@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
  332. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  333. package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
  335. package/examples/jsm/nodes/lighting/AONode.js +27 -0
  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
  345. package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
  346. package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
  348. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
  349. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
  350. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
  351. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  352. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
  353. package/examples/jsm/nodes/materials/Materials.js +12 -0
  354. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
  355. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  356. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
  357. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  358. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
  359. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
  360. package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
  361. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
  362. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
  363. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
  364. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
  365. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  366. package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
  367. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
  368. package/examples/jsm/nodes/math/CondNode.js +86 -0
  369. package/examples/jsm/nodes/math/MathNode.js +359 -0
  370. package/examples/jsm/nodes/math/OperatorNode.js +269 -0
  371. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
  372. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
  373. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
  374. package/examples/jsm/nodes/shadernode/ShaderNode.js +420 -0
  375. package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
  376. package/examples/jsm/nodes/utils/ConvertNode.js +65 -0
  377. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  378. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
  379. package/examples/jsm/nodes/utils/JoinNode.js +51 -0
  380. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  381. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
  382. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -0
  383. package/examples/jsm/nodes/utils/OscNode.js +81 -0
  384. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  385. package/examples/jsm/nodes/utils/RemapNode.js +42 -0
  386. package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
  387. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  388. package/examples/jsm/nodes/utils/SplitNode.js +104 -0
  389. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
  390. package/examples/jsm/nodes/utils/TimerNode.js +94 -0
  391. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
  392. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  393. package/examples/jsm/objects/Lensflare.js +377 -0
  394. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  395. package/examples/jsm/objects/Reflector.js +264 -0
  396. package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
  397. package/examples/jsm/objects/Refractor.js +324 -0
  398. package/examples/jsm/objects/ShadowMesh.js +80 -0
  399. package/examples/jsm/objects/Sky.js +219 -0
  400. package/examples/jsm/objects/Water.js +330 -0
  401. package/examples/jsm/objects/Water2.js +358 -0
  402. package/examples/jsm/offscreen/jank.js +45 -0
  403. package/examples/jsm/offscreen/offscreen.js +8 -0
  404. package/examples/jsm/offscreen/scene.js +86 -0
  405. package/examples/jsm/physics/AmmoPhysics.js +285 -0
  406. package/examples/jsm/physics/RapierPhysics.js +199 -0
  407. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  408. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  409. package/examples/jsm/postprocessing/BokehPass.js +140 -0
  410. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  411. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  412. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  413. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  414. package/examples/jsm/postprocessing/FilmPass.js +66 -0
  415. package/examples/jsm/postprocessing/GlitchPass.js +128 -0
  416. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  417. package/examples/jsm/postprocessing/LUTPass.js +173 -0
  418. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  419. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  420. package/examples/jsm/postprocessing/OutputPass.js +91 -0
  421. package/examples/jsm/postprocessing/Pass.js +84 -0
  422. package/examples/jsm/postprocessing/RenderPass.js +81 -0
  423. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  424. package/examples/jsm/postprocessing/SAOPass.js +411 -0
  425. package/examples/jsm/postprocessing/SMAAPass.js +201 -0
  426. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  427. package/examples/jsm/postprocessing/SSAOPass.js +440 -0
  428. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  429. package/examples/jsm/postprocessing/SavePass.js +79 -0
  430. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  431. package/examples/jsm/postprocessing/TAARenderPass.js +189 -0
  432. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  433. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  434. package/examples/jsm/renderers/CSS2DRenderer.js +215 -0
  435. package/examples/jsm/renderers/CSS3DRenderer.js +335 -0
  436. package/examples/jsm/renderers/Projector.js +918 -0
  437. package/examples/jsm/renderers/SVGRenderer.js +553 -0
  438. package/examples/jsm/renderers/common/Animation.js +58 -0
  439. package/examples/jsm/renderers/common/Attributes.js +75 -0
  440. package/examples/jsm/renderers/common/Backend.js +162 -0
  441. package/examples/jsm/renderers/common/Background.js +136 -0
  442. package/examples/jsm/renderers/common/Binding.js +19 -0
  443. package/examples/jsm/renderers/common/Bindings.js +165 -0
  444. package/examples/jsm/renderers/common/Buffer.js +38 -0
  445. package/examples/jsm/renderers/common/BufferUtils.js +33 -0
  446. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  447. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  448. package/examples/jsm/renderers/common/Constants.js +14 -0
  449. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  450. package/examples/jsm/renderers/common/DataMap.js +54 -0
  451. package/examples/jsm/renderers/common/Geometries.js +215 -0
  452. package/examples/jsm/renderers/common/Info.js +73 -0
  453. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  454. package/examples/jsm/renderers/common/Pipelines.js +370 -0
  455. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  456. package/examples/jsm/renderers/common/RenderContext.js +38 -0
  457. package/examples/jsm/renderers/common/RenderContexts.js +49 -0
  458. package/examples/jsm/renderers/common/RenderList.js +178 -0
  459. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  460. package/examples/jsm/renderers/common/RenderObject.js +129 -0
  461. package/examples/jsm/renderers/common/RenderObjects.js +95 -0
  462. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  463. package/examples/jsm/renderers/common/Renderer.js +895 -0
  464. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  465. package/examples/jsm/renderers/common/Sampler.js +18 -0
  466. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  467. package/examples/jsm/renderers/common/Textures.js +218 -0
  468. package/examples/jsm/renderers/common/Uniform.js +140 -0
  469. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  470. package/examples/jsm/renderers/common/UniformsGroup.js +299 -0
  471. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +39 -0
  472. package/examples/jsm/renderers/common/nodes/NodeSampler.js +21 -0
  473. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -0
  474. package/examples/jsm/renderers/common/nodes/Nodes.js +330 -0
  475. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  476. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +26 -0
  477. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +764 -0
  478. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +49 -0
  479. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +844 -0
  480. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +32 -0
  481. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +902 -0
  482. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -0
  483. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  484. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +274 -0
  485. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +223 -0
  486. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -0
  487. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
  488. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +163 -0
  489. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +964 -0
  490. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  491. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
  492. package/examples/jsm/shaders/AfterimageShader.js +56 -0
  493. package/examples/jsm/shaders/BasicShader.js +27 -0
  494. package/examples/jsm/shaders/BleachBypassShader.js +62 -0
  495. package/examples/jsm/shaders/BlendShader.js +47 -0
  496. package/examples/jsm/shaders/BokehShader.js +143 -0
  497. package/examples/jsm/shaders/BokehShader2.js +393 -0
  498. package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
  499. package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
  500. package/examples/jsm/shaders/ColorifyShader.js +51 -0
  501. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  502. package/examples/jsm/shaders/CopyShader.js +45 -0
  503. package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
  504. package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
  505. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  506. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  507. package/examples/jsm/shaders/ExposureShader.js +44 -0
  508. package/examples/jsm/shaders/FXAAShader.js +286 -0
  509. package/examples/jsm/shaders/FilmShader.js +102 -0
  510. package/examples/jsm/shaders/FocusShader.js +87 -0
  511. package/examples/jsm/shaders/FreiChenShader.js +94 -0
  512. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  513. package/examples/jsm/shaders/GodRaysShader.js +313 -0
  514. package/examples/jsm/shaders/HalftoneShader.js +310 -0
  515. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  516. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
  517. package/examples/jsm/shaders/HueSaturationShader.js +65 -0
  518. package/examples/jsm/shaders/KaleidoShader.js +56 -0
  519. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  520. package/examples/jsm/shaders/LuminosityShader.js +46 -0
  521. package/examples/jsm/shaders/MMDToonShader.js +132 -0
  522. package/examples/jsm/shaders/MirrorShader.js +54 -0
  523. package/examples/jsm/shaders/NormalMapShader.js +53 -0
  524. package/examples/jsm/shaders/OutputShader.js +78 -0
  525. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  526. package/examples/jsm/shaders/SAOShader.js +188 -0
  527. package/examples/jsm/shaders/SMAAShader.js +460 -0
  528. package/examples/jsm/shaders/SSAOShader.js +288 -0
  529. package/examples/jsm/shaders/SSRShader.js +364 -0
  530. package/examples/jsm/shaders/SepiaShader.js +52 -0
  531. package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
  532. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
  533. package/examples/jsm/shaders/TechnicolorShader.js +43 -0
  534. package/examples/jsm/shaders/ToonShader.js +326 -0
  535. package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
  536. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
  537. package/examples/jsm/shaders/VelocityShader.js +128 -0
  538. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  539. package/examples/jsm/shaders/VerticalTiltShiftShader.js +61 -0
  540. package/examples/jsm/shaders/VignetteShader.js +51 -0
  541. package/examples/jsm/shaders/VolumeShader.js +289 -0
  542. package/examples/jsm/shaders/WaterRefractionShader.js +93 -0
  543. package/examples/jsm/textures/FlakesTexture.js +40 -0
  544. package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
  545. package/examples/jsm/utils/CameraUtils.js +73 -0
  546. package/examples/jsm/utils/GPUStatsPanel.js +128 -0
  547. package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
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  550. package/examples/jsm/utils/PackedPhongMaterial.js +178 -0
  551. package/examples/jsm/utils/SceneUtils.js +254 -0
  552. package/examples/jsm/utils/ShadowMapViewer.js +210 -0
  553. package/examples/jsm/utils/SkeletonUtils.js +413 -0
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  559. package/examples/jsm/webxr/OculusHandPointerModel.js +413 -0
  560. package/examples/jsm/webxr/Text2D.js +38 -0
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  563. package/examples/jsm/webxr/XRControllerModelFactory.js +299 -0
  564. package/examples/jsm/webxr/XREstimatedLight.js +223 -0
  565. package/examples/jsm/webxr/XRHandMeshModel.js +112 -0
  566. package/examples/jsm/webxr/XRHandModelFactory.js +105 -0
  567. package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
  568. package/examples/jsm/webxr/XRPlanes.js +100 -0
  569. package/lib/3d.min.js +1 -0
  570. package/package.json +25 -12
@@ -0,0 +1,1163 @@
1
+ import {
2
+ BufferAttribute,
3
+ BufferGeometry,
4
+ Color,
5
+ FileLoader,
6
+ Float32BufferAttribute,
7
+ Loader
8
+ } from 'three';
9
+ import * as fflate from '../libs/fflate.module.js';
10
+
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+ class VTKLoader extends Loader {
12
+
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+ constructor( manager ) {
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+
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+ super( manager );
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+
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+ }
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+
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+ load( url, onLoad, onProgress, onError ) {
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+
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+ const scope = this;
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+
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+ const loader = new FileLoader( scope.manager );
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+ loader.setPath( scope.path );
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+ loader.setResponseType( 'arraybuffer' );
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+ loader.setRequestHeader( scope.requestHeader );
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+ loader.setWithCredentials( scope.withCredentials );
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+ loader.load( url, function ( text ) {
29
+
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+ try {
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+
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+ onLoad( scope.parse( text ) );
33
+
34
+ } catch ( e ) {
35
+
36
+ if ( onError ) {
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+
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+ onError( e );
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+
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+ } else {
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+
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+ console.error( e );
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+
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+ }
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+
46
+ scope.manager.itemError( url );
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+
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+ }
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+
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+ }, onProgress, onError );
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+
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+ }
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+
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+ parse( data ) {
55
+
56
+ function parseASCII( data ) {
57
+
58
+ // connectivity of the triangles
59
+ const indices = [];
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+
61
+ // triangles vertices
62
+ const positions = [];
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+
64
+ // red, green, blue colors in the range 0 to 1
65
+ const colors = [];
66
+
67
+ // normal vector, one per vertex
68
+ const normals = [];
69
+
70
+ let result;
71
+
72
+ // pattern for detecting the end of a number sequence
73
+ const patWord = /^[^\d.\s-]+/;
74
+
75
+ // pattern for reading vertices, 3 floats or integers
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+ const pat3Floats = /(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)/g;
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+
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+ // pattern for connectivity, an integer followed by any number of ints
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+ // the first integer is the number of polygon nodes
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+ const patConnectivity = /^(\d+)\s+([\s\d]*)/;
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+
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+ // indicates start of vertex data section
83
+ const patPOINTS = /^POINTS /;
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+
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+ // indicates start of polygon connectivity section
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+ const patPOLYGONS = /^POLYGONS /;
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+
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+ // indicates start of triangle strips section
89
+ const patTRIANGLE_STRIPS = /^TRIANGLE_STRIPS /;
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+
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+ // POINT_DATA number_of_values
92
+ const patPOINT_DATA = /^POINT_DATA[ ]+(\d+)/;
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+
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+ // CELL_DATA number_of_polys
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+ const patCELL_DATA = /^CELL_DATA[ ]+(\d+)/;
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+
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+ // Start of color section
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+ const patCOLOR_SCALARS = /^COLOR_SCALARS[ ]+(\w+)[ ]+3/;
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+
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+ // NORMALS Normals float
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+ const patNORMALS = /^NORMALS[ ]+(\w+)[ ]+(\w+)/;
102
+
103
+ let inPointsSection = false;
104
+ let inPolygonsSection = false;
105
+ let inTriangleStripSection = false;
106
+ let inPointDataSection = false;
107
+ let inCellDataSection = false;
108
+ let inColorSection = false;
109
+ let inNormalsSection = false;
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+
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+ const color = new Color();
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+
113
+ const lines = data.split( '\n' );
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+
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+ for ( const i in lines ) {
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+
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+ const line = lines[ i ].trim();
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+
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+ if ( line.indexOf( 'DATASET' ) === 0 ) {
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+
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+ const dataset = line.split( ' ' )[ 1 ];
122
+
123
+ if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
124
+
125
+ } else if ( inPointsSection ) {
126
+
127
+ // get the vertices
128
+ while ( ( result = pat3Floats.exec( line ) ) !== null ) {
129
+
130
+ if ( patWord.exec( line ) !== null ) break;
131
+
132
+ const x = parseFloat( result[ 1 ] );
133
+ const y = parseFloat( result[ 2 ] );
134
+ const z = parseFloat( result[ 3 ] );
135
+ positions.push( x, y, z );
136
+
137
+ }
138
+
139
+ } else if ( inPolygonsSection ) {
140
+
141
+ if ( ( result = patConnectivity.exec( line ) ) !== null ) {
142
+
143
+ // numVertices i0 i1 i2 ...
144
+ const numVertices = parseInt( result[ 1 ] );
145
+ const inds = result[ 2 ].split( /\s+/ );
146
+
147
+ if ( numVertices >= 3 ) {
148
+
149
+ const i0 = parseInt( inds[ 0 ] );
150
+ let k = 1;
151
+ // split the polygon in numVertices - 2 triangles
152
+ for ( let j = 0; j < numVertices - 2; ++ j ) {
153
+
154
+ const i1 = parseInt( inds[ k ] );
155
+ const i2 = parseInt( inds[ k + 1 ] );
156
+ indices.push( i0, i1, i2 );
157
+ k ++;
158
+
159
+ }
160
+
161
+ }
162
+
163
+ }
164
+
165
+ } else if ( inTriangleStripSection ) {
166
+
167
+ if ( ( result = patConnectivity.exec( line ) ) !== null ) {
168
+
169
+ // numVertices i0 i1 i2 ...
170
+ const numVertices = parseInt( result[ 1 ] );
171
+ const inds = result[ 2 ].split( /\s+/ );
172
+
173
+ if ( numVertices >= 3 ) {
174
+
175
+ // split the polygon in numVertices - 2 triangles
176
+ for ( let j = 0; j < numVertices - 2; j ++ ) {
177
+
178
+ if ( j % 2 === 1 ) {
179
+
180
+ const i0 = parseInt( inds[ j ] );
181
+ const i1 = parseInt( inds[ j + 2 ] );
182
+ const i2 = parseInt( inds[ j + 1 ] );
183
+ indices.push( i0, i1, i2 );
184
+
185
+ } else {
186
+
187
+ const i0 = parseInt( inds[ j ] );
188
+ const i1 = parseInt( inds[ j + 1 ] );
189
+ const i2 = parseInt( inds[ j + 2 ] );
190
+ indices.push( i0, i1, i2 );
191
+
192
+ }
193
+
194
+ }
195
+
196
+ }
197
+
198
+ }
199
+
200
+ } else if ( inPointDataSection || inCellDataSection ) {
201
+
202
+ if ( inColorSection ) {
203
+
204
+ // Get the colors
205
+
206
+ while ( ( result = pat3Floats.exec( line ) ) !== null ) {
207
+
208
+ if ( patWord.exec( line ) !== null ) break;
209
+
210
+ const r = parseFloat( result[ 1 ] );
211
+ const g = parseFloat( result[ 2 ] );
212
+ const b = parseFloat( result[ 3 ] );
213
+
214
+ color.set( r, g, b ).convertSRGBToLinear();
215
+
216
+ colors.push( color.r, color.g, color.b );
217
+
218
+ }
219
+
220
+ } else if ( inNormalsSection ) {
221
+
222
+ // Get the normal vectors
223
+
224
+ while ( ( result = pat3Floats.exec( line ) ) !== null ) {
225
+
226
+ if ( patWord.exec( line ) !== null ) break;
227
+
228
+ const nx = parseFloat( result[ 1 ] );
229
+ const ny = parseFloat( result[ 2 ] );
230
+ const nz = parseFloat( result[ 3 ] );
231
+ normals.push( nx, ny, nz );
232
+
233
+ }
234
+
235
+ }
236
+
237
+ }
238
+
239
+ if ( patPOLYGONS.exec( line ) !== null ) {
240
+
241
+ inPolygonsSection = true;
242
+ inPointsSection = false;
243
+ inTriangleStripSection = false;
244
+
245
+ } else if ( patPOINTS.exec( line ) !== null ) {
246
+
247
+ inPolygonsSection = false;
248
+ inPointsSection = true;
249
+ inTriangleStripSection = false;
250
+
251
+ } else if ( patTRIANGLE_STRIPS.exec( line ) !== null ) {
252
+
253
+ inPolygonsSection = false;
254
+ inPointsSection = false;
255
+ inTriangleStripSection = true;
256
+
257
+ } else if ( patPOINT_DATA.exec( line ) !== null ) {
258
+
259
+ inPointDataSection = true;
260
+ inPointsSection = false;
261
+ inPolygonsSection = false;
262
+ inTriangleStripSection = false;
263
+
264
+ } else if ( patCELL_DATA.exec( line ) !== null ) {
265
+
266
+ inCellDataSection = true;
267
+ inPointsSection = false;
268
+ inPolygonsSection = false;
269
+ inTriangleStripSection = false;
270
+
271
+ } else if ( patCOLOR_SCALARS.exec( line ) !== null ) {
272
+
273
+ inColorSection = true;
274
+ inNormalsSection = false;
275
+ inPointsSection = false;
276
+ inPolygonsSection = false;
277
+ inTriangleStripSection = false;
278
+
279
+ } else if ( patNORMALS.exec( line ) !== null ) {
280
+
281
+ inNormalsSection = true;
282
+ inColorSection = false;
283
+ inPointsSection = false;
284
+ inPolygonsSection = false;
285
+ inTriangleStripSection = false;
286
+
287
+ }
288
+
289
+ }
290
+
291
+ let geometry = new BufferGeometry();
292
+ geometry.setIndex( indices );
293
+ geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
294
+
295
+ if ( normals.length === positions.length ) {
296
+
297
+ geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
298
+
299
+ }
300
+
301
+ if ( colors.length !== indices.length ) {
302
+
303
+ // stagger
304
+
305
+ if ( colors.length === positions.length ) {
306
+
307
+ geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
308
+
309
+ }
310
+
311
+ } else {
312
+
313
+ // cell
314
+
315
+ geometry = geometry.toNonIndexed();
316
+ const numTriangles = geometry.attributes.position.count / 3;
317
+
318
+ if ( colors.length === ( numTriangles * 3 ) ) {
319
+
320
+ const newColors = [];
321
+
322
+ for ( let i = 0; i < numTriangles; i ++ ) {
323
+
324
+ const r = colors[ 3 * i + 0 ];
325
+ const g = colors[ 3 * i + 1 ];
326
+ const b = colors[ 3 * i + 2 ];
327
+
328
+ color.set( r, g, b ).convertSRGBToLinear();
329
+
330
+ newColors.push( color.r, color.g, color.b );
331
+ newColors.push( color.r, color.g, color.b );
332
+ newColors.push( color.r, color.g, color.b );
333
+
334
+ }
335
+
336
+ geometry.setAttribute( 'color', new Float32BufferAttribute( newColors, 3 ) );
337
+
338
+ }
339
+
340
+ }
341
+
342
+ return geometry;
343
+
344
+ }
345
+
346
+ function parseBinary( data ) {
347
+
348
+ const buffer = new Uint8Array( data );
349
+ const dataView = new DataView( data );
350
+
351
+ // Points and normals, by default, are empty
352
+ let points = [];
353
+ let normals = [];
354
+ let indices = [];
355
+
356
+ let index = 0;
357
+
358
+ function findString( buffer, start ) {
359
+
360
+ let index = start;
361
+ let c = buffer[ index ];
362
+ const s = [];
363
+ while ( c !== 10 ) {
364
+
365
+ s.push( String.fromCharCode( c ) );
366
+ index ++;
367
+ c = buffer[ index ];
368
+
369
+ }
370
+
371
+ return { start: start,
372
+ end: index,
373
+ next: index + 1,
374
+ parsedString: s.join( '' ) };
375
+
376
+ }
377
+
378
+ let state, line;
379
+
380
+ while ( true ) {
381
+
382
+ // Get a string
383
+ state = findString( buffer, index );
384
+ line = state.parsedString;
385
+
386
+ if ( line.indexOf( 'DATASET' ) === 0 ) {
387
+
388
+ const dataset = line.split( ' ' )[ 1 ];
389
+
390
+ if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
391
+
392
+ } else if ( line.indexOf( 'POINTS' ) === 0 ) {
393
+
394
+ // Add the points
395
+ const numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
396
+
397
+ // Each point is 3 4-byte floats
398
+ const count = numberOfPoints * 4 * 3;
399
+
400
+ points = new Float32Array( numberOfPoints * 3 );
401
+
402
+ let pointIndex = state.next;
403
+ for ( let i = 0; i < numberOfPoints; i ++ ) {
404
+
405
+ points[ 3 * i ] = dataView.getFloat32( pointIndex, false );
406
+ points[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
407
+ points[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
408
+ pointIndex = pointIndex + 12;
409
+
410
+ }
411
+
412
+ // increment our next pointer
413
+ state.next = state.next + count + 1;
414
+
415
+ } else if ( line.indexOf( 'TRIANGLE_STRIPS' ) === 0 ) {
416
+
417
+ const numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
418
+ const size = parseInt( line.split( ' ' )[ 2 ], 10 );
419
+ // 4 byte integers
420
+ const count = size * 4;
421
+
422
+ indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
423
+ let indicesIndex = 0;
424
+
425
+ let pointIndex = state.next;
426
+ for ( let i = 0; i < numberOfStrips; i ++ ) {
427
+
428
+ // For each strip, read the first value, then record that many more points
429
+ const indexCount = dataView.getInt32( pointIndex, false );
430
+ const strip = [];
431
+ pointIndex += 4;
432
+ for ( let s = 0; s < indexCount; s ++ ) {
433
+
434
+ strip.push( dataView.getInt32( pointIndex, false ) );
435
+ pointIndex += 4;
436
+
437
+ }
438
+
439
+ // retrieves the n-2 triangles from the triangle strip
440
+ for ( let j = 0; j < indexCount - 2; j ++ ) {
441
+
442
+ if ( j % 2 ) {
443
+
444
+ indices[ indicesIndex ++ ] = strip[ j ];
445
+ indices[ indicesIndex ++ ] = strip[ j + 2 ];
446
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
447
+
448
+ } else {
449
+
450
+
451
+ indices[ indicesIndex ++ ] = strip[ j ];
452
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
453
+ indices[ indicesIndex ++ ] = strip[ j + 2 ];
454
+
455
+ }
456
+
457
+ }
458
+
459
+ }
460
+
461
+ // increment our next pointer
462
+ state.next = state.next + count + 1;
463
+
464
+ } else if ( line.indexOf( 'POLYGONS' ) === 0 ) {
465
+
466
+ const numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
467
+ const size = parseInt( line.split( ' ' )[ 2 ], 10 );
468
+ // 4 byte integers
469
+ const count = size * 4;
470
+
471
+ indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
472
+ let indicesIndex = 0;
473
+
474
+ let pointIndex = state.next;
475
+ for ( let i = 0; i < numberOfStrips; i ++ ) {
476
+
477
+ // For each strip, read the first value, then record that many more points
478
+ const indexCount = dataView.getInt32( pointIndex, false );
479
+ const strip = [];
480
+ pointIndex += 4;
481
+ for ( let s = 0; s < indexCount; s ++ ) {
482
+
483
+ strip.push( dataView.getInt32( pointIndex, false ) );
484
+ pointIndex += 4;
485
+
486
+ }
487
+
488
+ // divide the polygon in n-2 triangle
489
+ for ( let j = 1; j < indexCount - 1; j ++ ) {
490
+
491
+ indices[ indicesIndex ++ ] = strip[ 0 ];
492
+ indices[ indicesIndex ++ ] = strip[ j ];
493
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
494
+
495
+ }
496
+
497
+ }
498
+
499
+ // increment our next pointer
500
+ state.next = state.next + count + 1;
501
+
502
+ } else if ( line.indexOf( 'POINT_DATA' ) === 0 ) {
503
+
504
+ const numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
505
+
506
+ // Grab the next line
507
+ state = findString( buffer, state.next );
508
+
509
+ // Now grab the binary data
510
+ const count = numberOfPoints * 4 * 3;
511
+
512
+ normals = new Float32Array( numberOfPoints * 3 );
513
+ let pointIndex = state.next;
514
+ for ( let i = 0; i < numberOfPoints; i ++ ) {
515
+
516
+ normals[ 3 * i ] = dataView.getFloat32( pointIndex, false );
517
+ normals[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
518
+ normals[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
519
+ pointIndex += 12;
520
+
521
+ }
522
+
523
+ // Increment past our data
524
+ state.next = state.next + count;
525
+
526
+ }
527
+
528
+ // Increment index
529
+ index = state.next;
530
+
531
+ if ( index >= buffer.byteLength ) {
532
+
533
+ break;
534
+
535
+ }
536
+
537
+ }
538
+
539
+ const geometry = new BufferGeometry();
540
+ geometry.setIndex( new BufferAttribute( indices, 1 ) );
541
+ geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );
542
+
543
+ if ( normals.length === points.length ) {
544
+
545
+ geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
546
+
547
+ }
548
+
549
+ return geometry;
550
+
551
+ }
552
+
553
+ function Float32Concat( first, second ) {
554
+
555
+ const firstLength = first.length, result = new Float32Array( firstLength + second.length );
556
+
557
+ result.set( first );
558
+ result.set( second, firstLength );
559
+
560
+ return result;
561
+
562
+ }
563
+
564
+ function Int32Concat( first, second ) {
565
+
566
+ const firstLength = first.length, result = new Int32Array( firstLength + second.length );
567
+
568
+ result.set( first );
569
+ result.set( second, firstLength );
570
+
571
+ return result;
572
+
573
+ }
574
+
575
+ function parseXML( stringFile ) {
576
+
577
+ // Changes XML to JSON, based on https://davidwalsh.name/convert-xml-json
578
+
579
+ function xmlToJson( xml ) {
580
+
581
+ // Create the return object
582
+ let obj = {};
583
+
584
+ if ( xml.nodeType === 1 ) { // element
585
+
586
+ // do attributes
587
+
588
+ if ( xml.attributes ) {
589
+
590
+ if ( xml.attributes.length > 0 ) {
591
+
592
+ obj[ 'attributes' ] = {};
593
+
594
+ for ( let j = 0; j < xml.attributes.length; j ++ ) {
595
+
596
+ const attribute = xml.attributes.item( j );
597
+ obj[ 'attributes' ][ attribute.nodeName ] = attribute.nodeValue.trim();
598
+
599
+ }
600
+
601
+ }
602
+
603
+ }
604
+
605
+ } else if ( xml.nodeType === 3 ) { // text
606
+
607
+ obj = xml.nodeValue.trim();
608
+
609
+ }
610
+
611
+ // do children
612
+ if ( xml.hasChildNodes() ) {
613
+
614
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
615
+
616
+ const item = xml.childNodes.item( i );
617
+ const nodeName = item.nodeName;
618
+
619
+ if ( typeof obj[ nodeName ] === 'undefined' ) {
620
+
621
+ const tmp = xmlToJson( item );
622
+
623
+ if ( tmp !== '' ) obj[ nodeName ] = tmp;
624
+
625
+ } else {
626
+
627
+ if ( typeof obj[ nodeName ].push === 'undefined' ) {
628
+
629
+ const old = obj[ nodeName ];
630
+ obj[ nodeName ] = [ old ];
631
+
632
+ }
633
+
634
+ const tmp = xmlToJson( item );
635
+
636
+ if ( tmp !== '' ) obj[ nodeName ].push( tmp );
637
+
638
+ }
639
+
640
+ }
641
+
642
+ }
643
+
644
+ return obj;
645
+
646
+ }
647
+
648
+ // Taken from Base64-js
649
+ function Base64toByteArray( b64 ) {
650
+
651
+ const Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;
652
+ const revLookup = [];
653
+ const code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
654
+
655
+ for ( let i = 0, l = code.length; i < l; ++ i ) {
656
+
657
+ revLookup[ code.charCodeAt( i ) ] = i;
658
+
659
+ }
660
+
661
+ revLookup[ '-'.charCodeAt( 0 ) ] = 62;
662
+ revLookup[ '_'.charCodeAt( 0 ) ] = 63;
663
+
664
+ const len = b64.length;
665
+
666
+ if ( len % 4 > 0 ) {
667
+
668
+ throw new Error( 'Invalid string. Length must be a multiple of 4' );
669
+
670
+ }
671
+
672
+ const placeHolders = b64[ len - 2 ] === '=' ? 2 : b64[ len - 1 ] === '=' ? 1 : 0;
673
+ const arr = new Arr( len * 3 / 4 - placeHolders );
674
+ const l = placeHolders > 0 ? len - 4 : len;
675
+
676
+ let L = 0;
677
+ let i, j;
678
+
679
+ for ( i = 0, j = 0; i < l; i += 4, j += 3 ) {
680
+
681
+ const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 18 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 12 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] << 6 ) | revLookup[ b64.charCodeAt( i + 3 ) ];
682
+ arr[ L ++ ] = ( tmp & 0xFF0000 ) >> 16;
683
+ arr[ L ++ ] = ( tmp & 0xFF00 ) >> 8;
684
+ arr[ L ++ ] = tmp & 0xFF;
685
+
686
+ }
687
+
688
+ if ( placeHolders === 2 ) {
689
+
690
+ const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 2 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] >> 4 );
691
+ arr[ L ++ ] = tmp & 0xFF;
692
+
693
+ } else if ( placeHolders === 1 ) {
694
+
695
+ const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 10 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 4 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] >> 2 );
696
+ arr[ L ++ ] = ( tmp >> 8 ) & 0xFF;
697
+ arr[ L ++ ] = tmp & 0xFF;
698
+
699
+ }
700
+
701
+ return arr;
702
+
703
+ }
704
+
705
+ function parseDataArray( ele, compressed ) {
706
+
707
+ let numBytes = 0;
708
+
709
+ if ( json.attributes.header_type === 'UInt64' ) {
710
+
711
+ numBytes = 8;
712
+
713
+ } else if ( json.attributes.header_type === 'UInt32' ) {
714
+
715
+ numBytes = 4;
716
+
717
+ }
718
+
719
+ let txt, content;
720
+
721
+ // Check the format
722
+ if ( ele.attributes.format === 'binary' && compressed ) {
723
+
724
+ if ( ele.attributes.type === 'Float32' ) {
725
+
726
+ txt = new Float32Array( );
727
+
728
+ } else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) {
729
+
730
+ txt = new Int32Array( );
731
+
732
+ }
733
+
734
+ // VTP data with the header has the following structure:
735
+ // [#blocks][#u-size][#p-size][#c-size-1][#c-size-2]...[#c-size-#blocks][DATA]
736
+ //
737
+ // Each token is an integer value whose type is specified by "header_type" at the top of the file (UInt32 if no type specified). The token meanings are:
738
+ // [#blocks] = Number of blocks
739
+ // [#u-size] = Block size before compression
740
+ // [#p-size] = Size of last partial block (zero if it not needed)
741
+ // [#c-size-i] = Size in bytes of block i after compression
742
+ //
743
+ // The [DATA] portion stores contiguously every block appended together. The offset from the beginning of the data section to the beginning of a block is
744
+ // computed by summing the compressed block sizes from preceding blocks according to the header.
745
+
746
+ const textNode = ele[ '#text' ];
747
+ const rawData = Array.isArray( textNode ) ? textNode[ 0 ] : textNode;
748
+
749
+ const byteData = Base64toByteArray( rawData );
750
+
751
+ // Each data point consists of 8 bits regardless of the header type
752
+ const dataPointSize = 8;
753
+
754
+ let blocks = byteData[ 0 ];
755
+ for ( let i = 1; i < numBytes - 1; i ++ ) {
756
+
757
+ blocks = blocks | ( byteData[ i ] << ( i * dataPointSize ) );
758
+
759
+ }
760
+
761
+ let headerSize = ( blocks + 3 ) * numBytes;
762
+ const padding = ( ( headerSize % 3 ) > 0 ) ? 3 - ( headerSize % 3 ) : 0;
763
+ headerSize = headerSize + padding;
764
+
765
+ const dataOffsets = [];
766
+ let currentOffset = headerSize;
767
+ dataOffsets.push( currentOffset );
768
+
769
+ // Get the blocks sizes after the compression.
770
+ // There are three blocks before c-size-i, so we skip 3*numBytes
771
+ const cSizeStart = 3 * numBytes;
772
+
773
+ for ( let i = 0; i < blocks; i ++ ) {
774
+
775
+ let currentBlockSize = byteData[ i * numBytes + cSizeStart ];
776
+
777
+ for ( let j = 1; j < numBytes - 1; j ++ ) {
778
+
779
+ currentBlockSize = currentBlockSize | ( byteData[ i * numBytes + cSizeStart + j ] << ( j * dataPointSize ) );
780
+
781
+ }
782
+
783
+ currentOffset = currentOffset + currentBlockSize;
784
+ dataOffsets.push( currentOffset );
785
+
786
+ }
787
+
788
+ for ( let i = 0; i < dataOffsets.length - 1; i ++ ) {
789
+
790
+ const data = fflate.unzlibSync( byteData.slice( dataOffsets[ i ], dataOffsets[ i + 1 ] ) );
791
+ content = data.buffer;
792
+
793
+ if ( ele.attributes.type === 'Float32' ) {
794
+
795
+ content = new Float32Array( content );
796
+ txt = Float32Concat( txt, content );
797
+
798
+ } else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) {
799
+
800
+ content = new Int32Array( content );
801
+ txt = Int32Concat( txt, content );
802
+
803
+ }
804
+
805
+ }
806
+
807
+ delete ele[ '#text' ];
808
+
809
+ if ( ele.attributes.type === 'Int64' ) {
810
+
811
+ if ( ele.attributes.format === 'binary' ) {
812
+
813
+ txt = txt.filter( function ( el, idx ) {
814
+
815
+ if ( idx % 2 !== 1 ) return true;
816
+
817
+ } );
818
+
819
+ }
820
+
821
+ }
822
+
823
+ } else {
824
+
825
+ if ( ele.attributes.format === 'binary' && ! compressed ) {
826
+
827
+ content = Base64toByteArray( ele[ '#text' ] );
828
+
829
+ // VTP data for the uncompressed case has the following structure:
830
+ // [#bytes][DATA]
831
+ // where "[#bytes]" is an integer value specifying the number of bytes in the block of data following it.
832
+ content = content.slice( numBytes ).buffer;
833
+
834
+ } else {
835
+
836
+ if ( ele[ '#text' ] ) {
837
+
838
+ content = ele[ '#text' ].split( /\s+/ ).filter( function ( el ) {
839
+
840
+ if ( el !== '' ) return el;
841
+
842
+ } );
843
+
844
+ } else {
845
+
846
+ content = new Int32Array( 0 ).buffer;
847
+
848
+ }
849
+
850
+ }
851
+
852
+ delete ele[ '#text' ];
853
+
854
+ // Get the content and optimize it
855
+ if ( ele.attributes.type === 'Float32' ) {
856
+
857
+ txt = new Float32Array( content );
858
+
859
+ } else if ( ele.attributes.type === 'Int32' ) {
860
+
861
+ txt = new Int32Array( content );
862
+
863
+ } else if ( ele.attributes.type === 'Int64' ) {
864
+
865
+ txt = new Int32Array( content );
866
+
867
+ if ( ele.attributes.format === 'binary' ) {
868
+
869
+ txt = txt.filter( function ( el, idx ) {
870
+
871
+ if ( idx % 2 !== 1 ) return true;
872
+
873
+ } );
874
+
875
+ }
876
+
877
+ }
878
+
879
+ } // endif ( ele.attributes.format === 'binary' && compressed )
880
+
881
+ return txt;
882
+
883
+ }
884
+
885
+ // Main part
886
+ // Get Dom
887
+ const dom = new DOMParser().parseFromString( stringFile, 'application/xml' );
888
+
889
+ // Get the doc
890
+ const doc = dom.documentElement;
891
+ // Convert to json
892
+ const json = xmlToJson( doc );
893
+ let points = [];
894
+ let normals = [];
895
+ let indices = [];
896
+
897
+ if ( json.PolyData ) {
898
+
899
+ const piece = json.PolyData.Piece;
900
+ const compressed = json.attributes.hasOwnProperty( 'compressor' );
901
+
902
+ // Can be optimized
903
+ // Loop through the sections
904
+ const sections = [ 'PointData', 'Points', 'Strips', 'Polys' ];// +['CellData', 'Verts', 'Lines'];
905
+ let sectionIndex = 0;
906
+ const numberOfSections = sections.length;
907
+
908
+ while ( sectionIndex < numberOfSections ) {
909
+
910
+ const section = piece[ sections[ sectionIndex ] ];
911
+
912
+ // If it has a DataArray in it
913
+
914
+ if ( section && section.DataArray ) {
915
+
916
+ // Depending on the number of DataArrays
917
+
918
+ let arr;
919
+
920
+ if ( Array.isArray( section.DataArray ) ) {
921
+
922
+ arr = section.DataArray;
923
+
924
+ } else {
925
+
926
+ arr = [ section.DataArray ];
927
+
928
+ }
929
+
930
+ let dataArrayIndex = 0;
931
+ const numberOfDataArrays = arr.length;
932
+
933
+ while ( dataArrayIndex < numberOfDataArrays ) {
934
+
935
+ // Parse the DataArray
936
+ if ( ( '#text' in arr[ dataArrayIndex ] ) && ( arr[ dataArrayIndex ][ '#text' ].length > 0 ) ) {
937
+
938
+ arr[ dataArrayIndex ].text = parseDataArray( arr[ dataArrayIndex ], compressed );
939
+
940
+ }
941
+
942
+ dataArrayIndex ++;
943
+
944
+ }
945
+
946
+ switch ( sections[ sectionIndex ] ) {
947
+
948
+ // if iti is point data
949
+ case 'PointData':
950
+
951
+ {
952
+
953
+ const numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
954
+ const normalsName = section.attributes.Normals;
955
+
956
+ if ( numberOfPoints > 0 ) {
957
+
958
+ for ( let i = 0, len = arr.length; i < len; i ++ ) {
959
+
960
+ if ( normalsName === arr[ i ].attributes.Name ) {
961
+
962
+ const components = arr[ i ].attributes.NumberOfComponents;
963
+ normals = new Float32Array( numberOfPoints * components );
964
+ normals.set( arr[ i ].text, 0 );
965
+
966
+ }
967
+
968
+ }
969
+
970
+ }
971
+
972
+ }
973
+
974
+ break;
975
+
976
+ // if it is points
977
+ case 'Points':
978
+
979
+ {
980
+
981
+ const numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
982
+
983
+ if ( numberOfPoints > 0 ) {
984
+
985
+ const components = section.DataArray.attributes.NumberOfComponents;
986
+ points = new Float32Array( numberOfPoints * components );
987
+ points.set( section.DataArray.text, 0 );
988
+
989
+ }
990
+
991
+ }
992
+
993
+ break;
994
+
995
+ // if it is strips
996
+ case 'Strips':
997
+
998
+ {
999
+
1000
+ const numberOfStrips = parseInt( piece.attributes.NumberOfStrips );
1001
+
1002
+ if ( numberOfStrips > 0 ) {
1003
+
1004
+ const connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
1005
+ const offset = new Int32Array( section.DataArray[ 1 ].text.length );
1006
+ connectivity.set( section.DataArray[ 0 ].text, 0 );
1007
+ offset.set( section.DataArray[ 1 ].text, 0 );
1008
+
1009
+ const size = numberOfStrips + connectivity.length;
1010
+ indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
1011
+
1012
+ let indicesIndex = 0;
1013
+
1014
+ for ( let i = 0, len = numberOfStrips; i < len; i ++ ) {
1015
+
1016
+ const strip = [];
1017
+
1018
+ for ( let s = 0, len1 = offset[ i ], len0 = 0; s < len1 - len0; s ++ ) {
1019
+
1020
+ strip.push( connectivity[ s ] );
1021
+
1022
+ if ( i > 0 ) len0 = offset[ i - 1 ];
1023
+
1024
+ }
1025
+
1026
+ for ( let j = 0, len1 = offset[ i ], len0 = 0; j < len1 - len0 - 2; j ++ ) {
1027
+
1028
+ if ( j % 2 ) {
1029
+
1030
+ indices[ indicesIndex ++ ] = strip[ j ];
1031
+ indices[ indicesIndex ++ ] = strip[ j + 2 ];
1032
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
1033
+
1034
+ } else {
1035
+
1036
+ indices[ indicesIndex ++ ] = strip[ j ];
1037
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
1038
+ indices[ indicesIndex ++ ] = strip[ j + 2 ];
1039
+
1040
+ }
1041
+
1042
+ if ( i > 0 ) len0 = offset[ i - 1 ];
1043
+
1044
+ }
1045
+
1046
+ }
1047
+
1048
+ }
1049
+
1050
+ }
1051
+
1052
+ break;
1053
+
1054
+ // if it is polys
1055
+ case 'Polys':
1056
+
1057
+ {
1058
+
1059
+ const numberOfPolys = parseInt( piece.attributes.NumberOfPolys );
1060
+
1061
+ if ( numberOfPolys > 0 ) {
1062
+
1063
+ const connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
1064
+ const offset = new Int32Array( section.DataArray[ 1 ].text.length );
1065
+ connectivity.set( section.DataArray[ 0 ].text, 0 );
1066
+ offset.set( section.DataArray[ 1 ].text, 0 );
1067
+
1068
+ const size = numberOfPolys + connectivity.length;
1069
+ indices = new Uint32Array( 3 * size - 9 * numberOfPolys );
1070
+ let indicesIndex = 0, connectivityIndex = 0;
1071
+ let i = 0, len0 = 0;
1072
+ const len = numberOfPolys;
1073
+
1074
+ while ( i < len ) {
1075
+
1076
+ const poly = [];
1077
+ let s = 0;
1078
+ const len1 = offset[ i ];
1079
+
1080
+ while ( s < len1 - len0 ) {
1081
+
1082
+ poly.push( connectivity[ connectivityIndex ++ ] );
1083
+ s ++;
1084
+
1085
+ }
1086
+
1087
+ let j = 1;
1088
+
1089
+ while ( j < len1 - len0 - 1 ) {
1090
+
1091
+ indices[ indicesIndex ++ ] = poly[ 0 ];
1092
+ indices[ indicesIndex ++ ] = poly[ j ];
1093
+ indices[ indicesIndex ++ ] = poly[ j + 1 ];
1094
+ j ++;
1095
+
1096
+ }
1097
+
1098
+ i ++;
1099
+ len0 = offset[ i - 1 ];
1100
+
1101
+ }
1102
+
1103
+ }
1104
+
1105
+ }
1106
+
1107
+ break;
1108
+
1109
+ default:
1110
+ break;
1111
+
1112
+ }
1113
+
1114
+ }
1115
+
1116
+ sectionIndex ++;
1117
+
1118
+ }
1119
+
1120
+ const geometry = new BufferGeometry();
1121
+ geometry.setIndex( new BufferAttribute( indices, 1 ) );
1122
+ geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );
1123
+
1124
+ if ( normals.length === points.length ) {
1125
+
1126
+ geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
1127
+
1128
+ }
1129
+
1130
+ return geometry;
1131
+
1132
+ } else {
1133
+
1134
+ throw new Error( 'Unsupported DATASET type' );
1135
+
1136
+ }
1137
+
1138
+ }
1139
+
1140
+ const textDecoder = new TextDecoder();
1141
+
1142
+ // get the 5 first lines of the files to check if there is the key word binary
1143
+ const meta = textDecoder.decode( new Uint8Array( data, 0, 250 ) ).split( '\n' );
1144
+
1145
+ if ( meta[ 0 ].indexOf( 'xml' ) !== - 1 ) {
1146
+
1147
+ return parseXML( textDecoder.decode( data ) );
1148
+
1149
+ } else if ( meta[ 2 ].includes( 'ASCII' ) ) {
1150
+
1151
+ return parseASCII( textDecoder.decode( data ) );
1152
+
1153
+ } else {
1154
+
1155
+ return parseBinary( data );
1156
+
1157
+ }
1158
+
1159
+ }
1160
+
1161
+ }
1162
+
1163
+ export { VTKLoader };