@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,135 @@
1
+ // ============================================================================
2
+ // composite.ts — draws panel textures over the frame inside GameRenderer's
3
+ // end-of-frame surface pass. Sampling goes through an rgba8unorm-srgb view so
4
+ // supersampled docs resolve in LINEAR space, then re-encodes on write (the
5
+ // swapchain is gamma-space *8unorm). Premultiplied-alpha blend.
6
+ // ============================================================================
7
+
8
+ import { createValidatedShaderModule } from "@downdraft/engine";
9
+
10
+ const BLIT_WGSL = `
11
+ struct Uniforms {
12
+ dstRect: vec4<f32>, // x, y, w, h in surface px
13
+ srcUV: vec4<f32>, // u0, v0, u1, v1 — texture subregion (GPU scroll)
14
+ surfaceSize: vec2<f32>,
15
+ pad: vec2<f32>,
16
+ };
17
+ @group(0) @binding(0) var<uniform> u: Uniforms;
18
+ @group(0) @binding(1) var uiTex: texture_2d<f32>;
19
+ @group(0) @binding(2) var samp: sampler;
20
+
21
+ struct VertexOutput {
22
+ @builtin(position) clipPos: vec4<f32>,
23
+ @location(0) uv: vec2<f32>,
24
+ };
25
+
26
+ @vertex
27
+ fn vs_main(@builtin(vertex_index) vi: u32) -> VertexOutput {
28
+ var corners = array<vec2<f32>, 6>(
29
+ vec2(0.0, 0.0), vec2(1.0, 0.0), vec2(0.0, 1.0),
30
+ vec2(0.0, 1.0), vec2(1.0, 0.0), vec2(1.0, 1.0));
31
+ let c = corners[vi];
32
+ let px = u.dstRect.xy + c * u.dstRect.zw;
33
+ let ndc = vec2(px.x / u.surfaceSize.x * 2.0 - 1.0,
34
+ 1.0 - px.y / u.surfaceSize.y * 2.0);
35
+ var o: VertexOutput;
36
+ o.clipPos = vec4(ndc, 0.0, 1.0);
37
+ o.uv = u.srcUV.xy + c * (u.srcUV.zw - u.srcUV.xy);
38
+ return o;
39
+ }
40
+
41
+ fn srgb_encode(l: f32) -> f32 {
42
+ if (l <= 0.0031308) { return l * 12.92; }
43
+ return 1.055 * pow(l, 1.0 / 2.4) - 0.055;
44
+ }
45
+
46
+ @fragment
47
+ fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
48
+ let c = textureSample(uiTex, samp, input.uv); // -srgb view → linear premul
49
+ return vec4<f32>(srgb_encode(c.r), srgb_encode(c.g), srgb_encode(c.b), c.a);
50
+ }
51
+ `;
52
+
53
+ /** A panel ready to draw — bindGroup + uniform state owned by the host. */
54
+ export interface CompositePanel {
55
+ /** Persistent uniform buffer (dstRect + surfaceSize written per frame). */
56
+ ubo: GPUBuffer;
57
+ /** Bind group for this panel's texture (recreated on texture rebuild). */
58
+ bindGroup: GPUBindGroup;
59
+ rect: { x: number; y: number; w: number; h: number };
60
+ /** Normalized texture subregion [u0, v0, u1, v1] — defaults to [0,0,1,1].
61
+ * Lets a panel display a window into a taller texture (scroll views that
62
+ * scroll without a doc repaint). */
63
+ src?: [number, number, number, number];
64
+ }
65
+
66
+ export class PanelBlitPass {
67
+ private pipeline: GPURenderPipeline;
68
+ readonly bindGroupLayout: GPUBindGroupLayout;
69
+ readonly sampler: GPUSampler;
70
+
71
+ constructor(private device: GPUDevice, format: GPUTextureFormat) {
72
+ this.bindGroupLayout = device.createBindGroupLayout({
73
+ entries: [
74
+ { binding: 0, visibility: GPUShaderStage.VERTEX, buffer: { type: "uniform" } },
75
+ { binding: 1, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "float" } },
76
+ { binding: 2, visibility: GPUShaderStage.FRAGMENT, sampler: { type: "filtering" } },
77
+ ],
78
+ });
79
+ this.sampler = device.createSampler({ magFilter: "linear", minFilter: "linear" });
80
+ const shader = createValidatedShaderModule(device, { code: BLIT_WGSL, label: "PanelBlitPass" });
81
+ this.pipeline = device.createRenderPipeline({
82
+ layout: device.createPipelineLayout({ bindGroupLayouts: [this.bindGroupLayout] }),
83
+ vertex: { module: shader, entryPoint: "vs_main" },
84
+ fragment: {
85
+ module: shader,
86
+ entryPoint: "fs_main",
87
+ targets: [{
88
+ format,
89
+ blend: {
90
+ color: { srcFactor: "one", dstFactor: "one-minus-src-alpha", operation: "add" },
91
+ alpha: { srcFactor: "one", dstFactor: "one-minus-src-alpha", operation: "add" },
92
+ },
93
+ }],
94
+ },
95
+ primitive: { topology: "triangle-list" },
96
+ });
97
+ }
98
+
99
+ /** Allocate the per-panel uniform buffer (12 floats). */
100
+ createUbo(): GPUBuffer {
101
+ return this.device.createBuffer({
102
+ size: 48,
103
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
104
+ });
105
+ }
106
+
107
+ /** Bind group for a panel texture — call when the texture is (re)created. */
108
+ createBindGroup(texture: GPUTexture, ubo: GPUBuffer): GPUBindGroup {
109
+ return this.device.createBindGroup({
110
+ layout: this.bindGroupLayout,
111
+ entries: [
112
+ { binding: 0, resource: { buffer: ubo } },
113
+ { binding: 1, resource: texture.createView({ format: "rgba8unorm-srgb" }) },
114
+ { binding: 2, resource: this.sampler },
115
+ ],
116
+ });
117
+ }
118
+
119
+ /** Draw `panels` (paint order = array order) into an open render pass. */
120
+ render(pass: GPURenderPassEncoder, panels: CompositePanel[], surfaceW: number, surfaceH: number): void {
121
+ pass.setPipeline(this.pipeline);
122
+ const uni = new Float32Array(12);
123
+ panels.forEach((p) => {
124
+ const s = p.src;
125
+ uni.set([p.rect.x, p.rect.y, p.rect.w, p.rect.h,
126
+ s?.[0] ?? 0, s?.[1] ?? 0, s?.[2] ?? 1, s?.[3] ?? 1,
127
+ surfaceW, surfaceH]);
128
+ this.device.queue.writeBuffer(p.ubo, 0, uni);
129
+ pass.setBindGroup(0, p.bindGroup);
130
+ pass.draw(6, 1, 0, 0);
131
+ });
132
+ }
133
+
134
+ dispose(): void {}
135
+ }
@@ -0,0 +1,188 @@
1
+ // ============================================================================
2
+ // create-html-ui.ts — game-facing mount layer for the Blitz HTML/CSS UI stack.
3
+ //
4
+ // renderer.useRendererModule(createHtmlUi({ build(ui) { ... } }))
5
+ //
6
+ // Panels are Blitz documents rasterized in a UI worker (per-panel dirty-rect
7
+ // uploads, :hover/:active/focus inside the doc, DOM events dispatched to
8
+ // data-action handlers). Authoring is JSX→markup; fine updates go through
9
+ // selector-scoped mutator ops so HUD ticks don't reparse the document.
10
+ // ============================================================================
11
+
12
+ import type { RendererModule, RendererModuleContext } from "@downdraft/engine";
13
+ import { createLogger, resourceToken } from "@downdraft/engine";
14
+ import type { OsrDomEvent } from "@downdraft/engine/libraries/blitz-ui/native-osr-ffi";
15
+ import { GamepadSourceTok } from "@downdraft/engine/libraries/gamepad/library";
16
+ import { UiNavRouter, type UiNavRouterOptions } from "@downdraft/engine/libraries/html-ui-kit/nav/router";
17
+ import { HtmlUiHost, type PanelSpec, type UiPanelHandle } from "./host";
18
+ import { renderHtml, type Child } from "./jsx-runtime";
19
+
20
+ const log = createLogger("info");
21
+
22
+ export interface UISubscribable<S> {
23
+ getState(): S;
24
+ subscribe(listener: (state: S, prev: S) => void): () => void;
25
+ }
26
+
27
+ export interface HtmlUiContext {
28
+ /** Mount a panel from JSX vnodes or a markup string. */
29
+ mount(markup: Child | string, spec: Omit<PanelSpec, "html">): UiPanelHandle;
30
+ /** Subscribe a `data-action` across all panels: `<button data-action="x">`. */
31
+ onAction(action: string, fn: (data: Record<string, string>, ev: OsrDomEvent) => void): () => void;
32
+ /** Bind a store slice to a panel mutation (`fn` receives the handle). */
33
+ bind<S, T>(
34
+ store: UISubscribable<S>,
35
+ selector: (state: S) => T,
36
+ apply: (value: T) => void,
37
+ opts?: { equals?: (a: T, b: T) => boolean },
38
+ ): void;
39
+ /** Load a font/image for `ui://` URLs. `url` can be a path, http(s) URL, or bytes. */
40
+ loadResource(uiUrl: string, src: string | Uint8Array | ArrayBuffer): Promise<void>;
41
+ /** Convenience: register a font and get the @font-face CSS rule to inject. */
42
+ fontFaceCss(family: string, uiUrl: string): string;
43
+ /** True when the pointer is inside any panel rect. */
44
+ isPointerOverUI(): boolean;
45
+ /** Per-frame hook (see createGameUi.onUpdate semantics). */
46
+ onUpdate(fn: (dt: number, elapsed: number) => void): void;
47
+ onResize(fn: (w: number, h: number, dpr: number) => void): void;
48
+ onDispose(fn: () => void): void;
49
+ /**
50
+ * Controller/keyboard navigation router — every mounted panel is
51
+ * auto-attached, the topmost panel captures input, and confirming an
52
+ * editable node with a pad auto-opens the OSK. `null` when `nav:false`.
53
+ */
54
+ readonly nav: UiNavRouter | null;
55
+ /** The host, for bespoke integration (devtools overlay, world-space reuse). */
56
+ readonly host: HtmlUiHost;
57
+ }
58
+
59
+ export interface HtmlUiOptions {
60
+ name?: string;
61
+ /**
62
+ * Controller nav wiring. `false` disables; `true`/object enables
63
+ * (default). The pad source comes from `GamepadSourceTok` (GamepadLib)
64
+ * unless `source` is supplied explicitly. Keyboard arrow/enter/escape
65
+ * nav is always wired when enabled.
66
+ */
67
+ nav?: boolean | Omit<UiNavRouterOptions, "screenW" | "screenH">;
68
+ build(ui: HtmlUiContext): void;
69
+ }
70
+
71
+ export const HtmlUiTok = resourceToken<HtmlUiContext>("htmlUi");
72
+
73
+ // Mounted contexts — lets input handlers/renderers hit-test panels without
74
+ // each game keeping its own `activeUi` singleton. Multiple coexisting
75
+ // contexts (game UI + devtools overlay) OR together.
76
+ const activeContexts = new Set<HtmlUiContext>();
77
+
78
+ /** True when the pointer is inside any mounted html-ui panel. */
79
+ export function isPointerOverUI(): boolean {
80
+ let over = false;
81
+ activeContexts.forEach((ui) => {
82
+ if (ui.isPointerOverUI()) over = true;
83
+ });
84
+ return over;
85
+ }
86
+
87
+ export function createHtmlUi(options: HtmlUiOptions): RendererModule {
88
+ const moduleName = options.name ?? "html-ui";
89
+ return {
90
+ name: moduleName,
91
+ version: "1.0.0",
92
+ provides: [HtmlUiTok],
93
+ register(ctx: RendererModuleContext) {
94
+ const host = new HtmlUiHost(ctx.getDevice(), ctx.getFormat());
95
+ host.bindInput(ctx.getInputBus());
96
+ ctx.onDispose(() => host.dispose());
97
+ const unregCompositor = ctx.registerUiCompositor?.(host.compositor);
98
+ if (unregCompositor) ctx.onDispose(unregCompositor);
99
+
100
+ const updateSubs: Array<(dt: number, e: number) => void> = [];
101
+ const disposeFns: Array<() => void> = [];
102
+
103
+ // Controller/keyboard navigation — batteries-included when enabled:
104
+ // every mounted panel gets a NavController, any connected pad or the
105
+ // keyboard drives the topmost panel, OSK auto-opens on editable focus.
106
+ const navCfg = options.nav;
107
+ const nav = navCfg !== false
108
+ ? new UiNavRouter(host, {
109
+ ...(typeof navCfg === "object" ? navCfg : {}),
110
+ source: (typeof navCfg === "object" ? navCfg.source : undefined)
111
+ ?? ctx.injectOptional(GamepadSourceTok)
112
+ ?? null,
113
+ screenW: ctx.getSurface().clientWidth,
114
+ screenH: ctx.getSurface().clientHeight,
115
+ })
116
+ : null;
117
+ if (nav) {
118
+ ctx.onDispose(() => nav.dispose());
119
+ ctx.onResize((w, h) => nav.setScreen(w, h));
120
+ // Before the host's key routing (-10): consume nav keys unless the
121
+ // focused node is editable (then the doc owns the keys).
122
+ const offKey = ctx.getInputBus().onKeyDown((e) => {
123
+ if (nav.handleKey(e as KeyboardEvent)) { /* consumed */ }
124
+ }, -20);
125
+ disposeFns.push(offKey);
126
+ }
127
+
128
+ const ui: HtmlUiContext = {
129
+ host,
130
+ nav,
131
+ mount(markup, spec) {
132
+ const html = typeof markup === "string" ? markup : renderHtml(markup);
133
+ const handle = host.mount({ ...spec, html });
134
+ disposeFns.push(() => { nav?.detach(handle); handle.dispose(); });
135
+ if (spec.interactive !== false && nav) nav.attach(handle);
136
+ return handle;
137
+ },
138
+ onAction: (action, fn) => {
139
+ const off = host.onAction(action, fn);
140
+ disposeFns.push(off);
141
+ return off;
142
+ },
143
+ bind(store, selector, apply, opts) {
144
+ const equals = opts?.equals ?? Object.is;
145
+ let prev = selector(store.getState());
146
+ apply(prev);
147
+ const unsub = store.subscribe((s) => {
148
+ const next = selector(s);
149
+ if (!equals(next, prev)) { prev = next; apply(next); }
150
+ });
151
+ disposeFns.push(unsub);
152
+ },
153
+ async loadResource(uiUrl, src) {
154
+ let bytes: Uint8Array | ArrayBuffer;
155
+ if (typeof src === "string") {
156
+ const r = await fetch(src);
157
+ if (!r.ok) throw new Error(`loadResource ${src}: ${r.status}`);
158
+ bytes = await r.arrayBuffer();
159
+ } else {
160
+ bytes = src;
161
+ }
162
+ host.registerResource(uiUrl, bytes);
163
+ },
164
+ fontFaceCss: (family, uiUrl) =>
165
+ `@font-face { font-family: '${family}'; src: url('${uiUrl}'); }`,
166
+ isPointerOverUI: () => host.isPointerOverUI(),
167
+ onUpdate(fn) { updateSubs.push(fn); },
168
+ onResize(fn) { ctx.onResize(fn); },
169
+ onDispose(fn) { disposeFns.push(fn); },
170
+ };
171
+
172
+ ctx.provide(HtmlUiTok, ui);
173
+ activeContexts.add(ui);
174
+ ctx.onDispose(() => activeContexts.delete(ui));
175
+ ctx.onFrame("afterViewports", (dt: number, e: number) => {
176
+ nav?.update();
177
+ updateSubs.forEach((fn) => { fn(dt, e);; });
178
+ });
179
+ ctx.onDispose(() => { disposeFns.forEach((fn) => { fn();; }); disposeFns.length = 0; });
180
+
181
+ try {
182
+ options.build(ui);
183
+ } catch (err) {
184
+ log.error("html-ui", `${moduleName} build failed: ${err}`);
185
+ }
186
+ },
187
+ };
188
+ }
@@ -0,0 +1,343 @@
1
+ // ============================================================================
2
+ // doc-backend.ts — the doc-owning side of the html-ui split.
3
+ //
4
+ // `createDocBackend(spawnWorker)` returns either a real Worker backend (docs +
5
+ // raster off the main thread — the production path) or an in-process backend
6
+ // used when workers/FFI are unavailable (bundled builds, tests, bakeoff).
7
+ // Both expose the same postMessage-shaped surface so the host can't tell the
8
+ // difference.
9
+ // ============================================================================
10
+
11
+ import type { UiToWorker, WorkerToUi } from "./protocol";
12
+
13
+ export interface DocBackend {
14
+ post(msg: UiToWorker, transfer?: Transferable[]): void;
15
+ onMessage(fn: (msg: WorkerToUi) => void): void;
16
+ dispose(): void;
17
+ }
18
+
19
+ /** In-process backend — same code path as the worker, minus the thread. */
20
+ export function createLocalBackend(): DocBackend {
21
+ let sink: ((m: WorkerToUi) => void) | null = null;
22
+ let core: { handle(m: UiToWorker): void; dispose(): void } | null = null;
23
+ return {
24
+ post(msg) {
25
+ if (!core) core = createDocCore((m) => sink?.(m));
26
+ core.handle(msg);
27
+ },
28
+ onMessage(fn) { sink = fn; },
29
+ dispose() { core?.dispose(); core = null; },
30
+ };
31
+ }
32
+
33
+ /** Worker backend — the production path. */
34
+ export function createWorkerBackend(worker: Worker): DocBackend {
35
+ return {
36
+ post(msg, transfer) { worker.postMessage(msg, transfer ?? []); },
37
+ onMessage(fn) {
38
+ worker.addEventListener("message", (e: MessageEvent) => fn(e.data as WorkerToUi));
39
+ },
40
+ dispose() { worker.terminate(); },
41
+ };
42
+ }
43
+
44
+ // ── Shared doc core — used by both the worker script and the local backend ──
45
+
46
+ import { OsrDoc, registerOsrResource } from "@downdraft/engine/libraries/blitz-ui/native-osr-ffi";
47
+
48
+ interface DocState {
49
+ doc: OsrDoc;
50
+ scale: number;
51
+ cssW: number;
52
+ cssH: number;
53
+ /** 0 = uncapped. Caps raster frequency for animating docs. */
54
+ maxFps: number;
55
+ lastFrame: number;
56
+ /** SAB frame channel — bound while zero-copy delivery is working. */
57
+ sab: SharedArrayBuffer | null;
58
+ sabU32: Int32Array | null;
59
+ sabDisabled: boolean;
60
+ stats: { frames: number; resolveMs: number; paintMs: number; diffMs: number; bytes: number };
61
+ statsLast: number;
62
+ }
63
+
64
+ // Bound-buffer header (u32 indices) — mirrors BoundBuf layout in lib.rs.
65
+ const H_SEQ = 0, H_X = 1, H_Y = 2, H_W = 3, H_H = 4, H_PW = 5, H_PH = 6, H_STRIDE = 8;
66
+
67
+ function freshStats() {
68
+ return { frames: 0, resolveMs: 0, paintMs: 0, diffMs: 0, bytes: 0 };
69
+ }
70
+
71
+ export function createDocCore(emit: (m: WorkerToUi) => void): {
72
+ handle(m: UiToWorker): void;
73
+ dispose(): void;
74
+ } {
75
+ const docs = new Map<string, DocState>();
76
+ let destroyed = false;
77
+
78
+ /** Allocate + bind the doc's SAB frame channel; emits a bind message. */
79
+ function bindSab(id: string, s: DocState): void {
80
+ s.sab = null;
81
+ s.sabU32 = null;
82
+ if (typeof SharedArrayBuffer === "undefined") { s.sabDisabled = true; return; }
83
+ const need = s.doc.bufNeeded();
84
+ if (need <= 0) { s.sabDisabled = true; return; }
85
+ const sab = new SharedArrayBuffer(need);
86
+ if (!s.doc.bindFrameBuf(sab)) { s.sabDisabled = true; return; }
87
+ s.sab = sab;
88
+ s.sabU32 = new Int32Array(sab);
89
+ emit({ type: "bind", id, buf: sab });
90
+ }
91
+
92
+ /** Emit a frame message describing what frame_into()/refresh_into() wrote. */
93
+ function emitSabFrame(id: string, s: DocState): void {
94
+ const u = s.sabU32!;
95
+ emit({
96
+ type: "frame", id,
97
+ seq: Atomics.load(u, H_SEQ),
98
+ x: u[H_X], y: u[H_Y], w: u[H_W], h: u[H_H],
99
+ pw: u[H_PW], ph: u[H_PH], stride: u[H_STRIDE],
100
+ });
101
+ }
102
+
103
+ /** Fold the last raster's timings into the per-doc accumulator. */
104
+ function collectStats(s: DocState, rectBytes: number): void {
105
+ const st = s.doc.lastStats();
106
+ if (!st) return;
107
+ s.stats.frames++;
108
+ s.stats.resolveMs += st.resolveMs;
109
+ s.stats.paintMs += st.paintMs;
110
+ s.stats.diffMs += st.diffMs;
111
+ s.stats.bytes += rectBytes;
112
+ }
113
+
114
+ function emitStats(now: number): void {
115
+ for (const [id, s] of docs.entries()) {
116
+ if (now - s.statsLast < 1000 || s.stats.frames === 0) continue;
117
+ emit({ type: "stats", id, ...s.stats });
118
+ s.stats = freshStats();
119
+ s.statsLast = now;
120
+ }
121
+ }
122
+
123
+ function pump() {
124
+ const now = performance.now();
125
+ for (const [id, s] of docs.entries()) {
126
+ const events = s.doc.pollEvents();
127
+ if (events.length) emit({ type: "events", id, events });
128
+ if (!s.doc.pending()) continue;
129
+ if (s.maxFps > 0 && now - s.lastFrame < 1000 / s.maxFps) continue;
130
+ if (s.sabU32) {
131
+ const rc = s.doc.frameInto();
132
+ if (rc === 1) {
133
+ s.lastFrame = now;
134
+ collectStats(s, s.sabU32[H_W] * s.sabU32[H_H] * 4);
135
+ emitSabFrame(id, s);
136
+ } else if (rc === -2) {
137
+ // Doc grew past the bound buffer — regrow, then retry the frame
138
+ // (the doc is still dirty, so frameInto rasters the full frame now;
139
+ // refreshInto would only emit the retained — stale-size — pixels).
140
+ bindSab(id, s);
141
+ if (s.sabU32) {
142
+ const rc2 = s.doc.frameInto();
143
+ if (rc2 === 1) {
144
+ s.lastFrame = now;
145
+ collectStats(s, s.sabU32[H_W] * s.sabU32[H_H] * 4);
146
+ emitSabFrame(id, s);
147
+ }
148
+ }
149
+ } else if (rc === -3) {
150
+ // Binding unsupported — drop the channel and fall to legacy below.
151
+ s.sabDisabled = true;
152
+ s.sab = null;
153
+ s.sabU32 = null;
154
+ }
155
+ if (rc !== -3) continue;
156
+ }
157
+ const pixels = s.doc.frame();
158
+ if (!pixels) continue;
159
+ s.lastFrame = now;
160
+ const rect = s.doc.frameRect();
161
+ const pw = s.doc.width;
162
+ const ph = s.doc.height;
163
+ if (rect && (rect.w < pw || rect.h < ph)) {
164
+ collectStats(s, rect.w * rect.h * 4);
165
+ // Slice dirty rows into a tight buffer for a partial upload.
166
+ const tight = new Uint8Array(rect.w * rect.h * 4);
167
+ for (let r = 0; r < rect.h; r++) {
168
+ const src = (rect.y + r) * pw * 4 + rect.x * 4;
169
+ tight.set(pixels.subarray(src, src + rect.w * 4), r * rect.w * 4);
170
+ }
171
+ emit({ type: "frame", id, x: rect.x, y: rect.y, w: rect.w, h: rect.h, pw, ph, pixels: tight.buffer });
172
+ } else {
173
+ collectStats(s, pw * ph * 4);
174
+ const copy = pixels.slice();
175
+ emit({ type: "frame", id, x: 0, y: 0, w: pw, h: ph, pw, ph, pixels: copy.buffer as ArrayBuffer });
176
+ }
177
+ }
178
+ emitStats(now);
179
+ }
180
+
181
+ function handle(m: UiToWorker) {
182
+ if (destroyed) return;
183
+ try {
184
+ switch (m.type) {
185
+ case "create": {
186
+ docs.get(m.id)?.doc.destroy();
187
+ if (/float\s*:/.test(m.html)) emit({ type: "error", id: m.id, message: "CSS float hangs Blitz layout — use flex instead" });
188
+ const doc = OsrDoc.create(m.cssW * m.scale, m.cssH * m.scale, m.scale, m.html);
189
+ if (!doc) { emit({ type: "error", id: m.id, message: "OsrDoc.create failed" }); return; }
190
+ const s: DocState = {
191
+ doc, scale: m.scale, cssW: m.cssW, cssH: m.cssH,
192
+ maxFps: m.maxFps ?? 0, lastFrame: -1e9,
193
+ sab: null, sabU32: null, sabDisabled: false,
194
+ stats: freshStats(), statsLast: 0,
195
+ };
196
+ docs.set(m.id, s);
197
+ bindSab(m.id, s);
198
+ break;
199
+ }
200
+ case "fps": {
201
+ const s = docs.get(m.id);
202
+ if (s) s.maxFps = m.maxFps;
203
+ break;
204
+ }
205
+ case "setHtml":
206
+ if (/float\s*:/.test(m.html)) emit({ type: "error", id: m.id, message: "CSS float hangs Blitz layout — use flex instead" });
207
+ docs.get(m.id)?.doc.setHtml(m.html); break;
208
+ case "resize": {
209
+ const s = docs.get(m.id);
210
+ if (s) {
211
+ s.doc.resize(m.cssW * m.scale, m.cssH * m.scale, m.scale);
212
+ s.scale = m.scale; s.cssW = m.cssW; s.cssH = m.cssH;
213
+ if (s.sabU32 && !s.sabDisabled) bindSab(m.id, s); // regrow to the new frame size
214
+ }
215
+ break;
216
+ }
217
+ case "refresh": {
218
+ // Host saw a torn seqlock read — re-emit the current pixels.
219
+ const s = docs.get(m.id);
220
+ if (s?.sabU32 && s.doc.refreshInto() === 1) emitSabFrame(m.id, s);
221
+ break;
222
+ }
223
+ case "destroy": docs.get(m.id)?.doc.destroy(); docs.delete(m.id); break;
224
+ case "resource": registerOsrResource(m.url, new Uint8Array(m.bytes)); break;
225
+ case "input": {
226
+ const s = docs.get(m.id);
227
+ if (!s) break;
228
+ const { msg } = m;
229
+ const k = s.scale;
230
+ switch (msg.kind) {
231
+ case "move": s.doc.pointerMove(msg.x * k, msg.y * k, msg.mods); break;
232
+ case "down": s.doc.pointerDown(msg.x * k, msg.y * k, msg.button, msg.mods); break;
233
+ case "up": s.doc.pointerUp(msg.x * k, msg.y * k, msg.button, msg.mods); break;
234
+ case "wheel": s.doc.wheel(msg.x * k, msg.y * k, msg.deltaX * k, msg.deltaY * k, msg.mods); break;
235
+ case "key": s.doc.key(msg.down, msg.key, msg.code, msg.text, msg.mods); break;
236
+ }
237
+ break;
238
+ }
239
+ case "mutate": {
240
+ const s = docs.get(m.id);
241
+ if (!s) break;
242
+ m.ops.forEach((op) => {
243
+ const node = op.node ?? (op.sel ? s.doc.query(op.sel) : 0);
244
+ // Selector miss / stale node → skip rather than feed the FFI an
245
+ // invalid slotmap key (the Rust side guards too, but this avoids
246
+ // a pointless call). focus(0) is legal — it blurs.
247
+ if (node === 0 && op.op !== "focus") return;
248
+ if (op.op === "text") s.doc.setText(node, op.text);
249
+ else if (op.op === "attr") s.doc.setAttr(node, op.name, op.value);
250
+ else if (op.op === "rattr") s.doc.removeAttr(node, op.name);
251
+ else if (op.op === "style") s.doc.setStyle(node, op.prop, op.value);
252
+ else if (op.op === "innerHtml") s.doc.setInnerHtml(node, op.html);
253
+ else if (op.op === "focus") s.doc.focus(node);
254
+ else if (op.op === "scrollIntoView") {
255
+ s.doc.scrollIntoView(node, { smooth: op.smooth, vertical: op.vertical, horizontal: op.horizontal });
256
+ }
257
+ else if (op.op === "click") {
258
+ const r = s.doc.nodeRect(node);
259
+ if (r) {
260
+ const k = s.scale;
261
+ const cx = (r.x + r.w / 2) * k, cy = (r.y + r.h / 2) * k;
262
+ s.doc.pointerMove(cx, cy);
263
+ s.doc.pointerDown(cx, cy, "left");
264
+ s.doc.pointerUp(cx, cy, "left");
265
+ }
266
+ }
267
+ });
268
+ break;
269
+ }
270
+ case "queryAll": {
271
+ const s = docs.get(m.id);
272
+ emit({ type: "nodes", reqId: m.reqId, nodes: s ? s.doc.queryAll(m.sel) : [] });
273
+ break;
274
+ }
275
+ case "getRects": {
276
+ const s = docs.get(m.id);
277
+ emit({
278
+ type: "rects", reqId: m.reqId,
279
+ rects: s ? m.nodes.map((n) => s.doc.nodeRect(n)) : m.nodes.map(() => null),
280
+ });
281
+ break;
282
+ }
283
+ case "getFocused": {
284
+ const s = docs.get(m.id);
285
+ emit({ type: "focused", reqId: m.reqId, node: s ? s.doc.focusedNode() : 0 });
286
+ break;
287
+ }
288
+ case "navSnapshot": {
289
+ const s = docs.get(m.id);
290
+ if (!s) { emit({ type: "navNodes", reqId: m.reqId, nodes: [] }); break; }
291
+ const nodes = s.doc.queryAll(m.sel).map((n) => ({
292
+ node: n,
293
+ rect: s.doc.nodeRect(n),
294
+ zone: (() => {
295
+ const z = s.doc.closest(n, "[data-nav-zone]");
296
+ return z ? s.doc.getAttr(z, "data-nav-zone") : null;
297
+ })(),
298
+ disabled:
299
+ s.doc.getAttr(n, "data-disabled") === "true"
300
+ || s.doc.getAttr(n, "disabled") !== null
301
+ || s.doc.getAttr(n, "aria-disabled") === "true",
302
+ editable: s.doc.getAttr(n, "value") !== null,
303
+ }));
304
+ emit({ type: "navNodes", reqId: m.reqId, nodes });
305
+ break;
306
+ }
307
+ case "getAttr": {
308
+ const s = docs.get(m.id);
309
+ if (!s) { emit({ type: "attr", reqId: m.reqId, value: null }); break; }
310
+ const node = m.node ?? (m.sel ? s.doc.query(m.sel) : 0);
311
+ emit({ type: "attr", reqId: m.reqId, value: node ? s.doc.getAttr(node, m.name) : null });
312
+ break;
313
+ }
314
+ case "getRect": {
315
+ const s = docs.get(m.id);
316
+ if (!s) { emit({ type: "rect", reqId: m.reqId, rect: null }); break; }
317
+ const node = m.node ?? (m.sel ? s.doc.query(m.sel) : 0);
318
+ emit({ type: "rect", reqId: m.reqId, rect: node ? s.doc.nodeRect(node) : null });
319
+ break;
320
+ }
321
+ }
322
+ } catch (err) {
323
+ emit({ type: "error", message: `${m.type}${"id" in m ? ` ${(m as { id?: string }).id}` : ""}: ${String(err)}` });
324
+ }
325
+ pump();
326
+ }
327
+
328
+ // Continuous pump for animating docs (CSS transitions/animations keep
329
+ // pending() true). ~60Hz tick; pending() keeps it free when idle.
330
+ const timer = setInterval(pump, 16);
331
+
332
+ emit({ type: "ready" });
333
+
334
+ return {
335
+ handle,
336
+ dispose() {
337
+ destroyed = true;
338
+ clearInterval(timer);
339
+ for (const s of docs.values()) s.doc.destroy();
340
+ docs.clear();
341
+ },
342
+ };
343
+ }