@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
  332. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  333. package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
  335. package/examples/jsm/nodes/lighting/AONode.js +27 -0
  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
  345. package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
  346. package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
  348. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
  349. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
  350. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
  351. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  352. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
  353. package/examples/jsm/nodes/materials/Materials.js +12 -0
  354. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
  355. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  356. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
  357. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  358. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
  359. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
  360. package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
  361. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
  362. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
  363. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
  364. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
  365. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  366. package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
  367. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
  368. package/examples/jsm/nodes/math/CondNode.js +86 -0
  369. package/examples/jsm/nodes/math/MathNode.js +359 -0
  370. package/examples/jsm/nodes/math/OperatorNode.js +269 -0
  371. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
  372. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
  373. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
  374. package/examples/jsm/nodes/shadernode/ShaderNode.js +420 -0
  375. package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
  376. package/examples/jsm/nodes/utils/ConvertNode.js +65 -0
  377. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  378. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
  379. package/examples/jsm/nodes/utils/JoinNode.js +51 -0
  380. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  381. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
  382. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -0
  383. package/examples/jsm/nodes/utils/OscNode.js +81 -0
  384. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  385. package/examples/jsm/nodes/utils/RemapNode.js +42 -0
  386. package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
  387. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  388. package/examples/jsm/nodes/utils/SplitNode.js +104 -0
  389. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
  390. package/examples/jsm/nodes/utils/TimerNode.js +94 -0
  391. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
  392. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  393. package/examples/jsm/objects/Lensflare.js +377 -0
  394. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  395. package/examples/jsm/objects/Reflector.js +264 -0
  396. package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
  397. package/examples/jsm/objects/Refractor.js +324 -0
  398. package/examples/jsm/objects/ShadowMesh.js +80 -0
  399. package/examples/jsm/objects/Sky.js +219 -0
  400. package/examples/jsm/objects/Water.js +330 -0
  401. package/examples/jsm/objects/Water2.js +358 -0
  402. package/examples/jsm/offscreen/jank.js +45 -0
  403. package/examples/jsm/offscreen/offscreen.js +8 -0
  404. package/examples/jsm/offscreen/scene.js +86 -0
  405. package/examples/jsm/physics/AmmoPhysics.js +285 -0
  406. package/examples/jsm/physics/RapierPhysics.js +199 -0
  407. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  408. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  409. package/examples/jsm/postprocessing/BokehPass.js +140 -0
  410. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  411. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  412. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  413. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  414. package/examples/jsm/postprocessing/FilmPass.js +66 -0
  415. package/examples/jsm/postprocessing/GlitchPass.js +128 -0
  416. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  417. package/examples/jsm/postprocessing/LUTPass.js +173 -0
  418. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  419. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  420. package/examples/jsm/postprocessing/OutputPass.js +91 -0
  421. package/examples/jsm/postprocessing/Pass.js +84 -0
  422. package/examples/jsm/postprocessing/RenderPass.js +81 -0
  423. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  424. package/examples/jsm/postprocessing/SAOPass.js +411 -0
  425. package/examples/jsm/postprocessing/SMAAPass.js +201 -0
  426. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  427. package/examples/jsm/postprocessing/SSAOPass.js +440 -0
  428. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  429. package/examples/jsm/postprocessing/SavePass.js +79 -0
  430. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  431. package/examples/jsm/postprocessing/TAARenderPass.js +189 -0
  432. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  433. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  434. package/examples/jsm/renderers/CSS2DRenderer.js +215 -0
  435. package/examples/jsm/renderers/CSS3DRenderer.js +335 -0
  436. package/examples/jsm/renderers/Projector.js +918 -0
  437. package/examples/jsm/renderers/SVGRenderer.js +553 -0
  438. package/examples/jsm/renderers/common/Animation.js +58 -0
  439. package/examples/jsm/renderers/common/Attributes.js +75 -0
  440. package/examples/jsm/renderers/common/Backend.js +162 -0
  441. package/examples/jsm/renderers/common/Background.js +136 -0
  442. package/examples/jsm/renderers/common/Binding.js +19 -0
  443. package/examples/jsm/renderers/common/Bindings.js +165 -0
  444. package/examples/jsm/renderers/common/Buffer.js +38 -0
  445. package/examples/jsm/renderers/common/BufferUtils.js +33 -0
  446. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  447. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  448. package/examples/jsm/renderers/common/Constants.js +14 -0
  449. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  450. package/examples/jsm/renderers/common/DataMap.js +54 -0
  451. package/examples/jsm/renderers/common/Geometries.js +215 -0
  452. package/examples/jsm/renderers/common/Info.js +73 -0
  453. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  454. package/examples/jsm/renderers/common/Pipelines.js +370 -0
  455. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  456. package/examples/jsm/renderers/common/RenderContext.js +38 -0
  457. package/examples/jsm/renderers/common/RenderContexts.js +49 -0
  458. package/examples/jsm/renderers/common/RenderList.js +178 -0
  459. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  460. package/examples/jsm/renderers/common/RenderObject.js +129 -0
  461. package/examples/jsm/renderers/common/RenderObjects.js +95 -0
  462. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  463. package/examples/jsm/renderers/common/Renderer.js +895 -0
  464. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  465. package/examples/jsm/renderers/common/Sampler.js +18 -0
  466. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  467. package/examples/jsm/renderers/common/Textures.js +218 -0
  468. package/examples/jsm/renderers/common/Uniform.js +140 -0
  469. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  470. package/examples/jsm/renderers/common/UniformsGroup.js +299 -0
  471. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +39 -0
  472. package/examples/jsm/renderers/common/nodes/NodeSampler.js +21 -0
  473. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -0
  474. package/examples/jsm/renderers/common/nodes/Nodes.js +330 -0
  475. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  476. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +26 -0
  477. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +764 -0
  478. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +49 -0
  479. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +844 -0
  480. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +32 -0
  481. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +902 -0
  482. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -0
  483. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  484. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +274 -0
  485. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +223 -0
  486. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -0
  487. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
  488. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +163 -0
  489. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +964 -0
  490. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  491. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
  492. package/examples/jsm/shaders/AfterimageShader.js +56 -0
  493. package/examples/jsm/shaders/BasicShader.js +27 -0
  494. package/examples/jsm/shaders/BleachBypassShader.js +62 -0
  495. package/examples/jsm/shaders/BlendShader.js +47 -0
  496. package/examples/jsm/shaders/BokehShader.js +143 -0
  497. package/examples/jsm/shaders/BokehShader2.js +393 -0
  498. package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
  499. package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
  500. package/examples/jsm/shaders/ColorifyShader.js +51 -0
  501. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  502. package/examples/jsm/shaders/CopyShader.js +45 -0
  503. package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
  504. package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
  505. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  506. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  507. package/examples/jsm/shaders/ExposureShader.js +44 -0
  508. package/examples/jsm/shaders/FXAAShader.js +286 -0
  509. package/examples/jsm/shaders/FilmShader.js +102 -0
  510. package/examples/jsm/shaders/FocusShader.js +87 -0
  511. package/examples/jsm/shaders/FreiChenShader.js +94 -0
  512. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  513. package/examples/jsm/shaders/GodRaysShader.js +313 -0
  514. package/examples/jsm/shaders/HalftoneShader.js +310 -0
  515. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  516. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
  517. package/examples/jsm/shaders/HueSaturationShader.js +65 -0
  518. package/examples/jsm/shaders/KaleidoShader.js +56 -0
  519. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  520. package/examples/jsm/shaders/LuminosityShader.js +46 -0
  521. package/examples/jsm/shaders/MMDToonShader.js +132 -0
  522. package/examples/jsm/shaders/MirrorShader.js +54 -0
  523. package/examples/jsm/shaders/NormalMapShader.js +53 -0
  524. package/examples/jsm/shaders/OutputShader.js +78 -0
  525. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  526. package/examples/jsm/shaders/SAOShader.js +188 -0
  527. package/examples/jsm/shaders/SMAAShader.js +460 -0
  528. package/examples/jsm/shaders/SSAOShader.js +288 -0
  529. package/examples/jsm/shaders/SSRShader.js +364 -0
  530. package/examples/jsm/shaders/SepiaShader.js +52 -0
  531. package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
  532. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
  533. package/examples/jsm/shaders/TechnicolorShader.js +43 -0
  534. package/examples/jsm/shaders/ToonShader.js +326 -0
  535. package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
  536. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
  537. package/examples/jsm/shaders/VelocityShader.js +128 -0
  538. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  539. package/examples/jsm/shaders/VerticalTiltShiftShader.js +61 -0
  540. package/examples/jsm/shaders/VignetteShader.js +51 -0
  541. package/examples/jsm/shaders/VolumeShader.js +289 -0
  542. package/examples/jsm/shaders/WaterRefractionShader.js +93 -0
  543. package/examples/jsm/textures/FlakesTexture.js +40 -0
  544. package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
  545. package/examples/jsm/utils/CameraUtils.js +73 -0
  546. package/examples/jsm/utils/GPUStatsPanel.js +128 -0
  547. package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
  548. package/examples/jsm/utils/GeometryUtils.js +221 -0
  549. package/examples/jsm/utils/LDrawUtils.js +202 -0
  550. package/examples/jsm/utils/PackedPhongMaterial.js +178 -0
  551. package/examples/jsm/utils/SceneUtils.js +254 -0
  552. package/examples/jsm/utils/ShadowMapViewer.js +210 -0
  553. package/examples/jsm/utils/SkeletonUtils.js +413 -0
  554. package/examples/jsm/utils/TextureUtils.js +86 -0
  555. package/examples/jsm/utils/UVsDebug.js +165 -0
  556. package/examples/jsm/utils/WorkerPool.js +102 -0
  557. package/examples/jsm/webxr/ARButton.js +208 -0
  558. package/examples/jsm/webxr/OculusHandModel.js +109 -0
  559. package/examples/jsm/webxr/OculusHandPointerModel.js +413 -0
  560. package/examples/jsm/webxr/Text2D.js +38 -0
  561. package/examples/jsm/webxr/VRButton.js +200 -0
  562. package/examples/jsm/webxr/XRButton.js +198 -0
  563. package/examples/jsm/webxr/XRControllerModelFactory.js +299 -0
  564. package/examples/jsm/webxr/XREstimatedLight.js +223 -0
  565. package/examples/jsm/webxr/XRHandMeshModel.js +112 -0
  566. package/examples/jsm/webxr/XRHandModelFactory.js +105 -0
  567. package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
  568. package/examples/jsm/webxr/XRPlanes.js +100 -0
  569. package/lib/3d.min.js +1 -0
  570. package/package.json +25 -12
@@ -0,0 +1,528 @@
1
+ import {
2
+ Matrix3,
3
+ Vector3,
4
+ Color
5
+ } from 'three';
6
+
7
+ /**
8
+ * https://github.com/gkjohnson/ply-exporter-js
9
+ *
10
+ * Usage:
11
+ * const exporter = new PLYExporter();
12
+ *
13
+ * // second argument is a list of options
14
+ * exporter.parse(mesh, data => console.log(data), { binary: true, excludeAttributes: [ 'color' ], littleEndian: true });
15
+ *
16
+ * Format Definition:
17
+ * http://paulbourke.net/dataformats/ply/
18
+ */
19
+
20
+ class PLYExporter {
21
+
22
+ parse( object, onDone, options = {} ) {
23
+
24
+ // Iterate over the valid meshes in the object
25
+ function traverseMeshes( cb ) {
26
+
27
+ object.traverse( function ( child ) {
28
+
29
+ if ( child.isMesh === true || child.isPoints ) {
30
+
31
+ const mesh = child;
32
+ const geometry = mesh.geometry;
33
+
34
+ if ( geometry.hasAttribute( 'position' ) === true ) {
35
+
36
+ cb( mesh, geometry );
37
+
38
+ }
39
+
40
+ }
41
+
42
+ } );
43
+
44
+ }
45
+
46
+ // Default options
47
+ const defaultOptions = {
48
+ binary: false,
49
+ excludeAttributes: [], // normal, uv, color, index
50
+ littleEndian: false
51
+ };
52
+
53
+ options = Object.assign( defaultOptions, options );
54
+
55
+ const excludeAttributes = options.excludeAttributes;
56
+ let includeIndices = true;
57
+ let includeNormals = false;
58
+ let includeColors = false;
59
+ let includeUVs = false;
60
+
61
+ // count the vertices, check which properties are used,
62
+ // and cache the BufferGeometry
63
+ let vertexCount = 0;
64
+ let faceCount = 0;
65
+
66
+ object.traverse( function ( child ) {
67
+
68
+ if ( child.isMesh === true ) {
69
+
70
+ const mesh = child;
71
+ const geometry = mesh.geometry;
72
+
73
+ const vertices = geometry.getAttribute( 'position' );
74
+ const normals = geometry.getAttribute( 'normal' );
75
+ const uvs = geometry.getAttribute( 'uv' );
76
+ const colors = geometry.getAttribute( 'color' );
77
+ const indices = geometry.getIndex();
78
+
79
+ if ( vertices === undefined ) {
80
+
81
+ return;
82
+
83
+ }
84
+
85
+ vertexCount += vertices.count;
86
+ faceCount += indices ? indices.count / 3 : vertices.count / 3;
87
+
88
+ if ( normals !== undefined ) includeNormals = true;
89
+
90
+ if ( uvs !== undefined ) includeUVs = true;
91
+
92
+ if ( colors !== undefined ) includeColors = true;
93
+
94
+ } else if ( child.isPoints ) {
95
+
96
+ const mesh = child;
97
+ const geometry = mesh.geometry;
98
+
99
+ const vertices = geometry.getAttribute( 'position' );
100
+ const normals = geometry.getAttribute( 'normal' );
101
+ const colors = geometry.getAttribute( 'color' );
102
+
103
+ vertexCount += vertices.count;
104
+
105
+ if ( normals !== undefined ) includeNormals = true;
106
+
107
+ if ( colors !== undefined ) includeColors = true;
108
+
109
+ includeIndices = false;
110
+
111
+ }
112
+
113
+ } );
114
+
115
+ const tempColor = new Color();
116
+ includeIndices = includeIndices && excludeAttributes.indexOf( 'index' ) === - 1;
117
+ includeNormals = includeNormals && excludeAttributes.indexOf( 'normal' ) === - 1;
118
+ includeColors = includeColors && excludeAttributes.indexOf( 'color' ) === - 1;
119
+ includeUVs = includeUVs && excludeAttributes.indexOf( 'uv' ) === - 1;
120
+
121
+
122
+ if ( includeIndices && faceCount !== Math.floor( faceCount ) ) {
123
+
124
+ // point cloud meshes will not have an index array and may not have a
125
+ // number of vertices that is divisble by 3 (and therefore representable
126
+ // as triangles)
127
+ console.error(
128
+
129
+ 'PLYExporter: Failed to generate a valid PLY file with triangle indices because the ' +
130
+ 'number of indices is not divisible by 3.'
131
+
132
+ );
133
+
134
+ return null;
135
+
136
+ }
137
+
138
+ const indexByteCount = 4;
139
+
140
+ let header =
141
+ 'ply\n' +
142
+ `format ${ options.binary ? ( options.littleEndian ? 'binary_little_endian' : 'binary_big_endian' ) : 'ascii' } 1.0\n` +
143
+ `element vertex ${vertexCount}\n` +
144
+
145
+ // position
146
+ 'property float x\n' +
147
+ 'property float y\n' +
148
+ 'property float z\n';
149
+
150
+ if ( includeNormals === true ) {
151
+
152
+ // normal
153
+ header +=
154
+ 'property float nx\n' +
155
+ 'property float ny\n' +
156
+ 'property float nz\n';
157
+
158
+ }
159
+
160
+ if ( includeUVs === true ) {
161
+
162
+ // uvs
163
+ header +=
164
+ 'property float s\n' +
165
+ 'property float t\n';
166
+
167
+ }
168
+
169
+ if ( includeColors === true ) {
170
+
171
+ // colors
172
+ header +=
173
+ 'property uchar red\n' +
174
+ 'property uchar green\n' +
175
+ 'property uchar blue\n';
176
+
177
+ }
178
+
179
+ if ( includeIndices === true ) {
180
+
181
+ // faces
182
+ header +=
183
+ `element face ${faceCount}\n` +
184
+ 'property list uchar int vertex_index\n';
185
+
186
+ }
187
+
188
+ header += 'end_header\n';
189
+
190
+
191
+ // Generate attribute data
192
+ const vertex = new Vector3();
193
+ const normalMatrixWorld = new Matrix3();
194
+ let result = null;
195
+
196
+ if ( options.binary === true ) {
197
+
198
+ // Binary File Generation
199
+ const headerBin = new TextEncoder().encode( header );
200
+
201
+ // 3 position values at 4 bytes
202
+ // 3 normal values at 4 bytes
203
+ // 3 color channels with 1 byte
204
+ // 2 uv values at 4 bytes
205
+ const vertexListLength = vertexCount * ( 4 * 3 + ( includeNormals ? 4 * 3 : 0 ) + ( includeColors ? 3 : 0 ) + ( includeUVs ? 4 * 2 : 0 ) );
206
+
207
+ // 1 byte shape desciptor
208
+ // 3 vertex indices at ${indexByteCount} bytes
209
+ const faceListLength = includeIndices ? faceCount * ( indexByteCount * 3 + 1 ) : 0;
210
+ const output = new DataView( new ArrayBuffer( headerBin.length + vertexListLength + faceListLength ) );
211
+ new Uint8Array( output.buffer ).set( headerBin, 0 );
212
+
213
+
214
+ let vOffset = headerBin.length;
215
+ let fOffset = headerBin.length + vertexListLength;
216
+ let writtenVertices = 0;
217
+ traverseMeshes( function ( mesh, geometry ) {
218
+
219
+ const vertices = geometry.getAttribute( 'position' );
220
+ const normals = geometry.getAttribute( 'normal' );
221
+ const uvs = geometry.getAttribute( 'uv' );
222
+ const colors = geometry.getAttribute( 'color' );
223
+ const indices = geometry.getIndex();
224
+
225
+ normalMatrixWorld.getNormalMatrix( mesh.matrixWorld );
226
+
227
+ for ( let i = 0, l = vertices.count; i < l; i ++ ) {
228
+
229
+ vertex.fromBufferAttribute( vertices, i );
230
+
231
+ vertex.applyMatrix4( mesh.matrixWorld );
232
+
233
+
234
+ // Position information
235
+ output.setFloat32( vOffset, vertex.x, options.littleEndian );
236
+ vOffset += 4;
237
+
238
+ output.setFloat32( vOffset, vertex.y, options.littleEndian );
239
+ vOffset += 4;
240
+
241
+ output.setFloat32( vOffset, vertex.z, options.littleEndian );
242
+ vOffset += 4;
243
+
244
+ // Normal information
245
+ if ( includeNormals === true ) {
246
+
247
+ if ( normals != null ) {
248
+
249
+ vertex.fromBufferAttribute( normals, i );
250
+
251
+ vertex.applyMatrix3( normalMatrixWorld ).normalize();
252
+
253
+ output.setFloat32( vOffset, vertex.x, options.littleEndian );
254
+ vOffset += 4;
255
+
256
+ output.setFloat32( vOffset, vertex.y, options.littleEndian );
257
+ vOffset += 4;
258
+
259
+ output.setFloat32( vOffset, vertex.z, options.littleEndian );
260
+ vOffset += 4;
261
+
262
+ } else {
263
+
264
+ output.setFloat32( vOffset, 0, options.littleEndian );
265
+ vOffset += 4;
266
+
267
+ output.setFloat32( vOffset, 0, options.littleEndian );
268
+ vOffset += 4;
269
+
270
+ output.setFloat32( vOffset, 0, options.littleEndian );
271
+ vOffset += 4;
272
+
273
+ }
274
+
275
+ }
276
+
277
+ // UV information
278
+ if ( includeUVs === true ) {
279
+
280
+ if ( uvs != null ) {
281
+
282
+ output.setFloat32( vOffset, uvs.getX( i ), options.littleEndian );
283
+ vOffset += 4;
284
+
285
+ output.setFloat32( vOffset, uvs.getY( i ), options.littleEndian );
286
+ vOffset += 4;
287
+
288
+ } else {
289
+
290
+ output.setFloat32( vOffset, 0, options.littleEndian );
291
+ vOffset += 4;
292
+
293
+ output.setFloat32( vOffset, 0, options.littleEndian );
294
+ vOffset += 4;
295
+
296
+ }
297
+
298
+ }
299
+
300
+ // Color information
301
+ if ( includeColors === true ) {
302
+
303
+ if ( colors != null ) {
304
+
305
+ tempColor
306
+ .fromBufferAttribute( colors, i )
307
+ .convertLinearToSRGB();
308
+
309
+ output.setUint8( vOffset, Math.floor( tempColor.r * 255 ) );
310
+ vOffset += 1;
311
+
312
+ output.setUint8( vOffset, Math.floor( tempColor.g * 255 ) );
313
+ vOffset += 1;
314
+
315
+ output.setUint8( vOffset, Math.floor( tempColor.b * 255 ) );
316
+ vOffset += 1;
317
+
318
+ } else {
319
+
320
+ output.setUint8( vOffset, 255 );
321
+ vOffset += 1;
322
+
323
+ output.setUint8( vOffset, 255 );
324
+ vOffset += 1;
325
+
326
+ output.setUint8( vOffset, 255 );
327
+ vOffset += 1;
328
+
329
+ }
330
+
331
+ }
332
+
333
+ }
334
+
335
+ if ( includeIndices === true ) {
336
+
337
+ // Create the face list
338
+
339
+ if ( indices !== null ) {
340
+
341
+ for ( let i = 0, l = indices.count; i < l; i += 3 ) {
342
+
343
+ output.setUint8( fOffset, 3 );
344
+ fOffset += 1;
345
+
346
+ output.setUint32( fOffset, indices.getX( i + 0 ) + writtenVertices, options.littleEndian );
347
+ fOffset += indexByteCount;
348
+
349
+ output.setUint32( fOffset, indices.getX( i + 1 ) + writtenVertices, options.littleEndian );
350
+ fOffset += indexByteCount;
351
+
352
+ output.setUint32( fOffset, indices.getX( i + 2 ) + writtenVertices, options.littleEndian );
353
+ fOffset += indexByteCount;
354
+
355
+ }
356
+
357
+ } else {
358
+
359
+ for ( let i = 0, l = vertices.count; i < l; i += 3 ) {
360
+
361
+ output.setUint8( fOffset, 3 );
362
+ fOffset += 1;
363
+
364
+ output.setUint32( fOffset, writtenVertices + i, options.littleEndian );
365
+ fOffset += indexByteCount;
366
+
367
+ output.setUint32( fOffset, writtenVertices + i + 1, options.littleEndian );
368
+ fOffset += indexByteCount;
369
+
370
+ output.setUint32( fOffset, writtenVertices + i + 2, options.littleEndian );
371
+ fOffset += indexByteCount;
372
+
373
+ }
374
+
375
+ }
376
+
377
+ }
378
+
379
+
380
+ // Save the amount of verts we've already written so we can offset
381
+ // the face index on the next mesh
382
+ writtenVertices += vertices.count;
383
+
384
+ } );
385
+
386
+ result = output.buffer;
387
+
388
+ } else {
389
+
390
+ // Ascii File Generation
391
+ // count the number of vertices
392
+ let writtenVertices = 0;
393
+ let vertexList = '';
394
+ let faceList = '';
395
+
396
+ traverseMeshes( function ( mesh, geometry ) {
397
+
398
+ const vertices = geometry.getAttribute( 'position' );
399
+ const normals = geometry.getAttribute( 'normal' );
400
+ const uvs = geometry.getAttribute( 'uv' );
401
+ const colors = geometry.getAttribute( 'color' );
402
+ const indices = geometry.getIndex();
403
+
404
+ normalMatrixWorld.getNormalMatrix( mesh.matrixWorld );
405
+
406
+ // form each line
407
+ for ( let i = 0, l = vertices.count; i < l; i ++ ) {
408
+
409
+ vertex.fromBufferAttribute( vertices, i );
410
+
411
+ vertex.applyMatrix4( mesh.matrixWorld );
412
+
413
+
414
+ // Position information
415
+ let line =
416
+ vertex.x + ' ' +
417
+ vertex.y + ' ' +
418
+ vertex.z;
419
+
420
+ // Normal information
421
+ if ( includeNormals === true ) {
422
+
423
+ if ( normals != null ) {
424
+
425
+ vertex.fromBufferAttribute( normals, i );
426
+
427
+ vertex.applyMatrix3( normalMatrixWorld ).normalize();
428
+
429
+ line += ' ' +
430
+ vertex.x + ' ' +
431
+ vertex.y + ' ' +
432
+ vertex.z;
433
+
434
+ } else {
435
+
436
+ line += ' 0 0 0';
437
+
438
+ }
439
+
440
+ }
441
+
442
+ // UV information
443
+ if ( includeUVs === true ) {
444
+
445
+ if ( uvs != null ) {
446
+
447
+ line += ' ' +
448
+ uvs.getX( i ) + ' ' +
449
+ uvs.getY( i );
450
+
451
+ } else {
452
+
453
+ line += ' 0 0';
454
+
455
+ }
456
+
457
+ }
458
+
459
+ // Color information
460
+ if ( includeColors === true ) {
461
+
462
+ if ( colors != null ) {
463
+
464
+ tempColor
465
+ .fromBufferAttribute( colors, i )
466
+ .convertLinearToSRGB();
467
+
468
+ line += ' ' +
469
+ Math.floor( tempColor.r * 255 ) + ' ' +
470
+ Math.floor( tempColor.g * 255 ) + ' ' +
471
+ Math.floor( tempColor.b * 255 );
472
+
473
+ } else {
474
+
475
+ line += ' 255 255 255';
476
+
477
+ }
478
+
479
+ }
480
+
481
+ vertexList += line + '\n';
482
+
483
+ }
484
+
485
+ // Create the face list
486
+ if ( includeIndices === true ) {
487
+
488
+ if ( indices !== null ) {
489
+
490
+ for ( let i = 0, l = indices.count; i < l; i += 3 ) {
491
+
492
+ faceList += `3 ${ indices.getX( i + 0 ) + writtenVertices }`;
493
+ faceList += ` ${ indices.getX( i + 1 ) + writtenVertices }`;
494
+ faceList += ` ${ indices.getX( i + 2 ) + writtenVertices }\n`;
495
+
496
+ }
497
+
498
+ } else {
499
+
500
+ for ( let i = 0, l = vertices.count; i < l; i += 3 ) {
501
+
502
+ faceList += `3 ${ writtenVertices + i } ${ writtenVertices + i + 1 } ${ writtenVertices + i + 2 }\n`;
503
+
504
+ }
505
+
506
+ }
507
+
508
+ faceCount += indices ? indices.count / 3 : vertices.count / 3;
509
+
510
+ }
511
+
512
+ writtenVertices += vertices.count;
513
+
514
+ } );
515
+
516
+ result = `${ header }${vertexList}${ includeIndices ? `${faceList}\n` : '\n' }`;
517
+
518
+ }
519
+
520
+ if ( typeof onDone === 'function' ) requestAnimationFrame( () => onDone( result ) );
521
+
522
+ return result;
523
+
524
+ }
525
+
526
+ }
527
+
528
+ export { PLYExporter };
@@ -0,0 +1,199 @@
1
+ import { Vector3 } from 'three';
2
+
3
+ /**
4
+ * Usage:
5
+ * const exporter = new STLExporter();
6
+ *
7
+ * // second argument is a list of options
8
+ * const data = exporter.parse( mesh, { binary: true } );
9
+ *
10
+ */
11
+
12
+ class STLExporter {
13
+
14
+ parse( scene, options = {} ) {
15
+
16
+ options = Object.assign( {
17
+ binary: false
18
+ }, options );
19
+
20
+ const binary = options.binary;
21
+
22
+ //
23
+
24
+ const objects = [];
25
+ let triangles = 0;
26
+
27
+ scene.traverse( function ( object ) {
28
+
29
+ if ( object.isMesh ) {
30
+
31
+ const geometry = object.geometry;
32
+
33
+ const index = geometry.index;
34
+ const positionAttribute = geometry.getAttribute( 'position' );
35
+
36
+ triangles += ( index !== null ) ? ( index.count / 3 ) : ( positionAttribute.count / 3 );
37
+
38
+ objects.push( {
39
+ object3d: object,
40
+ geometry: geometry
41
+ } );
42
+
43
+ }
44
+
45
+ } );
46
+
47
+ let output;
48
+ let offset = 80; // skip header
49
+
50
+ if ( binary === true ) {
51
+
52
+ const bufferLength = triangles * 2 + triangles * 3 * 4 * 4 + 80 + 4;
53
+ const arrayBuffer = new ArrayBuffer( bufferLength );
54
+ output = new DataView( arrayBuffer );
55
+ output.setUint32( offset, triangles, true ); offset += 4;
56
+
57
+ } else {
58
+
59
+ output = '';
60
+ output += 'solid exported\n';
61
+
62
+ }
63
+
64
+ const vA = new Vector3();
65
+ const vB = new Vector3();
66
+ const vC = new Vector3();
67
+ const cb = new Vector3();
68
+ const ab = new Vector3();
69
+ const normal = new Vector3();
70
+
71
+ for ( let i = 0, il = objects.length; i < il; i ++ ) {
72
+
73
+ const object = objects[ i ].object3d;
74
+ const geometry = objects[ i ].geometry;
75
+
76
+ const index = geometry.index;
77
+ const positionAttribute = geometry.getAttribute( 'position' );
78
+
79
+ if ( index !== null ) {
80
+
81
+ // indexed geometry
82
+
83
+ for ( let j = 0; j < index.count; j += 3 ) {
84
+
85
+ const a = index.getX( j + 0 );
86
+ const b = index.getX( j + 1 );
87
+ const c = index.getX( j + 2 );
88
+
89
+ writeFace( a, b, c, positionAttribute, object );
90
+
91
+ }
92
+
93
+ } else {
94
+
95
+ // non-indexed geometry
96
+
97
+ for ( let j = 0; j < positionAttribute.count; j += 3 ) {
98
+
99
+ const a = j + 0;
100
+ const b = j + 1;
101
+ const c = j + 2;
102
+
103
+ writeFace( a, b, c, positionAttribute, object );
104
+
105
+ }
106
+
107
+ }
108
+
109
+ }
110
+
111
+ if ( binary === false ) {
112
+
113
+ output += 'endsolid exported\n';
114
+
115
+ }
116
+
117
+ return output;
118
+
119
+ function writeFace( a, b, c, positionAttribute, object ) {
120
+
121
+ vA.fromBufferAttribute( positionAttribute, a );
122
+ vB.fromBufferAttribute( positionAttribute, b );
123
+ vC.fromBufferAttribute( positionAttribute, c );
124
+
125
+ if ( object.isSkinnedMesh === true ) {
126
+
127
+ object.applyBoneTransform( a, vA );
128
+ object.applyBoneTransform( b, vB );
129
+ object.applyBoneTransform( c, vC );
130
+
131
+ }
132
+
133
+ vA.applyMatrix4( object.matrixWorld );
134
+ vB.applyMatrix4( object.matrixWorld );
135
+ vC.applyMatrix4( object.matrixWorld );
136
+
137
+ writeNormal( vA, vB, vC );
138
+
139
+ writeVertex( vA );
140
+ writeVertex( vB );
141
+ writeVertex( vC );
142
+
143
+ if ( binary === true ) {
144
+
145
+ output.setUint16( offset, 0, true ); offset += 2;
146
+
147
+ } else {
148
+
149
+ output += '\t\tendloop\n';
150
+ output += '\tendfacet\n';
151
+
152
+ }
153
+
154
+ }
155
+
156
+ function writeNormal( vA, vB, vC ) {
157
+
158
+ cb.subVectors( vC, vB );
159
+ ab.subVectors( vA, vB );
160
+ cb.cross( ab ).normalize();
161
+
162
+ normal.copy( cb ).normalize();
163
+
164
+ if ( binary === true ) {
165
+
166
+ output.setFloat32( offset, normal.x, true ); offset += 4;
167
+ output.setFloat32( offset, normal.y, true ); offset += 4;
168
+ output.setFloat32( offset, normal.z, true ); offset += 4;
169
+
170
+ } else {
171
+
172
+ output += '\tfacet normal ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n';
173
+ output += '\t\touter loop\n';
174
+
175
+ }
176
+
177
+ }
178
+
179
+ function writeVertex( vertex ) {
180
+
181
+ if ( binary === true ) {
182
+
183
+ output.setFloat32( offset, vertex.x, true ); offset += 4;
184
+ output.setFloat32( offset, vertex.y, true ); offset += 4;
185
+ output.setFloat32( offset, vertex.z, true ); offset += 4;
186
+
187
+ } else {
188
+
189
+ output += '\t\t\tvertex ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
190
+
191
+ }
192
+
193
+ }
194
+
195
+ }
196
+
197
+ }
198
+
199
+ export { STLExporter };