@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,928 @@
1
+ // ============================================================================
2
+ // Transform Gizmo — 3D translate/rotate/scale gizmo rendered in WebGPU
3
+ // Supports omnidirectional drag (center sphere) and per-axis manipulation
4
+ // ============================================================================
5
+
6
+ import {
7
+ calculateViewProj,
8
+ createValidatedShaderModule,
9
+ DEPTH_FORMAT,
10
+ dot3,
11
+ invertMat4,
12
+ MSAA_SAMPLE_COUNT,
13
+ normalize3,
14
+ transformVec4,
15
+ type CameraState,
16
+ } from "@downdraft/engine";
17
+ import type { GizmoMode } from "./index";
18
+ import GIZMO_WGSL from "./shaders/transform-gizmo.wgsl?raw" with { type: "text" };
19
+
20
+
21
+ const AXIS_COLORS: [number, number, number][] = [
22
+ [1.0, 0.2, 0.2], // X = red
23
+ [0.2, 1.0, 0.2], // Y = green
24
+ [0.2, 0.4, 1.0], // Z = blue
25
+ ];
26
+
27
+ const HOVER_COLOR: [number, number, number] = [1.0, 1.0, 0.3]; // yellow
28
+
29
+ export type GizmoHitPart =
30
+ | { kind: "translate"; axis: 0 | 1 | 2 }
31
+ | { kind: "rotate"; axis: 0 | 1 | 2 }
32
+ | { kind: "scale"; axis: 0 | 1 | 2 }
33
+ | { kind: "omni" }
34
+ | null;
35
+
36
+ interface DragState {
37
+ part: NonNullable<GizmoHitPart>;
38
+ startTransform: {
39
+ position: [number, number, number];
40
+ rotation: [number, number, number, number];
41
+ scale: [number, number, number];
42
+ };
43
+ startMouseRay: { origin: [number, number, number]; dir: [number, number, number] };
44
+ // For rotation
45
+ startAngle?: number;
46
+ // For translate axis
47
+ startProjection?: number | null;
48
+ }
49
+
50
+ export class TransformGizmo {
51
+ private device: GPUDevice;
52
+ private format: GPUTextureFormat;
53
+ private pipeline: GPURenderPipeline | null = null;
54
+ private bindGroupLayout: GPUBindGroupLayout | null = null;
55
+ private uniformBuffer: GPUBuffer | null = null;
56
+ private bindGroup: GPUBindGroup | null = null;
57
+
58
+ private vertexBuffer: GPUBuffer | null = null;
59
+ private indexBuffer: GPUBuffer | null = null;
60
+ private indexCount = 0;
61
+ private indexFormat: GPUIndexFormat = "uint16";
62
+
63
+ // State
64
+ private position: [number, number, number] = [0, 0, 0];
65
+ private gizmoScale = 1.0;
66
+ private mode: GizmoMode = "translate";
67
+ private hoverPart: GizmoHitPart = null;
68
+ private dragState: DragState | null = null;
69
+ private visible = false;
70
+ private reusableUniforms = new Float32Array(64);
71
+
72
+ // Callback when transform changes during drag
73
+ onTransformUpdate: ((transform: {
74
+ position?: [number, number, number];
75
+ rotation?: [number, number, number, number];
76
+ scale?: [number, number, number];
77
+ }) => void) | null = null;
78
+
79
+ constructor(device: GPUDevice, format: GPUTextureFormat) {
80
+ this.device = device;
81
+ this.format = format;
82
+ }
83
+
84
+ async init(): Promise<void> {
85
+ this.uniformBuffer = this.device.createBuffer({
86
+ size: 256,
87
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
88
+ });
89
+
90
+ this.bindGroupLayout = this.device.createBindGroupLayout({
91
+ entries: [
92
+ {
93
+ binding: 0,
94
+ visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
95
+ buffer: { type: "uniform" },
96
+ },
97
+ ],
98
+ });
99
+
100
+ this.bindGroup = this.device.createBindGroup({
101
+ layout: this.bindGroupLayout,
102
+ entries: [{ binding: 0, resource: { buffer: this.uniformBuffer } }],
103
+ });
104
+
105
+ const shaderModule = createValidatedShaderModule(this.device, { code: GIZMO_WGSL, label: "TransformGizmo" });
106
+ const pipelineLayout = this.device.createPipelineLayout({
107
+ bindGroupLayouts: [this.bindGroupLayout],
108
+ });
109
+
110
+ this.pipeline = this.device.createRenderPipeline({
111
+ layout: pipelineLayout,
112
+ vertex: {
113
+ module: shaderModule,
114
+ entryPoint: "vs_main",
115
+ buffers: [
116
+ {
117
+ arrayStride: 24, // 3 floats position + 3 floats color
118
+ attributes: [
119
+ { shaderLocation: 0, offset: 0, format: "float32x3" },
120
+ { shaderLocation: 1, offset: 12, format: "float32x3" },
121
+ ],
122
+ },
123
+ ],
124
+ },
125
+ fragment: {
126
+ module: shaderModule,
127
+ entryPoint: "fs_main",
128
+ targets: [
129
+ {
130
+ format: this.format,
131
+ blend: {
132
+ color: {
133
+ srcFactor: "src-alpha",
134
+ dstFactor: "one-minus-src-alpha",
135
+ operation: "add",
136
+ },
137
+ alpha: {
138
+ srcFactor: "src-alpha",
139
+ dstFactor: "one-minus-src-alpha",
140
+ operation: "add",
141
+ },
142
+ },
143
+ },
144
+ ],
145
+ },
146
+ primitive: { topology: "triangle-list" },
147
+ multisample: { count: MSAA_SAMPLE_COUNT },
148
+ depthStencil: {
149
+ format: DEPTH_FORMAT,
150
+ depthWriteEnabled: false,
151
+ depthCompare: "always",
152
+ },
153
+ });
154
+
155
+ this.buildGeometry();
156
+ }
157
+
158
+ private buildGeometry(): void {
159
+ const verts: number[] = [];
160
+ const indices: number[] = [];
161
+ let baseVi = 0;
162
+
163
+ const addTri = (
164
+ p0: [number, number, number],
165
+ p1: [number, number, number],
166
+ p2: [number, number, number],
167
+ color: [number, number, number],
168
+ ) => {
169
+ verts.push(p0[0], p0[1], p0[2], color[0], color[1], color[2]);
170
+ verts.push(p1[0], p1[1], p1[2], color[0], color[1], color[2]);
171
+ verts.push(p2[0], p2[1], p2[2], color[0], color[1], color[2]);
172
+ indices.push(baseVi, baseVi + 1, baseVi + 2);
173
+ baseVi += 3;
174
+ };
175
+
176
+ const addQuad = (
177
+ p0: [number, number, number],
178
+ p1: [number, number, number],
179
+ p2: [number, number, number],
180
+ p3: [number, number, number],
181
+ color: [number, number, number],
182
+ ) => {
183
+ verts.push(p0[0], p0[1], p0[2], color[0], color[1], color[2]);
184
+ verts.push(p1[0], p1[1], p1[2], color[0], color[1], color[2]);
185
+ verts.push(p2[0], p2[1], p2[2], color[0], color[1], color[2]);
186
+ verts.push(p3[0], p3[1], p3[2], color[0], color[1], color[2]);
187
+ indices.push(baseVi, baseVi + 1, baseVi + 2, baseVi, baseVi + 2, baseVi + 3);
188
+ baseVi += 4;
189
+ };
190
+
191
+ // Helper: build a cylinder along an axis
192
+ const buildCylinder = (
193
+ axis: number,
194
+ start: number,
195
+ end: number,
196
+ radius: number,
197
+ color: [number, number, number],
198
+ segments = 12,
199
+ ) => {
200
+ for (let i = 0; i < segments; i++) {
201
+ const a0 = (i / segments) * Math.PI * 2;
202
+ const a1 = ((i + 1) / segments) * Math.PI * 2;
203
+ const cos0 = Math.cos(a0), sin0 = Math.sin(a0);
204
+ const cos1 = Math.cos(a1), sin1 = Math.sin(a1);
205
+
206
+ // Determine the two non-axis components
207
+ const u = (axis + 1) % 3;
208
+ const v = (axis + 2) % 3;
209
+
210
+ const p0: number[] = [0, 0, 0];
211
+ const p1: number[] = [0, 0, 0];
212
+ const p2: number[] = [0, 0, 0];
213
+ const p3: number[] = [0, 0, 0];
214
+ p0[axis] = start; p0[u] = cos0 * radius; p0[v] = sin0 * radius;
215
+ p1[axis] = start; p1[u] = cos1 * radius; p1[v] = sin1 * radius;
216
+ p2[axis] = end; p2[u] = cos1 * radius; p2[v] = sin1 * radius;
217
+ p3[axis] = end; p3[u] = cos0 * radius; p3[v] = sin0 * radius;
218
+
219
+ addQuad(
220
+ [p0[0], p0[1], p0[2]],
221
+ [p1[0], p1[1], p1[2]],
222
+ [p2[0], p2[1], p2[2]],
223
+ [p3[0], p3[1], p3[2]],
224
+ color,
225
+ );
226
+ }
227
+ };
228
+
229
+ // Helper: build a cone along an axis
230
+ const buildCone = (
231
+ axis: number,
232
+ start: number,
233
+ end: number,
234
+ radius: number,
235
+ color: [number, number, number],
236
+ segments = 12,
237
+ ) => {
238
+ const u = (axis + 1) % 3;
239
+ const v = (axis + 2) % 3;
240
+ const tip: number[] = [0, 0, 0];
241
+ tip[axis] = end;
242
+
243
+ for (let i = 0; i < segments; i++) {
244
+ const a0 = (i / segments) * Math.PI * 2;
245
+ const a1 = ((i + 1) / segments) * Math.PI * 2;
246
+ const p0: number[] = [0, 0, 0];
247
+ const p1: number[] = [0, 0, 0];
248
+ p0[axis] = start; p0[u] = Math.cos(a0) * radius; p0[v] = Math.sin(a0) * radius;
249
+ p1[axis] = start; p1[u] = Math.cos(a1) * radius; p1[v] = Math.sin(a1) * radius;
250
+ addTri(
251
+ [p0[0], p0[1], p0[2]],
252
+ [p1[0], p1[1], p1[2]],
253
+ [tip[0], tip[1], tip[2]],
254
+ color,
255
+ );
256
+ }
257
+ };
258
+
259
+ // Helper: build a torus perpendicular to an axis
260
+ const buildTorus = (
261
+ axis: number,
262
+ majorRadius: number,
263
+ minorRadius: number,
264
+ color: [number, number, number],
265
+ majorSegments = 32,
266
+ minorSegments = 8,
267
+ ) => {
268
+ const u = (axis + 1) % 3;
269
+ const v = (axis + 2) % 3;
270
+
271
+ for (let i = 0; i < majorSegments; i++) {
272
+ const a0 = (i / majorSegments) * Math.PI * 2;
273
+ const a1 = ((i + 1) / majorSegments) * Math.PI * 2;
274
+ for (let j = 0; j < minorSegments; j++) {
275
+ const b0 = (j / minorSegments) * Math.PI * 2;
276
+ const b1 = ((j + 1) / minorSegments) * Math.PI * 2;
277
+
278
+ const cosA0 = Math.cos(a0), sinA0 = Math.sin(a0);
279
+ const cosA1 = Math.cos(a1), sinA1 = Math.sin(a1);
280
+ const cosB0 = Math.cos(b0), sinB0 = Math.sin(b0);
281
+ const cosB1 = Math.cos(b1), sinB1 = Math.sin(b1);
282
+
283
+ const r0 = majorRadius + minorRadius * cosB0;
284
+ const r1 = majorRadius + minorRadius * cosB1;
285
+
286
+ const p0: number[] = [0, 0, 0];
287
+ const p1: number[] = [0, 0, 0];
288
+ const p2: number[] = [0, 0, 0];
289
+ const p3: number[] = [0, 0, 0];
290
+
291
+ p0[u] = cosA0 * r0; p0[v] = sinA0 * r0; p0[axis] = minorRadius * sinB0;
292
+ p1[u] = cosA1 * r0; p1[v] = sinA1 * r0; p1[axis] = minorRadius * sinB0;
293
+ p2[u] = cosA1 * r1; p2[v] = sinA1 * r1; p2[axis] = minorRadius * sinB1;
294
+ p3[u] = cosA0 * r1; p3[v] = sinA0 * r1; p3[axis] = minorRadius * sinB1;
295
+
296
+ addQuad(
297
+ [p0[0], p0[1], p0[2]],
298
+ [p1[0], p1[1], p1[2]],
299
+ [p2[0], p2[1], p2[2]],
300
+ [p3[0], p3[1], p3[2]],
301
+ color,
302
+ );
303
+ }
304
+ }
305
+ };
306
+
307
+ // Helper: build a cube at a position
308
+ const buildCube = (
309
+ center: [number, number, number],
310
+ size: number,
311
+ color: [number, number, number],
312
+ ) => {
313
+ const s = size / 2;
314
+ const [cx, cy, cz] = center;
315
+ const p: [number, number, number][] = [
316
+ [cx - s, cy - s, cz - s], [cx + s, cy - s, cz - s],
317
+ [cx + s, cy + s, cz - s], [cx - s, cy + s, cz - s],
318
+ [cx - s, cy - s, cz + s], [cx + s, cy - s, cz + s],
319
+ [cx + s, cy + s, cz + s], [cx - s, cy + s, cz + s],
320
+ ];
321
+ addQuad(p[0], p[1], p[2], p[3], color); // -Z
322
+ addQuad(p[5], p[4], p[7], p[6], color); // +Z
323
+ addQuad(p[4], p[0], p[3], p[7], color); // -X
324
+ addQuad(p[1], p[5], p[6], p[2], color); // +X
325
+ addQuad(p[4], p[5], p[1], p[0], color); // -Y
326
+ addQuad(p[3], p[2], p[6], p[7], color); // +Y
327
+ };
328
+
329
+ // Helper: build a sphere
330
+ const buildSphere = (
331
+ center: [number, number, number],
332
+ radius: number,
333
+ color: [number, number, number],
334
+ segments = 16,
335
+ rings = 12,
336
+ ) => {
337
+ const [cx, cy, cz] = center;
338
+ for (let r = 0; r < rings; r++) {
339
+ const phi0 = (r / rings) * Math.PI;
340
+ const phi1 = ((r + 1) / rings) * Math.PI;
341
+ for (let s = 0; s < segments; s++) {
342
+ const theta0 = (s / segments) * Math.PI * 2;
343
+ const theta1 = ((s + 1) / segments) * Math.PI * 2;
344
+
345
+ const x0 = Math.sin(phi0) * Math.cos(theta0);
346
+ const y0 = Math.cos(phi0);
347
+ const z0 = Math.sin(phi0) * Math.sin(theta0);
348
+ const x1 = Math.sin(phi0) * Math.cos(theta1);
349
+ const y1 = Math.cos(phi0);
350
+ const z1 = Math.sin(phi0) * Math.sin(theta1);
351
+ const x2 = Math.sin(phi1) * Math.cos(theta1);
352
+ const y2 = Math.cos(phi1);
353
+ const z2 = Math.sin(phi1) * Math.sin(theta1);
354
+ const x3 = Math.sin(phi1) * Math.cos(theta0);
355
+ const y3 = Math.cos(phi1);
356
+ const z3 = Math.sin(phi1) * Math.sin(theta0);
357
+
358
+ addQuad(
359
+ [cx + x0 * radius, cy + y0 * radius, cz + z0 * radius],
360
+ [cx + x1 * radius, cy + y1 * radius, cz + z1 * radius],
361
+ [cx + x2 * radius, cy + y2 * radius, cz + z2 * radius],
362
+ [cx + x3 * radius, cy + y3 * radius, cz + z3 * radius],
363
+ color,
364
+ );
365
+ }
366
+ }
367
+ };
368
+
369
+ // Build geometry for all three modes
370
+ // Translation: arrows on each axis + center sphere
371
+ for (let axis = 0; axis < 3; axis++) {
372
+ const color = AXIS_COLORS[axis];
373
+ // Shaft
374
+ buildCylinder(axis, 0, 0.8, 0.02, color);
375
+ // Arrowhead (cone)
376
+ buildCone(axis, 0.8, 1.0, 0.06, color);
377
+ }
378
+ // Center sphere for omnidirectional
379
+ buildSphere([0, 0, 0], 0.12, [1.0, 1.0, 0.3]);
380
+
381
+ // Rotation: rings perpendicular to each axis
382
+ for (let axis = 0; axis < 3; axis++) {
383
+ buildTorus(axis, 1.0, 0.015, AXIS_COLORS[axis]);
384
+ }
385
+
386
+ // Scale: small cubes at end of each axis
387
+ for (let axis = 0; axis < 3; axis++) {
388
+ const center: [number, number, number] = [0, 0, 0];
389
+ center[axis] = 0.9;
390
+ buildCube(center, 0.1, AXIS_COLORS[axis]);
391
+ }
392
+
393
+ // Upload geometry
394
+ const vertData = new Float32Array(verts);
395
+ const idxData = indices.length > 65535
396
+ ? new Uint32Array(indices)
397
+ : new Uint16Array(indices);
398
+ this.indexFormat = indices.length > 65535 ? "uint32" : "uint16";
399
+ this.indexCount = indices.length;
400
+
401
+ this.vertexBuffer = this.device.createBuffer({
402
+ size: vertData.byteLength,
403
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
404
+ });
405
+ this.device.queue.writeBuffer(this.vertexBuffer, 0, vertData as Float32Array<ArrayBuffer>);
406
+
407
+ this.indexBuffer = this.device.createBuffer({
408
+ size: idxData.byteLength,
409
+ usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
410
+ });
411
+ this.device.queue.writeBuffer(this.indexBuffer, 0, idxData as (Uint16Array<ArrayBuffer> | Uint32Array<ArrayBuffer>));
412
+ }
413
+
414
+ // --- Public API ---
415
+
416
+ setVisible(visible: boolean): void {
417
+ this.visible = visible;
418
+ if (!visible) {
419
+ this.dragState = null;
420
+ this.hoverPart = null;
421
+ }
422
+ }
423
+
424
+ isVisible(): boolean {
425
+ return this.visible;
426
+ }
427
+
428
+ setPosition(pos: [number, number, number]): void {
429
+ this.position = [...pos];
430
+ }
431
+
432
+ getPosition(): [number, number, number] {
433
+ return [...this.position] as [number, number, number];
434
+ }
435
+
436
+ setMode(mode: GizmoMode): void {
437
+ this.mode = mode;
438
+ }
439
+
440
+ getMode(): GizmoMode {
441
+ return this.mode;
442
+ }
443
+
444
+ isDragging(): boolean {
445
+ return this.dragState !== null;
446
+ }
447
+
448
+ // --- Rendering ---
449
+
450
+ render(passEncoder: GPURenderPassEncoder, camera: CameraState): void {
451
+ if (!this.visible || !this.pipeline || !this.bindGroup || !this.uniformBuffer) return;
452
+ if (!this.vertexBuffer || !this.indexBuffer) return;
453
+
454
+ // Scale gizmo based on distance to camera for consistent screen size
455
+ const camPos = camera.position;
456
+ const dx = camPos[0] - this.position[0];
457
+ const dy = camPos[1] - this.position[1];
458
+ const dz = camPos[2] - this.position[2];
459
+ const dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
460
+ this.gizmoScale = Math.max(0.5, dist * 0.08);
461
+
462
+ const viewProj = calculateViewProj(camera);
463
+ const uniforms = this.reusableUniforms;
464
+ for (let i = 0; i < 16; i++) uniforms[i] = viewProj[i];
465
+ uniforms[16] = camPos[0];
466
+ uniforms[17] = camPos[1];
467
+ uniforms[18] = camPos[2];
468
+ uniforms[19] = performance.now() / 1000;
469
+ uniforms[20] = this.position[0];
470
+ uniforms[21] = this.position[1];
471
+ uniforms[22] = this.position[2];
472
+ uniforms[23] = this.gizmoScale;
473
+
474
+ this.device.queue.writeBuffer(this.uniformBuffer, 0, uniforms as Float32Array<ArrayBuffer>);
475
+
476
+ passEncoder.setPipeline(this.pipeline);
477
+ passEncoder.setBindGroup(0, this.bindGroup, []);
478
+ passEncoder.setVertexBuffer(0, this.vertexBuffer);
479
+ passEncoder.setIndexBuffer(this.indexBuffer, this.indexFormat);
480
+ passEncoder.drawIndexed(this.indexCount);
481
+ }
482
+
483
+ // --- Raycasting and Interaction ---
484
+
485
+ hitTest(
486
+ mouseX: number,
487
+ mouseY: number,
488
+ canvasW: number,
489
+ canvasH: number,
490
+ camera: CameraState,
491
+ ): GizmoHitPart {
492
+ if (!this.visible) return null;
493
+
494
+ const ray = this.screenToRay(mouseX, mouseY, canvasW, canvasH, camera);
495
+ const scale = this.gizmoScale;
496
+
497
+ // Test center sphere first (omnidirectional)
498
+ const sphereHit = this.raySphere(
499
+ ray.origin, ray.dir,
500
+ this.position,
501
+ 0.15 * scale,
502
+ );
503
+ if (sphereHit !== null) {
504
+ return { kind: "omni" };
505
+ }
506
+
507
+ if (this.mode === "translate" || this.mode === "scale") {
508
+ // Test axis arrows/cubes
509
+ for (let axis = 0; axis < 3; axis++) {
510
+ const axisDir: [number, number, number] = [0, 0, 0];
511
+ axisDir[axis] = 1;
512
+
513
+ if (this.mode === "translate") {
514
+ // Test cylinder shaft
515
+ const shaftHit = this.rayCylinder(
516
+ ray.origin, ray.dir,
517
+ this.position, axisDir,
518
+ 0.02 * scale, 0, 0.8 * scale,
519
+ );
520
+ if (shaftHit !== null) return { kind: "translate", axis: axis as 0 | 1 | 2 };
521
+
522
+ // Test cone tip
523
+ const tipCenter: [number, number, number] = [
524
+ this.position[0] + axisDir[0] * 0.9 * scale,
525
+ this.position[1] + axisDir[1] * 0.9 * scale,
526
+ this.position[2] + axisDir[2] * 0.9 * scale,
527
+ ];
528
+ const tipHit = this.raySphere(ray.origin, ray.dir, tipCenter, 0.08 * scale);
529
+ if (tipHit !== null) return { kind: "translate", axis: axis as 0 | 1 | 2 };
530
+ } else if (this.mode === "scale") {
531
+ // Test cube at end of axis
532
+ const cubeCenter: [number, number, number] = [
533
+ this.position[0] + axisDir[0] * 0.9 * scale,
534
+ this.position[1] + axisDir[1] * 0.9 * scale,
535
+ this.position[2] + axisDir[2] * 0.9 * scale,
536
+ ];
537
+ const cubeHit = this.raySphere(ray.origin, ray.dir, cubeCenter, 0.08 * scale);
538
+ if (cubeHit !== null) return { kind: "scale", axis: axis as 0 | 1 | 2 };
539
+ }
540
+ }
541
+ }
542
+
543
+ if (this.mode === "rotate") {
544
+ // Test rotation rings
545
+ for (let axis = 0; axis < 3; axis++) {
546
+ const ringHit = this.rayTorus(
547
+ ray.origin, ray.dir,
548
+ this.position, axis,
549
+ 1.0 * scale, 0.04 * scale,
550
+ );
551
+ if (ringHit !== null) return { kind: "rotate", axis: axis as 0 | 1 | 2 };
552
+ }
553
+ }
554
+
555
+ return null;
556
+ }
557
+
558
+ startDrag(
559
+ part: NonNullable<GizmoHitPart>,
560
+ mouseX: number,
561
+ mouseY: number,
562
+ canvasW: number,
563
+ canvasH: number,
564
+ camera: CameraState,
565
+ currentTransform: {
566
+ position: [number, number, number];
567
+ rotation: [number, number, number, number];
568
+ scale: [number, number, number];
569
+ },
570
+ ): void {
571
+ const ray = this.screenToRay(mouseX, mouseY, canvasW, canvasH, camera);
572
+ this.dragState = {
573
+ part,
574
+ startTransform: {
575
+ position: [...currentTransform.position] as [number, number, number],
576
+ rotation: [...currentTransform.rotation] as [number, number, number, number],
577
+ scale: [...currentTransform.scale] as [number, number, number],
578
+ },
579
+ startMouseRay: ray,
580
+ };
581
+
582
+ if (part.kind === "rotate") {
583
+ // Compute initial angle on the rotation plane
584
+ const axis = part.axis;
585
+ const planeNormal: [number, number, number] = [0, 0, 0];
586
+ planeNormal[axis] = 1;
587
+ const hitPoint = this.rayPlaneIntersect(
588
+ ray.origin, ray.dir,
589
+ this.position, planeNormal,
590
+ );
591
+ if (hitPoint) {
592
+ const u = (axis + 1) % 3;
593
+ const v = (axis + 2) % 3;
594
+ const dx = hitPoint[u] - this.position[u];
595
+ const dy = hitPoint[v] - this.position[v];
596
+ this.dragState.startAngle = Math.atan2(dy, dx);
597
+ }
598
+ } else if (part.kind === "translate" || part.kind === "scale") {
599
+ // Project initial mouse ray onto axis
600
+ const axis = part.axis;
601
+ const axisDir: [number, number, number] = [0, 0, 0];
602
+ axisDir[axis] = 1;
603
+ this.dragState.startProjection = this.projectRayOntoAxis(
604
+ ray.origin, ray.dir, this.position, axisDir,
605
+ );
606
+ }
607
+ }
608
+
609
+ updateDrag(
610
+ mouseX: number,
611
+ mouseY: number,
612
+ canvasW: number,
613
+ canvasH: number,
614
+ camera: CameraState,
615
+ ): void {
616
+ if (!this.dragState || !this.onTransformUpdate) return;
617
+
618
+ const ray = this.screenToRay(mouseX, mouseY, canvasW, canvasH, camera);
619
+ const ds = this.dragState;
620
+ const part = ds.part;
621
+
622
+ if (part.kind === "omni") {
623
+ // Screen-space translation: move parallel to camera view plane
624
+ // Project mouse ray onto plane through gizmo position, parallel to camera
625
+ const camForward = normalize3([
626
+ camera.target[0] - camera.position[0],
627
+ camera.target[1] - camera.position[1],
628
+ camera.target[2] - camera.position[2],
629
+ ]);
630
+
631
+ // Get start point
632
+ const startHit = this.rayPlaneIntersect(
633
+ ds.startMouseRay.origin, ds.startMouseRay.dir,
634
+ this.position, camForward,
635
+ );
636
+ const currentHit = this.rayPlaneIntersect(
637
+ ray.origin, ray.dir,
638
+ this.position, camForward,
639
+ );
640
+
641
+ if (startHit && currentHit) {
642
+ const newPos: [number, number, number] = [
643
+ ds.startTransform.position[0] + (currentHit[0] - startHit[0]),
644
+ ds.startTransform.position[1] + (currentHit[1] - startHit[1]),
645
+ ds.startTransform.position[2] + (currentHit[2] - startHit[2]),
646
+ ];
647
+ this.onTransformUpdate({ position: newPos });
648
+ }
649
+ } else if (part.kind === "translate") {
650
+ const axis = part.axis;
651
+ const axisDir: [number, number, number] = [0, 0, 0];
652
+ axisDir[axis] = 1;
653
+ const proj = this.projectRayOntoAxis(ray.origin, ray.dir, this.position, axisDir);
654
+ if (ds.startProjection != null && proj != null) {
655
+ const delta = proj - ds.startProjection;
656
+ const newPos: [number, number, number] = [
657
+ ds.startTransform.position[0] + axisDir[0] * delta,
658
+ ds.startTransform.position[1] + axisDir[1] * delta,
659
+ ds.startTransform.position[2] + axisDir[2] * delta,
660
+ ];
661
+ this.onTransformUpdate({ position: newPos });
662
+ }
663
+ } else if (part.kind === "scale") {
664
+ const axis = part.axis;
665
+ const axisDir: [number, number, number] = [0, 0, 0];
666
+ axisDir[axis] = 1;
667
+ const proj = this.projectRayOntoAxis(ray.origin, ray.dir, this.position, axisDir);
668
+ if (ds.startProjection != null && proj != null) {
669
+ const delta = proj - ds.startProjection;
670
+ const factor = Math.max(0.01, 1 + delta * 0.5);
671
+ const newScale: [number, number, number] = [
672
+ ds.startTransform.scale[0],
673
+ ds.startTransform.scale[1],
674
+ ds.startTransform.scale[2],
675
+ ];
676
+ newScale[axis] = Math.max(0.01, ds.startTransform.scale[axis] * factor);
677
+ this.onTransformUpdate({ scale: newScale });
678
+ }
679
+ } else if (part.kind === "rotate") {
680
+ const axis = part.axis;
681
+ const planeNormal: [number, number, number] = [0, 0, 0];
682
+ planeNormal[axis] = 1;
683
+ const hitPoint = this.rayPlaneIntersect(ray.origin, ray.dir, this.position, planeNormal);
684
+ if (hitPoint && ds.startAngle !== undefined) {
685
+ const u = (axis + 1) % 3;
686
+ const v = (axis + 2) % 3;
687
+ const dx = hitPoint[u] - this.position[u];
688
+ const dy = hitPoint[v] - this.position[v];
689
+ const angle = Math.atan2(dy, dx);
690
+ let deltaAngle = angle - ds.startAngle;
691
+
692
+ // Create rotation quaternion around the axis
693
+ const halfAngle = deltaAngle / 2;
694
+ const s = Math.sin(halfAngle);
695
+ const c = Math.cos(halfAngle);
696
+ const rotQuat: [number, number, number, number] = [0, 0, 0, c];
697
+ rotQuat[axis] = s;
698
+
699
+ // Apply to start rotation: q * startRot
700
+ const newRot = this.multiplyQuat(rotQuat, ds.startTransform.rotation);
701
+ this.onTransformUpdate({ rotation: newRot });
702
+ }
703
+ }
704
+ }
705
+
706
+ endDrag(): void {
707
+ this.dragState = null;
708
+ }
709
+
710
+ setHover(part: GizmoHitPart): void {
711
+ this.hoverPart = part;
712
+ }
713
+
714
+ // --- Math helpers ---
715
+
716
+ private screenToRay(
717
+ mouseX: number,
718
+ mouseY: number,
719
+ canvasW: number,
720
+ canvasH: number,
721
+ camera: CameraState,
722
+ ): { origin: [number, number, number]; dir: [number, number, number] } {
723
+ // Convert to NDC
724
+ const ndcX = (mouseX / canvasW) * 2 - 1;
725
+ const ndcY = -((mouseY / canvasH) * 2 - 1);
726
+
727
+ // Build inverse view-projection
728
+ const viewProj = calculateViewProj(camera);
729
+ const invVP = invertMat4(viewProj);
730
+
731
+ // Unproject near and far points
732
+ const nearPoint = transformVec4(invVP, [ndcX, ndcY, -1, 1]);
733
+ const farPoint = transformVec4(invVP, [ndcX, ndcY, 1, 1]);
734
+
735
+ const origin: [number, number, number] = [
736
+ nearPoint[0] / nearPoint[3],
737
+ nearPoint[1] / nearPoint[3],
738
+ nearPoint[2] / nearPoint[3],
739
+ ];
740
+ const far: [number, number, number] = [
741
+ farPoint[0] / farPoint[3],
742
+ farPoint[1] / farPoint[3],
743
+ farPoint[2] / farPoint[3],
744
+ ];
745
+ const dir = normalize3([
746
+ far[0] - origin[0],
747
+ far[1] - origin[1],
748
+ far[2] - origin[2],
749
+ ]);
750
+
751
+ return { origin, dir };
752
+ }
753
+
754
+ private raySphere(
755
+ origin: [number, number, number],
756
+ dir: [number, number, number],
757
+ center: [number, number, number],
758
+ radius: number,
759
+ ): number | null {
760
+ const oc: [number, number, number] = [
761
+ origin[0] - center[0],
762
+ origin[1] - center[1],
763
+ origin[2] - center[2],
764
+ ];
765
+ const a = dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2];
766
+ const b = 2 * (oc[0] * dir[0] + oc[1] * dir[1] + oc[2] * dir[2]);
767
+ const c = oc[0] * oc[0] + oc[1] * oc[1] + oc[2] * oc[2] - radius * radius;
768
+ const discriminant = b * b - 4 * a * c;
769
+ if (discriminant < 0) return null;
770
+ const t = (-b - Math.sqrt(discriminant)) / (2 * a);
771
+ return t >= 0 ? t : null;
772
+ }
773
+
774
+ private rayCylinder(
775
+ origin: [number, number, number],
776
+ dir: [number, number, number],
777
+ center: [number, number, number],
778
+ axisDir: [number, number, number],
779
+ radius: number,
780
+ start: number,
781
+ end: number,
782
+ ): number | null {
783
+ // Transform ray to cylinder local space (cylinder along axis from center+start to center+end)
784
+ const oc: [number, number, number] = [
785
+ origin[0] - center[0],
786
+ origin[1] - center[1],
787
+ origin[2] - center[2],
788
+ ];
789
+
790
+ // Project oc and dir onto plane perpendicular to axis
791
+ const dotOcAxis = oc[0] * axisDir[0] + oc[1] * axisDir[1] + oc[2] * axisDir[2];
792
+ const dotDirAxis = dir[0] * axisDir[0] + dir[1] * axisDir[1] + dir[2] * axisDir[2];
793
+
794
+ const perpOc: [number, number, number] = [
795
+ oc[0] - dotOcAxis * axisDir[0],
796
+ oc[1] - dotOcAxis * axisDir[1],
797
+ oc[2] - dotOcAxis * axisDir[2],
798
+ ];
799
+ const perpDir: [number, number, number] = [
800
+ dir[0] - dotDirAxis * axisDir[0],
801
+ dir[1] - dotDirAxis * axisDir[1],
802
+ dir[2] - dotDirAxis * axisDir[2],
803
+ ];
804
+
805
+ const a = perpDir[0] * perpDir[0] + perpDir[1] * perpDir[1] + perpDir[2] * perpDir[2];
806
+ if (a < 1e-10) return null;
807
+ const b = 2 * (perpOc[0] * perpDir[0] + perpOc[1] * perpDir[1] + perpOc[2] * perpDir[2]);
808
+ const c = perpOc[0] * perpOc[0] + perpOc[1] * perpOc[1] + perpOc[2] * perpOc[2] - radius * radius;
809
+ const discriminant = b * b - 4 * a * c;
810
+ if (discriminant < 0) return null;
811
+
812
+ const t = (-b - Math.sqrt(discriminant)) / (2 * a);
813
+ if (t < 0) return null;
814
+
815
+ // Check if hit is within cylinder length
816
+ const hitAxisPos = dotOcAxis + t * dotDirAxis;
817
+ if (hitAxisPos < start || hitAxisPos > end) return null;
818
+
819
+ return t;
820
+ }
821
+
822
+ private rayTorus(
823
+ origin: [number, number, number],
824
+ dir: [number, number, number],
825
+ center: [number, number, number],
826
+ axis: number,
827
+ majorRadius: number,
828
+ minorRadius: number,
829
+ ): number | null {
830
+ // Simplified torus intersection: test against the ring circle with tolerance
831
+ const planeNormal: [number, number, number] = [0, 0, 0];
832
+ planeNormal[axis] = 1;
833
+
834
+ const hitPoint = this.rayPlaneIntersect(origin, dir, center, planeNormal);
835
+ if (!hitPoint) return null;
836
+
837
+ const u = (axis + 1) % 3;
838
+ const v = (axis + 2) % 3;
839
+ const dx = hitPoint[u] - center[u];
840
+ const dy = hitPoint[v] - center[v];
841
+ const distFromCenter = Math.sqrt(dx * dx + dy * dy);
842
+
843
+ // Check if hit is near the ring (within minorRadius)
844
+ if (Math.abs(distFromCenter - majorRadius) < minorRadius) {
845
+ // Compute t (distance along ray)
846
+ const t = Math.sqrt(
847
+ (hitPoint[0] - origin[0]) ** 2 +
848
+ (hitPoint[1] - origin[1]) ** 2 +
849
+ (hitPoint[2] - origin[2]) ** 2,
850
+ );
851
+ return t;
852
+ }
853
+ return null;
854
+ }
855
+
856
+ private rayPlaneIntersect(
857
+ origin: [number, number, number],
858
+ dir: [number, number, number],
859
+ planePoint: [number, number, number],
860
+ planeNormal: [number, number, number],
861
+ ): [number, number, number] | null {
862
+ const denom =
863
+ dir[0] * planeNormal[0] +
864
+ dir[1] * planeNormal[1] +
865
+ dir[2] * planeNormal[2];
866
+ if (Math.abs(denom) < 1e-10) return null;
867
+
868
+ const t =
869
+ ((planePoint[0] - origin[0]) * planeNormal[0] +
870
+ (planePoint[1] - origin[1]) * planeNormal[1] +
871
+ (planePoint[2] - origin[2]) * planeNormal[2]) /
872
+ denom;
873
+
874
+ if (t < 0) return null;
875
+
876
+ return [
877
+ origin[0] + t * dir[0],
878
+ origin[1] + t * dir[1],
879
+ origin[2] + t * dir[2],
880
+ ];
881
+ }
882
+
883
+ private projectRayOntoAxis(
884
+ rayOrigin: [number, number, number],
885
+ rayDir: [number, number, number],
886
+ axisPoint: [number, number, number],
887
+ axisDir: [number, number, number],
888
+ ): number | null {
889
+ // Find the closest point between the ray and the axis line
890
+ // Returns the distance along the axis from axisPoint
891
+ const w: [number, number, number] = [
892
+ rayOrigin[0] - axisPoint[0],
893
+ rayOrigin[1] - axisPoint[1],
894
+ rayOrigin[2] - axisPoint[2],
895
+ ];
896
+
897
+ const a = dot3(rayDir, rayDir);
898
+ const b = dot3(rayDir, axisDir);
899
+ const c = dot3(axisDir, axisDir);
900
+ const d = dot3(rayDir, w);
901
+ const e = dot3(axisDir, w);
902
+
903
+ const denom = a * c - b * b;
904
+ if (Math.abs(denom) < 1e-10) return null;
905
+
906
+ // Parameter along the axis line
907
+ const t = (b * e - c * d) / denom;
908
+ return t;
909
+ }
910
+
911
+ private multiplyQuat(
912
+ a: [number, number, number, number],
913
+ b: [number, number, number, number],
914
+ ): [number, number, number, number] {
915
+ return [
916
+ a[3] * b[0] + a[0] * b[3] + a[1] * b[2] - a[2] * b[1],
917
+ a[3] * b[1] - a[0] * b[2] + a[1] * b[3] + a[2] * b[0],
918
+ a[3] * b[2] + a[0] * b[1] - a[1] * b[0] + a[2] * b[3],
919
+ a[3] * b[3] - a[0] * b[0] - a[1] * b[1] - a[2] * b[2],
920
+ ];
921
+ }
922
+
923
+ destroy(): void {
924
+ this.vertexBuffer?.destroy();
925
+ this.indexBuffer?.destroy();
926
+ this.uniformBuffer?.destroy();
927
+ }
928
+ }