@downdraft/engine 0.0.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (908) hide show
  1. package/README.md +33 -0
  2. package/app/src/index.ts +10 -0
  3. package/app/src/renderer/bootstrap.ts +271 -0
  4. package/app/src/renderer/downdraft-base.css +93 -0
  5. package/app/src/renderer/feature-log.ts +200 -0
  6. package/app/src/renderer/game-module.ts +923 -0
  7. package/app/src/renderer/hooks.ts +88 -0
  8. package/app/src/renderer/hot-reload.ts +178 -0
  9. package/app/src/renderer/import-cache.ts +88 -0
  10. package/app/src/renderer/index.ts +206 -0
  11. package/app/src/renderer/mcp-harness.ts +144 -0
  12. package/app/src/renderer/save-store-factory.ts +239 -0
  13. package/app/src/renderer/sim-bridge.ts +183 -0
  14. package/app/src/renderer/standard-automation-tools.ts +771 -0
  15. package/app/src/shared/feature-log.ts +71 -0
  16. package/app/src/shared/gpu-info.ts +82 -0
  17. package/app/src/shared/import-cache-store.ts +142 -0
  18. package/app/src/shared/index.ts +6 -0
  19. package/app/src/shared/mcp-discovery.ts +47 -0
  20. package/app/src/shared/mcp-proxy.ts +82 -0
  21. package/app/src/shared/types.ts +324 -0
  22. package/asset-bake/src/bake-audio.ts +119 -0
  23. package/asset-bake/src/bake-gltf.ts +172 -0
  24. package/asset-bake/src/bake.ts +78 -0
  25. package/asset-bake/src/cache.ts +188 -0
  26. package/asset-bake/src/config.ts +186 -0
  27. package/asset-bake/src/index.ts +36 -0
  28. package/core/src/animation/animation-event.ts +41 -0
  29. package/core/src/animation/bone-mask.ts +122 -0
  30. package/core/src/animation/clip.ts +252 -0
  31. package/core/src/animation/index.ts +22 -0
  32. package/core/src/animation/mixamo.ts +113 -0
  33. package/core/src/animation/morph-target.ts +69 -0
  34. package/core/src/animation/player.ts +697 -0
  35. package/core/src/animation/retarget.ts +158 -0
  36. package/core/src/animation/skeleton-animator.ts +1399 -0
  37. package/core/src/animation/skeleton.ts +214 -0
  38. package/core/src/animation/state-machine.ts +280 -0
  39. package/core/src/assets/blob-store.ts +66 -0
  40. package/core/src/assets/cache.ts +186 -0
  41. package/core/src/assets/cubemap-converter.ts +155 -0
  42. package/core/src/assets/environment-manager.ts +121 -0
  43. package/core/src/assets/import-cache.ts +65 -0
  44. package/core/src/assets/import-settings.ts +72 -0
  45. package/core/src/assets/importer.ts +108 -0
  46. package/core/src/assets/index.ts +74 -0
  47. package/core/src/assets/irradiance-generator.ts +198 -0
  48. package/core/src/assets/loader-audio.ts +86 -0
  49. package/core/src/assets/loader-cubemap.ts +211 -0
  50. package/core/src/assets/loader-dds.ts +236 -0
  51. package/core/src/assets/loader-hdr.ts +474 -0
  52. package/core/src/assets/loader-mesh.ts +143 -0
  53. package/core/src/assets/loader-shader.ts +73 -0
  54. package/core/src/assets/loader-texture.ts +349 -0
  55. package/core/src/assets/lod.ts +198 -0
  56. package/core/src/assets/manager.ts +480 -0
  57. package/core/src/assets/manifest.ts +81 -0
  58. package/core/src/assets/material-bridge.ts +186 -0
  59. package/core/src/assets/model-importer.ts +72 -0
  60. package/core/src/assets/model-normalizer.ts +248 -0
  61. package/core/src/assets/model-to-gpu.ts +70 -0
  62. package/core/src/assets/model-to-mesh.ts +237 -0
  63. package/core/src/assets/prefilter-generator.ts +250 -0
  64. package/core/src/audio/engine.ts +177 -0
  65. package/core/src/audio/interface.ts +130 -0
  66. package/core/src/audio/listener.ts +32 -0
  67. package/core/src/audio/mixer.ts +141 -0
  68. package/core/src/audio/registry.ts +52 -0
  69. package/core/src/audio/sab.ts +87 -0
  70. package/core/src/audio/source.ts +89 -0
  71. package/core/src/change-detection/atomics.ts +1 -0
  72. package/core/src/change-detection/tracker.ts +47 -0
  73. package/core/src/debug-draw/lines.ts +64 -0
  74. package/core/src/debug-draw/points.ts +17 -0
  75. package/core/src/debug-draw/queue.ts +124 -0
  76. package/core/src/debug-draw/text.ts +25 -0
  77. package/core/src/ecs/archetype.ts +323 -0
  78. package/core/src/ecs/component.ts +188 -0
  79. package/core/src/ecs/entity.ts +25 -0
  80. package/core/src/ecs/events.ts +93 -0
  81. package/core/src/ecs/hierarchy.ts +124 -0
  82. package/core/src/ecs/hmr-swap-registry.ts +22 -0
  83. package/core/src/ecs/index.ts +25 -0
  84. package/core/src/ecs/query.ts +141 -0
  85. package/core/src/ecs/resource.ts +8 -0
  86. package/core/src/ecs/schedule.ts +181 -0
  87. package/core/src/ecs/system-params.ts +99 -0
  88. package/core/src/ecs/system.ts +42 -0
  89. package/core/src/ecs/world.ts +348 -0
  90. package/core/src/index.ts +352 -0
  91. package/core/src/input/context.ts +73 -0
  92. package/core/src/input/dom-handler.ts +380 -0
  93. package/core/src/input/local-player-manager.ts +218 -0
  94. package/core/src/input/mapping.ts +40 -0
  95. package/core/src/input/multi-sab-bridge.ts +276 -0
  96. package/core/src/input/multi-state.ts +54 -0
  97. package/core/src/input/sab-bridge.ts +71 -0
  98. package/core/src/input/state.ts +132 -0
  99. package/core/src/input/ui-router.ts +87 -0
  100. package/core/src/library/host.ts +317 -0
  101. package/core/src/library/index.ts +16 -0
  102. package/core/src/library/library.ts +292 -0
  103. package/core/src/material/compiler.ts +80 -0
  104. package/core/src/material/graph-bridge.ts +172 -0
  105. package/core/src/material/index.ts +9 -0
  106. package/core/src/material/library.ts +442 -0
  107. package/core/src/material/material.ts +156 -0
  108. package/core/src/material/variants.ts +61 -0
  109. package/core/src/math/mat4.ts +202 -0
  110. package/core/src/math/perlin-noise-2d.ts +77 -0
  111. package/core/src/math/perlin-noise-3d.ts +110 -0
  112. package/core/src/math/quat.ts +33 -0
  113. package/core/src/math/rng.ts +29 -0
  114. package/core/src/math/trig.ts +47 -0
  115. package/core/src/math/value-noise.ts +67 -0
  116. package/core/src/mesh/builder.ts +177 -0
  117. package/core/src/mesh/csg.ts +312 -0
  118. package/core/src/mesh/greased-line.ts +145 -0
  119. package/core/src/mesh/mesh.ts +17 -0
  120. package/core/src/mesh/parametric.ts +501 -0
  121. package/core/src/mesh/skinning.ts +67 -0
  122. package/core/src/mesh/vertex-layout.ts +91 -0
  123. package/core/src/module/cross-thread.ts +163 -0
  124. package/core/src/module/diagnostics.ts +123 -0
  125. package/core/src/module/host.ts +451 -0
  126. package/core/src/module/index.ts +22 -0
  127. package/core/src/module/module.ts +109 -0
  128. package/core/src/module/registry.ts +94 -0
  129. package/core/src/module/renderer-module.ts +247 -0
  130. package/core/src/module/ts-loader.ts +26 -0
  131. package/core/src/particles/compute-pass.ts +378 -0
  132. package/core/src/particles/emitter.ts +156 -0
  133. package/core/src/particles/index.ts +11 -0
  134. package/core/src/particles/particle-data.ts +47 -0
  135. package/core/src/particles/render-pass.ts +365 -0
  136. package/core/src/particles/simulator.ts +264 -0
  137. package/core/src/particles/system.ts +193 -0
  138. package/core/src/physics/body.ts +59 -0
  139. package/core/src/physics/ccd-heuristic.ts +55 -0
  140. package/core/src/physics/character.ts +282 -0
  141. package/core/src/physics/collider.ts +55 -0
  142. package/core/src/physics/collision-system.ts +91 -0
  143. package/core/src/physics/events.ts +133 -0
  144. package/core/src/physics/index.ts +34 -0
  145. package/core/src/physics/interface.ts +473 -0
  146. package/core/src/physics/interpolation-buffer.ts +192 -0
  147. package/core/src/physics/lifecycle.ts +87 -0
  148. package/core/src/physics/load-shedder.ts +164 -0
  149. package/core/src/physics/physics-accumulator.ts +101 -0
  150. package/core/src/physics/physics-system.ts +240 -0
  151. package/core/src/physics/ragdoll-presets.ts +272 -0
  152. package/core/src/physics/ragdoll-system.ts +220 -0
  153. package/core/src/physics/ragdoll.ts +182 -0
  154. package/core/src/physics/raycast.ts +143 -0
  155. package/core/src/physics/realm-manager.ts +499 -0
  156. package/core/src/physics/realm-worker-pool.ts +191 -0
  157. package/core/src/physics/realm-worker.ts +102 -0
  158. package/core/src/physics/realm.ts +189 -0
  159. package/core/src/physics/registry.ts +52 -0
  160. package/core/src/physics/safety.ts +247 -0
  161. package/core/src/physics/snapshot-manager.ts +141 -0
  162. package/core/src/physics/worker-protocol.ts +30 -0
  163. package/core/src/platform/bun-preload.ts +169 -0
  164. package/core/src/platform/css-stub.ts +4 -0
  165. package/core/src/platform/glob-polyfill.ts +124 -0
  166. package/core/src/platform/hidpi.ts +57 -0
  167. package/core/src/platform/render-surface.ts +77 -0
  168. package/core/src/platform/rpc.ts +98 -0
  169. package/core/src/platform/runtime.ts +132 -0
  170. package/core/src/plugin/context.ts +364 -0
  171. package/core/src/plugin/diagnostics.ts +61 -0
  172. package/core/src/plugin/discovery.ts +186 -0
  173. package/core/src/plugin/extension-loaders.ts +172 -0
  174. package/core/src/plugin/host.ts +659 -0
  175. package/core/src/plugin/index.ts +106 -0
  176. package/core/src/plugin/loader-asset.ts +124 -0
  177. package/core/src/plugin/loader-quickjs.ts +84 -0
  178. package/core/src/plugin/loader-wasm.ts +411 -0
  179. package/core/src/plugin/loader-worker.ts +261 -0
  180. package/core/src/plugin/manifest.ts +653 -0
  181. package/core/src/plugin/material-registry.ts +65 -0
  182. package/core/src/plugin/mcp-tools.ts +165 -0
  183. package/core/src/plugin/permissions.ts +175 -0
  184. package/core/src/plugin/quickjs-bridge.ts +294 -0
  185. package/core/src/plugin/registry.ts +107 -0
  186. package/core/src/plugin/sandbox-shim.ts +86 -0
  187. package/core/src/plugin/sandbox-worker.ts +215 -0
  188. package/core/src/plugin/wasm-abi.ts +152 -0
  189. package/core/src/plugin/wasm-worker.ts +229 -0
  190. package/core/src/plugin/workshop.ts +169 -0
  191. package/core/src/profiling/event-loop.ts +180 -0
  192. package/core/src/profiling/index.ts +69 -0
  193. package/core/src/profiling/iops/idb-patch.ts +242 -0
  194. package/core/src/profiling/iops/opfs-patch.ts +276 -0
  195. package/core/src/profiling/profiling-sab.ts +839 -0
  196. package/core/src/profiling/task-latency.ts +134 -0
  197. package/core/src/profiling/thread-metrics.ts +126 -0
  198. package/core/src/profiling/trace-event-writer.ts +205 -0
  199. package/core/src/profiling/warnings.ts +423 -0
  200. package/core/src/profiling/worker-prelude.ts +376 -0
  201. package/core/src/render/bind-group.ts +38 -0
  202. package/core/src/render/bindless/bindless-struct.ts +42 -0
  203. package/core/src/render/bindless/bindless.wgsl.ts +167 -0
  204. package/core/src/render/bindless/frame-bindings.ts +176 -0
  205. package/core/src/render/bindless/index.ts +10 -0
  206. package/core/src/render/bindless/material-manager.ts +257 -0
  207. package/core/src/render/bindless/texture-registry.ts +609 -0
  208. package/core/src/render/buffer.ts +82 -0
  209. package/core/src/render/camera-2d.ts +217 -0
  210. package/core/src/render/camera-controller.ts +440 -0
  211. package/core/src/render/camera.ts +409 -0
  212. package/core/src/render/canvas-resize-watcher.ts +46 -0
  213. package/core/src/render/compute-kernel.ts +172 -0
  214. package/core/src/render/constants.ts +2 -0
  215. package/core/src/render/device.ts +111 -0
  216. package/core/src/render/frame-graph.ts +768 -0
  217. package/core/src/render/frustum.ts +185 -0
  218. package/core/src/render/fullscreen-vs.ts +25 -0
  219. package/core/src/render/g-buffer.ts +186 -0
  220. package/core/src/render/game-renderer.ts +1452 -0
  221. package/core/src/render/gpu-driven/cull-pass.ts +394 -0
  222. package/core/src/render/gpu-driven/hzb.ts +215 -0
  223. package/core/src/render/gpu-driven/index.ts +7 -0
  224. package/core/src/render/gpu-driven/indirect-draw-pass.ts +324 -0
  225. package/core/src/render/gpu-driven/instance-buffer.ts +178 -0
  226. package/core/src/render/gpu-driven/mesh-table.ts +175 -0
  227. package/core/src/render/gpu-driven/passes/hzb-build-pass.ts +47 -0
  228. package/core/src/render/gpu-utils.ts +96 -0
  229. package/core/src/render/hdr.ts +88 -0
  230. package/core/src/render/hot-reload.ts +295 -0
  231. package/core/src/render/ibl-bind-group.ts +266 -0
  232. package/core/src/render/ibl.ts +180 -0
  233. package/core/src/render/index.ts +163 -0
  234. package/core/src/render/input-manager.ts +259 -0
  235. package/core/src/render/lighting/area-light.ts +196 -0
  236. package/core/src/render/lighting/cluster-grid.ts +288 -0
  237. package/core/src/render/lighting/cluster-types.ts +193 -0
  238. package/core/src/render/lighting/ies-parser.ts +162 -0
  239. package/core/src/render/lighting.ts +454 -0
  240. package/core/src/render/material-types/depth.wgsl +44 -0
  241. package/core/src/render/material-types/line.wgsl +50 -0
  242. package/core/src/render/material-types/matcap.wgsl +51 -0
  243. package/core/src/render/material-types/normal.wgsl +41 -0
  244. package/core/src/render/material-types/physical.wgsl +152 -0
  245. package/core/src/render/material-types/sprite.wgsl +46 -0
  246. package/core/src/render/material-types/sss.wgsl +79 -0
  247. package/core/src/render/material-types/toon.wgsl +79 -0
  248. package/core/src/render/passes/README.md +121 -0
  249. package/core/src/render/passes/atmosphere.ts +152 -0
  250. package/core/src/render/passes/cluster-lighting-pass.ts +476 -0
  251. package/core/src/render/passes/csm.ts +408 -0
  252. package/core/src/render/passes/cubemap-capture.ts +114 -0
  253. package/core/src/render/passes/debug-viz.ts +278 -0
  254. package/core/src/render/passes/debug.ts +538 -0
  255. package/core/src/render/passes/decal-mesh.ts +111 -0
  256. package/core/src/render/passes/decal-pass.ts +377 -0
  257. package/core/src/render/passes/deferred-lighting.ts +434 -0
  258. package/core/src/render/passes/depth-prepass.ts +163 -0
  259. package/core/src/render/passes/dome-360.ts +83 -0
  260. package/core/src/render/passes/fluid-render.ts +137 -0
  261. package/core/src/render/passes/gi-types.ts +118 -0
  262. package/core/src/render/passes/graph-compute.ts +300 -0
  263. package/core/src/render/passes/greased-line-pass.ts +232 -0
  264. package/core/src/render/passes/morph-target.ts +40 -0
  265. package/core/src/render/passes/opaque.ts +1028 -0
  266. package/core/src/render/passes/point-light-shadow.ts +266 -0
  267. package/core/src/render/passes/procedural-texture.ts +185 -0
  268. package/core/src/render/passes/reflection-probe.ts +140 -0
  269. package/core/src/render/passes/rsm-pass.ts +248 -0
  270. package/core/src/render/passes/sdf-text.ts +155 -0
  271. package/core/src/render/passes/shadow-map.ts +163 -0
  272. package/core/src/render/passes/shadow.ts +220 -0
  273. package/core/src/render/passes/skinning-vs.ts +121 -0
  274. package/core/src/render/passes/skinning.ts +326 -0
  275. package/core/src/render/passes/sky-dome.ts +404 -0
  276. package/core/src/render/passes/skybox.ts +162 -0
  277. package/core/src/render/passes/spot-light-shadow.ts +273 -0
  278. package/core/src/render/passes/terrain.ts +326 -0
  279. package/core/src/render/passes/transparent.ts +353 -0
  280. package/core/src/render/passes/underwater-fog.ts +185 -0
  281. package/core/src/render/passes/video-texture.ts +79 -0
  282. package/core/src/render/passes/volumetric-pass.ts +312 -0
  283. package/core/src/render/passes/volumetric-types.ts +171 -0
  284. package/core/src/render/passes/water.ts +753 -0
  285. package/core/src/render/pbr.ts +296 -0
  286. package/core/src/render/pipeline.ts +52 -0
  287. package/core/src/render/render-pass.ts +30 -0
  288. package/core/src/render/renderer-input-bus.ts +220 -0
  289. package/core/src/render/renderer-module-host.ts +623 -0
  290. package/core/src/render/resource-tracker.ts +67 -0
  291. package/core/src/render/sab-canvas-overlay.ts +122 -0
  292. package/core/src/render/shader-validator.ts +200 -0
  293. package/core/src/render/shaders/debug/debug-line.wgsl +27 -0
  294. package/core/src/render/shaders/debug/debug-point.wgsl +30 -0
  295. package/core/src/render/shaders/debug/debug-text.wgsl +42 -0
  296. package/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
  297. package/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
  298. package/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
  299. package/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
  300. package/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
  301. package/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
  302. package/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
  303. package/core/src/render/shaders/shadow-chunks.ts +135 -0
  304. package/core/src/render/skybox.ts +146 -0
  305. package/core/src/render/splitscreen.ts +85 -0
  306. package/core/src/render/surface.ts +78 -0
  307. package/core/src/render/tonemap.ts +180 -0
  308. package/core/src/render/tracked-render-pass.ts +158 -0
  309. package/core/src/render/viewport.ts +109 -0
  310. package/core/src/render/wgsl-hmr.ts +70 -0
  311. package/core/src/sab/core-input-channel.ts +23 -0
  312. package/core/src/sab/define.ts +239 -0
  313. package/core/src/sab/errors.ts +76 -0
  314. package/core/src/sab/game-input.ts +343 -0
  315. package/core/src/sab/gamepad-devices.ts +259 -0
  316. package/core/src/sab/grid-buffer.ts +117 -0
  317. package/core/src/sab/input.ts +55 -0
  318. package/core/src/sab/layout.ts +219 -0
  319. package/core/src/sab/multi-input-channel.ts +50 -0
  320. package/core/src/sab/record-buffer.ts +155 -0
  321. package/core/src/sab/sab-polyfill.ts +56 -0
  322. package/core/src/sab/sim-channel.ts +453 -0
  323. package/core/src/sab/slot-buffer.ts +190 -0
  324. package/core/src/sab/types.ts +158 -0
  325. package/core/src/safety/bounds.ts +76 -0
  326. package/core/src/safety/json.ts +80 -0
  327. package/core/src/safety/path.ts +167 -0
  328. package/core/src/save/binary-format.ts +117 -0
  329. package/core/src/save/game-save-system.ts +161 -0
  330. package/core/src/save/grid-save-system.ts +158 -0
  331. package/core/src/save/migrate.ts +44 -0
  332. package/core/src/save/migration-registry.ts +94 -0
  333. package/core/src/save/persist-types.ts +208 -0
  334. package/core/src/save/schema.ts +46 -0
  335. package/core/src/save/serializer.ts +180 -0
  336. package/core/src/scene/builder.ts +65 -0
  337. package/core/src/scene/camera.ts +142 -0
  338. package/core/src/scene/checkpoint.ts +109 -0
  339. package/core/src/scene/game-loop.ts +198 -0
  340. package/core/src/scene/index.ts +24 -0
  341. package/core/src/scene/layer.ts +6 -0
  342. package/core/src/scene/prefab.ts +145 -0
  343. package/core/src/scene/scene-manager.ts +157 -0
  344. package/core/src/scene/scene.ts +192 -0
  345. package/core/src/scene/sky.ts +256 -0
  346. package/core/src/scene/spatial-grid.ts +176 -0
  347. package/core/src/scene/streaming.ts +304 -0
  348. package/core/src/scene/vegetation.ts +163 -0
  349. package/core/src/scene/world.ts +89 -0
  350. package/core/src/scripting/binding.ts +129 -0
  351. package/core/src/scripting/hot-reload.ts +144 -0
  352. package/core/src/scripting/script.ts +99 -0
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@@ -0,0 +1,74 @@
1
+ // Assets sub-barrel — re-exports all asset-related items.
2
+ export { GPUResourceCache } from "./cache";
3
+ export type { GPUCacheEntry } from "./cache";
4
+ export { EquirectToCubemapConverter } from "./cubemap-converter";
5
+ export type { EquirectToCubemapOptions } from "./cubemap-converter";
6
+ export { EnvironmentManager } from "./environment-manager";
7
+ export type { EnvironmentManagerOptions, EnvironmentMap } from "./environment-manager";
8
+ export { AssetImporter } from "./importer";
9
+ export type { ImportOptions, ImportResult } from "./importer";
10
+ export { IrradianceGenerator } from "./irradiance-generator";
11
+ export type { IrradianceOptions } from "./irradiance-generator";
12
+ export { detectAudioFormat, loadAudioFile, loadAudioFromBuffer, registerAudioLoader } from "./loader-audio";
13
+ export { createEquirectangularGPUTexture, createGPUCubemap, loadCubemapFromDirectory, loadCubemapFromFiles } from "./loader-cubemap";
14
+ export type { CubemapData, CubemapFaceData } from "./loader-cubemap";
15
+ export { loadDDSFromBuffer, loadDDSTexture, parseDDS } from "./loader-dds";
16
+ export { loadEXRTexture, loadHDRFile, loadHDRTexture, parseEXR, parseHDR } from "./loader-hdr";
17
+ export { GLBLoader } from "./loader-mesh";
18
+ export type { GLTFAccessor, GLTFBuffer, GLTFBufferView, GLTFDocument, GLTFMesh, GLTFNode, GLTFPrimitive } from "./loader-mesh";
19
+ export { ShaderLoader } from "./loader-shader";
20
+ export type { ShaderSource } from "./loader-shader";
21
+ export { createGPUTextureFromData, createSampler, detectTextureFormat, loadKTX2Texture, loadTexture, loadTextureFromImage, parseKTX2FromBuffer } from "./loader-texture";
22
+ export type { TextureData, TextureFormat } from "./loader-texture";
23
+ export { LODGenerator } from "./lod";
24
+ export type { LODConfig, LODLevel } from "./lod";
25
+ export { AssetManager } from "./manager";
26
+ export type {
27
+ AssetDestructor,
28
+ AssetLoadProgress,
29
+ AssetManagerOptions,
30
+ AssetPriority,
31
+ AssetRef,
32
+ ProgressCallback,
33
+ SearchPath
34
+ } from "./manager";
35
+ export { bridgeMaterial, bridgeMaterials } from "./material-bridge";
36
+ export type { BridgedMaterial } from "./material-bridge";
37
+ export { importMaterial, importModel, importSingleMesh } from "./model-importer";
38
+ export type { ImportedModel, ImportModelOptions } from "./model-importer";
39
+ export { destroyGPUMesh, uploadMeshesToGPU, uploadMeshToGPU } from "./model-to-gpu";
40
+ export type { GPUMesh } from "./model-to-gpu";
41
+ export { convertPluginMesh, convertPluginModel } from "./model-to-mesh";
42
+ export type { PluginMaterialData, PluginMeshData, PluginModelData, TargetLayout } from "./model-to-mesh";
43
+ // Model normalization — transform math for import-time correction
44
+ export {
45
+ applyRootRotation, applyRootScale, applyUnitScale, applyUpAxisConversion, autoFit, centerToOrigin, computeBounds, isExtremeScale, maxDimension, UNIT_TO_METERS
46
+ } from "./model-normalizer";
47
+ export type { Bounds } from "./model-normalizer";
48
+ // Import settings — per-model normalization configuration
49
+ export { createDefaultImportSettings, mergeImportSettings } from "./import-settings";
50
+ export type { ImportSettings, SettingsSource, UnitSystem, UpAxis } from "./import-settings";
51
+ // Import cache — caches resolved ImportSettings keyed by model path
52
+ export { isCacheEntryValid, MemoryImportCache } from "./import-cache";
53
+ export type { CacheEntry, ImportCache } from "./import-cache";
54
+ export { PrefilteredSpecularGenerator } from "./prefilter-generator";
55
+ export type { PrefilterOptions } from "./prefilter-generator";
56
+
57
+ // Blob Storage & Asset Manifest
58
+ export { makeBlobUri, parseBlobUri } from "./blob-store";
59
+ export type {
60
+ BlobGetOptions,
61
+ BlobListOptions,
62
+ BlobListResult,
63
+ BlobObject,
64
+ BlobPutOptions,
65
+ BlobStore,
66
+ BlobStoreConfig
67
+ } from "./blob-store";
68
+ export {
69
+ createEmptyManifest, DEFAULT_CACHE_DIR,
70
+ MANIFEST_FILENAME, packCacheKey,
71
+ validateManifest
72
+ } from "./manifest";
73
+ export type { AssetManifest, AssetPackEntry, PluginPackEntry } from "./manifest";
74
+
@@ -0,0 +1,198 @@
1
+
2
+ import { createValidatedShaderModule } from "../render/shader-validator";
3
+ const IRRADIANCE_SHADER = /* wgsl */ `
4
+ struct Uniforms {
5
+ faceSize: u32,
6
+ sampleCount: u32,
7
+ _pad0: u32,
8
+ _pad1: u32,
9
+ };
10
+
11
+ @group(0) @binding(0) var srcTex: texture_2d_array<f32>;
12
+ @group(0) @binding(1) var dstTex: texture_storage_2d_array<rgba16float, write>;
13
+ @group(0) @binding(2) var<uniform> uniforms: Uniforms;
14
+ @group(0) @binding(3) var srcSampler: sampler;
15
+
16
+ const PI: f32 = 3.141592653589793;
17
+
18
+ fn faceDirToUV(face: u32, u: f32, v: f32) -> vec3<f32> {
19
+ let a = u * 2.0 - 1.0;
20
+ let b = v * 2.0 - 1.0;
21
+ switch face {
22
+ case 0u: { return vec3<f32>( 1.0, -b, -a); }
23
+ case 1u: { return vec3<f32>(-1.0, -b, a); }
24
+ case 2u: { return vec3<f32>( a, 1.0, b); }
25
+ case 3u: { return vec3<f32>( a, -1.0, -b); }
26
+ case 4u: { return vec3<f32>( a, -b, 1.0); }
27
+ case 5u: { return vec3<f32>(-a, -b, -1.0); }
28
+ default: { return vec3<f32>(0.0, 0.0, 0.0); }
29
+ }
30
+ }
31
+
32
+ fn dirToFaceUV(dir: vec3<f32>) -> vec3<f32> {
33
+ let absX = abs(dir.x);
34
+ let absY = abs(dir.y);
35
+ let absZ = abs(dir.z);
36
+
37
+ var face: u32 = 0u;
38
+ var ma: f32 = 0.0;
39
+ var sc: f32 = 0.0;
40
+ var tc: f32 = 0.0;
41
+
42
+ if (absX > absY && absX > absZ) {
43
+ if (dir.x > 0.0) { face = 0u; sc = -dir.z; tc = -dir.y; ma = dir.x; }
44
+ else { face = 1u; sc = dir.z; tc = -dir.y; ma = -dir.x; }
45
+ } else if (absY > absZ) {
46
+ if (dir.y > 0.0) { face = 2u; sc = dir.x; tc = dir.z; ma = dir.y; }
47
+ else { face = 3u; sc = dir.x; tc = -dir.z; ma = -dir.y; }
48
+ } else {
49
+ if (dir.z > 0.0) { face = 4u; sc = dir.x; tc = -dir.y; ma = dir.z; }
50
+ else { face = 5u; sc = -dir.x; tc = -dir.y; ma = -dir.z; }
51
+ }
52
+
53
+ let u = (sc / ma + 1.0) * 0.5;
54
+ let v = (tc / ma + 1.0) * 0.5;
55
+ return vec3<f32>(u, v, f32(face));
56
+ }
57
+
58
+ fn sampleCubemap(dir: vec3<f32>) -> vec3<f32> {
59
+ let info = dirToFaceUV(dir);
60
+ let face = u32(info.z);
61
+ let u = info.x;
62
+ let v = info.y;
63
+ let coords = vec2<i32>(i32(u * f32(textureDimensions(srcTex, 0).x)), i32(v * f32(textureDimensions(srcTex, 0).y)));
64
+ return textureLoad(srcTex, coords, i32(face), 0).rgb;
65
+ }
66
+
67
+ fn tangentToWorld(N: vec3<f32>, tangent: vec3<f32>, bitangent: vec3<f32>, sample: vec3<f32>) -> vec3<f32> {
68
+ return normalize(tangent * sample.x + bitangent * sample.y + N * sample.z);
69
+ }
70
+
71
+ @compute @workgroup_size(8, 8, 1)
72
+ fn cs_main(@builtin(global_invocation_id) gid: vec3<u32>) {
73
+ let faceSize = uniforms.faceSize;
74
+ if (gid.x >= faceSize || gid.y >= faceSize) { return; }
75
+
76
+ let face = gid.z;
77
+ let u = (f32(gid.x) + 0.5) / f32(faceSize);
78
+ let v = (f32(gid.y) + 0.5) / f32(faceSize);
79
+ let N = normalize(faceDirToUV(face, u, v));
80
+
81
+ let up = select(vec3<f32>(0.0, 1.0, 0.0), vec3<f32>(1.0, 0.0, 0.0), abs(N.y) > 0.999);
82
+ let tangent = normalize(cross(up, N));
83
+ let bitangent = cross(N, tangent);
84
+
85
+ var irradiance = vec3<f32>(0.0);
86
+ var sampleCount = 0u;
87
+
88
+ let phiSteps = 64u;
89
+ let thetaSteps = 32u;
90
+
91
+ for (var phiStep = 0u; phiStep < phiSteps; phiStep++) {
92
+ for (var thetaStep = 0u; thetaStep < thetaSteps; thetaStep++) {
93
+ let phi = (f32(phiStep) + 0.5) / f32(phiSteps) * 2.0 * PI;
94
+ let theta = (f32(thetaStep) + 0.5) / f32(thetaSteps) * 0.5 * PI;
95
+
96
+ let tangentSample = vec3<f32>(
97
+ sin(theta) * cos(phi),
98
+ sin(theta) * sin(phi),
99
+ cos(theta),
100
+ );
101
+
102
+ let sampleVec = tangentToWorld(N, tangent, bitangent, tangentSample);
103
+ irradiance += sampleCubemap(sampleVec) * cos(theta);
104
+ sampleCount++;
105
+ }
106
+ }
107
+
108
+ irradiance = irradiance * PI / f32(sampleCount);
109
+ textureStore(dstTex, vec2<i32>(i32(gid.x), i32(gid.y)), i32(face), vec4<f32>(irradiance, 1.0));
110
+ }
111
+ `;
112
+
113
+ export interface IrradianceOptions {
114
+ faceSize: number;
115
+ }
116
+
117
+ export class IrradianceGenerator {
118
+ private device: GPUDevice;
119
+ private pipeline: GPUComputePipeline | null = null;
120
+ private bindGroupLayout: GPUBindGroupLayout | null = null;
121
+ private uniformBuffer: GPUBuffer | null = null;
122
+ private sampler: GPUSampler | null = null;
123
+
124
+ constructor(device: GPUDevice) {
125
+ this.device = device;
126
+ }
127
+
128
+ private ensurePipeline(): void {
129
+ if (this.pipeline) return;
130
+
131
+ this.bindGroupLayout = this.device.createBindGroupLayout({
132
+ entries: [
133
+ { binding: 0, visibility: GPUShaderStage.COMPUTE, texture: { sampleType: "float", viewDimension: "2d-array" } },
134
+ { binding: 1, visibility: GPUShaderStage.COMPUTE, storageTexture: { access: "write-only", format: "rgba16float", viewDimension: "2d-array" } },
135
+ { binding: 2, visibility: GPUShaderStage.COMPUTE, buffer: { type: "uniform" } },
136
+ { binding: 3, visibility: GPUShaderStage.COMPUTE, sampler: { type: "filtering" } },
137
+ ],
138
+ });
139
+
140
+ const shaderModule = createValidatedShaderModule(this.device, { code: IRRADIANCE_SHADER, label: "IrradianceGenerator" });
141
+
142
+ this.pipeline = this.device.createComputePipeline({
143
+ layout: this.device.createPipelineLayout({ bindGroupLayouts: [this.bindGroupLayout] }),
144
+ compute: { module: shaderModule, entryPoint: "cs_main" },
145
+ });
146
+
147
+ this.uniformBuffer = this.device.createBuffer({
148
+ size: 16,
149
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
150
+ });
151
+ }
152
+
153
+ generate(srcCubemap: GPUTexture, options: IrradianceOptions): GPUTexture {
154
+ this.ensurePipeline();
155
+
156
+ const faceSize = options.faceSize;
157
+ const dstTexture = this.device.createTexture({
158
+ size: [faceSize, faceSize, 6],
159
+ format: "rgba16float",
160
+ usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING,
161
+ });
162
+
163
+ const srcView = srcCubemap.createView({ dimension: "2d-array" });
164
+ const dstView = dstTexture.createView({ dimension: "2d-array" });
165
+
166
+ const uniformData = new Uint32Array(4);
167
+ uniformData[0] = faceSize;
168
+ uniformData[1] = 0;
169
+ this.device.queue.writeBuffer(this.uniformBuffer!, 0, uniformData);
170
+
171
+ const sampler = this.sampler ??= this.device.createSampler({
172
+ magFilter: "linear",
173
+ minFilter: "linear",
174
+ });
175
+
176
+ const bindGroup = this.device.createBindGroup({
177
+ layout: this.bindGroupLayout!,
178
+ entries: [
179
+ { binding: 0, resource: srcView },
180
+ { binding: 1, resource: dstView },
181
+ { binding: 2, resource: { buffer: this.uniformBuffer! } },
182
+ { binding: 3, resource: sampler },
183
+ ],
184
+ });
185
+
186
+ const encoder = this.device.createCommandEncoder();
187
+ const pass = encoder.beginComputePass();
188
+ pass.setPipeline(this.pipeline!);
189
+ pass.setBindGroup(0, bindGroup);
190
+ pass.dispatchWorkgroups(Math.ceil(faceSize / 8), Math.ceil(faceSize / 8), 6);
191
+ pass.end();
192
+ this.device.queue.submit([encoder.finish()]);
193
+
194
+ // GPUSampler has no destroy() — it's lightweight and GC'd. Cached on the
195
+ // instance via ??= above to avoid per-call allocation.
196
+ return dstTexture;
197
+ }
198
+ }
@@ -0,0 +1,86 @@
1
+ import type { AudioEngine } from "../audio/engine";
2
+ import type { AudioBufferDesc, AudioFormat } from "../audio/interface";
3
+ import type { AssetManager } from "./manager";
4
+
5
+ const EXTENSION_FORMAT_MAP: Record<string, AudioFormat> = {
6
+ wav: "wav",
7
+ wave: "wav",
8
+ ogg: "ogg",
9
+ oga: "ogg",
10
+ mp3: "mp3",
11
+ flac: "flac",
12
+ };
13
+
14
+ export function detectAudioFormat(uri: string): AudioFormat | null {
15
+ const ext = uri.split(".").pop()?.toLowerCase() ?? "";
16
+ return EXTENSION_FORMAT_MAP[ext] ?? null;
17
+ }
18
+
19
+ export async function loadAudioFile(
20
+ uri: string,
21
+ engine: AudioEngine,
22
+ ): Promise<AudioBufferDesc> {
23
+ const format = detectAudioFormat(uri);
24
+ if (!format) {
25
+ throw new Error(`Unsupported audio format: ${uri}`);
26
+ }
27
+
28
+ // Lazy node:fs import — this module is reachable from the browser-side
29
+ // barrel, so node builtins must not be evaluated at import time. Fall back
30
+ // to fetch() when fs is unavailable (browser/worker realms).
31
+ let fsPromises: typeof import("node:fs").promises | null = null;
32
+ try {
33
+ fsPromises = (await import("node:fs")).promises;
34
+ } catch {
35
+ // node:fs unavailable (browser bundle) — use fetch below.
36
+ }
37
+ let data: ArrayBuffer;
38
+ if (fsPromises) {
39
+ const buf = await fsPromises.readFile(uri);
40
+ data = buf.buffer.slice(buf.byteOffset, buf.byteOffset + buf.byteLength);
41
+ } else {
42
+ const res = await fetch(uri);
43
+ if (!res.ok) throw new Error(`Failed to load audio "${uri}": HTTP ${res.status}`);
44
+ data = await res.arrayBuffer();
45
+ }
46
+ const desc: AudioBufferDesc = {
47
+ id: uri,
48
+ format,
49
+ samples: new Float32Array(data.byteLength / 4),
50
+ };
51
+ const view = new DataView(data);
52
+ for (let i = 0; i < desc.samples.length; i++) {
53
+ desc.samples[i] = view.getFloat32(i * 4, true);
54
+ }
55
+ engine.loadBuffer(desc);
56
+ return desc;
57
+ }
58
+
59
+ export async function loadAudioFromBuffer(
60
+ format: AudioFormat,
61
+ data: ArrayBuffer,
62
+ engine: AudioEngine,
63
+ ): Promise<AudioBufferDesc> {
64
+ const desc: AudioBufferDesc = {
65
+ id: `buffer-${Date.now()}`,
66
+ format,
67
+ samples: new Float32Array(data.byteLength / 4),
68
+ };
69
+ const view = new DataView(data);
70
+ for (let i = 0; i < desc.samples.length; i++) {
71
+ desc.samples[i] = view.getFloat32(i * 4, true);
72
+ }
73
+ engine.loadBuffer(desc);
74
+ return desc;
75
+ }
76
+
77
+ export function registerAudioLoader(
78
+ manager: AssetManager,
79
+ engine: AudioEngine,
80
+ ): void {
81
+ for (const ext of Object.keys(EXTENSION_FORMAT_MAP)) {
82
+ manager.registerLoader(ext, async (uri: string) => {
83
+ return loadAudioFile(uri, engine);
84
+ });
85
+ }
86
+ }
@@ -0,0 +1,211 @@
1
+ import { sanitizeUri } from "../safety/path";
2
+ import { loadHDRFile } from "./loader-hdr";
3
+ import type { TextureData } from "./loader-texture";
4
+
5
+ export interface CubemapFaceData {
6
+ width: number;
7
+ height: number;
8
+ data: Float32Array;
9
+ }
10
+
11
+ export interface CubemapData {
12
+ width: number;
13
+ height: number;
14
+ faces: CubemapFaceData[]; // 6 faces: +X, -X, +Y, -Y, +Z, -Z
15
+ isHDR: boolean;
16
+ }
17
+
18
+ const FACE_NAMES = ["px", "nx", "py", "ny", "pz", "nz"] as const;
19
+
20
+ export async function loadCubemapFromFiles(
21
+ faceUris: [string, string, string, string, string, string],
22
+ ): Promise<CubemapData> {
23
+ const faces: CubemapFaceData[] = [];
24
+
25
+ for (let i = 0; i < 6; i++) {
26
+ // Validate face URI: reject file://, .., absolute paths
27
+ const safeUri = sanitizeUri(faceUris[i]);
28
+ const texData = await loadHDRFile(safeUri);
29
+ if (!texData) continue;
30
+ if (texData.data instanceof Float32Array) {
31
+ faces.push({
32
+ width: texData.width,
33
+ height: texData.height,
34
+ data: texData.data,
35
+ });
36
+ } else {
37
+ // Convert Uint8Array to Float32Array
38
+ const uint8Data = texData.data as Uint8Array;
39
+ const floatData = new Float32Array(uint8Data.length);
40
+ for (let j = 0; j < uint8Data.length; j++) {
41
+ floatData[j] = uint8Data[j] / 255;
42
+ }
43
+ faces.push({
44
+ width: texData.width,
45
+ height: texData.height,
46
+ data: floatData,
47
+ });
48
+ }
49
+ }
50
+
51
+ const width = faces[0].width;
52
+ const height = faces[0].height;
53
+ const isHDR = faces.every((f) => f.data.every((v, idx) => idx % 4 !== 3 || v <= 1.0)) || faces[0].data.some((v) => v > 1.0);
54
+
55
+ return { width, height, faces, isHDR };
56
+ }
57
+
58
+ export async function loadCubemapFromDirectory(
59
+ basePath: string,
60
+ prefix: string = "",
61
+ extension: string = ".hdr",
62
+ ): Promise<CubemapData> {
63
+ const faceUris = FACE_NAMES.map((name) => `${basePath}/${prefix}${name}${extension}`) as [
64
+ string, string, string, string, string, string,
65
+ ];
66
+ // Validate each constructed face URI for path safety
67
+ faceUris.forEach((uri) => {
68
+ sanitizeUri(uri);
69
+ });
70
+ return loadCubemapFromFiles(faceUris);
71
+ }
72
+
73
+ export function createGPUCubemap(
74
+ device: GPUDevice,
75
+ cubemap: CubemapData,
76
+ format: GPUTextureFormat = "rgba16float",
77
+ ): GPUTexture {
78
+ const { width, height, faces } = cubemap;
79
+
80
+ const texture = device.createTexture({
81
+ size: [width, height, 6],
82
+ format,
83
+ usage: GPUTextureUsage.TEXTURE_BINDING |
84
+ GPUTextureUsage.COPY_DST |
85
+ GPUTextureUsage.RENDER_ATTACHMENT,
86
+ });
87
+
88
+ for (let face = 0; face < 6; face++) {
89
+ const faceData = faces[face];
90
+ // Convert Float32Array to Uint16Array for rgba16float
91
+ if (format === "rgba16float") {
92
+ const halfData = new Uint16Array(faceData.data.length);
93
+ for (let i = 0; i < faceData.data.length; i++) {
94
+ halfData[i] = floatToHalf(faceData.data[i]);
95
+ }
96
+ device.queue.writeTexture(
97
+ { texture, origin: [0, 0, face] },
98
+ halfData as unknown as GPUAllowSharedBufferSource,
99
+ { bytesPerRow: width * 8 },
100
+ { width, height },
101
+ );
102
+ } else if (format === "rgba32float") {
103
+ device.queue.writeTexture(
104
+ { texture, origin: [0, 0, face] },
105
+ faceData.data as unknown as GPUAllowSharedBufferSource,
106
+ { bytesPerRow: width * 16 },
107
+ { width, height },
108
+ );
109
+ } else {
110
+ // Assume 8-bit format
111
+ const uint8Data = new Uint8Array(faceData.data.length);
112
+ for (let i = 0; i < faceData.data.length; i++) {
113
+ uint8Data[i] = Math.min(255, Math.max(0, Math.round(faceData.data[i] * 255)));
114
+ }
115
+ device.queue.writeTexture(
116
+ { texture, origin: [0, 0, face] },
117
+ uint8Data as unknown as GPUAllowSharedBufferSource,
118
+ { bytesPerRow: width * 4 },
119
+ { width, height },
120
+ );
121
+ }
122
+ }
123
+
124
+ return texture;
125
+ }
126
+
127
+ export function createEquirectangularGPUTexture(
128
+ device: GPUDevice,
129
+ texData: TextureData,
130
+ format: GPUTextureFormat = "rgba16float",
131
+ ): GPUTexture {
132
+ const { width, height, data } = texData;
133
+ const texture = device.createTexture({
134
+ size: [width, height],
135
+ format,
136
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
137
+ });
138
+
139
+ if (data instanceof Float32Array) {
140
+ if (format === "rgba16float") {
141
+ const halfData = new Uint16Array(data.length);
142
+ for (let i = 0; i < data.length; i++) {
143
+ halfData[i] = floatToHalf(data[i]);
144
+ }
145
+ device.queue.writeTexture(
146
+ { texture },
147
+ halfData,
148
+ { bytesPerRow: width * 8 },
149
+ { width, height },
150
+ );
151
+ } else {
152
+ device.queue.writeTexture(
153
+ { texture },
154
+ data as unknown as GPUAllowSharedBufferSource,
155
+ { bytesPerRow: width * 16 },
156
+ { width, height },
157
+ );
158
+ }
159
+ } else {
160
+ device.queue.writeTexture(
161
+ { texture },
162
+ data as unknown as GPUAllowSharedBufferSource,
163
+ { bytesPerRow: width * 4 },
164
+ { width, height },
165
+ );
166
+ }
167
+
168
+ return texture;
169
+ }
170
+
171
+ function floatToHalf(f: number): number {
172
+ const f32 = new Float32Array(1);
173
+ const u32 = new Uint32Array(f32.buffer);
174
+ f32[0] = f;
175
+ const x = u32[0];
176
+ const sign = (x >>> 31) & 1;
177
+ let exp = (x >>> 23) & 0xff;
178
+ let mant = x & 0x7fffff;
179
+
180
+ if (exp === 0xff) {
181
+ // Inf or NaN
182
+ return (sign << 15) | 0x7c00 | (mant ? 1 : 0);
183
+ }
184
+
185
+ if (exp === 0) {
186
+ // Subnormal or zero
187
+ if (mant === 0) return sign << 15;
188
+ // Normalize subnormal
189
+ let shift = 0;
190
+ while ((mant & 0x400000) === 0) {
191
+ mant <<= 1;
192
+ shift++;
193
+ }
194
+ mant &= 0x7fffff;
195
+ exp = 1 - shift;
196
+ }
197
+
198
+ exp = exp - 127 + 15;
199
+ if (exp <= 0) {
200
+ if (exp < -10) return sign << 15;
201
+ mant |= 0x800000;
202
+ const shift = 14 - exp;
203
+ mant >>= shift;
204
+ return (sign << 15) | mant;
205
+ }
206
+ if (exp > 30) {
207
+ return (sign << 15) | 0x7c00;
208
+ }
209
+
210
+ return (sign << 15) | (exp << 10) | (mant >> 13);
211
+ }