@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,236 @@
1
+ import { assertCount, MAX_MIP_LEVELS, MAX_TEXTURE_DIM } from "../safety/bounds";
2
+ import type { TextureData } from "./loader-texture";
3
+
4
+ const DDS_MAGIC = 0x20534444; // "DDS "
5
+
6
+ const DDS_HEADER_SIZE = 124;
7
+ const DDS_PIXEL_FOURCC = 0x00000004;
8
+ const DDS_PIXEL_RGB = 0x00000040;
9
+ const DDS_PIXEL_RGBA = 0x00000041;
10
+ const DDS_PIXEL_LUMINANCE = 0x00020000;
11
+ const DDS_PIXEL_LUMINANCE_ALPHA = 0x00020001;
12
+
13
+ const DDS_FOURCC_DXT1 = 0x31545844; // "DXT1"
14
+ const DDS_FOURCC_DXT3 = 0x33545844; // "DXT3"
15
+ const DDS_FOURCC_DXT5 = 0x35545844; // "DXT5"
16
+ const DDS_FOURCC_ATI1 = 0x31495441; // "ATI1"
17
+ const DDS_FOURCC_ATI2 = 0x32495441; // "ATI2"
18
+ const DDS_FOURCC_BC4U = 0x55344243; // "BC4U"
19
+ const DDS_FOURCC_BC5U = 0x55354243; // "BC5U"
20
+
21
+ const DDS_HEADER_FLAGS_MIPMAP = 0x00020000;
22
+ const DDS_SURFACE_FLAGS_MIPMAP = 0x40000008;
23
+
24
+ interface DDSHeader {
25
+ height: number;
26
+ width: number;
27
+ pitchOrLinearSize: number;
28
+ mipMapCount: number;
29
+ fourCC: number;
30
+ pixelFlags: number;
31
+ rgbBitCount: number;
32
+ rBitMask: number;
33
+ gBitMask: number;
34
+ bBitMask: number;
35
+ aBitMask: number;
36
+ hasDX10Header: boolean;
37
+ dx10Format: number;
38
+ }
39
+
40
+ function readDDSHeader(view: DataView): DDSHeader | null {
41
+ if (view.byteLength < DDS_HEADER_SIZE + 4) return null;
42
+
43
+ const magic = view.getUint32(0, true);
44
+ if (magic !== DDS_MAGIC) return null;
45
+
46
+ const size = view.getUint32(4, true);
47
+ if (size !== 124) return null;
48
+
49
+ const flags = view.getUint32(8, true);
50
+ const height = view.getUint32(12, true);
51
+ const width = view.getUint32(16, true);
52
+ const pitchOrLinearSize = view.getUint32(20, true);
53
+ const mipMapCount = view.getUint32(28, true);
54
+
55
+ // Validate texture dimensions and mip level count
56
+ assertCount("dds-dim", Math.max(width, height), MAX_TEXTURE_DIM);
57
+ assertCount("mipLevels", mipMapCount, MAX_MIP_LEVELS);
58
+
59
+ const pixelFlags = view.getUint32(76, true);
60
+ const fourCC = view.getUint32(84, true);
61
+ const rgbBitCount = view.getUint32(88, true);
62
+ const rBitMask = view.getUint32(92, true);
63
+ const gBitMask = view.getUint32(96, true);
64
+ const bBitMask = view.getUint32(100, true);
65
+ const aBitMask = view.getUint32(104, true);
66
+
67
+ // Check for DX10 extended header (fourCC === "DX10")
68
+ const DDS_FOURCC_DX10 = 0x30315844; // "DX10"
69
+ const hasDX10Header = fourCC === DDS_FOURCC_DX10;
70
+ let dx10Format = 0;
71
+
72
+ if (hasDX10Header) {
73
+ if (view.byteLength < DDS_HEADER_SIZE + 4 + 20) return null;
74
+ dx10Format = view.getUint32(DDS_HEADER_SIZE + 4, true);
75
+ }
76
+
77
+ return {
78
+ height,
79
+ width,
80
+ pitchOrLinearSize,
81
+ mipMapCount: (flags & DDS_HEADER_FLAGS_MIPMAP) ? Math.max(1, mipMapCount) : 1,
82
+ fourCC,
83
+ pixelFlags,
84
+ rgbBitCount,
85
+ rBitMask,
86
+ gBitMask,
87
+ bBitMask,
88
+ aBitMask,
89
+ hasDX10Header,
90
+ dx10Format,
91
+ };
92
+ }
93
+
94
+ interface FormatInfo {
95
+ format: GPUTextureFormat;
96
+ blockSize: number;
97
+ blockWidth: number;
98
+ blockHeight: number;
99
+ isCompressed: boolean;
100
+ isHDR: boolean;
101
+ bytesPerPixel: number;
102
+ }
103
+
104
+ function resolveDDSFormat(header: DDSHeader): FormatInfo {
105
+ const DX10_FORMAT_MAP: Record<number, GPUTextureFormat> = {
106
+ 98: "bc6h-sfloat" as GPUTextureFormat,
107
+ 97: "bc6h-ufloat" as GPUTextureFormat,
108
+ 131: "bc1-rgba-unorm" as GPUTextureFormat,
109
+ 130: "bc1-rgba-unorm-srgb" as GPUTextureFormat,
110
+ 133: "bc2-rgba-unorm" as GPUTextureFormat,
111
+ 132: "bc2-rgba-unorm-srgb" as GPUTextureFormat,
112
+ 135: "bc3-rgba-unorm" as GPUTextureFormat,
113
+ 134: "bc3-rgba-unorm-srgb" as GPUTextureFormat,
114
+ 139: "bc4-r-unorm" as GPUTextureFormat,
115
+ 138: "bc4-r-unorm-srgb" as GPUTextureFormat,
116
+ 141: "bc5-rg-unorm" as GPUTextureFormat,
117
+ 140: "bc5-rg-unorm-srgb" as GPUTextureFormat,
118
+ };
119
+
120
+ if (header.hasDX10Header) {
121
+ const fmt = DX10_FORMAT_MAP[header.dx10Format];
122
+ if (fmt) {
123
+ const isBC6H = fmt.startsWith("bc6h");
124
+ return {
125
+ format: fmt,
126
+ blockSize: isBC6H ? 16 : (fmt.startsWith("bc1") || fmt.startsWith("bc4") ? 8 : 16),
127
+ blockWidth: 4,
128
+ blockHeight: 4,
129
+ isCompressed: true,
130
+ isHDR: isBC6H,
131
+ bytesPerPixel: 0,
132
+ };
133
+ }
134
+ }
135
+
136
+ if (header.pixelFlags & DDS_PIXEL_FOURCC) {
137
+ switch (header.fourCC) {
138
+ case DDS_FOURCC_DXT1:
139
+ return { format: "bc1-rgba-unorm" as GPUTextureFormat, blockSize: 8, blockWidth: 4, blockHeight: 4, isCompressed: true, isHDR: false, bytesPerPixel: 0 };
140
+ case DDS_FOURCC_DXT3:
141
+ return { format: "bc2-rgba-unorm" as GPUTextureFormat, blockSize: 16, blockWidth: 4, blockHeight: 4, isCompressed: true, isHDR: false, bytesPerPixel: 0 };
142
+ case DDS_FOURCC_DXT5:
143
+ case DDS_FOURCC_ATI2:
144
+ case DDS_FOURCC_BC5U:
145
+ return { format: "bc3-rgba-unorm" as GPUTextureFormat, blockSize: 16, blockWidth: 4, blockHeight: 4, isCompressed: true, isHDR: false, bytesPerPixel: 0 };
146
+ case DDS_FOURCC_ATI1:
147
+ case DDS_FOURCC_BC4U:
148
+ return { format: "bc4-r-unorm" as GPUTextureFormat, blockSize: 8, blockWidth: 4, blockHeight: 4, isCompressed: true, isHDR: false, bytesPerPixel: 0 };
149
+ }
150
+ }
151
+
152
+ if (header.pixelFlags & DDS_PIXEL_RGBA || (header.pixelFlags & DDS_PIXEL_RGB && header.aBitMask !== 0)) {
153
+ if (header.rgbBitCount === 32) {
154
+ if (header.rBitMask === 0x00FF0000 && header.gBitMask === 0x0000FF00 && header.bBitMask === 0x000000FF) {
155
+ return { format: "bgra8unorm" as GPUTextureFormat, blockSize: 0, blockWidth: 1, blockHeight: 1, isCompressed: false, isHDR: false, bytesPerPixel: 4 };
156
+ }
157
+ return { format: "rgba8unorm" as GPUTextureFormat, blockSize: 0, blockWidth: 1, blockHeight: 1, isCompressed: false, isHDR: false, bytesPerPixel: 4 };
158
+ }
159
+ }
160
+
161
+ if (header.pixelFlags & DDS_PIXEL_RGB) {
162
+ return { format: "rgba8unorm" as GPUTextureFormat, blockSize: 0, blockWidth: 1, blockHeight: 1, isCompressed: false, isHDR: false, bytesPerPixel: 4 };
163
+ }
164
+
165
+ if (header.pixelFlags & DDS_PIXEL_LUMINANCE) {
166
+ return { format: "r8unorm" as GPUTextureFormat, blockSize: 0, blockWidth: 1, blockHeight: 1, isCompressed: false, isHDR: false, bytesPerPixel: 1 };
167
+ }
168
+
169
+ if (header.pixelFlags & DDS_PIXEL_LUMINANCE_ALPHA) {
170
+ return { format: "rg8unorm" as GPUTextureFormat, blockSize: 0, blockWidth: 1, blockHeight: 1, isCompressed: false, isHDR: false, bytesPerPixel: 2 };
171
+ }
172
+
173
+ return { format: "rgba8unorm" as GPUTextureFormat, blockSize: 0, blockWidth: 1, blockHeight: 1, isCompressed: false, isHDR: false, bytesPerPixel: 4 };
174
+ }
175
+
176
+ function computeLevelSize(width: number, height: number, info: FormatInfo): number {
177
+ if (info.isCompressed) {
178
+ const blocksX = Math.max(1, Math.ceil(width / info.blockWidth));
179
+ const blocksY = Math.max(1, Math.ceil(height / info.blockHeight));
180
+ return blocksX * blocksY * info.blockSize;
181
+ }
182
+ return width * height * info.bytesPerPixel;
183
+ }
184
+
185
+ export function parseDDS(data: ArrayBuffer): TextureData | null {
186
+ const view = new DataView(data);
187
+ const header = readDDSHeader(view);
188
+ if (!header) return null;
189
+
190
+ const info = resolveDDSFormat(header);
191
+ const dataOffset = header.hasDX10Header ? DDS_HEADER_SIZE + 4 + 20 : DDS_HEADER_SIZE + 4;
192
+
193
+ const mipLevels = header.mipMapCount;
194
+ const levels: Uint8Array[] = [];
195
+ let offset = dataOffset;
196
+ let w = header.width;
197
+ let h = header.height;
198
+
199
+ for (let level = 0; level < mipLevels; level++) {
200
+ const levelSize = computeLevelSize(w, h, info);
201
+ if (offset + levelSize > data.byteLength) break;
202
+ levels.push(new Uint8Array(data, offset, levelSize));
203
+ offset += levelSize;
204
+ w = Math.max(1, Math.floor(w / 2));
205
+ h = Math.max(1, Math.floor(h / 2));
206
+ }
207
+
208
+ if (levels.length === 0) return null;
209
+
210
+ const totalSize = levels.reduce((sum, l) => sum + l.length, 0);
211
+ const combined = new Uint8Array(totalSize);
212
+ let dstOffset = 0;
213
+ levels.forEach((level) => {
214
+ combined.set(level, dstOffset);
215
+ dstOffset += level.length;
216
+ });
217
+
218
+ return {
219
+ width: header.width,
220
+ height: header.height,
221
+ data: combined,
222
+ format: info.format,
223
+ mipLevels: levels.length,
224
+ isHDR: info.isHDR,
225
+ };
226
+ }
227
+
228
+ export async function loadDDSTexture(uri: string): Promise<TextureData | null> {
229
+ const response = await fetch(uri);
230
+ const buffer = await response.arrayBuffer();
231
+ return parseDDS(buffer);
232
+ }
233
+
234
+ export function loadDDSFromBuffer(data: ArrayBuffer): TextureData | null {
235
+ return parseDDS(data);
236
+ }
@@ -0,0 +1,474 @@
1
+ import { assertPositive, MAX_DECOMPRESS_SIZE } from "../safety/bounds";
2
+ import type { TextureData } from "./loader-texture";
3
+
4
+ // ============================================================================
5
+ // HDR (Radiance) Loader
6
+ // ============================================================================
7
+
8
+ interface HDRHeader {
9
+ width: number;
10
+ height: number;
11
+ format: string;
12
+ exposure: number;
13
+ colorSpace: string;
14
+ }
15
+
16
+ function parseHDRHeader(data: Uint8Array): { header: HDRHeader; dataOffset: number } | null {
17
+ let offset = 0;
18
+ let format = "RGBE";
19
+ let exposure = 1.0;
20
+ let colorSpace = "";
21
+ let width = 0;
22
+ let height = 0;
23
+
24
+ // Check for "#?RADIANCE" or "#?RGBE" magic
25
+ const magic = new TextDecoder().decode(data.subarray(0, 10));
26
+ if (!magic.startsWith("#?RADIANCE") && !magic.startsWith("#?RGBE")) {
27
+ // Some HDR files don't have the magic, try to parse anyway
28
+ }
29
+
30
+ // Read header lines until empty line
31
+ while (offset < data.length) {
32
+ const lineEnd = data.indexOf(10, offset); // newline
33
+ if (lineEnd === -1) return null;
34
+
35
+ const line = new TextDecoder().decode(data.subarray(offset, lineEnd)).trim();
36
+ offset = lineEnd + 1;
37
+
38
+ if (line === "") break; // Empty line separates header from data
39
+
40
+ if (line.startsWith("FORMAT=")) {
41
+ format = line.substring(7).trim();
42
+ } else if (line.startsWith("EXPOSURE=")) {
43
+ exposure = parseFloat(line.substring(9).trim());
44
+ } else if (line.startsWith("COLORCORR=") || line.startsWith("GAMMA=")) {
45
+ // Ignore these
46
+ } else if (line.startsWith(" primaries")) {
47
+ colorSpace = line;
48
+ }
49
+ }
50
+
51
+ // Read resolution line (e.g., "-Y 1024 +X 2048")
52
+ const resEnd = data.indexOf(10, offset);
53
+ if (resEnd === -1) return null;
54
+ const resLine = new TextDecoder().decode(data.subarray(offset, resEnd)).trim();
55
+ offset = resEnd + 1;
56
+
57
+ const resMatch = resLine.match(/-Y\s+(\d+)\s+\+X\s+(\d+)/);
58
+ if (resMatch) {
59
+ height = parseInt(resMatch[1]);
60
+ width = parseInt(resMatch[2]);
61
+ } else {
62
+ const altMatch = resLine.match(/\+Y\s+(\d+)\s+\+X\s+(\d+)/);
63
+ if (altMatch) {
64
+ height = parseInt(altMatch[1]);
65
+ width = parseInt(altMatch[2]);
66
+ } else {
67
+ return null;
68
+ }
69
+ }
70
+
71
+ return { header: { width, height, format, exposure, colorSpace }, dataOffset: offset };
72
+ }
73
+
74
+ function decodeRGBE(data: Uint8Array, offset: number, width: number, height: number): Float32Array {
75
+ const pixels = new Float32Array(width * height * 4);
76
+ const numPixels = width * height;
77
+ let pixelIdx = 0;
78
+ let pos = offset;
79
+
80
+ while (pixelIdx < numPixels && pos < data.length) {
81
+ // Check for RLE encoding (first two bytes equal, third != 2)
82
+ if (data[pos] === 2 && data[pos + 1] === 2 && (data[pos + 2] & 0x80) !== 0) {
83
+ // RLE scanline encoding
84
+ const scanlineWidth = (data[pos + 2] << 8) | data[pos + 3];
85
+ pos += 4;
86
+
87
+ // Validate scanlineWidth is positive and <= width before allocating arrays
88
+ if (scanlineWidth <= 0 || scanlineWidth > width) {
89
+ break;
90
+ }
91
+
92
+ if (scanlineWidth !== width || pixelIdx + scanlineWidth > numPixels) {
93
+ // Fallback to flat decoding
94
+ break;
95
+ }
96
+
97
+ // Read 4 channel streams
98
+ const channels: Uint8Array[] = [new Uint8Array(scanlineWidth), new Uint8Array(scanlineWidth), new Uint8Array(scanlineWidth), new Uint8Array(scanlineWidth)];
99
+ for (let c = 0; c < 4; c++) {
100
+ let x = 0;
101
+ while (x < scanlineWidth && pos < data.length) {
102
+ const count = data[pos++];
103
+ if (count > 128) {
104
+ // RLE run
105
+ const val = data[pos++];
106
+ const runLen = count - 128;
107
+ for (let i = 0; i < runLen && x < scanlineWidth; i++) {
108
+ channels[c][x++] = val;
109
+ }
110
+ } else {
111
+ // Raw run
112
+ for (let i = 0; i < count && x < scanlineWidth && pos < data.length; i++) {
113
+ channels[c][x++] = data[pos++];
114
+ }
115
+ }
116
+ }
117
+ }
118
+
119
+ // Convert RGBE to float
120
+ for (let x = 0; x < scanlineWidth; x++) {
121
+ const e = channels[3][x];
122
+ const scale = e > 0 ? Math.pow(2, e - 128) / 256 : 0;
123
+ const idx = pixelIdx * 4;
124
+ pixels[idx] = channels[0][x] * scale;
125
+ pixels[idx + 1] = channels[1][x] * scale;
126
+ pixels[idx + 2] = channels[2][x] * scale;
127
+ pixels[idx + 3] = 1.0;
128
+ pixelIdx++;
129
+ }
130
+ } else {
131
+ // Flat RGBE encoding (4 bytes per pixel)
132
+ const r = data[pos++];
133
+ const g = data[pos++];
134
+ const b = data[pos++];
135
+ const e = data[pos++];
136
+
137
+ const scale = e > 0 ? Math.pow(2, e - 128) / 256 : 0;
138
+ const idx = pixelIdx * 4;
139
+ pixels[idx] = r * scale;
140
+ pixels[idx + 1] = g * scale;
141
+ pixels[idx + 2] = b * scale;
142
+ pixels[idx + 3] = 1.0;
143
+ pixelIdx++;
144
+ }
145
+ }
146
+
147
+ return pixels;
148
+ }
149
+
150
+ export function parseHDR(data: ArrayBuffer): TextureData | null {
151
+ const bytes = new Uint8Array(data);
152
+ const result = parseHDRHeader(bytes);
153
+ if (!result) return null;
154
+
155
+ const { header, dataOffset } = result;
156
+ const pixels = decodeRGBE(bytes, dataOffset, header.width, header.height);
157
+
158
+ return {
159
+ width: header.width,
160
+ height: header.height,
161
+ data: pixels,
162
+ format: "rgba16float" as GPUTextureFormat,
163
+ mipLevels: 1,
164
+ isHDR: true,
165
+ };
166
+ }
167
+
168
+ export async function loadHDRTexture(uri: string): Promise<TextureData | null> {
169
+ const response = await fetch(uri);
170
+ const buffer = await response.arrayBuffer();
171
+ return parseHDR(buffer);
172
+ }
173
+
174
+ // ============================================================================
175
+ // EXR (OpenEXR) Loader — minimal pure-JS parser for float32 RGBA
176
+ // Supports: scanline EXR with HALF (16-bit) or FLOAT (32-bit) channels,
177
+ // no compression (compression type 0) and RLE compression (type 1).
178
+ // ============================================================================
179
+
180
+ const EXR_MAGIC = 20000630;
181
+
182
+ interface EXRChannel {
183
+ name: string;
184
+ pixelType: number; // 0=UINT, 1=HALF, 2=FLOAT
185
+ pLinear: number;
186
+ xSampling: number;
187
+ ySampling: number;
188
+ }
189
+
190
+ interface EXRHeader {
191
+ channels: EXRChannel[];
192
+ compression: number;
193
+ dataWindow: { xMin: number; yMin: number; xMax: number; yMax: number };
194
+ displayWindow: { xMin: number; yMin: number; xMax: number; yMax: number };
195
+ lineOrder: number;
196
+ pixelAspectRatio: number;
197
+ }
198
+
199
+ function readEXRString(view: DataView, offset: number): { str: string; next: number } {
200
+ let end = offset;
201
+ while (end < view.byteLength && view.getUint8(end) !== 0) end++;
202
+ const str = new TextDecoder().decode(new Uint8Array(view.buffer, offset, end - offset));
203
+ return { str, next: end + 1 };
204
+ }
205
+
206
+ function readEXRChannelList(view: DataView, offset: number, size: number): { channels: EXRChannel[]; next: number } {
207
+ const channels: EXRChannel[] = [];
208
+ const end = offset + size;
209
+ let pos = offset;
210
+
211
+ while (pos < end) {
212
+ const { str: name, next: afterName } = readEXRString(view, pos);
213
+ pos = afterName;
214
+ if (name === "") break; // Null-terminated list
215
+
216
+ if (pos + 16 > end) break;
217
+ const pixelType = view.getInt32(pos, true); pos += 4;
218
+ const pLinear = view.getUint32(pos, true); pos += 4;
219
+ pos += 4; // reserved
220
+ const xSampling = view.getInt32(pos, true); pos += 4;
221
+ const ySampling = view.getInt32(pos, true); pos += 4;
222
+
223
+ channels.push({ name, pixelType, pLinear, xSampling, ySampling });
224
+ }
225
+
226
+ channels.sort((a, b) => a.name.localeCompare(b.name));
227
+ return { channels, next: end };
228
+ }
229
+
230
+ function parseEXRHeader(data: ArrayBuffer): { header: EXRHeader; offsetTableOffset: number } | null {
231
+ const view = new DataView(data);
232
+
233
+ if (view.byteLength < 8) return null;
234
+ const magic = view.getInt32(0, true);
235
+ if (magic !== EXR_MAGIC) return null;
236
+
237
+ const version = view.getInt32(4, true);
238
+ const isMultiPart = (version & 0x800) !== 0;
239
+ if (isMultiPart) return null; // Multi-part EXR not supported
240
+
241
+ let pos = 8;
242
+ let channels: EXRChannel[] = [];
243
+ let compression = 0;
244
+ let dataWindow = { xMin: 0, yMin: 0, xMax: 0, yMax: 0 };
245
+ let displayWindow = { xMin: 0, yMin: 0, xMax: 0, yMax: 0 };
246
+ let lineOrder = 0;
247
+ let pixelAspectRatio = 1.0;
248
+
249
+ while (pos < view.byteLength) {
250
+ const { str: attrName, next: afterName } = readEXRString(view, pos);
251
+ pos = afterName;
252
+ if (attrName === "") break; // End of header
253
+
254
+ const { str: attrType, next: afterType } = readEXRString(view, pos);
255
+ pos = afterType;
256
+ const attrSize = view.getInt32(pos, true);
257
+ pos += 4;
258
+ const attrDataStart = pos;
259
+
260
+ if (attrName === "channels" && attrType === "chlist") {
261
+ const result = readEXRChannelList(view, attrDataStart, attrSize);
262
+ channels = result.channels;
263
+ } else if (attrName === "compression" && attrType === "compression") {
264
+ compression = view.getUint8(attrDataStart);
265
+ } else if (attrName === "dataWindow" && attrType === "box2i") {
266
+ dataWindow = {
267
+ xMin: view.getInt32(attrDataStart, true),
268
+ yMin: view.getInt32(attrDataStart + 4, true),
269
+ xMax: view.getInt32(attrDataStart + 8, true),
270
+ yMax: view.getInt32(attrDataStart + 12, true),
271
+ };
272
+ } else if (attrName === "displayWindow" && attrType === "box2i") {
273
+ displayWindow = {
274
+ xMin: view.getInt32(attrDataStart, true),
275
+ yMin: view.getInt32(attrDataStart + 4, true),
276
+ xMax: view.getInt32(attrDataStart + 8, true),
277
+ yMax: view.getInt32(attrDataStart + 12, true),
278
+ };
279
+ } else if (attrName === "lineOrder" && attrType === "lineOrder") {
280
+ lineOrder = view.getUint8(attrDataStart);
281
+ } else if (attrName === "pixelAspectRatio" && attrType === "float") {
282
+ pixelAspectRatio = view.getFloat32(attrDataStart, true);
283
+ }
284
+
285
+ pos = attrDataStart + attrSize;
286
+ }
287
+
288
+ return {
289
+ header: { channels, compression, dataWindow, displayWindow, lineOrder, pixelAspectRatio },
290
+ offsetTableOffset: pos,
291
+ };
292
+ }
293
+
294
+ function decodeHalf16(halfBits: number): number {
295
+ // IEEE 754 half-float to float32 conversion
296
+ const sign = (halfBits >> 15) & 1;
297
+ const exp = (halfBits >> 10) & 0x1f;
298
+ const mant = halfBits & 0x3ff;
299
+
300
+ let result: number;
301
+ if (exp === 0) {
302
+ if (mant === 0) {
303
+ result = sign ? -0 : 0;
304
+ } else {
305
+ // Subnormal
306
+ result = Math.pow(-1, sign) * mant / 1024 * Math.pow(2, -14);
307
+ }
308
+ } else if (exp === 31) {
309
+ result = mant ? NaN : (sign ? -Infinity : Infinity);
310
+ } else {
311
+ result = Math.pow(-1, sign) * (1 + mant / 1024) * Math.pow(2, exp - 15);
312
+ }
313
+ return result;
314
+ }
315
+
316
+ function rleDecompress(data: Uint8Array, expectedSize: number): Uint8Array {
317
+ assertPositive("exr rleDecompress expectedSize", expectedSize);
318
+ if (expectedSize > MAX_DECOMPRESS_SIZE) {
319
+ throw new RangeError(
320
+ `exr: decompressed size ${expectedSize} exceeds max ${MAX_DECOMPRESS_SIZE}`,
321
+ );
322
+ }
323
+ const output = new Uint8Array(expectedSize);
324
+ let inPos = 0;
325
+ let outPos = 0;
326
+
327
+ while (inPos < data.length && outPos < expectedSize) {
328
+ const count = data[inPos++];
329
+ if (count < 128) {
330
+ // Raw run: count+1 bytes
331
+ const runLen = count + 1;
332
+ for (let i = 0; i < runLen && outPos < expectedSize && inPos < data.length; i++) {
333
+ output[outPos++] = data[inPos++];
334
+ }
335
+ } else {
336
+ // RLE run: (count-127) copies of next byte
337
+ const runLen = count - 127;
338
+ const val = data[inPos++];
339
+ for (let i = 0; i < runLen && outPos < expectedSize; i++) {
340
+ output[outPos++] = val;
341
+ }
342
+ }
343
+ }
344
+
345
+ return output;
346
+ }
347
+
348
+ export function parseEXR(data: ArrayBuffer): TextureData | null {
349
+ const result = parseEXRHeader(data);
350
+ if (!result) return null;
351
+
352
+ const { header, offsetTableOffset } = result;
353
+ const view = new DataView(data);
354
+
355
+ const width = header.dataWindow.xMax - header.dataWindow.xMin + 1;
356
+ const height = header.dataWindow.yMax - header.dataWindow.yMin + 1;
357
+
358
+ if (width <= 0 || height <= 0) return null;
359
+
360
+ // Read offset table (one int64 per scanline)
361
+ const numScanlines = height;
362
+ const offsets: number[] = [];
363
+ let pos = offsetTableOffset;
364
+ for (let i = 0; i < numScanlines; i++) {
365
+ if (pos + 8 > view.byteLength) return null;
366
+ // Read as two uint32 (int64 in EXR, but high bits should be 0 for normal files)
367
+ const low = view.getUint32(pos, true);
368
+ pos += 8;
369
+ offsets.push(low);
370
+ }
371
+
372
+ // Allocate output (RGBA float32)
373
+ const pixels = new Float32Array(width * height * 4);
374
+
375
+ // Find channel indices (sorted alphabetically: B, G, R, A typically)
376
+ let rChannel = -1, gChannel = -1, bChannel = -1, aChannel = -1;
377
+ for (let i = 0; i < header.channels.length; i++) {
378
+ const name = header.channels[i].name;
379
+ if (name === "R") rChannel = i;
380
+ else if (name === "G") gChannel = i;
381
+ else if (name === "B") bChannel = i;
382
+ else if (name === "A") aChannel = i;
383
+ }
384
+
385
+ const bytesPerChannel = header.channels.map(c => c.pixelType === 1 ? 2 : (c.pixelType === 2 ? 4 : 4));
386
+ const bytesPerPixel = bytesPerChannel.reduce((a, b) => a + b, 0);
387
+
388
+ for (let scanlineIdx = 0; scanlineIdx < numScanlines; scanlineIdx++) {
389
+ const offset = offsets[scanlineIdx];
390
+ if (offset === 0 || offset + 4 > view.byteLength) continue;
391
+
392
+ let scanPos = offset;
393
+ const yCoord = view.getInt32(scanPos, true);
394
+ scanPos += 4;
395
+ const pixelDataSize = view.getInt32(scanPos, true);
396
+ scanPos += 4;
397
+
398
+ const y = yCoord - header.dataWindow.yMin;
399
+ if (y < 0 || y >= height) continue;
400
+
401
+ let pixelData: Uint8Array;
402
+ if (header.compression === 0) {
403
+ // No compression
404
+ pixelData = new Uint8Array(data, scanPos, Math.min(pixelDataSize, data.byteLength - scanPos));
405
+ } else if (header.compression === 1) {
406
+ // RLE compression
407
+ const compressed = new Uint8Array(data, scanPos, Math.min(pixelDataSize, data.byteLength - scanPos));
408
+ pixelData = rleDecompress(compressed, width * bytesPerPixel);
409
+ } else {
410
+ // Unsupported compression (ZIP, PIZ, etc.)
411
+ continue;
412
+ }
413
+
414
+ const pixelView = new DataView(pixelData.buffer, pixelData.byteOffset, pixelData.byteLength);
415
+ let pPos = 0;
416
+
417
+ for (let x = 0; x < width; x++) {
418
+ for (let c = 0; c < header.channels.length; c++) {
419
+ let val = 0;
420
+ if (header.channels[c].pixelType === 1) {
421
+ // HALF (16-bit)
422
+ if (pPos + 2 <= pixelView.byteLength) {
423
+ val = decodeHalf16(pixelView.getUint16(pPos, true));
424
+ }
425
+ pPos += 2;
426
+ } else if (header.channels[c].pixelType === 2) {
427
+ // FLOAT (32-bit)
428
+ if (pPos + 4 <= pixelView.byteLength) {
429
+ val = pixelView.getFloat32(pPos, true);
430
+ }
431
+ pPos += 4;
432
+ } else {
433
+ pPos += 4;
434
+ }
435
+
436
+ const pixelIdx = (y * width + x) * 4;
437
+ if (c === rChannel) pixels[pixelIdx] = val;
438
+ else if (c === gChannel) pixels[pixelIdx + 1] = val;
439
+ else if (c === bChannel) pixels[pixelIdx + 2] = val;
440
+ else if (c === aChannel) pixels[pixelIdx + 3] = val;
441
+ }
442
+ // Default alpha to 1.0 if no alpha channel
443
+ if (aChannel === -1) {
444
+ pixels[(y * width + x) * 4 + 3] = 1.0;
445
+ }
446
+ }
447
+ }
448
+
449
+ return {
450
+ width,
451
+ height,
452
+ data: pixels,
453
+ format: "rgba16float" as GPUTextureFormat,
454
+ mipLevels: 1,
455
+ isHDR: true,
456
+ };
457
+ }
458
+
459
+ export async function loadEXRTexture(uri: string): Promise<TextureData | null> {
460
+ const response = await fetch(uri);
461
+ const buffer = await response.arrayBuffer();
462
+ return parseEXR(buffer);
463
+ }
464
+
465
+ // ============================================================================
466
+ // Unified HDR loading entry point
467
+ // ============================================================================
468
+
469
+ export async function loadHDRFile(uri: string): Promise<TextureData | null> {
470
+ const lower = uri.toLowerCase();
471
+ if (lower.endsWith(".hdr")) return loadHDRTexture(uri);
472
+ if (lower.endsWith(".exr")) return loadEXRTexture(uri);
473
+ return null;
474
+ }