@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
  332. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  333. package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
  335. package/examples/jsm/nodes/lighting/AONode.js +27 -0
  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
  345. package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
  346. package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
  348. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
  349. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
  350. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
  351. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  352. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
  353. package/examples/jsm/nodes/materials/Materials.js +12 -0
  354. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
  355. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  356. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
  357. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  358. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
  359. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
  360. package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
  361. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
  362. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
  363. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
  364. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
  365. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  366. package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
  367. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
  368. package/examples/jsm/nodes/math/CondNode.js +86 -0
  369. package/examples/jsm/nodes/math/MathNode.js +359 -0
  370. package/examples/jsm/nodes/math/OperatorNode.js +269 -0
  371. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
  372. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
  373. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
  374. package/examples/jsm/nodes/shadernode/ShaderNode.js +420 -0
  375. package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
  376. package/examples/jsm/nodes/utils/ConvertNode.js +65 -0
  377. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  378. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
  379. package/examples/jsm/nodes/utils/JoinNode.js +51 -0
  380. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  381. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
  382. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -0
  383. package/examples/jsm/nodes/utils/OscNode.js +81 -0
  384. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  385. package/examples/jsm/nodes/utils/RemapNode.js +42 -0
  386. package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
  387. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  388. package/examples/jsm/nodes/utils/SplitNode.js +104 -0
  389. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
  390. package/examples/jsm/nodes/utils/TimerNode.js +94 -0
  391. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
  392. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  393. package/examples/jsm/objects/Lensflare.js +377 -0
  394. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  395. package/examples/jsm/objects/Reflector.js +264 -0
  396. package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
  397. package/examples/jsm/objects/Refractor.js +324 -0
  398. package/examples/jsm/objects/ShadowMesh.js +80 -0
  399. package/examples/jsm/objects/Sky.js +219 -0
  400. package/examples/jsm/objects/Water.js +330 -0
  401. package/examples/jsm/objects/Water2.js +358 -0
  402. package/examples/jsm/offscreen/jank.js +45 -0
  403. package/examples/jsm/offscreen/offscreen.js +8 -0
  404. package/examples/jsm/offscreen/scene.js +86 -0
  405. package/examples/jsm/physics/AmmoPhysics.js +285 -0
  406. package/examples/jsm/physics/RapierPhysics.js +199 -0
  407. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  408. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  409. package/examples/jsm/postprocessing/BokehPass.js +140 -0
  410. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  411. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  412. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  413. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  414. package/examples/jsm/postprocessing/FilmPass.js +66 -0
  415. package/examples/jsm/postprocessing/GlitchPass.js +128 -0
  416. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  417. package/examples/jsm/postprocessing/LUTPass.js +173 -0
  418. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  419. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  420. package/examples/jsm/postprocessing/OutputPass.js +91 -0
  421. package/examples/jsm/postprocessing/Pass.js +84 -0
  422. package/examples/jsm/postprocessing/RenderPass.js +81 -0
  423. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  424. package/examples/jsm/postprocessing/SAOPass.js +411 -0
  425. package/examples/jsm/postprocessing/SMAAPass.js +201 -0
  426. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  427. package/examples/jsm/postprocessing/SSAOPass.js +440 -0
  428. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  429. package/examples/jsm/postprocessing/SavePass.js +79 -0
  430. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  431. package/examples/jsm/postprocessing/TAARenderPass.js +189 -0
  432. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  433. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  434. package/examples/jsm/renderers/CSS2DRenderer.js +215 -0
  435. package/examples/jsm/renderers/CSS3DRenderer.js +335 -0
  436. package/examples/jsm/renderers/Projector.js +918 -0
  437. package/examples/jsm/renderers/SVGRenderer.js +553 -0
  438. package/examples/jsm/renderers/common/Animation.js +58 -0
  439. package/examples/jsm/renderers/common/Attributes.js +75 -0
  440. package/examples/jsm/renderers/common/Backend.js +162 -0
  441. package/examples/jsm/renderers/common/Background.js +136 -0
  442. package/examples/jsm/renderers/common/Binding.js +19 -0
  443. package/examples/jsm/renderers/common/Bindings.js +165 -0
  444. package/examples/jsm/renderers/common/Buffer.js +38 -0
  445. package/examples/jsm/renderers/common/BufferUtils.js +33 -0
  446. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  447. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  448. package/examples/jsm/renderers/common/Constants.js +14 -0
  449. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  450. package/examples/jsm/renderers/common/DataMap.js +54 -0
  451. package/examples/jsm/renderers/common/Geometries.js +215 -0
  452. package/examples/jsm/renderers/common/Info.js +73 -0
  453. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  454. package/examples/jsm/renderers/common/Pipelines.js +370 -0
  455. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  456. package/examples/jsm/renderers/common/RenderContext.js +38 -0
  457. package/examples/jsm/renderers/common/RenderContexts.js +49 -0
  458. package/examples/jsm/renderers/common/RenderList.js +178 -0
  459. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  460. package/examples/jsm/renderers/common/RenderObject.js +129 -0
  461. package/examples/jsm/renderers/common/RenderObjects.js +95 -0
  462. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  463. package/examples/jsm/renderers/common/Renderer.js +895 -0
  464. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  465. package/examples/jsm/renderers/common/Sampler.js +18 -0
  466. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  467. package/examples/jsm/renderers/common/Textures.js +218 -0
  468. package/examples/jsm/renderers/common/Uniform.js +140 -0
  469. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  470. package/examples/jsm/renderers/common/UniformsGroup.js +299 -0
  471. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +39 -0
  472. package/examples/jsm/renderers/common/nodes/NodeSampler.js +21 -0
  473. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -0
  474. package/examples/jsm/renderers/common/nodes/Nodes.js +330 -0
  475. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  476. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +26 -0
  477. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +764 -0
  478. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +49 -0
  479. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +844 -0
  480. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +32 -0
  481. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +902 -0
  482. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -0
  483. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  484. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +274 -0
  485. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +223 -0
  486. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -0
  487. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
  488. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +163 -0
  489. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +964 -0
  490. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  491. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
  492. package/examples/jsm/shaders/AfterimageShader.js +56 -0
  493. package/examples/jsm/shaders/BasicShader.js +27 -0
  494. package/examples/jsm/shaders/BleachBypassShader.js +62 -0
  495. package/examples/jsm/shaders/BlendShader.js +47 -0
  496. package/examples/jsm/shaders/BokehShader.js +143 -0
  497. package/examples/jsm/shaders/BokehShader2.js +393 -0
  498. package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
  499. package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
  500. package/examples/jsm/shaders/ColorifyShader.js +51 -0
  501. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  502. package/examples/jsm/shaders/CopyShader.js +45 -0
  503. package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
  504. package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
  505. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  506. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  507. package/examples/jsm/shaders/ExposureShader.js +44 -0
  508. package/examples/jsm/shaders/FXAAShader.js +286 -0
  509. package/examples/jsm/shaders/FilmShader.js +102 -0
  510. package/examples/jsm/shaders/FocusShader.js +87 -0
  511. package/examples/jsm/shaders/FreiChenShader.js +94 -0
  512. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  513. package/examples/jsm/shaders/GodRaysShader.js +313 -0
  514. package/examples/jsm/shaders/HalftoneShader.js +310 -0
  515. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  516. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
  517. package/examples/jsm/shaders/HueSaturationShader.js +65 -0
  518. package/examples/jsm/shaders/KaleidoShader.js +56 -0
  519. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  520. package/examples/jsm/shaders/LuminosityShader.js +46 -0
  521. package/examples/jsm/shaders/MMDToonShader.js +132 -0
  522. package/examples/jsm/shaders/MirrorShader.js +54 -0
  523. package/examples/jsm/shaders/NormalMapShader.js +53 -0
  524. package/examples/jsm/shaders/OutputShader.js +78 -0
  525. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  526. package/examples/jsm/shaders/SAOShader.js +188 -0
  527. package/examples/jsm/shaders/SMAAShader.js +460 -0
  528. package/examples/jsm/shaders/SSAOShader.js +288 -0
  529. package/examples/jsm/shaders/SSRShader.js +364 -0
  530. package/examples/jsm/shaders/SepiaShader.js +52 -0
  531. package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
  532. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
  533. package/examples/jsm/shaders/TechnicolorShader.js +43 -0
  534. package/examples/jsm/shaders/ToonShader.js +326 -0
  535. package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
  536. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
  537. package/examples/jsm/shaders/VelocityShader.js +128 -0
  538. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  539. package/examples/jsm/shaders/VerticalTiltShiftShader.js +61 -0
  540. package/examples/jsm/shaders/VignetteShader.js +51 -0
  541. package/examples/jsm/shaders/VolumeShader.js +289 -0
  542. package/examples/jsm/shaders/WaterRefractionShader.js +93 -0
  543. package/examples/jsm/textures/FlakesTexture.js +40 -0
  544. package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
  545. package/examples/jsm/utils/CameraUtils.js +73 -0
  546. package/examples/jsm/utils/GPUStatsPanel.js +128 -0
  547. package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
  548. package/examples/jsm/utils/GeometryUtils.js +221 -0
  549. package/examples/jsm/utils/LDrawUtils.js +202 -0
  550. package/examples/jsm/utils/PackedPhongMaterial.js +178 -0
  551. package/examples/jsm/utils/SceneUtils.js +254 -0
  552. package/examples/jsm/utils/ShadowMapViewer.js +210 -0
  553. package/examples/jsm/utils/SkeletonUtils.js +413 -0
  554. package/examples/jsm/utils/TextureUtils.js +86 -0
  555. package/examples/jsm/utils/UVsDebug.js +165 -0
  556. package/examples/jsm/utils/WorkerPool.js +102 -0
  557. package/examples/jsm/webxr/ARButton.js +208 -0
  558. package/examples/jsm/webxr/OculusHandModel.js +109 -0
  559. package/examples/jsm/webxr/OculusHandPointerModel.js +413 -0
  560. package/examples/jsm/webxr/Text2D.js +38 -0
  561. package/examples/jsm/webxr/VRButton.js +200 -0
  562. package/examples/jsm/webxr/XRButton.js +198 -0
  563. package/examples/jsm/webxr/XRControllerModelFactory.js +299 -0
  564. package/examples/jsm/webxr/XREstimatedLight.js +223 -0
  565. package/examples/jsm/webxr/XRHandMeshModel.js +112 -0
  566. package/examples/jsm/webxr/XRHandModelFactory.js +105 -0
  567. package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
  568. package/examples/jsm/webxr/XRPlanes.js +100 -0
  569. package/lib/3d.min.js +1 -0
  570. package/package.json +25 -12
@@ -0,0 +1,264 @@
1
+ import {
2
+ Color,
3
+ Matrix4,
4
+ Mesh,
5
+ PerspectiveCamera,
6
+ Plane,
7
+ ShaderMaterial,
8
+ UniformsUtils,
9
+ Vector3,
10
+ Vector4,
11
+ WebGLRenderTarget,
12
+ HalfFloatType
13
+ } from 'three';
14
+
15
+ class Reflector extends Mesh {
16
+
17
+ constructor( geometry, options = {} ) {
18
+
19
+ super( geometry );
20
+
21
+ this.isReflector = true;
22
+
23
+ this.type = 'Reflector';
24
+ this.camera = new PerspectiveCamera();
25
+
26
+ const scope = this;
27
+
28
+ const color = ( options.color !== undefined ) ? new Color( options.color ) : new Color( 0x7F7F7F );
29
+ const textureWidth = options.textureWidth || 512;
30
+ const textureHeight = options.textureHeight || 512;
31
+ const clipBias = options.clipBias || 0;
32
+ const shader = options.shader || Reflector.ReflectorShader;
33
+ const multisample = ( options.multisample !== undefined ) ? options.multisample : 4;
34
+
35
+ //
36
+
37
+ const reflectorPlane = new Plane();
38
+ const normal = new Vector3();
39
+ const reflectorWorldPosition = new Vector3();
40
+ const cameraWorldPosition = new Vector3();
41
+ const rotationMatrix = new Matrix4();
42
+ const lookAtPosition = new Vector3( 0, 0, - 1 );
43
+ const clipPlane = new Vector4();
44
+
45
+ const view = new Vector3();
46
+ const target = new Vector3();
47
+ const q = new Vector4();
48
+
49
+ const textureMatrix = new Matrix4();
50
+ const virtualCamera = this.camera;
51
+
52
+ const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, { samples: multisample, type: HalfFloatType } );
53
+
54
+ const material = new ShaderMaterial( {
55
+ name: ( shader.name !== undefined ) ? shader.name : 'unspecified',
56
+ uniforms: UniformsUtils.clone( shader.uniforms ),
57
+ fragmentShader: shader.fragmentShader,
58
+ vertexShader: shader.vertexShader
59
+ } );
60
+
61
+ material.uniforms[ 'tDiffuse' ].value = renderTarget.texture;
62
+ material.uniforms[ 'color' ].value = color;
63
+ material.uniforms[ 'textureMatrix' ].value = textureMatrix;
64
+
65
+ this.material = material;
66
+
67
+ this.onBeforeRender = function ( renderer, scene, camera ) {
68
+
69
+ reflectorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
70
+ cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
71
+
72
+ rotationMatrix.extractRotation( scope.matrixWorld );
73
+
74
+ normal.set( 0, 0, 1 );
75
+ normal.applyMatrix4( rotationMatrix );
76
+
77
+ view.subVectors( reflectorWorldPosition, cameraWorldPosition );
78
+
79
+ // Avoid rendering when reflector is facing away
80
+
81
+ if ( view.dot( normal ) > 0 ) return;
82
+
83
+ view.reflect( normal ).negate();
84
+ view.add( reflectorWorldPosition );
85
+
86
+ rotationMatrix.extractRotation( camera.matrixWorld );
87
+
88
+ lookAtPosition.set( 0, 0, - 1 );
89
+ lookAtPosition.applyMatrix4( rotationMatrix );
90
+ lookAtPosition.add( cameraWorldPosition );
91
+
92
+ target.subVectors( reflectorWorldPosition, lookAtPosition );
93
+ target.reflect( normal ).negate();
94
+ target.add( reflectorWorldPosition );
95
+
96
+ virtualCamera.position.copy( view );
97
+ virtualCamera.up.set( 0, 1, 0 );
98
+ virtualCamera.up.applyMatrix4( rotationMatrix );
99
+ virtualCamera.up.reflect( normal );
100
+ virtualCamera.lookAt( target );
101
+
102
+ virtualCamera.far = camera.far; // Used in WebGLBackground
103
+
104
+ virtualCamera.updateMatrixWorld();
105
+ virtualCamera.projectionMatrix.copy( camera.projectionMatrix );
106
+
107
+ // Update the texture matrix
108
+ textureMatrix.set(
109
+ 0.5, 0.0, 0.0, 0.5,
110
+ 0.0, 0.5, 0.0, 0.5,
111
+ 0.0, 0.0, 0.5, 0.5,
112
+ 0.0, 0.0, 0.0, 1.0
113
+ );
114
+ textureMatrix.multiply( virtualCamera.projectionMatrix );
115
+ textureMatrix.multiply( virtualCamera.matrixWorldInverse );
116
+ textureMatrix.multiply( scope.matrixWorld );
117
+
118
+ // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
119
+ // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
120
+ reflectorPlane.setFromNormalAndCoplanarPoint( normal, reflectorWorldPosition );
121
+ reflectorPlane.applyMatrix4( virtualCamera.matrixWorldInverse );
122
+
123
+ clipPlane.set( reflectorPlane.normal.x, reflectorPlane.normal.y, reflectorPlane.normal.z, reflectorPlane.constant );
124
+
125
+ const projectionMatrix = virtualCamera.projectionMatrix;
126
+
127
+ q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
128
+ q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
129
+ q.z = - 1.0;
130
+ q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
131
+
132
+ // Calculate the scaled plane vector
133
+ clipPlane.multiplyScalar( 2.0 / clipPlane.dot( q ) );
134
+
135
+ // Replacing the third row of the projection matrix
136
+ projectionMatrix.elements[ 2 ] = clipPlane.x;
137
+ projectionMatrix.elements[ 6 ] = clipPlane.y;
138
+ projectionMatrix.elements[ 10 ] = clipPlane.z + 1.0 - clipBias;
139
+ projectionMatrix.elements[ 14 ] = clipPlane.w;
140
+
141
+ // Render
142
+ scope.visible = false;
143
+
144
+ const currentRenderTarget = renderer.getRenderTarget();
145
+
146
+ const currentXrEnabled = renderer.xr.enabled;
147
+ const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
148
+
149
+ renderer.xr.enabled = false; // Avoid camera modification
150
+ renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
151
+
152
+ renderer.setRenderTarget( renderTarget );
153
+
154
+ renderer.state.buffers.depth.setMask( true ); // make sure the depth buffer is writable so it can be properly cleared, see #18897
155
+
156
+ if ( renderer.autoClear === false ) renderer.clear();
157
+ renderer.render( scene, virtualCamera );
158
+
159
+ renderer.xr.enabled = currentXrEnabled;
160
+ renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
161
+
162
+ renderer.setRenderTarget( currentRenderTarget );
163
+
164
+ // Restore viewport
165
+
166
+ const viewport = camera.viewport;
167
+
168
+ if ( viewport !== undefined ) {
169
+
170
+ renderer.state.viewport( viewport );
171
+
172
+ }
173
+
174
+ scope.visible = true;
175
+
176
+ };
177
+
178
+ this.getRenderTarget = function () {
179
+
180
+ return renderTarget;
181
+
182
+ };
183
+
184
+ this.dispose = function () {
185
+
186
+ renderTarget.dispose();
187
+ scope.material.dispose();
188
+
189
+ };
190
+
191
+ }
192
+
193
+ }
194
+
195
+ Reflector.ReflectorShader = {
196
+
197
+ name: 'ReflectorShader',
198
+
199
+ uniforms: {
200
+
201
+ 'color': {
202
+ value: null
203
+ },
204
+
205
+ 'tDiffuse': {
206
+ value: null
207
+ },
208
+
209
+ 'textureMatrix': {
210
+ value: null
211
+ }
212
+
213
+ },
214
+
215
+ vertexShader: /* glsl */`
216
+ uniform mat4 textureMatrix;
217
+ varying vec4 vUv;
218
+
219
+ #include <common>
220
+ #include <logdepthbuf_pars_vertex>
221
+
222
+ void main() {
223
+
224
+ vUv = textureMatrix * vec4( position, 1.0 );
225
+
226
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
227
+
228
+ #include <logdepthbuf_vertex>
229
+
230
+ }`,
231
+
232
+ fragmentShader: /* glsl */`
233
+ uniform vec3 color;
234
+ uniform sampler2D tDiffuse;
235
+ varying vec4 vUv;
236
+
237
+ #include <logdepthbuf_pars_fragment>
238
+
239
+ float blendOverlay( float base, float blend ) {
240
+
241
+ return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
242
+
243
+ }
244
+
245
+ vec3 blendOverlay( vec3 base, vec3 blend ) {
246
+
247
+ return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
248
+
249
+ }
250
+
251
+ void main() {
252
+
253
+ #include <logdepthbuf_fragment>
254
+
255
+ vec4 base = texture2DProj( tDiffuse, vUv );
256
+ gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
257
+
258
+ #include <tonemapping_fragment>
259
+ #include <colorspace_fragment>
260
+
261
+ }`
262
+ };
263
+
264
+ export { Reflector };
@@ -0,0 +1,349 @@
1
+ import {
2
+ Color,
3
+ Matrix4,
4
+ Mesh,
5
+ PerspectiveCamera,
6
+ ShaderMaterial,
7
+ UniformsUtils,
8
+ Vector2,
9
+ Vector3,
10
+ WebGLRenderTarget,
11
+ DepthTexture,
12
+ UnsignedShortType,
13
+ NearestFilter,
14
+ Plane,
15
+ HalfFloatType
16
+ } from 'three';
17
+
18
+ class ReflectorForSSRPass extends Mesh {
19
+
20
+ constructor( geometry, options = {} ) {
21
+
22
+ super( geometry );
23
+
24
+ this.isReflectorForSSRPass = true;
25
+
26
+ this.type = 'ReflectorForSSRPass';
27
+
28
+ const scope = this;
29
+
30
+ const color = ( options.color !== undefined ) ? new Color( options.color ) : new Color( 0x7F7F7F );
31
+ const textureWidth = options.textureWidth || 512;
32
+ const textureHeight = options.textureHeight || 512;
33
+ const clipBias = options.clipBias || 0;
34
+ const shader = options.shader || ReflectorForSSRPass.ReflectorShader;
35
+ const useDepthTexture = options.useDepthTexture === true;
36
+ const yAxis = new Vector3( 0, 1, 0 );
37
+ const vecTemp0 = new Vector3();
38
+ const vecTemp1 = new Vector3();
39
+
40
+ //
41
+
42
+ scope.needsUpdate = false;
43
+ scope.maxDistance = ReflectorForSSRPass.ReflectorShader.uniforms.maxDistance.value;
44
+ scope.opacity = ReflectorForSSRPass.ReflectorShader.uniforms.opacity.value;
45
+ scope.color = color;
46
+ scope.resolution = options.resolution || new Vector2( window.innerWidth, window.innerHeight );
47
+
48
+
49
+ scope._distanceAttenuation = ReflectorForSSRPass.ReflectorShader.defines.DISTANCE_ATTENUATION;
50
+ Object.defineProperty( scope, 'distanceAttenuation', {
51
+ get() {
52
+
53
+ return scope._distanceAttenuation;
54
+
55
+ },
56
+ set( val ) {
57
+
58
+ if ( scope._distanceAttenuation === val ) return;
59
+ scope._distanceAttenuation = val;
60
+ scope.material.defines.DISTANCE_ATTENUATION = val;
61
+ scope.material.needsUpdate = true;
62
+
63
+ }
64
+ } );
65
+
66
+ scope._fresnel = ReflectorForSSRPass.ReflectorShader.defines.FRESNEL;
67
+ Object.defineProperty( scope, 'fresnel', {
68
+ get() {
69
+
70
+ return scope._fresnel;
71
+
72
+ },
73
+ set( val ) {
74
+
75
+ if ( scope._fresnel === val ) return;
76
+ scope._fresnel = val;
77
+ scope.material.defines.FRESNEL = val;
78
+ scope.material.needsUpdate = true;
79
+
80
+ }
81
+ } );
82
+
83
+ const normal = new Vector3();
84
+ const reflectorWorldPosition = new Vector3();
85
+ const cameraWorldPosition = new Vector3();
86
+ const rotationMatrix = new Matrix4();
87
+ const lookAtPosition = new Vector3( 0, 0, - 1 );
88
+
89
+ const view = new Vector3();
90
+ const target = new Vector3();
91
+
92
+ const textureMatrix = new Matrix4();
93
+ const virtualCamera = new PerspectiveCamera();
94
+
95
+ let depthTexture;
96
+
97
+ if ( useDepthTexture ) {
98
+
99
+ depthTexture = new DepthTexture();
100
+ depthTexture.type = UnsignedShortType;
101
+ depthTexture.minFilter = NearestFilter;
102
+ depthTexture.magFilter = NearestFilter;
103
+
104
+ }
105
+
106
+ const parameters = {
107
+ depthTexture: useDepthTexture ? depthTexture : null,
108
+ type: HalfFloatType
109
+ };
110
+
111
+ const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, parameters );
112
+
113
+ const material = new ShaderMaterial( {
114
+ transparent: useDepthTexture,
115
+ defines: Object.assign( {}, ReflectorForSSRPass.ReflectorShader.defines, {
116
+ useDepthTexture
117
+ } ),
118
+ uniforms: UniformsUtils.clone( shader.uniforms ),
119
+ fragmentShader: shader.fragmentShader,
120
+ vertexShader: shader.vertexShader
121
+ } );
122
+
123
+ material.uniforms[ 'tDiffuse' ].value = renderTarget.texture;
124
+ material.uniforms[ 'color' ].value = scope.color;
125
+ material.uniforms[ 'textureMatrix' ].value = textureMatrix;
126
+ if ( useDepthTexture ) {
127
+
128
+ material.uniforms[ 'tDepth' ].value = renderTarget.depthTexture;
129
+
130
+ }
131
+
132
+ this.material = material;
133
+
134
+ const globalPlane = new Plane( new Vector3( 0, 1, 0 ), clipBias );
135
+ const globalPlanes = [ globalPlane ];
136
+
137
+ this.doRender = function ( renderer, scene, camera ) {
138
+
139
+ material.uniforms[ 'maxDistance' ].value = scope.maxDistance;
140
+ material.uniforms[ 'color' ].value = scope.color;
141
+ material.uniforms[ 'opacity' ].value = scope.opacity;
142
+
143
+ vecTemp0.copy( camera.position ).normalize();
144
+ vecTemp1.copy( vecTemp0 ).reflect( yAxis );
145
+ material.uniforms[ 'fresnelCoe' ].value = ( vecTemp0.dot( vecTemp1 ) + 1. ) / 2.; // TODO: Also need to use glsl viewPosition and viewNormal per pixel.
146
+
147
+ reflectorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
148
+ cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
149
+
150
+ rotationMatrix.extractRotation( scope.matrixWorld );
151
+
152
+ normal.set( 0, 0, 1 );
153
+ normal.applyMatrix4( rotationMatrix );
154
+
155
+ view.subVectors( reflectorWorldPosition, cameraWorldPosition );
156
+
157
+ // Avoid rendering when reflector is facing away
158
+
159
+ if ( view.dot( normal ) > 0 ) return;
160
+
161
+ view.reflect( normal ).negate();
162
+ view.add( reflectorWorldPosition );
163
+
164
+ rotationMatrix.extractRotation( camera.matrixWorld );
165
+
166
+ lookAtPosition.set( 0, 0, - 1 );
167
+ lookAtPosition.applyMatrix4( rotationMatrix );
168
+ lookAtPosition.add( cameraWorldPosition );
169
+
170
+ target.subVectors( reflectorWorldPosition, lookAtPosition );
171
+ target.reflect( normal ).negate();
172
+ target.add( reflectorWorldPosition );
173
+
174
+ virtualCamera.position.copy( view );
175
+ virtualCamera.up.set( 0, 1, 0 );
176
+ virtualCamera.up.applyMatrix4( rotationMatrix );
177
+ virtualCamera.up.reflect( normal );
178
+ virtualCamera.lookAt( target );
179
+
180
+ virtualCamera.far = camera.far; // Used in WebGLBackground
181
+
182
+ virtualCamera.updateMatrixWorld();
183
+ virtualCamera.projectionMatrix.copy( camera.projectionMatrix );
184
+
185
+ material.uniforms[ 'virtualCameraNear' ].value = camera.near;
186
+ material.uniforms[ 'virtualCameraFar' ].value = camera.far;
187
+ material.uniforms[ 'virtualCameraMatrixWorld' ].value = virtualCamera.matrixWorld;
188
+ material.uniforms[ 'virtualCameraProjectionMatrix' ].value = camera.projectionMatrix;
189
+ material.uniforms[ 'virtualCameraProjectionMatrixInverse' ].value = camera.projectionMatrixInverse;
190
+ material.uniforms[ 'resolution' ].value = scope.resolution;
191
+
192
+ // Update the texture matrix
193
+ textureMatrix.set(
194
+ 0.5, 0.0, 0.0, 0.5,
195
+ 0.0, 0.5, 0.0, 0.5,
196
+ 0.0, 0.0, 0.5, 0.5,
197
+ 0.0, 0.0, 0.0, 1.0
198
+ );
199
+ textureMatrix.multiply( virtualCamera.projectionMatrix );
200
+ textureMatrix.multiply( virtualCamera.matrixWorldInverse );
201
+ textureMatrix.multiply( scope.matrixWorld );
202
+
203
+ // scope.visible = false;
204
+
205
+ const currentRenderTarget = renderer.getRenderTarget();
206
+
207
+ const currentXrEnabled = renderer.xr.enabled;
208
+ const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
209
+ const currentClippingPlanes = renderer.clippingPlanes;
210
+
211
+ renderer.xr.enabled = false; // Avoid camera modification
212
+ renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
213
+ renderer.clippingPlanes = globalPlanes;
214
+
215
+ renderer.setRenderTarget( renderTarget );
216
+
217
+ renderer.state.buffers.depth.setMask( true ); // make sure the depth buffer is writable so it can be properly cleared, see #18897
218
+
219
+ if ( renderer.autoClear === false ) renderer.clear();
220
+ renderer.render( scene, virtualCamera );
221
+
222
+ renderer.xr.enabled = currentXrEnabled;
223
+ renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
224
+ renderer.clippingPlanes = currentClippingPlanes;
225
+
226
+ renderer.setRenderTarget( currentRenderTarget );
227
+
228
+ // Restore viewport
229
+
230
+ const viewport = camera.viewport;
231
+
232
+ if ( viewport !== undefined ) {
233
+
234
+ renderer.state.viewport( viewport );
235
+
236
+ }
237
+
238
+ // scope.visible = true;
239
+
240
+ };
241
+
242
+ this.getRenderTarget = function () {
243
+
244
+ return renderTarget;
245
+
246
+ };
247
+
248
+ }
249
+
250
+ }
251
+
252
+ ReflectorForSSRPass.ReflectorShader = {
253
+
254
+ defines: {
255
+ DISTANCE_ATTENUATION: true,
256
+ FRESNEL: true,
257
+ },
258
+
259
+ uniforms: {
260
+
261
+ color: { value: null },
262
+ tDiffuse: { value: null },
263
+ tDepth: { value: null },
264
+ textureMatrix: { value: new Matrix4() },
265
+ maxDistance: { value: 180 },
266
+ opacity: { value: 0.5 },
267
+ fresnelCoe: { value: null },
268
+ virtualCameraNear: { value: null },
269
+ virtualCameraFar: { value: null },
270
+ virtualCameraProjectionMatrix: { value: new Matrix4() },
271
+ virtualCameraMatrixWorld: { value: new Matrix4() },
272
+ virtualCameraProjectionMatrixInverse: { value: new Matrix4() },
273
+ resolution: { value: new Vector2() },
274
+
275
+ },
276
+
277
+ vertexShader: /* glsl */`
278
+ uniform mat4 textureMatrix;
279
+ varying vec4 vUv;
280
+
281
+ void main() {
282
+
283
+ vUv = textureMatrix * vec4( position, 1.0 );
284
+
285
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
286
+
287
+ }`,
288
+
289
+ fragmentShader: /* glsl */`
290
+ uniform vec3 color;
291
+ uniform sampler2D tDiffuse;
292
+ uniform sampler2D tDepth;
293
+ uniform float maxDistance;
294
+ uniform float opacity;
295
+ uniform float fresnelCoe;
296
+ uniform float virtualCameraNear;
297
+ uniform float virtualCameraFar;
298
+ uniform mat4 virtualCameraProjectionMatrix;
299
+ uniform mat4 virtualCameraProjectionMatrixInverse;
300
+ uniform mat4 virtualCameraMatrixWorld;
301
+ uniform vec2 resolution;
302
+ varying vec4 vUv;
303
+ #include <packing>
304
+ float blendOverlay( float base, float blend ) {
305
+ return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
306
+ }
307
+ vec3 blendOverlay( vec3 base, vec3 blend ) {
308
+ return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
309
+ }
310
+ float getDepth( const in vec2 uv ) {
311
+ return texture2D( tDepth, uv ).x;
312
+ }
313
+ float getViewZ( const in float depth ) {
314
+ return perspectiveDepthToViewZ( depth, virtualCameraNear, virtualCameraFar );
315
+ }
316
+ vec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {
317
+ vec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc
318
+ clipPosition *= clipW; //clip
319
+ return ( virtualCameraProjectionMatrixInverse * clipPosition ).xyz;//view
320
+ }
321
+ void main() {
322
+ vec4 base = texture2DProj( tDiffuse, vUv );
323
+ #ifdef useDepthTexture
324
+ vec2 uv=(gl_FragCoord.xy-.5)/resolution.xy;
325
+ uv.x=1.-uv.x;
326
+ float depth = texture2DProj( tDepth, vUv ).r;
327
+ float viewZ = getViewZ( depth );
328
+ float clipW = virtualCameraProjectionMatrix[2][3] * viewZ+virtualCameraProjectionMatrix[3][3];
329
+ vec3 viewPosition=getViewPosition( uv, depth, clipW );
330
+ vec3 worldPosition=(virtualCameraMatrixWorld*vec4(viewPosition,1)).xyz;
331
+ if(worldPosition.y>maxDistance) discard;
332
+ float op=opacity;
333
+ #ifdef DISTANCE_ATTENUATION
334
+ float ratio=1.-(worldPosition.y/maxDistance);
335
+ float attenuation=ratio*ratio;
336
+ op=opacity*attenuation;
337
+ #endif
338
+ #ifdef FRESNEL
339
+ op*=fresnelCoe;
340
+ #endif
341
+ gl_FragColor = vec4( blendOverlay( base.rgb, color ), op );
342
+ #else
343
+ gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
344
+ #endif
345
+ }
346
+ `,
347
+ };
348
+
349
+ export { ReflectorForSSRPass };