@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
  332. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  333. package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
  335. package/examples/jsm/nodes/lighting/AONode.js +27 -0
  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
  345. package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
  346. package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
  348. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
  349. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
  350. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
  351. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  352. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
  353. package/examples/jsm/nodes/materials/Materials.js +12 -0
  354. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
  355. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  356. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
  357. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  358. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
  359. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
  360. package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
  361. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
  362. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
  363. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
  364. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
  365. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  366. package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
  367. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
  368. package/examples/jsm/nodes/math/CondNode.js +86 -0
  369. package/examples/jsm/nodes/math/MathNode.js +359 -0
  370. package/examples/jsm/nodes/math/OperatorNode.js +269 -0
  371. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
  372. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
  373. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
  374. package/examples/jsm/nodes/shadernode/ShaderNode.js +420 -0
  375. package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
  376. package/examples/jsm/nodes/utils/ConvertNode.js +65 -0
  377. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  378. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
  379. package/examples/jsm/nodes/utils/JoinNode.js +51 -0
  380. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  381. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
  382. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -0
  383. package/examples/jsm/nodes/utils/OscNode.js +81 -0
  384. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  385. package/examples/jsm/nodes/utils/RemapNode.js +42 -0
  386. package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
  387. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  388. package/examples/jsm/nodes/utils/SplitNode.js +104 -0
  389. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
  390. package/examples/jsm/nodes/utils/TimerNode.js +94 -0
  391. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
  392. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  393. package/examples/jsm/objects/Lensflare.js +377 -0
  394. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  395. package/examples/jsm/objects/Reflector.js +264 -0
  396. package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
  397. package/examples/jsm/objects/Refractor.js +324 -0
  398. package/examples/jsm/objects/ShadowMesh.js +80 -0
  399. package/examples/jsm/objects/Sky.js +219 -0
  400. package/examples/jsm/objects/Water.js +330 -0
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  402. package/examples/jsm/offscreen/jank.js +45 -0
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  404. package/examples/jsm/offscreen/scene.js +86 -0
  405. package/examples/jsm/physics/AmmoPhysics.js +285 -0
  406. package/examples/jsm/physics/RapierPhysics.js +199 -0
  407. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
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  409. package/examples/jsm/postprocessing/BokehPass.js +140 -0
  410. package/examples/jsm/postprocessing/ClearPass.js +46 -0
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  417. package/examples/jsm/postprocessing/LUTPass.js +173 -0
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  429. package/examples/jsm/postprocessing/SavePass.js +79 -0
  430. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
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  432. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  433. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  434. package/examples/jsm/renderers/CSS2DRenderer.js +215 -0
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  437. package/examples/jsm/renderers/SVGRenderer.js +553 -0
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  450. package/examples/jsm/renderers/common/DataMap.js +54 -0
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  455. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
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  473. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -0
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  481. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +902 -0
  482. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -0
  483. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  484. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +274 -0
  485. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +223 -0
  486. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -0
  487. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
  488. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +163 -0
  489. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +964 -0
  490. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  491. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
  492. package/examples/jsm/shaders/AfterimageShader.js +56 -0
  493. package/examples/jsm/shaders/BasicShader.js +27 -0
  494. package/examples/jsm/shaders/BleachBypassShader.js +62 -0
  495. package/examples/jsm/shaders/BlendShader.js +47 -0
  496. package/examples/jsm/shaders/BokehShader.js +143 -0
  497. package/examples/jsm/shaders/BokehShader2.js +393 -0
  498. package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
  499. package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
  500. package/examples/jsm/shaders/ColorifyShader.js +51 -0
  501. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  502. package/examples/jsm/shaders/CopyShader.js +45 -0
  503. package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
  504. package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
  505. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  506. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  507. package/examples/jsm/shaders/ExposureShader.js +44 -0
  508. package/examples/jsm/shaders/FXAAShader.js +286 -0
  509. package/examples/jsm/shaders/FilmShader.js +102 -0
  510. package/examples/jsm/shaders/FocusShader.js +87 -0
  511. package/examples/jsm/shaders/FreiChenShader.js +94 -0
  512. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  513. package/examples/jsm/shaders/GodRaysShader.js +313 -0
  514. package/examples/jsm/shaders/HalftoneShader.js +310 -0
  515. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  516. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
  517. package/examples/jsm/shaders/HueSaturationShader.js +65 -0
  518. package/examples/jsm/shaders/KaleidoShader.js +56 -0
  519. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  520. package/examples/jsm/shaders/LuminosityShader.js +46 -0
  521. package/examples/jsm/shaders/MMDToonShader.js +132 -0
  522. package/examples/jsm/shaders/MirrorShader.js +54 -0
  523. package/examples/jsm/shaders/NormalMapShader.js +53 -0
  524. package/examples/jsm/shaders/OutputShader.js +78 -0
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  526. package/examples/jsm/shaders/SAOShader.js +188 -0
  527. package/examples/jsm/shaders/SMAAShader.js +460 -0
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  529. package/examples/jsm/shaders/SSRShader.js +364 -0
  530. package/examples/jsm/shaders/SepiaShader.js +52 -0
  531. package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
  532. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
  533. package/examples/jsm/shaders/TechnicolorShader.js +43 -0
  534. package/examples/jsm/shaders/ToonShader.js +326 -0
  535. package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
  536. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
  537. package/examples/jsm/shaders/VelocityShader.js +128 -0
  538. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
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  543. package/examples/jsm/textures/FlakesTexture.js +40 -0
  544. package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
  545. package/examples/jsm/utils/CameraUtils.js +73 -0
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  558. package/examples/jsm/webxr/OculusHandModel.js +109 -0
  559. package/examples/jsm/webxr/OculusHandPointerModel.js +413 -0
  560. package/examples/jsm/webxr/Text2D.js +38 -0
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  563. package/examples/jsm/webxr/XRControllerModelFactory.js +299 -0
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  566. package/examples/jsm/webxr/XRHandModelFactory.js +105 -0
  567. package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
  568. package/examples/jsm/webxr/XRPlanes.js +100 -0
  569. package/lib/3d.min.js +1 -0
  570. package/package.json +25 -12
@@ -0,0 +1,229 @@
1
+ import {
2
+ ClampToEdgeWrapping,
3
+ DoubleSide,
4
+ LinearFilter,
5
+ Mesh,
6
+ MeshBasicMaterial,
7
+ PlaneGeometry,
8
+ Texture,
9
+ SRGBColorSpace
10
+ } from 'three';
11
+
12
+ /**
13
+ * This class has been made to hold a slice of a volume data
14
+ * @class
15
+ * @param {Volume} volume The associated volume
16
+ * @param {number} [index=0] The index of the slice
17
+ * @param {string} [axis='z'] For now only 'x', 'y' or 'z' but later it will change to a normal vector
18
+ * @see Volume
19
+ */
20
+ class VolumeSlice {
21
+
22
+ constructor( volume, index, axis ) {
23
+
24
+ const slice = this;
25
+ /**
26
+ * @member {Volume} volume The associated volume
27
+ */
28
+ this.volume = volume;
29
+ /**
30
+ * @member {Number} index The index of the slice, if changed, will automatically call updateGeometry at the next repaint
31
+ */
32
+ index = index || 0;
33
+ Object.defineProperty( this, 'index', {
34
+ get: function () {
35
+
36
+ return index;
37
+
38
+ },
39
+ set: function ( value ) {
40
+
41
+ index = value;
42
+ slice.geometryNeedsUpdate = true;
43
+ return index;
44
+
45
+ }
46
+ } );
47
+ /**
48
+ * @member {String} axis The normal axis
49
+ */
50
+ this.axis = axis || 'z';
51
+
52
+ /**
53
+ * @member {HTMLCanvasElement} canvas The final canvas used for the texture
54
+ */
55
+ /**
56
+ * @member {CanvasRenderingContext2D} ctx Context of the canvas
57
+ */
58
+ this.canvas = document.createElement( 'canvas' );
59
+ /**
60
+ * @member {HTMLCanvasElement} canvasBuffer The intermediary canvas used to paint the data
61
+ */
62
+ /**
63
+ * @member {CanvasRenderingContext2D} ctxBuffer Context of the canvas buffer
64
+ */
65
+ this.canvasBuffer = document.createElement( 'canvas' );
66
+ this.updateGeometry();
67
+
68
+
69
+ const canvasMap = new Texture( this.canvas );
70
+ canvasMap.minFilter = LinearFilter;
71
+ canvasMap.wrapS = canvasMap.wrapT = ClampToEdgeWrapping;
72
+ canvasMap.colorSpace = SRGBColorSpace;
73
+ const material = new MeshBasicMaterial( { map: canvasMap, side: DoubleSide, transparent: true } );
74
+ /**
75
+ * @member {Mesh} mesh The mesh ready to get used in the scene
76
+ */
77
+ this.mesh = new Mesh( this.geometry, material );
78
+ this.mesh.matrixAutoUpdate = false;
79
+ /**
80
+ * @member {Boolean} geometryNeedsUpdate If set to true, updateGeometry will be triggered at the next repaint
81
+ */
82
+ this.geometryNeedsUpdate = true;
83
+ this.repaint();
84
+
85
+ /**
86
+ * @member {Number} iLength Width of slice in the original coordinate system, corresponds to the width of the buffer canvas
87
+ */
88
+
89
+ /**
90
+ * @member {Number} jLength Height of slice in the original coordinate system, corresponds to the height of the buffer canvas
91
+ */
92
+
93
+ /**
94
+ * @member {Function} sliceAccess Function that allow the slice to access right data
95
+ * @see Volume.extractPerpendicularPlane
96
+ * @param {Number} i The first coordinate
97
+ * @param {Number} j The second coordinate
98
+ * @returns {Number} the index corresponding to the voxel in volume.data of the given position in the slice
99
+ */
100
+
101
+
102
+ }
103
+
104
+ /**
105
+ * @member {Function} repaint Refresh the texture and the geometry if geometryNeedsUpdate is set to true
106
+ * @memberof VolumeSlice
107
+ */
108
+ repaint() {
109
+
110
+ if ( this.geometryNeedsUpdate ) {
111
+
112
+ this.updateGeometry();
113
+
114
+ }
115
+
116
+ const iLength = this.iLength,
117
+ jLength = this.jLength,
118
+ sliceAccess = this.sliceAccess,
119
+ volume = this.volume,
120
+ canvas = this.canvasBuffer,
121
+ ctx = this.ctxBuffer;
122
+
123
+
124
+ // get the imageData and pixel array from the canvas
125
+ const imgData = ctx.getImageData( 0, 0, iLength, jLength );
126
+ const data = imgData.data;
127
+ const volumeData = volume.data;
128
+ const upperThreshold = volume.upperThreshold;
129
+ const lowerThreshold = volume.lowerThreshold;
130
+ const windowLow = volume.windowLow;
131
+ const windowHigh = volume.windowHigh;
132
+
133
+ // manipulate some pixel elements
134
+ let pixelCount = 0;
135
+
136
+ if ( volume.dataType === 'label' ) {
137
+
138
+ //this part is currently useless but will be used when colortables will be handled
139
+ for ( let j = 0; j < jLength; j ++ ) {
140
+
141
+ for ( let i = 0; i < iLength; i ++ ) {
142
+
143
+ let label = volumeData[ sliceAccess( i, j ) ];
144
+ label = label >= this.colorMap.length ? ( label % this.colorMap.length ) + 1 : label;
145
+ const color = this.colorMap[ label ];
146
+ data[ 4 * pixelCount ] = ( color >> 24 ) & 0xff;
147
+ data[ 4 * pixelCount + 1 ] = ( color >> 16 ) & 0xff;
148
+ data[ 4 * pixelCount + 2 ] = ( color >> 8 ) & 0xff;
149
+ data[ 4 * pixelCount + 3 ] = color & 0xff;
150
+ pixelCount ++;
151
+
152
+ }
153
+
154
+ }
155
+
156
+ } else {
157
+
158
+ for ( let j = 0; j < jLength; j ++ ) {
159
+
160
+ for ( let i = 0; i < iLength; i ++ ) {
161
+
162
+ let value = volumeData[ sliceAccess( i, j ) ];
163
+ let alpha = 0xff;
164
+ //apply threshold
165
+ alpha = upperThreshold >= value ? ( lowerThreshold <= value ? alpha : 0 ) : 0;
166
+ //apply window level
167
+ value = Math.floor( 255 * ( value - windowLow ) / ( windowHigh - windowLow ) );
168
+ value = value > 255 ? 255 : ( value < 0 ? 0 : value | 0 );
169
+
170
+ data[ 4 * pixelCount ] = value;
171
+ data[ 4 * pixelCount + 1 ] = value;
172
+ data[ 4 * pixelCount + 2 ] = value;
173
+ data[ 4 * pixelCount + 3 ] = alpha;
174
+ pixelCount ++;
175
+
176
+ }
177
+
178
+ }
179
+
180
+ }
181
+
182
+ ctx.putImageData( imgData, 0, 0 );
183
+ this.ctx.drawImage( canvas, 0, 0, iLength, jLength, 0, 0, this.canvas.width, this.canvas.height );
184
+
185
+
186
+ this.mesh.material.map.needsUpdate = true;
187
+
188
+ }
189
+
190
+ /**
191
+ * @member {Function} Refresh the geometry according to axis and index
192
+ * @see Volume.extractPerpendicularPlane
193
+ * @memberof VolumeSlice
194
+ */
195
+ updateGeometry() {
196
+
197
+ const extracted = this.volume.extractPerpendicularPlane( this.axis, this.index );
198
+ this.sliceAccess = extracted.sliceAccess;
199
+ this.jLength = extracted.jLength;
200
+ this.iLength = extracted.iLength;
201
+ this.matrix = extracted.matrix;
202
+
203
+ this.canvas.width = extracted.planeWidth;
204
+ this.canvas.height = extracted.planeHeight;
205
+ this.canvasBuffer.width = this.iLength;
206
+ this.canvasBuffer.height = this.jLength;
207
+ this.ctx = this.canvas.getContext( '2d' );
208
+ this.ctxBuffer = this.canvasBuffer.getContext( '2d' );
209
+
210
+ if ( this.geometry ) this.geometry.dispose(); // dispose existing geometry
211
+
212
+ this.geometry = new PlaneGeometry( extracted.planeWidth, extracted.planeHeight );
213
+
214
+ if ( this.mesh ) {
215
+
216
+ this.mesh.geometry = this.geometry;
217
+ //reset mesh matrix
218
+ this.mesh.matrix.identity();
219
+ this.mesh.applyMatrix4( this.matrix );
220
+
221
+ }
222
+
223
+ this.geometryNeedsUpdate = false;
224
+
225
+ }
226
+
227
+ }
228
+
229
+ export { VolumeSlice };
@@ -0,0 +1,326 @@
1
+ // Original src: https://github.com/zz85/threejs-path-flow
2
+ const CHANNELS = 4;
3
+ const TEXTURE_WIDTH = 1024;
4
+ const TEXTURE_HEIGHT = 4;
5
+
6
+ import {
7
+ DataTexture,
8
+ RGBAFormat,
9
+ FloatType,
10
+ RepeatWrapping,
11
+ Mesh,
12
+ InstancedMesh,
13
+ NearestFilter,
14
+ DynamicDrawUsage,
15
+ Matrix4
16
+ } from 'three';
17
+
18
+ /**
19
+ * Make a new DataTexture to store the descriptions of the curves.
20
+ *
21
+ * @param { number } numberOfCurves the number of curves needed to be described by this texture.
22
+ */
23
+ export function initSplineTexture( numberOfCurves = 1 ) {
24
+
25
+ const dataArray = new Float32Array( TEXTURE_WIDTH * TEXTURE_HEIGHT * numberOfCurves * CHANNELS );
26
+ const dataTexture = new DataTexture(
27
+ dataArray,
28
+ TEXTURE_WIDTH,
29
+ TEXTURE_HEIGHT * numberOfCurves,
30
+ RGBAFormat,
31
+ FloatType
32
+ );
33
+
34
+ dataTexture.wrapS = RepeatWrapping;
35
+ dataTexture.wrapY = RepeatWrapping;
36
+ dataTexture.magFilter = NearestFilter;
37
+ dataTexture.needsUpdate = true;
38
+
39
+ return dataTexture;
40
+
41
+ }
42
+
43
+ /**
44
+ * Write the curve description to the data texture
45
+ *
46
+ * @param { DataTexture } texture The DataTexture to write to
47
+ * @param { Curve } splineCurve The curve to describe
48
+ * @param { number } offset Which curve slot to write to
49
+ */
50
+ export function updateSplineTexture( texture, splineCurve, offset = 0 ) {
51
+
52
+ const numberOfPoints = Math.floor( TEXTURE_WIDTH * ( TEXTURE_HEIGHT / 4 ) );
53
+ splineCurve.arcLengthDivisions = numberOfPoints / 2;
54
+ splineCurve.updateArcLengths();
55
+ const points = splineCurve.getSpacedPoints( numberOfPoints );
56
+ const frenetFrames = splineCurve.computeFrenetFrames( numberOfPoints, true );
57
+
58
+ for ( let i = 0; i < numberOfPoints; i ++ ) {
59
+
60
+ const rowOffset = Math.floor( i / TEXTURE_WIDTH );
61
+ const rowIndex = i % TEXTURE_WIDTH;
62
+
63
+ let pt = points[ i ];
64
+ setTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 0 + rowOffset + ( TEXTURE_HEIGHT * offset ) );
65
+ pt = frenetFrames.tangents[ i ];
66
+ setTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 1 + rowOffset + ( TEXTURE_HEIGHT * offset ) );
67
+ pt = frenetFrames.normals[ i ];
68
+ setTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 2 + rowOffset + ( TEXTURE_HEIGHT * offset ) );
69
+ pt = frenetFrames.binormals[ i ];
70
+ setTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 3 + rowOffset + ( TEXTURE_HEIGHT * offset ) );
71
+
72
+ }
73
+
74
+ texture.needsUpdate = true;
75
+
76
+ }
77
+
78
+
79
+ function setTextureValue( texture, index, x, y, z, o ) {
80
+
81
+ const image = texture.image;
82
+ const { data } = image;
83
+ const i = CHANNELS * TEXTURE_WIDTH * o; // Row Offset
84
+ data[ index * CHANNELS + i + 0 ] = x;
85
+ data[ index * CHANNELS + i + 1 ] = y;
86
+ data[ index * CHANNELS + i + 2 ] = z;
87
+ data[ index * CHANNELS + i + 3 ] = 1;
88
+
89
+ }
90
+
91
+ /**
92
+ * Create a new set of uniforms for describing the curve modifier
93
+ *
94
+ * @param { DataTexture } Texture which holds the curve description
95
+ */
96
+ export function getUniforms( splineTexture ) {
97
+
98
+ const uniforms = {
99
+ spineTexture: { value: splineTexture },
100
+ pathOffset: { type: 'f', value: 0 }, // time of path curve
101
+ pathSegment: { type: 'f', value: 1 }, // fractional length of path
102
+ spineOffset: { type: 'f', value: 161 },
103
+ spineLength: { type: 'f', value: 400 },
104
+ flow: { type: 'i', value: 1 },
105
+ };
106
+ return uniforms;
107
+
108
+ }
109
+
110
+ export function modifyShader( material, uniforms, numberOfCurves = 1 ) {
111
+
112
+ if ( material.__ok ) return;
113
+ material.__ok = true;
114
+
115
+ material.onBeforeCompile = ( shader ) => {
116
+
117
+ if ( shader.__modified ) return;
118
+ shader.__modified = true;
119
+
120
+ Object.assign( shader.uniforms, uniforms );
121
+
122
+ const vertexShader = `
123
+ uniform sampler2D spineTexture;
124
+ uniform float pathOffset;
125
+ uniform float pathSegment;
126
+ uniform float spineOffset;
127
+ uniform float spineLength;
128
+ uniform int flow;
129
+
130
+ float textureLayers = ${TEXTURE_HEIGHT * numberOfCurves}.;
131
+ float textureStacks = ${TEXTURE_HEIGHT / 4}.;
132
+
133
+ ${shader.vertexShader}
134
+ `
135
+ // chunk import moved in front of modified shader below
136
+ .replace( '#include <beginnormal_vertex>', '' )
137
+
138
+ // vec3 transformedNormal declaration overriden below
139
+ .replace( '#include <defaultnormal_vertex>', '' )
140
+
141
+ // vec3 transformed declaration overriden below
142
+ .replace( '#include <begin_vertex>', '' )
143
+
144
+ // shader override
145
+ .replace(
146
+ /void\s*main\s*\(\)\s*\{/,
147
+ `
148
+ void main() {
149
+ #include <beginnormal_vertex>
150
+
151
+ vec4 worldPos = modelMatrix * vec4(position, 1.);
152
+
153
+ bool bend = flow > 0;
154
+ float xWeight = bend ? 0. : 1.;
155
+
156
+ #ifdef USE_INSTANCING
157
+ float pathOffsetFromInstanceMatrix = instanceMatrix[3][2];
158
+ float spineLengthFromInstanceMatrix = instanceMatrix[3][0];
159
+ float spinePortion = bend ? (worldPos.x + spineOffset) / spineLengthFromInstanceMatrix : 0.;
160
+ float mt = (spinePortion * pathSegment + pathOffset + pathOffsetFromInstanceMatrix)*textureStacks;
161
+ #else
162
+ float spinePortion = bend ? (worldPos.x + spineOffset) / spineLength : 0.;
163
+ float mt = (spinePortion * pathSegment + pathOffset)*textureStacks;
164
+ #endif
165
+
166
+ mt = mod(mt, textureStacks);
167
+ float rowOffset = floor(mt);
168
+
169
+ #ifdef USE_INSTANCING
170
+ rowOffset += instanceMatrix[3][1] * ${TEXTURE_HEIGHT}.;
171
+ #endif
172
+
173
+ vec3 spinePos = texture2D(spineTexture, vec2(mt, (0. + rowOffset + 0.5) / textureLayers)).xyz;
174
+ vec3 a = texture2D(spineTexture, vec2(mt, (1. + rowOffset + 0.5) / textureLayers)).xyz;
175
+ vec3 b = texture2D(spineTexture, vec2(mt, (2. + rowOffset + 0.5) / textureLayers)).xyz;
176
+ vec3 c = texture2D(spineTexture, vec2(mt, (3. + rowOffset + 0.5) / textureLayers)).xyz;
177
+ mat3 basis = mat3(a, b, c);
178
+
179
+ vec3 transformed = basis
180
+ * vec3(worldPos.x * xWeight, worldPos.y * 1., worldPos.z * 1.)
181
+ + spinePos;
182
+
183
+ vec3 transformedNormal = normalMatrix * (basis * objectNormal);
184
+ ` ).replace(
185
+ '#include <project_vertex>',
186
+ `vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );
187
+ gl_Position = projectionMatrix * mvPosition;`
188
+ );
189
+
190
+ shader.vertexShader = vertexShader;
191
+
192
+ };
193
+
194
+ }
195
+
196
+ /**
197
+ * A helper class for making meshes bend aroudn curves
198
+ */
199
+ export class Flow {
200
+
201
+ /**
202
+ * @param {Mesh} mesh The mesh to clone and modify to bend around the curve
203
+ * @param {number} numberOfCurves The amount of space that should preallocated for additional curves
204
+ */
205
+ constructor( mesh, numberOfCurves = 1 ) {
206
+
207
+ const obj3D = mesh.clone();
208
+ const splineTexure = initSplineTexture( numberOfCurves );
209
+ const uniforms = getUniforms( splineTexure );
210
+ obj3D.traverse( function ( child ) {
211
+
212
+ if (
213
+ child instanceof Mesh ||
214
+ child instanceof InstancedMesh
215
+ ) {
216
+
217
+ child.material = child.material.clone();
218
+ modifyShader( child.material, uniforms, numberOfCurves );
219
+
220
+ }
221
+
222
+ } );
223
+
224
+ this.curveArray = new Array( numberOfCurves );
225
+ this.curveLengthArray = new Array( numberOfCurves );
226
+
227
+ this.object3D = obj3D;
228
+ this.splineTexure = splineTexure;
229
+ this.uniforms = uniforms;
230
+
231
+ }
232
+
233
+ updateCurve( index, curve ) {
234
+
235
+ if ( index >= this.curveArray.length ) throw Error( 'Index out of range for Flow' );
236
+ const curveLength = curve.getLength();
237
+ this.uniforms.spineLength.value = curveLength;
238
+ this.curveLengthArray[ index ] = curveLength;
239
+ this.curveArray[ index ] = curve;
240
+ updateSplineTexture( this.splineTexure, curve, index );
241
+
242
+ }
243
+
244
+ moveAlongCurve( amount ) {
245
+
246
+ this.uniforms.pathOffset.value += amount;
247
+
248
+ }
249
+
250
+ }
251
+ const matrix = new Matrix4();
252
+
253
+ /**
254
+ * A helper class for creating instanced versions of flow, where the instances are placed on the curve.
255
+ */
256
+ export class InstancedFlow extends Flow {
257
+
258
+ /**
259
+ *
260
+ * @param {number} count The number of instanced elements
261
+ * @param {number} curveCount The number of curves to preallocate for
262
+ * @param {Geometry} geometry The geometry to use for the instanced mesh
263
+ * @param {Material} material The material to use for the instanced mesh
264
+ */
265
+ constructor( count, curveCount, geometry, material ) {
266
+
267
+ const mesh = new InstancedMesh(
268
+ geometry,
269
+ material,
270
+ count
271
+ );
272
+ mesh.instanceMatrix.setUsage( DynamicDrawUsage );
273
+ mesh.frustumCulled = false;
274
+ super( mesh, curveCount );
275
+
276
+ this.offsets = new Array( count ).fill( 0 );
277
+ this.whichCurve = new Array( count ).fill( 0 );
278
+
279
+ }
280
+
281
+ /**
282
+ * The extra information about which curve and curve position is stored in the translation components of the matrix for the instanced objects
283
+ * This writes that information to the matrix and marks it as needing update.
284
+ *
285
+ * @param {number} index of the instanced element to update
286
+ */
287
+ writeChanges( index ) {
288
+
289
+ matrix.makeTranslation(
290
+ this.curveLengthArray[ this.whichCurve[ index ] ],
291
+ this.whichCurve[ index ],
292
+ this.offsets[ index ]
293
+ );
294
+ this.object3D.setMatrixAt( index, matrix );
295
+ this.object3D.instanceMatrix.needsUpdate = true;
296
+
297
+ }
298
+
299
+ /**
300
+ * Move an individual element along the curve by a specific amount
301
+ *
302
+ * @param {number} index Which element to update
303
+ * @param {number} offset Move by how much
304
+ */
305
+ moveIndividualAlongCurve( index, offset ) {
306
+
307
+ this.offsets[ index ] += offset;
308
+ this.writeChanges( index );
309
+
310
+ }
311
+
312
+ /**
313
+ * Select which curve to use for an element
314
+ *
315
+ * @param {number} index the index of the instanced element to update
316
+ * @param {number} curveNo the index of the curve it should use
317
+ */
318
+ setCurve( index, curveNo ) {
319
+
320
+ if ( isNaN( curveNo ) ) throw Error( 'curve index being set is Not a Number (NaN)' );
321
+ this.whichCurve[ index ] = curveNo;
322
+ this.writeChanges( index );
323
+
324
+ }
325
+
326
+ }