@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
  332. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  333. package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
  335. package/examples/jsm/nodes/lighting/AONode.js +27 -0
  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
  345. package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
  346. package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
  348. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
  349. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
  350. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
  351. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  352. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
  353. package/examples/jsm/nodes/materials/Materials.js +12 -0
  354. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
  355. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  356. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
  357. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  358. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
  359. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
  360. package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
  361. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
  362. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
  363. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
  364. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
  365. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  366. package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
  367. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
  368. package/examples/jsm/nodes/math/CondNode.js +86 -0
  369. package/examples/jsm/nodes/math/MathNode.js +359 -0
  370. package/examples/jsm/nodes/math/OperatorNode.js +269 -0
  371. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
  372. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
  373. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
  374. package/examples/jsm/nodes/shadernode/ShaderNode.js +420 -0
  375. package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
  376. package/examples/jsm/nodes/utils/ConvertNode.js +65 -0
  377. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  378. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
  379. package/examples/jsm/nodes/utils/JoinNode.js +51 -0
  380. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  381. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
  382. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -0
  383. package/examples/jsm/nodes/utils/OscNode.js +81 -0
  384. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  385. package/examples/jsm/nodes/utils/RemapNode.js +42 -0
  386. package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
  387. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  388. package/examples/jsm/nodes/utils/SplitNode.js +104 -0
  389. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
  390. package/examples/jsm/nodes/utils/TimerNode.js +94 -0
  391. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
  392. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  393. package/examples/jsm/objects/Lensflare.js +377 -0
  394. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  395. package/examples/jsm/objects/Reflector.js +264 -0
  396. package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
  397. package/examples/jsm/objects/Refractor.js +324 -0
  398. package/examples/jsm/objects/ShadowMesh.js +80 -0
  399. package/examples/jsm/objects/Sky.js +219 -0
  400. package/examples/jsm/objects/Water.js +330 -0
  401. package/examples/jsm/objects/Water2.js +358 -0
  402. package/examples/jsm/offscreen/jank.js +45 -0
  403. package/examples/jsm/offscreen/offscreen.js +8 -0
  404. package/examples/jsm/offscreen/scene.js +86 -0
  405. package/examples/jsm/physics/AmmoPhysics.js +285 -0
  406. package/examples/jsm/physics/RapierPhysics.js +199 -0
  407. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  408. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  409. package/examples/jsm/postprocessing/BokehPass.js +140 -0
  410. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  411. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  412. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  413. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  414. package/examples/jsm/postprocessing/FilmPass.js +66 -0
  415. package/examples/jsm/postprocessing/GlitchPass.js +128 -0
  416. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  417. package/examples/jsm/postprocessing/LUTPass.js +173 -0
  418. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  419. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  420. package/examples/jsm/postprocessing/OutputPass.js +91 -0
  421. package/examples/jsm/postprocessing/Pass.js +84 -0
  422. package/examples/jsm/postprocessing/RenderPass.js +81 -0
  423. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  424. package/examples/jsm/postprocessing/SAOPass.js +411 -0
  425. package/examples/jsm/postprocessing/SMAAPass.js +201 -0
  426. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  427. package/examples/jsm/postprocessing/SSAOPass.js +440 -0
  428. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  429. package/examples/jsm/postprocessing/SavePass.js +79 -0
  430. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  431. package/examples/jsm/postprocessing/TAARenderPass.js +189 -0
  432. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  433. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  434. package/examples/jsm/renderers/CSS2DRenderer.js +215 -0
  435. package/examples/jsm/renderers/CSS3DRenderer.js +335 -0
  436. package/examples/jsm/renderers/Projector.js +918 -0
  437. package/examples/jsm/renderers/SVGRenderer.js +553 -0
  438. package/examples/jsm/renderers/common/Animation.js +58 -0
  439. package/examples/jsm/renderers/common/Attributes.js +75 -0
  440. package/examples/jsm/renderers/common/Backend.js +162 -0
  441. package/examples/jsm/renderers/common/Background.js +136 -0
  442. package/examples/jsm/renderers/common/Binding.js +19 -0
  443. package/examples/jsm/renderers/common/Bindings.js +165 -0
  444. package/examples/jsm/renderers/common/Buffer.js +38 -0
  445. package/examples/jsm/renderers/common/BufferUtils.js +33 -0
  446. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  447. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  448. package/examples/jsm/renderers/common/Constants.js +14 -0
  449. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  450. package/examples/jsm/renderers/common/DataMap.js +54 -0
  451. package/examples/jsm/renderers/common/Geometries.js +215 -0
  452. package/examples/jsm/renderers/common/Info.js +73 -0
  453. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  454. package/examples/jsm/renderers/common/Pipelines.js +370 -0
  455. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  456. package/examples/jsm/renderers/common/RenderContext.js +38 -0
  457. package/examples/jsm/renderers/common/RenderContexts.js +49 -0
  458. package/examples/jsm/renderers/common/RenderList.js +178 -0
  459. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  460. package/examples/jsm/renderers/common/RenderObject.js +129 -0
  461. package/examples/jsm/renderers/common/RenderObjects.js +95 -0
  462. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  463. package/examples/jsm/renderers/common/Renderer.js +895 -0
  464. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  465. package/examples/jsm/renderers/common/Sampler.js +18 -0
  466. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  467. package/examples/jsm/renderers/common/Textures.js +218 -0
  468. package/examples/jsm/renderers/common/Uniform.js +140 -0
  469. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  470. package/examples/jsm/renderers/common/UniformsGroup.js +299 -0
  471. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +39 -0
  472. package/examples/jsm/renderers/common/nodes/NodeSampler.js +21 -0
  473. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -0
  474. package/examples/jsm/renderers/common/nodes/Nodes.js +330 -0
  475. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  476. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +26 -0
  477. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +764 -0
  478. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +49 -0
  479. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +844 -0
  480. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +32 -0
  481. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +902 -0
  482. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -0
  483. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  484. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +274 -0
  485. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +223 -0
  486. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -0
  487. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
  488. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +163 -0
  489. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +964 -0
  490. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  491. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
  492. package/examples/jsm/shaders/AfterimageShader.js +56 -0
  493. package/examples/jsm/shaders/BasicShader.js +27 -0
  494. package/examples/jsm/shaders/BleachBypassShader.js +62 -0
  495. package/examples/jsm/shaders/BlendShader.js +47 -0
  496. package/examples/jsm/shaders/BokehShader.js +143 -0
  497. package/examples/jsm/shaders/BokehShader2.js +393 -0
  498. package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
  499. package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
  500. package/examples/jsm/shaders/ColorifyShader.js +51 -0
  501. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  502. package/examples/jsm/shaders/CopyShader.js +45 -0
  503. package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
  504. package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
  505. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  506. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  507. package/examples/jsm/shaders/ExposureShader.js +44 -0
  508. package/examples/jsm/shaders/FXAAShader.js +286 -0
  509. package/examples/jsm/shaders/FilmShader.js +102 -0
  510. package/examples/jsm/shaders/FocusShader.js +87 -0
  511. package/examples/jsm/shaders/FreiChenShader.js +94 -0
  512. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  513. package/examples/jsm/shaders/GodRaysShader.js +313 -0
  514. package/examples/jsm/shaders/HalftoneShader.js +310 -0
  515. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  516. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
  517. package/examples/jsm/shaders/HueSaturationShader.js +65 -0
  518. package/examples/jsm/shaders/KaleidoShader.js +56 -0
  519. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  520. package/examples/jsm/shaders/LuminosityShader.js +46 -0
  521. package/examples/jsm/shaders/MMDToonShader.js +132 -0
  522. package/examples/jsm/shaders/MirrorShader.js +54 -0
  523. package/examples/jsm/shaders/NormalMapShader.js +53 -0
  524. package/examples/jsm/shaders/OutputShader.js +78 -0
  525. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  526. package/examples/jsm/shaders/SAOShader.js +188 -0
  527. package/examples/jsm/shaders/SMAAShader.js +460 -0
  528. package/examples/jsm/shaders/SSAOShader.js +288 -0
  529. package/examples/jsm/shaders/SSRShader.js +364 -0
  530. package/examples/jsm/shaders/SepiaShader.js +52 -0
  531. package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
  532. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
  533. package/examples/jsm/shaders/TechnicolorShader.js +43 -0
  534. package/examples/jsm/shaders/ToonShader.js +326 -0
  535. package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
  536. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
  537. package/examples/jsm/shaders/VelocityShader.js +128 -0
  538. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  539. package/examples/jsm/shaders/VerticalTiltShiftShader.js +61 -0
  540. package/examples/jsm/shaders/VignetteShader.js +51 -0
  541. package/examples/jsm/shaders/VolumeShader.js +289 -0
  542. package/examples/jsm/shaders/WaterRefractionShader.js +93 -0
  543. package/examples/jsm/textures/FlakesTexture.js +40 -0
  544. package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
  545. package/examples/jsm/utils/CameraUtils.js +73 -0
  546. package/examples/jsm/utils/GPUStatsPanel.js +128 -0
  547. package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
  548. package/examples/jsm/utils/GeometryUtils.js +221 -0
  549. package/examples/jsm/utils/LDrawUtils.js +202 -0
  550. package/examples/jsm/utils/PackedPhongMaterial.js +178 -0
  551. package/examples/jsm/utils/SceneUtils.js +254 -0
  552. package/examples/jsm/utils/ShadowMapViewer.js +210 -0
  553. package/examples/jsm/utils/SkeletonUtils.js +413 -0
  554. package/examples/jsm/utils/TextureUtils.js +86 -0
  555. package/examples/jsm/utils/UVsDebug.js +165 -0
  556. package/examples/jsm/utils/WorkerPool.js +102 -0
  557. package/examples/jsm/webxr/ARButton.js +208 -0
  558. package/examples/jsm/webxr/OculusHandModel.js +109 -0
  559. package/examples/jsm/webxr/OculusHandPointerModel.js +413 -0
  560. package/examples/jsm/webxr/Text2D.js +38 -0
  561. package/examples/jsm/webxr/VRButton.js +200 -0
  562. package/examples/jsm/webxr/XRButton.js +198 -0
  563. package/examples/jsm/webxr/XRControllerModelFactory.js +299 -0
  564. package/examples/jsm/webxr/XREstimatedLight.js +223 -0
  565. package/examples/jsm/webxr/XRHandMeshModel.js +112 -0
  566. package/examples/jsm/webxr/XRHandModelFactory.js +105 -0
  567. package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
  568. package/examples/jsm/webxr/XRPlanes.js +100 -0
  569. package/lib/3d.min.js +1 -0
  570. package/package.json +25 -12
@@ -0,0 +1,90 @@
1
+ import {
2
+ Vector2
3
+ } from 'three';
4
+
5
+ /**
6
+ * Sobel Edge Detection (see https://youtu.be/uihBwtPIBxM)
7
+ *
8
+ * As mentioned in the video the Sobel operator expects a grayscale image as input.
9
+ *
10
+ */
11
+
12
+ const SobelOperatorShader = {
13
+
14
+ uniforms: {
15
+
16
+ 'tDiffuse': { value: null },
17
+ 'resolution': { value: new Vector2() }
18
+
19
+ },
20
+
21
+ vertexShader: /* glsl */`
22
+
23
+ varying vec2 vUv;
24
+
25
+ void main() {
26
+
27
+ vUv = uv;
28
+
29
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
30
+
31
+ }`,
32
+
33
+ fragmentShader: /* glsl */`
34
+
35
+ uniform sampler2D tDiffuse;
36
+ uniform vec2 resolution;
37
+ varying vec2 vUv;
38
+
39
+ void main() {
40
+
41
+ vec2 texel = vec2( 1.0 / resolution.x, 1.0 / resolution.y );
42
+
43
+ // kernel definition (in glsl matrices are filled in column-major order)
44
+
45
+ const mat3 Gx = mat3( -1, -2, -1, 0, 0, 0, 1, 2, 1 ); // x direction kernel
46
+ const mat3 Gy = mat3( -1, 0, 1, -2, 0, 2, -1, 0, 1 ); // y direction kernel
47
+
48
+ // fetch the 3x3 neighbourhood of a fragment
49
+
50
+ // first column
51
+
52
+ float tx0y0 = texture2D( tDiffuse, vUv + texel * vec2( -1, -1 ) ).r;
53
+ float tx0y1 = texture2D( tDiffuse, vUv + texel * vec2( -1, 0 ) ).r;
54
+ float tx0y2 = texture2D( tDiffuse, vUv + texel * vec2( -1, 1 ) ).r;
55
+
56
+ // second column
57
+
58
+ float tx1y0 = texture2D( tDiffuse, vUv + texel * vec2( 0, -1 ) ).r;
59
+ float tx1y1 = texture2D( tDiffuse, vUv + texel * vec2( 0, 0 ) ).r;
60
+ float tx1y2 = texture2D( tDiffuse, vUv + texel * vec2( 0, 1 ) ).r;
61
+
62
+ // third column
63
+
64
+ float tx2y0 = texture2D( tDiffuse, vUv + texel * vec2( 1, -1 ) ).r;
65
+ float tx2y1 = texture2D( tDiffuse, vUv + texel * vec2( 1, 0 ) ).r;
66
+ float tx2y2 = texture2D( tDiffuse, vUv + texel * vec2( 1, 1 ) ).r;
67
+
68
+ // gradient value in x direction
69
+
70
+ float valueGx = Gx[0][0] * tx0y0 + Gx[1][0] * tx1y0 + Gx[2][0] * tx2y0 +
71
+ Gx[0][1] * tx0y1 + Gx[1][1] * tx1y1 + Gx[2][1] * tx2y1 +
72
+ Gx[0][2] * tx0y2 + Gx[1][2] * tx1y2 + Gx[2][2] * tx2y2;
73
+
74
+ // gradient value in y direction
75
+
76
+ float valueGy = Gy[0][0] * tx0y0 + Gy[1][0] * tx1y0 + Gy[2][0] * tx2y0 +
77
+ Gy[0][1] * tx0y1 + Gy[1][1] * tx1y1 + Gy[2][1] * tx2y1 +
78
+ Gy[0][2] * tx0y2 + Gy[1][2] * tx1y2 + Gy[2][2] * tx2y2;
79
+
80
+ // magnitute of the total gradient
81
+
82
+ float G = sqrt( ( valueGx * valueGx ) + ( valueGy * valueGy ) );
83
+
84
+ gl_FragColor = vec4( vec3( G ), 1 );
85
+
86
+ }`
87
+
88
+ };
89
+
90
+ export { SobelOperatorShader };
@@ -0,0 +1,88 @@
1
+ import {
2
+ Color,
3
+ ShaderChunk,
4
+ ShaderLib,
5
+ UniformsUtils
6
+ } from 'three';
7
+
8
+ /**
9
+ * ------------------------------------------------------------------------------------------
10
+ * Subsurface Scattering shader
11
+ * Based on GDC 2011 – Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look
12
+ * https://colinbarrebrisebois.com/2011/03/07/gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurface-scattering-look/
13
+ *------------------------------------------------------------------------------------------
14
+ */
15
+
16
+ function replaceAll( string, find, replace ) {
17
+
18
+ return string.split( find ).join( replace );
19
+
20
+ }
21
+
22
+ const meshphong_frag_head = ShaderChunk[ 'meshphong_frag' ].slice( 0, ShaderChunk[ 'meshphong_frag' ].indexOf( 'void main() {' ) );
23
+ const meshphong_frag_body = ShaderChunk[ 'meshphong_frag' ].slice( ShaderChunk[ 'meshphong_frag' ].indexOf( 'void main() {' ) );
24
+
25
+ const SubsurfaceScatteringShader = {
26
+
27
+ uniforms: UniformsUtils.merge( [
28
+ ShaderLib[ 'phong' ].uniforms,
29
+ {
30
+ 'thicknessMap': { value: null },
31
+ 'thicknessColor': { value: new Color( 0xffffff ) },
32
+ 'thicknessDistortion': { value: 0.1 },
33
+ 'thicknessAmbient': { value: 0.0 },
34
+ 'thicknessAttenuation': { value: 0.1 },
35
+ 'thicknessPower': { value: 2.0 },
36
+ 'thicknessScale': { value: 10.0 }
37
+ }
38
+
39
+ ] ),
40
+
41
+ vertexShader: [
42
+ '#define USE_UV',
43
+ ShaderChunk[ 'meshphong_vert' ],
44
+ ].join( '\n' ),
45
+
46
+ fragmentShader: [
47
+ '#define USE_UV',
48
+ '#define SUBSURFACE',
49
+
50
+ meshphong_frag_head,
51
+
52
+ 'uniform sampler2D thicknessMap;',
53
+ 'uniform float thicknessPower;',
54
+ 'uniform float thicknessScale;',
55
+ 'uniform float thicknessDistortion;',
56
+ 'uniform float thicknessAmbient;',
57
+ 'uniform float thicknessAttenuation;',
58
+ 'uniform vec3 thicknessColor;',
59
+
60
+ 'void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {',
61
+ ' vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;',
62
+ ' vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));',
63
+ ' float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;',
64
+ ' vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;',
65
+ ' reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;',
66
+ '}',
67
+
68
+ meshphong_frag_body.replace( '#include <lights_fragment_begin>',
69
+
70
+ replaceAll(
71
+ ShaderChunk[ 'lights_fragment_begin' ],
72
+ 'RE_Direct( directLight, geometry, material, reflectedLight );',
73
+ [
74
+ 'RE_Direct( directLight, geometry, material, reflectedLight );',
75
+
76
+ '#if defined( SUBSURFACE ) && defined( USE_UV )',
77
+ ' RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);',
78
+ '#endif',
79
+ ].join( '\n' )
80
+ ),
81
+
82
+ ),
83
+
84
+ ].join( '\n' ),
85
+
86
+ };
87
+
88
+ export { SubsurfaceScatteringShader };
@@ -0,0 +1,43 @@
1
+ /**
2
+ * Technicolor Shader
3
+ * Simulates the look of the two-strip technicolor process popular in early 20th century films.
4
+ * More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
5
+ * Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
6
+ */
7
+
8
+ const TechnicolorShader = {
9
+
10
+ uniforms: {
11
+
12
+ 'tDiffuse': { value: null }
13
+
14
+ },
15
+
16
+ vertexShader: /* glsl */`
17
+
18
+ varying vec2 vUv;
19
+
20
+ void main() {
21
+
22
+ vUv = uv;
23
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
24
+
25
+ }`,
26
+
27
+ fragmentShader: /* glsl */`
28
+
29
+ uniform sampler2D tDiffuse;
30
+ varying vec2 vUv;
31
+
32
+ void main() {
33
+
34
+ vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );
35
+ vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);
36
+
37
+ gl_FragColor = newTex;
38
+
39
+ }`
40
+
41
+ };
42
+
43
+ export { TechnicolorShader };
@@ -0,0 +1,326 @@
1
+ import {
2
+ Color,
3
+ Vector3
4
+ } from 'three';
5
+
6
+ /**
7
+ * Currently contains:
8
+ *
9
+ * toon1
10
+ * toon2
11
+ * hatching
12
+ * dotted
13
+ */
14
+
15
+ const ToonShader1 = {
16
+
17
+ uniforms: {
18
+
19
+ 'uDirLightPos': { value: new Vector3() },
20
+ 'uDirLightColor': { value: new Color( 0xeeeeee ) },
21
+
22
+ 'uAmbientLightColor': { value: new Color( 0x050505 ) },
23
+
24
+ 'uBaseColor': { value: new Color( 0xffffff ) }
25
+
26
+ },
27
+
28
+ vertexShader: /* glsl */`
29
+
30
+ varying vec3 vNormal;
31
+ varying vec3 vRefract;
32
+
33
+ void main() {
34
+
35
+ vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
36
+ vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
37
+ vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );
38
+
39
+ vNormal = normalize( normalMatrix * normal );
40
+
41
+ vec3 I = worldPosition.xyz - cameraPosition;
42
+ vRefract = refract( normalize( I ), worldNormal, 1.02 );
43
+
44
+ gl_Position = projectionMatrix * mvPosition;
45
+
46
+ }`,
47
+
48
+ fragmentShader: /* glsl */`
49
+
50
+ uniform vec3 uBaseColor;
51
+
52
+ uniform vec3 uDirLightPos;
53
+ uniform vec3 uDirLightColor;
54
+
55
+ uniform vec3 uAmbientLightColor;
56
+
57
+ varying vec3 vNormal;
58
+
59
+ varying vec3 vRefract;
60
+
61
+ void main() {
62
+
63
+ float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);
64
+ vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;
65
+
66
+ float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );
67
+ intensity += length(lightWeighting) * 0.2;
68
+
69
+ float cameraWeighting = dot( normalize( vNormal ), vRefract );
70
+ intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );
71
+ intensity = intensity * 0.2 + 0.3;
72
+
73
+ if ( intensity < 0.50 ) {
74
+
75
+ gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );
76
+
77
+ } else {
78
+
79
+ gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );
80
+
81
+ }
82
+
83
+ #include <colorspace_fragment>
84
+
85
+ }`
86
+
87
+ };
88
+
89
+ const ToonShader2 = {
90
+
91
+ uniforms: {
92
+
93
+ 'uDirLightPos': { value: new Vector3() },
94
+ 'uDirLightColor': { value: new Color( 0xeeeeee ) },
95
+
96
+ 'uAmbientLightColor': { value: new Color( 0x050505 ) },
97
+
98
+ 'uBaseColor': { value: new Color( 0xeeeeee ) },
99
+ 'uLineColor1': { value: new Color( 0x808080 ) },
100
+ 'uLineColor2': { value: new Color( 0x000000 ) },
101
+ 'uLineColor3': { value: new Color( 0x000000 ) },
102
+ 'uLineColor4': { value: new Color( 0x000000 ) }
103
+
104
+ },
105
+
106
+ vertexShader: /* glsl */`
107
+
108
+ varying vec3 vNormal;
109
+
110
+ void main() {
111
+
112
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
113
+ vNormal = normalize( normalMatrix * normal );
114
+
115
+ }`,
116
+
117
+ fragmentShader: /* glsl */`
118
+
119
+ uniform vec3 uBaseColor;
120
+ uniform vec3 uLineColor1;
121
+ uniform vec3 uLineColor2;
122
+ uniform vec3 uLineColor3;
123
+ uniform vec3 uLineColor4;
124
+
125
+ uniform vec3 uDirLightPos;
126
+ uniform vec3 uDirLightColor;
127
+
128
+ uniform vec3 uAmbientLightColor;
129
+
130
+ varying vec3 vNormal;
131
+
132
+ void main() {
133
+
134
+ float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);
135
+ float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);
136
+
137
+ gl_FragColor = vec4( uBaseColor, 1.0 );
138
+
139
+ if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {
140
+
141
+ gl_FragColor *= vec4( uLineColor1, 1.0 );
142
+
143
+ }
144
+
145
+ if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {
146
+
147
+ gl_FragColor *= vec4( uLineColor2, 1.0 );
148
+
149
+ }
150
+
151
+ #include <colorspace_fragment>
152
+
153
+ }`
154
+
155
+ };
156
+
157
+ const ToonShaderHatching = {
158
+
159
+ uniforms: {
160
+
161
+ 'uDirLightPos': { value: new Vector3() },
162
+ 'uDirLightColor': { value: new Color( 0xeeeeee ) },
163
+
164
+ 'uAmbientLightColor': { value: new Color( 0x050505 ) },
165
+
166
+ 'uBaseColor': { value: new Color( 0xffffff ) },
167
+ 'uLineColor1': { value: new Color( 0x000000 ) },
168
+ 'uLineColor2': { value: new Color( 0x000000 ) },
169
+ 'uLineColor3': { value: new Color( 0x000000 ) },
170
+ 'uLineColor4': { value: new Color( 0x000000 ) }
171
+
172
+ },
173
+
174
+ vertexShader: /* glsl */`
175
+
176
+ varying vec3 vNormal;
177
+
178
+ void main() {
179
+
180
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
181
+ vNormal = normalize( normalMatrix * normal );
182
+
183
+ }`,
184
+
185
+ fragmentShader: /* glsl */`
186
+
187
+ uniform vec3 uBaseColor;
188
+ uniform vec3 uLineColor1;
189
+ uniform vec3 uLineColor2;
190
+ uniform vec3 uLineColor3;
191
+ uniform vec3 uLineColor4;
192
+
193
+ uniform vec3 uDirLightPos;
194
+ uniform vec3 uDirLightColor;
195
+
196
+ uniform vec3 uAmbientLightColor;
197
+
198
+ varying vec3 vNormal;
199
+
200
+ void main() {
201
+
202
+ float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);
203
+ vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;
204
+
205
+ gl_FragColor = vec4( uBaseColor, 1.0 );
206
+
207
+ if ( length(lightWeighting) < 1.00 ) {
208
+
209
+ if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {
210
+
211
+ gl_FragColor = vec4( uLineColor1, 1.0 );
212
+
213
+ }
214
+
215
+ }
216
+
217
+ if ( length(lightWeighting) < 0.75 ) {
218
+
219
+ if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {
220
+
221
+ gl_FragColor = vec4( uLineColor2, 1.0 );
222
+
223
+ }
224
+
225
+ }
226
+
227
+ if ( length(lightWeighting) < 0.50 ) {
228
+
229
+ if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {
230
+
231
+ gl_FragColor = vec4( uLineColor3, 1.0 );
232
+
233
+ }
234
+
235
+ }
236
+
237
+ if ( length(lightWeighting) < 0.3465 ) {
238
+
239
+ if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {
240
+
241
+ gl_FragColor = vec4( uLineColor4, 1.0 );
242
+
243
+ }
244
+
245
+ }
246
+
247
+ #include <colorspace_fragment>
248
+
249
+ }`
250
+
251
+ };
252
+
253
+ const ToonShaderDotted = {
254
+
255
+ uniforms: {
256
+
257
+ 'uDirLightPos': { value: new Vector3() },
258
+ 'uDirLightColor': { value: new Color( 0xeeeeee ) },
259
+
260
+ 'uAmbientLightColor': { value: new Color( 0x050505 ) },
261
+
262
+ 'uBaseColor': { value: new Color( 0xffffff ) },
263
+ 'uLineColor1': { value: new Color( 0x000000 ) }
264
+
265
+ },
266
+
267
+ vertexShader: /* glsl */`
268
+
269
+ varying vec3 vNormal;
270
+
271
+ void main() {
272
+
273
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
274
+ vNormal = normalize( normalMatrix * normal );
275
+
276
+ }`,
277
+
278
+ fragmentShader: /* glsl */`
279
+
280
+ uniform vec3 uBaseColor;
281
+ uniform vec3 uLineColor1;
282
+ uniform vec3 uLineColor2;
283
+ uniform vec3 uLineColor3;
284
+ uniform vec3 uLineColor4;
285
+
286
+ uniform vec3 uDirLightPos;
287
+ uniform vec3 uDirLightColor;
288
+
289
+ uniform vec3 uAmbientLightColor;
290
+
291
+ varying vec3 vNormal;
292
+
293
+ void main() {
294
+
295
+ float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);
296
+ vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;
297
+
298
+ gl_FragColor = vec4( uBaseColor, 1.0 );
299
+
300
+ if ( length(lightWeighting) < 1.00 ) {
301
+
302
+ if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {
303
+
304
+ gl_FragColor = vec4( uLineColor1, 1.0 );
305
+
306
+ }
307
+
308
+ }
309
+
310
+ if ( length(lightWeighting) < 0.50 ) {
311
+
312
+ if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {
313
+
314
+ gl_FragColor = vec4( uLineColor1, 1.0 );
315
+
316
+ }
317
+
318
+ }
319
+
320
+ #include <colorspace_fragment>
321
+
322
+ }`
323
+
324
+ };
325
+
326
+ export { ToonShader1, ToonShader2, ToonShaderHatching, ToonShaderDotted };
@@ -0,0 +1,72 @@
1
+ import {
2
+ Vector2
3
+ } from 'three';
4
+
5
+ /**
6
+ * Triangle blur shader
7
+ * based on glfx.js triangle blur shader
8
+ * https://github.com/evanw/glfx.js
9
+ *
10
+ * A basic blur filter, which convolves the image with a
11
+ * pyramid filter. The pyramid filter is separable and is applied as two
12
+ * perpendicular triangle filters.
13
+ */
14
+
15
+ const TriangleBlurShader = {
16
+
17
+ uniforms: {
18
+
19
+ 'texture': { value: null },
20
+ 'delta': { value: new Vector2( 1, 1 ) }
21
+
22
+ },
23
+
24
+ vertexShader: /* glsl */`
25
+
26
+ varying vec2 vUv;
27
+
28
+ void main() {
29
+
30
+ vUv = uv;
31
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
32
+
33
+ }`,
34
+
35
+ fragmentShader: /* glsl */`
36
+
37
+ #include <common>
38
+
39
+ #define ITERATIONS 10.0
40
+
41
+ uniform sampler2D texture;
42
+ uniform vec2 delta;
43
+
44
+ varying vec2 vUv;
45
+
46
+ void main() {
47
+
48
+ vec4 color = vec4( 0.0 );
49
+
50
+ float total = 0.0;
51
+
52
+ // randomize the lookup values to hide the fixed number of samples
53
+
54
+ float offset = rand( vUv );
55
+
56
+ for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {
57
+
58
+ float percent = ( t + offset - 0.5 ) / ITERATIONS;
59
+ float weight = 1.0 - abs( percent );
60
+
61
+ color += texture2D( texture, vUv + delta * percent ) * weight;
62
+ total += weight;
63
+
64
+ }
65
+
66
+ gl_FragColor = color / total;
67
+
68
+ }`
69
+
70
+ };
71
+
72
+ export { TriangleBlurShader };
@@ -0,0 +1,45 @@
1
+ /**
2
+ * Unpack RGBA depth shader
3
+ * - show RGBA encoded depth as monochrome color
4
+ */
5
+
6
+ const UnpackDepthRGBAShader = {
7
+
8
+ uniforms: {
9
+
10
+ 'tDiffuse': { value: null },
11
+ 'opacity': { value: 1.0 }
12
+
13
+ },
14
+
15
+ vertexShader: /* glsl */`
16
+
17
+ varying vec2 vUv;
18
+
19
+ void main() {
20
+
21
+ vUv = uv;
22
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
23
+
24
+ }`,
25
+
26
+ fragmentShader: /* glsl */`
27
+
28
+ uniform float opacity;
29
+
30
+ uniform sampler2D tDiffuse;
31
+
32
+ varying vec2 vUv;
33
+
34
+ #include <packing>
35
+
36
+ void main() {
37
+
38
+ float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );
39
+ gl_FragColor = vec4( vec3( depth ), opacity );
40
+
41
+ }`
42
+
43
+ };
44
+
45
+ export { UnpackDepthRGBAShader };