@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
  332. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  333. package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
  335. package/examples/jsm/nodes/lighting/AONode.js +27 -0
  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
  345. package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
  346. package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
  348. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
  349. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
  350. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
  351. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  352. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
  353. package/examples/jsm/nodes/materials/Materials.js +12 -0
  354. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
  355. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  356. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
  357. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  358. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
  359. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
  360. package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
  361. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
  362. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
  363. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
  364. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
  365. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  366. package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
  367. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
  368. package/examples/jsm/nodes/math/CondNode.js +86 -0
  369. package/examples/jsm/nodes/math/MathNode.js +359 -0
  370. package/examples/jsm/nodes/math/OperatorNode.js +269 -0
  371. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
  372. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
  373. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
  374. package/examples/jsm/nodes/shadernode/ShaderNode.js +420 -0
  375. package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
  376. package/examples/jsm/nodes/utils/ConvertNode.js +65 -0
  377. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  378. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
  379. package/examples/jsm/nodes/utils/JoinNode.js +51 -0
  380. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  381. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
  382. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -0
  383. package/examples/jsm/nodes/utils/OscNode.js +81 -0
  384. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  385. package/examples/jsm/nodes/utils/RemapNode.js +42 -0
  386. package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
  387. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  388. package/examples/jsm/nodes/utils/SplitNode.js +104 -0
  389. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
  390. package/examples/jsm/nodes/utils/TimerNode.js +94 -0
  391. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
  392. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  393. package/examples/jsm/objects/Lensflare.js +377 -0
  394. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  395. package/examples/jsm/objects/Reflector.js +264 -0
  396. package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
  397. package/examples/jsm/objects/Refractor.js +324 -0
  398. package/examples/jsm/objects/ShadowMesh.js +80 -0
  399. package/examples/jsm/objects/Sky.js +219 -0
  400. package/examples/jsm/objects/Water.js +330 -0
  401. package/examples/jsm/objects/Water2.js +358 -0
  402. package/examples/jsm/offscreen/jank.js +45 -0
  403. package/examples/jsm/offscreen/offscreen.js +8 -0
  404. package/examples/jsm/offscreen/scene.js +86 -0
  405. package/examples/jsm/physics/AmmoPhysics.js +285 -0
  406. package/examples/jsm/physics/RapierPhysics.js +199 -0
  407. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  408. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  409. package/examples/jsm/postprocessing/BokehPass.js +140 -0
  410. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  411. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  412. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  413. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  414. package/examples/jsm/postprocessing/FilmPass.js +66 -0
  415. package/examples/jsm/postprocessing/GlitchPass.js +128 -0
  416. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  417. package/examples/jsm/postprocessing/LUTPass.js +173 -0
  418. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  419. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  420. package/examples/jsm/postprocessing/OutputPass.js +91 -0
  421. package/examples/jsm/postprocessing/Pass.js +84 -0
  422. package/examples/jsm/postprocessing/RenderPass.js +81 -0
  423. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  424. package/examples/jsm/postprocessing/SAOPass.js +411 -0
  425. package/examples/jsm/postprocessing/SMAAPass.js +201 -0
  426. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  427. package/examples/jsm/postprocessing/SSAOPass.js +440 -0
  428. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  429. package/examples/jsm/postprocessing/SavePass.js +79 -0
  430. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  431. package/examples/jsm/postprocessing/TAARenderPass.js +189 -0
  432. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  433. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  434. package/examples/jsm/renderers/CSS2DRenderer.js +215 -0
  435. package/examples/jsm/renderers/CSS3DRenderer.js +335 -0
  436. package/examples/jsm/renderers/Projector.js +918 -0
  437. package/examples/jsm/renderers/SVGRenderer.js +553 -0
  438. package/examples/jsm/renderers/common/Animation.js +58 -0
  439. package/examples/jsm/renderers/common/Attributes.js +75 -0
  440. package/examples/jsm/renderers/common/Backend.js +162 -0
  441. package/examples/jsm/renderers/common/Background.js +136 -0
  442. package/examples/jsm/renderers/common/Binding.js +19 -0
  443. package/examples/jsm/renderers/common/Bindings.js +165 -0
  444. package/examples/jsm/renderers/common/Buffer.js +38 -0
  445. package/examples/jsm/renderers/common/BufferUtils.js +33 -0
  446. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  447. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  448. package/examples/jsm/renderers/common/Constants.js +14 -0
  449. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  450. package/examples/jsm/renderers/common/DataMap.js +54 -0
  451. package/examples/jsm/renderers/common/Geometries.js +215 -0
  452. package/examples/jsm/renderers/common/Info.js +73 -0
  453. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  454. package/examples/jsm/renderers/common/Pipelines.js +370 -0
  455. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  456. package/examples/jsm/renderers/common/RenderContext.js +38 -0
  457. package/examples/jsm/renderers/common/RenderContexts.js +49 -0
  458. package/examples/jsm/renderers/common/RenderList.js +178 -0
  459. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  460. package/examples/jsm/renderers/common/RenderObject.js +129 -0
  461. package/examples/jsm/renderers/common/RenderObjects.js +95 -0
  462. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  463. package/examples/jsm/renderers/common/Renderer.js +895 -0
  464. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  465. package/examples/jsm/renderers/common/Sampler.js +18 -0
  466. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  467. package/examples/jsm/renderers/common/Textures.js +218 -0
  468. package/examples/jsm/renderers/common/Uniform.js +140 -0
  469. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  470. package/examples/jsm/renderers/common/UniformsGroup.js +299 -0
  471. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +39 -0
  472. package/examples/jsm/renderers/common/nodes/NodeSampler.js +21 -0
  473. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -0
  474. package/examples/jsm/renderers/common/nodes/Nodes.js +330 -0
  475. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  476. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +26 -0
  477. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +764 -0
  478. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +49 -0
  479. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +844 -0
  480. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +32 -0
  481. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +902 -0
  482. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -0
  483. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  484. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +274 -0
  485. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +223 -0
  486. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -0
  487. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
  488. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +163 -0
  489. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +964 -0
  490. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  491. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
  492. package/examples/jsm/shaders/AfterimageShader.js +56 -0
  493. package/examples/jsm/shaders/BasicShader.js +27 -0
  494. package/examples/jsm/shaders/BleachBypassShader.js +62 -0
  495. package/examples/jsm/shaders/BlendShader.js +47 -0
  496. package/examples/jsm/shaders/BokehShader.js +143 -0
  497. package/examples/jsm/shaders/BokehShader2.js +393 -0
  498. package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
  499. package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
  500. package/examples/jsm/shaders/ColorifyShader.js +51 -0
  501. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  502. package/examples/jsm/shaders/CopyShader.js +45 -0
  503. package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
  504. package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
  505. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  506. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  507. package/examples/jsm/shaders/ExposureShader.js +44 -0
  508. package/examples/jsm/shaders/FXAAShader.js +286 -0
  509. package/examples/jsm/shaders/FilmShader.js +102 -0
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  514. package/examples/jsm/shaders/HalftoneShader.js +310 -0
  515. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  516. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
  517. package/examples/jsm/shaders/HueSaturationShader.js +65 -0
  518. package/examples/jsm/shaders/KaleidoShader.js +56 -0
  519. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  520. package/examples/jsm/shaders/LuminosityShader.js +46 -0
  521. package/examples/jsm/shaders/MMDToonShader.js +132 -0
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  523. package/examples/jsm/shaders/NormalMapShader.js +53 -0
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  531. package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
  532. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
  533. package/examples/jsm/shaders/TechnicolorShader.js +43 -0
  534. package/examples/jsm/shaders/ToonShader.js +326 -0
  535. package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
  536. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
  537. package/examples/jsm/shaders/VelocityShader.js +128 -0
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  569. package/lib/3d.min.js +1 -0
  570. package/package.json +25 -12
@@ -0,0 +1,702 @@
1
+ /**
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+ * parameters = {
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+ * color: <hex>,
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+ * linewidth: <float>,
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+ * dashed: <boolean>,
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+ * dashScale: <float>,
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+ * dashSize: <float>,
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+ * dashOffset: <float>,
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+ * gapSize: <float>,
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+ * resolution: <Vector2>, // to be set by renderer
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+ * }
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+ */
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+
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+ import {
15
+ ShaderLib,
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+ ShaderMaterial,
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+ UniformsLib,
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+ UniformsUtils,
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+ Vector2
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+ } from 'three';
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+
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+
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+ UniformsLib.line = {
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+
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+ worldUnits: { value: 1 },
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+ linewidth: { value: 1 },
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+ resolution: { value: new Vector2( 1, 1 ) },
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+ dashOffset: { value: 0 },
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+ dashScale: { value: 1 },
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+ dashSize: { value: 1 },
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+ gapSize: { value: 1 } // todo FIX - maybe change to totalSize
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+
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+ };
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+
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+ ShaderLib[ 'line' ] = {
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+
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+ uniforms: UniformsUtils.merge( [
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+ UniformsLib.common,
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+ UniformsLib.fog,
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+ UniformsLib.line
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+ ] ),
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+
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+ vertexShader:
44
+ /* glsl */`
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+ #include <common>
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+ #include <color_pars_vertex>
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+ #include <fog_pars_vertex>
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+ #include <logdepthbuf_pars_vertex>
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+ #include <clipping_planes_pars_vertex>
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+
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+ uniform float linewidth;
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+ uniform vec2 resolution;
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+
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+ attribute vec3 instanceStart;
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+ attribute vec3 instanceEnd;
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+
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+ attribute vec3 instanceColorStart;
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+ attribute vec3 instanceColorEnd;
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+
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+ #ifdef WORLD_UNITS
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+
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+ varying vec4 worldPos;
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+ varying vec3 worldStart;
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+ varying vec3 worldEnd;
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+
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+ #ifdef USE_DASH
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+
68
+ varying vec2 vUv;
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+
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+ #endif
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+
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+ #else
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+
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+ varying vec2 vUv;
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+
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+ #endif
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+
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+ #ifdef USE_DASH
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+
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+ uniform float dashScale;
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+ attribute float instanceDistanceStart;
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+ attribute float instanceDistanceEnd;
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+ varying float vLineDistance;
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+
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+ #endif
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+
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+ void trimSegment( const in vec4 start, inout vec4 end ) {
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+
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+ // trim end segment so it terminates between the camera plane and the near plane
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+
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+ // conservative estimate of the near plane
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+ float a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column
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+ float b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column
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+ float nearEstimate = - 0.5 * b / a;
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+
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+ float alpha = ( nearEstimate - start.z ) / ( end.z - start.z );
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+
98
+ end.xyz = mix( start.xyz, end.xyz, alpha );
99
+
100
+ }
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+
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+ void main() {
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+
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+ #ifdef USE_COLOR
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+
106
+ vColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;
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+
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+ #endif
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+
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+ #ifdef USE_DASH
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+
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+ vLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;
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+ vUv = uv;
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+
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+ #endif
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+
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+ float aspect = resolution.x / resolution.y;
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+
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+ // camera space
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+ vec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );
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+ vec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );
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+
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+ #ifdef WORLD_UNITS
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+
125
+ worldStart = start.xyz;
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+ worldEnd = end.xyz;
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+
128
+ #else
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+
130
+ vUv = uv;
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+
132
+ #endif
133
+
134
+ // special case for perspective projection, and segments that terminate either in, or behind, the camera plane
135
+ // clearly the gpu firmware has a way of addressing this issue when projecting into ndc space
136
+ // but we need to perform ndc-space calculations in the shader, so we must address this issue directly
137
+ // perhaps there is a more elegant solution -- WestLangley
138
+
139
+ bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column
140
+
141
+ if ( perspective ) {
142
+
143
+ if ( start.z < 0.0 && end.z >= 0.0 ) {
144
+
145
+ trimSegment( start, end );
146
+
147
+ } else if ( end.z < 0.0 && start.z >= 0.0 ) {
148
+
149
+ trimSegment( end, start );
150
+
151
+ }
152
+
153
+ }
154
+
155
+ // clip space
156
+ vec4 clipStart = projectionMatrix * start;
157
+ vec4 clipEnd = projectionMatrix * end;
158
+
159
+ // ndc space
160
+ vec3 ndcStart = clipStart.xyz / clipStart.w;
161
+ vec3 ndcEnd = clipEnd.xyz / clipEnd.w;
162
+
163
+ // direction
164
+ vec2 dir = ndcEnd.xy - ndcStart.xy;
165
+
166
+ // account for clip-space aspect ratio
167
+ dir.x *= aspect;
168
+ dir = normalize( dir );
169
+
170
+ #ifdef WORLD_UNITS
171
+
172
+ // get the offset direction as perpendicular to the view vector
173
+ vec3 worldDir = normalize( end.xyz - start.xyz );
174
+ vec3 offset;
175
+ if ( position.y < 0.5 ) {
176
+
177
+ offset = normalize( cross( start.xyz, worldDir ) );
178
+
179
+ } else {
180
+
181
+ offset = normalize( cross( end.xyz, worldDir ) );
182
+
183
+ }
184
+
185
+ // sign flip
186
+ if ( position.x < 0.0 ) offset *= - 1.0;
187
+
188
+ float forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );
189
+
190
+ // don't extend the line if we're rendering dashes because we
191
+ // won't be rendering the endcaps
192
+ #ifndef USE_DASH
193
+
194
+ // extend the line bounds to encompass endcaps
195
+ start.xyz += - worldDir * linewidth * 0.5;
196
+ end.xyz += worldDir * linewidth * 0.5;
197
+
198
+ // shift the position of the quad so it hugs the forward edge of the line
199
+ offset.xy -= dir * forwardOffset;
200
+ offset.z += 0.5;
201
+
202
+ #endif
203
+
204
+ // endcaps
205
+ if ( position.y > 1.0 || position.y < 0.0 ) {
206
+
207
+ offset.xy += dir * 2.0 * forwardOffset;
208
+
209
+ }
210
+
211
+ // adjust for linewidth
212
+ offset *= linewidth * 0.5;
213
+
214
+ // set the world position
215
+ worldPos = ( position.y < 0.5 ) ? start : end;
216
+ worldPos.xyz += offset;
217
+
218
+ // project the worldpos
219
+ vec4 clip = projectionMatrix * worldPos;
220
+
221
+ // shift the depth of the projected points so the line
222
+ // segments overlap neatly
223
+ vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;
224
+ clip.z = clipPose.z * clip.w;
225
+
226
+ #else
227
+
228
+ vec2 offset = vec2( dir.y, - dir.x );
229
+ // undo aspect ratio adjustment
230
+ dir.x /= aspect;
231
+ offset.x /= aspect;
232
+
233
+ // sign flip
234
+ if ( position.x < 0.0 ) offset *= - 1.0;
235
+
236
+ // endcaps
237
+ if ( position.y < 0.0 ) {
238
+
239
+ offset += - dir;
240
+
241
+ } else if ( position.y > 1.0 ) {
242
+
243
+ offset += dir;
244
+
245
+ }
246
+
247
+ // adjust for linewidth
248
+ offset *= linewidth;
249
+
250
+ // adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...
251
+ offset /= resolution.y;
252
+
253
+ // select end
254
+ vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;
255
+
256
+ // back to clip space
257
+ offset *= clip.w;
258
+
259
+ clip.xy += offset;
260
+
261
+ #endif
262
+
263
+ gl_Position = clip;
264
+
265
+ vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation
266
+
267
+ #include <logdepthbuf_vertex>
268
+ #include <clipping_planes_vertex>
269
+ #include <fog_vertex>
270
+
271
+ }
272
+ `,
273
+
274
+ fragmentShader:
275
+ /* glsl */`
276
+ uniform vec3 diffuse;
277
+ uniform float opacity;
278
+ uniform float linewidth;
279
+
280
+ #ifdef USE_DASH
281
+
282
+ uniform float dashOffset;
283
+ uniform float dashSize;
284
+ uniform float gapSize;
285
+
286
+ #endif
287
+
288
+ varying float vLineDistance;
289
+
290
+ #ifdef WORLD_UNITS
291
+
292
+ varying vec4 worldPos;
293
+ varying vec3 worldStart;
294
+ varying vec3 worldEnd;
295
+
296
+ #ifdef USE_DASH
297
+
298
+ varying vec2 vUv;
299
+
300
+ #endif
301
+
302
+ #else
303
+
304
+ varying vec2 vUv;
305
+
306
+ #endif
307
+
308
+ #include <common>
309
+ #include <color_pars_fragment>
310
+ #include <fog_pars_fragment>
311
+ #include <logdepthbuf_pars_fragment>
312
+ #include <clipping_planes_pars_fragment>
313
+
314
+ vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {
315
+
316
+ float mua;
317
+ float mub;
318
+
319
+ vec3 p13 = p1 - p3;
320
+ vec3 p43 = p4 - p3;
321
+
322
+ vec3 p21 = p2 - p1;
323
+
324
+ float d1343 = dot( p13, p43 );
325
+ float d4321 = dot( p43, p21 );
326
+ float d1321 = dot( p13, p21 );
327
+ float d4343 = dot( p43, p43 );
328
+ float d2121 = dot( p21, p21 );
329
+
330
+ float denom = d2121 * d4343 - d4321 * d4321;
331
+
332
+ float numer = d1343 * d4321 - d1321 * d4343;
333
+
334
+ mua = numer / denom;
335
+ mua = clamp( mua, 0.0, 1.0 );
336
+ mub = ( d1343 + d4321 * ( mua ) ) / d4343;
337
+ mub = clamp( mub, 0.0, 1.0 );
338
+
339
+ return vec2( mua, mub );
340
+
341
+ }
342
+
343
+ void main() {
344
+
345
+ #include <clipping_planes_fragment>
346
+
347
+ #ifdef USE_DASH
348
+
349
+ if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps
350
+
351
+ if ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX
352
+
353
+ #endif
354
+
355
+ float alpha = opacity;
356
+
357
+ #ifdef WORLD_UNITS
358
+
359
+ // Find the closest points on the view ray and the line segment
360
+ vec3 rayEnd = normalize( worldPos.xyz ) * 1e5;
361
+ vec3 lineDir = worldEnd - worldStart;
362
+ vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );
363
+
364
+ vec3 p1 = worldStart + lineDir * params.x;
365
+ vec3 p2 = rayEnd * params.y;
366
+ vec3 delta = p1 - p2;
367
+ float len = length( delta );
368
+ float norm = len / linewidth;
369
+
370
+ #ifndef USE_DASH
371
+
372
+ #ifdef USE_ALPHA_TO_COVERAGE
373
+
374
+ float dnorm = fwidth( norm );
375
+ alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );
376
+
377
+ #else
378
+
379
+ if ( norm > 0.5 ) {
380
+
381
+ discard;
382
+
383
+ }
384
+
385
+ #endif
386
+
387
+ #endif
388
+
389
+ #else
390
+
391
+ #ifdef USE_ALPHA_TO_COVERAGE
392
+
393
+ // artifacts appear on some hardware if a derivative is taken within a conditional
394
+ float a = vUv.x;
395
+ float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
396
+ float len2 = a * a + b * b;
397
+ float dlen = fwidth( len2 );
398
+
399
+ if ( abs( vUv.y ) > 1.0 ) {
400
+
401
+ alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );
402
+
403
+ }
404
+
405
+ #else
406
+
407
+ if ( abs( vUv.y ) > 1.0 ) {
408
+
409
+ float a = vUv.x;
410
+ float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
411
+ float len2 = a * a + b * b;
412
+
413
+ if ( len2 > 1.0 ) discard;
414
+
415
+ }
416
+
417
+ #endif
418
+
419
+ #endif
420
+
421
+ vec4 diffuseColor = vec4( diffuse, alpha );
422
+
423
+ #include <logdepthbuf_fragment>
424
+ #include <color_fragment>
425
+
426
+ gl_FragColor = vec4( diffuseColor.rgb, alpha );
427
+
428
+ #include <tonemapping_fragment>
429
+ #include <colorspace_fragment>
430
+ #include <fog_fragment>
431
+ #include <premultiplied_alpha_fragment>
432
+
433
+ }
434
+ `
435
+ };
436
+
437
+ class LineMaterial extends ShaderMaterial {
438
+
439
+ constructor( parameters ) {
440
+
441
+ super( {
442
+
443
+ type: 'LineMaterial',
444
+
445
+ uniforms: UniformsUtils.clone( ShaderLib[ 'line' ].uniforms ),
446
+
447
+ vertexShader: ShaderLib[ 'line' ].vertexShader,
448
+ fragmentShader: ShaderLib[ 'line' ].fragmentShader,
449
+
450
+ clipping: true // required for clipping support
451
+
452
+ } );
453
+
454
+ this.isLineMaterial = true;
455
+
456
+ Object.defineProperties( this, {
457
+
458
+ color: {
459
+
460
+ enumerable: true,
461
+
462
+ get: function () {
463
+
464
+ return this.uniforms.diffuse.value;
465
+
466
+ },
467
+
468
+ set: function ( value ) {
469
+
470
+ this.uniforms.diffuse.value = value;
471
+
472
+ }
473
+
474
+ },
475
+
476
+ worldUnits: {
477
+
478
+ enumerable: true,
479
+
480
+ get: function () {
481
+
482
+ return 'WORLD_UNITS' in this.defines;
483
+
484
+ },
485
+
486
+ set: function ( value ) {
487
+
488
+ if ( value === true ) {
489
+
490
+ this.defines.WORLD_UNITS = '';
491
+
492
+ } else {
493
+
494
+ delete this.defines.WORLD_UNITS;
495
+
496
+ }
497
+
498
+ }
499
+
500
+ },
501
+
502
+ linewidth: {
503
+
504
+ enumerable: true,
505
+
506
+ get: function () {
507
+
508
+ return this.uniforms.linewidth.value;
509
+
510
+ },
511
+
512
+ set: function ( value ) {
513
+
514
+ this.uniforms.linewidth.value = value;
515
+
516
+ }
517
+
518
+ },
519
+
520
+ dashed: {
521
+
522
+ enumerable: true,
523
+
524
+ get: function () {
525
+
526
+ return Boolean( 'USE_DASH' in this.defines );
527
+
528
+ },
529
+
530
+ set( value ) {
531
+
532
+ if ( Boolean( value ) !== Boolean( 'USE_DASH' in this.defines ) ) {
533
+
534
+ this.needsUpdate = true;
535
+
536
+ }
537
+
538
+ if ( value === true ) {
539
+
540
+ this.defines.USE_DASH = '';
541
+
542
+ } else {
543
+
544
+ delete this.defines.USE_DASH;
545
+
546
+ }
547
+
548
+ }
549
+
550
+ },
551
+
552
+ dashScale: {
553
+
554
+ enumerable: true,
555
+
556
+ get: function () {
557
+
558
+ return this.uniforms.dashScale.value;
559
+
560
+ },
561
+
562
+ set: function ( value ) {
563
+
564
+ this.uniforms.dashScale.value = value;
565
+
566
+ }
567
+
568
+ },
569
+
570
+ dashSize: {
571
+
572
+ enumerable: true,
573
+
574
+ get: function () {
575
+
576
+ return this.uniforms.dashSize.value;
577
+
578
+ },
579
+
580
+ set: function ( value ) {
581
+
582
+ this.uniforms.dashSize.value = value;
583
+
584
+ }
585
+
586
+ },
587
+
588
+ dashOffset: {
589
+
590
+ enumerable: true,
591
+
592
+ get: function () {
593
+
594
+ return this.uniforms.dashOffset.value;
595
+
596
+ },
597
+
598
+ set: function ( value ) {
599
+
600
+ this.uniforms.dashOffset.value = value;
601
+
602
+ }
603
+
604
+ },
605
+
606
+ gapSize: {
607
+
608
+ enumerable: true,
609
+
610
+ get: function () {
611
+
612
+ return this.uniforms.gapSize.value;
613
+
614
+ },
615
+
616
+ set: function ( value ) {
617
+
618
+ this.uniforms.gapSize.value = value;
619
+
620
+ }
621
+
622
+ },
623
+
624
+ opacity: {
625
+
626
+ enumerable: true,
627
+
628
+ get: function () {
629
+
630
+ return this.uniforms.opacity.value;
631
+
632
+ },
633
+
634
+ set: function ( value ) {
635
+
636
+ this.uniforms.opacity.value = value;
637
+
638
+ }
639
+
640
+ },
641
+
642
+ resolution: {
643
+
644
+ enumerable: true,
645
+
646
+ get: function () {
647
+
648
+ return this.uniforms.resolution.value;
649
+
650
+ },
651
+
652
+ set: function ( value ) {
653
+
654
+ this.uniforms.resolution.value.copy( value );
655
+
656
+ }
657
+
658
+ },
659
+
660
+ alphaToCoverage: {
661
+
662
+ enumerable: true,
663
+
664
+ get: function () {
665
+
666
+ return Boolean( 'USE_ALPHA_TO_COVERAGE' in this.defines );
667
+
668
+ },
669
+
670
+ set: function ( value ) {
671
+
672
+ if ( Boolean( value ) !== Boolean( 'USE_ALPHA_TO_COVERAGE' in this.defines ) ) {
673
+
674
+ this.needsUpdate = true;
675
+
676
+ }
677
+
678
+ if ( value === true ) {
679
+
680
+ this.defines.USE_ALPHA_TO_COVERAGE = '';
681
+ this.extensions.derivatives = true;
682
+
683
+ } else {
684
+
685
+ delete this.defines.USE_ALPHA_TO_COVERAGE;
686
+ this.extensions.derivatives = false;
687
+
688
+ }
689
+
690
+ }
691
+
692
+ }
693
+
694
+ } );
695
+
696
+ this.setValues( parameters );
697
+
698
+ }
699
+
700
+ }
701
+
702
+ export { LineMaterial };