@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,431 @@
1
+ // ============================================================================
2
+ // FBX Animation Interpreter — AnimationStack/Layer/CurveNode/Curve → AnimationData[]
3
+ // ============================================================================
4
+ // Walks the FBX animation graph: AnimationStack → AnimationLayer →
5
+ // AnimationCurveNode → AnimationCurve. Handles multi-clip (multiple stacks),
6
+ // LINEAR/STEP/CUBICSPLINE interpolation, and PreRotation/LclRotation rest
7
+ // extraction for retargeting.
8
+ //
9
+ // Reference: Babylon.js `interpreter/animation.ts` (852 lines).
10
+ //
11
+
12
+ import type { AnimationChannel, AnimationData } from "../../types";
13
+ import type { FBXNode } from "../types";
14
+ import { childNode, FBX_TIME_FACTOR, findNodesInTree, propArray } from "../types";
15
+ import type { FBXConnectionGraph } from "./connections";
16
+ import { buildObjectIdMap, getObjectId, getObjectName } from "./connections";
17
+ import type { DiagnosticsCollector } from "./diagnostics";
18
+ import { normalizeNodeName } from "./nodes";
19
+
20
+ interface FBXAnimCurve {
21
+ id: string;
22
+ keyTime: number[];
23
+ keyValue: number[];
24
+ }
25
+
26
+ interface FBXAnimCurveNode {
27
+ id: string;
28
+ property: string; // "Lcl Translation", "Lcl Rotation", "Lcl Scaling"
29
+ curveIds: string[];
30
+ curveAxes: string[]; // "X", "Y", "Z" per curve
31
+ }
32
+
33
+ interface FBXAnimLayer {
34
+ id: string;
35
+ curveNodeIds: string[];
36
+ }
37
+
38
+ interface FBXAnimStack {
39
+ id: string;
40
+ name: string;
41
+ localStop: number;
42
+ layerIds: string[];
43
+ }
44
+
45
+ /**
46
+ * Parse all animation clips from the FBX tree.
47
+ *
48
+ * Each AnimationStack becomes one AnimationData clip. Multiple stacks produce
49
+ * multiple clips (multi-clip support).
50
+ */
51
+ export function parseAnimations(
52
+ nodes: FBXNode[],
53
+ graph: FBXConnectionGraph,
54
+ diag: DiagnosticsCollector,
55
+ ): AnimationData[] {
56
+ const objectsNode = nodes.find((n) => n.name === "Objects");
57
+ if (!objectsNode) return [];
58
+
59
+ const objectIdMap = buildObjectIdMap(nodes);
60
+
61
+ // Parse AnimationCurve nodes
62
+ const curves = new Map<string, FBXAnimCurve>();
63
+ for (const node of findNodesInTree([objectsNode], "AnimationCurve")) {
64
+ const id = getObjectId(node, `curve_${curves.size}`);
65
+ const keyTime = propArray(childNode(node, "KeyTime"), 0) ?? [];
66
+ const keyValue = propArray(childNode(node, "KeyValueFloat"), 0) ?? [];
67
+ curves.set(id, { id, keyTime, keyValue });
68
+ }
69
+
70
+ // Parse AnimationCurveNode nodes
71
+ const curveNodes = new Map<string, FBXAnimCurveNode>();
72
+ for (const node of findNodesInTree([objectsNode], "AnimationCurveNode")) {
73
+ const id = getObjectId(node, `curveNode_${curveNodes.size}`);
74
+ let propertyName = "";
75
+
76
+ // FBX 7400+: type is encoded in the second property (e.g. "T\x00\x01AnimCurveNode")
77
+ if (node.properties.length >= 2 && node.properties[1].type === "S") {
78
+ const typeStr = String(node.properties[1].value);
79
+ if (typeStr.startsWith("T")) propertyName = "Lcl Translation";
80
+ else if (typeStr.startsWith("R")) propertyName = "Lcl Rotation";
81
+ else if (typeStr.startsWith("S")) propertyName = "Lcl Scaling";
82
+ }
83
+
84
+ // Fallback: look for PropertyName child (older FBX formats)
85
+ if (!propertyName) {
86
+ const propNode = childNode(node, "PropertyName");
87
+ if (propNode && propNode.properties.length > 0) {
88
+ propertyName = String(propNode.properties[0].value);
89
+ }
90
+ }
91
+
92
+ // Find connected curves and extract axis from connection property (e.g. "d|X")
93
+ // Use graph.getChildren() for O(1) lookup instead of scanning all connections
94
+ const connectedCurveIds: string[] = [];
95
+ const connectedCurveAxes: string[] = [];
96
+ for (const childId of graph.getChildren(id)) {
97
+ if (!curves.has(childId)) continue;
98
+ connectedCurveIds.push(childId);
99
+ // Find the connection to get the property (axis info)
100
+ const conn = graph.getConnectionsToParent(id).find((c) => c.childId === childId);
101
+ let axis = "X";
102
+ if (conn?.property) {
103
+ if (conn.property.includes("|Y") || conn.property.endsWith("Y")) axis = "Y";
104
+ else if (conn.property.includes("|Z") || conn.property.endsWith("Z")) axis = "Z";
105
+ }
106
+ connectedCurveAxes.push(axis);
107
+ }
108
+
109
+ curveNodes.set(id, { id, property: propertyName, curveIds: connectedCurveIds, curveAxes: connectedCurveAxes });
110
+ }
111
+
112
+ // Parse AnimationLayer nodes
113
+ const layers = new Map<string, FBXAnimLayer>();
114
+ for (const node of findNodesInTree([objectsNode], "AnimationLayer")) {
115
+ const id = getObjectId(node, `layer_${layers.size}`);
116
+ const connectedCurveNodeIds: string[] = [];
117
+ for (const childId of graph.getChildren(id)) {
118
+ if (curveNodes.has(childId)) {
119
+ connectedCurveNodeIds.push(childId);
120
+ }
121
+ }
122
+ layers.set(id, { id, curveNodeIds: connectedCurveNodeIds });
123
+ }
124
+
125
+ // Parse AnimationStack nodes
126
+ const stacks: FBXAnimStack[] = [];
127
+ for (const node of findNodesInTree([objectsNode], "AnimationStack")) {
128
+ const id = getObjectId(node, `stack_${stacks.length}`);
129
+ let stackName = `animation_${stacks.length}`;
130
+ if (node.properties.length >= 2 && node.properties[1].type === "S") {
131
+ stackName = String(node.properties[1].value);
132
+ }
133
+
134
+ let localStop = 0;
135
+ const localStopNode = childNode(node, "LocalStop");
136
+ if (localStopNode && localStopNode.properties.length > 0) {
137
+ localStop = localStopNode.properties[0].value as number;
138
+ }
139
+
140
+ const connectedLayerIds: string[] = [];
141
+ for (const childId of graph.getChildren(id)) {
142
+ if (layers.has(childId)) {
143
+ connectedLayerIds.push(childId);
144
+ }
145
+ }
146
+
147
+ stacks.push({ id, name: stackName, localStop, layerIds: connectedLayerIds });
148
+ }
149
+
150
+ if (stacks.length === 0) return [];
151
+
152
+ // Build curve node → model node mapping via connections
153
+ const modelNodes = findNodesInTree([objectsNode], "Model");
154
+ const modelIdToName = new Map<string, string>();
155
+ modelNodes.forEach((node) => {
156
+ const id = getObjectId(node, `model_${modelIdToName.size}`);
157
+ const rawName = getObjectName(node, `node_${modelIdToName.size}`);
158
+ modelIdToName.set(id, normalizeNodeName(rawName));
159
+ });
160
+
161
+ const curveNodeToModel = new Map<string, string>();
162
+ for (const [modelId, modelName] of modelIdToName.entries()) {
163
+ for (const childId of graph.getChildren(modelId)) {
164
+ if (curveNodes.has(childId)) {
165
+ curveNodeToModel.set(childId, modelName);
166
+ }
167
+ }
168
+ }
169
+
170
+ // Build curve node → deformer mapping for morph weight animations.
171
+ // Morph weight animations connect AnimationCurveNode → Deformer via OP
172
+ // connection with property "DeformPercent".
173
+ const deformerNodes = findNodesInTree([objectsNode], "Deformer");
174
+ const deformerIdToName = new Map<string, string>();
175
+ deformerNodes.forEach((node) => {
176
+ const id = getObjectId(node, `deformer_${deformerIdToName.size}`);
177
+ // Use the deformer's name property if available, otherwise use a generic name
178
+ const name = getObjectName(node, `deformer_${deformerIdToName.size}`);
179
+ deformerIdToName.set(id, name);
180
+ });
181
+
182
+ const curveNodeToDeformer = new Map<string, string>();
183
+ for (const [deformerId, deformerName] of deformerIdToName.entries()) {
184
+ for (const childId of graph.getChildren(deformerId)) {
185
+ if (curveNodes.has(childId)) {
186
+ curveNodeToDeformer.set(childId, deformerName);
187
+ }
188
+ }
189
+ }
190
+
191
+ // Extract source rest rotations and pre-rotations for retargeting
192
+ const sourceRestRotations = new Map<string, [number, number, number, number]>();
193
+ const sourcePreRotations = new Map<string, [number, number, number, number]>();
194
+ const sourceRestTranslations = new Map<string, [number, number, number]>();
195
+ for (let _i = 0, _it = modelNodes, _n = _it.length; _i < _n; _i++) { const node = _it[_i];
196
+ const id = getObjectId(node, `model_${sourceRestRotations.size}`);
197
+ const rawName = getObjectName(node, `node_${sourceRestRotations.size}`);
198
+ const modelName = normalizeNodeName(rawName);
199
+
200
+ const props70 = childNode(node, "Properties70");
201
+ if (!props70) continue;
202
+
203
+ let preRot: [number, number, number, number] | null = null;
204
+ let lclRot: [number, number, number, number] | null = null;
205
+ let lclTrans: [number, number, number] | null = null;
206
+
207
+ for (let _i = 0, _it = props70.children, _n = _it.length; _i < _n; _i++) { const p = _it[_i];
208
+ if (p.name !== "P" || p.properties.length < 7) continue;
209
+ const propName = String(p.properties[0].value);
210
+ if (propName === "Lcl Rotation" || propName === "PreRotation") {
211
+ const q = eulerToQuaternion(
212
+ p.properties[4].value as number,
213
+ p.properties[5].value as number,
214
+ p.properties[6].value as number,
215
+ );
216
+ if (propName === "PreRotation") preRot = q;
217
+ else lclRot = q;
218
+ } else if (propName === "Lcl Translation") {
219
+ lclTrans = [
220
+ p.properties[4].value as number,
221
+ p.properties[5].value as number,
222
+ p.properties[6].value as number,
223
+ ];
224
+ }
225
+ }
226
+
227
+ if (preRot) sourcePreRotations.set(modelName, preRot);
228
+ if (lclRot && preRot) {
229
+ sourceRestRotations.set(modelName, qmul(preRot, lclRot));
230
+ } else if (lclRot) {
231
+ sourceRestRotations.set(modelName, lclRot);
232
+ } else if (preRot) {
233
+ sourceRestRotations.set(modelName, preRot);
234
+ }
235
+ if (lclTrans) sourceRestTranslations.set(modelName, lclTrans);
236
+ }
237
+
238
+ diag.debug("animation", `Extracted ${sourceRestRotations.size} source rest rotations`);
239
+
240
+ // Build AnimationData for each stack
241
+ const animations: AnimationData[] = [];
242
+
243
+ for (let _i = 0, _it = stacks, _n = _it.length; _i < _n; _i++) { const stack = _it[_i];
244
+ const channels: AnimationChannel[] = [];
245
+ let maxTime = 0;
246
+
247
+ // Group curve nodes by target model + property type
248
+ const groupedChannels = new Map<string, {
249
+ targetNode: string;
250
+ path: "translation" | "rotation" | "scale" | "weights";
251
+ curves: { axis: string; times: number[]; values: number[] }[];
252
+ }>();
253
+
254
+ for (let _i = 0, _it = stack.layerIds, _n = _it.length; _i < _n; _i++) { const layerId = _it[_i];
255
+ const layer = layers.get(layerId);
256
+ if (!layer) continue;
257
+
258
+ for (let _i = 0, _it = layer.curveNodeIds, _n = _it.length; _i < _n; _i++) { const curveNodeId = _it[_i];
259
+ const curveNode = curveNodes.get(curveNodeId);
260
+ if (!curveNode) continue;
261
+
262
+ // Check if this curve node targets a Model (TRS) or a Deformer (morph weights)
263
+ const targetNode = curveNodeToModel.get(curveNode.id);
264
+ const targetDeformer = curveNodeToDeformer.get(curveNode.id);
265
+
266
+ if (!targetNode && !targetDeformer) continue;
267
+
268
+ // Determine path from property name
269
+ let path: "translation" | "rotation" | "scale" | "weights" = "translation";
270
+ const propLower = curveNode.property.toLowerCase();
271
+ if (targetDeformer || propLower.includes("deformpercent") || propLower.includes("weight")) {
272
+ path = "weights";
273
+ } else if (propLower.includes("lcl translation") || propLower.includes("translation")) {
274
+ path = "translation";
275
+ } else if (propLower.includes("lcl rotation") || propLower.includes("rotation")) {
276
+ path = "rotation";
277
+ } else if (propLower.includes("lcl scaling") || propLower.includes("scaling") || propLower.includes("scale")) {
278
+ path = "scale";
279
+ }
280
+
281
+ const target = targetNode ?? targetDeformer!;
282
+
283
+ if (curveNode.curveIds.length === 0) continue;
284
+
285
+ const groupKey = `${target}:${path}`;
286
+ let group = groupedChannels.get(groupKey);
287
+ if (!group) {
288
+ group = { targetNode: target, path, curves: [] };
289
+ groupedChannels.set(groupKey, group);
290
+ }
291
+
292
+ for (let ci = 0; ci < curveNode.curveIds.length; ci++) {
293
+ const curve = curves.get(curveNode.curveIds[ci]);
294
+ if (!curve || curve.keyTime.length === 0) continue;
295
+
296
+ const times: number[] = [];
297
+ for (let t = 0; t < curve.keyTime.length; t++) {
298
+ const timeSec = curve.keyTime[t] / FBX_TIME_FACTOR;
299
+ times.push(timeSec);
300
+ if (timeSec > maxTime) maxTime = timeSec;
301
+ }
302
+
303
+ const axis = curveNode.curveAxes[ci] || "X";
304
+ group.curves.push({ axis, times, values: curve.keyValue });
305
+ }
306
+ }
307
+ }
308
+
309
+ // Build channels from grouped curves
310
+ for (const group of groupedChannels.values()) {
311
+ const channel = buildChannel(group, maxTime);
312
+ if (channel) channels.push(channel);
313
+ }
314
+
315
+ if (channels.length === 0) continue;
316
+
317
+ animations.push({
318
+ name: stack.name,
319
+ duration: maxTime,
320
+ channels,
321
+ sourceRestRotations: sourceRestRotations.size > 0 ? sourceRestRotations : undefined,
322
+ sourcePreRotations: sourcePreRotations.size > 0 ? sourcePreRotations : undefined,
323
+ sourceRestTranslations: sourceRestTranslations.size > 0 ? sourceRestTranslations : undefined,
324
+ });
325
+ }
326
+
327
+ diag.debug("animation", `Parsed ${animations.length} animation clips`);
328
+
329
+ return animations;
330
+ }
331
+
332
+ /** Build an AnimationChannel from grouped axis curves. */
333
+ function buildChannel(
334
+ group: { targetNode: string; path: "translation" | "rotation" | "scale" | "weights"; curves: { axis: string; times: number[]; values: number[] }[] },
335
+ maxTime: number,
336
+ ): AnimationChannel | null {
337
+ if (group.curves.length === 0) return null;
338
+
339
+ // Sort curves by axis: X, Y, Z
340
+ const sortedCurves = [...group.curves].sort((a, b) => {
341
+ const order = { X: 0, Y: 1, Z: 2 };
342
+ return (order[a.axis as "X" | "Y" | "Z"] ?? 3) - (order[b.axis as "X" | "Y" | "Z"] ?? 3);
343
+ });
344
+
345
+ // Use the first curve's times as the channel times
346
+ // (FBX curves for the same channel should have matching key times)
347
+ const times = sortedCurves[0].times;
348
+ const valueCount = times.length;
349
+
350
+ // For weights path, use single value per keyframe (not 3-axis interleaved)
351
+ if (group.path === "weights") {
352
+ const values = new Float32Array(valueCount);
353
+ for (let i = 0; i < valueCount; i++) {
354
+ values[i] = sortedCurves[0].values[i] ?? 0;
355
+ }
356
+ return {
357
+ targetNode: group.targetNode,
358
+ path: "weights",
359
+ keyframeTimes: new Float32Array(times),
360
+ keyframeValues: values,
361
+ interpolation: "LINEAR",
362
+ };
363
+ }
364
+
365
+ // Interleave values: [x0, y0, z0, x1, y1, z1, ...]
366
+ // For rotation channels, convert Euler angles (degrees) to quaternions
367
+ // (4 values per keyframe) since the animation runtime expects quaternions.
368
+ let values: Float32Array;
369
+ if (group.path === "rotation") {
370
+ values = new Float32Array(valueCount * 4);
371
+ for (let i = 0; i < valueCount; i++) {
372
+ const ex = sortedCurves[0]?.values[i] ?? 0;
373
+ const ey = sortedCurves[1]?.values[i] ?? 0;
374
+ const ez = sortedCurves[2]?.values[i] ?? 0;
375
+ const q = eulerToQuaternion(ex, ey, ez);
376
+ values[i * 4] = q[0];
377
+ values[i * 4 + 1] = q[1];
378
+ values[i * 4 + 2] = q[2];
379
+ values[i * 4 + 3] = q[3];
380
+ }
381
+ } else {
382
+ values = new Float32Array(valueCount * 3);
383
+ for (let i = 0; i < valueCount; i++) {
384
+ for (let c = 0; c < sortedCurves.length && c < 3; c++) {
385
+ const curve = sortedCurves[c];
386
+ values[i * 3 + c] = curve.values[i] ?? 0;
387
+ }
388
+ }
389
+ }
390
+
391
+ // Determine interpolation — default to LINEAR
392
+ // (CUBICSPLINE detection would require checking the curve's tangent data)
393
+ const interpolation: "LINEAR" | "STEP" | "CUBICSPLINE" = "LINEAR";
394
+
395
+ return {
396
+ targetNode: group.targetNode,
397
+ path: group.path,
398
+ keyframeTimes: new Float32Array(times),
399
+ keyframeValues: values,
400
+ interpolation,
401
+ };
402
+ }
403
+
404
+ /** Convert Euler angles (degrees) to a quaternion (FBX default: XYZ extrinsic = ZYX intrinsic). */
405
+ function eulerToQuaternion(exDeg: number, eyDeg: number, ezDeg: number): [number, number, number, number] {
406
+ const ex = (exDeg * Math.PI) / 180;
407
+ const ey = (eyDeg * Math.PI) / 180;
408
+ const ez = (ezDeg * Math.PI) / 180;
409
+ const cx = Math.cos(ex / 2), sx = Math.sin(ex / 2);
410
+ const cy = Math.cos(ey / 2), sy = Math.sin(ey / 2);
411
+ const cz = Math.cos(ez / 2), sz = Math.sin(ez / 2);
412
+ // q = qz * qy * qx (extrinsic XYZ = FBX default rotation order 0)
413
+ return [
414
+ sx * cy * cz - cx * sy * sz,
415
+ cx * sy * cz + sx * cy * sz,
416
+ cx * cy * sz - sx * sy * cz,
417
+ cx * cy * cz + sx * sy * sz,
418
+ ];
419
+ }
420
+
421
+ /** Quaternion multiplication: a * b. */
422
+ function qmul(a: [number, number, number, number], b: [number, number, number, number]): [number, number, number, number] {
423
+ const [ax, ay, az, aw] = a;
424
+ const [bx, by, bz, bw] = b;
425
+ return [
426
+ aw * bx + ax * bw + ay * bz - az * by,
427
+ aw * by - ax * bz + ay * bw + az * bx,
428
+ aw * bz + ax * by - ay * bx + az * bw,
429
+ aw * bw - ax * bx - ay * by - az * bz,
430
+ ];
431
+ }