@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
  332. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
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  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
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  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
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  346. package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
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  569. package/lib/3d.min.js +1 -0
  570. package/package.json +25 -12
@@ -0,0 +1,254 @@
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+ import {
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+ BufferAttribute,
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+ BufferGeometry,
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+ Color,
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+ Group,
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+ Matrix4,
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+ Mesh,
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+ Vector3
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+ } from 'three';
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+
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+ import { mergeGroups, deepCloneAttribute } from './BufferGeometryUtils.js';
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+
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+ const _color = /*@__PURE__*/new Color();
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+ const _matrix = /*@__PURE__*/new Matrix4();
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+
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+ function createMeshesFromInstancedMesh( instancedMesh ) {
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+
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+ const group = new Group();
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+
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+ const count = instancedMesh.count;
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+ const geometry = instancedMesh.geometry;
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+ const material = instancedMesh.material;
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+
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+ for ( let i = 0; i < count; i ++ ) {
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+
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+ const mesh = new Mesh( geometry, material );
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+
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+ instancedMesh.getMatrixAt( i, mesh.matrix );
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+ mesh.matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
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+
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+ group.add( mesh );
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+
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+ }
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+
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+ group.copy( instancedMesh );
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+ group.updateMatrixWorld(); // ensure correct world matrices of meshes
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+
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+ return group;
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+
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+ }
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+
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+ function createMeshesFromMultiMaterialMesh( mesh ) {
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+
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+ if ( Array.isArray( mesh.material ) === false ) {
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+
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+ console.warn( 'THREE.SceneUtils.createMeshesFromMultiMaterialMesh(): The given mesh has no multiple materials.' );
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+ return mesh;
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+
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+ }
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+
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+ const object = new Group();
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+ object.copy( mesh );
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+
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+ // merge groups (which automatically sorts them)
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+
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+ const geometry = mergeGroups( mesh.geometry );
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+
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+ const index = geometry.index;
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+ const groups = geometry.groups;
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+ const attributeNames = Object.keys( geometry.attributes );
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+
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+ // create a mesh for each group by extracting the buffer data into a new geometry
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+
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+ for ( let i = 0; i < groups.length; i ++ ) {
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+
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+ const group = groups[ i ];
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+
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+ const start = group.start;
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+ const end = start + group.count;
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+
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+ const newGeometry = new BufferGeometry();
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+ const newMaterial = mesh.material[ group.materialIndex ];
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+
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+ // process all buffer attributes
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+
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+ for ( let j = 0; j < attributeNames.length; j ++ ) {
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+
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+ const name = attributeNames[ j ];
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+ const attribute = geometry.attributes[ name ];
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+ const itemSize = attribute.itemSize;
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+
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+ const newLength = group.count * itemSize;
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+ const type = attribute.array.constructor;
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+
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+ const newArray = new type( newLength );
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+ const newAttribute = new BufferAttribute( newArray, itemSize );
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+
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+ for ( let k = start, n = 0; k < end; k ++, n ++ ) {
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+
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+ const ind = index.getX( k );
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+
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+ if ( itemSize >= 1 ) newAttribute.setX( n, attribute.getX( ind ) );
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+ if ( itemSize >= 2 ) newAttribute.setY( n, attribute.getY( ind ) );
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+ if ( itemSize >= 3 ) newAttribute.setZ( n, attribute.getZ( ind ) );
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+ if ( itemSize >= 4 ) newAttribute.setW( n, attribute.getW( ind ) );
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+
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+ }
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+
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+
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+ newGeometry.setAttribute( name, newAttribute );
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+
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+ }
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+
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+ const newMesh = new Mesh( newGeometry, newMaterial );
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+ object.add( newMesh );
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+
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+ }
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+
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+ return object;
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+
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+ }
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+
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+ function createMultiMaterialObject( geometry, materials ) {
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+
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+ const group = new Group();
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+
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+ for ( let i = 0, l = materials.length; i < l; i ++ ) {
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+
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+ group.add( new Mesh( geometry, materials[ i ] ) );
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+
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+ }
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+
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+ return group;
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+
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+ }
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+
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+ function reduceVertices( object, func, initialValue ) {
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+
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+ let value = initialValue;
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+ const vertex = new Vector3();
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+
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+ object.updateWorldMatrix( true, true );
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+
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+ object.traverseVisible( ( child ) => {
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+
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+ const { geometry } = child;
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+
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+ if ( geometry !== undefined ) {
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+
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+ const { position } = geometry.attributes;
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+
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+ if ( position !== undefined ) {
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+
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+ for ( let i = 0, l = position.count; i < l; i ++ ) {
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+
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+ if ( child.isMesh ) {
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+
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+ child.getVertexPosition( i, vertex );
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+
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+ } else {
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+
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+ vertex.fromBufferAttribute( position, i );
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+
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+ }
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+
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+ if ( ! child.isSkinnedMesh ) {
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+
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+ vertex.applyMatrix4( child.matrixWorld );
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+
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+ }
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+
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+ value = func( value, vertex );
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ } );
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+
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+ return value;
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+
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+ }
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+
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+ /**
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+ * @param {InstancedMesh}
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+ * @param {function(int, int):int}
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+ */
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+ function sortInstancedMesh( mesh, compareFn ) {
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+
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+ // store copy of instanced attributes for lookups
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+
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+ const instanceMatrixRef = deepCloneAttribute( mesh.instanceMatrix );
185
+ const instanceColorRef = mesh.instanceColor ? deepCloneAttribute( mesh.instanceColor ) : null;
186
+
187
+ const attributeRefs = new Map();
188
+
189
+ for ( const name in mesh.geometry.attributes ) {
190
+
191
+ const attribute = mesh.geometry.attributes[ name ];
192
+
193
+ if ( attribute.isInstancedBufferAttribute ) {
194
+
195
+ attributeRefs.set( attribute, deepCloneAttribute( attribute ) );
196
+
197
+ }
198
+
199
+ }
200
+
201
+
202
+ // compute sort order
203
+
204
+ const tokens = [];
205
+
206
+ for ( let i = 0; i < mesh.count; i ++ ) tokens.push( i );
207
+
208
+ tokens.sort( compareFn );
209
+
210
+
211
+ // apply sort order
212
+
213
+ for ( let i = 0; i < tokens.length; i ++ ) {
214
+
215
+ const refIndex = tokens[ i ];
216
+
217
+ _matrix.fromArray( instanceMatrixRef.array, refIndex * mesh.instanceMatrix.itemSize );
218
+ _matrix.toArray( mesh.instanceMatrix.array, i * mesh.instanceMatrix.itemSize );
219
+
220
+ if ( mesh.instanceColor ) {
221
+
222
+ _color.fromArray( instanceColorRef.array, refIndex * mesh.instanceColor.itemSize );
223
+ _color.toArray( mesh.instanceColor.array, i * mesh.instanceColor.itemSize );
224
+
225
+ }
226
+
227
+ for ( const name in mesh.geometry.attributes ) {
228
+
229
+ const attribute = mesh.geometry.attributes[ name ];
230
+
231
+ if ( attribute.isInstancedBufferAttribute ) {
232
+
233
+ const attributeRef = attributeRefs.get( attribute );
234
+
235
+ attribute.setX( i, attributeRef.getX( refIndex ) );
236
+ if ( attribute.itemSize > 1 ) attribute.setY( i, attributeRef.getY( refIndex ) );
237
+ if ( attribute.itemSize > 2 ) attribute.setZ( i, attributeRef.getZ( refIndex ) );
238
+ if ( attribute.itemSize > 3 ) attribute.setW( i, attributeRef.getW( refIndex ) );
239
+
240
+ }
241
+
242
+ }
243
+
244
+ }
245
+
246
+ }
247
+
248
+ export {
249
+ createMeshesFromInstancedMesh,
250
+ createMeshesFromMultiMaterialMesh,
251
+ createMultiMaterialObject,
252
+ reduceVertices,
253
+ sortInstancedMesh
254
+ };
@@ -0,0 +1,210 @@
1
+ import {
2
+ DoubleSide,
3
+ LinearFilter,
4
+ Mesh,
5
+ MeshBasicMaterial,
6
+ OrthographicCamera,
7
+ PlaneGeometry,
8
+ Scene,
9
+ ShaderMaterial,
10
+ Texture,
11
+ UniformsUtils
12
+ } from 'three';
13
+ import { UnpackDepthRGBAShader } from '../shaders/UnpackDepthRGBAShader.js';
14
+
15
+ /**
16
+ * This is a helper for visualising a given light's shadow map.
17
+ * It works for shadow casting lights: DirectionalLight and SpotLight.
18
+ * It renders out the shadow map and displays it on a HUD.
19
+ *
20
+ * Example usage:
21
+ * 1) Import ShadowMapViewer into your app.
22
+ *
23
+ * 2) Create a shadow casting light and name it optionally:
24
+ * let light = new DirectionalLight( 0xffffff, 1 );
25
+ * light.castShadow = true;
26
+ * light.name = 'Sun';
27
+ *
28
+ * 3) Create a shadow map viewer for that light and set its size and position optionally:
29
+ * let shadowMapViewer = new ShadowMapViewer( light );
30
+ * shadowMapViewer.size.set( 128, 128 ); //width, height default: 256, 256
31
+ * shadowMapViewer.position.set( 10, 10 ); //x, y in pixel default: 0, 0 (top left corner)
32
+ *
33
+ * 4) Render the shadow map viewer in your render loop:
34
+ * shadowMapViewer.render( renderer );
35
+ *
36
+ * 5) Optionally: Update the shadow map viewer on window resize:
37
+ * shadowMapViewer.updateForWindowResize();
38
+ *
39
+ * 6) If you set the position or size members directly, you need to call shadowMapViewer.update();
40
+ */
41
+
42
+ class ShadowMapViewer {
43
+
44
+ constructor( light ) {
45
+
46
+ //- Internals
47
+ const scope = this;
48
+ const doRenderLabel = ( light.name !== undefined && light.name !== '' );
49
+ let userAutoClearSetting;
50
+
51
+ //Holds the initial position and dimension of the HUD
52
+ const frame = {
53
+ x: 10,
54
+ y: 10,
55
+ width: 256,
56
+ height: 256
57
+ };
58
+
59
+ const camera = new OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, 1, 10 );
60
+ camera.position.set( 0, 0, 2 );
61
+ const scene = new Scene();
62
+
63
+ //HUD for shadow map
64
+ const shader = UnpackDepthRGBAShader;
65
+
66
+ const uniforms = UniformsUtils.clone( shader.uniforms );
67
+ const material = new ShaderMaterial( {
68
+ uniforms: uniforms,
69
+ vertexShader: shader.vertexShader,
70
+ fragmentShader: shader.fragmentShader
71
+ } );
72
+ const plane = new PlaneGeometry( frame.width, frame.height );
73
+ const mesh = new Mesh( plane, material );
74
+
75
+ scene.add( mesh );
76
+
77
+
78
+ //Label for light's name
79
+ let labelCanvas, labelMesh;
80
+
81
+ if ( doRenderLabel ) {
82
+
83
+ labelCanvas = document.createElement( 'canvas' );
84
+
85
+ const context = labelCanvas.getContext( '2d' );
86
+ context.font = 'Bold 20px Arial';
87
+
88
+ const labelWidth = context.measureText( light.name ).width;
89
+ labelCanvas.width = labelWidth;
90
+ labelCanvas.height = 25; //25 to account for g, p, etc.
91
+
92
+ context.font = 'Bold 20px Arial';
93
+ context.fillStyle = 'rgba( 255, 0, 0, 1 )';
94
+ context.fillText( light.name, 0, 20 );
95
+
96
+ const labelTexture = new Texture( labelCanvas );
97
+ labelTexture.magFilter = LinearFilter;
98
+ labelTexture.minFilter = LinearFilter;
99
+ labelTexture.needsUpdate = true;
100
+
101
+ const labelMaterial = new MeshBasicMaterial( { map: labelTexture, side: DoubleSide } );
102
+ labelMaterial.transparent = true;
103
+
104
+ const labelPlane = new PlaneGeometry( labelCanvas.width, labelCanvas.height );
105
+ labelMesh = new Mesh( labelPlane, labelMaterial );
106
+
107
+ scene.add( labelMesh );
108
+
109
+ }
110
+
111
+
112
+ function resetPosition() {
113
+
114
+ scope.position.set( scope.position.x, scope.position.y );
115
+
116
+ }
117
+
118
+ //- API
119
+ // Set to false to disable displaying this shadow map
120
+ this.enabled = true;
121
+
122
+ // Set the size of the displayed shadow map on the HUD
123
+ this.size = {
124
+ width: frame.width,
125
+ height: frame.height,
126
+ set: function ( width, height ) {
127
+
128
+ this.width = width;
129
+ this.height = height;
130
+
131
+ mesh.scale.set( this.width / frame.width, this.height / frame.height, 1 );
132
+
133
+ //Reset the position as it is off when we scale stuff
134
+ resetPosition();
135
+
136
+ }
137
+ };
138
+
139
+ // Set the position of the displayed shadow map on the HUD
140
+ this.position = {
141
+ x: frame.x,
142
+ y: frame.y,
143
+ set: function ( x, y ) {
144
+
145
+ this.x = x;
146
+ this.y = y;
147
+
148
+ const width = scope.size.width;
149
+ const height = scope.size.height;
150
+
151
+ mesh.position.set( - window.innerWidth / 2 + width / 2 + this.x, window.innerHeight / 2 - height / 2 - this.y, 0 );
152
+
153
+ if ( doRenderLabel ) labelMesh.position.set( mesh.position.x, mesh.position.y - scope.size.height / 2 + labelCanvas.height / 2, 0 );
154
+
155
+ }
156
+ };
157
+
158
+ this.render = function ( renderer ) {
159
+
160
+ if ( this.enabled ) {
161
+
162
+ //Because a light's .shadowMap is only initialised after the first render pass
163
+ //we have to make sure the correct map is sent into the shader, otherwise we
164
+ //always end up with the scene's first added shadow casting light's shadowMap
165
+ //in the shader
166
+ //See: https://github.com/mrdoob/three.js/issues/5932
167
+ uniforms.tDiffuse.value = light.shadow.map.texture;
168
+
169
+ userAutoClearSetting = renderer.autoClear;
170
+ renderer.autoClear = false; // To allow render overlay
171
+ renderer.clearDepth();
172
+ renderer.render( scene, camera );
173
+ renderer.autoClear = userAutoClearSetting; //Restore user's setting
174
+
175
+ }
176
+
177
+ };
178
+
179
+ this.updateForWindowResize = function () {
180
+
181
+ if ( this.enabled ) {
182
+
183
+ camera.left = window.innerWidth / - 2;
184
+ camera.right = window.innerWidth / 2;
185
+ camera.top = window.innerHeight / 2;
186
+ camera.bottom = window.innerHeight / - 2;
187
+ camera.updateProjectionMatrix();
188
+
189
+ this.update();
190
+
191
+ }
192
+
193
+ };
194
+
195
+ this.update = function () {
196
+
197
+ this.position.set( this.position.x, this.position.y );
198
+ this.size.set( this.size.width, this.size.height );
199
+
200
+ };
201
+
202
+ //Force an update to set position/size
203
+ this.update();
204
+
205
+ }
206
+
207
+ }
208
+
209
+
210
+ export { ShadowMapViewer };