@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,177 @@
1
+ // ============================================================================
2
+ // ChunkedVoxelField — chunked voxel storage for on-demand generation
3
+ // ============================================================================
4
+ // Stores voxel data in fixed-size chunks for memory-efficient terrain.
5
+ // Only non-empty chunks are allocated in the buffer, indexed via chunkOffsets.
6
+ //
7
+ // Chunk classification (chunkClass) reduces memory by skipping chunks that are
8
+ // entirely solid (FullSolid) or entirely empty (FullEmpty) — only surface chunks
9
+ // (Full) get buffer space allocated.
10
+ //
11
+
12
+ export const CHUNK_EMPTY = 0; // FullEmpty: all voxels below isoLevel
13
+ export const CHUNK_SOLID = 1; // FullSolid: all voxels above isoLevel
14
+ export const CHUNK_FULL = 2; // Full: contains surface, needs buffer storage
15
+
16
+ export interface ChunkedVoxelField {
17
+ dimX: number;
18
+ dimY: number;
19
+ dimZ: number;
20
+ voxelSize: number;
21
+ originX: number;
22
+ originY: number;
23
+ originZ: number;
24
+ isoLevel: number;
25
+ radius: number;
26
+
27
+ chunkSize: number;
28
+ chunkBits: number;
29
+ chunkMask: number;
30
+ chunkDimX: number;
31
+ chunkDimY: number;
32
+ chunkDimZ: number;
33
+ voxelsPerChunk: number;
34
+
35
+ buffer: ArrayBuffer;
36
+ view: Float32Array;
37
+ chunkOffsets: Int32Array;
38
+ chunkGenerated: Uint8Array;
39
+ chunkClass: Uint8Array; // 0=FullEmpty, 1=FullSolid, 2=Full
40
+ totalChunkSlots: number;
41
+ nextChunkOffset: number;
42
+
43
+ chunkX: number;
44
+ chunkZ: number;
45
+ isPort: boolean;
46
+ }
47
+
48
+ export function createChunkedVoxelField(
49
+ chunkX: number,
50
+ chunkZ: number,
51
+ radius: number,
52
+ voxelSize: number,
53
+ dimX: number,
54
+ dimY: number,
55
+ dimZ: number,
56
+ originX: number,
57
+ originY: number,
58
+ originZ: number,
59
+ isoLevel: number = 0.0,
60
+ chunkSize: number = 32,
61
+ isPort: boolean = false,
62
+ maxVoxelMemory: number = 160_000_000,
63
+ ): ChunkedVoxelField {
64
+ const chunkBits = Math.log2(chunkSize) | 0;
65
+ const chunkMask = chunkSize - 1;
66
+ const chunkDimX = Math.ceil(dimX / chunkSize);
67
+ const chunkDimY = Math.ceil(dimY / chunkSize);
68
+ const chunkDimZ = Math.ceil(dimZ / chunkSize);
69
+ const voxelsPerChunk = chunkSize * chunkSize * chunkSize;
70
+ const totalChunks = chunkDimX * chunkDimY * chunkDimZ;
71
+
72
+ const maxFloats = Math.floor(maxVoxelMemory / 4);
73
+ const maxChunkSlots = Math.floor(maxFloats / voxelsPerChunk);
74
+ const totalChunkSlots = Math.min(totalChunks, maxChunkSlots);
75
+
76
+ const buffer = new ArrayBuffer(totalChunkSlots * voxelsPerChunk * 4);
77
+ const view = new Float32Array(buffer);
78
+ const chunkOffsets = new Int32Array(totalChunks).fill(-1);
79
+ const chunkGenerated = new Uint8Array(totalChunks);
80
+ const chunkClass = new Uint8Array(totalChunks); // default 0 = FullEmpty
81
+
82
+ return {
83
+ dimX, dimY, dimZ,
84
+ voxelSize,
85
+ originX, originY, originZ,
86
+ isoLevel,
87
+ radius,
88
+ chunkSize, chunkBits, chunkMask,
89
+ chunkDimX, chunkDimY, chunkDimZ,
90
+ voxelsPerChunk,
91
+ buffer, view,
92
+ chunkOffsets, chunkGenerated, chunkClass,
93
+ totalChunkSlots,
94
+ nextChunkOffset: 0,
95
+ chunkX, chunkZ,
96
+ isPort,
97
+ };
98
+ }
99
+
100
+ export function getChunkedVoxel(field: ChunkedVoxelField, x: number, y: number, z: number): number {
101
+ if (x < 0 || x >= field.dimX || y < 0 || y >= field.dimY || z < 0 || z >= field.dimZ) return -1.0;
102
+ const cx = x >>> field.chunkBits;
103
+ const cy = y >>> field.chunkBits;
104
+ const cz = z >>> field.chunkBits;
105
+ const chunkIdx = cx * field.chunkDimY * field.chunkDimZ + cy * field.chunkDimZ + cz;
106
+ const cls = field.chunkClass[chunkIdx];
107
+ if (cls === CHUNK_SOLID) return 1.0; // FullSolid sentinel
108
+ if (cls === CHUNK_EMPTY) return -1.0; // FullEmpty sentinel
109
+ // CHUNK_FULL: look up in buffer
110
+ const offset = field.chunkOffsets[chunkIdx];
111
+ if (offset < 0) return -1.0;
112
+ const lx = x & field.chunkMask;
113
+ const ly = y & field.chunkMask;
114
+ const lz = z & field.chunkMask;
115
+ const cs = field.chunkSize;
116
+ return field.view[offset + lx * cs * cs + ly * cs + lz];
117
+ }
118
+
119
+ export function setChunkedVoxel(field: ChunkedVoxelField, x: number, y: number, z: number, value: number): void {
120
+ if (x < 0 || x >= field.dimX || y < 0 || y >= field.dimY || z < 0 || z >= field.dimZ) return;
121
+ const cx = x >>> field.chunkBits;
122
+ const cy = y >>> field.chunkBits;
123
+ const cz = z >>> field.chunkBits;
124
+ const chunkIdx = cx * field.chunkDimY * field.chunkDimZ + cy * field.chunkDimZ + cz;
125
+ const cls = field.chunkClass[chunkIdx];
126
+ if (cls !== CHUNK_FULL) return; // Only write to Full chunks; others need promotion first
127
+ const offset = field.chunkOffsets[chunkIdx];
128
+ if (offset < 0) return;
129
+ const lx = x & field.chunkMask;
130
+ const ly = y & field.chunkMask;
131
+ const lz = z & field.chunkMask;
132
+ const cs = field.chunkSize;
133
+ field.view[offset + lx * cs * cs + ly * cs + lz] = value;
134
+ }
135
+
136
+ export function isChunkEmpty(field: ChunkedVoxelField, chunkIdx: number): boolean {
137
+ return field.chunkOffsets[chunkIdx] < 0;
138
+ }
139
+
140
+ export function isChunkGenerated(field: ChunkedVoxelField, chunkIdx: number): boolean {
141
+ return field.chunkGenerated[chunkIdx] === 1;
142
+ }
143
+
144
+ export function allocateChunk(field: ChunkedVoxelField, chunkIdx: number): number {
145
+ if (chunkIdx < 0 || chunkIdx >= field.chunkOffsets.length) return -1;
146
+ if (field.chunkOffsets[chunkIdx] >= 0) return field.chunkOffsets[chunkIdx];
147
+ if (field.nextChunkOffset + field.voxelsPerChunk > field.view.length) return -1;
148
+ const offset = field.nextChunkOffset;
149
+ field.nextChunkOffset += field.voxelsPerChunk;
150
+ field.chunkOffsets[chunkIdx] = offset;
151
+ field.chunkClass[chunkIdx] = CHUNK_FULL;
152
+ return offset;
153
+ }
154
+
155
+ export function markChunkGenerated(field: ChunkedVoxelField, chunkIdx: number): void {
156
+ field.chunkGenerated[chunkIdx] = 1;
157
+ }
158
+
159
+ // Promote a FullSolid or FullEmpty chunk to Full so it can be deformed.
160
+ // Allocates buffer space and returns the offset, or -1 if no space.
161
+ export function promoteChunk(field: ChunkedVoxelField, chunkIdx: number): number {
162
+ if (field.chunkClass[chunkIdx] === CHUNK_FULL && field.chunkOffsets[chunkIdx] >= 0) {
163
+ return field.chunkOffsets[chunkIdx];
164
+ }
165
+ const offset = allocateChunk(field, chunkIdx);
166
+ if (offset < 0) return -1;
167
+ // Fill with sentinel values based on previous class
168
+ const vpc = field.voxelsPerChunk;
169
+ if (field.chunkClass[chunkIdx] === CHUNK_SOLID || field.chunkClass[chunkIdx] === CHUNK_FULL) {
170
+ field.view.fill(1.0, offset, offset + vpc);
171
+ } else {
172
+ field.view.fill(-1.0, offset, offset + vpc);
173
+ }
174
+ field.chunkClass[chunkIdx] = CHUNK_FULL;
175
+ field.chunkGenerated[chunkIdx] = 1; // mark as generated (sentinel data)
176
+ return offset;
177
+ }
@@ -0,0 +1,63 @@
1
+ import type { MCMesh, DensityField, MCChunkConfig } from "./generator";
2
+
3
+ export interface DeformationConfig {
4
+ radius: number;
5
+ strength: number;
6
+ falloff: number;
7
+ }
8
+
9
+ export function applyDeformation(
10
+ field: DensityField,
11
+ deformPos: [number, number, number],
12
+ config: DeformationConfig,
13
+ ): DensityField {
14
+ const [dx, dy, dz] = deformPos;
15
+ const r = config.radius;
16
+ const strength = config.strength;
17
+ const falloff = config.falloff;
18
+
19
+ return (x: number, y: number, z: number) => {
20
+ const distSq = (x - dx) ** 2 + (y - dy) ** 2 + (z - dz) ** 2;
21
+ if (distSq > r * r) return field(x, y, z);
22
+ const dist = Math.sqrt(distSq);
23
+ const t = 1 - (dist / r) ** falloff;
24
+ return field(x, y, z) + strength * t;
25
+ };
26
+ }
27
+
28
+ export function applyMultipleDeformations(
29
+ field: DensityField,
30
+ deformations: Array<{ pos: [number, number, number]; config: DeformationConfig }>,
31
+ ): DensityField {
32
+ let result = field;
33
+ deformations.forEach((def) => {
34
+ result = applyDeformation(result, def.pos, def.config);
35
+ });
36
+ return result;
37
+ }
38
+
39
+ export function deformChunk(
40
+ mesh: MCMesh,
41
+ deformPos: [number, number, number],
42
+ config: DeformationConfig,
43
+ ): MCMesh {
44
+ const [dx, dy, dz] = deformPos;
45
+ const r = config.radius;
46
+ const strength = config.strength;
47
+ const falloff = config.falloff;
48
+
49
+ const vertices = new Float32Array(mesh.vertices);
50
+ for (let i = 0; i < mesh.vertexCount; i++) {
51
+ const offset = i * 3;
52
+ const vx = vertices[offset];
53
+ const vy = vertices[offset + 1];
54
+ const vz = vertices[offset + 2];
55
+ const distSq = (vx - dx) ** 2 + (vy - dy) ** 2 + (vz - dz) ** 2;
56
+ if (distSq > r * r) continue;
57
+ const dist = Math.sqrt(distSq);
58
+ const t = 1 - (dist / r) ** falloff;
59
+ vertices[offset + 1] += strength * t;
60
+ }
61
+
62
+ return { ...mesh, vertices };
63
+ }
@@ -0,0 +1,407 @@
1
+ import { EDGE_VERTS, MC_EDGE_TABLE, MC_TRI_TABLE } from "./tables";
2
+
3
+ export type DensityField = (x: number, y: number, z: number) => number;
4
+
5
+ export interface VoxelField {
6
+ data: Float32Array;
7
+ dimX: number;
8
+ dimY: number;
9
+ dimZ: number;
10
+ voxelSize: number;
11
+ isoLevel: number;
12
+ originX: number;
13
+ originY: number;
14
+ originZ: number;
15
+ radius: number;
16
+ }
17
+
18
+ export interface ExtractedMesh {
19
+ verts: Float32Array;
20
+ indices: Uint16Array | Uint32Array;
21
+ useUint32: boolean;
22
+ }
23
+
24
+ export interface MCVertex {
25
+ position: [number, number, number];
26
+ normal: [number, number, number];
27
+ }
28
+
29
+ export interface MCMesh {
30
+ vertices: Float32Array;
31
+ normals: Float32Array;
32
+ indices: Uint32Array;
33
+ vertexCount: number;
34
+ indexCount: number;
35
+ }
36
+
37
+ export interface MCChunkConfig {
38
+ chunkSize: number;
39
+ isoLevel: number;
40
+ scale: number;
41
+ }
42
+
43
+ export const DEFAULT_MC_CONFIG: MCChunkConfig = {
44
+ chunkSize: 32,
45
+ isoLevel: 0.5,
46
+ scale: 1.0,
47
+ };
48
+
49
+ export function generateChunk(
50
+ originX: number,
51
+ originY: number,
52
+ originZ: number,
53
+ densityField: DensityField,
54
+ config: MCChunkConfig,
55
+ ): MCMesh {
56
+ const size = config.chunkSize;
57
+ const isoLevel = config.isoLevel;
58
+ const scale = config.scale;
59
+ const verts: number[] = [];
60
+ const norms: number[] = [];
61
+ const indices: number[] = [];
62
+
63
+ const corners = new Float32Array(8);
64
+ const cornerPos: [number, number, number][] = [];
65
+
66
+ for (let z = 0; z < size - 1; z++) {
67
+ for (let y = 0; y < size - 1; y++) {
68
+ for (let x = 0; x < size - 1; x++) {
69
+ const wx = originX + x * scale;
70
+ const wy = originY + y * scale;
71
+ const wz = originZ + z * scale;
72
+
73
+ cornerPos[0] = [wx, wy, wz];
74
+ cornerPos[1] = [wx + scale, wy, wz];
75
+ cornerPos[2] = [wx + scale, wy, wz + scale];
76
+ cornerPos[3] = [wx, wy, wz + scale];
77
+ cornerPos[4] = [wx, wy + scale, wz];
78
+ cornerPos[5] = [wx + scale, wy + scale, wz];
79
+ cornerPos[6] = [wx + scale, wy + scale, wz + scale];
80
+ cornerPos[7] = [wx, wy + scale, wz + scale];
81
+
82
+ for (let i = 0; i < 8; i++) {
83
+ corners[i] = densityField(cornerPos[i][0], cornerPos[i][1], cornerPos[i][2]);
84
+ }
85
+
86
+ let cubeIndex = 0;
87
+ for (let i = 0; i < 8; i++) {
88
+ if (corners[i] < isoLevel) cubeIndex |= (1 << i);
89
+ }
90
+
91
+ if (cubeIndex === 0 || cubeIndex === 255) continue;
92
+
93
+ const edges = MC_EDGE_TABLE[cubeIndex];
94
+ if (edges === 0) continue;
95
+
96
+ const edgeVerts: ([number, number, number] | null)[] = new Array(12).fill(null);
97
+
98
+ for (let i = 0; i < 12; i++) {
99
+ if (edges & (1 << i)) {
100
+ const [a, b] = EDGE_VERTS[i];
101
+ const va = corners[a];
102
+ const vb = corners[b];
103
+ const t = (isoLevel - va) / (vb - va);
104
+ const pa = cornerPos[a];
105
+ const pb = cornerPos[b];
106
+ edgeVerts[i] = [
107
+ pa[0] + t * (pb[0] - pa[0]),
108
+ pa[1] + t * (pb[1] - pa[1]),
109
+ pa[2] + t * (pb[2] - pa[2]),
110
+ ];
111
+ }
112
+ }
113
+
114
+ const triOffset = cubeIndex * 16;
115
+ for (let i = 0; i < 16; i += 3) {
116
+ const e0 = MC_TRI_TABLE[triOffset + i];
117
+ if (e0 < 0) break;
118
+ const e1 = MC_TRI_TABLE[triOffset + i + 1];
119
+ const e2 = MC_TRI_TABLE[triOffset + i + 2];
120
+
121
+ const v0 = edgeVerts[e0];
122
+ const v1 = edgeVerts[e1];
123
+ const v2 = edgeVerts[e2];
124
+ if (!v0 || !v1 || !v2) continue;
125
+
126
+ const baseIdx = verts.length / 3;
127
+ verts.push(v0[0], v0[1], v0[2]);
128
+ verts.push(v1[0], v1[1], v1[2]);
129
+ verts.push(v2[0], v2[1], v2[2]);
130
+
131
+ const ex1 = v1[0] - v0[0];
132
+ const ey1 = v1[1] - v0[1];
133
+ const ez1 = v1[2] - v0[2];
134
+ const ex2 = v2[0] - v0[0];
135
+ const ey2 = v2[1] - v0[1];
136
+ const ez2 = v2[2] - v0[2];
137
+ let nx = ey1 * ez2 - ez1 * ey2;
138
+ let ny = ez1 * ex2 - ex1 * ez2;
139
+ let nz = ex1 * ey2 - ey1 * ex2;
140
+ const nlen = Math.sqrt(nx * nx + ny * ny + nz * nz);
141
+ if (nlen > 1e-9) {
142
+ nx /= nlen; ny /= nlen; nz /= nlen;
143
+ } else {
144
+ nx = 0; ny = 1; nz = 0;
145
+ }
146
+
147
+ norms.push(nx, ny, nz);
148
+ norms.push(nx, ny, nz);
149
+ norms.push(nx, ny, nz);
150
+
151
+ indices.push(baseIdx, baseIdx + 1, baseIdx + 2);
152
+ }
153
+ }
154
+ }
155
+ }
156
+
157
+ return {
158
+ vertices: new Float32Array(verts),
159
+ normals: new Float32Array(norms),
160
+ indices: new Uint32Array(indices),
161
+ vertexCount: verts.length / 3,
162
+ indexCount: indices.length,
163
+ };
164
+ }
165
+
166
+ export function defaultDensityField(
167
+ x: number,
168
+ y: number,
169
+ z: number,
170
+ maxHeight: number = 20,
171
+ noiseScale: number = 0.05,
172
+ ): number {
173
+ const height = y / maxHeight;
174
+ const noise = simpleNoise(x * noiseScale, y * noiseScale, z * noiseScale);
175
+ return height - noise;
176
+ }
177
+
178
+ function simpleNoise(x: number, y: number, z: number): number {
179
+ const a = Math.sin(x * 12.9898 + y * 78.233 + z * 37.719) * 43758.5453;
180
+ const b = Math.sin(x * 4.1231 + y * 12.7891 + z * 93.985) * 23421.6312;
181
+ const c = Math.sin(x * 8.7543 + y * 45.1234 + z * 73.456) * 17909.231;
182
+ return ((a - Math.floor(a)) + (b - Math.floor(b)) + (c - Math.floor(c))) / 3;
183
+ }
184
+
185
+ // ============================================================================
186
+ // Full-featured mesh extraction — VoxelField-based with sub-region, coloring,
187
+ // normal flipping, typed-array scratch buffers, and Uint16/Uint32 index support.
188
+ // ============================================================================
189
+
190
+ const CORNER_OFFSET = [
191
+ [0, 0, 0], [1, 0, 0], [1, 0, 1], [0, 0, 1],
192
+ [0, 1, 0], [1, 1, 0], [1, 1, 1], [0, 1, 1],
193
+ ];
194
+
195
+ const SCRATCH_D = new Float32Array(8);
196
+ const SCRATCH_EDGE_VERTS = new Float32Array(12 * 3);
197
+
198
+ function ensureCapacity(arr: Float32Array, needed: number): Float32Array {
199
+ if (arr.length >= needed) return arr;
200
+ let newLen = arr.length * 2;
201
+ while (newLen < needed) newLen *= 2;
202
+ const MAX_FIELD_SIZE = 100_000_000;
203
+ if (newLen > MAX_FIELD_SIZE) throw new Error(`Field capacity exceeded: ${newLen}`);
204
+ const newArr = new Float32Array(newLen);
205
+ newArr.set(arr);
206
+ return newArr;
207
+ }
208
+
209
+ function ensureCapacityU32(arr: Uint32Array, needed: number): Uint32Array {
210
+ if (arr.length >= needed) return arr;
211
+ let newLen = arr.length * 2;
212
+ while (newLen < needed) newLen *= 2;
213
+ const MAX_FIELD_SIZE = 100_000_000;
214
+ if (newLen > MAX_FIELD_SIZE) throw new Error(`Field capacity exceeded: ${newLen}`);
215
+ const newArr = new Uint32Array(newLen);
216
+ newArr.set(arr);
217
+ return newArr;
218
+ }
219
+
220
+ function ensureCapacityU16(arr: Uint16Array, needed: number): Uint16Array {
221
+ if (arr.length >= needed) return arr;
222
+ let newLen = arr.length * 2;
223
+ while (newLen < needed) newLen *= 2;
224
+ const MAX_FIELD_SIZE = 100_000_000;
225
+ if (newLen > MAX_FIELD_SIZE) throw new Error(`Field capacity exceeded: ${newLen}`);
226
+ const newArr = new Uint16Array(newLen);
227
+ newArr.set(arr);
228
+ return newArr;
229
+ }
230
+
231
+ export type MeshColorFn = (
232
+ cx: number, cy: number, cz: number,
233
+ nx: number, ny: number, nz: number,
234
+ field: VoxelField,
235
+ ) => [number, number, number];
236
+
237
+ export interface ExtractMeshOptions {
238
+ x0?: number; y0?: number; z0?: number;
239
+ x1?: number; y1?: number; z1?: number;
240
+ colorFn?: MeshColorFn;
241
+ flipDownNormals?: boolean;
242
+ }
243
+
244
+ export function extractMeshFromField(
245
+ field: VoxelField,
246
+ options: ExtractMeshOptions = {},
247
+ ): ExtractedMesh {
248
+ const iso = field.isoLevel;
249
+ const vs = field.voxelSize;
250
+ const dimYDimZ = field.dimY * field.dimZ;
251
+ const dimZ = field.dimZ;
252
+ const ox = field.originX, oy = field.originY, oz = field.originZ;
253
+
254
+ const colorFn = options.colorFn;
255
+ const flipDown = options.flipDownNormals !== false;
256
+
257
+ let verts: Float32Array = new Float32Array(65536);
258
+ let vertCount = 0;
259
+ let indices32: Uint32Array = new Uint32Array(32768);
260
+ let indices16: Uint16Array = new Uint16Array(32768);
261
+ let indexCount = 0;
262
+ let useUint32 = false;
263
+
264
+ const d = SCRATCH_D;
265
+ const edgeVerts = SCRATCH_EDGE_VERTS;
266
+
267
+ const xStart = options.x0 !== undefined ? Math.max(0, options.x0) : 0;
268
+ const yStart = options.y0 !== undefined ? Math.max(0, options.y0) : 0;
269
+ const zStart = options.z0 !== undefined ? Math.max(0, options.z0) : 0;
270
+ const xEnd = options.x1 !== undefined ? Math.min(field.dimX - 1, options.x1) : field.dimX - 1;
271
+ const yEnd = options.y1 !== undefined ? Math.min(field.dimY - 1, options.y1) : field.dimY - 1;
272
+ const zEnd = options.z1 !== undefined ? Math.min(field.dimZ - 1, options.z1) : field.dimZ - 1;
273
+
274
+ for (let x = xStart; x < xEnd; x++) {
275
+ for (let y = yStart; y < yEnd; y++) {
276
+ for (let z = zStart; z < zEnd; z++) {
277
+ let cubeIndex = 0;
278
+ for (let c = 0; c < 8; c++) {
279
+ const co = CORNER_OFFSET[c];
280
+ const cx = x + co[0], cy = y + co[1], cz = z + co[2];
281
+ let val: number;
282
+ if (cx < 0 || cx >= field.dimX || cy < 0 || cy >= field.dimY || cz < 0 || cz >= field.dimZ) {
283
+ val = -1.0;
284
+ } else {
285
+ val = field.data[cx * dimYDimZ + cy * dimZ + cz];
286
+ }
287
+ d[c] = val;
288
+ if (val < iso) cubeIndex |= (1 << c);
289
+ }
290
+
291
+ const edges = MC_EDGE_TABLE[cubeIndex];
292
+ if (edges === 0) continue;
293
+
294
+ for (let e = 0; e < 12; e++) {
295
+ if (!(edges & (1 << e))) continue;
296
+ const conn = EDGE_VERTS[e];
297
+ const c1 = conn[0], c2 = conn[1];
298
+ const co1 = CORNER_OFFSET[c1];
299
+ const co2 = CORNER_OFFSET[c2];
300
+
301
+ const p1x = (x + co1[0]) * vs + ox, p1y = (y + co1[1]) * vs + oy, p1z = (z + co1[2]) * vs + oz;
302
+ const p2x = (x + co2[0]) * vs + ox, p2y = (y + co2[1]) * vs + oy, p2z = (z + co2[2]) * vs + oz;
303
+ const d1 = d[c1], d2 = d[c2];
304
+
305
+ let ex: number, ey: number, ez: number;
306
+ if (Math.abs(iso - d1) < 1e-10) {
307
+ ex = p1x; ey = p1y; ez = p1z;
308
+ } else if (Math.abs(iso - d2) < 1e-10) {
309
+ ex = p2x; ey = p2y; ez = p2z;
310
+ } else if (Math.abs(d1 - d2) < 1e-10) {
311
+ ex = p1x; ey = p1y; ez = p1z;
312
+ } else {
313
+ const t = (iso - d1) / (d2 - d1);
314
+ ex = p1x + t * (p2x - p1x);
315
+ ey = p1y + t * (p2y - p1y);
316
+ ez = p1z + t * (p2z - p1z);
317
+ }
318
+ const eo = e * 3;
319
+ edgeVerts[eo] = ex;
320
+ edgeVerts[eo + 1] = ey;
321
+ edgeVerts[eo + 2] = ez;
322
+ }
323
+
324
+ const triBase = cubeIndex * 16;
325
+ for (let t = 0; t < 15; t += 3) {
326
+ const e0 = MC_TRI_TABLE[triBase + t];
327
+ if (e0 < 0) break;
328
+ const e1 = MC_TRI_TABLE[triBase + t + 1];
329
+ const e2 = MC_TRI_TABLE[triBase + t + 2];
330
+
331
+ const ev0o = e0 * 3, ev1o = e1 * 3, ev2o = e2 * 3;
332
+ const v0x = edgeVerts[ev0o], v0y = edgeVerts[ev0o + 1], v0z = edgeVerts[ev0o + 2];
333
+ const v1x = edgeVerts[ev1o], v1y = edgeVerts[ev1o + 1], v1z = edgeVerts[ev1o + 2];
334
+ const v2x = edgeVerts[ev2o], v2y = edgeVerts[ev2o + 1], v2z = edgeVerts[ev2o + 2];
335
+
336
+ const e1x = v1x - v0x, e1y = v1y - v0y, e1z = v1z - v0z;
337
+ const e2x = v2x - v0x, e2y = v2y - v0y, e2z = v2z - v0z;
338
+ let nx = e1y * e2z - e1z * e2y;
339
+ let ny = e1z * e2x - e1x * e2z;
340
+ let nz = e1x * e2y - e1y * e2x;
341
+ const nlen = Math.sqrt(nx * nx + ny * ny + nz * nz);
342
+ if (nlen > 1e-10) { nx /= nlen; ny /= nlen; nz /= nlen; }
343
+ else { nx = 0; ny = 1; nz = 0; }
344
+ if (flipDown && ny < 0) { nx = -nx; ny = -ny; nz = -nz; }
345
+
346
+ const cx = (v0x + v1x + v2x) / 3;
347
+ const cy = (v0y + v1y + v2y) / 3;
348
+ const cz = (v0z + v1z + v2z) / 3;
349
+
350
+ const col = colorFn ? colorFn(cx, cy, cz, nx, ny, nz, field) : [1, 1, 1] as [number, number, number];
351
+
352
+ if (vertCount + 27 > verts.length) {
353
+ verts = ensureCapacity(verts, vertCount + 27);
354
+ }
355
+ verts[vertCount++] = v0x; verts[vertCount++] = v0y; verts[vertCount++] = v0z;
356
+ verts[vertCount++] = nx; verts[vertCount++] = ny; verts[vertCount++] = nz;
357
+ verts[vertCount++] = col[0]; verts[vertCount++] = col[1]; verts[vertCount++] = col[2];
358
+ verts[vertCount++] = v1x; verts[vertCount++] = v1y; verts[vertCount++] = v1z;
359
+ verts[vertCount++] = nx; verts[vertCount++] = ny; verts[vertCount++] = nz;
360
+ verts[vertCount++] = col[0]; verts[vertCount++] = col[1]; verts[vertCount++] = col[2];
361
+ verts[vertCount++] = v2x; verts[vertCount++] = v2y; verts[vertCount++] = v2z;
362
+ verts[vertCount++] = nx; verts[vertCount++] = ny; verts[vertCount++] = nz;
363
+ verts[vertCount++] = col[0]; verts[vertCount++] = col[1]; verts[vertCount++] = col[2];
364
+
365
+ const baseIdx = (vertCount - 27) / 9;
366
+
367
+ if (!useUint32 && baseIdx + 2 > 65535) {
368
+ useUint32 = true;
369
+ if (indexCount > indices32.length) {
370
+ indices32 = ensureCapacityU32(indices32, indexCount);
371
+ }
372
+ for (let ci = 0; ci < indexCount; ci++) {
373
+ indices32[ci] = indices16[ci];
374
+ }
375
+ }
376
+
377
+ if (useUint32) {
378
+ if (indexCount + 3 > indices32.length) {
379
+ indices32 = ensureCapacityU32(indices32, indexCount + 3);
380
+ }
381
+ indices32[indexCount++] = baseIdx;
382
+ indices32[indexCount++] = baseIdx + 1;
383
+ indices32[indexCount++] = baseIdx + 2;
384
+ } else {
385
+ if (indexCount + 3 > indices16.length) {
386
+ indices16 = ensureCapacityU16(indices16, indexCount + 3);
387
+ }
388
+ indices16[indexCount++] = baseIdx;
389
+ indices16[indexCount++] = baseIdx + 1;
390
+ indices16[indexCount++] = baseIdx + 2;
391
+ }
392
+ }
393
+ }
394
+ }
395
+ }
396
+
397
+ const finalVerts = verts.subarray(0, vertCount);
398
+ const finalIndices = useUint32
399
+ ? indices32.subarray(0, indexCount)
400
+ : indices16.subarray(0, indexCount);
401
+
402
+ return {
403
+ verts: finalVerts,
404
+ indices: finalIndices as Uint16Array | Uint32Array,
405
+ useUint32,
406
+ };
407
+ }
@@ -0,0 +1,32 @@
1
+ export { applyDeformation, applyMultipleDeformations, deformChunk } from "./deformation";
2
+ export type { DeformationConfig } from "./deformation";
3
+ export { DEFAULT_MC_CONFIG, defaultDensityField, extractMeshFromField, generateChunk } from "./generator";
4
+ export type { DensityField, ExtractMeshOptions, MCChunkConfig, MCMesh, MCVertex, MeshColorFn } from "./generator";
5
+ export { DEFAULT_LOD_LEVELS, TerrainLODManager } from "./lod";
6
+ export type { ChunkLODEntry, LODLevel } from "./lod";
7
+ export { extractMeshFromFieldTetra } from "./marching-tetrahedra";
8
+ export { TerrainChannel, TerrainSABChannel } from "./sab";
9
+
10
+ // Chunked voxel field storage
11
+ export {
12
+ allocateChunk, CHUNK_EMPTY, CHUNK_FULL, CHUNK_SOLID, createChunkedVoxelField, getChunkedVoxel, isChunkEmpty,
13
+ isChunkGenerated, markChunkGenerated, promoteChunk, setChunkedVoxel
14
+ } from "./chunked-field";
15
+ export type { ChunkedVoxelField } from "./chunked-field";
16
+
17
+ // Terrain streaming config
18
+ export { DEFAULT_STREAMING_CONFIG, getLODVoxelSize } from "./streaming-config";
19
+ export type { LODLevelConfig, TerrainStreamingConfig } from "./streaming-config";
20
+
21
+ // Declarative library descriptor
22
+ export { MarchingCubesLib, TerrainStreamingConfigTok } from "./library";
23
+ export type { MarchingCubesLibConfig } from "./library";
24
+
25
+ // Terrain streaming manager
26
+ export { TerrainStreamingManager } from "./streaming-manager";
27
+ export type {
28
+ ChunkEmptyChecker, ChunkFieldFactory, ChunkGenerator, DirtyTerrain, PhysicsFieldFactory, Deformation as TerrainDeformation, EntityPosition as TerrainEntityPosition, TerrainEntry, LODChange as TerrainLODChange
29
+ } from "./streaming-manager";
30
+
31
+ // Shared types
32
+ export type { ExtractedMesh, VoxelField } from "./generator";