@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
  332. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  333. package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
  335. package/examples/jsm/nodes/lighting/AONode.js +27 -0
  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
  345. package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
  346. package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
  348. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
  349. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
  350. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
  351. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  352. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
  353. package/examples/jsm/nodes/materials/Materials.js +12 -0
  354. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
  355. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  356. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
  357. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  358. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
  359. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
  360. package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
  361. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
  362. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
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  364. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
  365. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  366. package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
  367. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
  368. package/examples/jsm/nodes/math/CondNode.js +86 -0
  369. package/examples/jsm/nodes/math/MathNode.js +359 -0
  370. package/examples/jsm/nodes/math/OperatorNode.js +269 -0
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  373. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
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  383. package/examples/jsm/nodes/utils/OscNode.js +81 -0
  384. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  385. package/examples/jsm/nodes/utils/RemapNode.js +42 -0
  386. package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
  387. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  388. package/examples/jsm/nodes/utils/SplitNode.js +104 -0
  389. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
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  391. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
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  393. package/examples/jsm/objects/Lensflare.js +377 -0
  394. package/examples/jsm/objects/MarchingCubes.js +1176 -0
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  399. package/examples/jsm/objects/Sky.js +219 -0
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  433. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
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  445. package/examples/jsm/renderers/common/BufferUtils.js +33 -0
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  450. package/examples/jsm/renderers/common/DataMap.js +54 -0
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  455. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  456. package/examples/jsm/renderers/common/RenderContext.js +38 -0
  457. package/examples/jsm/renderers/common/RenderContexts.js +49 -0
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  462. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
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  487. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
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  570. package/package.json +25 -12
@@ -0,0 +1,231 @@
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+ import {
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+ Clock,
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+ HalfFloatType,
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+ NoBlending,
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+ Vector2,
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+ WebGLRenderTarget
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+ } from 'three';
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+ import { CopyShader } from '../shaders/CopyShader.js';
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+ import { ShaderPass } from './ShaderPass.js';
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+ import { MaskPass } from './MaskPass.js';
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+ import { ClearMaskPass } from './MaskPass.js';
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+
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+ class EffectComposer {
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+
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+ constructor( renderer, renderTarget ) {
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+
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+ this.renderer = renderer;
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+
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+ this._pixelRatio = renderer.getPixelRatio();
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+
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+ if ( renderTarget === undefined ) {
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+
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+ const size = renderer.getSize( new Vector2() );
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+ this._width = size.width;
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+ this._height = size.height;
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+
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+ renderTarget = new WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, { type: HalfFloatType } );
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+ renderTarget.texture.name = 'EffectComposer.rt1';
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+
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+ } else {
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+
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+ this._width = renderTarget.width;
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+ this._height = renderTarget.height;
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+
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+ }
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+
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+ this.renderTarget1 = renderTarget;
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+ this.renderTarget2 = renderTarget.clone();
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+ this.renderTarget2.texture.name = 'EffectComposer.rt2';
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+
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+ this.writeBuffer = this.renderTarget1;
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+ this.readBuffer = this.renderTarget2;
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+
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+ this.renderToScreen = true;
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+
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+ this.passes = [];
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+
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+ this.copyPass = new ShaderPass( CopyShader );
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+ this.copyPass.material.blending = NoBlending;
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+
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+ this.clock = new Clock();
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+
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+ }
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+
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+ swapBuffers() {
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+
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+ const tmp = this.readBuffer;
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+ this.readBuffer = this.writeBuffer;
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+ this.writeBuffer = tmp;
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+
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+ }
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+
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+ addPass( pass ) {
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+
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+ this.passes.push( pass );
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+ pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
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+
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+ }
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+
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+ insertPass( pass, index ) {
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+
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+ this.passes.splice( index, 0, pass );
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+ pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
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+
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+ }
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+
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+ removePass( pass ) {
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+
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+ const index = this.passes.indexOf( pass );
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+
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+ if ( index !== - 1 ) {
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+
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+ this.passes.splice( index, 1 );
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+
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+ }
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+
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+ }
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+
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+ isLastEnabledPass( passIndex ) {
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+
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+ for ( let i = passIndex + 1; i < this.passes.length; i ++ ) {
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+
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+ if ( this.passes[ i ].enabled ) {
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+
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+ return false;
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+
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+ }
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+
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+ }
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+
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+ return true;
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+
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+ }
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+
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+ render( deltaTime ) {
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+
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+ // deltaTime value is in seconds
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+
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+ if ( deltaTime === undefined ) {
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+
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+ deltaTime = this.clock.getDelta();
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+
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+ }
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+
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+ const currentRenderTarget = this.renderer.getRenderTarget();
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+
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+ let maskActive = false;
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+
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+ for ( let i = 0, il = this.passes.length; i < il; i ++ ) {
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+
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+ const pass = this.passes[ i ];
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+
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+ if ( pass.enabled === false ) continue;
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+
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+ pass.renderToScreen = ( this.renderToScreen && this.isLastEnabledPass( i ) );
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+ pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );
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+
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+ if ( pass.needsSwap ) {
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+
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+ if ( maskActive ) {
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+
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+ const context = this.renderer.getContext();
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+ const stencil = this.renderer.state.buffers.stencil;
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+
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+ //context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
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+ stencil.setFunc( context.NOTEQUAL, 1, 0xffffffff );
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+
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+ this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime );
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+
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+ //context.stencilFunc( context.EQUAL, 1, 0xffffffff );
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+ stencil.setFunc( context.EQUAL, 1, 0xffffffff );
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+
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+ }
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+
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+ this.swapBuffers();
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+
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+ }
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+
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+ if ( MaskPass !== undefined ) {
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+
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+ if ( pass instanceof MaskPass ) {
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+
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+ maskActive = true;
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+
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+ } else if ( pass instanceof ClearMaskPass ) {
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+
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+ maskActive = false;
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ this.renderer.setRenderTarget( currentRenderTarget );
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+
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+ }
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+
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+ reset( renderTarget ) {
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+
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+ if ( renderTarget === undefined ) {
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+
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+ const size = this.renderer.getSize( new Vector2() );
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+ this._pixelRatio = this.renderer.getPixelRatio();
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+ this._width = size.width;
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+ this._height = size.height;
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+
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+ renderTarget = this.renderTarget1.clone();
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+ renderTarget.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
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+
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+ }
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+
183
+ this.renderTarget1.dispose();
184
+ this.renderTarget2.dispose();
185
+ this.renderTarget1 = renderTarget;
186
+ this.renderTarget2 = renderTarget.clone();
187
+
188
+ this.writeBuffer = this.renderTarget1;
189
+ this.readBuffer = this.renderTarget2;
190
+
191
+ }
192
+
193
+ setSize( width, height ) {
194
+
195
+ this._width = width;
196
+ this._height = height;
197
+
198
+ const effectiveWidth = this._width * this._pixelRatio;
199
+ const effectiveHeight = this._height * this._pixelRatio;
200
+
201
+ this.renderTarget1.setSize( effectiveWidth, effectiveHeight );
202
+ this.renderTarget2.setSize( effectiveWidth, effectiveHeight );
203
+
204
+ for ( let i = 0; i < this.passes.length; i ++ ) {
205
+
206
+ this.passes[ i ].setSize( effectiveWidth, effectiveHeight );
207
+
208
+ }
209
+
210
+ }
211
+
212
+ setPixelRatio( pixelRatio ) {
213
+
214
+ this._pixelRatio = pixelRatio;
215
+
216
+ this.setSize( this._width, this._height );
217
+
218
+ }
219
+
220
+ dispose() {
221
+
222
+ this.renderTarget1.dispose();
223
+ this.renderTarget2.dispose();
224
+
225
+ this.copyPass.dispose();
226
+
227
+ }
228
+
229
+ }
230
+
231
+ export { EffectComposer };
@@ -0,0 +1,66 @@
1
+ import {
2
+ ShaderMaterial,
3
+ UniformsUtils
4
+ } from 'three';
5
+ import { Pass, FullScreenQuad } from './Pass.js';
6
+ import { FilmShader } from '../shaders/FilmShader.js';
7
+
8
+ class FilmPass extends Pass {
9
+
10
+ constructor( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) {
11
+
12
+ super();
13
+
14
+ const shader = FilmShader;
15
+
16
+ this.uniforms = UniformsUtils.clone( shader.uniforms );
17
+
18
+ this.material = new ShaderMaterial( {
19
+
20
+ name: shader.name,
21
+ uniforms: this.uniforms,
22
+ vertexShader: shader.vertexShader,
23
+ fragmentShader: shader.fragmentShader
24
+
25
+ } );
26
+
27
+ if ( grayscale !== undefined ) this.uniforms.grayscale.value = grayscale;
28
+ if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity;
29
+ if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity;
30
+ if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount;
31
+
32
+ this.fsQuad = new FullScreenQuad( this.material );
33
+
34
+ }
35
+
36
+ render( renderer, writeBuffer, readBuffer, deltaTime /*, maskActive */ ) {
37
+
38
+ this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
39
+ this.uniforms[ 'time' ].value += deltaTime;
40
+
41
+ if ( this.renderToScreen ) {
42
+
43
+ renderer.setRenderTarget( null );
44
+ this.fsQuad.render( renderer );
45
+
46
+ } else {
47
+
48
+ renderer.setRenderTarget( writeBuffer );
49
+ if ( this.clear ) renderer.clear();
50
+ this.fsQuad.render( renderer );
51
+
52
+ }
53
+
54
+ }
55
+
56
+ dispose() {
57
+
58
+ this.material.dispose();
59
+
60
+ this.fsQuad.dispose();
61
+
62
+ }
63
+
64
+ }
65
+
66
+ export { FilmPass };
@@ -0,0 +1,128 @@
1
+ import {
2
+ DataTexture,
3
+ FloatType,
4
+ MathUtils,
5
+ RedFormat,
6
+ LuminanceFormat,
7
+ ShaderMaterial,
8
+ UniformsUtils
9
+ } from 'three';
10
+ import { Pass, FullScreenQuad } from './Pass.js';
11
+ import { DigitalGlitch } from '../shaders/DigitalGlitch.js';
12
+
13
+ class GlitchPass extends Pass {
14
+
15
+ constructor( dt_size = 64 ) {
16
+
17
+ super();
18
+
19
+ const shader = DigitalGlitch;
20
+
21
+ this.uniforms = UniformsUtils.clone( shader.uniforms );
22
+
23
+ this.heightMap = this.generateHeightmap( dt_size );
24
+
25
+ this.uniforms[ 'tDisp' ].value = this.heightMap;
26
+
27
+ this.material = new ShaderMaterial( {
28
+ uniforms: this.uniforms,
29
+ vertexShader: shader.vertexShader,
30
+ fragmentShader: shader.fragmentShader
31
+ } );
32
+
33
+ this.fsQuad = new FullScreenQuad( this.material );
34
+
35
+ this.goWild = false;
36
+ this.curF = 0;
37
+ this.generateTrigger();
38
+
39
+ }
40
+
41
+ render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
42
+
43
+ if ( renderer.capabilities.isWebGL2 === false ) this.uniforms[ 'tDisp' ].value.format = LuminanceFormat;
44
+
45
+ this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
46
+ this.uniforms[ 'seed' ].value = Math.random();//default seeding
47
+ this.uniforms[ 'byp' ].value = 0;
48
+
49
+ if ( this.curF % this.randX == 0 || this.goWild == true ) {
50
+
51
+ this.uniforms[ 'amount' ].value = Math.random() / 30;
52
+ this.uniforms[ 'angle' ].value = MathUtils.randFloat( - Math.PI, Math.PI );
53
+ this.uniforms[ 'seed_x' ].value = MathUtils.randFloat( - 1, 1 );
54
+ this.uniforms[ 'seed_y' ].value = MathUtils.randFloat( - 1, 1 );
55
+ this.uniforms[ 'distortion_x' ].value = MathUtils.randFloat( 0, 1 );
56
+ this.uniforms[ 'distortion_y' ].value = MathUtils.randFloat( 0, 1 );
57
+ this.curF = 0;
58
+ this.generateTrigger();
59
+
60
+ } else if ( this.curF % this.randX < this.randX / 5 ) {
61
+
62
+ this.uniforms[ 'amount' ].value = Math.random() / 90;
63
+ this.uniforms[ 'angle' ].value = MathUtils.randFloat( - Math.PI, Math.PI );
64
+ this.uniforms[ 'distortion_x' ].value = MathUtils.randFloat( 0, 1 );
65
+ this.uniforms[ 'distortion_y' ].value = MathUtils.randFloat( 0, 1 );
66
+ this.uniforms[ 'seed_x' ].value = MathUtils.randFloat( - 0.3, 0.3 );
67
+ this.uniforms[ 'seed_y' ].value = MathUtils.randFloat( - 0.3, 0.3 );
68
+
69
+ } else if ( this.goWild == false ) {
70
+
71
+ this.uniforms[ 'byp' ].value = 1;
72
+
73
+ }
74
+
75
+ this.curF ++;
76
+
77
+ if ( this.renderToScreen ) {
78
+
79
+ renderer.setRenderTarget( null );
80
+ this.fsQuad.render( renderer );
81
+
82
+ } else {
83
+
84
+ renderer.setRenderTarget( writeBuffer );
85
+ if ( this.clear ) renderer.clear();
86
+ this.fsQuad.render( renderer );
87
+
88
+ }
89
+
90
+ }
91
+
92
+ generateTrigger() {
93
+
94
+ this.randX = MathUtils.randInt( 120, 240 );
95
+
96
+ }
97
+
98
+ generateHeightmap( dt_size ) {
99
+
100
+ const data_arr = new Float32Array( dt_size * dt_size );
101
+ const length = dt_size * dt_size;
102
+
103
+ for ( let i = 0; i < length; i ++ ) {
104
+
105
+ const val = MathUtils.randFloat( 0, 1 );
106
+ data_arr[ i ] = val;
107
+
108
+ }
109
+
110
+ const texture = new DataTexture( data_arr, dt_size, dt_size, RedFormat, FloatType );
111
+ texture.needsUpdate = true;
112
+ return texture;
113
+
114
+ }
115
+
116
+ dispose() {
117
+
118
+ this.material.dispose();
119
+
120
+ this.heightMap.dispose();
121
+
122
+ this.fsQuad.dispose();
123
+
124
+ }
125
+
126
+ }
127
+
128
+ export { GlitchPass };
@@ -0,0 +1,79 @@
1
+ import {
2
+ ShaderMaterial,
3
+ UniformsUtils
4
+ } from 'three';
5
+ import { Pass, FullScreenQuad } from './Pass.js';
6
+ import { HalftoneShader } from '../shaders/HalftoneShader.js';
7
+
8
+ /**
9
+ * RGB Halftone pass for three.js effects composer. Requires HalftoneShader.
10
+ */
11
+
12
+ class HalftonePass extends Pass {
13
+
14
+ constructor( width, height, params ) {
15
+
16
+ super();
17
+
18
+ this.uniforms = UniformsUtils.clone( HalftoneShader.uniforms );
19
+ this.material = new ShaderMaterial( {
20
+ uniforms: this.uniforms,
21
+ fragmentShader: HalftoneShader.fragmentShader,
22
+ vertexShader: HalftoneShader.vertexShader
23
+ } );
24
+
25
+ // set params
26
+ this.uniforms.width.value = width;
27
+ this.uniforms.height.value = height;
28
+
29
+ for ( const key in params ) {
30
+
31
+ if ( params.hasOwnProperty( key ) && this.uniforms.hasOwnProperty( key ) ) {
32
+
33
+ this.uniforms[ key ].value = params[ key ];
34
+
35
+ }
36
+
37
+ }
38
+
39
+ this.fsQuad = new FullScreenQuad( this.material );
40
+
41
+ }
42
+
43
+ render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
44
+
45
+ this.material.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
46
+
47
+ if ( this.renderToScreen ) {
48
+
49
+ renderer.setRenderTarget( null );
50
+ this.fsQuad.render( renderer );
51
+
52
+ } else {
53
+
54
+ renderer.setRenderTarget( writeBuffer );
55
+ if ( this.clear ) renderer.clear();
56
+ this.fsQuad.render( renderer );
57
+
58
+ }
59
+
60
+ }
61
+
62
+ setSize( width, height ) {
63
+
64
+ this.uniforms.width.value = width;
65
+ this.uniforms.height.value = height;
66
+
67
+ }
68
+
69
+ dispose() {
70
+
71
+ this.material.dispose();
72
+
73
+ this.fsQuad.dispose();
74
+
75
+ }
76
+
77
+ }
78
+
79
+ export { HalftonePass };
@@ -0,0 +1,173 @@
1
+ import { ShaderPass } from './ShaderPass.js';
2
+
3
+ const LUTShader = {
4
+
5
+ defines: {
6
+ USE_3DTEXTURE: 1,
7
+ },
8
+
9
+ uniforms: {
10
+ lut3d: { value: null },
11
+
12
+ lut: { value: null },
13
+ lutSize: { value: 0 },
14
+
15
+ tDiffuse: { value: null },
16
+ intensity: { value: 1.0 },
17
+ },
18
+
19
+ vertexShader: /* glsl */`
20
+
21
+ varying vec2 vUv;
22
+
23
+ void main() {
24
+
25
+ vUv = uv;
26
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
27
+
28
+ }
29
+
30
+ `,
31
+
32
+
33
+ fragmentShader: /* glsl */`
34
+
35
+ uniform float lutSize;
36
+ #if USE_3DTEXTURE
37
+ precision highp sampler3D;
38
+ uniform sampler3D lut3d;
39
+ #else
40
+ uniform sampler2D lut;
41
+
42
+ vec3 lutLookup( sampler2D tex, float size, vec3 rgb ) {
43
+
44
+ float sliceHeight = 1.0 / size;
45
+ float yPixelHeight = 1.0 / ( size * size );
46
+
47
+ // Get the slices on either side of the sample
48
+ float slice = rgb.b * size;
49
+ float interp = fract( slice );
50
+ float slice0 = slice - interp;
51
+ float centeredInterp = interp - 0.5;
52
+
53
+ float slice1 = slice0 + sign( centeredInterp );
54
+
55
+ // Pull y sample in by half a pixel in each direction to avoid color
56
+ // bleeding from adjacent slices.
57
+ float greenOffset = clamp( rgb.g * sliceHeight, yPixelHeight * 0.5, sliceHeight - yPixelHeight * 0.5 );
58
+
59
+ vec2 uv0 = vec2(
60
+ rgb.r,
61
+ slice0 * sliceHeight + greenOffset
62
+ );
63
+ vec2 uv1 = vec2(
64
+ rgb.r,
65
+ slice1 * sliceHeight + greenOffset
66
+ );
67
+
68
+ vec3 sample0 = texture2D( tex, uv0 ).rgb;
69
+ vec3 sample1 = texture2D( tex, uv1 ).rgb;
70
+
71
+ return mix( sample0, sample1, abs( centeredInterp ) );
72
+
73
+ }
74
+ #endif
75
+
76
+ varying vec2 vUv;
77
+ uniform float intensity;
78
+ uniform sampler2D tDiffuse;
79
+ void main() {
80
+
81
+ vec4 val = texture2D( tDiffuse, vUv );
82
+ vec4 lutVal;
83
+
84
+ // pull the sample in by half a pixel so the sample begins
85
+ // at the center of the edge pixels.
86
+ float pixelWidth = 1.0 / lutSize;
87
+ float halfPixelWidth = 0.5 / lutSize;
88
+ vec3 uvw = vec3( halfPixelWidth ) + val.rgb * ( 1.0 - pixelWidth );
89
+
90
+ #if USE_3DTEXTURE
91
+
92
+ lutVal = vec4( texture( lut3d, uvw ).rgb, val.a );
93
+
94
+ #else
95
+
96
+ lutVal = vec4( lutLookup( lut, lutSize, uvw ), val.a );
97
+
98
+ #endif
99
+
100
+ gl_FragColor = vec4( mix( val, lutVal, intensity ) );
101
+
102
+ }
103
+
104
+ `,
105
+
106
+ };
107
+
108
+ class LUTPass extends ShaderPass {
109
+
110
+ set lut( v ) {
111
+
112
+ const material = this.material;
113
+ if ( v !== this.lut ) {
114
+
115
+ material.uniforms.lut3d.value = null;
116
+ material.uniforms.lut.value = null;
117
+
118
+ if ( v ) {
119
+
120
+ const is3dTextureDefine = v.isData3DTexture ? 1 : 0;
121
+ if ( is3dTextureDefine !== material.defines.USE_3DTEXTURE ) {
122
+
123
+ material.defines.USE_3DTEXTURE = is3dTextureDefine;
124
+ material.needsUpdate = true;
125
+
126
+ }
127
+
128
+ material.uniforms.lutSize.value = v.image.width;
129
+ if ( v.isData3DTexture ) {
130
+
131
+ material.uniforms.lut3d.value = v;
132
+
133
+ } else {
134
+
135
+ material.uniforms.lut.value = v;
136
+
137
+ }
138
+
139
+ }
140
+
141
+ }
142
+
143
+ }
144
+
145
+ get lut() {
146
+
147
+ return this.material.uniforms.lut.value || this.material.uniforms.lut3d.value;
148
+
149
+ }
150
+
151
+ set intensity( v ) {
152
+
153
+ this.material.uniforms.intensity.value = v;
154
+
155
+ }
156
+
157
+ get intensity() {
158
+
159
+ return this.material.uniforms.intensity.value;
160
+
161
+ }
162
+
163
+ constructor( options = {} ) {
164
+
165
+ super( LUTShader );
166
+ this.lut = options.lut || null;
167
+ this.intensity = 'intensity' in options ? options.intensity : 1;
168
+
169
+ }
170
+
171
+ }
172
+
173
+ export { LUTPass };