@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,180 @@
1
+ // ============================================================================
2
+ // basisu texture codec — transcodes KHR_texture_basisu KTX2 → GPU texture.
3
+ // ============================================================================
4
+ //
5
+ // KHR_texture_basisu points a glTF texture at an image whose bufferView holds
6
+ // KTX2-encoded bytes with Basis Universal supercompression (vkFormat=0). The
7
+ // engine's KTX2 reader (parseKTX2FromBuffer) only handles KTX2 with concrete
8
+ // vkFormats (BC/ASTC/ETC/uncompressed) — it cannot transcode Basisu. This
9
+ // codec bridges that gap: it transcodes Basisu KTX2 → RGBA32 (uncompressed)
10
+ // using @h00w/basis-universal-transcoder (wasm, ~486KB, lazy-loaded).
11
+ //
12
+ // Transcoding to RGBA32 is the universally-compatible first pass: every
13
+ // WebGPU device supports rgba8unorm. The Basisu win is on-disk/download size
14
+ // (ETC1S/UASTC are far smaller than PNG/JPG). A follow-up can transcode to
15
+ // BC7/ASTC per-GPU for VRAM savings (the engine's createGPUTextureFromData
16
+ // already handles compressed formats).
17
+ //
18
+ // The transcoder wasm is loaded lazily on first decode(). In the Vite
19
+ // renderer the wasm URL is resolved via a `?url` import; in Node it is read
20
+ // from the package on disk. Override with configureBasisuWasmPath().
21
+ //
22
+
23
+ import type { TextureCodec, TextureCodecInput, TextureCodecOutput } from "./registry";
24
+
25
+ // Vite resolves this to a hashed asset URL in the renderer build. In Node the
26
+ // import is unused (we read from disk). `vite/client` types declare `*?url`.
27
+ // Loaded lazily: Deno rejects the `?url` package subpath at resolution time.
28
+ let wasmUrlCached: string | null = null;
29
+ async function getWasmUrl(): Promise<string> {
30
+ if (wasmUrlCached === null) {
31
+ try {
32
+ const mod = await import("@h00w/basis-universal-transcoder/basis_capi_transcoder.wasm?url") as { default: string };
33
+ wasmUrlCached = mod.default;
34
+ } catch {
35
+ wasmUrlCached = "";
36
+ }
37
+ }
38
+ return wasmUrlCached;
39
+ }
40
+
41
+ export interface BasisuWasmConfig {
42
+ wasmUrl?: string;
43
+ wasmBinary?: ArrayBuffer;
44
+ }
45
+
46
+ let basisuWasmConfig: BasisuWasmConfig = {};
47
+
48
+ /** Override the transcoder wasm source (URL or pre-loaded ArrayBuffer). */
49
+ export function configureBasisuWasmPath(config: BasisuWasmConfig): void {
50
+ basisuWasmConfig = config;
51
+ basisuPromise = null;
52
+ }
53
+
54
+ // Minimal typed surface of @h00w/basis-universal-transcoder.
55
+ interface TranscodeResult {
56
+ data: Uint8Array;
57
+ width: number;
58
+ height: number;
59
+ }
60
+ interface KTX2TranscoderT {
61
+ init(data: Uint8Array): boolean;
62
+ getHeader(): { width: number; height: number; levels: number };
63
+ startTranscoding(): boolean;
64
+ transcodeImageLevel(opts: {
65
+ format: number;
66
+ level?: number;
67
+ layer?: number;
68
+ face?: number;
69
+ }): TranscodeResult | null;
70
+ dispose(): void;
71
+ }
72
+ interface BasisUniversalT {
73
+ createKTX2Transcoder(): KTX2TranscoderT;
74
+ }
75
+ type TranscoderTextureFormat = number;
76
+ const cTFRGBA32 = 13 as TranscoderTextureFormat;
77
+
78
+ let basisuPromise: Promise<BasisUniversalT> | null = null;
79
+
80
+ async function loadBasisu(): Promise<BasisUniversalT> {
81
+ if (basisuPromise) return basisuPromise;
82
+ basisuPromise = (async () => {
83
+ const mod = await import("@h00w/basis-universal-transcoder");
84
+ const { BasisUniversal } = mod as unknown as {
85
+ BasisUniversal: {
86
+ getInstance(instantiate: (imports: WebAssembly.Imports) => Promise<WebAssembly.WebAssemblyInstantiatedSource>): Promise<BasisUniversalT>;
87
+ };
88
+ };
89
+
90
+ const instantiate = async (imports: WebAssembly.Imports): Promise<WebAssembly.WebAssemblyInstantiatedSource> => {
91
+ // Explicit override wins.
92
+ if (basisuWasmConfig.wasmBinary) {
93
+ return WebAssembly.instantiate(basisuWasmConfig.wasmBinary, imports);
94
+ }
95
+ const url = basisuWasmConfig.wasmUrl ?? (await getWasmUrl());
96
+ // Browser/renderer: fetch the URL if it's a valid http/https URL.
97
+ // The `?url` import produces a real URL in Vite; in Node/bun it may
98
+ // produce an invalid string, so we validate before fetching.
99
+ if (typeof fetch === "function" && /^https?:\/\//.test(url)) {
100
+ const res = await fetch(url);
101
+ const bytes = await res.arrayBuffer();
102
+ return WebAssembly.instantiate(bytes, imports);
103
+ }
104
+ // Node fallback: read the wasm from the package on disk.
105
+ const fs = await import("node:fs");
106
+ const path = await import("node:path");
107
+ const { createRequire } = await import("node:module");
108
+ const require = createRequire(import.meta.url);
109
+ const pkgPath = require.resolve("@h00w/basis-universal-transcoder/package.json");
110
+ const wasmPath = path.join(path.dirname(pkgPath), "dist", "basis_capi_transcoder.wasm");
111
+ const bytes = fs.readFileSync(wasmPath);
112
+ return WebAssembly.instantiate(bytes, imports);
113
+ };
114
+
115
+ return BasisUniversal.getInstance(instantiate);
116
+ })();
117
+ return basisuPromise;
118
+ }
119
+
120
+ export function createBasisuTextureCodec(): TextureCodec {
121
+ return {
122
+ uri: "KHR_texture_basisu",
123
+ async decode(input: TextureCodecInput): Promise<TextureCodecOutput> {
124
+ const basisu = await loadBasisu();
125
+ const data = input.data;
126
+ const transcoder = basisu.createKTX2Transcoder();
127
+
128
+ if (!transcoder.init(data)) {
129
+ transcoder.dispose();
130
+ throw new Error("KHR_texture_basisu: failed to init KTX2 transcoder");
131
+ }
132
+ if (!transcoder.startTranscoding()) {
133
+ transcoder.dispose();
134
+ throw new Error("KHR_texture_basisu: failed to start transcoding");
135
+ }
136
+
137
+ const header = transcoder.getHeader();
138
+ const levels = header.levels;
139
+ const w0 = header.width;
140
+ const h0 = header.height;
141
+
142
+ // Transcode each mip level to RGBA32 and concatenate.
143
+ const levelBytes: Uint8Array[] = [];
144
+ let totalSize = 0;
145
+ for (let level = 0; level < levels; level++) {
146
+ const result = transcoder.transcodeImageLevel({ format: cTFRGBA32, level });
147
+ if (!result) {
148
+ // Some encoders emit fewer levels than the header claims; stop at
149
+ // the first missing level rather than failing the whole texture.
150
+ break;
151
+ }
152
+ // The wasm memory is invalidated on the next transcode call — copy now.
153
+ const copy = new Uint8Array(result.data);
154
+ levelBytes.push(copy);
155
+ totalSize += copy.byteLength;
156
+ }
157
+ transcoder.dispose();
158
+
159
+ if (levelBytes.length === 0) {
160
+ throw new Error("KHR_texture_basisu: no mip levels transcoded");
161
+ }
162
+
163
+ const combined = new Uint8Array(totalSize);
164
+ let offset = 0;
165
+ levelBytes.forEach((lb) => {
166
+ combined.set(lb, offset);
167
+ offset += lb.byteLength;
168
+ });
169
+
170
+ return {
171
+ data: combined,
172
+ width: w0,
173
+ height: h0,
174
+ format: "rgba8unorm",
175
+ mipLevels: levelBytes.length,
176
+ isHDR: false,
177
+ };
178
+ },
179
+ };
180
+ }
@@ -0,0 +1,372 @@
1
+ // ============================================================================
2
+ // Draco mesh codec — decodes KHR_draco_mesh_compression primitives.
3
+ // ============================================================================
4
+ //
5
+ // Uses the `draco3dgltf` WASM decoder. The decoder module is loaded lazily on
6
+ // first decode() call and cached for the process lifetime. The WASM binary
7
+ // path is resolved via `locateFile`; see `configureDracoWasmPath()`.
8
+ //
9
+ // KHR_draco_mesh_compression maps each glTF attribute semantic to a Draco
10
+ // attribute unique id. We decode the whole primitive once and return per-
11
+ // attribute typed arrays.
12
+ //
13
+
14
+ /// <reference path="./draco3dgltf.d.ts" />
15
+
16
+ import { assertCount, MAX_DECOMPRESS_SIZE, MAX_FACE_COUNT, MAX_VERTEX_COUNT } from "@downdraft/engine";
17
+ import type {
18
+ AccessorLike,
19
+ DecodedPrimitive,
20
+ MeshCodec,
21
+ MeshCodecInput,
22
+ } from "./registry";
23
+
24
+ // Draco component type constants (mirrors glTF componentType).
25
+ const COMPONENT_TYPE_BYTES: Record<number, number> = {
26
+ 5120: 1, // BYTE
27
+ 5121: 1, // UNSIGNED_BYTE
28
+ 5122: 2, // SHORT
29
+ 5123: 2, // UNSIGNED_SHORT
30
+ 5125: 4, // UNSIGNED_INT
31
+ 5126: 4, // FLOAT
32
+ };
33
+
34
+ const TYPE_COMPONENTS: Record<string, number> = {
35
+ SCALAR: 1, VEC2: 2, VEC3: 3, VEC4: 4, MAT2: 4, MAT3: 9, MAT4: 16,
36
+ };
37
+
38
+ // Emscripten decoder module factory + the resolved module instance.
39
+ type DracoModuleFactory = (config: {
40
+ locateFile?: (file: string, prefix: string) => string;
41
+ wasmBinary?: ArrayBuffer;
42
+ onRuntimeInitialized?: () => void;
43
+ }) => Promise<DracoModule>;
44
+
45
+ interface DracoModule {
46
+ DecoderBuffer: new () => DracoDecoderBuffer;
47
+ Decoder: new () => DracoDecoder;
48
+ Mesh: new () => DracoMesh;
49
+ PointCloud: new () => DracoPointCloud;
50
+ AttributeData: new () => DracoAttributeData;
51
+ // Typed array constructors bound to the module's heap.
52
+ // The emscripten module exposes heap views; we use module-provided arrays.
53
+ _malloc: (n: number) => number;
54
+ _free: (ptr: number) => void;
55
+ HEAPF32: Float32Array;
56
+ HEAPU8: Uint8Array;
57
+ // Draco status enum values
58
+ POINT_CLOUD: number;
59
+ TRIANGULAR_MESH: number;
60
+ // Attribute data type enum (DT_FLOAT32, DT_UINT8, etc.) — accessed lazily.
61
+ [key: string]: unknown;
62
+ }
63
+
64
+ interface DracoDecoderBuffer {
65
+ Init(data: Uint8Array, length: number): void;
66
+ delete(): void;
67
+ }
68
+
69
+ interface DracoDecoder {
70
+ GetEncodedGeometryType(buffer: DracoDecoderBuffer): number;
71
+ DecodeBufferToMesh(buffer: DracoDecoderBuffer, mesh: DracoMesh): number;
72
+ DecodeBufferToPointCloud(buffer: DracoDecoderBuffer, pc: DracoPointCloud): number;
73
+ GetMeshAttribute(mesh: DracoMesh, uniqueId: number): DracoAttributeData;
74
+ GetAttribute(mesh: DracoMesh, i: number): DracoAttributeData;
75
+ GetFaceFromMesh(mesh: DracoMesh, faceId: number, out: DracoFace): boolean;
76
+ // Read an attribute into a pre-allocated typed array at a heap pointer.
77
+ GetAttributeDataArrayForAllPoints(
78
+ mesh: DracoMesh | DracoPointCloud,
79
+ attr: DracoAttributeData,
80
+ dataType: number,
81
+ outSize: number,
82
+ outPtr: number,
83
+ ): boolean;
84
+ GetAttributeFloatArray(
85
+ mesh: DracoMesh | DracoPointCloud,
86
+ attr: DracoAttributeData,
87
+ outSize: number,
88
+ outPtr: number,
89
+ ): boolean;
90
+ skipAttributeTransform(type: number): void;
91
+ delete(): void;
92
+ }
93
+
94
+ interface DracoMesh {
95
+ num_attributes(): number;
96
+ num_points(): number;
97
+ num_faces(): number;
98
+ delete(): void;
99
+ }
100
+
101
+ interface DracoPointCloud {
102
+ num_attributes(): number;
103
+ num_points(): number;
104
+ delete(): void;
105
+ }
106
+
107
+ interface DracoAttributeData {
108
+ unique_id(): number;
109
+ attribute_type(): number;
110
+ data_type(): number;
111
+ num_components(): number;
112
+ normalized(): boolean;
113
+ size(): number;
114
+ delete(): void;
115
+ }
116
+
117
+ interface DracoFace {
118
+ // DracoDecoder.GetFaceFromMesh writes 3 ints; we use a heap Int32 view.
119
+ }
120
+
121
+ // Draco data type enum (subset we care about).
122
+ const DT_FLOAT32 = 9;
123
+ const DT_INT8 = 2;
124
+ const DT_UINT8 = 3;
125
+ const DT_INT16 = 4;
126
+ const DT_UINT16 = 5;
127
+ const DT_INT32 = 6;
128
+ const DT_UINT32 = 7;
129
+
130
+ // Map glTF componentType → Draco data type for output array allocation.
131
+ function componentTypeToDracoDataType(componentType: number): number {
132
+ switch (componentType) {
133
+ case 5126: return DT_FLOAT32;
134
+ case 5121: return DT_UINT8;
135
+ case 5120: return DT_INT8;
136
+ case 5123: return DT_UINT16;
137
+ case 5122: return DT_INT16;
138
+ case 5125: return DT_UINT32;
139
+ default: return DT_FLOAT32;
140
+ }
141
+ }
142
+
143
+ function makeTypedArray(
144
+ module: DracoModule,
145
+ ptr: number,
146
+ componentType: number,
147
+ count: number,
148
+ ): ArrayBufferView {
149
+ const n = count;
150
+ switch (componentType) {
151
+ case 5126: return module.HEAPF32.subarray(ptr / 4, ptr / 4 + n).slice();
152
+ case 5121: return module.HEAPU8.subarray(ptr, ptr + n).slice();
153
+ case 5120: return new Int8Array(module.HEAPU8.buffer, ptr, n).slice();
154
+ case 5123: {
155
+ const view = new Uint16Array(module.HEAPU8.buffer);
156
+ return view.subarray(ptr / 2, ptr / 2 + n).slice();
157
+ }
158
+ case 5122: {
159
+ const view = new Int16Array(module.HEAPU8.buffer);
160
+ return view.subarray(ptr / 2, ptr / 2 + n).slice();
161
+ }
162
+ case 5125: {
163
+ const view = new Uint32Array(module.HEAPU8.buffer);
164
+ return view.subarray(ptr / 4, ptr / 4 + n).slice();
165
+ }
166
+ default: return module.HEAPF32.subarray(ptr / 4, ptr / 4 + n).slice();
167
+ }
168
+ }
169
+
170
+ // --- Module loading --------------------------------------------------------
171
+ let modulePromise: Promise<DracoModule> | null = null;
172
+
173
+ /**
174
+ * Override the WASM binary path for the Draco decoder. Set this before any
175
+ * Draco-compressed asset is loaded if the default resolution does not work in
176
+ * your runtime (e.g. a renderer that needs a served URL rather than a path).
177
+ *
178
+ * Pass either a URL string (located via fetch) or a pre-loaded ArrayBuffer.
179
+ */
180
+ export interface DracoWasmConfig {
181
+ wasmUrl?: string;
182
+ wasmBinary?: ArrayBuffer;
183
+ }
184
+
185
+ let dracoWasmConfig: DracoWasmConfig = {};
186
+
187
+ export function configureDracoWasmPath(config: DracoWasmConfig): void {
188
+ dracoWasmConfig = config;
189
+ // Invalidate cached module so next load uses the new config.
190
+ modulePromise = null;
191
+ }
192
+
193
+ async function loadDracoModule(): Promise<DracoModule> {
194
+ if (modulePromise) return modulePromise;
195
+ modulePromise = (async () => {
196
+ // Dynamic import of the CommonJS package; Bun/Node interop returns the
197
+ // module.exports object. In a bundler (Vite) this is converted to ESM.
198
+ const pkg = (await import("draco3dgltf")) as unknown as {
199
+ createDecoderModule: DracoModuleFactory;
200
+ };
201
+ const factory = pkg.createDecoderModule;
202
+
203
+ const config: Parameters<DracoModuleFactory>[0] = {};
204
+ if (dracoWasmConfig.wasmBinary) {
205
+ config.wasmBinary = dracoWasmConfig.wasmBinary;
206
+ } else if (dracoWasmConfig.wasmUrl) {
207
+ const url = dracoWasmConfig.wasmUrl;
208
+ config.locateFile = (file: string) => {
209
+ // Only redirect the .wasm file; the JS glue is already loaded.
210
+ if (file.endsWith(".wasm")) return url;
211
+ return file;
212
+ };
213
+ }
214
+ // else: rely on the module's default locateFile (works in Node where the
215
+ // .wasm sits next to the JS glue; in browsers it needs configuration).
216
+
217
+ const mod = (await factory(config)) as unknown as DracoModule;
218
+ return mod;
219
+ })();
220
+ return modulePromise;
221
+ }
222
+
223
+ // --- Codec -----------------------------------------------------------------
224
+
225
+ export function createDracoMeshCodec(): MeshCodec {
226
+ return {
227
+ uri: "KHR_draco_mesh_compression",
228
+ async decode(input: MeshCodecInput): Promise<DecodedPrimitive> {
229
+ const mod = await loadDracoModule();
230
+
231
+ const decoderBuffer = new mod.DecoderBuffer();
232
+ decoderBuffer.Init(input.bufferViewData, input.bufferViewData.length);
233
+
234
+ const decoder = new mod.Decoder();
235
+
236
+ try {
237
+ const geomType = decoder.GetEncodedGeometryType(decoderBuffer);
238
+ const isMesh = geomType === mod.TRIANGULAR_MESH;
239
+
240
+ const attributes = new Map<string, ArrayBufferView>();
241
+ let vertexCount = 0;
242
+ let indexCount = 0;
243
+ let indices: ArrayBufferView | undefined;
244
+
245
+ if (isMesh) {
246
+ const mesh = new mod.Mesh();
247
+ const ok = decoder.DecodeBufferToMesh(decoderBuffer, mesh);
248
+ if (!ok) throw new Error("Draco: DecodeBufferToMesh failed");
249
+ vertexCount = mesh.num_points();
250
+ indexCount = mesh.num_faces() * 3;
251
+ assertCount("draco vertices", vertexCount, MAX_VERTEX_COUNT);
252
+ assertCount("draco indices", indexCount, MAX_FACE_COUNT * 3);
253
+
254
+ // Decode each attribute by glTF semantic → Draco unique id.
255
+ for (const [semantic, uniqueId] of Object.entries(input.attributes)) {
256
+ const attr = decoder.GetMeshAttribute(mesh, uniqueId as number) as any;
257
+ if (!attr) {
258
+ continue;
259
+ }
260
+ const accessor = input.accessors.get(uniqueId as number);
261
+ const componentType = accessor?.componentType ?? 5126;
262
+ const components = accessor ? TYPE_COMPONENTS[accessor.type] ?? 1 : attr.num_components();
263
+ const totalComponents = vertexCount * components;
264
+ const bytesPer = COMPONENT_TYPE_BYTES[componentType] ?? 4;
265
+ if (totalComponents * bytesPer > MAX_DECOMPRESS_SIZE) {
266
+ throw new RangeError(
267
+ `Draco: attribute ${semantic} decoded size ${totalComponents * bytesPer} exceeds max ${MAX_DECOMPRESS_SIZE}`,
268
+ );
269
+ }
270
+ const ptr = mod._malloc(totalComponents * bytesPer);
271
+ try {
272
+ const dataType = componentTypeToDracoDataType(componentType);
273
+ const success = decoder.GetAttributeDataArrayForAllPoints(
274
+ mesh,
275
+ attr,
276
+ dataType,
277
+ totalComponents * bytesPer,
278
+ ptr,
279
+ );
280
+ if (!success) {
281
+ throw new Error(`Draco: failed to decode attribute ${semantic}`);
282
+ }
283
+ attributes.set(semantic, makeTypedArray(mod, ptr, componentType, totalComponents));
284
+ } finally {
285
+ mod._free(ptr);
286
+ attr.delete();
287
+ }
288
+ }
289
+
290
+ // Decode indices (faces → triangle index buffer).
291
+ if (input.indices !== undefined) {
292
+ const accessor = input.accessors.get(input.indices);
293
+ const componentType = accessor?.componentType ?? 5123;
294
+ const bytesPer = COMPONENT_TYPE_BYTES[componentType] ?? 2;
295
+ const ptr = mod._malloc(indexCount * bytesPer);
296
+ try {
297
+ // Draco face indices are uint32; we read via GetFaceFromMesh
298
+ // would be slow per-face. Use the typed-array path: Draco
299
+ // exposes mesh indices through the same array API when the
300
+ // "indices" attribute is requested. Fall back to per-face read.
301
+ const indexArray = componentType === 5125
302
+ ? new Uint32Array(indexCount)
303
+ : componentType === 5122
304
+ ? new Int16Array(indexCount)
305
+ : new Uint16Array(indexCount);
306
+ const faceView = new Int32Array(mod.HEAPU8.buffer);
307
+ const facePtr = mod._malloc(12);
308
+ try {
309
+ for (let f = 0; f < mesh.num_faces(); f++) {
310
+ decoder.GetFaceFromMesh(mesh, f, { ptr: facePtr } as unknown as DracoFace);
311
+ const i0 = faceView[facePtr / 4];
312
+ const i1 = faceView[facePtr / 4 + 1];
313
+ const i2 = faceView[facePtr / 4 + 2];
314
+ indexArray[f * 3] = i0;
315
+ indexArray[f * 3 + 1] = i1;
316
+ indexArray[f * 3 + 2] = i2;
317
+ }
318
+ } finally {
319
+ mod._free(facePtr);
320
+ }
321
+ indices = indexArray;
322
+ } finally {
323
+ mod._free(ptr);
324
+ }
325
+ }
326
+
327
+ mesh.delete();
328
+ } else {
329
+ // Point cloud (no indices).
330
+ const pc = new mod.PointCloud();
331
+ const ok = decoder.DecodeBufferToPointCloud(decoderBuffer, pc);
332
+ if (!ok) throw new Error("Draco: DecodeBufferToPointCloud failed");
333
+ vertexCount = pc.num_points();
334
+
335
+ for (const [semantic, uniqueId] of Object.entries(input.attributes)) {
336
+ const attr = decoder.GetMeshAttribute(pc as unknown as DracoMesh, uniqueId as number);
337
+ if (!attr) continue;
338
+ const accessor = input.accessors.get(uniqueId as number);
339
+ const componentType = accessor?.componentType ?? 5126;
340
+ const components = accessor ? TYPE_COMPONENTS[accessor.type] ?? 1 : attr.num_components();
341
+ const totalComponents = vertexCount * components;
342
+ const bytesPer = COMPONENT_TYPE_BYTES[componentType] ?? 4;
343
+ const ptr = mod._malloc(totalComponents * bytesPer);
344
+ try {
345
+ const dataType = componentTypeToDracoDataType(componentType);
346
+ const success = decoder.GetAttributeDataArrayForAllPoints(
347
+ pc as unknown as DracoMesh,
348
+ attr,
349
+ dataType,
350
+ totalComponents * bytesPer,
351
+ ptr,
352
+ );
353
+ if (!success) throw new Error(`Draco: failed to decode attribute ${semantic}`);
354
+ attributes.set(semantic, makeTypedArray(mod, ptr, componentType, totalComponents));
355
+ } finally {
356
+ mod._free(ptr);
357
+ attr.delete();
358
+ }
359
+ }
360
+ pc.delete();
361
+ }
362
+
363
+ return { attributes, indices, vertexCount, indexCount };
364
+ } finally {
365
+ decoder.delete();
366
+ decoderBuffer.delete();
367
+ }
368
+ },
369
+ };
370
+ }
371
+
372
+ export type { AccessorLike };
@@ -0,0 +1,40 @@
1
+ declare module "draco3dgltf" {
2
+ interface DracoDecoderModule {
3
+ decoder: any;
4
+ Decoder: any;
5
+ DecoderBuffer: any;
6
+ Mesh: any;
7
+ PointCloud: any;
8
+ AttributeEnum: any;
9
+ STATUS_OK: number;
10
+ ERROR: number;
11
+ INVALID_GEOMETRY_TYPE: number;
12
+ TRIVIAL: number;
13
+ POINT_CLOUD: number;
14
+ TRIANGULAR_MESH: number;
15
+ INVALID_ATTRIBUTE_TYPE: number;
16
+ POSITION: number;
17
+ NORMAL: number;
18
+ COLOR: number;
19
+ TEX_COORD: number;
20
+ GENERIC: number;
21
+ INVALID_DATA_TYPE: number;
22
+ DT_FLOAT: number;
23
+ DT_INT8: number;
24
+ DT_UINT8: number;
25
+ DT_INT16: number;
26
+ DT_UINT16: number;
27
+ DT_INT32: number;
28
+ DT_UINT32: number;
29
+ destroy(obj: any): void;
30
+ }
31
+
32
+ interface DracoModuleOptions {
33
+ onModuleLoaded?: (module: DracoDecoderModule) => void;
34
+ locateFile?: (path: string, prefix: string) => string;
35
+ }
36
+
37
+ export function createDecoderModule(options: DracoModuleOptions): Promise<DracoDecoderModule>;
38
+ export function createEncoderModule(options: DracoModuleOptions): Promise<unknown>;
39
+ export function setDracoDecoderPath(path: string): void;
40
+ }
@@ -0,0 +1,22 @@
1
+ // Codec registry + bundled codecs for the glTF asset pipeline.
2
+ export { configureBasisuWasmPath, createBasisuTextureCodec } from "./basisu-codec";
3
+ export type { BasisuWasmConfig } from "./basisu-codec";
4
+ export { configureDracoWasmPath, createDracoMeshCodec } from "./draco-codec";
5
+ export type { DracoWasmConfig } from "./draco-codec";
6
+ export { createMeshoptBufferViewCodec } from "./meshopt-codec";
7
+ export {
8
+ getDefaultCodecRegistry, GLTFCodecRegistry, registerDefaultCodecs,
9
+ setDefaultCodecRegistry
10
+ } from "./registry";
11
+ export type {
12
+ AccessorLike,
13
+ BufferViewCodec,
14
+ BufferViewCodecInput,
15
+ DecodedPrimitive,
16
+ MeshCodec,
17
+ MeshCodecInput,
18
+ TextureCodec,
19
+ TextureCodecInput,
20
+ TextureCodecOutput
21
+ } from "./registry";
22
+