@downdraft/engine 0.0.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +132 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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// ============================================================================
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// composite.ts — draws panel textures over the frame inside GameRenderer's
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// end-of-frame surface pass. Sampling goes through an rgba8unorm-srgb view so
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// supersampled docs resolve in LINEAR space, then re-encodes on write (the
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// swapchain is gamma-space *8unorm). Premultiplied-alpha blend.
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// ============================================================================
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import { createValidatedShaderModule } from "@downdraft/engine";
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const BLIT_WGSL = `
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struct Uniforms {
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dstRect: vec4<f32>, // x, y, w, h in surface px
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srcUV: vec4<f32>, // u0, v0, u1, v1 — texture subregion (GPU scroll)
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surfaceSize: vec2<f32>,
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pad: vec2<f32>,
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};
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@group(0) @binding(0) var<uniform> u: Uniforms;
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@group(0) @binding(1) var uiTex: texture_2d<f32>;
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@group(0) @binding(2) var samp: sampler;
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struct VertexOutput {
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@builtin(position) clipPos: vec4<f32>,
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@location(0) uv: vec2<f32>,
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};
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@vertex
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fn vs_main(@builtin(vertex_index) vi: u32) -> VertexOutput {
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var corners = array<vec2<f32>, 6>(
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vec2(0.0, 0.0), vec2(1.0, 0.0), vec2(0.0, 1.0),
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vec2(0.0, 1.0), vec2(1.0, 0.0), vec2(1.0, 1.0));
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let c = corners[vi];
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let px = u.dstRect.xy + c * u.dstRect.zw;
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let ndc = vec2(px.x / u.surfaceSize.x * 2.0 - 1.0,
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1.0 - px.y / u.surfaceSize.y * 2.0);
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var o: VertexOutput;
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o.clipPos = vec4(ndc, 0.0, 1.0);
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o.uv = u.srcUV.xy + c * (u.srcUV.zw - u.srcUV.xy);
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return o;
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}
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fn srgb_encode(l: f32) -> f32 {
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if (l <= 0.0031308) { return l * 12.92; }
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return 1.055 * pow(l, 1.0 / 2.4) - 0.055;
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}
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@fragment
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fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
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let c = textureSample(uiTex, samp, input.uv); // -srgb view → linear premul
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return vec4<f32>(srgb_encode(c.r), srgb_encode(c.g), srgb_encode(c.b), c.a);
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}
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`;
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/** A panel ready to draw — bindGroup + uniform state owned by the host. */
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export interface CompositePanel {
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/** Persistent uniform buffer (dstRect + surfaceSize written per frame). */
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ubo: GPUBuffer;
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/** Bind group for this panel's texture (recreated on texture rebuild). */
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bindGroup: GPUBindGroup;
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rect: { x: number; y: number; w: number; h: number };
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/** Normalized texture subregion [u0, v0, u1, v1] — defaults to [0,0,1,1].
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* Lets a panel display a window into a taller texture (scroll views that
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* scroll without a doc repaint). */
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src?: [number, number, number, number];
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}
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export class PanelBlitPass {
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private pipeline: GPURenderPipeline;
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readonly bindGroupLayout: GPUBindGroupLayout;
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readonly sampler: GPUSampler;
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constructor(private device: GPUDevice, format: GPUTextureFormat) {
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this.bindGroupLayout = device.createBindGroupLayout({
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entries: [
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{ binding: 0, visibility: GPUShaderStage.VERTEX, buffer: { type: "uniform" } },
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{ binding: 1, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "float" } },
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{ binding: 2, visibility: GPUShaderStage.FRAGMENT, sampler: { type: "filtering" } },
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],
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});
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this.sampler = device.createSampler({ magFilter: "linear", minFilter: "linear" });
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const shader = createValidatedShaderModule(device, { code: BLIT_WGSL, label: "PanelBlitPass" });
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this.pipeline = device.createRenderPipeline({
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layout: device.createPipelineLayout({ bindGroupLayouts: [this.bindGroupLayout] }),
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vertex: { module: shader, entryPoint: "vs_main" },
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fragment: {
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module: shader,
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entryPoint: "fs_main",
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targets: [{
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format,
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blend: {
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color: { srcFactor: "one", dstFactor: "one-minus-src-alpha", operation: "add" },
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alpha: { srcFactor: "one", dstFactor: "one-minus-src-alpha", operation: "add" },
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},
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}],
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},
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primitive: { topology: "triangle-list" },
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});
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}
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/** Allocate the per-panel uniform buffer (12 floats). */
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createUbo(): GPUBuffer {
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return this.device.createBuffer({
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size: 48,
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
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});
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}
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/** Bind group for a panel texture — call when the texture is (re)created. */
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createBindGroup(texture: GPUTexture, ubo: GPUBuffer): GPUBindGroup {
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return this.device.createBindGroup({
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layout: this.bindGroupLayout,
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entries: [
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{ binding: 0, resource: { buffer: ubo } },
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{ binding: 1, resource: texture.createView({ format: "rgba8unorm-srgb" }) },
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{ binding: 2, resource: this.sampler },
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],
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});
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}
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/** Draw `panels` (paint order = array order) into an open render pass. */
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render(pass: GPURenderPassEncoder, panels: CompositePanel[], surfaceW: number, surfaceH: number): void {
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pass.setPipeline(this.pipeline);
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const uni = new Float32Array(12);
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panels.forEach((p) => {
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const s = p.src;
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uni.set([p.rect.x, p.rect.y, p.rect.w, p.rect.h,
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s?.[0] ?? 0, s?.[1] ?? 0, s?.[2] ?? 1, s?.[3] ?? 1,
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surfaceW, surfaceH]);
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this.device.queue.writeBuffer(p.ubo, 0, uni);
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pass.setBindGroup(0, p.bindGroup);
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pass.draw(6, 1, 0, 0);
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});
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}
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dispose(): void {}
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}
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// ============================================================================
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// create-html-ui.ts — game-facing mount layer for the Blitz HTML/CSS UI stack.
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//
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// renderer.useRendererModule(createHtmlUi({ build(ui) { ... } }))
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//
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// Panels are Blitz documents rasterized in a UI worker (per-panel dirty-rect
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// uploads, :hover/:active/focus inside the doc, DOM events dispatched to
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// data-action handlers). Authoring is JSX→markup; fine updates go through
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// selector-scoped mutator ops so HUD ticks don't reparse the document.
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// ============================================================================
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import type { RendererModule, RendererModuleContext } from "@downdraft/engine";
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import { createLogger, resourceToken } from "@downdraft/engine";
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import type { OsrDomEvent } from "@downdraft/engine/libraries/blitz-ui/native-osr-ffi";
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import { GamepadSourceTok } from "@downdraft/engine/libraries/gamepad/library";
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16
|
+
import { UiNavRouter, type UiNavRouterOptions } from "@downdraft/engine/libraries/html-ui-kit/nav/router";
|
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17
|
+
import { HtmlUiHost, type PanelSpec, type UiPanelHandle } from "./host";
|
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18
|
+
import { renderHtml, type Child } from "./jsx-runtime";
|
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19
|
+
|
|
20
|
+
const log = createLogger("info");
|
|
21
|
+
|
|
22
|
+
export interface UISubscribable<S> {
|
|
23
|
+
getState(): S;
|
|
24
|
+
subscribe(listener: (state: S, prev: S) => void): () => void;
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
export interface HtmlUiContext {
|
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28
|
+
/** Mount a panel from JSX vnodes or a markup string. */
|
|
29
|
+
mount(markup: Child | string, spec: Omit<PanelSpec, "html">): UiPanelHandle;
|
|
30
|
+
/** Subscribe a `data-action` across all panels: `<button data-action="x">`. */
|
|
31
|
+
onAction(action: string, fn: (data: Record<string, string>, ev: OsrDomEvent) => void): () => void;
|
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32
|
+
/** Bind a store slice to a panel mutation (`fn` receives the handle). */
|
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33
|
+
bind<S, T>(
|
|
34
|
+
store: UISubscribable<S>,
|
|
35
|
+
selector: (state: S) => T,
|
|
36
|
+
apply: (value: T) => void,
|
|
37
|
+
opts?: { equals?: (a: T, b: T) => boolean },
|
|
38
|
+
): void;
|
|
39
|
+
/** Load a font/image for `ui://` URLs. `url` can be a path, http(s) URL, or bytes. */
|
|
40
|
+
loadResource(uiUrl: string, src: string | Uint8Array | ArrayBuffer): Promise<void>;
|
|
41
|
+
/** Convenience: register a font and get the @font-face CSS rule to inject. */
|
|
42
|
+
fontFaceCss(family: string, uiUrl: string): string;
|
|
43
|
+
/** True when the pointer is inside any panel rect. */
|
|
44
|
+
isPointerOverUI(): boolean;
|
|
45
|
+
/** Per-frame hook (see createGameUi.onUpdate semantics). */
|
|
46
|
+
onUpdate(fn: (dt: number, elapsed: number) => void): void;
|
|
47
|
+
onResize(fn: (w: number, h: number, dpr: number) => void): void;
|
|
48
|
+
onDispose(fn: () => void): void;
|
|
49
|
+
/**
|
|
50
|
+
* Controller/keyboard navigation router — every mounted panel is
|
|
51
|
+
* auto-attached, the topmost panel captures input, and confirming an
|
|
52
|
+
* editable node with a pad auto-opens the OSK. `null` when `nav:false`.
|
|
53
|
+
*/
|
|
54
|
+
readonly nav: UiNavRouter | null;
|
|
55
|
+
/** The host, for bespoke integration (devtools overlay, world-space reuse). */
|
|
56
|
+
readonly host: HtmlUiHost;
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
export interface HtmlUiOptions {
|
|
60
|
+
name?: string;
|
|
61
|
+
/**
|
|
62
|
+
* Controller nav wiring. `false` disables; `true`/object enables
|
|
63
|
+
* (default). The pad source comes from `GamepadSourceTok` (GamepadLib)
|
|
64
|
+
* unless `source` is supplied explicitly. Keyboard arrow/enter/escape
|
|
65
|
+
* nav is always wired when enabled.
|
|
66
|
+
*/
|
|
67
|
+
nav?: boolean | Omit<UiNavRouterOptions, "screenW" | "screenH">;
|
|
68
|
+
build(ui: HtmlUiContext): void;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
export const HtmlUiTok = resourceToken<HtmlUiContext>("htmlUi");
|
|
72
|
+
|
|
73
|
+
// Mounted contexts — lets input handlers/renderers hit-test panels without
|
|
74
|
+
// each game keeping its own `activeUi` singleton. Multiple coexisting
|
|
75
|
+
// contexts (game UI + devtools overlay) OR together.
|
|
76
|
+
const activeContexts = new Set<HtmlUiContext>();
|
|
77
|
+
|
|
78
|
+
/** True when the pointer is inside any mounted html-ui panel. */
|
|
79
|
+
export function isPointerOverUI(): boolean {
|
|
80
|
+
let over = false;
|
|
81
|
+
activeContexts.forEach((ui) => {
|
|
82
|
+
if (ui.isPointerOverUI()) over = true;
|
|
83
|
+
});
|
|
84
|
+
return over;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
export function createHtmlUi(options: HtmlUiOptions): RendererModule {
|
|
88
|
+
const moduleName = options.name ?? "html-ui";
|
|
89
|
+
return {
|
|
90
|
+
name: moduleName,
|
|
91
|
+
version: "1.0.0",
|
|
92
|
+
provides: [HtmlUiTok],
|
|
93
|
+
register(ctx: RendererModuleContext) {
|
|
94
|
+
const host = new HtmlUiHost(ctx.getDevice(), ctx.getFormat());
|
|
95
|
+
host.bindInput(ctx.getInputBus());
|
|
96
|
+
ctx.onDispose(() => host.dispose());
|
|
97
|
+
const unregCompositor = ctx.registerUiCompositor?.(host.compositor);
|
|
98
|
+
if (unregCompositor) ctx.onDispose(unregCompositor);
|
|
99
|
+
|
|
100
|
+
const updateSubs: Array<(dt: number, e: number) => void> = [];
|
|
101
|
+
const disposeFns: Array<() => void> = [];
|
|
102
|
+
|
|
103
|
+
// Controller/keyboard navigation — batteries-included when enabled:
|
|
104
|
+
// every mounted panel gets a NavController, any connected pad or the
|
|
105
|
+
// keyboard drives the topmost panel, OSK auto-opens on editable focus.
|
|
106
|
+
const navCfg = options.nav;
|
|
107
|
+
const nav = navCfg !== false
|
|
108
|
+
? new UiNavRouter(host, {
|
|
109
|
+
...(typeof navCfg === "object" ? navCfg : {}),
|
|
110
|
+
source: (typeof navCfg === "object" ? navCfg.source : undefined)
|
|
111
|
+
?? ctx.injectOptional(GamepadSourceTok)
|
|
112
|
+
?? null,
|
|
113
|
+
screenW: ctx.getSurface().clientWidth,
|
|
114
|
+
screenH: ctx.getSurface().clientHeight,
|
|
115
|
+
})
|
|
116
|
+
: null;
|
|
117
|
+
if (nav) {
|
|
118
|
+
ctx.onDispose(() => nav.dispose());
|
|
119
|
+
ctx.onResize((w, h) => nav.setScreen(w, h));
|
|
120
|
+
// Before the host's key routing (-10): consume nav keys unless the
|
|
121
|
+
// focused node is editable (then the doc owns the keys).
|
|
122
|
+
const offKey = ctx.getInputBus().onKeyDown((e) => {
|
|
123
|
+
if (nav.handleKey(e as KeyboardEvent)) { /* consumed */ }
|
|
124
|
+
}, -20);
|
|
125
|
+
disposeFns.push(offKey);
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
const ui: HtmlUiContext = {
|
|
129
|
+
host,
|
|
130
|
+
nav,
|
|
131
|
+
mount(markup, spec) {
|
|
132
|
+
const html = typeof markup === "string" ? markup : renderHtml(markup);
|
|
133
|
+
const handle = host.mount({ ...spec, html });
|
|
134
|
+
disposeFns.push(() => { nav?.detach(handle); handle.dispose(); });
|
|
135
|
+
if (spec.interactive !== false && nav) nav.attach(handle);
|
|
136
|
+
return handle;
|
|
137
|
+
},
|
|
138
|
+
onAction: (action, fn) => {
|
|
139
|
+
const off = host.onAction(action, fn);
|
|
140
|
+
disposeFns.push(off);
|
|
141
|
+
return off;
|
|
142
|
+
},
|
|
143
|
+
bind(store, selector, apply, opts) {
|
|
144
|
+
const equals = opts?.equals ?? Object.is;
|
|
145
|
+
let prev = selector(store.getState());
|
|
146
|
+
apply(prev);
|
|
147
|
+
const unsub = store.subscribe((s) => {
|
|
148
|
+
const next = selector(s);
|
|
149
|
+
if (!equals(next, prev)) { prev = next; apply(next); }
|
|
150
|
+
});
|
|
151
|
+
disposeFns.push(unsub);
|
|
152
|
+
},
|
|
153
|
+
async loadResource(uiUrl, src) {
|
|
154
|
+
let bytes: Uint8Array | ArrayBuffer;
|
|
155
|
+
if (typeof src === "string") {
|
|
156
|
+
const r = await fetch(src);
|
|
157
|
+
if (!r.ok) throw new Error(`loadResource ${src}: ${r.status}`);
|
|
158
|
+
bytes = await r.arrayBuffer();
|
|
159
|
+
} else {
|
|
160
|
+
bytes = src;
|
|
161
|
+
}
|
|
162
|
+
host.registerResource(uiUrl, bytes);
|
|
163
|
+
},
|
|
164
|
+
fontFaceCss: (family, uiUrl) =>
|
|
165
|
+
`@font-face { font-family: '${family}'; src: url('${uiUrl}'); }`,
|
|
166
|
+
isPointerOverUI: () => host.isPointerOverUI(),
|
|
167
|
+
onUpdate(fn) { updateSubs.push(fn); },
|
|
168
|
+
onResize(fn) { ctx.onResize(fn); },
|
|
169
|
+
onDispose(fn) { disposeFns.push(fn); },
|
|
170
|
+
};
|
|
171
|
+
|
|
172
|
+
ctx.provide(HtmlUiTok, ui);
|
|
173
|
+
activeContexts.add(ui);
|
|
174
|
+
ctx.onDispose(() => activeContexts.delete(ui));
|
|
175
|
+
ctx.onFrame("afterViewports", (dt: number, e: number) => {
|
|
176
|
+
nav?.update();
|
|
177
|
+
updateSubs.forEach((fn) => { fn(dt, e);; });
|
|
178
|
+
});
|
|
179
|
+
ctx.onDispose(() => { disposeFns.forEach((fn) => { fn();; }); disposeFns.length = 0; });
|
|
180
|
+
|
|
181
|
+
try {
|
|
182
|
+
options.build(ui);
|
|
183
|
+
} catch (err) {
|
|
184
|
+
log.error("html-ui", `${moduleName} build failed: ${err}`);
|
|
185
|
+
}
|
|
186
|
+
},
|
|
187
|
+
};
|
|
188
|
+
}
|
|
@@ -0,0 +1,343 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// doc-backend.ts — the doc-owning side of the html-ui split.
|
|
3
|
+
//
|
|
4
|
+
// `createDocBackend(spawnWorker)` returns either a real Worker backend (docs +
|
|
5
|
+
// raster off the main thread — the production path) or an in-process backend
|
|
6
|
+
// used when workers/FFI are unavailable (bundled builds, tests, bakeoff).
|
|
7
|
+
// Both expose the same postMessage-shaped surface so the host can't tell the
|
|
8
|
+
// difference.
|
|
9
|
+
// ============================================================================
|
|
10
|
+
|
|
11
|
+
import type { UiToWorker, WorkerToUi } from "./protocol";
|
|
12
|
+
|
|
13
|
+
export interface DocBackend {
|
|
14
|
+
post(msg: UiToWorker, transfer?: Transferable[]): void;
|
|
15
|
+
onMessage(fn: (msg: WorkerToUi) => void): void;
|
|
16
|
+
dispose(): void;
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
/** In-process backend — same code path as the worker, minus the thread. */
|
|
20
|
+
export function createLocalBackend(): DocBackend {
|
|
21
|
+
let sink: ((m: WorkerToUi) => void) | null = null;
|
|
22
|
+
let core: { handle(m: UiToWorker): void; dispose(): void } | null = null;
|
|
23
|
+
return {
|
|
24
|
+
post(msg) {
|
|
25
|
+
if (!core) core = createDocCore((m) => sink?.(m));
|
|
26
|
+
core.handle(msg);
|
|
27
|
+
},
|
|
28
|
+
onMessage(fn) { sink = fn; },
|
|
29
|
+
dispose() { core?.dispose(); core = null; },
|
|
30
|
+
};
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
/** Worker backend — the production path. */
|
|
34
|
+
export function createWorkerBackend(worker: Worker): DocBackend {
|
|
35
|
+
return {
|
|
36
|
+
post(msg, transfer) { worker.postMessage(msg, transfer ?? []); },
|
|
37
|
+
onMessage(fn) {
|
|
38
|
+
worker.addEventListener("message", (e: MessageEvent) => fn(e.data as WorkerToUi));
|
|
39
|
+
},
|
|
40
|
+
dispose() { worker.terminate(); },
|
|
41
|
+
};
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
// ── Shared doc core — used by both the worker script and the local backend ──
|
|
45
|
+
|
|
46
|
+
import { OsrDoc, registerOsrResource } from "@downdraft/engine/libraries/blitz-ui/native-osr-ffi";
|
|
47
|
+
|
|
48
|
+
interface DocState {
|
|
49
|
+
doc: OsrDoc;
|
|
50
|
+
scale: number;
|
|
51
|
+
cssW: number;
|
|
52
|
+
cssH: number;
|
|
53
|
+
/** 0 = uncapped. Caps raster frequency for animating docs. */
|
|
54
|
+
maxFps: number;
|
|
55
|
+
lastFrame: number;
|
|
56
|
+
/** SAB frame channel — bound while zero-copy delivery is working. */
|
|
57
|
+
sab: SharedArrayBuffer | null;
|
|
58
|
+
sabU32: Int32Array | null;
|
|
59
|
+
sabDisabled: boolean;
|
|
60
|
+
stats: { frames: number; resolveMs: number; paintMs: number; diffMs: number; bytes: number };
|
|
61
|
+
statsLast: number;
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
// Bound-buffer header (u32 indices) — mirrors BoundBuf layout in lib.rs.
|
|
65
|
+
const H_SEQ = 0, H_X = 1, H_Y = 2, H_W = 3, H_H = 4, H_PW = 5, H_PH = 6, H_STRIDE = 8;
|
|
66
|
+
|
|
67
|
+
function freshStats() {
|
|
68
|
+
return { frames: 0, resolveMs: 0, paintMs: 0, diffMs: 0, bytes: 0 };
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
export function createDocCore(emit: (m: WorkerToUi) => void): {
|
|
72
|
+
handle(m: UiToWorker): void;
|
|
73
|
+
dispose(): void;
|
|
74
|
+
} {
|
|
75
|
+
const docs = new Map<string, DocState>();
|
|
76
|
+
let destroyed = false;
|
|
77
|
+
|
|
78
|
+
/** Allocate + bind the doc's SAB frame channel; emits a bind message. */
|
|
79
|
+
function bindSab(id: string, s: DocState): void {
|
|
80
|
+
s.sab = null;
|
|
81
|
+
s.sabU32 = null;
|
|
82
|
+
if (typeof SharedArrayBuffer === "undefined") { s.sabDisabled = true; return; }
|
|
83
|
+
const need = s.doc.bufNeeded();
|
|
84
|
+
if (need <= 0) { s.sabDisabled = true; return; }
|
|
85
|
+
const sab = new SharedArrayBuffer(need);
|
|
86
|
+
if (!s.doc.bindFrameBuf(sab)) { s.sabDisabled = true; return; }
|
|
87
|
+
s.sab = sab;
|
|
88
|
+
s.sabU32 = new Int32Array(sab);
|
|
89
|
+
emit({ type: "bind", id, buf: sab });
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
/** Emit a frame message describing what frame_into()/refresh_into() wrote. */
|
|
93
|
+
function emitSabFrame(id: string, s: DocState): void {
|
|
94
|
+
const u = s.sabU32!;
|
|
95
|
+
emit({
|
|
96
|
+
type: "frame", id,
|
|
97
|
+
seq: Atomics.load(u, H_SEQ),
|
|
98
|
+
x: u[H_X], y: u[H_Y], w: u[H_W], h: u[H_H],
|
|
99
|
+
pw: u[H_PW], ph: u[H_PH], stride: u[H_STRIDE],
|
|
100
|
+
});
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
/** Fold the last raster's timings into the per-doc accumulator. */
|
|
104
|
+
function collectStats(s: DocState, rectBytes: number): void {
|
|
105
|
+
const st = s.doc.lastStats();
|
|
106
|
+
if (!st) return;
|
|
107
|
+
s.stats.frames++;
|
|
108
|
+
s.stats.resolveMs += st.resolveMs;
|
|
109
|
+
s.stats.paintMs += st.paintMs;
|
|
110
|
+
s.stats.diffMs += st.diffMs;
|
|
111
|
+
s.stats.bytes += rectBytes;
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
function emitStats(now: number): void {
|
|
115
|
+
for (const [id, s] of docs.entries()) {
|
|
116
|
+
if (now - s.statsLast < 1000 || s.stats.frames === 0) continue;
|
|
117
|
+
emit({ type: "stats", id, ...s.stats });
|
|
118
|
+
s.stats = freshStats();
|
|
119
|
+
s.statsLast = now;
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
function pump() {
|
|
124
|
+
const now = performance.now();
|
|
125
|
+
for (const [id, s] of docs.entries()) {
|
|
126
|
+
const events = s.doc.pollEvents();
|
|
127
|
+
if (events.length) emit({ type: "events", id, events });
|
|
128
|
+
if (!s.doc.pending()) continue;
|
|
129
|
+
if (s.maxFps > 0 && now - s.lastFrame < 1000 / s.maxFps) continue;
|
|
130
|
+
if (s.sabU32) {
|
|
131
|
+
const rc = s.doc.frameInto();
|
|
132
|
+
if (rc === 1) {
|
|
133
|
+
s.lastFrame = now;
|
|
134
|
+
collectStats(s, s.sabU32[H_W] * s.sabU32[H_H] * 4);
|
|
135
|
+
emitSabFrame(id, s);
|
|
136
|
+
} else if (rc === -2) {
|
|
137
|
+
// Doc grew past the bound buffer — regrow, then retry the frame
|
|
138
|
+
// (the doc is still dirty, so frameInto rasters the full frame now;
|
|
139
|
+
// refreshInto would only emit the retained — stale-size — pixels).
|
|
140
|
+
bindSab(id, s);
|
|
141
|
+
if (s.sabU32) {
|
|
142
|
+
const rc2 = s.doc.frameInto();
|
|
143
|
+
if (rc2 === 1) {
|
|
144
|
+
s.lastFrame = now;
|
|
145
|
+
collectStats(s, s.sabU32[H_W] * s.sabU32[H_H] * 4);
|
|
146
|
+
emitSabFrame(id, s);
|
|
147
|
+
}
|
|
148
|
+
}
|
|
149
|
+
} else if (rc === -3) {
|
|
150
|
+
// Binding unsupported — drop the channel and fall to legacy below.
|
|
151
|
+
s.sabDisabled = true;
|
|
152
|
+
s.sab = null;
|
|
153
|
+
s.sabU32 = null;
|
|
154
|
+
}
|
|
155
|
+
if (rc !== -3) continue;
|
|
156
|
+
}
|
|
157
|
+
const pixels = s.doc.frame();
|
|
158
|
+
if (!pixels) continue;
|
|
159
|
+
s.lastFrame = now;
|
|
160
|
+
const rect = s.doc.frameRect();
|
|
161
|
+
const pw = s.doc.width;
|
|
162
|
+
const ph = s.doc.height;
|
|
163
|
+
if (rect && (rect.w < pw || rect.h < ph)) {
|
|
164
|
+
collectStats(s, rect.w * rect.h * 4);
|
|
165
|
+
// Slice dirty rows into a tight buffer for a partial upload.
|
|
166
|
+
const tight = new Uint8Array(rect.w * rect.h * 4);
|
|
167
|
+
for (let r = 0; r < rect.h; r++) {
|
|
168
|
+
const src = (rect.y + r) * pw * 4 + rect.x * 4;
|
|
169
|
+
tight.set(pixels.subarray(src, src + rect.w * 4), r * rect.w * 4);
|
|
170
|
+
}
|
|
171
|
+
emit({ type: "frame", id, x: rect.x, y: rect.y, w: rect.w, h: rect.h, pw, ph, pixels: tight.buffer });
|
|
172
|
+
} else {
|
|
173
|
+
collectStats(s, pw * ph * 4);
|
|
174
|
+
const copy = pixels.slice();
|
|
175
|
+
emit({ type: "frame", id, x: 0, y: 0, w: pw, h: ph, pw, ph, pixels: copy.buffer as ArrayBuffer });
|
|
176
|
+
}
|
|
177
|
+
}
|
|
178
|
+
emitStats(now);
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
function handle(m: UiToWorker) {
|
|
182
|
+
if (destroyed) return;
|
|
183
|
+
try {
|
|
184
|
+
switch (m.type) {
|
|
185
|
+
case "create": {
|
|
186
|
+
docs.get(m.id)?.doc.destroy();
|
|
187
|
+
if (/float\s*:/.test(m.html)) emit({ type: "error", id: m.id, message: "CSS float hangs Blitz layout — use flex instead" });
|
|
188
|
+
const doc = OsrDoc.create(m.cssW * m.scale, m.cssH * m.scale, m.scale, m.html);
|
|
189
|
+
if (!doc) { emit({ type: "error", id: m.id, message: "OsrDoc.create failed" }); return; }
|
|
190
|
+
const s: DocState = {
|
|
191
|
+
doc, scale: m.scale, cssW: m.cssW, cssH: m.cssH,
|
|
192
|
+
maxFps: m.maxFps ?? 0, lastFrame: -1e9,
|
|
193
|
+
sab: null, sabU32: null, sabDisabled: false,
|
|
194
|
+
stats: freshStats(), statsLast: 0,
|
|
195
|
+
};
|
|
196
|
+
docs.set(m.id, s);
|
|
197
|
+
bindSab(m.id, s);
|
|
198
|
+
break;
|
|
199
|
+
}
|
|
200
|
+
case "fps": {
|
|
201
|
+
const s = docs.get(m.id);
|
|
202
|
+
if (s) s.maxFps = m.maxFps;
|
|
203
|
+
break;
|
|
204
|
+
}
|
|
205
|
+
case "setHtml":
|
|
206
|
+
if (/float\s*:/.test(m.html)) emit({ type: "error", id: m.id, message: "CSS float hangs Blitz layout — use flex instead" });
|
|
207
|
+
docs.get(m.id)?.doc.setHtml(m.html); break;
|
|
208
|
+
case "resize": {
|
|
209
|
+
const s = docs.get(m.id);
|
|
210
|
+
if (s) {
|
|
211
|
+
s.doc.resize(m.cssW * m.scale, m.cssH * m.scale, m.scale);
|
|
212
|
+
s.scale = m.scale; s.cssW = m.cssW; s.cssH = m.cssH;
|
|
213
|
+
if (s.sabU32 && !s.sabDisabled) bindSab(m.id, s); // regrow to the new frame size
|
|
214
|
+
}
|
|
215
|
+
break;
|
|
216
|
+
}
|
|
217
|
+
case "refresh": {
|
|
218
|
+
// Host saw a torn seqlock read — re-emit the current pixels.
|
|
219
|
+
const s = docs.get(m.id);
|
|
220
|
+
if (s?.sabU32 && s.doc.refreshInto() === 1) emitSabFrame(m.id, s);
|
|
221
|
+
break;
|
|
222
|
+
}
|
|
223
|
+
case "destroy": docs.get(m.id)?.doc.destroy(); docs.delete(m.id); break;
|
|
224
|
+
case "resource": registerOsrResource(m.url, new Uint8Array(m.bytes)); break;
|
|
225
|
+
case "input": {
|
|
226
|
+
const s = docs.get(m.id);
|
|
227
|
+
if (!s) break;
|
|
228
|
+
const { msg } = m;
|
|
229
|
+
const k = s.scale;
|
|
230
|
+
switch (msg.kind) {
|
|
231
|
+
case "move": s.doc.pointerMove(msg.x * k, msg.y * k, msg.mods); break;
|
|
232
|
+
case "down": s.doc.pointerDown(msg.x * k, msg.y * k, msg.button, msg.mods); break;
|
|
233
|
+
case "up": s.doc.pointerUp(msg.x * k, msg.y * k, msg.button, msg.mods); break;
|
|
234
|
+
case "wheel": s.doc.wheel(msg.x * k, msg.y * k, msg.deltaX * k, msg.deltaY * k, msg.mods); break;
|
|
235
|
+
case "key": s.doc.key(msg.down, msg.key, msg.code, msg.text, msg.mods); break;
|
|
236
|
+
}
|
|
237
|
+
break;
|
|
238
|
+
}
|
|
239
|
+
case "mutate": {
|
|
240
|
+
const s = docs.get(m.id);
|
|
241
|
+
if (!s) break;
|
|
242
|
+
m.ops.forEach((op) => {
|
|
243
|
+
const node = op.node ?? (op.sel ? s.doc.query(op.sel) : 0);
|
|
244
|
+
// Selector miss / stale node → skip rather than feed the FFI an
|
|
245
|
+
// invalid slotmap key (the Rust side guards too, but this avoids
|
|
246
|
+
// a pointless call). focus(0) is legal — it blurs.
|
|
247
|
+
if (node === 0 && op.op !== "focus") return;
|
|
248
|
+
if (op.op === "text") s.doc.setText(node, op.text);
|
|
249
|
+
else if (op.op === "attr") s.doc.setAttr(node, op.name, op.value);
|
|
250
|
+
else if (op.op === "rattr") s.doc.removeAttr(node, op.name);
|
|
251
|
+
else if (op.op === "style") s.doc.setStyle(node, op.prop, op.value);
|
|
252
|
+
else if (op.op === "innerHtml") s.doc.setInnerHtml(node, op.html);
|
|
253
|
+
else if (op.op === "focus") s.doc.focus(node);
|
|
254
|
+
else if (op.op === "scrollIntoView") {
|
|
255
|
+
s.doc.scrollIntoView(node, { smooth: op.smooth, vertical: op.vertical, horizontal: op.horizontal });
|
|
256
|
+
}
|
|
257
|
+
else if (op.op === "click") {
|
|
258
|
+
const r = s.doc.nodeRect(node);
|
|
259
|
+
if (r) {
|
|
260
|
+
const k = s.scale;
|
|
261
|
+
const cx = (r.x + r.w / 2) * k, cy = (r.y + r.h / 2) * k;
|
|
262
|
+
s.doc.pointerMove(cx, cy);
|
|
263
|
+
s.doc.pointerDown(cx, cy, "left");
|
|
264
|
+
s.doc.pointerUp(cx, cy, "left");
|
|
265
|
+
}
|
|
266
|
+
}
|
|
267
|
+
});
|
|
268
|
+
break;
|
|
269
|
+
}
|
|
270
|
+
case "queryAll": {
|
|
271
|
+
const s = docs.get(m.id);
|
|
272
|
+
emit({ type: "nodes", reqId: m.reqId, nodes: s ? s.doc.queryAll(m.sel) : [] });
|
|
273
|
+
break;
|
|
274
|
+
}
|
|
275
|
+
case "getRects": {
|
|
276
|
+
const s = docs.get(m.id);
|
|
277
|
+
emit({
|
|
278
|
+
type: "rects", reqId: m.reqId,
|
|
279
|
+
rects: s ? m.nodes.map((n) => s.doc.nodeRect(n)) : m.nodes.map(() => null),
|
|
280
|
+
});
|
|
281
|
+
break;
|
|
282
|
+
}
|
|
283
|
+
case "getFocused": {
|
|
284
|
+
const s = docs.get(m.id);
|
|
285
|
+
emit({ type: "focused", reqId: m.reqId, node: s ? s.doc.focusedNode() : 0 });
|
|
286
|
+
break;
|
|
287
|
+
}
|
|
288
|
+
case "navSnapshot": {
|
|
289
|
+
const s = docs.get(m.id);
|
|
290
|
+
if (!s) { emit({ type: "navNodes", reqId: m.reqId, nodes: [] }); break; }
|
|
291
|
+
const nodes = s.doc.queryAll(m.sel).map((n) => ({
|
|
292
|
+
node: n,
|
|
293
|
+
rect: s.doc.nodeRect(n),
|
|
294
|
+
zone: (() => {
|
|
295
|
+
const z = s.doc.closest(n, "[data-nav-zone]");
|
|
296
|
+
return z ? s.doc.getAttr(z, "data-nav-zone") : null;
|
|
297
|
+
})(),
|
|
298
|
+
disabled:
|
|
299
|
+
s.doc.getAttr(n, "data-disabled") === "true"
|
|
300
|
+
|| s.doc.getAttr(n, "disabled") !== null
|
|
301
|
+
|| s.doc.getAttr(n, "aria-disabled") === "true",
|
|
302
|
+
editable: s.doc.getAttr(n, "value") !== null,
|
|
303
|
+
}));
|
|
304
|
+
emit({ type: "navNodes", reqId: m.reqId, nodes });
|
|
305
|
+
break;
|
|
306
|
+
}
|
|
307
|
+
case "getAttr": {
|
|
308
|
+
const s = docs.get(m.id);
|
|
309
|
+
if (!s) { emit({ type: "attr", reqId: m.reqId, value: null }); break; }
|
|
310
|
+
const node = m.node ?? (m.sel ? s.doc.query(m.sel) : 0);
|
|
311
|
+
emit({ type: "attr", reqId: m.reqId, value: node ? s.doc.getAttr(node, m.name) : null });
|
|
312
|
+
break;
|
|
313
|
+
}
|
|
314
|
+
case "getRect": {
|
|
315
|
+
const s = docs.get(m.id);
|
|
316
|
+
if (!s) { emit({ type: "rect", reqId: m.reqId, rect: null }); break; }
|
|
317
|
+
const node = m.node ?? (m.sel ? s.doc.query(m.sel) : 0);
|
|
318
|
+
emit({ type: "rect", reqId: m.reqId, rect: node ? s.doc.nodeRect(node) : null });
|
|
319
|
+
break;
|
|
320
|
+
}
|
|
321
|
+
}
|
|
322
|
+
} catch (err) {
|
|
323
|
+
emit({ type: "error", message: `${m.type}${"id" in m ? ` ${(m as { id?: string }).id}` : ""}: ${String(err)}` });
|
|
324
|
+
}
|
|
325
|
+
pump();
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
// Continuous pump for animating docs (CSS transitions/animations keep
|
|
329
|
+
// pending() true). ~60Hz tick; pending() keeps it free when idle.
|
|
330
|
+
const timer = setInterval(pump, 16);
|
|
331
|
+
|
|
332
|
+
emit({ type: "ready" });
|
|
333
|
+
|
|
334
|
+
return {
|
|
335
|
+
handle,
|
|
336
|
+
dispose() {
|
|
337
|
+
destroyed = true;
|
|
338
|
+
clearInterval(timer);
|
|
339
|
+
for (const s of docs.values()) s.doc.destroy();
|
|
340
|
+
docs.clear();
|
|
341
|
+
},
|
|
342
|
+
};
|
|
343
|
+
}
|