@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,328 @@
1
+ // ============================================================================
2
+ // DebugRaycast — 3D aim ray visualization with entity highlighting
3
+ // Generic GPU rendering logic; game provides raycast results via IRaycastProvider.
4
+ // ============================================================================
5
+
6
+ import { calculateViewProj, createValidatedShaderModule, DEPTH_FORMAT, MSAA_SAMPLE_COUNT } from "@downdraft/engine";
7
+ import type { IRaycastProvider, IRaycastResult } from "./types";
8
+
9
+ const RAY_MAX_DIST = 60;
10
+ const RAY_THICKNESS = 0.06;
11
+
12
+ const DEBUG_RAY_WGSL = /* wgsl */ `
13
+ struct DebugRayUniforms {
14
+ viewProj: mat4x4<f32>,
15
+ color: vec4<f32>,
16
+ };
17
+
18
+ @group(0) @binding(0) var<uniform> uniforms: DebugRayUniforms;
19
+
20
+ struct VSIn {
21
+ @location(0) position: vec3<f32>,
22
+ };
23
+
24
+ struct VSOut {
25
+ @builtin(position) clipPos: vec4<f32>,
26
+ };
27
+
28
+ @vertex
29
+ fn vs_main(input: VSIn) -> VSOut {
30
+ var out: VSOut;
31
+ out.clipPos = uniforms.viewProj * vec4<f32>(input.position, 1.0);
32
+ return out;
33
+ }
34
+
35
+ @fragment
36
+ fn fs_main(input: VSOut) -> @location(0) vec4<f32> {
37
+ return uniforms.color;
38
+ }
39
+ `;
40
+
41
+ const CUBE_EDGE_VERTS = new Float32Array([
42
+ -1, -1, -1, 1, -1, -1,
43
+ 1, -1, -1, 1, -1, 1,
44
+ 1, -1, 1, -1, -1, 1,
45
+ -1, -1, 1, -1, -1, -1,
46
+ -1, 1, -1, 1, 1, -1,
47
+ 1, 1, -1, 1, 1, 1,
48
+ 1, 1, 1, -1, 1, 1,
49
+ -1, 1, 1, -1, 1, -1,
50
+ -1, -1, -1, -1, 1, -1,
51
+ 1, -1, -1, 1, 1, -1,
52
+ 1, -1, 1, 1, 1, 1,
53
+ -1, -1, 1, -1, 1, 1,
54
+ ]);
55
+
56
+ const rayBoxVerts = new Float32Array(36 * 3);
57
+ const cubeVerts = new Float32Array(CUBE_EDGE_VERTS.length);
58
+ const rayUniformData = new Float32Array(20);
59
+ const highlightUniformData = new Float32Array(20);
60
+
61
+ export class DebugRaycast {
62
+ private device: GPUDevice;
63
+ private format: GPUTextureFormat;
64
+ private show = false;
65
+ private provider: IRaycastProvider | null = null;
66
+
67
+ private triPipeline: GPURenderPipeline | null = null;
68
+ private linePipeline: GPURenderPipeline | null = null;
69
+ private bindGroupLayout: GPUBindGroupLayout | null = null;
70
+
71
+ private rayUniformBuffer: GPUBuffer | null = null;
72
+ private rayBindGroup: GPUBindGroup | null = null;
73
+ private highlightUniformBuffer: GPUBuffer | null = null;
74
+ private highlightBindGroup: GPUBindGroup | null = null;
75
+
76
+ private rayVertBuffer: GPUBuffer | null = null;
77
+ private cubeVertBuffer: GPUBuffer | null = null;
78
+
79
+ private viewProj: Float32Array = new Float32Array(16);
80
+
81
+ private rayOrigin: [number, number, number] = [0, 0, 0];
82
+ private rayEnd: [number, number, number] = [0, 0, 0];
83
+ private hit: IRaycastResult | null = null;
84
+
85
+ constructor(device: GPUDevice, format: GPUTextureFormat) {
86
+ this.device = device;
87
+ this.format = format;
88
+ }
89
+
90
+ setProvider(provider: IRaycastProvider): void {
91
+ this.provider = provider;
92
+ }
93
+
94
+ init(): void {
95
+ this.rayUniformBuffer = this.device.createBuffer({
96
+ size: 80,
97
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
98
+ });
99
+ this.highlightUniformBuffer = this.device.createBuffer({
100
+ size: 80,
101
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
102
+ });
103
+
104
+ this.bindGroupLayout = this.device.createBindGroupLayout({
105
+ entries: [
106
+ {
107
+ binding: 0,
108
+ visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
109
+ buffer: { type: "uniform" },
110
+ },
111
+ ],
112
+ });
113
+
114
+ this.rayBindGroup = this.device.createBindGroup({
115
+ layout: this.bindGroupLayout,
116
+ entries: [{ binding: 0, resource: { buffer: this.rayUniformBuffer } }],
117
+ });
118
+ this.highlightBindGroup = this.device.createBindGroup({
119
+ layout: this.bindGroupLayout,
120
+ entries: [{ binding: 0, resource: { buffer: this.highlightUniformBuffer } }],
121
+ });
122
+
123
+ const shaderModule = createValidatedShaderModule(this.device, { code: DEBUG_RAY_WGSL, label: "DebugRaycast" });
124
+
125
+ const blendState: GPUBlendState = {
126
+ alpha: { srcFactor: "src-alpha", dstFactor: "one-minus-src-alpha", operation: "add" },
127
+ color: { srcFactor: "src-alpha", dstFactor: "one-minus-src-alpha", operation: "add" },
128
+ };
129
+ const depthState: GPUDepthStencilState = {
130
+ format: DEPTH_FORMAT,
131
+ depthWriteEnabled: false,
132
+ depthCompare: "less-equal",
133
+ };
134
+ const vertexState = {
135
+ module: shaderModule,
136
+ entryPoint: "vs_main",
137
+ buffers: [
138
+ {
139
+ arrayStride: 12,
140
+ attributes: [{ shaderLocation: 0, offset: 0, format: "float32x3" as GPUVertexFormat }],
141
+ },
142
+ ],
143
+ };
144
+ const fragmentState = {
145
+ module: shaderModule,
146
+ entryPoint: "fs_main",
147
+ targets: [{ format: this.format, blend: blendState }],
148
+ };
149
+
150
+ this.triPipeline = this.device.createRenderPipeline({
151
+ layout: this.device.createPipelineLayout({ bindGroupLayouts: [this.bindGroupLayout] }),
152
+ vertex: vertexState,
153
+ fragment: fragmentState,
154
+ primitive: { topology: "triangle-list" },
155
+ multisample: { count: MSAA_SAMPLE_COUNT },
156
+ depthStencil: depthState,
157
+ });
158
+
159
+ this.linePipeline = this.device.createRenderPipeline({
160
+ layout: this.device.createPipelineLayout({ bindGroupLayouts: [this.bindGroupLayout] }),
161
+ vertex: vertexState,
162
+ fragment: fragmentState,
163
+ primitive: { topology: "line-list" },
164
+ multisample: { count: MSAA_SAMPLE_COUNT },
165
+ depthStencil: depthState,
166
+ });
167
+
168
+ this.rayVertBuffer = this.device.createBuffer({
169
+ size: 432,
170
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
171
+ });
172
+
173
+ this.cubeVertBuffer = this.device.createBuffer({
174
+ size: CUBE_EDGE_VERTS.byteLength,
175
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
176
+ });
177
+ }
178
+
179
+ setShow(show: boolean): void {
180
+ this.show = show;
181
+ }
182
+
183
+ isShown(): boolean {
184
+ return this.show;
185
+ }
186
+
187
+ update(
188
+ camera: Parameters<typeof calculateViewProj>[0],
189
+ origin: [number, number, number],
190
+ direction: [number, number, number],
191
+ ): void {
192
+ if (!this.show || !this.provider) return;
193
+
194
+ this.viewProj = calculateViewProj(camera);
195
+
196
+ const [ox, oy, oz] = origin;
197
+ const [dx, dy, dz] = direction;
198
+
199
+ const hit = this.provider.raycast(ox, oy, oz, dx, dy, dz, RAY_MAX_DIST);
200
+
201
+ if (hit) {
202
+ this.rayOrigin = [ox, oy, oz];
203
+ this.rayEnd = [hit.worldX, hit.worldY, hit.worldZ];
204
+ this.hit = hit;
205
+ } else {
206
+ this.rayOrigin = [ox, oy, oz];
207
+ this.rayEnd = [ox + dx * RAY_MAX_DIST, oy + dy * RAY_MAX_DIST, oz + dz * RAY_MAX_DIST];
208
+ this.hit = null;
209
+ }
210
+ }
211
+
212
+ private buildRayBoxVerts(
213
+ ox: number, oy: number, oz: number,
214
+ ex: number, ey: number, ez: number,
215
+ out: Float32Array,
216
+ ): void {
217
+ let dx = ex - ox;
218
+ let dy = ey - oy;
219
+ let dz = ez - oz;
220
+ const dlen = Math.sqrt(dx * dx + dy * dy + dz * dz);
221
+ if (dlen < 1e-6) { dx = 0; dy = 1; dz = 0; } else { dx /= dlen; dy /= dlen; dz /= dlen; }
222
+
223
+ let ux: number, uy: number, uz: number;
224
+ if (Math.abs(dy) < 0.99) {
225
+ ux = dz; uy = 0; uz = -dx;
226
+ } else {
227
+ ux = 0; uy = -dz; uz = dy;
228
+ }
229
+ const ulen = Math.sqrt(ux * ux + uy * uy + uz * uz) || 1;
230
+ ux /= ulen; uy /= ulen; uz /= ulen;
231
+ const vx = dy * uz - dz * uy;
232
+ const vy = dz * ux - dx * uz;
233
+ const vz = dx * uy - dy * ux;
234
+
235
+ const r = RAY_THICKNESS;
236
+ const o0x = ox - r * ux - r * vx, o0y = oy - r * uy - r * vy, o0z = oz - r * uz - r * vz;
237
+ const o1x = ox + r * ux - r * vx, o1y = oy + r * uy - r * vy, o1z = oz + r * uz - r * vz;
238
+ const o2x = ox + r * ux + r * vx, o2y = oy + r * uy + r * vy, o2z = oz + r * uz + r * vz;
239
+ const o3x = ox - r * ux + r * vx, o3y = oy - r * uy + r * vy, o3z = oz - r * uz + r * vz;
240
+ const e0x = ex - r * ux - r * vx, e0y = ey - r * uy - r * vy, e0z = ez - r * uz - r * vz;
241
+ const e1x = ex + r * ux - r * vx, e1y = ey + r * uy - r * vy, e1z = ez + r * uz - r * vz;
242
+ const e2x = ex + r * ux + r * vx, e2y = ey + r * uy + r * vy, e2z = ez + r * uz + r * vz;
243
+ const e3x = ex - r * ux + r * vx, e3y = ey - r * uy + r * vy, e3z = ez - r * uz + r * vz;
244
+
245
+ const tris = [
246
+ o0x, o0y, o0z, o1x, o1y, o1z, o2x, o2y, o2z,
247
+ o0x, o0y, o0z, o2x, o2y, o2z, o3x, o3y, o3z,
248
+ e0x, e0y, e0z, e2x, e2y, e2z, e1x, e1y, e1z,
249
+ e0x, e0y, e0z, e3x, e3y, e3z, e2x, e2y, e2z,
250
+ o0x, o0y, o0z, e0x, e0y, e0z, e1x, e1y, e1z,
251
+ o0x, o0y, o0z, e1x, e1y, e1z, o1x, o1y, o1z,
252
+ o1x, o1y, o1z, e1x, e1y, e1z, e2x, e2y, e2z,
253
+ o1x, o1y, o1z, e2x, e2y, e2z, o2x, o2y, o2z,
254
+ o2x, o2y, o2z, e2x, e2y, e2z, e3x, e3y, e3z,
255
+ o2x, o2y, o2z, e3x, e3y, e3z, o3x, o3y, o3z,
256
+ o3x, o3y, o3z, e3x, e3y, e3z, e0x, e0y, e0z,
257
+ o3x, o3y, o3z, e0x, e0y, e0z, o0x, o0y, o0z,
258
+ ];
259
+ out.set(tris, 0);
260
+ }
261
+
262
+ render(passEncoder: GPURenderPassEncoder): void {
263
+ if (!this.show || !this.triPipeline || !this.linePipeline) return;
264
+ if (!this.rayBindGroup || !this.highlightBindGroup) return;
265
+ if (!this.rayUniformBuffer || !this.highlightUniformBuffer) return;
266
+ if (!this.rayVertBuffer || !this.cubeVertBuffer) return;
267
+
268
+ rayUniformData.set(this.viewProj, 0);
269
+ rayUniformData[16] = 0.0;
270
+ rayUniformData[17] = 1.0;
271
+ rayUniformData[18] = 1.0;
272
+ rayUniformData[19] = 0.7;
273
+ this.device.queue.writeBuffer(this.rayUniformBuffer, 0, rayUniformData);
274
+
275
+ this.buildRayBoxVerts(
276
+ this.rayOrigin[0], this.rayOrigin[1], this.rayOrigin[2],
277
+ this.rayEnd[0], this.rayEnd[1], this.rayEnd[2],
278
+ rayBoxVerts,
279
+ );
280
+ this.device.queue.writeBuffer(this.rayVertBuffer, 0, rayBoxVerts);
281
+
282
+ highlightUniformData.set(this.viewProj, 0);
283
+ highlightUniformData[16] = 1.0;
284
+ highlightUniformData[17] = 0.93;
285
+ highlightUniformData[18] = 0.0;
286
+ highlightUniformData[19] = 0.9;
287
+ this.device.queue.writeBuffer(this.highlightUniformBuffer, 0, highlightUniformData);
288
+
289
+ if (this.hit) {
290
+ const h = this.hit;
291
+ const halfExtent = h.scale > 0 ? h.scale : 1;
292
+ for (let v = 0; v < CUBE_EDGE_VERTS.length; v += 3) {
293
+ cubeVerts[v] = h.posX + CUBE_EDGE_VERTS[v] * halfExtent;
294
+ cubeVerts[v + 1] = h.posY + CUBE_EDGE_VERTS[v + 1] * halfExtent;
295
+ cubeVerts[v + 2] = h.posZ + CUBE_EDGE_VERTS[v + 2] * halfExtent;
296
+ }
297
+ this.device.queue.writeBuffer(this.cubeVertBuffer, 0, cubeVerts);
298
+ }
299
+
300
+ passEncoder.setPipeline(this.triPipeline);
301
+ passEncoder.setBindGroup(0, this.rayBindGroup);
302
+ passEncoder.setVertexBuffer(0, this.rayVertBuffer);
303
+ passEncoder.draw(36);
304
+
305
+ if (this.hit) {
306
+ passEncoder.setPipeline(this.linePipeline);
307
+ passEncoder.setBindGroup(0, this.highlightBindGroup);
308
+ passEncoder.setVertexBuffer(0, this.cubeVertBuffer);
309
+ passEncoder.draw(24);
310
+ }
311
+ }
312
+
313
+ destroy(): void {
314
+ this.triPipeline = null;
315
+ this.linePipeline = null;
316
+ this.bindGroupLayout = null;
317
+ this.rayBindGroup = null;
318
+ this.highlightBindGroup = null;
319
+ this.rayUniformBuffer?.destroy();
320
+ this.highlightUniformBuffer?.destroy();
321
+ this.rayVertBuffer?.destroy();
322
+ this.cubeVertBuffer?.destroy();
323
+ this.rayUniformBuffer = null;
324
+ this.highlightUniformBuffer = null;
325
+ this.rayVertBuffer = null;
326
+ this.cubeVertBuffer = null;
327
+ }
328
+ }
@@ -0,0 +1,92 @@
1
+ import type { GCControllerConfig, GCControllerStats, GCStats } from "@downdraft/engine";
2
+ import { createStore } from "zustand/vanilla";
3
+ import { subscribeWithSelector } from "zustand/middleware";
4
+
5
+ export interface CollisionLogEntry {
6
+ label: string;
7
+ count: number;
8
+ lastCollisionTime: number;
9
+ }
10
+
11
+ interface DebugState {
12
+ showDebugPage: boolean;
13
+ toggleDebugPage: () => void;
14
+ setDebugPage: (show: boolean) => void;
15
+
16
+ showHitboxes: boolean;
17
+ toggleHitboxes: () => void;
18
+ setShowHitboxes: (show: boolean) => void;
19
+ hitboxLineWidth: number;
20
+ setHitboxLineWidth: (width: number) => void;
21
+
22
+ showLightGizmos: boolean;
23
+ toggleLightGizmos: () => void;
24
+ setShowLightGizmos: (show: boolean) => void;
25
+
26
+ showRaycast: boolean;
27
+ toggleRaycast: () => void;
28
+ setShowRaycast: (show: boolean) => void;
29
+
30
+ gcStats: Record<string, GCStats>;
31
+ updateGCStats: (stats: GCStats) => void;
32
+
33
+ gcControllerStats: Record<string, GCControllerStats>;
34
+ updateGCControllerStats: (label: string, stats: GCControllerStats) => void;
35
+ gcConfig: GCControllerConfig | null;
36
+ setGCConfig: (config: Partial<GCControllerConfig>) => void;
37
+
38
+ collisionLog: CollisionLogEntry[];
39
+ setCollisionLog: (log: CollisionLogEntry[]) => void;
40
+
41
+ rendererStats: {
42
+ fps: number;
43
+ entityCount: number;
44
+ playerCount: number;
45
+ tick: number;
46
+ canvasW: number;
47
+ canvasH: number;
48
+ viewportW: number;
49
+ viewportH: number;
50
+ extra: Record<string, any>;
51
+ } | null;
52
+ setRendererStats: (stats: DebugState["rendererStats"]) => void;
53
+ }
54
+
55
+ export const useDebugStore = createStore<DebugState>()(
56
+ subscribeWithSelector((set) => ({
57
+ showDebugPage: false,
58
+ toggleDebugPage: () => set((s) => ({ showDebugPage: !s.showDebugPage })),
59
+ setDebugPage: (show) => set({ showDebugPage: show }),
60
+
61
+ showHitboxes: false,
62
+ toggleHitboxes: () => set((s) => ({ showHitboxes: !s.showHitboxes })),
63
+ setShowHitboxes: (show) => set({ showHitboxes: show }),
64
+ hitboxLineWidth: 3,
65
+ setHitboxLineWidth: (width) => set({ hitboxLineWidth: Math.max(1, width) }),
66
+
67
+ showLightGizmos: false,
68
+ toggleLightGizmos: () => set((s) => ({ showLightGizmos: !s.showLightGizmos })),
69
+ setShowLightGizmos: (show) => set({ showLightGizmos: show }),
70
+
71
+ showRaycast: false,
72
+ toggleRaycast: () => set((s) => ({ showRaycast: !s.showRaycast })),
73
+ setShowRaycast: (show) => set({ showRaycast: show }),
74
+
75
+ gcStats: {},
76
+ updateGCStats: (stats) =>
77
+ set((s) => ({ gcStats: { ...s.gcStats, [stats.label]: stats } })),
78
+
79
+ gcControllerStats: {},
80
+ updateGCControllerStats: (label, stats) =>
81
+ set((s) => ({ gcControllerStats: { ...s.gcControllerStats, [label]: stats } })),
82
+ gcConfig: null,
83
+ setGCConfig: (config) =>
84
+ set((s) => ({ gcConfig: s.gcConfig ? { ...s.gcConfig, ...config } : { ...config } as GCControllerConfig })),
85
+
86
+ collisionLog: [],
87
+ setCollisionLog: (log) => set({ collisionLog: log }),
88
+
89
+ rendererStats: null,
90
+ setRendererStats: (stats) => set({ rendererStats: stats }),
91
+ })),
92
+ );
@@ -0,0 +1,59 @@
1
+ // ============================================================================
2
+ // Debug View Descriptors — declarative registration of in-game profiler views.
3
+ //
4
+ // Profiling surfaces read these descriptors to know which views to render.
5
+ // The devtools module registers the 10 built-in views; games can register
6
+ // custom views via devtools.registerView().
7
+ //
8
+ // View kinds:
9
+ // memory, cpu, task-latency, iops-opfs, iops-idb, event-loop,
10
+ // gc-heap, flame-graph, gpu-passes, warnings
11
+ // ============================================================================
12
+
13
+ /** The 10 built-in view kinds. */
14
+ export type BuiltinViewKind =
15
+ | "memory"
16
+ | "cpu"
17
+ | "task-latency"
18
+ | "iops-opfs"
19
+ | "iops-idb"
20
+ | "event-loop"
21
+ | "gc-heap"
22
+ | "flame-graph"
23
+ | "gpu-passes"
24
+ | "warnings";
25
+
26
+ /** A view descriptor — describes a panel in the profiler overlay. */
27
+ export interface DebugViewDescriptor {
28
+ /** Unique id for this view (e.g. "memory", "cpu", "custom:foo"). */
29
+ id: string;
30
+ /** Display label shown in the view selector. */
31
+ label: string;
32
+ /** The view kind — determines which data source the ProfilerScene reads. */
33
+ kind: BuiltinViewKind | "custom";
34
+ /** Icon name (rendered by the ProfilerScene). */
35
+ icon?: string;
36
+ /** Order/priority for view placement. Built-in views: 0-100. Default: 100. */
37
+ order?: number;
38
+ /** Whether this view is visible by default. Default: true. */
39
+ visible?: boolean;
40
+ /** Optional tooltip describing the view. */
41
+ tooltip?: string;
42
+ /** For custom views: the scene module URL that renders this view.
43
+ * The ProfilerScene dynamically imports it and calls its factory. */
44
+ customSceneUrl?: string;
45
+ }
46
+
47
+ /** The 10 built-in view descriptors. */
48
+ export const BUILTIN_VIEW_DESCRIPTORS: DebugViewDescriptor[] = [
49
+ { id: "memory", label: "Memory", kind: "memory", icon: "memory", order: 0, tooltip: "Heap usage per worker" },
50
+ { id: "cpu", label: "CPU", kind: "cpu", icon: "cpu", order: 1, tooltip: "CPU time + frame time per worker" },
51
+ { id: "task-latency", label: "Task Latency", kind: "task-latency", icon: "latency", order: 2, tooltip: "Task/tick latency percentiles" },
52
+ { id: "iops-opfs", label: "IOPS: OPFS", kind: "iops-opfs", icon: "disk", order: 3, tooltip: "OPFS I/O operations" },
53
+ { id: "iops-idb", label: "IOPS: IDB", kind: "iops-idb", icon: "database", order: 4, tooltip: "IndexedDB I/O operations" },
54
+ { id: "event-loop", label: "Event Loop", kind: "event-loop", icon: "loop", order: 5, tooltip: "rAF jitter, long tasks, idle headroom" },
55
+ { id: "gc-heap", label: "GC & Heap", kind: "gc-heap", icon: "gc", order: 6, tooltip: "GC pauses, heap over time, snapshot + force-GC" },
56
+ { id: "flame-graph", label: "Flame Graph", kind: "flame-graph", icon: "flame", order: 7, tooltip: "Puffin-style task latency flame graph" },
57
+ { id: "gpu-passes", label: "GPU Passes", kind: "gpu-passes", icon: "gpu", order: 8, tooltip: "WebGPU pass timings (render/compute/blit)" },
58
+ { id: "warnings", label: "Warnings", kind: "warnings", icon: "warning", order: 9, tooltip: "Profiling warnings + auto-trace log" },
59
+ ];
@@ -0,0 +1,182 @@
1
+ // ============================================================================
2
+ // downdraft doctor — devtools panel for module graph diagnostics
3
+ //
4
+ // Displays the resolved module graph, resource table, system schedule,
5
+ // diagnostics (unresolved requires, version conflicts, leaks), and the
6
+ // cross-thread dependency report (sim + renderer).
7
+ // ============================================================================
8
+
9
+ import type { CrossThreadReport, ModuleThreadInfo, PluginInfo } from "@downdraft/engine";
10
+ import type { IDevToolsPanelExtension } from "./types";
11
+
12
+ export interface DoctorPanelOptions {
13
+ /** Snapshot provider for sim-side modules. */
14
+ getSimModules?: () => ModuleThreadInfo[];
15
+ /** Snapshot provider for renderer-side modules. */
16
+ getRendererModules?: () => ModuleThreadInfo[];
17
+ /** Snapshot provider for the cross-thread report (pre-built). */
18
+ getReport?: () => CrossThreadReport | null;
19
+ /** Snapshot provider for user-authored plugins (the modding system). */
20
+ getPlugins?: () => PluginInfo[];
21
+ }
22
+
23
+ /** Escape untrusted strings before interpolating into innerHTML — mod
24
+ * manifests are third-party content and must not be able to inject markup. */
25
+ function esc(s: unknown): string {
26
+ return String(s).replace(/&/g, "&amp;").replace(/</g, "&lt;").replace(/>/g, "&gt;").replace(/"/g, "&quot;").replace(/'/g, "&#39;");
27
+ }
28
+
29
+ export function createDoctorPanelExtension(opts: DoctorPanelOptions = {}): IDevToolsPanelExtension {
30
+ return {
31
+ id: "downdraft-doctor",
32
+ tabLabel: "Doctor",
33
+ tabTooltip: "Module graph diagnostics: resolved dependencies, resource table, version conflicts, leak detection",
34
+ order: 5,
35
+
36
+ html: `
37
+ <div class="dd-doctor">
38
+ <div class="dd-doctor__header">
39
+ <h2>downdraft doctor</h2>
40
+ <button class="dd-doctor__refresh">Refresh</button>
41
+ </div>
42
+ <div class="dd-doctor__summary"></div>
43
+ <div class="dd-doctor__plugins"></div>
44
+ <div class="dd-doctor__user-plugins"></div>
45
+ <div class="dd-doctor__resources"></div>
46
+ <div class="dd-doctor__issues"></div>
47
+ </div>
48
+ `,
49
+
50
+ css: `
51
+ .dd-doctor { padding: 12px; font-family: monospace; font-size: 12px; color: #ccc; }
52
+ .dd-doctor h2 { margin: 0 0 8px; font-size: 16px; color: #4fc3f7; }
53
+ .dd-doctor__header { display: flex; align-items: center; gap: 12px; margin-bottom: 12px; }
54
+ .dd-doctor__refresh { padding: 4px 12px; background: #333; color: #ccc; border: 1px solid #555; border-radius: 4px; cursor: pointer; }
55
+ .dd-doctor__refresh:hover { background: #444; }
56
+ .dd-doctor__summary { margin-bottom: 16px; padding: 8px; background: #1a1a2e; border-radius: 4px; }
57
+ .dd-doctor__summary div { margin: 2px 0; }
58
+ .dd-doctor__plugins h3, .dd-doctor__resources h3, .dd-doctor__issues h3, .dd-doctor__user-plugins h3 { color: #4fc3f7; margin: 12px 0 4px; font-size: 13px; }
59
+ .dd-doctor__badge { display: inline-block; padding: 1px 6px; border-radius: 3px; font-size: 10px; margin-right: 4px; }
60
+ .dd-doctor__badge--format { background: #2a3a4a; color: #64b5f6; }
61
+ .dd-doctor__badge--tier { background: #3a2a4a; color: #ce93d8; }
62
+ .dd-doctor__badge--thread { background: #2a4a3a; color: #81c784; }
63
+ .dd-doctor__badge--perm { background: #4a3a2a; color: #ffb74d; }
64
+ .dd-doctor__status--active { color: #81c784; }
65
+ .dd-doctor__status--error { color: #ef5350; }
66
+ .dd-doctor__status--loading, .dd-doctor__status--pending { color: #ffb74d; }
67
+ .dd-doctor__status--disabled { color: #888; }
68
+ .dd-doctor__table { width: 100%; border-collapse: collapse; margin-bottom: 12px; }
69
+ .dd-doctor__table th { text-align: left; padding: 4px 8px; background: #1a1a2e; color: #888; font-weight: normal; }
70
+ .dd-doctor__table td { padding: 4px 8px; border-bottom: 1px solid #222; }
71
+ .dd-doctor__table .dd-thread-sim { color: #81c784; }
72
+ .dd-doctor__table .dd-thread-renderer { color: #64b5f6; }
73
+ .dd-doctor__table .dd-thread-shared { color: #ffb74d; }
74
+ .dd-doctor__issue { padding: 6px 8px; margin: 4px 0; border-radius: 4px; }
75
+ .dd-doctor__issue--error { background: #3e1e1e; color: #ef5350; }
76
+ .dd-doctor__issue--warning { background: #3e3a1e; color: #ffb74d; }
77
+ .dd-doctor__issue--ok { background: #1e3e2a; color: #81c784; }
78
+ `,
79
+
80
+ script: `(() => {
81
+ const helpers = arguments[0];
82
+ const container = helpers.container;
83
+ const opts = window.__ddDoctorOpts || {};
84
+ let refreshTimer = null;
85
+
86
+ function render() {
87
+ const simModules = opts.getSimModules ? opts.getSimModules() : [];
88
+ const rendererModules = opts.getRendererModules ? opts.getRendererModules() : [];
89
+ let report = opts.getReport ? opts.getReport() : null;
90
+ if (!report && (simModules.length || rendererModules.length)) {
91
+ // Build report inline if no pre-built report provider
92
+ const { buildCrossThreadReport } = window.__ddCrossThread || {};
93
+ if (buildCrossThreadReport) {
94
+ report = buildCrossThreadReport(simModules, rendererModules);
95
+ }
96
+ }
97
+ if (!report) {
98
+ report = { modules: [...simModules, ...rendererModules], unresolved: [], shared: [], versionConflicts: [] };
99
+ }
100
+
101
+ // Summary
102
+ const summary = container.querySelector('.dd-doctor__summary');
103
+ const simCount = report.modules.filter(p => p.thread === 'sim').length;
104
+ const rendererCount = report.modules.filter(p => p.thread === 'renderer').length;
105
+ const sharedCount = report.shared.length;
106
+ const unresolvedCount = report.unresolved.length;
107
+ const conflictCount = report.versionConflicts.length;
108
+ summary.innerHTML = [
109
+ '<div>Sim modules: <b>' + simCount + '</b></div>',
110
+ '<div>Renderer modules: <b>' + rendererCount + '</b></div>',
111
+ '<div>Shared resources: <b>' + sharedCount + '</b></div>',
112
+ '<div>Unresolved requires: <b style="color:' + (unresolvedCount ? '#ef5350' : '#81c784') + '">' + unresolvedCount + '</b></div>',
113
+ '<div>Version conflicts: <b style="color:' + (conflictCount ? '#ef5350' : '#81c784') + '">' + conflictCount + '</b></div>',
114
+ ].join('');
115
+
116
+ // Modules table
117
+ const pluginsDiv = container.querySelector('.dd-doctor__plugins');
118
+ if (report.modules.length === 0) {
119
+ pluginsDiv.innerHTML = '<h3>Modules</h3><p>No modules registered.</p>';
120
+ } else {
121
+ let html = '<h3>Modules (' + report.modules.length + ')</h3>';
122
+ html += '<table class="dd-doctor__table"><thead><tr><th>Name</th><th>Version</th><th>Thread</th><th>Provides</th><th>Requires</th><th>Status</th></tr></thead><tbody>';
123
+ for (const p of report.modules) {
124
+ const threadClass = 'dd-thread-' + esc(p.thread);
125
+ html += '<tr><td>' + esc(p.name) + '</td><td>' + esc(p.version) + '</td><td class="' + threadClass + '">' + esc(p.thread) + '</td><td>' + esc(p.provides.join(', ') || '—') + '</td><td>' + esc(p.requires.join(', ') || '—') + '</td><td>' + (p.active ? '✓ active' : 'inactive') + '</td></tr>';
126
+ }
127
+ html += '</tbody></table>';
128
+ pluginsDiv.innerHTML = html;
129
+ }
130
+
131
+ // User-authored plugins (modding system)
132
+ const userPluginsDiv = container.querySelector('.dd-doctor__user-plugins');
133
+ const plugins = opts.getPlugins ? opts.getPlugins() : [];
134
+ if (plugins.length === 0) {
135
+ userPluginsDiv.innerHTML = '';
136
+ } else {
137
+ let phtml = '<h3>Plugins (' + plugins.length + ')</h3>';
138
+ phtml += '<table class="dd-doctor__table"><thead><tr><th>ID</th><th>Version</th><th>Format</th><th>Tier</th><th>Thread</th><th>Permissions</th><th>Status</th></tr></thead><tbody>';
139
+ for (const p of plugins) {
140
+ const fmtBadge = '<span class="dd-doctor__badge dd-doctor__badge--format">' + esc(p.format) + '</span>';
141
+ const tierBadge = '<span class="dd-doctor__badge dd-doctor__badge--tier">' + esc(p.tier) + '</span>';
142
+ const threadBadge = '<span class="dd-doctor__badge dd-doctor__badge--thread">' + esc(p.thread) + '</span>';
143
+ const permBadges = p.permissions.map(function(perm) { return '<span class="dd-doctor__badge dd-doctor__badge--perm">' + esc(perm) + '</span>'; }).join('');
144
+ const statusClass = 'dd-doctor__status--' + esc(p.status);
145
+ const statusText = esc(p.status + (p.error ? ': ' + p.error : ''));
146
+ phtml += '<tr><td>' + esc(p.id) + '</td><td>' + esc(p.version) + '</td><td>' + fmtBadge + '</td><td>' + tierBadge + '</td><td>' + threadBadge + '</td><td>' + (permBadges || '—') + '</td><td class="' + statusClass + '">' + statusText + '</td></tr>';
147
+ }
148
+ phtml += '</tbody></table>';
149
+ userPluginsDiv.innerHTML = phtml;
150
+ }
151
+
152
+ // Issues
153
+ const issuesDiv = container.querySelector('.dd-doctor__issues');
154
+ let issuesHtml = '<h3>Diagnostics</h3>';
155
+ if (report.unresolved.length > 0) {
156
+ issuesHtml += '<div class="dd-doctor__issue dd-doctor__issue--error">Unresolved requires: ' + esc(report.unresolved.join(', ')) + '</div>';
157
+ }
158
+ if (report.versionConflicts.length > 0) {
159
+ for (const vc of report.versionConflicts) {
160
+ issuesHtml += '<div class="dd-doctor__issue dd-doctor__issue--error">Version conflict: ' + esc(vc.name) + ' (sim=' + esc(vc.simVersion) + ', renderer=' + esc(vc.rendererVersion) + ')</div>';
161
+ }
162
+ }
163
+ if (report.shared.length > 0) {
164
+ issuesHtml += '<div class="dd-doctor__issue dd-doctor__issue--ok">Shared resources: ' + esc(report.shared.join(', ')) + '</div>';
165
+ }
166
+ if (report.unresolved.length === 0 && report.versionConflicts.length === 0) {
167
+ issuesHtml += '<div class="dd-doctor__issue dd-doctor__issue--ok">✓ No issues detected</div>';
168
+ }
169
+ issuesDiv.innerHTML = issuesHtml;
170
+ }
171
+
172
+ container.querySelector('.dd-doctor__refresh').addEventListener('click', render);
173
+ render();
174
+
175
+ return {
176
+ onActivate() { refreshTimer = setInterval(render, 2000); },
177
+ onDeactivate() { if (refreshTimer) { clearInterval(refreshTimer); refreshTimer = null; } },
178
+ onDestroy() { if (refreshTimer) clearInterval(refreshTimer); }
179
+ };
180
+ })`,
181
+ };
182
+ }