
+ save: () => Promise.reject(permError("state.save", "storage", id)),
269
+ load: () => Promise.reject(permError("state.load", "storage", id)),
270
+ };
271
+ }
272
+ return state;
273
+ }
274
+
275
+ /** Build a ScriptPluginContext facade from the backing object. */
276
+ export function makeScriptContext(
277
+ b: PluginContextBacking,
278
+ granted?: ReadonlySet<PluginPermission>,
279
+ ): ScriptPluginContext {
280
+ return {
281
+ id: b.id,
282
+ events: granted && !granted.has("events") ? deniedEvents("events", b.id) : b.events,
283
+ state: gateState(b.state, granted, b.id),
284
+ tick: granted && !granted.has("tick") ? deniedTick("tick", b.id) : b.tick,
285
+ log: b.log,
286
+ onDispose: b.onDispose,
287
+ };
288
+ }
289
+
290
+ /** Host-call method → permission(s) required to invoke it. */
291
+ const HOST_CALL_PERMS: Record<string, PluginPermission[]> = {
292
+ spawnProp: ["assets", "ecs"],
293
+ removeProp: ["ecs"],
294
+ setPhysics: ["physics"],
295
+ getPhysics: ["physics"],
296
+ applyImpulse: ["physics"],
297
+ applyTorque: ["physics"],
298
+ getAssetRef: ["assets"],
299
+ };
300
+
301
+ /** Build a NativePluginContext facade. Throws if native backing is missing. */
302
+ export function makeNativeContext(
303
+ b: PluginContextBacking,
304
+ granted?: ReadonlySet<PluginPermission>,
305
+ ): NativePluginContext {
306
+ if (
307
+ !b.registerComponent ||
308
+ !b.registerSystem ||
309
+ !b.allocateSABChannel ||
310
+ !b.provide ||
311
+ !b.inject ||
312
+ !b.injectOptional ||
313
+ !b.devtools
314
+ ) {
315
+ throw new Error(
316
+ `makeNativeContext: backing is missing native APIs (plugin "${b.id}" declared native tier but host didn't wire them).`,
317
+ );
318
+ }
319
+ // Gate a host-call method: check the declared permission(s) first (a clear
320
+ // permission error beats a missing-bridge error), then forward to the
321
+ // game's PluginHostCalls impl.
322
+ const hostCall = <A extends unknown[], R>(
323
+ name: keyof PluginHostCalls,
324
+ ): ((...args: A) => Promise<R>) => {
325
+ return (...args: A) => {
326
+ if (granted) {
327
+ for (let _i = 0, _it = HOST_CALL_PERMS[name] ?? [], _n = _it.length; _i < _n; _i++) { const perm = _it[_i];
328
+ if (!granted.has(perm)) {
329
+ return Promise.reject(permError(name as string, perm, b.id));
330
+ }
331
+ }
332
+ }
333
+ const hostCalls = b.hostCalls;
334
+ return hostCalls?.[name]
335
+ ? (hostCalls[name] as unknown as (...a: A) => Promise<R>).apply(hostCalls, args)
336
+ : Promise.reject(new Error(`${name as string}: no host-call bridge wired (plugin "${b.id}")`));
337
+ };
338
+ };
339
+ return {
340
+ id: b.id,
341
+ events: granted && !granted.has("events") ? deniedEvents("events", b.id) : b.events,
342
+ state: gateState(b.state, granted, b.id),
343
+ tick: granted && !granted.has("tick") ? deniedTick("tick", b.id) : b.tick,
344
+ log: b.log,
345
+ onDispose: b.onDispose,
346
+ registerComponent: b.registerComponent,
347
+ registerSystem: b.registerSystem,
348
+ allocateSABChannel: granted && !granted.has("sab")
349
+ ? () => { throw permError("allocateSABChannel", "sab", b.id); }
350
+ : b.allocateSABChannel,
351
+ provide: b.provide,
352
+ inject: b.inject,
353
+ injectOptional: b.injectOptional,
354
+ devtools: b.devtools,
355
+ // Host-call bridge: permission-gated, then forwarded to the game's impl.
356
+ spawnProp: hostCall<[SpawnPropDesc], SpawnedProp>("spawnProp"),
357
+ removeProp: hostCall<[number], void>("removeProp"),
358
+ setPhysics: hostCall<[number, Partial<PhysicsDesc>], void>("setPhysics"),
359
+ getPhysics: hostCall<[number], PhysicsDesc>("getPhysics"),
360
+ applyImpulse: hostCall<[number, [number, number, number]], void>("applyImpulse"),
361
+ applyTorque: hostCall<[number, [number, number, number]], void>("applyTorque"),
362
+ getAssetRef: hostCall<[string], number>("getAssetRef"),
363
+ };
364
+ }
@@ -0,0 +1,61 @@
1
+ // ============================================================================
2
+ // Plugin diagnostics — snapshot type for the doctor panel + cross-thread report.
3
+ // ============================================================================
4
+
5
+ import type { PluginFormat, PluginPermission, PluginTier, PluginThread } from "./manifest";
6
+
7
+ export type PluginStatus = "pending" | "loading" | "active" | "error" | "disabled";
8
+
9
+ /** Per-plugin info returned by `PluginHost.snapshot()`. */
10
+ export interface PluginInfo {
11
+ id: string;
12
+ name: string;
13
+ version: string;
14
+ format: PluginFormat;
15
+ tier: PluginTier;
16
+ thread: PluginThread;
17
+ permissions: PluginPermission[];
18
+ provides: string[];
19
+ requires: string[];
20
+ dependencies: string[];
21
+ status: PluginStatus;
22
+ /** Present when status === "error". */
23
+ error?: string;
24
+ /** Permissions requested but denied (with reasons). */
25
+ deniedPermissions?: Array<{ permission: PluginPermission; reason: string }>;
26
+ /** Source: "local" | "workshop". */
27
+ source?: string;
28
+ }
29
+
30
+ /** Build a PluginInfo from a manifest + runtime status. */
31
+ export function pluginInfoFromManifest(
32
+ m: {
33
+ id: string;
34
+ name: string;
35
+ version: string;
36
+ format: PluginFormat;
37
+ tier: PluginTier;
38
+ thread: PluginThread;
39
+ permissions?: PluginPermission[];
40
+ provides?: string[];
41
+ requires?: string[];
42
+ dependencies?: string[];
43
+ },
44
+ status: PluginStatus,
45
+ extra?: Partial<PluginInfo>,
46
+ ): PluginInfo {
47
+ return {
48
+ id: m.id,
49
+ name: m.name,
50
+ version: m.version,
51
+ format: m.format,
52
+ tier: m.tier,
53
+ thread: m.thread,
54
+ permissions: m.permissions ?? [],
55
+ provides: m.provides ?? [],
56
+ requires: m.requires ?? [],
57
+ dependencies: m.dependencies ?? [],
58
+ status,
59
+ ...extra,
60
+ };
61
+ }
@@ -0,0 +1,186 @@
1
+ // ============================================================================
2
+ // Plugin discovery helpers — generalized from andrews-sandbox's main.tsx +
3
+ // plugin-host-bridge.ts.
4
+ //
5
+ // Games collect manifests via import.meta.glob (the glob call MUST stay in
6
+ // game code — Vite analyzes the literal pattern relative to the importing
7
+ // file), then hand the results to collectPluginManifests + discoverPlugins:
8
+ //
9
+ // const found = collectPluginManifests({
10
+ // "mod.json": import.meta.glob("../plugins/*\/mod.json", { eager: true, query: "?json", import: "default" }),
11
+ // "plugin.json": import.meta.glob("../plugins/*\/plugin.json", { eager: true, query: "?json", import: "default" }),
12
+ // });
13
+ // const host = new PluginHost({ gameId, engineVersion });
14
+ // const result = await discoverPlugins(host, found);
15
+ // const getBaseUrl = pluginBaseUrlLookup(found);
16
+ // ============================================================================
17
+
18
+ import { createLogger } from "../util/logger";
19
+ import type { AssetRegistry, MapRegistry, PhysicsRegistry } from "./extension-loaders";
20
+ import type { PluginHost } from "./host";
21
+ import type { PluginManifest } from "./manifest";
22
+
23
+ const log = createLogger();
24
+
25
+ function tagFromPrefix(logPrefix: string): string {
26
+ return logPrefix.replace(/^\[|\]$/g, "");
27
+ }
28
+
29
+ export interface DiscoveredPlugin {
30
+ manifest: PluginManifest;
31
+ /** Absolute base URL of the plugin directory (for asset resolution). */
32
+ baseUrl: string;
33
+ }
34
+
35
+ /**
36
+ * Collect plugin manifests from import.meta.glob results.
37
+ * `globResults` maps the manifest filename ("mod.json", "plugin.json") to
38
+ * the eager-glob result object (`{ "../plugins/foo/mod.json": manifest }`).
39
+ */
40
+ export function collectPluginManifests(
41
+ globResults: Record<string, Record<string, unknown>>,
42
+ ): DiscoveredPlugin[] {
43
+ const out: DiscoveredPlugin[] = [];
44
+ for (const [fileName, modules] of Object.entries(globResults)) {
45
+ for (const [path, manifest] of Object.entries(modules)) {
46
+ // Convert glob path (e.g. "../plugins/acid-postfx/mod.json") to a URL
47
+ // relative to the Vite dev server root (the game directory).
48
+ const pluginDir = path.replace(`/${fileName}`, "");
49
+ const absDir = pluginDir.replace(/^\.\.\//, "/");
50
+ out.push({ manifest: manifest as PluginManifest, baseUrl: absDir });
51
+ }
52
+ }
53
+ return out;
54
+ }
55
+
56
+ /**
57
+ * Discover all collected manifests on the host, then load them.
58
+ * Returns the count of active plugins + any rejected manifests.
59
+ */
60
+ export async function discoverPlugins(
61
+ host: PluginHost,
62
+ manifests: DiscoveredPlugin[],
63
+ ): Promise<{ active: number; rejected: Array<{ id: string; errors: string[] }> }> {
64
+ const rejected: Array<{ id: string; errors: string[] }> = [];
65
+ manifests.forEach(({ manifest, baseUrl }) => {
66
+ const r = host.discover(manifest, baseUrl);
67
+ if (!r.ok) {
68
+ rejected.push({ id: manifest.id, errors: r.errors });
69
+ log.warn("PluginHost", `Rejected manifest "${manifest.id}": ${r.errors.join("; ")}`);
70
+ }
71
+ });
72
+ await host.loadAll();
73
+ const active = host.snapshot().filter((p) => p.status === "active").length;
74
+ return { active, rejected };
75
+ }
76
+
77
+ /** Build a manifestId → baseUrl lookup for asset resolution. */
78
+ export function pluginBaseUrlLookup(
79
+ manifests: DiscoveredPlugin[],
80
+ ): (manifestId: string) => string {
81
+ const map = new Map<string, string>();
82
+ manifests.forEach(({ manifest, baseUrl }) => {
83
+ map.set(manifest.id, baseUrl);
84
+ });
85
+ return (manifestId) => map.get(manifestId) ?? "";
86
+ }
87
+
88
+ /** Derive a display name from an asset path ("textures/stone.png" → "stone"). */
89
+ export function deriveAssetName(path: string): string {
90
+ const parts = path.split("/");
91
+ return parts[parts.length - 1].replace(/\.[^.]+$/, "");
92
+ }
93
+
94
+ /** Resolve a plugin-relative asset path against the manifest's base URL. */
95
+ export function resolvePluginAssetUrl(baseUrl: string, path: string): string {
96
+ const clean = path.replace(/^\.\//, "");
97
+ return baseUrl ? `${baseUrl}/${clean}` : clean;
98
+ }
99
+
100
+ // --- Generic asset registry bridge ---
101
+
102
+ export type PluginAssetKind = "mesh" | "texture" | "pbrMaterial" | "texturePipeline";
103
+
104
+ export interface PluginAssetEntry {
105
+ id: string;
106
+ kind: PluginAssetKind;
107
+ /** Derived display name (from meta.name or the filename). */
108
+ name: string;
109
+ /** Original path from the manifest. */
110
+ path: string;
111
+ /** Resolved absolute URL (empty string when the manifest gave no path). */
112
+ url: string;
113
+ manifestId: string;
114
+ /** Raw meta/props from the manifest extension. */
115
+ meta?: Record<string, unknown>;
116
+ }
117
+
118
+ export interface AssetRegistryBridgeHooks {
119
+ /** Register a discovered asset into the game's content/asset registry. */
120
+ register(entry: PluginAssetEntry): void;
121
+ /** Remove a previously-registered asset. */
122
+ unregister(id: string): void;
123
+ /** Resolve a manifest's base URL. */
124
+ getBaseUrl(manifestId: string): string;
125
+ }
126
+
127
+ /**
128
+ * Generic AssetRegistry implementation — handles name derivation + URL
129
+ * resolution and delegates the actual registration to the game's hooks.
130
+ */
131
+ export function createAssetRegistryBridge(hooks: AssetRegistryBridgeHooks): AssetRegistry {
132
+ const entry = (
133
+ id: string,
134
+ kind: PluginAssetKind,
135
+ path: string,
136
+ manifestId: string,
137
+ meta?: Record<string, unknown>,
138
+ ): PluginAssetEntry => ({
139
+ id,
140
+ kind,
141
+ name: (meta?.name as string) ?? deriveAssetName(path || id),
142
+ path,
143
+ url: path ? resolvePluginAssetUrl(hooks.getBaseUrl(manifestId), path) : "",
144
+ manifestId,
145
+ meta,
146
+ });
147
+
148
+ return {
149
+ async registerMesh(id, path, manifestId, meta) {
150
+ hooks.register(entry(id, "mesh", path, manifestId, meta));
151
+ },
152
+ async unregisterMesh(id) { hooks.unregister(id); },
153
+ async registerTexture(id, path, manifestId, meta) {
154
+ hooks.register(entry(id, "texture", path, manifestId, meta));
155
+ },
156
+ async unregisterTexture(id) { hooks.unregister(id); },
157
+ async registerPBRMaterial(id, path, manifestId, props) {
158
+ hooks.register(entry(id, "pbrMaterial", path, manifestId, props));
159
+ },
160
+ async unregisterPBRMaterial(id) { hooks.unregister(id); },
161
+ async registerTexturePipeline(id, path, manifestId, props) {
162
+ hooks.register(entry(id, "texturePipeline", path, manifestId, props));
163
+ },
164
+ async unregisterTexturePipeline(id) { hooks.unregister(id); },
165
+ };
166
+ }
167
+
168
+ // --- No-op registries (for games that don't support a category yet) ---
169
+
170
+ export function createNoopMapRegistry(logPrefix = "[PluginHost]"): MapRegistry {
171
+ return {
172
+ async registerMap(id, _path, manifestId) {
173
+ log.info(tagFromPrefix(logPrefix), `Map "${id}" from mod "${manifestId}" registered (noop)`);
174
+ },
175
+ async unregisterMap() { /* noop */ },
176
+ };
177
+ }
178
+
179
+ export function createNoopPhysicsRegistry(logPrefix = "[PluginHost]"): PhysicsRegistry {
180
+ return {
181
+ async registerPhysicsOverride(id, _path, manifestId) {
182
+ log.info(tagFromPrefix(logPrefix), `Physics override "${id}" from mod "${manifestId}" registered (noop)`);
183
+ },
184
+ async unregisterPhysicsOverride() { /* noop */ },
185
+ };
186
+ }