@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
  332. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  333. package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
  335. package/examples/jsm/nodes/lighting/AONode.js +27 -0
  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
  345. package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
  346. package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
  348. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
  349. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
  350. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
  351. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  352. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
  353. package/examples/jsm/nodes/materials/Materials.js +12 -0
  354. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
  355. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  356. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
  357. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  358. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
  359. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
  360. package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
  361. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
  362. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
  363. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
  364. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
  365. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  366. package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
  367. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
  368. package/examples/jsm/nodes/math/CondNode.js +86 -0
  369. package/examples/jsm/nodes/math/MathNode.js +359 -0
  370. package/examples/jsm/nodes/math/OperatorNode.js +269 -0
  371. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
  372. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
  373. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
  374. package/examples/jsm/nodes/shadernode/ShaderNode.js +420 -0
  375. package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
  376. package/examples/jsm/nodes/utils/ConvertNode.js +65 -0
  377. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  378. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
  379. package/examples/jsm/nodes/utils/JoinNode.js +51 -0
  380. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  381. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
  382. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -0
  383. package/examples/jsm/nodes/utils/OscNode.js +81 -0
  384. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  385. package/examples/jsm/nodes/utils/RemapNode.js +42 -0
  386. package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
  387. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  388. package/examples/jsm/nodes/utils/SplitNode.js +104 -0
  389. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
  390. package/examples/jsm/nodes/utils/TimerNode.js +94 -0
  391. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
  392. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  393. package/examples/jsm/objects/Lensflare.js +377 -0
  394. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  395. package/examples/jsm/objects/Reflector.js +264 -0
  396. package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
  397. package/examples/jsm/objects/Refractor.js +324 -0
  398. package/examples/jsm/objects/ShadowMesh.js +80 -0
  399. package/examples/jsm/objects/Sky.js +219 -0
  400. package/examples/jsm/objects/Water.js +330 -0
  401. package/examples/jsm/objects/Water2.js +358 -0
  402. package/examples/jsm/offscreen/jank.js +45 -0
  403. package/examples/jsm/offscreen/offscreen.js +8 -0
  404. package/examples/jsm/offscreen/scene.js +86 -0
  405. package/examples/jsm/physics/AmmoPhysics.js +285 -0
  406. package/examples/jsm/physics/RapierPhysics.js +199 -0
  407. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  408. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  409. package/examples/jsm/postprocessing/BokehPass.js +140 -0
  410. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  411. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  412. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  413. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  414. package/examples/jsm/postprocessing/FilmPass.js +66 -0
  415. package/examples/jsm/postprocessing/GlitchPass.js +128 -0
  416. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  417. package/examples/jsm/postprocessing/LUTPass.js +173 -0
  418. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  419. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  420. package/examples/jsm/postprocessing/OutputPass.js +91 -0
  421. package/examples/jsm/postprocessing/Pass.js +84 -0
  422. package/examples/jsm/postprocessing/RenderPass.js +81 -0
  423. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  424. package/examples/jsm/postprocessing/SAOPass.js +411 -0
  425. package/examples/jsm/postprocessing/SMAAPass.js +201 -0
  426. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  427. package/examples/jsm/postprocessing/SSAOPass.js +440 -0
  428. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  429. package/examples/jsm/postprocessing/SavePass.js +79 -0
  430. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  431. package/examples/jsm/postprocessing/TAARenderPass.js +189 -0
  432. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  433. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  434. package/examples/jsm/renderers/CSS2DRenderer.js +215 -0
  435. package/examples/jsm/renderers/CSS3DRenderer.js +335 -0
  436. package/examples/jsm/renderers/Projector.js +918 -0
  437. package/examples/jsm/renderers/SVGRenderer.js +553 -0
  438. package/examples/jsm/renderers/common/Animation.js +58 -0
  439. package/examples/jsm/renderers/common/Attributes.js +75 -0
  440. package/examples/jsm/renderers/common/Backend.js +162 -0
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  443. package/examples/jsm/renderers/common/Bindings.js +165 -0
  444. package/examples/jsm/renderers/common/Buffer.js +38 -0
  445. package/examples/jsm/renderers/common/BufferUtils.js +33 -0
  446. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  447. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  448. package/examples/jsm/renderers/common/Constants.js +14 -0
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  450. package/examples/jsm/renderers/common/DataMap.js +54 -0
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  453. package/examples/jsm/renderers/common/Pipeline.js +13 -0
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  455. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
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  457. package/examples/jsm/renderers/common/RenderContexts.js +49 -0
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  460. package/examples/jsm/renderers/common/RenderObject.js +129 -0
  461. package/examples/jsm/renderers/common/RenderObjects.js +95 -0
  462. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
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  464. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
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  466. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
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  469. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  470. package/examples/jsm/renderers/common/UniformsGroup.js +299 -0
  471. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +39 -0
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  473. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -0
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  481. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +902 -0
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  484. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +274 -0
  485. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +223 -0
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  487. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
  488. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +163 -0
  489. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +964 -0
  490. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  491. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
  492. package/examples/jsm/shaders/AfterimageShader.js +56 -0
  493. package/examples/jsm/shaders/BasicShader.js +27 -0
  494. package/examples/jsm/shaders/BleachBypassShader.js +62 -0
  495. package/examples/jsm/shaders/BlendShader.js +47 -0
  496. package/examples/jsm/shaders/BokehShader.js +143 -0
  497. package/examples/jsm/shaders/BokehShader2.js +393 -0
  498. package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
  499. package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
  500. package/examples/jsm/shaders/ColorifyShader.js +51 -0
  501. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  502. package/examples/jsm/shaders/CopyShader.js +45 -0
  503. package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
  504. package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
  505. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  506. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  507. package/examples/jsm/shaders/ExposureShader.js +44 -0
  508. package/examples/jsm/shaders/FXAAShader.js +286 -0
  509. package/examples/jsm/shaders/FilmShader.js +102 -0
  510. package/examples/jsm/shaders/FocusShader.js +87 -0
  511. package/examples/jsm/shaders/FreiChenShader.js +94 -0
  512. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  513. package/examples/jsm/shaders/GodRaysShader.js +313 -0
  514. package/examples/jsm/shaders/HalftoneShader.js +310 -0
  515. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  516. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
  517. package/examples/jsm/shaders/HueSaturationShader.js +65 -0
  518. package/examples/jsm/shaders/KaleidoShader.js +56 -0
  519. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  520. package/examples/jsm/shaders/LuminosityShader.js +46 -0
  521. package/examples/jsm/shaders/MMDToonShader.js +132 -0
  522. package/examples/jsm/shaders/MirrorShader.js +54 -0
  523. package/examples/jsm/shaders/NormalMapShader.js +53 -0
  524. package/examples/jsm/shaders/OutputShader.js +78 -0
  525. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  526. package/examples/jsm/shaders/SAOShader.js +188 -0
  527. package/examples/jsm/shaders/SMAAShader.js +460 -0
  528. package/examples/jsm/shaders/SSAOShader.js +288 -0
  529. package/examples/jsm/shaders/SSRShader.js +364 -0
  530. package/examples/jsm/shaders/SepiaShader.js +52 -0
  531. package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
  532. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
  533. package/examples/jsm/shaders/TechnicolorShader.js +43 -0
  534. package/examples/jsm/shaders/ToonShader.js +326 -0
  535. package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
  536. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
  537. package/examples/jsm/shaders/VelocityShader.js +128 -0
  538. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  539. package/examples/jsm/shaders/VerticalTiltShiftShader.js +61 -0
  540. package/examples/jsm/shaders/VignetteShader.js +51 -0
  541. package/examples/jsm/shaders/VolumeShader.js +289 -0
  542. package/examples/jsm/shaders/WaterRefractionShader.js +93 -0
  543. package/examples/jsm/textures/FlakesTexture.js +40 -0
  544. package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
  545. package/examples/jsm/utils/CameraUtils.js +73 -0
  546. package/examples/jsm/utils/GPUStatsPanel.js +128 -0
  547. package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
  548. package/examples/jsm/utils/GeometryUtils.js +221 -0
  549. package/examples/jsm/utils/LDrawUtils.js +202 -0
  550. package/examples/jsm/utils/PackedPhongMaterial.js +178 -0
  551. package/examples/jsm/utils/SceneUtils.js +254 -0
  552. package/examples/jsm/utils/ShadowMapViewer.js +210 -0
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  554. package/examples/jsm/utils/TextureUtils.js +86 -0
  555. package/examples/jsm/utils/UVsDebug.js +165 -0
  556. package/examples/jsm/utils/WorkerPool.js +102 -0
  557. package/examples/jsm/webxr/ARButton.js +208 -0
  558. package/examples/jsm/webxr/OculusHandModel.js +109 -0
  559. package/examples/jsm/webxr/OculusHandPointerModel.js +413 -0
  560. package/examples/jsm/webxr/Text2D.js +38 -0
  561. package/examples/jsm/webxr/VRButton.js +200 -0
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  563. package/examples/jsm/webxr/XRControllerModelFactory.js +299 -0
  564. package/examples/jsm/webxr/XREstimatedLight.js +223 -0
  565. package/examples/jsm/webxr/XRHandMeshModel.js +112 -0
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  567. package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
  568. package/examples/jsm/webxr/XRPlanes.js +100 -0
  569. package/lib/3d.min.js +1 -0
  570. package/package.json +25 -12
@@ -0,0 +1,641 @@
1
+ import {
2
+ AddEquation,
3
+ Color,
4
+ NormalBlending,
5
+ DepthTexture,
6
+ SrcAlphaFactor,
7
+ OneMinusSrcAlphaFactor,
8
+ MeshNormalMaterial,
9
+ MeshBasicMaterial,
10
+ NearestFilter,
11
+ NoBlending,
12
+ ShaderMaterial,
13
+ UniformsUtils,
14
+ UnsignedShortType,
15
+ WebGLRenderTarget,
16
+ HalfFloatType,
17
+ } from 'three';
18
+ import { Pass, FullScreenQuad } from './Pass.js';
19
+ import { SSRShader } from '../shaders/SSRShader.js';
20
+ import { SSRBlurShader } from '../shaders/SSRShader.js';
21
+ import { SSRDepthShader } from '../shaders/SSRShader.js';
22
+ import { CopyShader } from '../shaders/CopyShader.js';
23
+
24
+ class SSRPass extends Pass {
25
+
26
+ constructor( { renderer, scene, camera, width, height, selects, bouncing = false, groundReflector } ) {
27
+
28
+ super();
29
+
30
+ this.width = ( width !== undefined ) ? width : 512;
31
+ this.height = ( height !== undefined ) ? height : 512;
32
+
33
+ this.clear = true;
34
+
35
+ this.renderer = renderer;
36
+ this.scene = scene;
37
+ this.camera = camera;
38
+ this.groundReflector = groundReflector;
39
+
40
+ this.opacity = SSRShader.uniforms.opacity.value;
41
+ this.output = 0;
42
+
43
+ this.maxDistance = SSRShader.uniforms.maxDistance.value;
44
+ this.thickness = SSRShader.uniforms.thickness.value;
45
+
46
+ this.tempColor = new Color();
47
+
48
+ this._selects = selects;
49
+ this.selective = Array.isArray( this._selects );
50
+ Object.defineProperty( this, 'selects', {
51
+ get() {
52
+
53
+ return this._selects;
54
+
55
+ },
56
+ set( val ) {
57
+
58
+ if ( this._selects === val ) return;
59
+ this._selects = val;
60
+ if ( Array.isArray( val ) ) {
61
+
62
+ this.selective = true;
63
+ this.ssrMaterial.defines.SELECTIVE = true;
64
+ this.ssrMaterial.needsUpdate = true;
65
+
66
+ } else {
67
+
68
+ this.selective = false;
69
+ this.ssrMaterial.defines.SELECTIVE = false;
70
+ this.ssrMaterial.needsUpdate = true;
71
+
72
+ }
73
+
74
+ }
75
+ } );
76
+
77
+ this._bouncing = bouncing;
78
+ Object.defineProperty( this, 'bouncing', {
79
+ get() {
80
+
81
+ return this._bouncing;
82
+
83
+ },
84
+ set( val ) {
85
+
86
+ if ( this._bouncing === val ) return;
87
+ this._bouncing = val;
88
+ if ( val ) {
89
+
90
+ this.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.prevRenderTarget.texture;
91
+
92
+ } else {
93
+
94
+ this.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
95
+
96
+ }
97
+
98
+ }
99
+ } );
100
+
101
+ this.blur = true;
102
+
103
+ this._distanceAttenuation = SSRShader.defines.DISTANCE_ATTENUATION;
104
+ Object.defineProperty( this, 'distanceAttenuation', {
105
+ get() {
106
+
107
+ return this._distanceAttenuation;
108
+
109
+ },
110
+ set( val ) {
111
+
112
+ if ( this._distanceAttenuation === val ) return;
113
+ this._distanceAttenuation = val;
114
+ this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
115
+ this.ssrMaterial.needsUpdate = true;
116
+
117
+ }
118
+ } );
119
+
120
+
121
+ this._fresnel = SSRShader.defines.FRESNEL;
122
+ Object.defineProperty( this, 'fresnel', {
123
+ get() {
124
+
125
+ return this._fresnel;
126
+
127
+ },
128
+ set( val ) {
129
+
130
+ if ( this._fresnel === val ) return;
131
+ this._fresnel = val;
132
+ this.ssrMaterial.defines.FRESNEL = val;
133
+ this.ssrMaterial.needsUpdate = true;
134
+
135
+ }
136
+ } );
137
+
138
+ this._infiniteThick = SSRShader.defines.INFINITE_THICK;
139
+ Object.defineProperty( this, 'infiniteThick', {
140
+ get() {
141
+
142
+ return this._infiniteThick;
143
+
144
+ },
145
+ set( val ) {
146
+
147
+ if ( this._infiniteThick === val ) return;
148
+ this._infiniteThick = val;
149
+ this.ssrMaterial.defines.INFINITE_THICK = val;
150
+ this.ssrMaterial.needsUpdate = true;
151
+
152
+ }
153
+ } );
154
+
155
+ // beauty render target with depth buffer
156
+
157
+ const depthTexture = new DepthTexture();
158
+ depthTexture.type = UnsignedShortType;
159
+ depthTexture.minFilter = NearestFilter;
160
+ depthTexture.magFilter = NearestFilter;
161
+
162
+ this.beautyRenderTarget = new WebGLRenderTarget( this.width, this.height, {
163
+ minFilter: NearestFilter,
164
+ magFilter: NearestFilter,
165
+ type: HalfFloatType,
166
+ depthTexture: depthTexture,
167
+ depthBuffer: true
168
+ } );
169
+
170
+ //for bouncing
171
+ this.prevRenderTarget = new WebGLRenderTarget( this.width, this.height, {
172
+ minFilter: NearestFilter,
173
+ magFilter: NearestFilter
174
+ } );
175
+
176
+ // normal render target
177
+
178
+ this.normalRenderTarget = new WebGLRenderTarget( this.width, this.height, {
179
+ minFilter: NearestFilter,
180
+ magFilter: NearestFilter,
181
+ type: HalfFloatType,
182
+ } );
183
+
184
+ // metalness render target
185
+
186
+ this.metalnessRenderTarget = new WebGLRenderTarget( this.width, this.height, {
187
+ minFilter: NearestFilter,
188
+ magFilter: NearestFilter,
189
+ type: HalfFloatType,
190
+ } );
191
+
192
+
193
+
194
+ // ssr render target
195
+
196
+ this.ssrRenderTarget = new WebGLRenderTarget( this.width, this.height, {
197
+ minFilter: NearestFilter,
198
+ magFilter: NearestFilter
199
+ } );
200
+
201
+ this.blurRenderTarget = this.ssrRenderTarget.clone();
202
+ this.blurRenderTarget2 = this.ssrRenderTarget.clone();
203
+ // this.blurRenderTarget3 = this.ssrRenderTarget.clone();
204
+
205
+ // ssr material
206
+
207
+ this.ssrMaterial = new ShaderMaterial( {
208
+ defines: Object.assign( {}, SSRShader.defines, {
209
+ MAX_STEP: Math.sqrt( this.width * this.width + this.height * this.height )
210
+ } ),
211
+ uniforms: UniformsUtils.clone( SSRShader.uniforms ),
212
+ vertexShader: SSRShader.vertexShader,
213
+ fragmentShader: SSRShader.fragmentShader,
214
+ blending: NoBlending
215
+ } );
216
+
217
+ this.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
218
+ this.ssrMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture;
219
+ this.ssrMaterial.defines.SELECTIVE = this.selective;
220
+ this.ssrMaterial.needsUpdate = true;
221
+ this.ssrMaterial.uniforms[ 'tMetalness' ].value = this.metalnessRenderTarget.texture;
222
+ this.ssrMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
223
+ this.ssrMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
224
+ this.ssrMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
225
+ this.ssrMaterial.uniforms[ 'thickness' ].value = this.thickness;
226
+ this.ssrMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
227
+ this.ssrMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
228
+ this.ssrMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
229
+
230
+ // normal material
231
+
232
+ this.normalMaterial = new MeshNormalMaterial();
233
+ this.normalMaterial.blending = NoBlending;
234
+
235
+ // metalnessOn material
236
+
237
+ this.metalnessOnMaterial = new MeshBasicMaterial( {
238
+ color: 'white'
239
+ } );
240
+
241
+ // metalnessOff material
242
+
243
+ this.metalnessOffMaterial = new MeshBasicMaterial( {
244
+ color: 'black'
245
+ } );
246
+
247
+ // blur material
248
+
249
+ this.blurMaterial = new ShaderMaterial( {
250
+ defines: Object.assign( {}, SSRBlurShader.defines ),
251
+ uniforms: UniformsUtils.clone( SSRBlurShader.uniforms ),
252
+ vertexShader: SSRBlurShader.vertexShader,
253
+ fragmentShader: SSRBlurShader.fragmentShader
254
+ } );
255
+ this.blurMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
256
+ this.blurMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
257
+
258
+ // blur material 2
259
+
260
+ this.blurMaterial2 = new ShaderMaterial( {
261
+ defines: Object.assign( {}, SSRBlurShader.defines ),
262
+ uniforms: UniformsUtils.clone( SSRBlurShader.uniforms ),
263
+ vertexShader: SSRBlurShader.vertexShader,
264
+ fragmentShader: SSRBlurShader.fragmentShader
265
+ } );
266
+ this.blurMaterial2.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;
267
+ this.blurMaterial2.uniforms[ 'resolution' ].value.set( this.width, this.height );
268
+
269
+ // // blur material 3
270
+
271
+ // this.blurMaterial3 = new ShaderMaterial({
272
+ // defines: Object.assign({}, SSRBlurShader.defines),
273
+ // uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
274
+ // vertexShader: SSRBlurShader.vertexShader,
275
+ // fragmentShader: SSRBlurShader.fragmentShader
276
+ // });
277
+ // this.blurMaterial3.uniforms['tDiffuse'].value = this.blurRenderTarget2.texture;
278
+ // this.blurMaterial3.uniforms['resolution'].value.set(this.width, this.height);
279
+
280
+ // material for rendering the depth
281
+
282
+ this.depthRenderMaterial = new ShaderMaterial( {
283
+ defines: Object.assign( {}, SSRDepthShader.defines ),
284
+ uniforms: UniformsUtils.clone( SSRDepthShader.uniforms ),
285
+ vertexShader: SSRDepthShader.vertexShader,
286
+ fragmentShader: SSRDepthShader.fragmentShader,
287
+ blending: NoBlending
288
+ } );
289
+ this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
290
+ this.depthRenderMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
291
+ this.depthRenderMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
292
+
293
+ // material for rendering the content of a render target
294
+
295
+ this.copyMaterial = new ShaderMaterial( {
296
+ uniforms: UniformsUtils.clone( CopyShader.uniforms ),
297
+ vertexShader: CopyShader.vertexShader,
298
+ fragmentShader: CopyShader.fragmentShader,
299
+ transparent: true,
300
+ depthTest: false,
301
+ depthWrite: false,
302
+ blendSrc: SrcAlphaFactor,
303
+ blendDst: OneMinusSrcAlphaFactor,
304
+ blendEquation: AddEquation,
305
+ blendSrcAlpha: SrcAlphaFactor,
306
+ blendDstAlpha: OneMinusSrcAlphaFactor,
307
+ blendEquationAlpha: AddEquation,
308
+ // premultipliedAlpha:true,
309
+ } );
310
+
311
+ this.fsQuad = new FullScreenQuad( null );
312
+
313
+ this.originalClearColor = new Color();
314
+
315
+ }
316
+
317
+ dispose() {
318
+
319
+ // dispose render targets
320
+
321
+ this.beautyRenderTarget.dispose();
322
+ this.prevRenderTarget.dispose();
323
+ this.normalRenderTarget.dispose();
324
+ this.metalnessRenderTarget.dispose();
325
+ this.ssrRenderTarget.dispose();
326
+ this.blurRenderTarget.dispose();
327
+ this.blurRenderTarget2.dispose();
328
+ // this.blurRenderTarget3.dispose();
329
+
330
+ // dispose materials
331
+
332
+ this.normalMaterial.dispose();
333
+ this.metalnessOnMaterial.dispose();
334
+ this.metalnessOffMaterial.dispose();
335
+ this.blurMaterial.dispose();
336
+ this.blurMaterial2.dispose();
337
+ this.copyMaterial.dispose();
338
+ this.depthRenderMaterial.dispose();
339
+
340
+ // dipsose full screen quad
341
+
342
+ this.fsQuad.dispose();
343
+
344
+ }
345
+
346
+ render( renderer, writeBuffer /*, readBuffer, deltaTime, maskActive */ ) {
347
+
348
+ // render beauty and depth
349
+
350
+ renderer.setRenderTarget( this.beautyRenderTarget );
351
+ renderer.clear();
352
+ if ( this.groundReflector ) {
353
+
354
+ this.groundReflector.visible = false;
355
+ this.groundReflector.doRender( this.renderer, this.scene, this.camera );
356
+ this.groundReflector.visible = true;
357
+
358
+ }
359
+
360
+ renderer.render( this.scene, this.camera );
361
+ if ( this.groundReflector ) this.groundReflector.visible = false;
362
+
363
+ // render normals
364
+
365
+ this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0, 0 );
366
+
367
+ // render metalnesses
368
+
369
+ if ( this.selective ) {
370
+
371
+ this.renderMetalness( renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0 );
372
+
373
+ }
374
+
375
+ // render SSR
376
+
377
+ this.ssrMaterial.uniforms[ 'opacity' ].value = this.opacity;
378
+ this.ssrMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;
379
+ this.ssrMaterial.uniforms[ 'thickness' ].value = this.thickness;
380
+ this.renderPass( renderer, this.ssrMaterial, this.ssrRenderTarget );
381
+
382
+
383
+ // render blur
384
+
385
+ if ( this.blur ) {
386
+
387
+ this.renderPass( renderer, this.blurMaterial, this.blurRenderTarget );
388
+ this.renderPass( renderer, this.blurMaterial2, this.blurRenderTarget2 );
389
+ // this.renderPass(renderer, this.blurMaterial3, this.blurRenderTarget3);
390
+
391
+ }
392
+
393
+ // output result to screen
394
+
395
+ switch ( this.output ) {
396
+
397
+ case SSRPass.OUTPUT.Default:
398
+
399
+ if ( this.bouncing ) {
400
+
401
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
402
+ this.copyMaterial.blending = NoBlending;
403
+ this.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
404
+
405
+ if ( this.blur )
406
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;
407
+ else
408
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
409
+ this.copyMaterial.blending = NormalBlending;
410
+ this.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
411
+
412
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.prevRenderTarget.texture;
413
+ this.copyMaterial.blending = NoBlending;
414
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
415
+
416
+ } else {
417
+
418
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
419
+ this.copyMaterial.blending = NoBlending;
420
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
421
+
422
+ if ( this.blur )
423
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;
424
+ else
425
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
426
+ this.copyMaterial.blending = NormalBlending;
427
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
428
+
429
+ }
430
+
431
+ break;
432
+ case SSRPass.OUTPUT.SSR:
433
+
434
+ if ( this.blur )
435
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;
436
+ else
437
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
438
+ this.copyMaterial.blending = NoBlending;
439
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
440
+
441
+ if ( this.bouncing ) {
442
+
443
+ if ( this.blur )
444
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;
445
+ else
446
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
447
+ this.copyMaterial.blending = NoBlending;
448
+ this.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
449
+
450
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
451
+ this.copyMaterial.blending = NormalBlending;
452
+ this.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
453
+
454
+ }
455
+
456
+ break;
457
+
458
+ case SSRPass.OUTPUT.Beauty:
459
+
460
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
461
+ this.copyMaterial.blending = NoBlending;
462
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
463
+
464
+ break;
465
+
466
+ case SSRPass.OUTPUT.Depth:
467
+
468
+ this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );
469
+
470
+ break;
471
+
472
+ case SSRPass.OUTPUT.Normal:
473
+
474
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;
475
+ this.copyMaterial.blending = NoBlending;
476
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
477
+
478
+ break;
479
+
480
+ case SSRPass.OUTPUT.Metalness:
481
+
482
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.metalnessRenderTarget.texture;
483
+ this.copyMaterial.blending = NoBlending;
484
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
485
+
486
+ break;
487
+
488
+ default:
489
+ console.warn( 'THREE.SSRPass: Unknown output type.' );
490
+
491
+ }
492
+
493
+ }
494
+
495
+ renderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {
496
+
497
+ // save original state
498
+ this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
499
+ const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
500
+ const originalAutoClear = renderer.autoClear;
501
+
502
+ renderer.setRenderTarget( renderTarget );
503
+
504
+ // setup pass state
505
+ renderer.autoClear = false;
506
+ if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
507
+
508
+ renderer.setClearColor( clearColor );
509
+ renderer.setClearAlpha( clearAlpha || 0.0 );
510
+ renderer.clear();
511
+
512
+ }
513
+
514
+ this.fsQuad.material = passMaterial;
515
+ this.fsQuad.render( renderer );
516
+
517
+ // restore original state
518
+ renderer.autoClear = originalAutoClear;
519
+ renderer.setClearColor( this.originalClearColor );
520
+ renderer.setClearAlpha( originalClearAlpha );
521
+
522
+ }
523
+
524
+ renderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
525
+
526
+ this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
527
+ const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
528
+ const originalAutoClear = renderer.autoClear;
529
+
530
+ renderer.setRenderTarget( renderTarget );
531
+ renderer.autoClear = false;
532
+
533
+ clearColor = overrideMaterial.clearColor || clearColor;
534
+ clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
535
+
536
+ if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
537
+
538
+ renderer.setClearColor( clearColor );
539
+ renderer.setClearAlpha( clearAlpha || 0.0 );
540
+ renderer.clear();
541
+
542
+ }
543
+
544
+ this.scene.overrideMaterial = overrideMaterial;
545
+ renderer.render( this.scene, this.camera );
546
+ this.scene.overrideMaterial = null;
547
+
548
+ // restore original state
549
+
550
+ renderer.autoClear = originalAutoClear;
551
+ renderer.setClearColor( this.originalClearColor );
552
+ renderer.setClearAlpha( originalClearAlpha );
553
+
554
+ }
555
+
556
+ renderMetalness( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
557
+
558
+ this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
559
+ const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
560
+ const originalAutoClear = renderer.autoClear;
561
+
562
+ renderer.setRenderTarget( renderTarget );
563
+ renderer.autoClear = false;
564
+
565
+ clearColor = overrideMaterial.clearColor || clearColor;
566
+ clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
567
+
568
+ if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
569
+
570
+ renderer.setClearColor( clearColor );
571
+ renderer.setClearAlpha( clearAlpha || 0.0 );
572
+ renderer.clear();
573
+
574
+ }
575
+
576
+ this.scene.traverseVisible( child => {
577
+
578
+ child._SSRPassBackupMaterial = child.material;
579
+ if ( this._selects.includes( child ) ) {
580
+
581
+ child.material = this.metalnessOnMaterial;
582
+
583
+ } else {
584
+
585
+ child.material = this.metalnessOffMaterial;
586
+
587
+ }
588
+
589
+ } );
590
+ renderer.render( this.scene, this.camera );
591
+ this.scene.traverseVisible( child => {
592
+
593
+ child.material = child._SSRPassBackupMaterial;
594
+
595
+ } );
596
+
597
+ // restore original state
598
+
599
+ renderer.autoClear = originalAutoClear;
600
+ renderer.setClearColor( this.originalClearColor );
601
+ renderer.setClearAlpha( originalClearAlpha );
602
+
603
+ }
604
+
605
+ setSize( width, height ) {
606
+
607
+ this.width = width;
608
+ this.height = height;
609
+
610
+ this.ssrMaterial.defines.MAX_STEP = Math.sqrt( width * width + height * height );
611
+ this.ssrMaterial.needsUpdate = true;
612
+ this.beautyRenderTarget.setSize( width, height );
613
+ this.prevRenderTarget.setSize( width, height );
614
+ this.ssrRenderTarget.setSize( width, height );
615
+ this.normalRenderTarget.setSize( width, height );
616
+ this.metalnessRenderTarget.setSize( width, height );
617
+ this.blurRenderTarget.setSize( width, height );
618
+ this.blurRenderTarget2.setSize( width, height );
619
+ // this.blurRenderTarget3.setSize(width, height);
620
+
621
+ this.ssrMaterial.uniforms[ 'resolution' ].value.set( width, height );
622
+ this.ssrMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
623
+ this.ssrMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
624
+
625
+ this.blurMaterial.uniforms[ 'resolution' ].value.set( width, height );
626
+ this.blurMaterial2.uniforms[ 'resolution' ].value.set( width, height );
627
+
628
+ }
629
+
630
+ }
631
+
632
+ SSRPass.OUTPUT = {
633
+ 'Default': 0,
634
+ 'SSR': 1,
635
+ 'Beauty': 3,
636
+ 'Depth': 4,
637
+ 'Normal': 5,
638
+ 'Metalness': 7,
639
+ };
640
+
641
+ export { SSRPass };
@@ -0,0 +1,79 @@
1
+ import {
2
+ HalfFloatType,
3
+ NoBlending,
4
+ ShaderMaterial,
5
+ UniformsUtils,
6
+ WebGLRenderTarget
7
+ } from 'three';
8
+ import { Pass, FullScreenQuad } from './Pass.js';
9
+ import { CopyShader } from '../shaders/CopyShader.js';
10
+
11
+ class SavePass extends Pass {
12
+
13
+ constructor( renderTarget ) {
14
+
15
+ super();
16
+
17
+ const shader = CopyShader;
18
+
19
+ this.textureID = 'tDiffuse';
20
+
21
+ this.uniforms = UniformsUtils.clone( shader.uniforms );
22
+
23
+ this.material = new ShaderMaterial( {
24
+
25
+ uniforms: this.uniforms,
26
+ vertexShader: shader.vertexShader,
27
+ fragmentShader: shader.fragmentShader,
28
+ blending: NoBlending
29
+
30
+ } );
31
+
32
+ this.renderTarget = renderTarget;
33
+
34
+ if ( this.renderTarget === undefined ) {
35
+
36
+ this.renderTarget = new WebGLRenderTarget( 1, 1, { type: HalfFloatType } ); // will be resized later
37
+ this.renderTarget.texture.name = 'SavePass.rt';
38
+
39
+ }
40
+
41
+ this.needsSwap = false;
42
+
43
+ this.fsQuad = new FullScreenQuad( this.material );
44
+
45
+ }
46
+
47
+ render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive */ ) {
48
+
49
+ if ( this.uniforms[ this.textureID ] ) {
50
+
51
+ this.uniforms[ this.textureID ].value = readBuffer.texture;
52
+
53
+ }
54
+
55
+ renderer.setRenderTarget( this.renderTarget );
56
+ if ( this.clear ) renderer.clear();
57
+ this.fsQuad.render( renderer );
58
+
59
+ }
60
+
61
+ setSize( width, height ) {
62
+
63
+ this.renderTarget.setSize( width, height );
64
+
65
+ }
66
+
67
+ dispose() {
68
+
69
+ this.renderTarget.dispose();
70
+
71
+ this.material.dispose();
72
+
73
+ this.fsQuad.dispose();
74
+
75
+ }
76
+
77
+ }
78
+
79
+ export { SavePass };