@downdraft/engine 0.0.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/app/src/index.ts +10 -0
- package/app/src/renderer/bootstrap.ts +271 -0
- package/app/src/renderer/downdraft-base.css +93 -0
- package/app/src/renderer/feature-log.ts +200 -0
- package/app/src/renderer/game-module.ts +923 -0
- package/app/src/renderer/hooks.ts +88 -0
- package/app/src/renderer/hot-reload.ts +178 -0
- package/app/src/renderer/import-cache.ts +88 -0
- package/app/src/renderer/index.ts +206 -0
- package/app/src/renderer/mcp-harness.ts +144 -0
- package/app/src/renderer/save-store-factory.ts +239 -0
- package/app/src/renderer/sim-bridge.ts +183 -0
- package/app/src/renderer/standard-automation-tools.ts +771 -0
- package/app/src/shared/feature-log.ts +71 -0
- package/app/src/shared/gpu-info.ts +82 -0
- package/app/src/shared/import-cache-store.ts +142 -0
- package/app/src/shared/index.ts +6 -0
- package/app/src/shared/mcp-discovery.ts +47 -0
- package/app/src/shared/mcp-proxy.ts +82 -0
- package/app/src/shared/types.ts +324 -0
- package/asset-bake/src/bake-audio.ts +119 -0
- package/asset-bake/src/bake-gltf.ts +172 -0
- package/asset-bake/src/bake.ts +78 -0
- package/asset-bake/src/cache.ts +188 -0
- package/asset-bake/src/config.ts +186 -0
- package/asset-bake/src/index.ts +36 -0
- package/core/src/animation/animation-event.ts +41 -0
- package/core/src/animation/bone-mask.ts +122 -0
- package/core/src/animation/clip.ts +252 -0
- package/core/src/animation/index.ts +22 -0
- package/core/src/animation/mixamo.ts +113 -0
- package/core/src/animation/morph-target.ts +69 -0
- package/core/src/animation/player.ts +697 -0
- package/core/src/animation/retarget.ts +158 -0
- package/core/src/animation/skeleton-animator.ts +1399 -0
- package/core/src/animation/skeleton.ts +214 -0
- package/core/src/animation/state-machine.ts +280 -0
- package/core/src/assets/blob-store.ts +66 -0
- package/core/src/assets/cache.ts +186 -0
- package/core/src/assets/cubemap-converter.ts +155 -0
- package/core/src/assets/environment-manager.ts +121 -0
- package/core/src/assets/import-cache.ts +65 -0
- package/core/src/assets/import-settings.ts +72 -0
- package/core/src/assets/importer.ts +108 -0
- package/core/src/assets/index.ts +74 -0
- package/core/src/assets/irradiance-generator.ts +198 -0
- package/core/src/assets/loader-audio.ts +86 -0
- package/core/src/assets/loader-cubemap.ts +211 -0
- package/core/src/assets/loader-dds.ts +236 -0
- package/core/src/assets/loader-hdr.ts +474 -0
- package/core/src/assets/loader-mesh.ts +143 -0
- package/core/src/assets/loader-shader.ts +73 -0
- package/core/src/assets/loader-texture.ts +349 -0
- package/core/src/assets/lod.ts +198 -0
- package/core/src/assets/manager.ts +480 -0
- package/core/src/assets/manifest.ts +81 -0
- package/core/src/assets/material-bridge.ts +186 -0
- package/core/src/assets/model-importer.ts +72 -0
- package/core/src/assets/model-normalizer.ts +248 -0
- package/core/src/assets/model-to-gpu.ts +70 -0
- package/core/src/assets/model-to-mesh.ts +237 -0
- package/core/src/assets/prefilter-generator.ts +250 -0
- package/core/src/audio/engine.ts +177 -0
- package/core/src/audio/interface.ts +130 -0
- package/core/src/audio/listener.ts +32 -0
- package/core/src/audio/mixer.ts +141 -0
- package/core/src/audio/registry.ts +52 -0
- package/core/src/audio/sab.ts +87 -0
- package/core/src/audio/source.ts +89 -0
- package/core/src/change-detection/atomics.ts +1 -0
- package/core/src/change-detection/tracker.ts +47 -0
- package/core/src/debug-draw/lines.ts +64 -0
- package/core/src/debug-draw/points.ts +17 -0
- package/core/src/debug-draw/queue.ts +124 -0
- package/core/src/debug-draw/text.ts +25 -0
- package/core/src/ecs/archetype.ts +323 -0
- package/core/src/ecs/component.ts +188 -0
- package/core/src/ecs/entity.ts +25 -0
- package/core/src/ecs/events.ts +93 -0
- package/core/src/ecs/hierarchy.ts +124 -0
- package/core/src/ecs/hmr-swap-registry.ts +22 -0
- package/core/src/ecs/index.ts +25 -0
- package/core/src/ecs/query.ts +141 -0
- package/core/src/ecs/resource.ts +8 -0
- package/core/src/ecs/schedule.ts +181 -0
- package/core/src/ecs/system-params.ts +99 -0
- package/core/src/ecs/system.ts +42 -0
- package/core/src/ecs/world.ts +348 -0
- package/core/src/index.ts +352 -0
- package/core/src/input/context.ts +73 -0
- package/core/src/input/dom-handler.ts +380 -0
- package/core/src/input/local-player-manager.ts +218 -0
- package/core/src/input/mapping.ts +40 -0
- package/core/src/input/multi-sab-bridge.ts +276 -0
- package/core/src/input/multi-state.ts +54 -0
- package/core/src/input/sab-bridge.ts +71 -0
- package/core/src/input/state.ts +132 -0
- package/core/src/input/ui-router.ts +87 -0
- package/core/src/library/host.ts +317 -0
- package/core/src/library/index.ts +16 -0
- package/core/src/library/library.ts +292 -0
- package/core/src/material/compiler.ts +80 -0
- package/core/src/material/graph-bridge.ts +172 -0
- package/core/src/material/index.ts +9 -0
- package/core/src/material/library.ts +442 -0
- package/core/src/material/material.ts +156 -0
- package/core/src/material/variants.ts +61 -0
- package/core/src/math/mat4.ts +202 -0
- package/core/src/math/perlin-noise-2d.ts +77 -0
- package/core/src/math/perlin-noise-3d.ts +110 -0
- package/core/src/math/quat.ts +33 -0
- package/core/src/math/rng.ts +29 -0
- package/core/src/math/trig.ts +47 -0
- package/core/src/math/value-noise.ts +67 -0
- package/core/src/mesh/builder.ts +177 -0
- package/core/src/mesh/csg.ts +312 -0
- package/core/src/mesh/greased-line.ts +145 -0
- package/core/src/mesh/mesh.ts +17 -0
- package/core/src/mesh/parametric.ts +501 -0
- package/core/src/mesh/skinning.ts +67 -0
- package/core/src/mesh/vertex-layout.ts +91 -0
- package/core/src/module/cross-thread.ts +163 -0
- package/core/src/module/diagnostics.ts +123 -0
- package/core/src/module/host.ts +451 -0
- package/core/src/module/index.ts +22 -0
- package/core/src/module/module.ts +109 -0
- package/core/src/module/registry.ts +94 -0
- package/core/src/module/renderer-module.ts +247 -0
- package/core/src/module/ts-loader.ts +26 -0
- package/core/src/particles/compute-pass.ts +378 -0
- package/core/src/particles/emitter.ts +156 -0
- package/core/src/particles/index.ts +11 -0
- package/core/src/particles/particle-data.ts +47 -0
- package/core/src/particles/render-pass.ts +365 -0
- package/core/src/particles/simulator.ts +264 -0
- package/core/src/particles/system.ts +193 -0
- package/core/src/physics/body.ts +59 -0
- package/core/src/physics/ccd-heuristic.ts +55 -0
- package/core/src/physics/character.ts +282 -0
- package/core/src/physics/collider.ts +55 -0
- package/core/src/physics/collision-system.ts +91 -0
- package/core/src/physics/events.ts +133 -0
- package/core/src/physics/index.ts +34 -0
- package/core/src/physics/interface.ts +473 -0
- package/core/src/physics/interpolation-buffer.ts +192 -0
- package/core/src/physics/lifecycle.ts +87 -0
- package/core/src/physics/load-shedder.ts +164 -0
- package/core/src/physics/physics-accumulator.ts +101 -0
- package/core/src/physics/physics-system.ts +240 -0
- package/core/src/physics/ragdoll-presets.ts +272 -0
- package/core/src/physics/ragdoll-system.ts +220 -0
- package/core/src/physics/ragdoll.ts +182 -0
- package/core/src/physics/raycast.ts +143 -0
- package/core/src/physics/realm-manager.ts +499 -0
- package/core/src/physics/realm-worker-pool.ts +191 -0
- package/core/src/physics/realm-worker.ts +102 -0
- package/core/src/physics/realm.ts +189 -0
- package/core/src/physics/registry.ts +52 -0
- package/core/src/physics/safety.ts +247 -0
- package/core/src/physics/snapshot-manager.ts +141 -0
- package/core/src/physics/worker-protocol.ts +30 -0
- package/core/src/platform/bun-preload.ts +169 -0
- package/core/src/platform/css-stub.ts +4 -0
- package/core/src/platform/glob-polyfill.ts +124 -0
- package/core/src/platform/hidpi.ts +57 -0
- package/core/src/platform/render-surface.ts +77 -0
- package/core/src/platform/rpc.ts +98 -0
- package/core/src/platform/runtime.ts +132 -0
- package/core/src/plugin/context.ts +364 -0
- package/core/src/plugin/diagnostics.ts +61 -0
- package/core/src/plugin/discovery.ts +186 -0
- package/core/src/plugin/extension-loaders.ts +172 -0
- package/core/src/plugin/host.ts +659 -0
- package/core/src/plugin/index.ts +106 -0
- package/core/src/plugin/loader-asset.ts +124 -0
- package/core/src/plugin/loader-quickjs.ts +84 -0
- package/core/src/plugin/loader-wasm.ts +411 -0
- package/core/src/plugin/loader-worker.ts +261 -0
- package/core/src/plugin/manifest.ts +653 -0
- package/core/src/plugin/material-registry.ts +65 -0
- package/core/src/plugin/mcp-tools.ts +165 -0
- package/core/src/plugin/permissions.ts +175 -0
- package/core/src/plugin/quickjs-bridge.ts +294 -0
- package/core/src/plugin/registry.ts +107 -0
- package/core/src/plugin/sandbox-shim.ts +86 -0
- package/core/src/plugin/sandbox-worker.ts +215 -0
- package/core/src/plugin/wasm-abi.ts +152 -0
- package/core/src/plugin/wasm-worker.ts +229 -0
- package/core/src/plugin/workshop.ts +169 -0
- package/core/src/profiling/event-loop.ts +180 -0
- package/core/src/profiling/index.ts +69 -0
- package/core/src/profiling/iops/idb-patch.ts +242 -0
- package/core/src/profiling/iops/opfs-patch.ts +276 -0
- package/core/src/profiling/profiling-sab.ts +839 -0
- package/core/src/profiling/task-latency.ts +134 -0
- package/core/src/profiling/thread-metrics.ts +126 -0
- package/core/src/profiling/trace-event-writer.ts +205 -0
- package/core/src/profiling/warnings.ts +423 -0
- package/core/src/profiling/worker-prelude.ts +376 -0
- package/core/src/render/bind-group.ts +38 -0
- package/core/src/render/bindless/bindless-struct.ts +42 -0
- package/core/src/render/bindless/bindless.wgsl.ts +167 -0
- package/core/src/render/bindless/frame-bindings.ts +176 -0
- package/core/src/render/bindless/index.ts +10 -0
- package/core/src/render/bindless/material-manager.ts +257 -0
- package/core/src/render/bindless/texture-registry.ts +609 -0
- package/core/src/render/buffer.ts +82 -0
- package/core/src/render/camera-2d.ts +217 -0
- package/core/src/render/camera-controller.ts +440 -0
- package/core/src/render/camera.ts +409 -0
- package/core/src/render/canvas-resize-watcher.ts +46 -0
- package/core/src/render/compute-kernel.ts +172 -0
- package/core/src/render/constants.ts +2 -0
- package/core/src/render/device.ts +111 -0
- package/core/src/render/frame-graph.ts +768 -0
- package/core/src/render/frustum.ts +185 -0
- package/core/src/render/fullscreen-vs.ts +25 -0
- package/core/src/render/g-buffer.ts +186 -0
- package/core/src/render/game-renderer.ts +1452 -0
- package/core/src/render/gpu-driven/cull-pass.ts +394 -0
- package/core/src/render/gpu-driven/hzb.ts +215 -0
- package/core/src/render/gpu-driven/index.ts +7 -0
- package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
- package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
- package/core/src/render/gpu-driven/mesh-table.ts +175 -0
- package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
- package/core/src/render/gpu-utils.ts +96 -0
- package/core/src/render/hdr.ts +88 -0
- package/core/src/render/hot-reload.ts +295 -0
- package/core/src/render/ibl-bind-group.ts +266 -0
- package/core/src/render/ibl.ts +180 -0
- package/core/src/render/index.ts +163 -0
- package/core/src/render/input-manager.ts +259 -0
- package/core/src/render/lighting/area-light.ts +196 -0
- package/core/src/render/lighting/cluster-grid.ts +288 -0
- package/core/src/render/lighting/cluster-types.ts +193 -0
- package/core/src/render/lighting/ies-parser.ts +162 -0
- package/core/src/render/lighting.ts +454 -0
- package/core/src/render/material-types/depth.wgsl +44 -0
- package/core/src/render/material-types/line.wgsl +50 -0
- package/core/src/render/material-types/matcap.wgsl +51 -0
- package/core/src/render/material-types/normal.wgsl +41 -0
- package/core/src/render/material-types/physical.wgsl +152 -0
- package/core/src/render/material-types/sprite.wgsl +46 -0
- package/core/src/render/material-types/sss.wgsl +79 -0
- package/core/src/render/material-types/toon.wgsl +79 -0
- package/core/src/render/passes/README.md +121 -0
- package/core/src/render/passes/atmosphere.ts +152 -0
- package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
- package/core/src/render/passes/csm.ts +408 -0
- package/core/src/render/passes/cubemap-capture.ts +114 -0
- package/core/src/render/passes/debug-viz.ts +278 -0
- package/core/src/render/passes/debug.ts +538 -0
- package/core/src/render/passes/decal-mesh.ts +111 -0
- package/core/src/render/passes/decal-pass.ts +377 -0
- package/core/src/render/passes/deferred-lighting.ts +434 -0
- package/core/src/render/passes/depth-prepass.ts +163 -0
- package/core/src/render/passes/dome-360.ts +83 -0
- package/core/src/render/passes/fluid-render.ts +137 -0
- package/core/src/render/passes/gi-types.ts +118 -0
- package/core/src/render/passes/graph-compute.ts +300 -0
- package/core/src/render/passes/greased-line-pass.ts +232 -0
- package/core/src/render/passes/morph-target.ts +40 -0
- package/core/src/render/passes/opaque.ts +1028 -0
- package/core/src/render/passes/point-light-shadow.ts +266 -0
- package/core/src/render/passes/procedural-texture.ts +185 -0
- package/core/src/render/passes/reflection-probe.ts +140 -0
- package/core/src/render/passes/rsm-pass.ts +248 -0
- package/core/src/render/passes/sdf-text.ts +155 -0
- package/core/src/render/passes/shadow-map.ts +163 -0
- package/core/src/render/passes/shadow.ts +220 -0
- package/core/src/render/passes/skinning-vs.ts +121 -0
- package/core/src/render/passes/skinning.ts +326 -0
- package/core/src/render/passes/sky-dome.ts +404 -0
- package/core/src/render/passes/skybox.ts +162 -0
- package/core/src/render/passes/spot-light-shadow.ts +273 -0
- package/core/src/render/passes/terrain.ts +326 -0
- package/core/src/render/passes/transparent.ts +353 -0
- package/core/src/render/passes/underwater-fog.ts +185 -0
- package/core/src/render/passes/video-texture.ts +79 -0
- package/core/src/render/passes/volumetric-pass.ts +312 -0
- package/core/src/render/passes/volumetric-types.ts +171 -0
- package/core/src/render/passes/water.ts +753 -0
- package/core/src/render/pbr.ts +296 -0
- package/core/src/render/pipeline.ts +52 -0
- package/core/src/render/render-pass.ts +30 -0
- package/core/src/render/renderer-input-bus.ts +220 -0
- package/core/src/render/renderer-module-host.ts +623 -0
- package/core/src/render/resource-tracker.ts +67 -0
- package/core/src/render/sab-canvas-overlay.ts +122 -0
- package/core/src/render/shader-validator.ts +200 -0
- package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/core/src/render/shaders/shadow-chunks.ts +135 -0
- package/core/src/render/skybox.ts +146 -0
- package/core/src/render/splitscreen.ts +85 -0
- package/core/src/render/surface.ts +78 -0
- package/core/src/render/tonemap.ts +180 -0
- package/core/src/render/tracked-render-pass.ts +158 -0
- package/core/src/render/viewport.ts +109 -0
- package/core/src/render/wgsl-hmr.ts +70 -0
- package/core/src/sab/core-input-channel.ts +23 -0
- package/core/src/sab/define.ts +239 -0
- package/core/src/sab/errors.ts +76 -0
- package/core/src/sab/game-input.ts +343 -0
- package/core/src/sab/gamepad-devices.ts +259 -0
- package/core/src/sab/grid-buffer.ts +117 -0
- package/core/src/sab/input.ts +55 -0
- package/core/src/sab/layout.ts +219 -0
- package/core/src/sab/multi-input-channel.ts +50 -0
- package/core/src/sab/record-buffer.ts +155 -0
- package/core/src/sab/sab-polyfill.ts +56 -0
- package/core/src/sab/sim-channel.ts +453 -0
- package/core/src/sab/slot-buffer.ts +190 -0
- package/core/src/sab/types.ts +158 -0
- package/core/src/safety/bounds.ts +76 -0
- package/core/src/safety/json.ts +80 -0
- package/core/src/safety/path.ts +167 -0
- package/core/src/save/binary-format.ts +117 -0
- package/core/src/save/game-save-system.ts +161 -0
- package/core/src/save/grid-save-system.ts +158 -0
- package/core/src/save/migrate.ts +44 -0
- package/core/src/save/migration-registry.ts +94 -0
- package/core/src/save/persist-types.ts +208 -0
- package/core/src/save/schema.ts +46 -0
- package/core/src/save/serializer.ts +180 -0
- package/core/src/scene/builder.ts +65 -0
- package/core/src/scene/camera.ts +142 -0
- package/core/src/scene/checkpoint.ts +109 -0
- package/core/src/scene/game-loop.ts +198 -0
- package/core/src/scene/index.ts +24 -0
- package/core/src/scene/layer.ts +6 -0
- package/core/src/scene/prefab.ts +145 -0
- package/core/src/scene/scene-manager.ts +157 -0
- package/core/src/scene/scene.ts +192 -0
- package/core/src/scene/sky.ts +256 -0
- package/core/src/scene/spatial-grid.ts +176 -0
- package/core/src/scene/streaming.ts +304 -0
- package/core/src/scene/vegetation.ts +163 -0
- package/core/src/scene/world.ts +89 -0
- package/core/src/scripting/binding.ts +129 -0
- package/core/src/scripting/hot-reload.ts +144 -0
- package/core/src/scripting/script.ts +99 -0
- package/core/src/sim/hot-reload-pipeline.ts +49 -0
- package/core/src/sim/sim-state-helper.ts +47 -0
- package/core/src/sim/transient-state-registry.ts +77 -0
- package/core/src/sim/types.ts +113 -0
- package/core/src/sim/worker-loop.ts +222 -0
- package/core/src/stores/game-store.ts +158 -0
- package/core/src/stores/hot-reload-store.ts +44 -0
- package/core/src/telemetry/collector.ts +410 -0
- package/core/src/telemetry/gc-controller.ts +453 -0
- package/core/src/telemetry/gc-profiler.ts +126 -0
- package/core/src/telemetry/gc-tracker.ts +69 -0
- package/core/src/telemetry/gpu-profiler.ts +703 -0
- package/core/src/telemetry/gpu-resource-tracker.ts +285 -0
- package/core/src/telemetry/gpu-timer-pool.ts +234 -0
- package/core/src/telemetry/gpu-timer.ts +123 -0
- package/core/src/telemetry/gpu-timestamp-gate.ts +21 -0
- package/core/src/telemetry/reporter.ts +62 -0
- package/core/src/types/engine-types.ts +129 -0
- package/core/src/ui-font-scale.ts +112 -0
- package/core/src/util/broad-phase-grid.ts +82 -0
- package/core/src/util/feature-log.ts +220 -0
- package/core/src/util/index.ts +17 -0
- package/core/src/util/logger.ts +604 -0
- package/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/core/src/worker/base-worker-host.ts +183 -0
- package/core/src/worker/buffer-sync.ts +550 -0
- package/core/src/worker/crash-recovery.ts +201 -0
- package/core/src/worker/entity-sim-worker-host.ts +190 -0
- package/core/src/worker/instrumented-worker-host.ts +171 -0
- package/core/src/worker/rpc.ts +253 -0
- package/core/src/worker/sim-worker-base.ts +913 -0
- package/core/src/worker/sim-worker-host.ts +358 -0
- package/core/src/worker/task-pool.ts +256 -0
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- package/libraries/stickman/src/skeleton.ts +197 -0
- package/libraries/stickman/src/stickman-pass.ts +255 -0
- package/libraries/stickman/src/thick-line.ts +123 -0
- package/libraries/surface-nets/README.md +25 -0
- package/libraries/surface-nets/src/chunked-field.ts +14 -0
- package/libraries/surface-nets/src/deformation.ts +45 -0
- package/libraries/surface-nets/src/index.ts +36 -0
- package/libraries/surface-nets/src/library.ts +59 -0
- package/libraries/surface-nets/src/lod.ts +7 -0
- package/libraries/surface-nets/src/sab.ts +4 -0
- package/libraries/surface-nets/src/streaming-config.ts +5 -0
- package/libraries/surface-nets/src/streaming-manager.ts +15 -0
- package/libraries/surface-nets/src/surface-nets.ts +334 -0
- package/libraries/surface-nets/src/types.ts +23 -0
- package/libraries/water/README.md +25 -0
- package/libraries/water/src/buoyancy.ts +103 -0
- package/libraries/water/src/index.ts +43 -0
- package/libraries/water/src/library.ts +85 -0
- package/libraries/water/src/shore-damping.ts +93 -0
- package/libraries/water/src/water-buffer.ts +89 -0
- package/libraries/water/src/water-chunks.ts +13 -0
- package/libraries/water/src/water-physics.ts +376 -0
- package/libraries/water/src/water-renderer.ts +809 -0
- package/libraries/water/src/water-sab.ts +161 -0
- package/libraries/water/src/wave-sources.ts +84 -0
- package/libraries/weather/README.md +20 -0
- package/libraries/weather/src/index.ts +9 -0
- package/libraries/weather/src/library.ts +72 -0
- package/libraries/weather/src/types.ts +64 -0
- package/libraries/weather/src/weather-blend.ts +112 -0
- package/libraries/weather/src/weather-system.ts +271 -0
- package/libraries/weatherfx/README.md +24 -0
- package/libraries/weatherfx/src/cloud-provider.ts +31 -0
- package/libraries/weatherfx/src/cloud-system.ts +372 -0
- package/libraries/weatherfx/src/index.ts +9 -0
- package/libraries/weatherfx/src/library.ts +58 -0
- package/libraries/weatherfx/src/particle-system.ts +434 -0
- package/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/lint-plugin.mjs +41 -0
- package/mcp/src/client.ts +703 -0
- package/mcp/src/engine-context.ts +186 -0
- package/mcp/src/http-transport.ts +471 -0
- package/mcp/src/index.ts +13 -0
- package/mcp/src/prompts/add-entity.ts +42 -0
- package/mcp/src/prompts/create-scene.ts +44 -0
- package/mcp/src/prompts/debug-frame.ts +39 -0
- package/mcp/src/prompts/index.ts +12 -0
- package/mcp/src/resources/asset-list.ts +32 -0
- package/mcp/src/resources/checkpoint-list.ts +33 -0
- package/mcp/src/resources/entity-state.ts +55 -0
- package/mcp/src/resources/gpu-info.ts +103 -0
- package/mcp/src/resources/index.ts +57 -0
- package/mcp/src/resources/performance.ts +37 -0
- package/mcp/src/resources/scene-tree.ts +43 -0
- package/mcp/src/server.ts +375 -0
- package/mcp/src/tools/animation.ts +118 -0
- package/mcp/src/tools/asset.ts +161 -0
- package/mcp/src/tools/audio.ts +96 -0
- package/mcp/src/tools/build.ts +143 -0
- package/mcp/src/tools/camera.ts +167 -0
- package/mcp/src/tools/checkpoint.ts +100 -0
- package/mcp/src/tools/component.ts +199 -0
- package/mcp/src/tools/debug.ts +300 -0
- package/mcp/src/tools/entity.ts +361 -0
- package/mcp/src/tools/inspect.ts +210 -0
- package/mcp/src/tools/lighting.ts +263 -0
- package/mcp/src/tools/material.ts +243 -0
- package/mcp/src/tools/mesh.ts +239 -0
- package/mcp/src/tools/physics.ts +266 -0
- package/mcp/src/tools/scene.ts +153 -0
- package/mcp/src/tools/script.ts +122 -0
- package/mcp/src/types.ts +92 -0
- package/mcp/src/undo-redo.ts +77 -0
- package/modules/camera-controls/README.md +20 -0
- package/modules/camera-controls/src/index.ts +161 -0
- package/modules/controller-ui/src/index.ts +164 -0
- package/modules/devtools/README.md +25 -0
- package/modules/devtools/src/api.ts +461 -0
- package/modules/devtools/src/asset-utils.ts +105 -0
- package/modules/devtools/src/bind-debug-store.ts +48 -0
- package/modules/devtools/src/data-bridge.ts +286 -0
- package/modules/devtools/src/debug-overlay.ts +238 -0
- package/modules/devtools/src/debug-raycast.ts +328 -0
- package/modules/devtools/src/debug-store.ts +92 -0
- package/modules/devtools/src/debug-view-descriptors.ts +59 -0
- package/modules/devtools/src/doctor-panel.ts +182 -0
- package/modules/devtools/src/gizmo-module.ts +136 -0
- package/modules/devtools/src/graph-model.ts +509 -0
- package/modules/devtools/src/grid-renderer.ts +157 -0
- package/modules/devtools/src/height-ruler-renderer.ts +216 -0
- package/modules/devtools/src/index.ts +81 -0
- package/modules/devtools/src/init.ts +261 -0
- package/modules/devtools/src/label-overlay.ts +154 -0
- package/modules/devtools/src/material-stats-panel.ts +188 -0
- package/modules/devtools/src/profiling-bridge.ts +377 -0
- package/modules/devtools/src/profiling-hooks.ts +98 -0
- package/modules/devtools/src/renderer-adapter.ts +76 -0
- package/modules/devtools/src/scene-inspector.ts +637 -0
- package/modules/devtools/src/scene-store.ts +320 -0
- package/modules/devtools/src/scene-sync.ts +116 -0
- package/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/modules/devtools/src/sim-stats-panel.ts +272 -0
- package/modules/devtools/src/sim-stats-provider.ts +105 -0
- package/modules/devtools/src/skeleton-renderer.ts +351 -0
- package/modules/devtools/src/transform-gizmo.ts +928 -0
- package/modules/devtools/src/types.ts +290 -0
- package/modules/devtools/src/worker-expose.ts +67 -0
- package/modules/devtools/src/worker-sync.ts +137 -0
- package/modules/editor/src/commands/component.ts +156 -0
- package/modules/editor/src/commands/entity.ts +287 -0
- package/modules/editor/src/commands/hierarchy.ts +83 -0
- package/modules/editor/src/commands/index.ts +61 -0
- package/modules/editor/src/commands/prefab.ts +163 -0
- package/modules/editor/src/commands/registry.ts +331 -0
- package/modules/editor/src/commands/scene-io.ts +211 -0
- package/modules/editor/src/commands/selection.ts +73 -0
- package/modules/editor/src/commands/transform.ts +91 -0
- package/modules/editor/src/ddscene.ts +267 -0
- package/modules/editor/src/document.ts +123 -0
- package/modules/editor/src/editor-context.ts +172 -0
- package/modules/editor/src/index.ts +41 -0
- package/modules/editor/src/mcp.ts +103 -0
- package/modules/editor/src/module.ts +148 -0
- package/modules/editor/src/selection.ts +70 -0
- package/modules/editor/src/shell.ts +456 -0
- package/modules/editor/src/viewport.ts +199 -0
- package/modules/html-ui/src/composite.ts +135 -0
- package/modules/html-ui/src/create-html-ui.ts +188 -0
- package/modules/html-ui/src/doc-backend.ts +343 -0
- package/modules/html-ui/src/host.ts +646 -0
- package/modules/html-ui/src/index.ts +13 -0
- package/modules/html-ui/src/jsx-dev-runtime.ts +12 -0
- package/modules/html-ui/src/jsx-runtime.ts +126 -0
- package/modules/html-ui/src/protocol.ts +88 -0
- package/modules/html-ui/src/ui-worker.ts +16 -0
- package/modules/mcp/README.md +18 -0
- package/modules/mcp/src/index.ts +27 -0
- package/modules/movement-2d/README.md +19 -0
- package/modules/movement-2d/src/grid-character.ts +455 -0
- package/modules/movement-2d/src/index.ts +45 -0
- package/modules/movement-3d/README.md +21 -0
- package/modules/movement-3d/src/character-motor.ts +230 -0
- package/modules/movement-3d/src/index.ts +46 -0
- package/modules/native-osr/src/index.ts +22 -0
- package/modules/native-osr/src/input-router.ts +401 -0
- package/modules/native-osr/src/native-osr-manager.ts +247 -0
- package/modules/native-osr/src/native-texture-source.ts +86 -0
- package/modules/native-osr/src/types.ts +112 -0
- package/modules/native-osr/src/world-space-ui-pass.ts +351 -0
- package/modules/sailing/README.md +18 -0
- package/modules/sailing/src/index.ts +51 -0
- package/modules/terrain/README.md +18 -0
- package/modules/terrain/src/index.ts +78 -0
- package/modules/vitals/README.md +17 -0
- package/modules/vitals/src/index.ts +43 -0
- package/modules/vitals/src/vitals.ts +265 -0
- package/modules/xr/README.md +25 -0
- package/modules/xr/src/camera-rig.ts +146 -0
- package/modules/xr/src/debug.ts +59 -0
- package/modules/xr/src/frame-loop.ts +197 -0
- package/modules/xr/src/index.ts +16 -0
- package/modules/xr/src/input.ts +208 -0
- package/modules/xr/src/layer.ts +140 -0
- package/modules/xr/src/session.ts +156 -0
- package/modules/xr/src/sim-module.ts +23 -0
- package/modules/xr/src/types.ts +32 -0
- package/modules/xr/src/webxr.d.ts +182 -0
- package/modules/xr/src/xr-module.ts +179 -0
- package/package.json +232 -3
- package/shader-graph/src/chunks.ts +349 -0
- package/shader-graph/src/compiler.ts +732 -0
- package/shader-graph/src/compute-compiler.ts +453 -0
- package/shader-graph/src/compute-graph.ts +112 -0
- package/shader-graph/src/compute-profiles.ts +54 -0
- package/shader-graph/src/graph.ts +52 -0
- package/shader-graph/src/index.ts +53 -0
- package/shader-graph/src/profiles.ts +407 -0
- package/shader-graph/src/validator.ts +48 -0
- package/shader-graph/src/wgsl-binding-validator.ts +143 -0
- package/shader-graph/src/wgsl-struct-validator.ts +245 -0
- package/shader-graph/src/wgsl-struct.ts +397 -0
- package/test/src/index.ts +7 -0
- package/test/src/vision-test.ts +369 -0
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import { createValidatedShaderModule } from "@downdraft/engine";
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import type { StructView, WgslStruct } from "@downdraft/engine/shader-graph";
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import { f32, mat4x4f, vec2f, vec3f, wgsl } from "@downdraft/engine/shader-graph";
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import { GpuSplatSorter } from "./gpu-sort";
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import type { GaussianSplatData } from "./parser";
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import { packShCoeffs, SH_COEFFS_TOTAL, SH_EVAL_WGSL } from "./sh-eval";
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import type { SortResult } from "./sorter";
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import { TileRasterPipeline, type TileRasterPipelineOptions } from "./tile-raster";
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export interface GaussianSplatRendererConfig {
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/** Max splat count for GPU sort buffer pre-allocation. Default: 1_000_000. */
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maxSplats?: number;
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/** Below this count, use CPU sort. Default: 8192. */
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sortThreshold?: number;
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/** Sort every N frames (1 = every frame). Default: 1. */
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sortFrequency?: number;
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/** Max SH degree to evaluate (0 = DC only, 1-3 = view-dependent). Default: 0. */
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shDegree?: 0 | 1 | 2 | 3;
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/** Use tile-based rasterization instead of instanced quads. Default: false. */
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tileRaster?: boolean;
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/** Tile raster options (only used when tileRaster is true). */
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tileRasterOptions?: TileRasterPipelineOptions;
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}
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const CameraUniforms: WgslStruct = wgsl.struct("CameraUniforms", {
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viewProj: mat4x4f,
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cameraPos: vec3f,
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_pad: f32,
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resolution: vec2f,
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_pad2: vec2f,
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});
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const GAUSSIAN_SPLAT_SHADER = `
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${CameraUniforms.wgsl}
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${SH_EVAL_WGSL}
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@group(0) @binding(0) var<uniform> camera: CameraUniforms;
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@group(0) @binding(1) var splatData: array<vec4<f32>>;
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struct VertexInput {
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@builtin(vertex_index) vertexIndex: u32,
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@builtin(instance_index) instanceIndex: u32,
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};
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struct VertexOutput {
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@builtin(position) clipPosition: vec4<f32>,
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@location(0) color: vec4<f32>,
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@location(1) uv: vec2<f32>,
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@location(2) viewDir: vec3<f32>,
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@location(3) @interpolate(flat, either) splatIdx: u32,
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};
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@vertex
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fn vs_main(input: VertexInput) -> VertexOutput {
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var output: VertexOutput;
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let splatIdx = input.instanceIndex;
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let corner = input.vertexIndex;
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let pos = vec3<f32>(
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splatData[splatIdx * 3].x,
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splatData[splatIdx * 3].y,
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splatData[splatIdx * 3].z,
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);
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let scale = vec3<f32>(
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splatData[splatIdx * 3 + 1].x,
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splatData[splatIdx * 3 + 1].y,
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splatData[splatIdx * 3 + 1].z,
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);
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let color = vec4<f32>(
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splatData[splatIdx * 3 + 2].x,
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splatData[splatIdx * 3 + 2].y,
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splatData[splatIdx * 3 + 2].z,
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splatData[splatIdx * 3 + 2].w,
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);
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let offsets = array<vec2<f32>, 4>(
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vec2<f32>(-1.0, -1.0),
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vec2<f32>(1.0, -1.0),
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vec2<f32>(1.0, 1.0),
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vec2<f32>(-1.0, 1.0),
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);
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let cornerOffset = offsets[corner] * scale.xy;
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let clipPos = camera.viewProj * vec4<f32>(pos, 1.0);
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output.clipPosition = vec4<f32>(
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clipPos.x + cornerOffset.x * clipPos.w * 0.01,
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clipPos.y + cornerOffset.y * clipPos.w * 0.01,
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clipPos.z,
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clipPos.w,
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);
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output.color = color;
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output.uv = offsets[corner];
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output.viewDir = normalize(camera.cameraPos - pos);
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output.splatIdx = splatIdx;
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return output;
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}
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@fragment
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fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
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let dist = dot(input.uv, input.uv);
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if (dist > 1.0) {
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discard;
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}
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let alpha = exp(-dist * 2.0);
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let shContrib = evalSH(input.splatIdx, input.viewDir);
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return vec4<f32>(input.color.rgb + shContrib, input.color.a * alpha);
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}
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`;
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export class GaussianSplatRenderer {
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private device: GPUDevice | null;
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private surfaceFormat: GPUTextureFormat;
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private config: Required<GaussianSplatRendererConfig>;
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private shaderModule: GPUShaderModule | null = null;
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private pipeline: GPURenderPipeline | null = null;
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private cameraBuffer: GPUBuffer | null = null;
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private _cameraView: StructView | null = null;
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private _cameraBuf: Float32Array | null = null;
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private splatBuffer: GPUBuffer | null = null;
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private bindGroup: GPUBindGroup | null = null;
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private splatData: GaussianSplatData | null = null;
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private sortResult: SortResult | null = null;
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private sorter: GpuSplatSorter | null = null;
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private frameCount = 0;
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private _lastDrawBuffer: GPUBuffer | null = null;
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private shBuffer: GPUBuffer | null = null;
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private shParamsBuffer: GPUBuffer | null = null;
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private shParamsData: Uint32Array | null = null;
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private shEnabled = false;
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private tileRaster: TileRasterPipeline | null = null;
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private tileRasterBindGroup: GPUBindGroup | null = null;
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private _lastTileDrawBuffer: GPUBuffer | null = null;
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constructor(
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device: GPUDevice | null,
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surfaceFormat: GPUTextureFormat,
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config: GaussianSplatRendererConfig = {},
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) {
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this.device = device;
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this.surfaceFormat = surfaceFormat;
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this.config = {
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maxSplats: config.maxSplats ?? 1_000_000,
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sortThreshold: config.sortThreshold ?? 8192,
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sortFrequency: config.sortFrequency ?? 1,
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shDegree: config.shDegree ?? 0,
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tileRaster: config.tileRaster ?? false,
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tileRasterOptions: config.tileRasterOptions ?? {},
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} as Required<GaussianSplatRendererConfig>;
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}
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prepare(device: GPUDevice): void {
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if (!this.device) this.device = device;
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if (!this.shaderModule && this.device) {
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this.shaderModule = createValidatedShaderModule(this.device, { code: GAUSSIAN_SPLAT_SHADER, label: "GaussianSplatRenderer" });
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}
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if (!this.cameraBuffer && this.device) {
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this.cameraBuffer = this.device.createBuffer({
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size: 96,
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+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
160
|
+
});
|
|
161
|
+
this._cameraBuf = new Float32Array(CameraUniforms.floatCount);
|
|
162
|
+
this._cameraView = CameraUniforms.view(this._cameraBuf);
|
|
163
|
+
}
|
|
164
|
+
if (!this.sorter && this.device) {
|
|
165
|
+
this.sorter = new GpuSplatSorter(this.device, {
|
|
166
|
+
maxSplats: this.config.maxSplats,
|
|
167
|
+
threshold: this.config.sortThreshold,
|
|
168
|
+
});
|
|
169
|
+
this.sorter.prepare(this.device);
|
|
170
|
+
}
|
|
171
|
+
if (!this.shParamsBuffer && this.device) {
|
|
172
|
+
this.shParamsData = new Uint32Array(4);
|
|
173
|
+
this.shParamsBuffer = this.device.createBuffer({
|
|
174
|
+
label: "splat-sh-params",
|
|
175
|
+
size: 16,
|
|
176
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
177
|
+
});
|
|
178
|
+
}
|
|
179
|
+
if (!this.tileRaster && this.config.tileRaster && this.device) {
|
|
180
|
+
this.tileRaster = new TileRasterPipeline(this.device, this.config.tileRasterOptions);
|
|
181
|
+
this.tileRaster.prepare(this.device);
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
setData(data: GaussianSplatData): void {
|
|
186
|
+
this.splatData = data;
|
|
187
|
+
if (!this.device || !data) return;
|
|
188
|
+
|
|
189
|
+
// Pack SoA arrays into the shader's vec4-strided layout:
|
|
190
|
+
// [pos.xyz, _] [scale.xyz, _] [color.rgb, color.a] per splat (12 floats).
|
|
191
|
+
// color.a already includes the opacity sigmoid (folded in by the parser).
|
|
192
|
+
const count = data.count;
|
|
193
|
+
const splatArray = new Float32Array(count * 12);
|
|
194
|
+
for (let i = 0; i < count; i++) {
|
|
195
|
+
const i3 = i * 3;
|
|
196
|
+
const i4 = i * 4;
|
|
197
|
+
const o = i * 12;
|
|
198
|
+
splatArray[o] = data.position[i3];
|
|
199
|
+
splatArray[o + 1] = data.position[i3 + 1];
|
|
200
|
+
splatArray[o + 2] = data.position[i3 + 2];
|
|
201
|
+
splatArray[o + 3] = 0;
|
|
202
|
+
splatArray[o + 4] = data.scale[i3];
|
|
203
|
+
splatArray[o + 5] = data.scale[i3 + 1];
|
|
204
|
+
splatArray[o + 6] = data.scale[i3 + 2];
|
|
205
|
+
splatArray[o + 7] = 0;
|
|
206
|
+
splatArray[o + 8] = data.color[i4];
|
|
207
|
+
splatArray[o + 9] = data.color[i4 + 1];
|
|
208
|
+
splatArray[o + 10] = data.color[i4 + 2];
|
|
209
|
+
splatArray[o + 11] = data.color[i4 + 3];
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
if (this.splatBuffer) this.splatBuffer.destroy();
|
|
213
|
+
this.splatBuffer = this.device.createBuffer({
|
|
214
|
+
size: splatArray.byteLength,
|
|
215
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
216
|
+
});
|
|
217
|
+
this.device.queue.writeBuffer(this.splatBuffer, 0, splatArray.buffer);
|
|
218
|
+
|
|
219
|
+
// Pack + upload SH coefficients (degrees 1..shDegree)
|
|
220
|
+
this.uploadShCoeffs(data);
|
|
221
|
+
// Reset bind group cache — the splat buffer changed
|
|
222
|
+
this._lastDrawBuffer = null;
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
private uploadShCoeffs(data: GaussianSplatData): void {
|
|
226
|
+
const device = this.device!;
|
|
227
|
+
const maxDegree = this.config.shDegree;
|
|
228
|
+
const coeffs = packShCoeffs(data, maxDegree);
|
|
229
|
+
this.shEnabled = coeffs.length > 0;
|
|
230
|
+
|
|
231
|
+
if (this.shBuffer) {
|
|
232
|
+
this.shBuffer.destroy();
|
|
233
|
+
this.shBuffer = null;
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
if (this.shEnabled) {
|
|
237
|
+
this.shBuffer = device.createBuffer({
|
|
238
|
+
label: "splat-sh-coeffs",
|
|
239
|
+
size: coeffs.byteLength,
|
|
240
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
241
|
+
});
|
|
242
|
+
device.queue.writeBuffer(this.shBuffer, 0, coeffs.buffer as unknown as GPUAllowSharedBufferSource);
|
|
243
|
+
const coeffsPerSplat = SH_COEFFS_TOTAL[maxDegree];
|
|
244
|
+
this.shParamsData![0] = maxDegree;
|
|
245
|
+
this.shParamsData![1] = coeffsPerSplat;
|
|
246
|
+
this.shParamsData![2] = 0;
|
|
247
|
+
this.shParamsData![3] = 0;
|
|
248
|
+
device.queue.writeBuffer(this.shParamsBuffer!, 0, this.shParamsData! as unknown as GPUAllowSharedBufferSource);
|
|
249
|
+
} else {
|
|
250
|
+
// shDegree = 0 → evalSH returns vec3(0); still upload zeroed params
|
|
251
|
+
this.shParamsData![0] = 0;
|
|
252
|
+
this.shParamsData![1] = 0;
|
|
253
|
+
this.shParamsData![2] = 0;
|
|
254
|
+
this.shParamsData![3] = 0;
|
|
255
|
+
device.queue.writeBuffer(this.shParamsBuffer!, 0, this.shParamsData! as unknown as GPUAllowSharedBufferSource);
|
|
256
|
+
}
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
updateSort(sortResult: SortResult): void {
|
|
260
|
+
this.sortResult = sortResult;
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
private ensurePipeline(): void {
|
|
264
|
+
if (this.pipeline || !this.device || !this.shaderModule || !this.cameraBuffer) return;
|
|
265
|
+
this.pipeline = this.device.createRenderPipeline({
|
|
266
|
+
layout: "auto",
|
|
267
|
+
vertex: {
|
|
268
|
+
module: this.shaderModule,
|
|
269
|
+
entryPoint: "vs_main",
|
|
270
|
+
},
|
|
271
|
+
fragment: {
|
|
272
|
+
module: this.shaderModule,
|
|
273
|
+
entryPoint: "fs_main",
|
|
274
|
+
targets: [{
|
|
275
|
+
format: this.surfaceFormat,
|
|
276
|
+
blend: {
|
|
277
|
+
color: { srcFactor: "src-alpha", dstFactor: "one", operation: "add" },
|
|
278
|
+
alpha: { srcFactor: "one", dstFactor: "one", operation: "add" },
|
|
279
|
+
},
|
|
280
|
+
}],
|
|
281
|
+
},
|
|
282
|
+
primitive: { topology: "triangle-strip" },
|
|
283
|
+
depthStencil: {
|
|
284
|
+
format: "depth32float",
|
|
285
|
+
depthWriteEnabled: false,
|
|
286
|
+
depthCompare: "less",
|
|
287
|
+
},
|
|
288
|
+
});
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
render(
|
|
292
|
+
passEncoder: GPURenderPassEncoder,
|
|
293
|
+
viewProj: number[],
|
|
294
|
+
cameraPos: [number, number, number],
|
|
295
|
+
resolution: [number, number],
|
|
296
|
+
): void {
|
|
297
|
+
if (!this.device || !this.splatData || !this.cameraBuffer || !this.splatBuffer) return;
|
|
298
|
+
const count = this.splatData.count;
|
|
299
|
+
|
|
300
|
+
// Write camera uniforms (used by instanced-quad path)
|
|
301
|
+
const camView = this._cameraView!;
|
|
302
|
+
camView.set("viewProj", viewProj);
|
|
303
|
+
camView.set("cameraPos", cameraPos);
|
|
304
|
+
camView.set("_pad", 0);
|
|
305
|
+
camView.set("resolution", resolution);
|
|
306
|
+
camView.set("_pad2", [0, 0]);
|
|
307
|
+
this.device.queue.writeBuffer(this.cameraBuffer, 0, this._cameraBuf! as unknown as GPUAllowSharedBufferSource);
|
|
308
|
+
|
|
309
|
+
// Sort + compact: determine which buffer to draw from.
|
|
310
|
+
// On sort frames, run the GPU/CPU sort and compact into a sorted buffer.
|
|
311
|
+
// On non-sort frames (sortFrequency > 1), reuse the last compacted buffer.
|
|
312
|
+
let drawBuffer = this.splatBuffer;
|
|
313
|
+
const shouldSort = this.frameCount % this.config.sortFrequency === 0;
|
|
314
|
+
if (shouldSort && this.sorter && count > 0) {
|
|
315
|
+
const compacted = this.sorter.sortAndCompact(cameraPos, this.splatBuffer, this.splatData, count);
|
|
316
|
+
if (compacted) drawBuffer = compacted;
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
if (this.config.tileRaster && this.tileRaster) {
|
|
320
|
+
this.renderTileRaster(passEncoder, drawBuffer, count, viewProj, resolution);
|
|
321
|
+
} else {
|
|
322
|
+
this.renderInstancedQuads(passEncoder, drawBuffer, count);
|
|
323
|
+
}
|
|
324
|
+
this.frameCount++;
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
private renderInstancedQuads(
|
|
328
|
+
passEncoder: GPURenderPassEncoder,
|
|
329
|
+
drawBuffer: GPUBuffer,
|
|
330
|
+
count: number,
|
|
331
|
+
): void {
|
|
332
|
+
this.ensurePipeline();
|
|
333
|
+
if (!this.pipeline || !this.splatBuffer || !this.device) return;
|
|
334
|
+
|
|
335
|
+
// (Re)create bind group if the draw buffer changed
|
|
336
|
+
if (drawBuffer !== this._lastDrawBuffer) {
|
|
337
|
+
const entries: GPUBindGroupEntry[] = [
|
|
338
|
+
{ binding: 0, resource: { buffer: this.cameraBuffer! } },
|
|
339
|
+
{ binding: 1, resource: { buffer: drawBuffer } },
|
|
340
|
+
];
|
|
341
|
+
// SH bindings (binding 2 = coeffs, binding 3 = params).
|
|
342
|
+
// The shader always declares these bindings; when SH is disabled,
|
|
343
|
+
// bind a 16-byte placeholder buffer (shParams has shDegree=0 → evalSH returns 0).
|
|
344
|
+
if (this.shBuffer && this.shEnabled) {
|
|
345
|
+
entries.push({ binding: 2, resource: { buffer: this.shBuffer } });
|
|
346
|
+
entries.push({ binding: 3, resource: { buffer: this.shParamsBuffer! } });
|
|
347
|
+
} else {
|
|
348
|
+
// Bind shParamsBuffer for both slots — it has shDegree=0 so evalSH is a no-op.
|
|
349
|
+
// The coeffs binding still needs a valid storage buffer; reuse shParamsBuffer.
|
|
350
|
+
entries.push({ binding: 2, resource: { buffer: this.shParamsBuffer! } });
|
|
351
|
+
entries.push({ binding: 3, resource: { buffer: this.shParamsBuffer! } });
|
|
352
|
+
}
|
|
353
|
+
this.bindGroup = this.device.createBindGroup({
|
|
354
|
+
layout: this.pipeline.getBindGroupLayout(0),
|
|
355
|
+
entries,
|
|
356
|
+
});
|
|
357
|
+
this._lastDrawBuffer = drawBuffer;
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
passEncoder.setPipeline(this.pipeline);
|
|
361
|
+
passEncoder.setBindGroup(0, this.bindGroup!);
|
|
362
|
+
passEncoder.draw(4, count);
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
private renderTileRaster(
|
|
366
|
+
passEncoder: GPURenderPassEncoder,
|
|
367
|
+
drawBuffer: GPUBuffer,
|
|
368
|
+
count: number,
|
|
369
|
+
viewProj: number[],
|
|
370
|
+
resolution: [number, number],
|
|
371
|
+
): void {
|
|
372
|
+
if (!this.tileRaster || count === 0) return;
|
|
373
|
+
const [width, height] = resolution;
|
|
374
|
+
|
|
375
|
+
// Bin splats into tiles (compute pass)
|
|
376
|
+
const { tileCounts, tileIndices } = this.tileRaster.binSplats(
|
|
377
|
+
drawBuffer,
|
|
378
|
+
count,
|
|
379
|
+
viewProj,
|
|
380
|
+
width,
|
|
381
|
+
height,
|
|
382
|
+
);
|
|
383
|
+
|
|
384
|
+
// Write raster uniforms
|
|
385
|
+
this.tileRaster.writeRasterUniforms(width, height);
|
|
386
|
+
|
|
387
|
+
// (Re)create bind group if the draw buffer changed
|
|
388
|
+
if (drawBuffer !== this._lastTileDrawBuffer) {
|
|
389
|
+
this.tileRasterBindGroup = this.tileRaster.createRasterBindGroup(drawBuffer, tileCounts, tileIndices);
|
|
390
|
+
this._lastTileDrawBuffer = drawBuffer;
|
|
391
|
+
}
|
|
392
|
+
|
|
393
|
+
const pipeline = this.tileRaster.getRasterPipeline();
|
|
394
|
+
if (!pipeline || !this.tileRasterBindGroup) return;
|
|
395
|
+
|
|
396
|
+
passEncoder.setPipeline(pipeline);
|
|
397
|
+
passEncoder.setBindGroup(0, this.tileRasterBindGroup);
|
|
398
|
+
passEncoder.draw(3); // Full-screen triangle
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
destroy(): void {
|
|
402
|
+
this.cameraBuffer?.destroy();
|
|
403
|
+
this.splatBuffer?.destroy();
|
|
404
|
+
this.pipeline?.destroy();
|
|
405
|
+
this.shaderModule?.destroy();
|
|
406
|
+
this.sorter?.destroy();
|
|
407
|
+
this.shBuffer?.destroy();
|
|
408
|
+
this.shParamsBuffer?.destroy();
|
|
409
|
+
this.tileRaster?.destroy();
|
|
410
|
+
// GPUBindGroup has no destroy() — just null it.
|
|
411
|
+
this.cameraBuffer = null;
|
|
412
|
+
this._cameraView = null;
|
|
413
|
+
this._cameraBuf = null;
|
|
414
|
+
this.splatBuffer = null;
|
|
415
|
+
this.pipeline = null;
|
|
416
|
+
this.shaderModule = null;
|
|
417
|
+
this.bindGroup = null;
|
|
418
|
+
this.sorter = null;
|
|
419
|
+
this._lastDrawBuffer = null;
|
|
420
|
+
this.shBuffer = null;
|
|
421
|
+
this.shParamsBuffer = null;
|
|
422
|
+
this.shParamsData = null;
|
|
423
|
+
this.tileRaster = null;
|
|
424
|
+
this.tileRasterBindGroup = null;
|
|
425
|
+
this._lastTileDrawBuffer = null;
|
|
426
|
+
}
|
|
427
|
+
}
|
|
@@ -0,0 +1,211 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// Spherical harmonics evaluation for Gaussian splatting
|
|
3
|
+
//
|
|
4
|
+
// INRIA-format PLY stores SH coefficients as:
|
|
5
|
+
// f_dc_0..2 — degree-0 DC (3 coeffs, one per RGB channel)
|
|
6
|
+
// f_rest_0..44 — degrees 1-3 (45 coeffs = 15 per channel × 3 channels)
|
|
7
|
+
//
|
|
8
|
+
// The f_rest layout per splat is: [R0..R14, G0..G14, B0..B14]
|
|
9
|
+
// where each channel has 15 coeffs: 3 (deg 1) + 5 (deg 2) + 7 (deg 3).
|
|
10
|
+
//
|
|
11
|
+
// The DC color is already baked into `GaussianSplatData.color` by the parser.
|
|
12
|
+
// This module handles the "rest" coefficients (degrees 1-3) for view-dependent
|
|
13
|
+
// color: the final color = DC_color + evalSH(coeffs, viewDir).
|
|
14
|
+
// ============================================================================
|
|
15
|
+
|
|
16
|
+
import type { GaussianSplatData } from "./parser";
|
|
17
|
+
|
|
18
|
+
// ── Coefficient counts ──
|
|
19
|
+
|
|
20
|
+
/** SH "rest" coefficients per channel for each degree (degrees 1..N). */
|
|
21
|
+
export const SH_COEFFS_PER_CHANNEL: readonly number[] = [0, 3, 8, 15];
|
|
22
|
+
/** Total SH "rest" coefficients per splat (3 channels) for each degree. */
|
|
23
|
+
export const SH_COEFFS_TOTAL: readonly number[] = [0, 9, 24, 45];
|
|
24
|
+
|
|
25
|
+
// ── SH basis constants (real spherical harmonics) ──
|
|
26
|
+
|
|
27
|
+
const SH_C1 = 0.48860251190292;
|
|
28
|
+
const SH_C2: readonly number[] = [
|
|
29
|
+
1.09256843064181, // Y_2^{-2} = xy
|
|
30
|
+
1.09256843064181, // Y_2^{-1} = yz
|
|
31
|
+
0.31539156525252, // Y_2^0 = 3zz - 1
|
|
32
|
+
1.09256843064181, // Y_2^1 = xz
|
|
33
|
+
0.546274215320904, // Y_2^2 = xx - yy
|
|
34
|
+
];
|
|
35
|
+
const SH_C3: readonly number[] = [
|
|
36
|
+
0.59004364580555, // Y_3^{-3} = y(3xx - yy)
|
|
37
|
+
2.89061144264055, // Y_3^{-2} = xyz
|
|
38
|
+
0.457045799464466, // Y_3^{-1} = y(5zz - 1)
|
|
39
|
+
0.373176332573636, // Y_3^0 = z(5zz - 3)
|
|
40
|
+
0.457045799464466, // Y_3^1 = x(5zz - 1)
|
|
41
|
+
1.44530572132028, // Y_3^2 = z(xx - yy)
|
|
42
|
+
0.59004364580555, // Y_3^3 = x(xx - 3yy)
|
|
43
|
+
];
|
|
44
|
+
|
|
45
|
+
// ── Packing ──
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* Pack SH "rest" coefficients from parsed data, truncated to `maxDegree`.
|
|
49
|
+
* If the parsed data has degree 3 but the game configures `maxDegree: 1`,
|
|
50
|
+
* only 9 coeffs/splat (3 per channel) are packed — saving GPU memory.
|
|
51
|
+
*
|
|
52
|
+
* Returns an empty Float32Array if `maxDegree === 0` or the data has no SH.
|
|
53
|
+
*/
|
|
54
|
+
export function packShCoeffs(data: GaussianSplatData, maxDegree: number): Float32Array {
|
|
55
|
+
if (maxDegree <= 0 || data.shDegree <= 0 || data.shCoeffs.length === 0) {
|
|
56
|
+
return new Float32Array(0);
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
const effectiveDegree = Math.min(maxDegree, data.shDegree);
|
|
60
|
+
const dstPerChannel = SH_COEFFS_PER_CHANNEL[effectiveDegree];
|
|
61
|
+
const dstTotal = dstPerChannel * 3;
|
|
62
|
+
const srcPerChannel = SH_COEFFS_PER_CHANNEL[data.shDegree];
|
|
63
|
+
const result = new Float32Array(data.count * dstTotal);
|
|
64
|
+
|
|
65
|
+
for (let i = 0; i < data.count; i++) {
|
|
66
|
+
const srcBase = i * (srcPerChannel * 3);
|
|
67
|
+
const dstBase = i * dstTotal;
|
|
68
|
+
for (let ch = 0; ch < 3; ch++) {
|
|
69
|
+
const srcCh = srcBase + ch * srcPerChannel;
|
|
70
|
+
const dstCh = dstBase + ch * dstPerChannel;
|
|
71
|
+
for (let c = 0; c < dstPerChannel; c++) {
|
|
72
|
+
result[dstCh + c] = data.shCoeffs[srcCh + c];
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
return result;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
// ── WGSL evaluation chunk ──
|
|
81
|
+
|
|
82
|
+
/**
|
|
83
|
+
* WGSL chunk for SH evaluation. Insert into the fragment shader.
|
|
84
|
+
*
|
|
85
|
+
* Declares:
|
|
86
|
+
* @group(0) @binding(2) var<storage, read> shCoeffs: array<f32>;
|
|
87
|
+
* @group(0) @binding(3) var<uniform> shParams: ShParams;
|
|
88
|
+
*
|
|
89
|
+
* Provides: `fn evalSH(splatIdx: u32, dir: vec3<f32>) -> vec3<f32>`
|
|
90
|
+
*
|
|
91
|
+
* The `dir` should be the normalized view direction (cameraPos - splatPos).
|
|
92
|
+
* Returns the SH color contribution (to be added to the DC color).
|
|
93
|
+
* Returns vec3(0) when shDegree == 0.
|
|
94
|
+
*/
|
|
95
|
+
export const SH_EVAL_WGSL = /* wgsl */ `
|
|
96
|
+
struct ShParams {
|
|
97
|
+
shDegree: u32,
|
|
98
|
+
coeffsPerSplat: u32,
|
|
99
|
+
_pad0: u32,
|
|
100
|
+
_pad1: u32,
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
@group(0) @binding(2) var<storage, read> shCoeffs: array<f32>;
|
|
104
|
+
@group(0) @binding(3) var<uniform> shParams: ShParams;
|
|
105
|
+
|
|
106
|
+
fn evalSH(splatIdx: u32, dir: vec3<f32>) -> vec3<f32> {
|
|
107
|
+
if (shParams.shDegree == 0u) {
|
|
108
|
+
return vec3<f32>(0.0);
|
|
109
|
+
}
|
|
110
|
+
let base = splatIdx * shParams.coeffsPerSplat;
|
|
111
|
+
let cpc = shParams.coeffsPerSplat / 3u;
|
|
112
|
+
let x = dir.x;
|
|
113
|
+
let y = dir.y;
|
|
114
|
+
let z = dir.z;
|
|
115
|
+
var r = 0.0;
|
|
116
|
+
var g = 0.0;
|
|
117
|
+
var b = 0.0;
|
|
118
|
+
|
|
119
|
+
if (shParams.shDegree >= 1u) {
|
|
120
|
+
// Degree 1: 3 coeffs per channel
|
|
121
|
+
let o = 0u;
|
|
122
|
+
r += shCoeffs[base + o + 0u] * ${SH_C1} * y;
|
|
123
|
+
r += shCoeffs[base + o + 1u] * ${SH_C1} * z;
|
|
124
|
+
r += shCoeffs[base + o + 2u] * ${SH_C1} * x;
|
|
125
|
+
g += shCoeffs[base + cpc + o + 0u] * ${SH_C1} * y;
|
|
126
|
+
g += shCoeffs[base + cpc + o + 1u] * ${SH_C1} * z;
|
|
127
|
+
g += shCoeffs[base + cpc + o + 2u] * ${SH_C1} * x;
|
|
128
|
+
b += shCoeffs[base + 2u * cpc + o + 0u] * ${SH_C1} * y;
|
|
129
|
+
b += shCoeffs[base + 2u * cpc + o + 1u] * ${SH_C1} * z;
|
|
130
|
+
b += shCoeffs[base + 2u * cpc + o + 2u] * ${SH_C1} * x;
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
if (shParams.shDegree >= 2u) {
|
|
134
|
+
// Degree 2: 5 coeffs per channel (offset 3)
|
|
135
|
+
let o = 3u;
|
|
136
|
+
r += shCoeffs[base + o + 0u] * ${SH_C2[0]} * x * y;
|
|
137
|
+
r += shCoeffs[base + o + 1u] * ${SH_C2[1]} * y * z;
|
|
138
|
+
r += shCoeffs[base + o + 2u] * ${SH_C2[2]} * (3.0 * z * z - 1.0);
|
|
139
|
+
r += shCoeffs[base + o + 3u] * ${SH_C2[3]} * x * z;
|
|
140
|
+
r += shCoeffs[base + o + 4u] * ${SH_C2[4]} * (x * x - y * y);
|
|
141
|
+
g += shCoeffs[base + cpc + o + 0u] * ${SH_C2[0]} * x * y;
|
|
142
|
+
g += shCoeffs[base + cpc + o + 1u] * ${SH_C2[1]} * y * z;
|
|
143
|
+
g += shCoeffs[base + cpc + o + 2u] * ${SH_C2[2]} * (3.0 * z * z - 1.0);
|
|
144
|
+
g += shCoeffs[base + cpc + o + 3u] * ${SH_C2[3]} * x * z;
|
|
145
|
+
g += shCoeffs[base + cpc + o + 4u] * ${SH_C2[4]} * (x * x - y * y);
|
|
146
|
+
b += shCoeffs[base + 2u * cpc + o + 0u] * ${SH_C2[0]} * x * y;
|
|
147
|
+
b += shCoeffs[base + 2u * cpc + o + 1u] * ${SH_C2[1]} * y * z;
|
|
148
|
+
b += shCoeffs[base + 2u * cpc + o + 2u] * ${SH_C2[2]} * (3.0 * z * z - 1.0);
|
|
149
|
+
b += shCoeffs[base + 2u * cpc + o + 3u] * ${SH_C2[3]} * x * z;
|
|
150
|
+
b += shCoeffs[base + 2u * cpc + o + 4u] * ${SH_C2[4]} * (x * x - y * y);
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
if (shParams.shDegree >= 3u) {
|
|
154
|
+
// Degree 3: 7 coeffs per channel (offset 8)
|
|
155
|
+
let o = 8u;
|
|
156
|
+
r += shCoeffs[base + o + 0u] * ${SH_C3[0]} * y * (3.0 * x * x - y * y);
|
|
157
|
+
r += shCoeffs[base + o + 1u] * ${SH_C3[1]} * x * y * z;
|
|
158
|
+
r += shCoeffs[base + o + 2u] * ${SH_C3[2]} * y * (5.0 * z * z - 1.0);
|
|
159
|
+
r += shCoeffs[base + o + 3u] * ${SH_C3[3]} * z * (5.0 * z * z - 3.0);
|
|
160
|
+
r += shCoeffs[base + o + 4u] * ${SH_C3[4]} * x * (5.0 * z * z - 1.0);
|
|
161
|
+
r += shCoeffs[base + o + 5u] * ${SH_C3[5]} * z * (x * x - y * y);
|
|
162
|
+
r += shCoeffs[base + o + 6u] * ${SH_C3[6]} * x * (x * x - 3.0 * y * y);
|
|
163
|
+
g += shCoeffs[base + cpc + o + 0u] * ${SH_C3[0]} * y * (3.0 * x * x - y * y);
|
|
164
|
+
g += shCoeffs[base + cpc + o + 1u] * ${SH_C3[1]} * x * y * z;
|
|
165
|
+
g += shCoeffs[base + cpc + o + 2u] * ${SH_C3[2]} * y * (5.0 * z * z - 1.0);
|
|
166
|
+
g += shCoeffs[base + cpc + o + 3u] * ${SH_C3[3]} * z * (5.0 * z * z - 3.0);
|
|
167
|
+
g += shCoeffs[base + cpc + o + 4u] * ${SH_C3[4]} * x * (5.0 * z * z - 1.0);
|
|
168
|
+
g += shCoeffs[base + cpc + o + 5u] * ${SH_C3[5]} * z * (x * x - y * y);
|
|
169
|
+
g += shCoeffs[base + cpc + o + 6u] * ${SH_C3[6]} * x * (x * x - 3.0 * y * y);
|
|
170
|
+
b += shCoeffs[base + 2u * cpc + o + 0u] * ${SH_C3[0]} * y * (3.0 * x * x - y * y);
|
|
171
|
+
b += shCoeffs[base + 2u * cpc + o + 1u] * ${SH_C3[1]} * x * y * z;
|
|
172
|
+
b += shCoeffs[base + 2u * cpc + o + 2u] * ${SH_C3[2]} * y * (5.0 * z * z - 1.0);
|
|
173
|
+
b += shCoeffs[base + 2u * cpc + o + 3u] * ${SH_C3[3]} * z * (5.0 * z * z - 3.0);
|
|
174
|
+
b += shCoeffs[base + 2u * cpc + o + 4u] * ${SH_C3[4]} * x * (5.0 * z * z - 1.0);
|
|
175
|
+
b += shCoeffs[base + 2u * cpc + o + 5u] * ${SH_C3[5]} * z * (x * x - y * y);
|
|
176
|
+
b += shCoeffs[base + 2u * cpc + o + 6u] * ${SH_C3[6]} * x * (x * x - 3.0 * y * y);
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
return vec3<f32>(r, g, b);
|
|
180
|
+
}
|
|
181
|
+
`;
|
|
182
|
+
|
|
183
|
+
// ── CPU SH evaluation (for testing / reference) ──
|
|
184
|
+
|
|
185
|
+
/** Evaluate SH on CPU for a single channel. coeffs = 15 f_rest values for one channel. */
|
|
186
|
+
export function evalSHChannelCPU(coeffs: number[], degree: number, dir: [number, number, number]): number {
|
|
187
|
+
const [x, y, z] = dir;
|
|
188
|
+
let result = 0;
|
|
189
|
+
if (degree >= 1) {
|
|
190
|
+
result += coeffs[0] * SH_C1 * y;
|
|
191
|
+
result += coeffs[1] * SH_C1 * z;
|
|
192
|
+
result += coeffs[2] * SH_C1 * x;
|
|
193
|
+
}
|
|
194
|
+
if (degree >= 2) {
|
|
195
|
+
result += coeffs[3] * SH_C2[0] * x * y;
|
|
196
|
+
result += coeffs[4] * SH_C2[1] * y * z;
|
|
197
|
+
result += coeffs[5] * SH_C2[2] * (3 * z * z - 1);
|
|
198
|
+
result += coeffs[6] * SH_C2[3] * x * z;
|
|
199
|
+
result += coeffs[7] * SH_C2[4] * (x * x - y * y);
|
|
200
|
+
}
|
|
201
|
+
if (degree >= 3) {
|
|
202
|
+
result += coeffs[8] * SH_C3[0] * y * (3 * x * x - y * y);
|
|
203
|
+
result += coeffs[9] * SH_C3[1] * x * y * z;
|
|
204
|
+
result += coeffs[10] * SH_C3[2] * y * (5 * z * z - 1);
|
|
205
|
+
result += coeffs[11] * SH_C3[3] * z * (5 * z * z - 3);
|
|
206
|
+
result += coeffs[12] * SH_C3[4] * x * (5 * z * z - 1);
|
|
207
|
+
result += coeffs[13] * SH_C3[5] * z * (x * x - y * y);
|
|
208
|
+
result += coeffs[14] * SH_C3[6] * x * (x * x - 3 * y * y);
|
|
209
|
+
}
|
|
210
|
+
return result;
|
|
211
|
+
}
|