@downdraft/engine 0.0.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +132 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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// ============================================================================
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// Transform Gizmo — 3D translate/rotate/scale gizmo rendered in WebGPU
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// Supports omnidirectional drag (center sphere) and per-axis manipulation
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// ============================================================================
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import {
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calculateViewProj,
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createValidatedShaderModule,
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DEPTH_FORMAT,
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dot3,
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invertMat4,
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MSAA_SAMPLE_COUNT,
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normalize3,
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transformVec4,
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type CameraState,
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} from "@downdraft/engine";
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import type { GizmoMode } from "./index";
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import GIZMO_WGSL from "./shaders/transform-gizmo.wgsl?raw" with { type: "text" };
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const AXIS_COLORS: [number, number, number][] = [
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[1.0, 0.2, 0.2], // X = red
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[0.2, 1.0, 0.2], // Y = green
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[0.2, 0.4, 1.0], // Z = blue
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];
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const HOVER_COLOR: [number, number, number] = [1.0, 1.0, 0.3]; // yellow
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export type GizmoHitPart =
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interface DragState {
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part: NonNullable<GizmoHitPart>;
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startTransform: {
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position: [number, number, number];
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rotation: [number, number, number, number];
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scale: [number, number, number];
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};
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startMouseRay: { origin: [number, number, number]; dir: [number, number, number] };
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startAngle?: number;
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startProjection?: number | null;
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}
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export class TransformGizmo {
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private device: GPUDevice;
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private format: GPUTextureFormat;
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private pipeline: GPURenderPipeline | null = null;
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private bindGroupLayout: GPUBindGroupLayout | null = null;
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// State
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private position: [number, number, number] = [0, 0, 0];
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private gizmoScale = 1.0;
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private mode: GizmoMode = "translate";
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private hoverPart: GizmoHitPart = null;
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private dragState: DragState | null = null;
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private visible = false;
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onTransformUpdate: ((transform: {
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position?: [number, number, number];
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rotation?: [number, number, number, number];
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scale?: [number, number, number];
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}) => void) | null = null;
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constructor(device: GPUDevice, format: GPUTextureFormat) {
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this.format = format;
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}
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async init(): Promise<void> {
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size: 256,
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});
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this.bindGroupLayout = this.device.createBindGroupLayout({
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entries: [
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{
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binding: 0,
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],
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entries: [{ binding: 0, resource: { buffer: this.uniformBuffer } }],
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});
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const shaderModule = createValidatedShaderModule(this.device, { code: GIZMO_WGSL, label: "TransformGizmo" });
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const pipelineLayout = this.device.createPipelineLayout({
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});
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vertex: {
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entryPoint: "vs_main",
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buffers: [
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{
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arrayStride: 24, // 3 floats position + 3 floats color
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attributes: [
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{ shaderLocation: 0, offset: 0, format: "float32x3" },
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fragment: {
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module: shaderModule,
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entryPoint: "fs_main",
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targets: [
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{
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format: this.format,
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blend: {
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color: {
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srcFactor: "src-alpha",
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dstFactor: "one-minus-src-alpha",
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operation: "add",
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alpha: {
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srcFactor: "src-alpha",
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dstFactor: "one-minus-src-alpha",
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operation: "add",
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},
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],
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},
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primitive: { topology: "triangle-list" },
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multisample: { count: MSAA_SAMPLE_COUNT },
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depthStencil: {
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format: DEPTH_FORMAT,
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depthWriteEnabled: false,
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depthCompare: "always",
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},
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});
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this.buildGeometry();
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}
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private buildGeometry(): void {
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const verts: number[] = [];
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const indices: number[] = [];
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let baseVi = 0;
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const addTri = (
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p0: [number, number, number],
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p1: [number, number, number],
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p2: [number, number, number],
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color: [number, number, number],
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) => {
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verts.push(p0[0], p0[1], p0[2], color[0], color[1], color[2]);
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verts.push(p1[0], p1[1], p1[2], color[0], color[1], color[2]);
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verts.push(p2[0], p2[1], p2[2], color[0], color[1], color[2]);
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indices.push(baseVi, baseVi + 1, baseVi + 2);
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baseVi += 3;
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};
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const addQuad = (
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p0: [number, number, number],
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|
178
|
+
p1: [number, number, number],
|
|
179
|
+
p2: [number, number, number],
|
|
180
|
+
p3: [number, number, number],
|
|
181
|
+
color: [number, number, number],
|
|
182
|
+
) => {
|
|
183
|
+
verts.push(p0[0], p0[1], p0[2], color[0], color[1], color[2]);
|
|
184
|
+
verts.push(p1[0], p1[1], p1[2], color[0], color[1], color[2]);
|
|
185
|
+
verts.push(p2[0], p2[1], p2[2], color[0], color[1], color[2]);
|
|
186
|
+
verts.push(p3[0], p3[1], p3[2], color[0], color[1], color[2]);
|
|
187
|
+
indices.push(baseVi, baseVi + 1, baseVi + 2, baseVi, baseVi + 2, baseVi + 3);
|
|
188
|
+
baseVi += 4;
|
|
189
|
+
};
|
|
190
|
+
|
|
191
|
+
// Helper: build a cylinder along an axis
|
|
192
|
+
const buildCylinder = (
|
|
193
|
+
axis: number,
|
|
194
|
+
start: number,
|
|
195
|
+
end: number,
|
|
196
|
+
radius: number,
|
|
197
|
+
color: [number, number, number],
|
|
198
|
+
segments = 12,
|
|
199
|
+
) => {
|
|
200
|
+
for (let i = 0; i < segments; i++) {
|
|
201
|
+
const a0 = (i / segments) * Math.PI * 2;
|
|
202
|
+
const a1 = ((i + 1) / segments) * Math.PI * 2;
|
|
203
|
+
const cos0 = Math.cos(a0), sin0 = Math.sin(a0);
|
|
204
|
+
const cos1 = Math.cos(a1), sin1 = Math.sin(a1);
|
|
205
|
+
|
|
206
|
+
// Determine the two non-axis components
|
|
207
|
+
const u = (axis + 1) % 3;
|
|
208
|
+
const v = (axis + 2) % 3;
|
|
209
|
+
|
|
210
|
+
const p0: number[] = [0, 0, 0];
|
|
211
|
+
const p1: number[] = [0, 0, 0];
|
|
212
|
+
const p2: number[] = [0, 0, 0];
|
|
213
|
+
const p3: number[] = [0, 0, 0];
|
|
214
|
+
p0[axis] = start; p0[u] = cos0 * radius; p0[v] = sin0 * radius;
|
|
215
|
+
p1[axis] = start; p1[u] = cos1 * radius; p1[v] = sin1 * radius;
|
|
216
|
+
p2[axis] = end; p2[u] = cos1 * radius; p2[v] = sin1 * radius;
|
|
217
|
+
p3[axis] = end; p3[u] = cos0 * radius; p3[v] = sin0 * radius;
|
|
218
|
+
|
|
219
|
+
addQuad(
|
|
220
|
+
[p0[0], p0[1], p0[2]],
|
|
221
|
+
[p1[0], p1[1], p1[2]],
|
|
222
|
+
[p2[0], p2[1], p2[2]],
|
|
223
|
+
[p3[0], p3[1], p3[2]],
|
|
224
|
+
color,
|
|
225
|
+
);
|
|
226
|
+
}
|
|
227
|
+
};
|
|
228
|
+
|
|
229
|
+
// Helper: build a cone along an axis
|
|
230
|
+
const buildCone = (
|
|
231
|
+
axis: number,
|
|
232
|
+
start: number,
|
|
233
|
+
end: number,
|
|
234
|
+
radius: number,
|
|
235
|
+
color: [number, number, number],
|
|
236
|
+
segments = 12,
|
|
237
|
+
) => {
|
|
238
|
+
const u = (axis + 1) % 3;
|
|
239
|
+
const v = (axis + 2) % 3;
|
|
240
|
+
const tip: number[] = [0, 0, 0];
|
|
241
|
+
tip[axis] = end;
|
|
242
|
+
|
|
243
|
+
for (let i = 0; i < segments; i++) {
|
|
244
|
+
const a0 = (i / segments) * Math.PI * 2;
|
|
245
|
+
const a1 = ((i + 1) / segments) * Math.PI * 2;
|
|
246
|
+
const p0: number[] = [0, 0, 0];
|
|
247
|
+
const p1: number[] = [0, 0, 0];
|
|
248
|
+
p0[axis] = start; p0[u] = Math.cos(a0) * radius; p0[v] = Math.sin(a0) * radius;
|
|
249
|
+
p1[axis] = start; p1[u] = Math.cos(a1) * radius; p1[v] = Math.sin(a1) * radius;
|
|
250
|
+
addTri(
|
|
251
|
+
[p0[0], p0[1], p0[2]],
|
|
252
|
+
[p1[0], p1[1], p1[2]],
|
|
253
|
+
[tip[0], tip[1], tip[2]],
|
|
254
|
+
color,
|
|
255
|
+
);
|
|
256
|
+
}
|
|
257
|
+
};
|
|
258
|
+
|
|
259
|
+
// Helper: build a torus perpendicular to an axis
|
|
260
|
+
const buildTorus = (
|
|
261
|
+
axis: number,
|
|
262
|
+
majorRadius: number,
|
|
263
|
+
minorRadius: number,
|
|
264
|
+
color: [number, number, number],
|
|
265
|
+
majorSegments = 32,
|
|
266
|
+
minorSegments = 8,
|
|
267
|
+
) => {
|
|
268
|
+
const u = (axis + 1) % 3;
|
|
269
|
+
const v = (axis + 2) % 3;
|
|
270
|
+
|
|
271
|
+
for (let i = 0; i < majorSegments; i++) {
|
|
272
|
+
const a0 = (i / majorSegments) * Math.PI * 2;
|
|
273
|
+
const a1 = ((i + 1) / majorSegments) * Math.PI * 2;
|
|
274
|
+
for (let j = 0; j < minorSegments; j++) {
|
|
275
|
+
const b0 = (j / minorSegments) * Math.PI * 2;
|
|
276
|
+
const b1 = ((j + 1) / minorSegments) * Math.PI * 2;
|
|
277
|
+
|
|
278
|
+
const cosA0 = Math.cos(a0), sinA0 = Math.sin(a0);
|
|
279
|
+
const cosA1 = Math.cos(a1), sinA1 = Math.sin(a1);
|
|
280
|
+
const cosB0 = Math.cos(b0), sinB0 = Math.sin(b0);
|
|
281
|
+
const cosB1 = Math.cos(b1), sinB1 = Math.sin(b1);
|
|
282
|
+
|
|
283
|
+
const r0 = majorRadius + minorRadius * cosB0;
|
|
284
|
+
const r1 = majorRadius + minorRadius * cosB1;
|
|
285
|
+
|
|
286
|
+
const p0: number[] = [0, 0, 0];
|
|
287
|
+
const p1: number[] = [0, 0, 0];
|
|
288
|
+
const p2: number[] = [0, 0, 0];
|
|
289
|
+
const p3: number[] = [0, 0, 0];
|
|
290
|
+
|
|
291
|
+
p0[u] = cosA0 * r0; p0[v] = sinA0 * r0; p0[axis] = minorRadius * sinB0;
|
|
292
|
+
p1[u] = cosA1 * r0; p1[v] = sinA1 * r0; p1[axis] = minorRadius * sinB0;
|
|
293
|
+
p2[u] = cosA1 * r1; p2[v] = sinA1 * r1; p2[axis] = minorRadius * sinB1;
|
|
294
|
+
p3[u] = cosA0 * r1; p3[v] = sinA0 * r1; p3[axis] = minorRadius * sinB1;
|
|
295
|
+
|
|
296
|
+
addQuad(
|
|
297
|
+
[p0[0], p0[1], p0[2]],
|
|
298
|
+
[p1[0], p1[1], p1[2]],
|
|
299
|
+
[p2[0], p2[1], p2[2]],
|
|
300
|
+
[p3[0], p3[1], p3[2]],
|
|
301
|
+
color,
|
|
302
|
+
);
|
|
303
|
+
}
|
|
304
|
+
}
|
|
305
|
+
};
|
|
306
|
+
|
|
307
|
+
// Helper: build a cube at a position
|
|
308
|
+
const buildCube = (
|
|
309
|
+
center: [number, number, number],
|
|
310
|
+
size: number,
|
|
311
|
+
color: [number, number, number],
|
|
312
|
+
) => {
|
|
313
|
+
const s = size / 2;
|
|
314
|
+
const [cx, cy, cz] = center;
|
|
315
|
+
const p: [number, number, number][] = [
|
|
316
|
+
[cx - s, cy - s, cz - s], [cx + s, cy - s, cz - s],
|
|
317
|
+
[cx + s, cy + s, cz - s], [cx - s, cy + s, cz - s],
|
|
318
|
+
[cx - s, cy - s, cz + s], [cx + s, cy - s, cz + s],
|
|
319
|
+
[cx + s, cy + s, cz + s], [cx - s, cy + s, cz + s],
|
|
320
|
+
];
|
|
321
|
+
addQuad(p[0], p[1], p[2], p[3], color); // -Z
|
|
322
|
+
addQuad(p[5], p[4], p[7], p[6], color); // +Z
|
|
323
|
+
addQuad(p[4], p[0], p[3], p[7], color); // -X
|
|
324
|
+
addQuad(p[1], p[5], p[6], p[2], color); // +X
|
|
325
|
+
addQuad(p[4], p[5], p[1], p[0], color); // -Y
|
|
326
|
+
addQuad(p[3], p[2], p[6], p[7], color); // +Y
|
|
327
|
+
};
|
|
328
|
+
|
|
329
|
+
// Helper: build a sphere
|
|
330
|
+
const buildSphere = (
|
|
331
|
+
center: [number, number, number],
|
|
332
|
+
radius: number,
|
|
333
|
+
color: [number, number, number],
|
|
334
|
+
segments = 16,
|
|
335
|
+
rings = 12,
|
|
336
|
+
) => {
|
|
337
|
+
const [cx, cy, cz] = center;
|
|
338
|
+
for (let r = 0; r < rings; r++) {
|
|
339
|
+
const phi0 = (r / rings) * Math.PI;
|
|
340
|
+
const phi1 = ((r + 1) / rings) * Math.PI;
|
|
341
|
+
for (let s = 0; s < segments; s++) {
|
|
342
|
+
const theta0 = (s / segments) * Math.PI * 2;
|
|
343
|
+
const theta1 = ((s + 1) / segments) * Math.PI * 2;
|
|
344
|
+
|
|
345
|
+
const x0 = Math.sin(phi0) * Math.cos(theta0);
|
|
346
|
+
const y0 = Math.cos(phi0);
|
|
347
|
+
const z0 = Math.sin(phi0) * Math.sin(theta0);
|
|
348
|
+
const x1 = Math.sin(phi0) * Math.cos(theta1);
|
|
349
|
+
const y1 = Math.cos(phi0);
|
|
350
|
+
const z1 = Math.sin(phi0) * Math.sin(theta1);
|
|
351
|
+
const x2 = Math.sin(phi1) * Math.cos(theta1);
|
|
352
|
+
const y2 = Math.cos(phi1);
|
|
353
|
+
const z2 = Math.sin(phi1) * Math.sin(theta1);
|
|
354
|
+
const x3 = Math.sin(phi1) * Math.cos(theta0);
|
|
355
|
+
const y3 = Math.cos(phi1);
|
|
356
|
+
const z3 = Math.sin(phi1) * Math.sin(theta0);
|
|
357
|
+
|
|
358
|
+
addQuad(
|
|
359
|
+
[cx + x0 * radius, cy + y0 * radius, cz + z0 * radius],
|
|
360
|
+
[cx + x1 * radius, cy + y1 * radius, cz + z1 * radius],
|
|
361
|
+
[cx + x2 * radius, cy + y2 * radius, cz + z2 * radius],
|
|
362
|
+
[cx + x3 * radius, cy + y3 * radius, cz + z3 * radius],
|
|
363
|
+
color,
|
|
364
|
+
);
|
|
365
|
+
}
|
|
366
|
+
}
|
|
367
|
+
};
|
|
368
|
+
|
|
369
|
+
// Build geometry for all three modes
|
|
370
|
+
// Translation: arrows on each axis + center sphere
|
|
371
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
372
|
+
const color = AXIS_COLORS[axis];
|
|
373
|
+
// Shaft
|
|
374
|
+
buildCylinder(axis, 0, 0.8, 0.02, color);
|
|
375
|
+
// Arrowhead (cone)
|
|
376
|
+
buildCone(axis, 0.8, 1.0, 0.06, color);
|
|
377
|
+
}
|
|
378
|
+
// Center sphere for omnidirectional
|
|
379
|
+
buildSphere([0, 0, 0], 0.12, [1.0, 1.0, 0.3]);
|
|
380
|
+
|
|
381
|
+
// Rotation: rings perpendicular to each axis
|
|
382
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
383
|
+
buildTorus(axis, 1.0, 0.015, AXIS_COLORS[axis]);
|
|
384
|
+
}
|
|
385
|
+
|
|
386
|
+
// Scale: small cubes at end of each axis
|
|
387
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
388
|
+
const center: [number, number, number] = [0, 0, 0];
|
|
389
|
+
center[axis] = 0.9;
|
|
390
|
+
buildCube(center, 0.1, AXIS_COLORS[axis]);
|
|
391
|
+
}
|
|
392
|
+
|
|
393
|
+
// Upload geometry
|
|
394
|
+
const vertData = new Float32Array(verts);
|
|
395
|
+
const idxData = indices.length > 65535
|
|
396
|
+
? new Uint32Array(indices)
|
|
397
|
+
: new Uint16Array(indices);
|
|
398
|
+
this.indexFormat = indices.length > 65535 ? "uint32" : "uint16";
|
|
399
|
+
this.indexCount = indices.length;
|
|
400
|
+
|
|
401
|
+
this.vertexBuffer = this.device.createBuffer({
|
|
402
|
+
size: vertData.byteLength,
|
|
403
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
404
|
+
});
|
|
405
|
+
this.device.queue.writeBuffer(this.vertexBuffer, 0, vertData as Float32Array<ArrayBuffer>);
|
|
406
|
+
|
|
407
|
+
this.indexBuffer = this.device.createBuffer({
|
|
408
|
+
size: idxData.byteLength,
|
|
409
|
+
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
|
|
410
|
+
});
|
|
411
|
+
this.device.queue.writeBuffer(this.indexBuffer, 0, idxData as (Uint16Array<ArrayBuffer> | Uint32Array<ArrayBuffer>));
|
|
412
|
+
}
|
|
413
|
+
|
|
414
|
+
// --- Public API ---
|
|
415
|
+
|
|
416
|
+
setVisible(visible: boolean): void {
|
|
417
|
+
this.visible = visible;
|
|
418
|
+
if (!visible) {
|
|
419
|
+
this.dragState = null;
|
|
420
|
+
this.hoverPart = null;
|
|
421
|
+
}
|
|
422
|
+
}
|
|
423
|
+
|
|
424
|
+
isVisible(): boolean {
|
|
425
|
+
return this.visible;
|
|
426
|
+
}
|
|
427
|
+
|
|
428
|
+
setPosition(pos: [number, number, number]): void {
|
|
429
|
+
this.position = [...pos];
|
|
430
|
+
}
|
|
431
|
+
|
|
432
|
+
getPosition(): [number, number, number] {
|
|
433
|
+
return [...this.position] as [number, number, number];
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
setMode(mode: GizmoMode): void {
|
|
437
|
+
this.mode = mode;
|
|
438
|
+
}
|
|
439
|
+
|
|
440
|
+
getMode(): GizmoMode {
|
|
441
|
+
return this.mode;
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
isDragging(): boolean {
|
|
445
|
+
return this.dragState !== null;
|
|
446
|
+
}
|
|
447
|
+
|
|
448
|
+
// --- Rendering ---
|
|
449
|
+
|
|
450
|
+
render(passEncoder: GPURenderPassEncoder, camera: CameraState): void {
|
|
451
|
+
if (!this.visible || !this.pipeline || !this.bindGroup || !this.uniformBuffer) return;
|
|
452
|
+
if (!this.vertexBuffer || !this.indexBuffer) return;
|
|
453
|
+
|
|
454
|
+
// Scale gizmo based on distance to camera for consistent screen size
|
|
455
|
+
const camPos = camera.position;
|
|
456
|
+
const dx = camPos[0] - this.position[0];
|
|
457
|
+
const dy = camPos[1] - this.position[1];
|
|
458
|
+
const dz = camPos[2] - this.position[2];
|
|
459
|
+
const dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
|
|
460
|
+
this.gizmoScale = Math.max(0.5, dist * 0.08);
|
|
461
|
+
|
|
462
|
+
const viewProj = calculateViewProj(camera);
|
|
463
|
+
const uniforms = this.reusableUniforms;
|
|
464
|
+
for (let i = 0; i < 16; i++) uniforms[i] = viewProj[i];
|
|
465
|
+
uniforms[16] = camPos[0];
|
|
466
|
+
uniforms[17] = camPos[1];
|
|
467
|
+
uniforms[18] = camPos[2];
|
|
468
|
+
uniforms[19] = performance.now() / 1000;
|
|
469
|
+
uniforms[20] = this.position[0];
|
|
470
|
+
uniforms[21] = this.position[1];
|
|
471
|
+
uniforms[22] = this.position[2];
|
|
472
|
+
uniforms[23] = this.gizmoScale;
|
|
473
|
+
|
|
474
|
+
this.device.queue.writeBuffer(this.uniformBuffer, 0, uniforms as Float32Array<ArrayBuffer>);
|
|
475
|
+
|
|
476
|
+
passEncoder.setPipeline(this.pipeline);
|
|
477
|
+
passEncoder.setBindGroup(0, this.bindGroup, []);
|
|
478
|
+
passEncoder.setVertexBuffer(0, this.vertexBuffer);
|
|
479
|
+
passEncoder.setIndexBuffer(this.indexBuffer, this.indexFormat);
|
|
480
|
+
passEncoder.drawIndexed(this.indexCount);
|
|
481
|
+
}
|
|
482
|
+
|
|
483
|
+
// --- Raycasting and Interaction ---
|
|
484
|
+
|
|
485
|
+
hitTest(
|
|
486
|
+
mouseX: number,
|
|
487
|
+
mouseY: number,
|
|
488
|
+
canvasW: number,
|
|
489
|
+
canvasH: number,
|
|
490
|
+
camera: CameraState,
|
|
491
|
+
): GizmoHitPart {
|
|
492
|
+
if (!this.visible) return null;
|
|
493
|
+
|
|
494
|
+
const ray = this.screenToRay(mouseX, mouseY, canvasW, canvasH, camera);
|
|
495
|
+
const scale = this.gizmoScale;
|
|
496
|
+
|
|
497
|
+
// Test center sphere first (omnidirectional)
|
|
498
|
+
const sphereHit = this.raySphere(
|
|
499
|
+
ray.origin, ray.dir,
|
|
500
|
+
this.position,
|
|
501
|
+
0.15 * scale,
|
|
502
|
+
);
|
|
503
|
+
if (sphereHit !== null) {
|
|
504
|
+
return { kind: "omni" };
|
|
505
|
+
}
|
|
506
|
+
|
|
507
|
+
if (this.mode === "translate" || this.mode === "scale") {
|
|
508
|
+
// Test axis arrows/cubes
|
|
509
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
510
|
+
const axisDir: [number, number, number] = [0, 0, 0];
|
|
511
|
+
axisDir[axis] = 1;
|
|
512
|
+
|
|
513
|
+
if (this.mode === "translate") {
|
|
514
|
+
// Test cylinder shaft
|
|
515
|
+
const shaftHit = this.rayCylinder(
|
|
516
|
+
ray.origin, ray.dir,
|
|
517
|
+
this.position, axisDir,
|
|
518
|
+
0.02 * scale, 0, 0.8 * scale,
|
|
519
|
+
);
|
|
520
|
+
if (shaftHit !== null) return { kind: "translate", axis: axis as 0 | 1 | 2 };
|
|
521
|
+
|
|
522
|
+
// Test cone tip
|
|
523
|
+
const tipCenter: [number, number, number] = [
|
|
524
|
+
this.position[0] + axisDir[0] * 0.9 * scale,
|
|
525
|
+
this.position[1] + axisDir[1] * 0.9 * scale,
|
|
526
|
+
this.position[2] + axisDir[2] * 0.9 * scale,
|
|
527
|
+
];
|
|
528
|
+
const tipHit = this.raySphere(ray.origin, ray.dir, tipCenter, 0.08 * scale);
|
|
529
|
+
if (tipHit !== null) return { kind: "translate", axis: axis as 0 | 1 | 2 };
|
|
530
|
+
} else if (this.mode === "scale") {
|
|
531
|
+
// Test cube at end of axis
|
|
532
|
+
const cubeCenter: [number, number, number] = [
|
|
533
|
+
this.position[0] + axisDir[0] * 0.9 * scale,
|
|
534
|
+
this.position[1] + axisDir[1] * 0.9 * scale,
|
|
535
|
+
this.position[2] + axisDir[2] * 0.9 * scale,
|
|
536
|
+
];
|
|
537
|
+
const cubeHit = this.raySphere(ray.origin, ray.dir, cubeCenter, 0.08 * scale);
|
|
538
|
+
if (cubeHit !== null) return { kind: "scale", axis: axis as 0 | 1 | 2 };
|
|
539
|
+
}
|
|
540
|
+
}
|
|
541
|
+
}
|
|
542
|
+
|
|
543
|
+
if (this.mode === "rotate") {
|
|
544
|
+
// Test rotation rings
|
|
545
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
546
|
+
const ringHit = this.rayTorus(
|
|
547
|
+
ray.origin, ray.dir,
|
|
548
|
+
this.position, axis,
|
|
549
|
+
1.0 * scale, 0.04 * scale,
|
|
550
|
+
);
|
|
551
|
+
if (ringHit !== null) return { kind: "rotate", axis: axis as 0 | 1 | 2 };
|
|
552
|
+
}
|
|
553
|
+
}
|
|
554
|
+
|
|
555
|
+
return null;
|
|
556
|
+
}
|
|
557
|
+
|
|
558
|
+
startDrag(
|
|
559
|
+
part: NonNullable<GizmoHitPart>,
|
|
560
|
+
mouseX: number,
|
|
561
|
+
mouseY: number,
|
|
562
|
+
canvasW: number,
|
|
563
|
+
canvasH: number,
|
|
564
|
+
camera: CameraState,
|
|
565
|
+
currentTransform: {
|
|
566
|
+
position: [number, number, number];
|
|
567
|
+
rotation: [number, number, number, number];
|
|
568
|
+
scale: [number, number, number];
|
|
569
|
+
},
|
|
570
|
+
): void {
|
|
571
|
+
const ray = this.screenToRay(mouseX, mouseY, canvasW, canvasH, camera);
|
|
572
|
+
this.dragState = {
|
|
573
|
+
part,
|
|
574
|
+
startTransform: {
|
|
575
|
+
position: [...currentTransform.position] as [number, number, number],
|
|
576
|
+
rotation: [...currentTransform.rotation] as [number, number, number, number],
|
|
577
|
+
scale: [...currentTransform.scale] as [number, number, number],
|
|
578
|
+
},
|
|
579
|
+
startMouseRay: ray,
|
|
580
|
+
};
|
|
581
|
+
|
|
582
|
+
if (part.kind === "rotate") {
|
|
583
|
+
// Compute initial angle on the rotation plane
|
|
584
|
+
const axis = part.axis;
|
|
585
|
+
const planeNormal: [number, number, number] = [0, 0, 0];
|
|
586
|
+
planeNormal[axis] = 1;
|
|
587
|
+
const hitPoint = this.rayPlaneIntersect(
|
|
588
|
+
ray.origin, ray.dir,
|
|
589
|
+
this.position, planeNormal,
|
|
590
|
+
);
|
|
591
|
+
if (hitPoint) {
|
|
592
|
+
const u = (axis + 1) % 3;
|
|
593
|
+
const v = (axis + 2) % 3;
|
|
594
|
+
const dx = hitPoint[u] - this.position[u];
|
|
595
|
+
const dy = hitPoint[v] - this.position[v];
|
|
596
|
+
this.dragState.startAngle = Math.atan2(dy, dx);
|
|
597
|
+
}
|
|
598
|
+
} else if (part.kind === "translate" || part.kind === "scale") {
|
|
599
|
+
// Project initial mouse ray onto axis
|
|
600
|
+
const axis = part.axis;
|
|
601
|
+
const axisDir: [number, number, number] = [0, 0, 0];
|
|
602
|
+
axisDir[axis] = 1;
|
|
603
|
+
this.dragState.startProjection = this.projectRayOntoAxis(
|
|
604
|
+
ray.origin, ray.dir, this.position, axisDir,
|
|
605
|
+
);
|
|
606
|
+
}
|
|
607
|
+
}
|
|
608
|
+
|
|
609
|
+
updateDrag(
|
|
610
|
+
mouseX: number,
|
|
611
|
+
mouseY: number,
|
|
612
|
+
canvasW: number,
|
|
613
|
+
canvasH: number,
|
|
614
|
+
camera: CameraState,
|
|
615
|
+
): void {
|
|
616
|
+
if (!this.dragState || !this.onTransformUpdate) return;
|
|
617
|
+
|
|
618
|
+
const ray = this.screenToRay(mouseX, mouseY, canvasW, canvasH, camera);
|
|
619
|
+
const ds = this.dragState;
|
|
620
|
+
const part = ds.part;
|
|
621
|
+
|
|
622
|
+
if (part.kind === "omni") {
|
|
623
|
+
// Screen-space translation: move parallel to camera view plane
|
|
624
|
+
// Project mouse ray onto plane through gizmo position, parallel to camera
|
|
625
|
+
const camForward = normalize3([
|
|
626
|
+
camera.target[0] - camera.position[0],
|
|
627
|
+
camera.target[1] - camera.position[1],
|
|
628
|
+
camera.target[2] - camera.position[2],
|
|
629
|
+
]);
|
|
630
|
+
|
|
631
|
+
// Get start point
|
|
632
|
+
const startHit = this.rayPlaneIntersect(
|
|
633
|
+
ds.startMouseRay.origin, ds.startMouseRay.dir,
|
|
634
|
+
this.position, camForward,
|
|
635
|
+
);
|
|
636
|
+
const currentHit = this.rayPlaneIntersect(
|
|
637
|
+
ray.origin, ray.dir,
|
|
638
|
+
this.position, camForward,
|
|
639
|
+
);
|
|
640
|
+
|
|
641
|
+
if (startHit && currentHit) {
|
|
642
|
+
const newPos: [number, number, number] = [
|
|
643
|
+
ds.startTransform.position[0] + (currentHit[0] - startHit[0]),
|
|
644
|
+
ds.startTransform.position[1] + (currentHit[1] - startHit[1]),
|
|
645
|
+
ds.startTransform.position[2] + (currentHit[2] - startHit[2]),
|
|
646
|
+
];
|
|
647
|
+
this.onTransformUpdate({ position: newPos });
|
|
648
|
+
}
|
|
649
|
+
} else if (part.kind === "translate") {
|
|
650
|
+
const axis = part.axis;
|
|
651
|
+
const axisDir: [number, number, number] = [0, 0, 0];
|
|
652
|
+
axisDir[axis] = 1;
|
|
653
|
+
const proj = this.projectRayOntoAxis(ray.origin, ray.dir, this.position, axisDir);
|
|
654
|
+
if (ds.startProjection != null && proj != null) {
|
|
655
|
+
const delta = proj - ds.startProjection;
|
|
656
|
+
const newPos: [number, number, number] = [
|
|
657
|
+
ds.startTransform.position[0] + axisDir[0] * delta,
|
|
658
|
+
ds.startTransform.position[1] + axisDir[1] * delta,
|
|
659
|
+
ds.startTransform.position[2] + axisDir[2] * delta,
|
|
660
|
+
];
|
|
661
|
+
this.onTransformUpdate({ position: newPos });
|
|
662
|
+
}
|
|
663
|
+
} else if (part.kind === "scale") {
|
|
664
|
+
const axis = part.axis;
|
|
665
|
+
const axisDir: [number, number, number] = [0, 0, 0];
|
|
666
|
+
axisDir[axis] = 1;
|
|
667
|
+
const proj = this.projectRayOntoAxis(ray.origin, ray.dir, this.position, axisDir);
|
|
668
|
+
if (ds.startProjection != null && proj != null) {
|
|
669
|
+
const delta = proj - ds.startProjection;
|
|
670
|
+
const factor = Math.max(0.01, 1 + delta * 0.5);
|
|
671
|
+
const newScale: [number, number, number] = [
|
|
672
|
+
ds.startTransform.scale[0],
|
|
673
|
+
ds.startTransform.scale[1],
|
|
674
|
+
ds.startTransform.scale[2],
|
|
675
|
+
];
|
|
676
|
+
newScale[axis] = Math.max(0.01, ds.startTransform.scale[axis] * factor);
|
|
677
|
+
this.onTransformUpdate({ scale: newScale });
|
|
678
|
+
}
|
|
679
|
+
} else if (part.kind === "rotate") {
|
|
680
|
+
const axis = part.axis;
|
|
681
|
+
const planeNormal: [number, number, number] = [0, 0, 0];
|
|
682
|
+
planeNormal[axis] = 1;
|
|
683
|
+
const hitPoint = this.rayPlaneIntersect(ray.origin, ray.dir, this.position, planeNormal);
|
|
684
|
+
if (hitPoint && ds.startAngle !== undefined) {
|
|
685
|
+
const u = (axis + 1) % 3;
|
|
686
|
+
const v = (axis + 2) % 3;
|
|
687
|
+
const dx = hitPoint[u] - this.position[u];
|
|
688
|
+
const dy = hitPoint[v] - this.position[v];
|
|
689
|
+
const angle = Math.atan2(dy, dx);
|
|
690
|
+
let deltaAngle = angle - ds.startAngle;
|
|
691
|
+
|
|
692
|
+
// Create rotation quaternion around the axis
|
|
693
|
+
const halfAngle = deltaAngle / 2;
|
|
694
|
+
const s = Math.sin(halfAngle);
|
|
695
|
+
const c = Math.cos(halfAngle);
|
|
696
|
+
const rotQuat: [number, number, number, number] = [0, 0, 0, c];
|
|
697
|
+
rotQuat[axis] = s;
|
|
698
|
+
|
|
699
|
+
// Apply to start rotation: q * startRot
|
|
700
|
+
const newRot = this.multiplyQuat(rotQuat, ds.startTransform.rotation);
|
|
701
|
+
this.onTransformUpdate({ rotation: newRot });
|
|
702
|
+
}
|
|
703
|
+
}
|
|
704
|
+
}
|
|
705
|
+
|
|
706
|
+
endDrag(): void {
|
|
707
|
+
this.dragState = null;
|
|
708
|
+
}
|
|
709
|
+
|
|
710
|
+
setHover(part: GizmoHitPart): void {
|
|
711
|
+
this.hoverPart = part;
|
|
712
|
+
}
|
|
713
|
+
|
|
714
|
+
// --- Math helpers ---
|
|
715
|
+
|
|
716
|
+
private screenToRay(
|
|
717
|
+
mouseX: number,
|
|
718
|
+
mouseY: number,
|
|
719
|
+
canvasW: number,
|
|
720
|
+
canvasH: number,
|
|
721
|
+
camera: CameraState,
|
|
722
|
+
): { origin: [number, number, number]; dir: [number, number, number] } {
|
|
723
|
+
// Convert to NDC
|
|
724
|
+
const ndcX = (mouseX / canvasW) * 2 - 1;
|
|
725
|
+
const ndcY = -((mouseY / canvasH) * 2 - 1);
|
|
726
|
+
|
|
727
|
+
// Build inverse view-projection
|
|
728
|
+
const viewProj = calculateViewProj(camera);
|
|
729
|
+
const invVP = invertMat4(viewProj);
|
|
730
|
+
|
|
731
|
+
// Unproject near and far points
|
|
732
|
+
const nearPoint = transformVec4(invVP, [ndcX, ndcY, -1, 1]);
|
|
733
|
+
const farPoint = transformVec4(invVP, [ndcX, ndcY, 1, 1]);
|
|
734
|
+
|
|
735
|
+
const origin: [number, number, number] = [
|
|
736
|
+
nearPoint[0] / nearPoint[3],
|
|
737
|
+
nearPoint[1] / nearPoint[3],
|
|
738
|
+
nearPoint[2] / nearPoint[3],
|
|
739
|
+
];
|
|
740
|
+
const far: [number, number, number] = [
|
|
741
|
+
farPoint[0] / farPoint[3],
|
|
742
|
+
farPoint[1] / farPoint[3],
|
|
743
|
+
farPoint[2] / farPoint[3],
|
|
744
|
+
];
|
|
745
|
+
const dir = normalize3([
|
|
746
|
+
far[0] - origin[0],
|
|
747
|
+
far[1] - origin[1],
|
|
748
|
+
far[2] - origin[2],
|
|
749
|
+
]);
|
|
750
|
+
|
|
751
|
+
return { origin, dir };
|
|
752
|
+
}
|
|
753
|
+
|
|
754
|
+
private raySphere(
|
|
755
|
+
origin: [number, number, number],
|
|
756
|
+
dir: [number, number, number],
|
|
757
|
+
center: [number, number, number],
|
|
758
|
+
radius: number,
|
|
759
|
+
): number | null {
|
|
760
|
+
const oc: [number, number, number] = [
|
|
761
|
+
origin[0] - center[0],
|
|
762
|
+
origin[1] - center[1],
|
|
763
|
+
origin[2] - center[2],
|
|
764
|
+
];
|
|
765
|
+
const a = dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2];
|
|
766
|
+
const b = 2 * (oc[0] * dir[0] + oc[1] * dir[1] + oc[2] * dir[2]);
|
|
767
|
+
const c = oc[0] * oc[0] + oc[1] * oc[1] + oc[2] * oc[2] - radius * radius;
|
|
768
|
+
const discriminant = b * b - 4 * a * c;
|
|
769
|
+
if (discriminant < 0) return null;
|
|
770
|
+
const t = (-b - Math.sqrt(discriminant)) / (2 * a);
|
|
771
|
+
return t >= 0 ? t : null;
|
|
772
|
+
}
|
|
773
|
+
|
|
774
|
+
private rayCylinder(
|
|
775
|
+
origin: [number, number, number],
|
|
776
|
+
dir: [number, number, number],
|
|
777
|
+
center: [number, number, number],
|
|
778
|
+
axisDir: [number, number, number],
|
|
779
|
+
radius: number,
|
|
780
|
+
start: number,
|
|
781
|
+
end: number,
|
|
782
|
+
): number | null {
|
|
783
|
+
// Transform ray to cylinder local space (cylinder along axis from center+start to center+end)
|
|
784
|
+
const oc: [number, number, number] = [
|
|
785
|
+
origin[0] - center[0],
|
|
786
|
+
origin[1] - center[1],
|
|
787
|
+
origin[2] - center[2],
|
|
788
|
+
];
|
|
789
|
+
|
|
790
|
+
// Project oc and dir onto plane perpendicular to axis
|
|
791
|
+
const dotOcAxis = oc[0] * axisDir[0] + oc[1] * axisDir[1] + oc[2] * axisDir[2];
|
|
792
|
+
const dotDirAxis = dir[0] * axisDir[0] + dir[1] * axisDir[1] + dir[2] * axisDir[2];
|
|
793
|
+
|
|
794
|
+
const perpOc: [number, number, number] = [
|
|
795
|
+
oc[0] - dotOcAxis * axisDir[0],
|
|
796
|
+
oc[1] - dotOcAxis * axisDir[1],
|
|
797
|
+
oc[2] - dotOcAxis * axisDir[2],
|
|
798
|
+
];
|
|
799
|
+
const perpDir: [number, number, number] = [
|
|
800
|
+
dir[0] - dotDirAxis * axisDir[0],
|
|
801
|
+
dir[1] - dotDirAxis * axisDir[1],
|
|
802
|
+
dir[2] - dotDirAxis * axisDir[2],
|
|
803
|
+
];
|
|
804
|
+
|
|
805
|
+
const a = perpDir[0] * perpDir[0] + perpDir[1] * perpDir[1] + perpDir[2] * perpDir[2];
|
|
806
|
+
if (a < 1e-10) return null;
|
|
807
|
+
const b = 2 * (perpOc[0] * perpDir[0] + perpOc[1] * perpDir[1] + perpOc[2] * perpDir[2]);
|
|
808
|
+
const c = perpOc[0] * perpOc[0] + perpOc[1] * perpOc[1] + perpOc[2] * perpOc[2] - radius * radius;
|
|
809
|
+
const discriminant = b * b - 4 * a * c;
|
|
810
|
+
if (discriminant < 0) return null;
|
|
811
|
+
|
|
812
|
+
const t = (-b - Math.sqrt(discriminant)) / (2 * a);
|
|
813
|
+
if (t < 0) return null;
|
|
814
|
+
|
|
815
|
+
// Check if hit is within cylinder length
|
|
816
|
+
const hitAxisPos = dotOcAxis + t * dotDirAxis;
|
|
817
|
+
if (hitAxisPos < start || hitAxisPos > end) return null;
|
|
818
|
+
|
|
819
|
+
return t;
|
|
820
|
+
}
|
|
821
|
+
|
|
822
|
+
private rayTorus(
|
|
823
|
+
origin: [number, number, number],
|
|
824
|
+
dir: [number, number, number],
|
|
825
|
+
center: [number, number, number],
|
|
826
|
+
axis: number,
|
|
827
|
+
majorRadius: number,
|
|
828
|
+
minorRadius: number,
|
|
829
|
+
): number | null {
|
|
830
|
+
// Simplified torus intersection: test against the ring circle with tolerance
|
|
831
|
+
const planeNormal: [number, number, number] = [0, 0, 0];
|
|
832
|
+
planeNormal[axis] = 1;
|
|
833
|
+
|
|
834
|
+
const hitPoint = this.rayPlaneIntersect(origin, dir, center, planeNormal);
|
|
835
|
+
if (!hitPoint) return null;
|
|
836
|
+
|
|
837
|
+
const u = (axis + 1) % 3;
|
|
838
|
+
const v = (axis + 2) % 3;
|
|
839
|
+
const dx = hitPoint[u] - center[u];
|
|
840
|
+
const dy = hitPoint[v] - center[v];
|
|
841
|
+
const distFromCenter = Math.sqrt(dx * dx + dy * dy);
|
|
842
|
+
|
|
843
|
+
// Check if hit is near the ring (within minorRadius)
|
|
844
|
+
if (Math.abs(distFromCenter - majorRadius) < minorRadius) {
|
|
845
|
+
// Compute t (distance along ray)
|
|
846
|
+
const t = Math.sqrt(
|
|
847
|
+
(hitPoint[0] - origin[0]) ** 2 +
|
|
848
|
+
(hitPoint[1] - origin[1]) ** 2 +
|
|
849
|
+
(hitPoint[2] - origin[2]) ** 2,
|
|
850
|
+
);
|
|
851
|
+
return t;
|
|
852
|
+
}
|
|
853
|
+
return null;
|
|
854
|
+
}
|
|
855
|
+
|
|
856
|
+
private rayPlaneIntersect(
|
|
857
|
+
origin: [number, number, number],
|
|
858
|
+
dir: [number, number, number],
|
|
859
|
+
planePoint: [number, number, number],
|
|
860
|
+
planeNormal: [number, number, number],
|
|
861
|
+
): [number, number, number] | null {
|
|
862
|
+
const denom =
|
|
863
|
+
dir[0] * planeNormal[0] +
|
|
864
|
+
dir[1] * planeNormal[1] +
|
|
865
|
+
dir[2] * planeNormal[2];
|
|
866
|
+
if (Math.abs(denom) < 1e-10) return null;
|
|
867
|
+
|
|
868
|
+
const t =
|
|
869
|
+
((planePoint[0] - origin[0]) * planeNormal[0] +
|
|
870
|
+
(planePoint[1] - origin[1]) * planeNormal[1] +
|
|
871
|
+
(planePoint[2] - origin[2]) * planeNormal[2]) /
|
|
872
|
+
denom;
|
|
873
|
+
|
|
874
|
+
if (t < 0) return null;
|
|
875
|
+
|
|
876
|
+
return [
|
|
877
|
+
origin[0] + t * dir[0],
|
|
878
|
+
origin[1] + t * dir[1],
|
|
879
|
+
origin[2] + t * dir[2],
|
|
880
|
+
];
|
|
881
|
+
}
|
|
882
|
+
|
|
883
|
+
private projectRayOntoAxis(
|
|
884
|
+
rayOrigin: [number, number, number],
|
|
885
|
+
rayDir: [number, number, number],
|
|
886
|
+
axisPoint: [number, number, number],
|
|
887
|
+
axisDir: [number, number, number],
|
|
888
|
+
): number | null {
|
|
889
|
+
// Find the closest point between the ray and the axis line
|
|
890
|
+
// Returns the distance along the axis from axisPoint
|
|
891
|
+
const w: [number, number, number] = [
|
|
892
|
+
rayOrigin[0] - axisPoint[0],
|
|
893
|
+
rayOrigin[1] - axisPoint[1],
|
|
894
|
+
rayOrigin[2] - axisPoint[2],
|
|
895
|
+
];
|
|
896
|
+
|
|
897
|
+
const a = dot3(rayDir, rayDir);
|
|
898
|
+
const b = dot3(rayDir, axisDir);
|
|
899
|
+
const c = dot3(axisDir, axisDir);
|
|
900
|
+
const d = dot3(rayDir, w);
|
|
901
|
+
const e = dot3(axisDir, w);
|
|
902
|
+
|
|
903
|
+
const denom = a * c - b * b;
|
|
904
|
+
if (Math.abs(denom) < 1e-10) return null;
|
|
905
|
+
|
|
906
|
+
// Parameter along the axis line
|
|
907
|
+
const t = (b * e - c * d) / denom;
|
|
908
|
+
return t;
|
|
909
|
+
}
|
|
910
|
+
|
|
911
|
+
private multiplyQuat(
|
|
912
|
+
a: [number, number, number, number],
|
|
913
|
+
b: [number, number, number, number],
|
|
914
|
+
): [number, number, number, number] {
|
|
915
|
+
return [
|
|
916
|
+
a[3] * b[0] + a[0] * b[3] + a[1] * b[2] - a[2] * b[1],
|
|
917
|
+
a[3] * b[1] - a[0] * b[2] + a[1] * b[3] + a[2] * b[0],
|
|
918
|
+
a[3] * b[2] + a[0] * b[1] - a[1] * b[0] + a[2] * b[3],
|
|
919
|
+
a[3] * b[3] - a[0] * b[0] - a[1] * b[1] - a[2] * b[2],
|
|
920
|
+
];
|
|
921
|
+
}
|
|
922
|
+
|
|
923
|
+
destroy(): void {
|
|
924
|
+
this.vertexBuffer?.destroy();
|
|
925
|
+
this.indexBuffer?.destroy();
|
|
926
|
+
this.uniformBuffer?.destroy();
|
|
927
|
+
}
|
|
928
|
+
}
|