@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
  332. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  333. package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
  335. package/examples/jsm/nodes/lighting/AONode.js +27 -0
  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
  345. package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
  346. package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
  348. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
  349. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
  350. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
  351. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  352. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
  353. package/examples/jsm/nodes/materials/Materials.js +12 -0
  354. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
  355. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  356. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
  357. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  358. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
  359. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
  360. package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
  361. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
  362. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
  363. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
  364. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
  365. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  366. package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
  367. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
  368. package/examples/jsm/nodes/math/CondNode.js +86 -0
  369. package/examples/jsm/nodes/math/MathNode.js +359 -0
  370. package/examples/jsm/nodes/math/OperatorNode.js +269 -0
  371. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
  372. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
  373. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
  374. package/examples/jsm/nodes/shadernode/ShaderNode.js +420 -0
  375. package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
  376. package/examples/jsm/nodes/utils/ConvertNode.js +65 -0
  377. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  378. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
  379. package/examples/jsm/nodes/utils/JoinNode.js +51 -0
  380. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  381. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
  382. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -0
  383. package/examples/jsm/nodes/utils/OscNode.js +81 -0
  384. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  385. package/examples/jsm/nodes/utils/RemapNode.js +42 -0
  386. package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
  387. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  388. package/examples/jsm/nodes/utils/SplitNode.js +104 -0
  389. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
  390. package/examples/jsm/nodes/utils/TimerNode.js +94 -0
  391. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
  392. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  393. package/examples/jsm/objects/Lensflare.js +377 -0
  394. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  395. package/examples/jsm/objects/Reflector.js +264 -0
  396. package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
  397. package/examples/jsm/objects/Refractor.js +324 -0
  398. package/examples/jsm/objects/ShadowMesh.js +80 -0
  399. package/examples/jsm/objects/Sky.js +219 -0
  400. package/examples/jsm/objects/Water.js +330 -0
  401. package/examples/jsm/objects/Water2.js +358 -0
  402. package/examples/jsm/offscreen/jank.js +45 -0
  403. package/examples/jsm/offscreen/offscreen.js +8 -0
  404. package/examples/jsm/offscreen/scene.js +86 -0
  405. package/examples/jsm/physics/AmmoPhysics.js +285 -0
  406. package/examples/jsm/physics/RapierPhysics.js +199 -0
  407. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  408. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  409. package/examples/jsm/postprocessing/BokehPass.js +140 -0
  410. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  411. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  412. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  413. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  414. package/examples/jsm/postprocessing/FilmPass.js +66 -0
  415. package/examples/jsm/postprocessing/GlitchPass.js +128 -0
  416. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  417. package/examples/jsm/postprocessing/LUTPass.js +173 -0
  418. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  419. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  420. package/examples/jsm/postprocessing/OutputPass.js +91 -0
  421. package/examples/jsm/postprocessing/Pass.js +84 -0
  422. package/examples/jsm/postprocessing/RenderPass.js +81 -0
  423. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  424. package/examples/jsm/postprocessing/SAOPass.js +411 -0
  425. package/examples/jsm/postprocessing/SMAAPass.js +201 -0
  426. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  427. package/examples/jsm/postprocessing/SSAOPass.js +440 -0
  428. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  429. package/examples/jsm/postprocessing/SavePass.js +79 -0
  430. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  431. package/examples/jsm/postprocessing/TAARenderPass.js +189 -0
  432. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  433. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  434. package/examples/jsm/renderers/CSS2DRenderer.js +215 -0
  435. package/examples/jsm/renderers/CSS3DRenderer.js +335 -0
  436. package/examples/jsm/renderers/Projector.js +918 -0
  437. package/examples/jsm/renderers/SVGRenderer.js +553 -0
  438. package/examples/jsm/renderers/common/Animation.js +58 -0
  439. package/examples/jsm/renderers/common/Attributes.js +75 -0
  440. package/examples/jsm/renderers/common/Backend.js +162 -0
  441. package/examples/jsm/renderers/common/Background.js +136 -0
  442. package/examples/jsm/renderers/common/Binding.js +19 -0
  443. package/examples/jsm/renderers/common/Bindings.js +165 -0
  444. package/examples/jsm/renderers/common/Buffer.js +38 -0
  445. package/examples/jsm/renderers/common/BufferUtils.js +33 -0
  446. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  447. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  448. package/examples/jsm/renderers/common/Constants.js +14 -0
  449. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  450. package/examples/jsm/renderers/common/DataMap.js +54 -0
  451. package/examples/jsm/renderers/common/Geometries.js +215 -0
  452. package/examples/jsm/renderers/common/Info.js +73 -0
  453. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  454. package/examples/jsm/renderers/common/Pipelines.js +370 -0
  455. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  456. package/examples/jsm/renderers/common/RenderContext.js +38 -0
  457. package/examples/jsm/renderers/common/RenderContexts.js +49 -0
  458. package/examples/jsm/renderers/common/RenderList.js +178 -0
  459. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  460. package/examples/jsm/renderers/common/RenderObject.js +129 -0
  461. package/examples/jsm/renderers/common/RenderObjects.js +95 -0
  462. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  463. package/examples/jsm/renderers/common/Renderer.js +895 -0
  464. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  465. package/examples/jsm/renderers/common/Sampler.js +18 -0
  466. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  467. package/examples/jsm/renderers/common/Textures.js +218 -0
  468. package/examples/jsm/renderers/common/Uniform.js +140 -0
  469. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  470. package/examples/jsm/renderers/common/UniformsGroup.js +299 -0
  471. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +39 -0
  472. package/examples/jsm/renderers/common/nodes/NodeSampler.js +21 -0
  473. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -0
  474. package/examples/jsm/renderers/common/nodes/Nodes.js +330 -0
  475. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  476. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +26 -0
  477. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +764 -0
  478. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +49 -0
  479. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +844 -0
  480. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +32 -0
  481. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +902 -0
  482. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -0
  483. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  484. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +274 -0
  485. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +223 -0
  486. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -0
  487. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
  488. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +163 -0
  489. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +964 -0
  490. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  491. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
  492. package/examples/jsm/shaders/AfterimageShader.js +56 -0
  493. package/examples/jsm/shaders/BasicShader.js +27 -0
  494. package/examples/jsm/shaders/BleachBypassShader.js +62 -0
  495. package/examples/jsm/shaders/BlendShader.js +47 -0
  496. package/examples/jsm/shaders/BokehShader.js +143 -0
  497. package/examples/jsm/shaders/BokehShader2.js +393 -0
  498. package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
  499. package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
  500. package/examples/jsm/shaders/ColorifyShader.js +51 -0
  501. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  502. package/examples/jsm/shaders/CopyShader.js +45 -0
  503. package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
  504. package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
  505. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  506. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  507. package/examples/jsm/shaders/ExposureShader.js +44 -0
  508. package/examples/jsm/shaders/FXAAShader.js +286 -0
  509. package/examples/jsm/shaders/FilmShader.js +102 -0
  510. package/examples/jsm/shaders/FocusShader.js +87 -0
  511. package/examples/jsm/shaders/FreiChenShader.js +94 -0
  512. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  513. package/examples/jsm/shaders/GodRaysShader.js +313 -0
  514. package/examples/jsm/shaders/HalftoneShader.js +310 -0
  515. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  516. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
  517. package/examples/jsm/shaders/HueSaturationShader.js +65 -0
  518. package/examples/jsm/shaders/KaleidoShader.js +56 -0
  519. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  520. package/examples/jsm/shaders/LuminosityShader.js +46 -0
  521. package/examples/jsm/shaders/MMDToonShader.js +132 -0
  522. package/examples/jsm/shaders/MirrorShader.js +54 -0
  523. package/examples/jsm/shaders/NormalMapShader.js +53 -0
  524. package/examples/jsm/shaders/OutputShader.js +78 -0
  525. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  526. package/examples/jsm/shaders/SAOShader.js +188 -0
  527. package/examples/jsm/shaders/SMAAShader.js +460 -0
  528. package/examples/jsm/shaders/SSAOShader.js +288 -0
  529. package/examples/jsm/shaders/SSRShader.js +364 -0
  530. package/examples/jsm/shaders/SepiaShader.js +52 -0
  531. package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
  532. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
  533. package/examples/jsm/shaders/TechnicolorShader.js +43 -0
  534. package/examples/jsm/shaders/ToonShader.js +326 -0
  535. package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
  536. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
  537. package/examples/jsm/shaders/VelocityShader.js +128 -0
  538. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  539. package/examples/jsm/shaders/VerticalTiltShiftShader.js +61 -0
  540. package/examples/jsm/shaders/VignetteShader.js +51 -0
  541. package/examples/jsm/shaders/VolumeShader.js +289 -0
  542. package/examples/jsm/shaders/WaterRefractionShader.js +93 -0
  543. package/examples/jsm/textures/FlakesTexture.js +40 -0
  544. package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
  545. package/examples/jsm/utils/CameraUtils.js +73 -0
  546. package/examples/jsm/utils/GPUStatsPanel.js +128 -0
  547. package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
  548. package/examples/jsm/utils/GeometryUtils.js +221 -0
  549. package/examples/jsm/utils/LDrawUtils.js +202 -0
  550. package/examples/jsm/utils/PackedPhongMaterial.js +178 -0
  551. package/examples/jsm/utils/SceneUtils.js +254 -0
  552. package/examples/jsm/utils/ShadowMapViewer.js +210 -0
  553. package/examples/jsm/utils/SkeletonUtils.js +413 -0
  554. package/examples/jsm/utils/TextureUtils.js +86 -0
  555. package/examples/jsm/utils/UVsDebug.js +165 -0
  556. package/examples/jsm/utils/WorkerPool.js +102 -0
  557. package/examples/jsm/webxr/ARButton.js +208 -0
  558. package/examples/jsm/webxr/OculusHandModel.js +109 -0
  559. package/examples/jsm/webxr/OculusHandPointerModel.js +413 -0
  560. package/examples/jsm/webxr/Text2D.js +38 -0
  561. package/examples/jsm/webxr/VRButton.js +200 -0
  562. package/examples/jsm/webxr/XRButton.js +198 -0
  563. package/examples/jsm/webxr/XRControllerModelFactory.js +299 -0
  564. package/examples/jsm/webxr/XREstimatedLight.js +223 -0
  565. package/examples/jsm/webxr/XRHandMeshModel.js +112 -0
  566. package/examples/jsm/webxr/XRHandModelFactory.js +105 -0
  567. package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
  568. package/examples/jsm/webxr/XRPlanes.js +100 -0
  569. package/lib/3d.min.js +1 -0
  570. package/package.json +25 -12
@@ -0,0 +1,393 @@
1
+ import {
2
+ Vector2
3
+ } from 'three';
4
+
5
+ /**
6
+ * Depth-of-field shader with bokeh
7
+ * ported from GLSL shader by Martins Upitis
8
+ * http://blenderartists.org/forum/showthread.php?237488-GLSL-depth-of-field-with-bokeh-v2-4-(update)
9
+ *
10
+ * Requires #define RINGS and SAMPLES integers
11
+ */
12
+ const BokehShader = {
13
+
14
+ uniforms: {
15
+
16
+ 'textureWidth': { value: 1.0 },
17
+ 'textureHeight': { value: 1.0 },
18
+
19
+ 'focalDepth': { value: 1.0 },
20
+ 'focalLength': { value: 24.0 },
21
+ 'fstop': { value: 0.9 },
22
+
23
+ 'tColor': { value: null },
24
+ 'tDepth': { value: null },
25
+
26
+ 'maxblur': { value: 1.0 },
27
+
28
+ 'showFocus': { value: 0 },
29
+ 'manualdof': { value: 0 },
30
+ 'vignetting': { value: 0 },
31
+ 'depthblur': { value: 0 },
32
+
33
+ 'threshold': { value: 0.5 },
34
+ 'gain': { value: 2.0 },
35
+ 'bias': { value: 0.5 },
36
+ 'fringe': { value: 0.7 },
37
+
38
+ 'znear': { value: 0.1 },
39
+ 'zfar': { value: 100 },
40
+
41
+ 'noise': { value: 1 },
42
+ 'dithering': { value: 0.0001 },
43
+ 'pentagon': { value: 0 },
44
+
45
+ 'shaderFocus': { value: 1 },
46
+ 'focusCoords': { value: new Vector2() }
47
+
48
+
49
+ },
50
+
51
+ vertexShader: /* glsl */`
52
+
53
+ varying vec2 vUv;
54
+
55
+ void main() {
56
+
57
+ vUv = uv;
58
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
59
+
60
+ }`,
61
+
62
+ fragmentShader: /* glsl */`
63
+
64
+ #include <common>
65
+
66
+ varying vec2 vUv;
67
+
68
+ uniform sampler2D tColor;
69
+ uniform sampler2D tDepth;
70
+ uniform float textureWidth;
71
+ uniform float textureHeight;
72
+
73
+ uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below
74
+ uniform float focalLength; //focal length in mm
75
+ uniform float fstop; //f-stop value
76
+ uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)
77
+
78
+ /*
79
+ make sure that these two values are the same for your camera, otherwise distances will be wrong.
80
+ */
81
+
82
+ uniform float znear; // camera clipping start
83
+ uniform float zfar; // camera clipping end
84
+
85
+ //------------------------------------------
86
+ //user variables
87
+
88
+ const int samples = SAMPLES; //samples on the first ring
89
+ const int rings = RINGS; //ring count
90
+
91
+ const int maxringsamples = rings * samples;
92
+
93
+ uniform bool manualdof; // manual dof calculation
94
+ float ndofstart = 1.0; // near dof blur start
95
+ float ndofdist = 2.0; // near dof blur falloff distance
96
+ float fdofstart = 1.0; // far dof blur start
97
+ float fdofdist = 3.0; // far dof blur falloff distance
98
+
99
+ float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)
100
+
101
+ uniform bool vignetting; // use optical lens vignetting
102
+
103
+ float vignout = 1.3; // vignetting outer border
104
+ float vignin = 0.0; // vignetting inner border
105
+ float vignfade = 22.0; // f-stops till vignete fades
106
+
107
+ uniform bool shaderFocus;
108
+ // disable if you use external focalDepth value
109
+
110
+ uniform vec2 focusCoords;
111
+ // autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)
112
+ // if center of screen use vec2(0.5, 0.5);
113
+
114
+ uniform float maxblur;
115
+ //clamp value of max blur (0.0 = no blur, 1.0 default)
116
+
117
+ uniform float threshold; // highlight threshold;
118
+ uniform float gain; // highlight gain;
119
+
120
+ uniform float bias; // bokeh edge bias
121
+ uniform float fringe; // bokeh chromatic aberration / fringing
122
+
123
+ uniform bool noise; //use noise instead of pattern for sample dithering
124
+
125
+ uniform float dithering;
126
+
127
+ uniform bool depthblur; // blur the depth buffer
128
+ float dbsize = 1.25; // depth blur size
129
+
130
+ /*
131
+ next part is experimental
132
+ not looking good with small sample and ring count
133
+ looks okay starting from samples = 4, rings = 4
134
+ */
135
+
136
+ uniform bool pentagon; //use pentagon as bokeh shape?
137
+ float feather = 0.4; //pentagon shape feather
138
+
139
+ //------------------------------------------
140
+
141
+ float penta(vec2 coords) {
142
+ //pentagonal shape
143
+ float scale = float(rings) - 1.3;
144
+ vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);
145
+ vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);
146
+ vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);
147
+ vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);
148
+ vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);
149
+ vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);
150
+
151
+ vec4 one = vec4( 1.0 );
152
+
153
+ vec4 P = vec4((coords),vec2(scale, scale));
154
+
155
+ vec4 dist = vec4(0.0);
156
+ float inorout = -4.0;
157
+
158
+ dist.x = dot( P, HS0 );
159
+ dist.y = dot( P, HS1 );
160
+ dist.z = dot( P, HS2 );
161
+ dist.w = dot( P, HS3 );
162
+
163
+ dist = smoothstep( -feather, feather, dist );
164
+
165
+ inorout += dot( dist, one );
166
+
167
+ dist.x = dot( P, HS4 );
168
+ dist.y = HS5.w - abs( P.z );
169
+
170
+ dist = smoothstep( -feather, feather, dist );
171
+ inorout += dist.x;
172
+
173
+ return clamp( inorout, 0.0, 1.0 );
174
+ }
175
+
176
+ float bdepth(vec2 coords) {
177
+ // Depth buffer blur
178
+ float d = 0.0;
179
+ float kernel[9];
180
+ vec2 offset[9];
181
+
182
+ vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;
183
+
184
+ offset[0] = vec2(-wh.x,-wh.y);
185
+ offset[1] = vec2( 0.0, -wh.y);
186
+ offset[2] = vec2( wh.x -wh.y);
187
+
188
+ offset[3] = vec2(-wh.x, 0.0);
189
+ offset[4] = vec2( 0.0, 0.0);
190
+ offset[5] = vec2( wh.x, 0.0);
191
+
192
+ offset[6] = vec2(-wh.x, wh.y);
193
+ offset[7] = vec2( 0.0, wh.y);
194
+ offset[8] = vec2( wh.x, wh.y);
195
+
196
+ kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;
197
+ kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;
198
+ kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;
199
+
200
+
201
+ for( int i=0; i<9; i++ ) {
202
+ float tmp = texture2D(tDepth, coords + offset[i]).r;
203
+ d += tmp * kernel[i];
204
+ }
205
+
206
+ return d;
207
+ }
208
+
209
+
210
+ vec3 color(vec2 coords,float blur) {
211
+ //processing the sample
212
+
213
+ vec3 col = vec3(0.0);
214
+ vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);
215
+
216
+ col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;
217
+ col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;
218
+ col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;
219
+
220
+ vec3 lumcoeff = vec3(0.299,0.587,0.114);
221
+ float lum = dot(col.rgb, lumcoeff);
222
+ float thresh = max((lum-threshold)*gain, 0.0);
223
+ return col+mix(vec3(0.0),col,thresh*blur);
224
+ }
225
+
226
+ vec3 debugFocus(vec3 col, float blur, float depth) {
227
+ float edge = 0.002*depth; //distance based edge smoothing
228
+ float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);
229
+ float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);
230
+
231
+ col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);
232
+ col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);
233
+
234
+ return col;
235
+ }
236
+
237
+ float linearize(float depth) {
238
+ return -zfar * znear / (depth * (zfar - znear) - zfar);
239
+ }
240
+
241
+ float vignette() {
242
+ float dist = distance(vUv.xy, vec2(0.5,0.5));
243
+ dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);
244
+ return clamp(dist,0.0,1.0);
245
+ }
246
+
247
+ float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {
248
+ float rings2 = float(rings);
249
+ float step = PI*2.0 / float(ringsamples);
250
+ float pw = cos(j*step)*i;
251
+ float ph = sin(j*step)*i;
252
+ float p = 1.0;
253
+ if (pentagon) {
254
+ p = penta(vec2(pw,ph));
255
+ }
256
+ col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;
257
+ return 1.0 * mix(1.0, i /rings2, bias) * p;
258
+ }
259
+
260
+ void main() {
261
+ //scene depth calculation
262
+
263
+ float depth = linearize(texture2D(tDepth,vUv.xy).x);
264
+
265
+ // Blur depth?
266
+ if ( depthblur ) {
267
+ depth = linearize(bdepth(vUv.xy));
268
+ }
269
+
270
+ //focal plane calculation
271
+
272
+ float fDepth = focalDepth;
273
+
274
+ if (shaderFocus) {
275
+
276
+ fDepth = linearize(texture2D(tDepth,focusCoords).x);
277
+
278
+ }
279
+
280
+ // dof blur factor calculation
281
+
282
+ float blur = 0.0;
283
+
284
+ if (manualdof) {
285
+ float a = depth-fDepth; // Focal plane
286
+ float b = (a-fdofstart)/fdofdist; // Far DoF
287
+ float c = (-a-ndofstart)/ndofdist; // Near Dof
288
+ blur = (a>0.0) ? b : c;
289
+ } else {
290
+ float f = focalLength; // focal length in mm
291
+ float d = fDepth*1000.0; // focal plane in mm
292
+ float o = depth*1000.0; // depth in mm
293
+
294
+ float a = (o*f)/(o-f);
295
+ float b = (d*f)/(d-f);
296
+ float c = (d-f)/(d*fstop*CoC);
297
+
298
+ blur = abs(a-b)*c;
299
+ }
300
+
301
+ blur = clamp(blur,0.0,1.0);
302
+
303
+ // calculation of pattern for dithering
304
+
305
+ vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;
306
+
307
+ // getting blur x and y step factor
308
+
309
+ float w = (1.0/textureWidth)*blur*maxblur+noise.x;
310
+ float h = (1.0/textureHeight)*blur*maxblur+noise.y;
311
+
312
+ // calculation of final color
313
+
314
+ vec3 col = vec3(0.0);
315
+
316
+ if(blur < 0.05) {
317
+ //some optimization thingy
318
+ col = texture2D(tColor, vUv.xy).rgb;
319
+ } else {
320
+ col = texture2D(tColor, vUv.xy).rgb;
321
+ float s = 1.0;
322
+ int ringsamples;
323
+
324
+ for (int i = 1; i <= rings; i++) {
325
+ /*unboxstart*/
326
+ ringsamples = i * samples;
327
+
328
+ for (int j = 0 ; j < maxringsamples ; j++) {
329
+ if (j >= ringsamples) break;
330
+ s += gather(float(i), float(j), ringsamples, col, w, h, blur);
331
+ }
332
+ /*unboxend*/
333
+ }
334
+
335
+ col /= s; //divide by sample count
336
+ }
337
+
338
+ if (showFocus) {
339
+ col = debugFocus(col, blur, depth);
340
+ }
341
+
342
+ if (vignetting) {
343
+ col *= vignette();
344
+ }
345
+
346
+ gl_FragColor.rgb = col;
347
+ gl_FragColor.a = 1.0;
348
+
349
+ #include <tonemapping_fragment>
350
+ #include <colorspace_fragment>
351
+ }`
352
+
353
+ };
354
+
355
+ const BokehDepthShader = {
356
+
357
+ uniforms: {
358
+
359
+ 'mNear': { value: 1.0 },
360
+ 'mFar': { value: 1000.0 },
361
+
362
+ },
363
+
364
+ vertexShader: /* glsl */`
365
+
366
+ varying float vViewZDepth;
367
+
368
+ void main() {
369
+
370
+ #include <begin_vertex>
371
+ #include <project_vertex>
372
+
373
+ vViewZDepth = - mvPosition.z;
374
+
375
+ }`,
376
+
377
+ fragmentShader: /* glsl */`
378
+
379
+ uniform float mNear;
380
+ uniform float mFar;
381
+
382
+ varying float vViewZDepth;
383
+
384
+ void main() {
385
+
386
+ float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );
387
+ gl_FragColor = vec4( vec3( color ), 1.0 );
388
+
389
+ }`
390
+
391
+ };
392
+
393
+ export { BokehShader, BokehDepthShader };
@@ -0,0 +1,54 @@
1
+ /**
2
+ * Brightness and contrast adjustment
3
+ * https://github.com/evanw/glfx.js
4
+ * brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
5
+ * contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
6
+ */
7
+
8
+ const BrightnessContrastShader = {
9
+
10
+ uniforms: {
11
+
12
+ 'tDiffuse': { value: null },
13
+ 'brightness': { value: 0 },
14
+ 'contrast': { value: 0 }
15
+
16
+ },
17
+
18
+ vertexShader: /* glsl */`
19
+
20
+ varying vec2 vUv;
21
+
22
+ void main() {
23
+
24
+ vUv = uv;
25
+
26
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
27
+
28
+ }`,
29
+
30
+ fragmentShader: /* glsl */`
31
+
32
+ uniform sampler2D tDiffuse;
33
+ uniform float brightness;
34
+ uniform float contrast;
35
+
36
+ varying vec2 vUv;
37
+
38
+ void main() {
39
+
40
+ gl_FragColor = texture2D( tDiffuse, vUv );
41
+
42
+ gl_FragColor.rgb += brightness;
43
+
44
+ if (contrast > 0.0) {
45
+ gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;
46
+ } else {
47
+ gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;
48
+ }
49
+
50
+ }`
51
+
52
+ };
53
+
54
+ export { BrightnessContrastShader };
@@ -0,0 +1,50 @@
1
+ import {
2
+ Vector3
3
+ } from 'three';
4
+
5
+ /**
6
+ * Color correction
7
+ */
8
+
9
+ const ColorCorrectionShader = {
10
+
11
+ uniforms: {
12
+
13
+ 'tDiffuse': { value: null },
14
+ 'powRGB': { value: new Vector3( 2, 2, 2 ) },
15
+ 'mulRGB': { value: new Vector3( 1, 1, 1 ) },
16
+ 'addRGB': { value: new Vector3( 0, 0, 0 ) }
17
+
18
+ },
19
+
20
+ vertexShader: /* glsl */`
21
+
22
+ varying vec2 vUv;
23
+
24
+ void main() {
25
+
26
+ vUv = uv;
27
+
28
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
29
+
30
+ }`,
31
+
32
+ fragmentShader: /* glsl */`
33
+
34
+ uniform sampler2D tDiffuse;
35
+ uniform vec3 powRGB;
36
+ uniform vec3 mulRGB;
37
+ uniform vec3 addRGB;
38
+
39
+ varying vec2 vUv;
40
+
41
+ void main() {
42
+
43
+ gl_FragColor = texture2D( tDiffuse, vUv );
44
+ gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );
45
+
46
+ }`
47
+
48
+ };
49
+
50
+ export { ColorCorrectionShader };
@@ -0,0 +1,51 @@
1
+ import {
2
+ Color
3
+ } from 'three';
4
+
5
+ /**
6
+ * Colorify shader
7
+ */
8
+
9
+ const ColorifyShader = {
10
+
11
+ name: 'ColorifyShader',
12
+
13
+ uniforms: {
14
+
15
+ 'tDiffuse': { value: null },
16
+ 'color': { value: new Color( 0xffffff ) }
17
+
18
+ },
19
+
20
+ vertexShader: /* glsl */`
21
+
22
+ varying vec2 vUv;
23
+
24
+ void main() {
25
+
26
+ vUv = uv;
27
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
28
+
29
+ }`,
30
+
31
+ fragmentShader: /* glsl */`
32
+
33
+ uniform vec3 color;
34
+ uniform sampler2D tDiffuse;
35
+
36
+ varying vec2 vUv;
37
+
38
+ void main() {
39
+
40
+ vec4 texel = texture2D( tDiffuse, vUv );
41
+
42
+ vec3 luma = vec3( 0.299, 0.587, 0.114 );
43
+ float v = dot( texel.xyz, luma );
44
+
45
+ gl_FragColor = vec4( v * color, texel.w );
46
+
47
+ }`
48
+
49
+ };
50
+
51
+ export { ColorifyShader };
@@ -0,0 +1,103 @@
1
+ import {
2
+ Vector2
3
+ } from 'three';
4
+
5
+ /**
6
+ * Convolution shader
7
+ * ported from o3d sample to WebGL / GLSL
8
+ */
9
+
10
+ const ConvolutionShader = {
11
+
12
+ name: 'ConvolutionShader',
13
+
14
+ defines: {
15
+
16
+ 'KERNEL_SIZE_FLOAT': '25.0',
17
+ 'KERNEL_SIZE_INT': '25'
18
+
19
+ },
20
+
21
+ uniforms: {
22
+
23
+ 'tDiffuse': { value: null },
24
+ 'uImageIncrement': { value: new Vector2( 0.001953125, 0.0 ) },
25
+ 'cKernel': { value: [] }
26
+
27
+ },
28
+
29
+ vertexShader: /* glsl */`
30
+
31
+ uniform vec2 uImageIncrement;
32
+
33
+ varying vec2 vUv;
34
+
35
+ void main() {
36
+
37
+ vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;
38
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
39
+
40
+ }`,
41
+
42
+ fragmentShader: /* glsl */`
43
+
44
+ uniform float cKernel[ KERNEL_SIZE_INT ];
45
+
46
+ uniform sampler2D tDiffuse;
47
+ uniform vec2 uImageIncrement;
48
+
49
+ varying vec2 vUv;
50
+
51
+ void main() {
52
+
53
+ vec2 imageCoord = vUv;
54
+ vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );
55
+
56
+ for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {
57
+
58
+ sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];
59
+ imageCoord += uImageIncrement;
60
+
61
+ }
62
+
63
+ gl_FragColor = sum;
64
+
65
+ }`,
66
+
67
+ buildKernel: function ( sigma ) {
68
+
69
+ // We lop off the sqrt(2 * pi) * sigma term, since we're going to normalize anyway.
70
+
71
+ const kMaxKernelSize = 25;
72
+ let kernelSize = 2 * Math.ceil( sigma * 3.0 ) + 1;
73
+
74
+ if ( kernelSize > kMaxKernelSize ) kernelSize = kMaxKernelSize;
75
+
76
+ const halfWidth = ( kernelSize - 1 ) * 0.5;
77
+
78
+ const values = new Array( kernelSize );
79
+ let sum = 0.0;
80
+ for ( let i = 0; i < kernelSize; ++ i ) {
81
+
82
+ values[ i ] = gauss( i - halfWidth, sigma );
83
+ sum += values[ i ];
84
+
85
+ }
86
+
87
+ // normalize the kernel
88
+
89
+ for ( let i = 0; i < kernelSize; ++ i ) values[ i ] /= sum;
90
+
91
+ return values;
92
+
93
+ }
94
+
95
+ };
96
+
97
+ function gauss( x, sigma ) {
98
+
99
+ return Math.exp( - ( x * x ) / ( 2.0 * sigma * sigma ) );
100
+
101
+ }
102
+
103
+ export { ConvolutionShader };
@@ -0,0 +1,45 @@
1
+ /**
2
+ * Full-screen textured quad shader
3
+ */
4
+
5
+ const CopyShader = {
6
+
7
+ name: 'CopyShader',
8
+
9
+ uniforms: {
10
+
11
+ 'tDiffuse': { value: null },
12
+ 'opacity': { value: 1.0 }
13
+
14
+ },
15
+
16
+ vertexShader: /* glsl */`
17
+
18
+ varying vec2 vUv;
19
+
20
+ void main() {
21
+
22
+ vUv = uv;
23
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
24
+
25
+ }`,
26
+
27
+ fragmentShader: /* glsl */`
28
+
29
+ uniform float opacity;
30
+
31
+ uniform sampler2D tDiffuse;
32
+
33
+ varying vec2 vUv;
34
+
35
+ void main() {
36
+
37
+ vec4 texel = texture2D( tDiffuse, vUv );
38
+ gl_FragColor = opacity * texel;
39
+
40
+
41
+ }`
42
+
43
+ };
44
+
45
+ export { CopyShader };