@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,637 @@
1
+ // ============================================================================
2
+ // BaseSceneInspector — generic DevTools API exposed on window.__sceneInspector.
3
+ // Games extend this class and provide game-specific features via
4
+ // IGameDevToolsExtension.
5
+ //
6
+ // Extends DevToolsDataBridge (which provides perf/GC/GPU/telemetry data feeds)
7
+ // and adds scene-tree / model / gizmo / material-editor methods.
8
+ // ============================================================================
9
+
10
+ import { compileGraphToMaterialWithGraph, compileUIGraphToMaterial, isExtremeScale, MaterialLibrary, maxDimension, uiGraphToMaterialGraph, type Material, type UIConnection, type UINodeData } from "@downdraft/engine";
11
+ import { createDefaultDdmeta, createDefaultImportSettings, detectFormat, loadModel, normalizeModel, writeDdmeta } from "@downdraft/engine/libraries/models";
12
+ import { createLogger } from "@downdraft/engine/util/logger";
13
+ import { DevToolsDataBridge } from "./data-bridge";
14
+ import { useSceneStore, type GizmoMode, type SceneTreeSnapshot } from "./scene-store";
15
+ import type {
16
+ IAssetResolver,
17
+ IDebugOverlayProvider,
18
+ IDevToolsRenderer,
19
+ } from "./types";
20
+
21
+ const log = createLogger("info");
22
+
23
+ export abstract class BaseSceneInspector extends DevToolsDataBridge {
24
+ // Core material library — the single source of truth for materials created
25
+ // via the graph editor. Graph-compiled materials are registered here.
26
+ protected materialLibrary: MaterialLibrary = new MaterialLibrary();
27
+ // Preview mesh renderer for live material graph preview (set by the game).
28
+ protected previewMeshRenderer: { setMaterial: (m: Material) => void } | null = null;
29
+
30
+ // --- Abstract methods ---
31
+
32
+ /** Games provide asset resolution for model import/thumbnails. */
33
+ protected abstract getAssetResolver(): IAssetResolver | null;
34
+
35
+ /** Typed view of the renderer as IDevToolsRenderer (scene-specific methods).
36
+ * The base class stores it as IDevToolsDataRenderer; this casts for scene use. */
37
+ protected get sceneRenderer(): IDevToolsRenderer | null {
38
+ return this.renderer as IDevToolsRenderer | null;
39
+ }
40
+
41
+ // --- Optional overrides ---
42
+
43
+ protected getDebugOverlayProvider(): IDebugOverlayProvider | null {
44
+ return null;
45
+ }
46
+
47
+ // getPanelExtensions() and getOverlayToggles() inherited from DevToolsDataBridge.
48
+
49
+ // --- Init ---
50
+
51
+ init(renderer: IDevToolsRenderer): void {
52
+ super.init(renderer);
53
+
54
+ // Apply default label visibility (generic)
55
+ useSceneStore.getState().setShowLabels(true);
56
+ }
57
+
58
+ protected buildApi(): Record<string, any> {
59
+ const api = super.buildApi();
60
+ Object.assign(api, {
61
+ // --- Scene Tree ---
62
+ getSceneTree: (): SceneTreeSnapshot => {
63
+ return useSceneStore.getState().getSceneTree();
64
+ },
65
+
66
+ selectNode: (id: string | null): void => {
67
+ useSceneStore.getState().selectNode(id);
68
+ if (id) {
69
+ const node = useSceneStore.getState().getNode(id);
70
+ if (node) {
71
+ this.sceneRenderer?.setGizmoPosition(node.position);
72
+ }
73
+ }
74
+ },
75
+
76
+ updateNodeTransform: (
77
+ id: string,
78
+ transform: {
79
+ position?: [number, number, number];
80
+ rotation?: [number, number, number, number];
81
+ scale?: [number, number, number];
82
+ },
83
+ ): void => {
84
+ const node = useSceneStore.getState().getNode(id);
85
+ if (node && node.locked) return;
86
+ useSceneStore.getState().updateNodeTransform(id, transform);
87
+ const updated = useSceneStore.getState().getNode(id);
88
+ if (updated) {
89
+ this.sceneRenderer?.setGizmoPosition(updated.position);
90
+ }
91
+ },
92
+
93
+ updateNodeProperty: (id: string, key: string, value: any): void => {
94
+ const node = useSceneStore.getState().getNode(id);
95
+ if (node && node.locked && key !== "locked") return;
96
+ useSceneStore.getState().updateNodeProperty(id, key as any, value);
97
+ },
98
+
99
+ // --- Model Import ---
100
+ importModel: async (base64Data: string, filename: string): Promise<{ success: boolean; nodeId?: string; error?: string; warnings?: string[]; needsAutoFit?: boolean; maxDim?: number }> => {
101
+ try {
102
+ let actualBase64 = base64Data;
103
+ if (base64Data === "__importBuffer") {
104
+ actualBase64 = (window as any).__importBuffer;
105
+ if (!actualBase64) {
106
+ return { success: false, error: "No import buffer found on window" };
107
+ }
108
+ }
109
+ const binaryString = atob(actualBase64);
110
+ const bytes = new Uint8Array(binaryString.length);
111
+ for (let i = 0; i < binaryString.length; i++) {
112
+ bytes[i] = binaryString.charCodeAt(i);
113
+ }
114
+ const buffer = bytes.buffer;
115
+
116
+ const format = detectFormat(filename);
117
+ if (!format) {
118
+ return { success: false, error: `Unknown format: ${filename}` };
119
+ }
120
+
121
+ const resolver = this.getAssetResolver();
122
+ let mtlData: ArrayBuffer | null = null;
123
+ if (format === "obj" && resolver) {
124
+ mtlData = resolver.findMTLForOBJ(filename, buffer);
125
+ }
126
+
127
+ let binData: ArrayBuffer | null = null;
128
+ if (format === "gltf" && resolver) {
129
+ binData = resolver.findBinForGLTF(filename, buffer);
130
+ }
131
+
132
+ const modelData = await loadModel(buffer, filename, mtlData, binData);
133
+ if (modelData.meshes.length === 0) {
134
+ return { success: false, error: "No meshes found in model" };
135
+ }
136
+
137
+ if (modelData.materials && resolver) {
138
+ for (let i = 0; i < modelData.materials.length; i++) {
139
+ const mat = modelData.materials[i];
140
+ if (!mat.textureData && mat.textureUri) {
141
+ const texUrl = resolver.getTextureUrl(mat.textureUri.toLowerCase());
142
+ if (texUrl) {
143
+ const texBuf = resolver.syncFetchArrayBuffer(texUrl);
144
+ if (texBuf) {
145
+ mat.textureData = texBuf;
146
+ }
147
+ }
148
+ }
149
+ }
150
+ }
151
+
152
+ const playerPos = this.sceneRenderer?.getPlayerWorldPos(0) ?? { x: 0, y: 5, z: 0 };
153
+ const pos: [number, number, number] = [playerPos.x, playerPos.y, playerPos.z];
154
+ const nodeId = useSceneStore.getState().addModel(modelData, filename, pos);
155
+ this.sceneRenderer?.uploadModel(nodeId, modelData.meshes, modelData.materials);
156
+
157
+ // Check for extreme scale and return warnings for the UI to prompt auto-fit
158
+ const warnings = modelData.normalizationWarnings ?? [];
159
+ const needsAutoFit = modelData.bounds ? isExtremeScale(modelData.bounds) : false;
160
+ const maxDim = modelData.bounds ? maxDimension(modelData.bounds) : 0;
161
+
162
+ return { success: true, nodeId, warnings, needsAutoFit, maxDim };
163
+ } catch (e) {
164
+ return { success: false, error: String(e) };
165
+ }
166
+ },
167
+
168
+ removeNode: (id: string): void => {
169
+ this.sceneRenderer?.removeModel(id);
170
+ useSceneStore.getState().removeNode(id);
171
+ },
172
+
173
+ // --- Model Auto-Fit ---
174
+ // Detects models with extreme scale and re-normalizes with auto-fit enabled.
175
+ // Writes a .ddmeta.json sidecar so the fix persists across reloads.
176
+ autoFitModel: (nodeId: string, targetMaxDim: number = 2.0): { success: boolean; error?: string; sidecar?: string } => {
177
+ try {
178
+ const node = useSceneStore.getState().getNode(nodeId);
179
+ if (!node || !node.modelData) {
180
+ return { success: false, error: "Node not found or not a model" };
181
+ }
182
+
183
+ // Re-normalize with auto-fit enabled
184
+ const settings = createDefaultImportSettings(
185
+ node.modelData.sourceUpAxis,
186
+ node.modelData.sourceUnits,
187
+ );
188
+ settings.autoFit = targetMaxDim;
189
+ settings.centerToOrigin = true;
190
+ normalizeModel(node.modelData, settings);
191
+
192
+ // Re-upload the normalized meshes to the GPU
193
+ this.sceneRenderer?.uploadModel(nodeId, node.modelData.meshes, node.modelData.materials);
194
+
195
+ // Generate a .ddmeta.json sidecar for persistence
196
+ const sidecar = writeDdmeta(settings);
197
+
198
+ return { success: true, sidecar };
199
+ } catch (e) {
200
+ return { success: false, error: String(e) };
201
+ }
202
+ },
203
+
204
+ // Generate a starter .ddmeta.json sidecar for a model node
205
+ generateSidecar: (nodeId: string): { success: boolean; error?: string; sidecar?: string } => {
206
+ try {
207
+ const node = useSceneStore.getState().getNode(nodeId);
208
+ if (!node || !node.modelData) {
209
+ return { success: false, error: "Node not found or not a model" };
210
+ }
211
+ const defaults = createDefaultImportSettings(
212
+ node.modelData.sourceUpAxis,
213
+ node.modelData.sourceUnits,
214
+ );
215
+ const sidecar = createDefaultDdmeta(node.name, defaults);
216
+ return { success: true, sidecar };
217
+ } catch (e) {
218
+ return { success: false, error: String(e) };
219
+ }
220
+ },
221
+
222
+ duplicateNode: (id: string): { success: boolean; nodeId?: string; error?: string } => {
223
+ try {
224
+ const newId = useSceneStore.getState().duplicateNode(id);
225
+ if (!newId) {
226
+ return { success: false, error: "Cannot duplicate this node type" };
227
+ }
228
+ const node = useSceneStore.getState().getNode(newId);
229
+ if (node && node.modelData) {
230
+ this.sceneRenderer?.uploadModel(newId, node.modelData.meshes, node.modelData.materials);
231
+ }
232
+ this.sceneRenderer?.setGizmoPosition(node!.position);
233
+ return { success: true, nodeId: newId };
234
+ } catch (e) {
235
+ return { success: false, error: String(e) };
236
+ }
237
+ },
238
+
239
+ getNodeJSON: (id: string): string | null => {
240
+ const node = useSceneStore.getState().getNode(id);
241
+ if (!node) return null;
242
+ return JSON.stringify({
243
+ id: node.id,
244
+ name: node.name,
245
+ type: node.type,
246
+ visible: node.visible,
247
+ locked: node.locked,
248
+ position: node.position,
249
+ rotation: node.rotation,
250
+ scale: node.scale,
251
+ modelFormat: node.modelFormat,
252
+ children: node.children,
253
+ parentId: node.parentId,
254
+ }, null, 2);
255
+ },
256
+
257
+ getAvailableModels: (): { path: string; name: string; format: string; url: string }[] => {
258
+ return this.getAssetResolver()?.getAvailableModels() ?? [];
259
+ },
260
+
261
+ getModelThumbnail: async (path: string): Promise<string | null> => {
262
+ const resolver = this.getAssetResolver();
263
+ if (!resolver) return null;
264
+ return this.generateThumbnail(path, resolver);
265
+ },
266
+
267
+ importAssetModel: async (path: string): Promise<{ success: boolean; nodeId?: string; error?: string }> => {
268
+ try {
269
+ const resolver = this.getAssetResolver();
270
+ if (!resolver) return { success: false, error: "No asset resolver" };
271
+ const file = resolver.getAvailableModels().find((f) => f.path === path);
272
+ if (!file) {
273
+ return { success: false, error: `Model not found: ${path}` };
274
+ }
275
+ const buffer = resolver.syncFetchArrayBuffer(file.url);
276
+ if (!buffer) {
277
+ return { success: false, error: `Fetch failed for ${file.name}` };
278
+ }
279
+ let mtlData: ArrayBuffer | null = null;
280
+ if (file.format === "obj") {
281
+ mtlData = resolver.findMTLForOBJ(file.name, buffer);
282
+ }
283
+ let binData: ArrayBuffer | null = null;
284
+ if (file.format === "gltf") {
285
+ binData = resolver.findBinForGLTF(file.name, buffer);
286
+ }
287
+ const modelData = await loadModel(buffer, file.name, mtlData, binData);
288
+ if (modelData.meshes.length === 0) {
289
+ return { success: false, error: `No meshes found in ${file.name}` };
290
+ }
291
+ if (modelData.materials) {
292
+ for (let i = 0; i < modelData.materials.length; i++) {
293
+ const mat = modelData.materials[i];
294
+ if (!mat.textureData && mat.textureUri) {
295
+ const texUrl = resolver.getTextureUrl(mat.textureUri.toLowerCase());
296
+ if (texUrl) {
297
+ const texBuf = resolver.syncFetchArrayBuffer(texUrl);
298
+ if (texBuf) {
299
+ mat.textureData = texBuf;
300
+ }
301
+ }
302
+ }
303
+ }
304
+ }
305
+ const playerPos = this.sceneRenderer?.getPlayerWorldPos(0) ?? { x: 0, y: 5, z: 0 };
306
+ const pos: [number, number, number] = [playerPos.x, playerPos.y, playerPos.z];
307
+ const nodeId = useSceneStore.getState().addModel(modelData, file.name, pos);
308
+ this.sceneRenderer?.uploadModel(nodeId, modelData.meshes, modelData.materials);
309
+ return { success: true, nodeId };
310
+ } catch (e) {
311
+ return { success: false, error: String(e) };
312
+ }
313
+ },
314
+
315
+ // --- Gizmo ---
316
+ setGizmoMode: (mode: GizmoMode): void => {
317
+ useSceneStore.getState().setGizmoMode(mode);
318
+ this.sceneRenderer?.setGizmoMode(mode);
319
+ },
320
+
321
+ setGizmoVisible: (visible: boolean): void => {
322
+ useSceneStore.getState().setGizmoVisible(visible);
323
+ this.sceneRenderer?.setGizmoVisible(visible);
324
+ },
325
+
326
+ setShowLabels: (visible: boolean): void => {
327
+ useSceneStore.getState().setShowLabels(visible);
328
+ },
329
+
330
+ getShowLabels: (): boolean => {
331
+ return useSceneStore.getState().showLabels;
332
+ },
333
+
334
+ getGizmoMode: (): GizmoMode => {
335
+ return useSceneStore.getState().gizmoMode;
336
+ },
337
+
338
+ // --- Hitbox overlays ---
339
+ setShowHitboxes: (show: boolean): void => {
340
+ this.sceneRenderer?.setShowHitboxes(show);
341
+ },
342
+ getShowHitboxes: (): boolean => {
343
+ return this.sceneRenderer?.getShowHitboxes() ?? false;
344
+ },
345
+ setHitboxLineWidth: (width: number): void => {
346
+ this.sceneRenderer?.setHitboxLineWidth(width);
347
+ },
348
+ getHitboxLineWidth: (): number => {
349
+ return this.sceneRenderer?.getHitboxLineWidth() ?? 3;
350
+ },
351
+
352
+ // --- Chunk grid / velocity arrows (optional, via debug overlay provider) ---
353
+ setShowChunkGrid: (show: boolean): void => {
354
+ this.getDebugOverlayProvider()?.setShowChunkGrid(show);
355
+ },
356
+ getShowChunkGrid: (): boolean => {
357
+ return this.getDebugOverlayProvider()?.getShowChunkGrid() ?? false;
358
+ },
359
+ setShowVelocityArrows: (show: boolean): void => {
360
+ this.getDebugOverlayProvider()?.setShowVelocityArrows(show);
361
+ },
362
+ getShowVelocityArrows: (): boolean => {
363
+ return this.getDebugOverlayProvider()?.getShowVelocityArrows() ?? false;
364
+ },
365
+
366
+ // --- Debug mode (Inspector v2) ---
367
+ setDebugMode: (mode: string): void => {
368
+ const provider = this.getDebugModeProvider();
369
+ if (provider && typeof (provider as any).setDebugMode === "function") {
370
+ (provider as any).setDebugMode(mode);
371
+ }
372
+ this.sceneRenderer?.setDebugMode(mode !== "none");
373
+ },
374
+
375
+ // --- Material Editor API ---
376
+ // These are now functional: graph-compiled materials are registered into
377
+ // the core MaterialLibrary, the editor can list/export/import them, and
378
+ // live preview is wired via previewMaterialGraph.
379
+
380
+ compileMaterialGraph: (nodes: UINodeData[], connections: UIConnection[], options?: {
381
+ blendMode?: string; cullMode?: string; profile?: string;
382
+ }): { wgsl?: string; errors: string[]; warnings: string[] } => {
383
+ try {
384
+ const blendMode = (options?.blendMode as any) ?? "opaque";
385
+ const cullMode = (options?.cullMode as any) ?? "back";
386
+ const profile = options?.profile;
387
+ const material = compileUIGraphToMaterial(nodes, connections, {
388
+ name: "preview_material",
389
+ blendMode,
390
+ cullMode,
391
+ profile: profile as any,
392
+ });
393
+ const wgsl = material.inlineShaderSource ?? "";
394
+ return { wgsl, errors: [], warnings: [] };
395
+ } catch (e: any) {
396
+ return { errors: [String(e?.message ?? e)], warnings: [] };
397
+ }
398
+ },
399
+
400
+ createMaterialFromGraph: (nodes: UINodeData[], connections: UIConnection[], options?: {
401
+ name?: string; blendMode?: string; cullMode?: string; profile?: string;
402
+ }): { success: boolean; materialName?: string; error?: string } => {
403
+ try {
404
+ const name = options?.name ?? "graph_material";
405
+ const blendMode = (options?.blendMode as any) ?? "opaque";
406
+ const cullMode = (options?.cullMode as any) ?? "back";
407
+ // Use compileGraphToMaterialWithGraph to retain the source graph for
408
+ // editor round-tripping + variant recompilation.
409
+ const graph = uiGraphToMaterialGraph(nodes, connections);
410
+ const material = compileGraphToMaterialWithGraph(graph, {
411
+ name,
412
+ blendMode,
413
+ cullMode,
414
+ profile: options?.profile as any,
415
+ });
416
+ this.materialLibrary.register(material);
417
+ return { success: true, materialName: name };
418
+ } catch (e: any) {
419
+ return { success: false, error: String(e?.message ?? e) };
420
+ }
421
+ },
422
+
423
+ saveMaterialToLibrary: (name: string, graphData: {
424
+ nodes: UINodeData[]; connections: UIConnection[];
425
+ blendMode?: string; cullMode?: string;
426
+ }): { success: boolean; error?: string } => {
427
+ try {
428
+ const graph = uiGraphToMaterialGraph(graphData.nodes, graphData.connections);
429
+ const material = compileGraphToMaterialWithGraph(graph, {
430
+ name,
431
+ blendMode: (graphData.blendMode as any) ?? "opaque",
432
+ cullMode: (graphData.cullMode as any) ?? "back",
433
+ });
434
+ this.materialLibrary.register(material);
435
+ return { success: true };
436
+ } catch (e: any) {
437
+ return { success: false, error: String(e?.message ?? e) };
438
+ }
439
+ },
440
+
441
+ listMaterials: (): { name: string; shader: string; type: string }[] => {
442
+ return this.materialLibrary.list().map((m) => ({
443
+ name: m.name,
444
+ shader: m.shader,
445
+ type: m.materialType,
446
+ }));
447
+ },
448
+
449
+ exportMaterialAsJSON: (name: string): string | null => {
450
+ const material = this.materialLibrary.get(name);
451
+ if (!material || !material.graph) return null;
452
+ return JSON.stringify({
453
+ name: material.name,
454
+ nodes: material.graph.getNodes(),
455
+ connections: material.graph.getConnections(),
456
+ blendMode: material.blendMode,
457
+ cullMode: material.cullMode,
458
+ profile: material.profile,
459
+ });
460
+ },
461
+
462
+ importMaterialFromJSON: (json: string): { success: boolean; name?: string; error?: string } => {
463
+ try {
464
+ const data = JSON.parse(json);
465
+ if (!data.nodes || !data.connections) {
466
+ return { success: false, error: "Invalid material JSON" };
467
+ }
468
+ const graph = uiGraphToMaterialGraph(data.nodes, data.connections);
469
+ const material = compileGraphToMaterialWithGraph(graph, {
470
+ name: data.name ?? "imported_material",
471
+ blendMode: data.blendMode ?? "opaque",
472
+ cullMode: data.cullMode ?? "back",
473
+ profile: data.profile,
474
+ });
475
+ this.materialLibrary.register(material);
476
+ return { success: true, name: material.name };
477
+ } catch (e: any) {
478
+ return { success: false, error: String(e?.message ?? e) };
479
+ }
480
+ },
481
+
482
+ /**
483
+ * Live preview: compile the graph and set the resulting material on the
484
+ * preview mesh renderer so the editor viewport renders it in real time.
485
+ */
486
+ previewMaterialGraph: (nodes: UINodeData[], connections: UIConnection[], options?: {
487
+ blendMode?: string; cullMode?: string; profile?: string;
488
+ }): { success: boolean; error?: string } => {
489
+ try {
490
+ const material = compileUIGraphToMaterial(nodes, connections, {
491
+ name: "preview_material",
492
+ blendMode: (options?.blendMode as any) ?? "opaque",
493
+ cullMode: (options?.cullMode as any) ?? "back",
494
+ profile: options?.profile as any,
495
+ });
496
+ this.previewMeshRenderer?.setMaterial(material);
497
+ return { success: true };
498
+ } catch (e: any) {
499
+ return { success: false, error: String(e?.message ?? e) };
500
+ }
501
+ },
502
+
503
+ /** Set the preview mesh renderer for live material graph preview. */
504
+ setPreviewMeshRenderer: (renderer: { setMaterial: (m: Material) => void } | null): void => {
505
+ this.previewMeshRenderer = renderer;
506
+ },
507
+
508
+ /** Get the core material library (for game integration). */
509
+ getMaterialLibrary: (): MaterialLibrary => {
510
+ return this.materialLibrary;
511
+ },
512
+ });
513
+ return api;
514
+ }
515
+
516
+ // --- Thumbnail generation (generic, uses asset resolver) ---
517
+
518
+ private thumbnailCache = new Map<string, string | null>();
519
+
520
+ protected async generateThumbnail(path: string, resolver: IAssetResolver): Promise<string | null> {
521
+ const cached = this.thumbnailCache.get(path);
522
+ if (cached !== undefined) return cached;
523
+ try {
524
+ const file = resolver.getAvailableModels().find((f) => f.path === path);
525
+ if (!file) { this.evictThumbnailCache(); this.thumbnailCache.set(path, null); return null; }
526
+
527
+ const buffer = resolver.syncFetchArrayBuffer(file.url);
528
+ if (!buffer) { this.evictThumbnailCache(); this.thumbnailCache.set(path, null); return null; }
529
+ const modelData = await loadModel(buffer, file.name);
530
+ if (modelData.meshes.length === 0) { this.evictThumbnailCache(); this.thumbnailCache.set(path, null); return null; }
531
+
532
+ let minX = Infinity, minY = Infinity, minZ = Infinity;
533
+ let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
534
+ let totalTris = 0;
535
+
536
+ for (let mi = 0; mi < modelData.meshes.length; mi++) {
537
+ const mesh = modelData.meshes[mi];
538
+ const verts = mesh.vertices;
539
+ const vc = mesh.vertexCount;
540
+ totalTris += mesh.indexCount / 3;
541
+ for (let i = 0; i < vc; i++) {
542
+ const x = verts[i * 6];
543
+ const y = verts[i * 6 + 1];
544
+ const z = verts[i * 6 + 2];
545
+ if (x < minX) minX = x;
546
+ if (y < minY) minY = y;
547
+ if (z < minZ) minZ = z;
548
+ if (x > maxX) maxX = x;
549
+ if (y > maxY) maxY = y;
550
+ if (z > maxZ) maxZ = z;
551
+ }
552
+ }
553
+
554
+ if (!isFinite(minX)) return null;
555
+
556
+ const cx = (minX + maxX) / 2;
557
+ const cy = (minY + maxY) / 2;
558
+ const cz = (minZ + maxZ) / 2;
559
+ const sizeX = maxX - minX;
560
+ const sizeY = maxY - minY;
561
+ const sizeZ = maxZ - minZ;
562
+ const maxSize = Math.max(sizeX, sizeY, sizeZ);
563
+ if (maxSize === 0) return null;
564
+
565
+ const angleY = Math.PI / 6;
566
+ const angleX = Math.PI / 6;
567
+ const cosY = Math.cos(angleY), sinY = Math.sin(angleY);
568
+ const cosX = Math.cos(angleX), sinX = Math.sin(angleX);
569
+
570
+ const THUMB_SIZE = 192;
571
+ const canvas = document.createElement("canvas");
572
+ canvas.width = THUMB_SIZE;
573
+ canvas.height = THUMB_SIZE;
574
+ const ctx = canvas.getContext("2d");
575
+ if (!ctx) return null;
576
+
577
+ ctx.fillStyle = "#1a1a2e";
578
+ ctx.fillRect(0, 0, THUMB_SIZE, THUMB_SIZE);
579
+
580
+ const scale = (THUMB_SIZE * 0.75) / maxSize;
581
+ const offsetX = THUMB_SIZE / 2;
582
+ const offsetY = THUMB_SIZE / 2;
583
+
584
+ const MAX_DRAW_TRIS = 20000;
585
+ const triStep = totalTris > MAX_DRAW_TRIS ? Math.ceil(totalTris / MAX_DRAW_TRIS) : 1;
586
+
587
+ ctx.strokeStyle = "#569cd6";
588
+ ctx.lineWidth = 0.5;
589
+ ctx.fillStyle = "rgba(86, 156, 214, 0.12)";
590
+
591
+ for (let mi = 0; mi < modelData.meshes.length; mi++) {
592
+ const mesh = modelData.meshes[mi];
593
+ const verts = mesh.vertices;
594
+ const indices = mesh.indices;
595
+ const ic = mesh.indexCount;
596
+
597
+ for (let i = 0; i < ic; i += 3 * triStep) {
598
+ const i0 = indices[i], i1 = indices[i + 1], i2 = indices[i + 2];
599
+ const x0 = verts[i0 * 6] - cx, y0 = verts[i0 * 6 + 1] - cy, z0 = verts[i0 * 6 + 2] - cz;
600
+ const x1 = verts[i1 * 6] - cx, y1 = verts[i1 * 6 + 1] - cy, z1 = verts[i1 * 6 + 2] - cz;
601
+ const x2 = verts[i2 * 6] - cx, y2 = verts[i2 * 6 + 1] - cy, z2 = verts[i2 * 6 + 2] - cz;
602
+
603
+ const px0 = offsetX + (x0 * cosY + z0 * sinY) * scale;
604
+ const py0 = offsetY - (y0 * cosX - (-x0 * sinY + z0 * cosY) * sinX) * scale;
605
+ const px1 = offsetX + (x1 * cosY + z1 * sinY) * scale;
606
+ const py1 = offsetY - (y1 * cosX - (-x1 * sinY + z1 * cosY) * sinX) * scale;
607
+ const px2 = offsetX + (x2 * cosY + z2 * sinY) * scale;
608
+ const py2 = offsetY - (y2 * cosX - (-x2 * sinY + z2 * cosY) * sinX) * scale;
609
+
610
+ ctx.beginPath();
611
+ ctx.moveTo(px0, py0);
612
+ ctx.lineTo(px1, py1);
613
+ ctx.lineTo(px2, py2);
614
+ ctx.closePath();
615
+ ctx.fill();
616
+ ctx.stroke();
617
+ }
618
+ }
619
+
620
+ const dataUrl = canvas.toDataURL("image/png");
621
+ this.evictThumbnailCache();
622
+ this.thumbnailCache.set(path, dataUrl);
623
+ return dataUrl;
624
+ } catch (e) {
625
+ log.error("BaseSceneInspector", `Thumbnail error for path ${path}: ${e}`);
626
+ this.evictThumbnailCache();
627
+ this.thumbnailCache.set(path, null);
628
+ return null;
629
+ }
630
+ }
631
+
632
+ protected evictThumbnailCache(): void {
633
+ if (this.thumbnailCache.size > 30) {
634
+ this.thumbnailCache.clear();
635
+ }
636
+ }
637
+ }