@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
  332. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  333. package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
  334. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
  335. package/examples/jsm/nodes/lighting/AONode.js +27 -0
  336. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  337. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
  338. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  342. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  344. package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
  345. package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
  346. package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
  347. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
  348. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
  349. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
  350. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
  351. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  352. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
  353. package/examples/jsm/nodes/materials/Materials.js +12 -0
  354. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
  355. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  356. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
  357. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  358. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
  359. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
  360. package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
  361. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
  362. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
  363. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
  364. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
  365. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  366. package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
  367. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
  368. package/examples/jsm/nodes/math/CondNode.js +86 -0
  369. package/examples/jsm/nodes/math/MathNode.js +359 -0
  370. package/examples/jsm/nodes/math/OperatorNode.js +269 -0
  371. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
  372. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
  373. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
  374. package/examples/jsm/nodes/shadernode/ShaderNode.js +420 -0
  375. package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
  376. package/examples/jsm/nodes/utils/ConvertNode.js +65 -0
  377. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  378. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
  379. package/examples/jsm/nodes/utils/JoinNode.js +51 -0
  380. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  381. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
  382. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -0
  383. package/examples/jsm/nodes/utils/OscNode.js +81 -0
  384. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  385. package/examples/jsm/nodes/utils/RemapNode.js +42 -0
  386. package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
  387. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  388. package/examples/jsm/nodes/utils/SplitNode.js +104 -0
  389. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
  390. package/examples/jsm/nodes/utils/TimerNode.js +94 -0
  391. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
  392. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  393. package/examples/jsm/objects/Lensflare.js +377 -0
  394. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  395. package/examples/jsm/objects/Reflector.js +264 -0
  396. package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
  397. package/examples/jsm/objects/Refractor.js +324 -0
  398. package/examples/jsm/objects/ShadowMesh.js +80 -0
  399. package/examples/jsm/objects/Sky.js +219 -0
  400. package/examples/jsm/objects/Water.js +330 -0
  401. package/examples/jsm/objects/Water2.js +358 -0
  402. package/examples/jsm/offscreen/jank.js +45 -0
  403. package/examples/jsm/offscreen/offscreen.js +8 -0
  404. package/examples/jsm/offscreen/scene.js +86 -0
  405. package/examples/jsm/physics/AmmoPhysics.js +285 -0
  406. package/examples/jsm/physics/RapierPhysics.js +199 -0
  407. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  408. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  409. package/examples/jsm/postprocessing/BokehPass.js +140 -0
  410. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  411. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  412. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  413. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  414. package/examples/jsm/postprocessing/FilmPass.js +66 -0
  415. package/examples/jsm/postprocessing/GlitchPass.js +128 -0
  416. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  417. package/examples/jsm/postprocessing/LUTPass.js +173 -0
  418. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  419. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  420. package/examples/jsm/postprocessing/OutputPass.js +91 -0
  421. package/examples/jsm/postprocessing/Pass.js +84 -0
  422. package/examples/jsm/postprocessing/RenderPass.js +81 -0
  423. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  424. package/examples/jsm/postprocessing/SAOPass.js +411 -0
  425. package/examples/jsm/postprocessing/SMAAPass.js +201 -0
  426. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  427. package/examples/jsm/postprocessing/SSAOPass.js +440 -0
  428. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  429. package/examples/jsm/postprocessing/SavePass.js +79 -0
  430. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  431. package/examples/jsm/postprocessing/TAARenderPass.js +189 -0
  432. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  433. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  434. package/examples/jsm/renderers/CSS2DRenderer.js +215 -0
  435. package/examples/jsm/renderers/CSS3DRenderer.js +335 -0
  436. package/examples/jsm/renderers/Projector.js +918 -0
  437. package/examples/jsm/renderers/SVGRenderer.js +553 -0
  438. package/examples/jsm/renderers/common/Animation.js +58 -0
  439. package/examples/jsm/renderers/common/Attributes.js +75 -0
  440. package/examples/jsm/renderers/common/Backend.js +162 -0
  441. package/examples/jsm/renderers/common/Background.js +136 -0
  442. package/examples/jsm/renderers/common/Binding.js +19 -0
  443. package/examples/jsm/renderers/common/Bindings.js +165 -0
  444. package/examples/jsm/renderers/common/Buffer.js +38 -0
  445. package/examples/jsm/renderers/common/BufferUtils.js +33 -0
  446. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  447. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  448. package/examples/jsm/renderers/common/Constants.js +14 -0
  449. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  450. package/examples/jsm/renderers/common/DataMap.js +54 -0
  451. package/examples/jsm/renderers/common/Geometries.js +215 -0
  452. package/examples/jsm/renderers/common/Info.js +73 -0
  453. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  454. package/examples/jsm/renderers/common/Pipelines.js +370 -0
  455. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  456. package/examples/jsm/renderers/common/RenderContext.js +38 -0
  457. package/examples/jsm/renderers/common/RenderContexts.js +49 -0
  458. package/examples/jsm/renderers/common/RenderList.js +178 -0
  459. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  460. package/examples/jsm/renderers/common/RenderObject.js +129 -0
  461. package/examples/jsm/renderers/common/RenderObjects.js +95 -0
  462. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  463. package/examples/jsm/renderers/common/Renderer.js +895 -0
  464. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  465. package/examples/jsm/renderers/common/Sampler.js +18 -0
  466. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  467. package/examples/jsm/renderers/common/Textures.js +218 -0
  468. package/examples/jsm/renderers/common/Uniform.js +140 -0
  469. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  470. package/examples/jsm/renderers/common/UniformsGroup.js +299 -0
  471. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +39 -0
  472. package/examples/jsm/renderers/common/nodes/NodeSampler.js +21 -0
  473. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -0
  474. package/examples/jsm/renderers/common/nodes/Nodes.js +330 -0
  475. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  476. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +26 -0
  477. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +764 -0
  478. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +49 -0
  479. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +844 -0
  480. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +32 -0
  481. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +902 -0
  482. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -0
  483. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  484. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +274 -0
  485. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +223 -0
  486. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -0
  487. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
  488. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +163 -0
  489. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +964 -0
  490. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  491. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
  492. package/examples/jsm/shaders/AfterimageShader.js +56 -0
  493. package/examples/jsm/shaders/BasicShader.js +27 -0
  494. package/examples/jsm/shaders/BleachBypassShader.js +62 -0
  495. package/examples/jsm/shaders/BlendShader.js +47 -0
  496. package/examples/jsm/shaders/BokehShader.js +143 -0
  497. package/examples/jsm/shaders/BokehShader2.js +393 -0
  498. package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
  499. package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
  500. package/examples/jsm/shaders/ColorifyShader.js +51 -0
  501. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  502. package/examples/jsm/shaders/CopyShader.js +45 -0
  503. package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
  504. package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
  505. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  506. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  507. package/examples/jsm/shaders/ExposureShader.js +44 -0
  508. package/examples/jsm/shaders/FXAAShader.js +286 -0
  509. package/examples/jsm/shaders/FilmShader.js +102 -0
  510. package/examples/jsm/shaders/FocusShader.js +87 -0
  511. package/examples/jsm/shaders/FreiChenShader.js +94 -0
  512. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  513. package/examples/jsm/shaders/GodRaysShader.js +313 -0
  514. package/examples/jsm/shaders/HalftoneShader.js +310 -0
  515. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  516. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
  517. package/examples/jsm/shaders/HueSaturationShader.js +65 -0
  518. package/examples/jsm/shaders/KaleidoShader.js +56 -0
  519. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  520. package/examples/jsm/shaders/LuminosityShader.js +46 -0
  521. package/examples/jsm/shaders/MMDToonShader.js +132 -0
  522. package/examples/jsm/shaders/MirrorShader.js +54 -0
  523. package/examples/jsm/shaders/NormalMapShader.js +53 -0
  524. package/examples/jsm/shaders/OutputShader.js +78 -0
  525. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  526. package/examples/jsm/shaders/SAOShader.js +188 -0
  527. package/examples/jsm/shaders/SMAAShader.js +460 -0
  528. package/examples/jsm/shaders/SSAOShader.js +288 -0
  529. package/examples/jsm/shaders/SSRShader.js +364 -0
  530. package/examples/jsm/shaders/SepiaShader.js +52 -0
  531. package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
  532. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
  533. package/examples/jsm/shaders/TechnicolorShader.js +43 -0
  534. package/examples/jsm/shaders/ToonShader.js +326 -0
  535. package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
  536. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
  537. package/examples/jsm/shaders/VelocityShader.js +128 -0
  538. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  539. package/examples/jsm/shaders/VerticalTiltShiftShader.js +61 -0
  540. package/examples/jsm/shaders/VignetteShader.js +51 -0
  541. package/examples/jsm/shaders/VolumeShader.js +289 -0
  542. package/examples/jsm/shaders/WaterRefractionShader.js +93 -0
  543. package/examples/jsm/textures/FlakesTexture.js +40 -0
  544. package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
  545. package/examples/jsm/utils/CameraUtils.js +73 -0
  546. package/examples/jsm/utils/GPUStatsPanel.js +128 -0
  547. package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
  548. package/examples/jsm/utils/GeometryUtils.js +221 -0
  549. package/examples/jsm/utils/LDrawUtils.js +202 -0
  550. package/examples/jsm/utils/PackedPhongMaterial.js +178 -0
  551. package/examples/jsm/utils/SceneUtils.js +254 -0
  552. package/examples/jsm/utils/ShadowMapViewer.js +210 -0
  553. package/examples/jsm/utils/SkeletonUtils.js +413 -0
  554. package/examples/jsm/utils/TextureUtils.js +86 -0
  555. package/examples/jsm/utils/UVsDebug.js +165 -0
  556. package/examples/jsm/utils/WorkerPool.js +102 -0
  557. package/examples/jsm/webxr/ARButton.js +208 -0
  558. package/examples/jsm/webxr/OculusHandModel.js +109 -0
  559. package/examples/jsm/webxr/OculusHandPointerModel.js +413 -0
  560. package/examples/jsm/webxr/Text2D.js +38 -0
  561. package/examples/jsm/webxr/VRButton.js +200 -0
  562. package/examples/jsm/webxr/XRButton.js +198 -0
  563. package/examples/jsm/webxr/XRControllerModelFactory.js +299 -0
  564. package/examples/jsm/webxr/XREstimatedLight.js +223 -0
  565. package/examples/jsm/webxr/XRHandMeshModel.js +112 -0
  566. package/examples/jsm/webxr/XRHandModelFactory.js +105 -0
  567. package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
  568. package/examples/jsm/webxr/XRPlanes.js +100 -0
  569. package/lib/3d.min.js +1 -0
  570. package/package.json +25 -12
@@ -0,0 +1,45 @@
1
+ let interval = null;
2
+ let result = null;
3
+
4
+ function initJank() {
5
+
6
+ const button = document.getElementById( 'button' );
7
+ button.addEventListener( 'click', function () {
8
+
9
+ if ( interval === null ) {
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+
11
+ interval = setInterval( jank, 1000 / 60 );
12
+
13
+ button.textContent = 'STOP JANK';
14
+
15
+ } else {
16
+
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+ clearInterval( interval );
18
+ interval = null;
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+
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+ button.textContent = 'START JANK';
21
+ result.textContent = '';
22
+
23
+ }
24
+
25
+ } );
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+
27
+ result = document.getElementById( 'result' );
28
+
29
+ }
30
+
31
+ function jank() {
32
+
33
+ let number = 0;
34
+
35
+ for ( let i = 0; i < 10000000; i ++ ) {
36
+
37
+ number += Math.random();
38
+
39
+ }
40
+
41
+ result.textContent = number;
42
+
43
+ }
44
+
45
+ export default initJank;
@@ -0,0 +1,8 @@
1
+ import init from './scene.js';
2
+
3
+ self.onmessage = function ( message ) {
4
+
5
+ const data = message.data;
6
+ init( data.drawingSurface, data.width, data.height, data.pixelRatio, data.path );
7
+
8
+ };
@@ -0,0 +1,86 @@
1
+ import * as THREE from '../../../build/three.module.js';
2
+
3
+ let camera, scene, renderer, group;
4
+
5
+ function init( canvas, width, height, pixelRatio, path ) {
6
+
7
+ camera = new THREE.PerspectiveCamera( 40, width / height, 1, 1000 );
8
+ camera.position.z = 200;
9
+
10
+ scene = new THREE.Scene();
11
+ scene.fog = new THREE.Fog( 0x444466, 100, 400 );
12
+ scene.background = new THREE.Color( 0x444466 );
13
+
14
+ group = new THREE.Group();
15
+ scene.add( group );
16
+
17
+ // we don't use ImageLoader since it has a DOM dependency (HTML5 image element)
18
+
19
+ const loader = new THREE.ImageBitmapLoader().setPath( path );
20
+ loader.setOptions( { imageOrientation: 'flipY' } );
21
+ loader.load( 'textures/matcaps/matcap-porcelain-white.jpg', function ( imageBitmap ) {
22
+
23
+ const texture = new THREE.CanvasTexture( imageBitmap );
24
+
25
+ const geometry = new THREE.IcosahedronGeometry( 5, 8 );
26
+ const materials = [
27
+ new THREE.MeshMatcapMaterial( { color: 0xaa24df, matcap: texture } ),
28
+ new THREE.MeshMatcapMaterial( { color: 0x605d90, matcap: texture } ),
29
+ new THREE.MeshMatcapMaterial( { color: 0xe04a3f, matcap: texture } ),
30
+ new THREE.MeshMatcapMaterial( { color: 0xe30456, matcap: texture } )
31
+ ];
32
+
33
+ for ( let i = 0; i < 100; i ++ ) {
34
+
35
+ const material = materials[ i % materials.length ];
36
+ const mesh = new THREE.Mesh( geometry, material );
37
+ mesh.position.x = random() * 200 - 100;
38
+ mesh.position.y = random() * 200 - 100;
39
+ mesh.position.z = random() * 200 - 100;
40
+ mesh.scale.setScalar( random() + 1 );
41
+ group.add( mesh );
42
+
43
+ }
44
+
45
+ renderer = new THREE.WebGLRenderer( { antialias: true, canvas: canvas } );
46
+ renderer.setPixelRatio( pixelRatio );
47
+ renderer.setSize( width, height, false );
48
+
49
+ animate();
50
+
51
+ } );
52
+
53
+ }
54
+
55
+ function animate() {
56
+
57
+ // group.rotation.x = Date.now() / 4000;
58
+ group.rotation.y = - Date.now() / 4000;
59
+
60
+ renderer.render( scene, camera );
61
+
62
+ if ( self.requestAnimationFrame ) {
63
+
64
+ self.requestAnimationFrame( animate );
65
+
66
+ } else {
67
+
68
+ // Firefox
69
+
70
+ }
71
+
72
+ }
73
+
74
+ // PRNG
75
+
76
+ let seed = 1;
77
+
78
+ function random() {
79
+
80
+ const x = Math.sin( seed ++ ) * 10000;
81
+
82
+ return x - Math.floor( x );
83
+
84
+ }
85
+
86
+ export default init;
@@ -0,0 +1,285 @@
1
+ async function AmmoPhysics() {
2
+
3
+ if ( 'Ammo' in window === false ) {
4
+
5
+ console.error( 'AmmoPhysics: Couldn\'t find Ammo.js' );
6
+ return;
7
+
8
+ }
9
+
10
+ const AmmoLib = await Ammo(); // eslint-disable-line no-undef
11
+
12
+ const frameRate = 60;
13
+
14
+ const collisionConfiguration = new AmmoLib.btDefaultCollisionConfiguration();
15
+ const dispatcher = new AmmoLib.btCollisionDispatcher( collisionConfiguration );
16
+ const broadphase = new AmmoLib.btDbvtBroadphase();
17
+ const solver = new AmmoLib.btSequentialImpulseConstraintSolver();
18
+ const world = new AmmoLib.btDiscreteDynamicsWorld( dispatcher, broadphase, solver, collisionConfiguration );
19
+ world.setGravity( new AmmoLib.btVector3( 0, - 9.8, 0 ) );
20
+
21
+ const worldTransform = new AmmoLib.btTransform();
22
+
23
+ //
24
+
25
+ function getShape( geometry ) {
26
+
27
+ const parameters = geometry.parameters;
28
+
29
+ // TODO change type to is*
30
+
31
+ if ( geometry.type === 'BoxGeometry' ) {
32
+
33
+ const sx = parameters.width !== undefined ? parameters.width / 2 : 0.5;
34
+ const sy = parameters.height !== undefined ? parameters.height / 2 : 0.5;
35
+ const sz = parameters.depth !== undefined ? parameters.depth / 2 : 0.5;
36
+
37
+ const shape = new AmmoLib.btBoxShape( new AmmoLib.btVector3( sx, sy, sz ) );
38
+ shape.setMargin( 0.05 );
39
+
40
+ return shape;
41
+
42
+ } else if ( geometry.type === 'SphereGeometry' || geometry.type === 'IcosahedronGeometry' ) {
43
+
44
+ const radius = parameters.radius !== undefined ? parameters.radius : 1;
45
+
46
+ const shape = new AmmoLib.btSphereShape( radius );
47
+ shape.setMargin( 0.05 );
48
+
49
+ return shape;
50
+
51
+ }
52
+
53
+ return null;
54
+
55
+ }
56
+
57
+ const meshes = [];
58
+ const meshMap = new WeakMap();
59
+
60
+ function addMesh( mesh, mass = 0 ) {
61
+
62
+ const shape = getShape( mesh.geometry );
63
+
64
+ if ( shape !== null ) {
65
+
66
+ if ( mesh.isInstancedMesh ) {
67
+
68
+ handleInstancedMesh( mesh, mass, shape );
69
+
70
+ } else if ( mesh.isMesh ) {
71
+
72
+ handleMesh( mesh, mass, shape );
73
+
74
+ }
75
+
76
+ }
77
+
78
+ }
79
+
80
+ function handleMesh( mesh, mass, shape ) {
81
+
82
+ const position = mesh.position;
83
+ const quaternion = mesh.quaternion;
84
+
85
+ const transform = new AmmoLib.btTransform();
86
+ transform.setIdentity();
87
+ transform.setOrigin( new AmmoLib.btVector3( position.x, position.y, position.z ) );
88
+ transform.setRotation( new AmmoLib.btQuaternion( quaternion.x, quaternion.y, quaternion.z, quaternion.w ) );
89
+
90
+ const motionState = new AmmoLib.btDefaultMotionState( transform );
91
+
92
+ const localInertia = new AmmoLib.btVector3( 0, 0, 0 );
93
+ shape.calculateLocalInertia( mass, localInertia );
94
+
95
+ const rbInfo = new AmmoLib.btRigidBodyConstructionInfo( mass, motionState, shape, localInertia );
96
+
97
+ const body = new AmmoLib.btRigidBody( rbInfo );
98
+ // body.setFriction( 4 );
99
+ world.addRigidBody( body );
100
+
101
+ if ( mass > 0 ) {
102
+
103
+ meshes.push( mesh );
104
+ meshMap.set( mesh, body );
105
+
106
+ }
107
+
108
+
109
+ }
110
+
111
+ function handleInstancedMesh( mesh, mass, shape ) {
112
+
113
+ const array = mesh.instanceMatrix.array;
114
+
115
+ const bodies = [];
116
+
117
+ for ( let i = 0; i < mesh.count; i ++ ) {
118
+
119
+ const index = i * 16;
120
+
121
+ const transform = new AmmoLib.btTransform();
122
+ transform.setFromOpenGLMatrix( array.slice( index, index + 16 ) );
123
+
124
+ const motionState = new AmmoLib.btDefaultMotionState( transform );
125
+
126
+ const localInertia = new AmmoLib.btVector3( 0, 0, 0 );
127
+ shape.calculateLocalInertia( mass, localInertia );
128
+
129
+ const rbInfo = new AmmoLib.btRigidBodyConstructionInfo( mass, motionState, shape, localInertia );
130
+
131
+ const body = new AmmoLib.btRigidBody( rbInfo );
132
+ world.addRigidBody( body );
133
+
134
+ bodies.push( body );
135
+
136
+ }
137
+
138
+ if ( mass > 0 ) {
139
+
140
+ meshes.push( mesh );
141
+
142
+ meshMap.set( mesh, bodies );
143
+
144
+ }
145
+
146
+ }
147
+
148
+ //
149
+
150
+ function setMeshPosition( mesh, position, index = 0 ) {
151
+
152
+ if ( mesh.isInstancedMesh ) {
153
+
154
+ const bodies = meshMap.get( mesh );
155
+ const body = bodies[ index ];
156
+
157
+ body.setAngularVelocity( new AmmoLib.btVector3( 0, 0, 0 ) );
158
+ body.setLinearVelocity( new AmmoLib.btVector3( 0, 0, 0 ) );
159
+
160
+ worldTransform.setIdentity();
161
+ worldTransform.setOrigin( new AmmoLib.btVector3( position.x, position.y, position.z ) );
162
+ body.setWorldTransform( worldTransform );
163
+
164
+ } else if ( mesh.isMesh ) {
165
+
166
+ const body = meshMap.get( mesh );
167
+
168
+ body.setAngularVelocity( new AmmoLib.btVector3( 0, 0, 0 ) );
169
+ body.setLinearVelocity( new AmmoLib.btVector3( 0, 0, 0 ) );
170
+
171
+ worldTransform.setIdentity();
172
+ worldTransform.setOrigin( new AmmoLib.btVector3( position.x, position.y, position.z ) );
173
+ body.setWorldTransform( worldTransform );
174
+
175
+ }
176
+
177
+ }
178
+
179
+ //
180
+
181
+ let lastTime = 0;
182
+
183
+ function step() {
184
+
185
+ const time = performance.now();
186
+
187
+ if ( lastTime > 0 ) {
188
+
189
+ const delta = ( time - lastTime ) / 1000;
190
+
191
+ world.stepSimulation( delta, 10 );
192
+
193
+ //
194
+
195
+ for ( let i = 0, l = meshes.length; i < l; i ++ ) {
196
+
197
+ const mesh = meshes[ i ];
198
+
199
+ if ( mesh.isInstancedMesh ) {
200
+
201
+ const array = mesh.instanceMatrix.array;
202
+ const bodies = meshMap.get( mesh );
203
+
204
+ for ( let j = 0; j < bodies.length; j ++ ) {
205
+
206
+ const body = bodies[ j ];
207
+
208
+ const motionState = body.getMotionState();
209
+ motionState.getWorldTransform( worldTransform );
210
+
211
+ const position = worldTransform.getOrigin();
212
+ const quaternion = worldTransform.getRotation();
213
+
214
+ compose( position, quaternion, array, j * 16 );
215
+
216
+ }
217
+
218
+ mesh.instanceMatrix.needsUpdate = true;
219
+ mesh.computeBoundingSphere();
220
+
221
+ } else if ( mesh.isMesh ) {
222
+
223
+ const body = meshMap.get( mesh );
224
+
225
+ const motionState = body.getMotionState();
226
+ motionState.getWorldTransform( worldTransform );
227
+
228
+ const position = worldTransform.getOrigin();
229
+ const quaternion = worldTransform.getRotation();
230
+ mesh.position.set( position.x(), position.y(), position.z() );
231
+ mesh.quaternion.set( quaternion.x(), quaternion.y(), quaternion.z(), quaternion.w() );
232
+
233
+ }
234
+
235
+ }
236
+
237
+ }
238
+
239
+ lastTime = time;
240
+
241
+ }
242
+
243
+ // animate
244
+
245
+ setInterval( step, 1000 / frameRate );
246
+
247
+ return {
248
+ addMesh: addMesh,
249
+ setMeshPosition: setMeshPosition
250
+ // addCompoundMesh
251
+ };
252
+
253
+ }
254
+
255
+ function compose( position, quaternion, array, index ) {
256
+
257
+ const x = quaternion.x(), y = quaternion.y(), z = quaternion.z(), w = quaternion.w();
258
+ const x2 = x + x, y2 = y + y, z2 = z + z;
259
+ const xx = x * x2, xy = x * y2, xz = x * z2;
260
+ const yy = y * y2, yz = y * z2, zz = z * z2;
261
+ const wx = w * x2, wy = w * y2, wz = w * z2;
262
+
263
+ array[ index + 0 ] = ( 1 - ( yy + zz ) );
264
+ array[ index + 1 ] = ( xy + wz );
265
+ array[ index + 2 ] = ( xz - wy );
266
+ array[ index + 3 ] = 0;
267
+
268
+ array[ index + 4 ] = ( xy - wz );
269
+ array[ index + 5 ] = ( 1 - ( xx + zz ) );
270
+ array[ index + 6 ] = ( yz + wx );
271
+ array[ index + 7 ] = 0;
272
+
273
+ array[ index + 8 ] = ( xz + wy );
274
+ array[ index + 9 ] = ( yz - wx );
275
+ array[ index + 10 ] = ( 1 - ( xx + yy ) );
276
+ array[ index + 11 ] = 0;
277
+
278
+ array[ index + 12 ] = position.x();
279
+ array[ index + 13 ] = position.y();
280
+ array[ index + 14 ] = position.z();
281
+ array[ index + 15 ] = 1;
282
+
283
+ }
284
+
285
+ export { AmmoPhysics };
@@ -0,0 +1,199 @@
1
+ import { Clock, Vector3, Quaternion, Matrix4 } from 'three';
2
+
3
+ const RAPIER_PATH = 'https://cdn.skypack.dev/@dimforge/rapier3d-compat@0.11.2';
4
+
5
+ const frameRate = 60;
6
+
7
+ const _scale = new Vector3( 1, 1, 1 );
8
+ const ZERO = new Vector3();
9
+
10
+ let RAPIER = null;
11
+
12
+ function getCollider( geometry ) {
13
+
14
+ const parameters = geometry.parameters;
15
+
16
+ // TODO change type to is*
17
+
18
+ if ( geometry.type === 'BoxGeometry' ) {
19
+
20
+ const sx = parameters.width !== undefined ? parameters.width / 2 : 0.5;
21
+ const sy = parameters.height !== undefined ? parameters.height / 2 : 0.5;
22
+ const sz = parameters.depth !== undefined ? parameters.depth / 2 : 0.5;
23
+
24
+ return RAPIER.ColliderDesc.cuboid( sx, sy, sz );
25
+
26
+ } else if ( geometry.type === 'SphereGeometry' || geometry.type === 'IcosahedronGeometry' ) {
27
+
28
+ const radius = parameters.radius !== undefined ? parameters.radius : 1;
29
+ return RAPIER.ColliderDesc.ball( radius );
30
+
31
+ }
32
+
33
+ return null;
34
+
35
+ }
36
+
37
+ async function RapierPhysics() {
38
+
39
+ if ( RAPIER === null ) {
40
+
41
+ RAPIER = await import( RAPIER_PATH );
42
+ await RAPIER.init();
43
+
44
+ }
45
+
46
+ // Docs: https://rapier.rs/docs/api/javascript/JavaScript3D/
47
+
48
+ const gravity = new Vector3( 0.0, - 9.81, 0.0 );
49
+ const world = new RAPIER.World( gravity );
50
+
51
+ const meshes = [];
52
+ const meshMap = new WeakMap();
53
+
54
+ const _vector = new Vector3();
55
+ const _quaternion = new Quaternion();
56
+ const _matrix = new Matrix4();
57
+
58
+ function addMesh( mesh, mass = 0, restitution = 0 ) {
59
+
60
+ const shape = getCollider( mesh.geometry );
61
+
62
+ if ( shape === null ) return;
63
+
64
+ shape.setMass( mass );
65
+ shape.setRestitution( restitution );
66
+
67
+ const body = mesh.isInstancedMesh
68
+ ? createInstancedBody( mesh, mass, shape )
69
+ : createBody( mesh.position, mesh.quaternion, mass, shape );
70
+
71
+ if ( mass > 0 ) {
72
+
73
+ meshes.push( mesh );
74
+ meshMap.set( mesh, body );
75
+
76
+ }
77
+
78
+ }
79
+
80
+ function createInstancedBody( mesh, mass, shape ) {
81
+
82
+ const array = mesh.instanceMatrix.array;
83
+
84
+ const bodies = [];
85
+
86
+ for ( let i = 0; i < mesh.count; i ++ ) {
87
+
88
+ const position = _vector.fromArray( array, i * 16 + 12 );
89
+ bodies.push( createBody( position, null, mass, shape ) );
90
+
91
+ }
92
+
93
+ return bodies;
94
+
95
+ }
96
+
97
+ function createBody( position, quaternion, mass, shape ) {
98
+
99
+ const desc = mass > 0 ? RAPIER.RigidBodyDesc.dynamic() : RAPIER.RigidBodyDesc.fixed();
100
+ desc.setTranslation( ...position );
101
+ if ( quaternion !== null ) desc.setRotation( quaternion );
102
+
103
+ const body = world.createRigidBody( desc );
104
+ world.createCollider( shape, body );
105
+
106
+ return body;
107
+
108
+ }
109
+
110
+ function setMeshPosition( mesh, position, index = 0 ) {
111
+
112
+ let body = meshMap.get( mesh );
113
+
114
+ if ( mesh.isInstancedMesh ) {
115
+
116
+ body = body[ index ];
117
+
118
+ }
119
+
120
+ body.setAngvel( ZERO );
121
+ body.setLinvel( ZERO );
122
+ body.setTranslation( position );
123
+
124
+ }
125
+
126
+ function setMeshVelocity( mesh, velocity, index = 0 ) {
127
+
128
+ let body = meshMap.get( mesh );
129
+
130
+ if ( mesh.isInstancedMesh ) {
131
+
132
+ body = body[ index ];
133
+
134
+ }
135
+
136
+ body.setLinvel( velocity );
137
+
138
+ }
139
+
140
+ //
141
+
142
+ const clock = new Clock();
143
+
144
+ function step() {
145
+
146
+ world.timestep = clock.getDelta();
147
+ world.step();
148
+
149
+ //
150
+
151
+ for ( let i = 0, l = meshes.length; i < l; i ++ ) {
152
+
153
+ const mesh = meshes[ i ];
154
+
155
+ if ( mesh.isInstancedMesh ) {
156
+
157
+ const array = mesh.instanceMatrix.array;
158
+ const bodies = meshMap.get( mesh );
159
+
160
+ for ( let j = 0; j < bodies.length; j ++ ) {
161
+
162
+ const body = bodies[ j ];
163
+
164
+ const position = body.translation();
165
+ _quaternion.copy( body.rotation() );
166
+
167
+ _matrix.compose( position, _quaternion, _scale ).toArray( array, j * 16 );
168
+
169
+ }
170
+
171
+ mesh.instanceMatrix.needsUpdate = true;
172
+ mesh.computeBoundingSphere();
173
+
174
+ } else {
175
+
176
+ const body = meshMap.get( mesh );
177
+
178
+ mesh.position.copy( body.translation() );
179
+ mesh.quaternion.copy( body.rotation() );
180
+
181
+ }
182
+
183
+ }
184
+
185
+ }
186
+
187
+ // animate
188
+
189
+ setInterval( step, 1000 / frameRate );
190
+
191
+ return {
192
+ addMesh: addMesh,
193
+ setMeshPosition: setMeshPosition,
194
+ setMeshVelocity: setMeshVelocity
195
+ };
196
+
197
+ }
198
+
199
+ export { RapierPhysics };
@@ -0,0 +1,104 @@
1
+ import {
2
+ HalfFloatType,
3
+ MeshBasicMaterial,
4
+ NearestFilter,
5
+ ShaderMaterial,
6
+ UniformsUtils,
7
+ WebGLRenderTarget
8
+ } from 'three';
9
+ import { Pass, FullScreenQuad } from './Pass.js';
10
+ import { AfterimageShader } from '../shaders/AfterimageShader.js';
11
+
12
+ class AfterimagePass extends Pass {
13
+
14
+ constructor( damp = 0.96 ) {
15
+
16
+ super();
17
+
18
+ this.shader = AfterimageShader;
19
+
20
+ this.uniforms = UniformsUtils.clone( this.shader.uniforms );
21
+
22
+ this.uniforms[ 'damp' ].value = damp;
23
+
24
+ this.textureComp = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {
25
+ magFilter: NearestFilter,
26
+ type: HalfFloatType
27
+ } );
28
+
29
+ this.textureOld = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {
30
+ magFilter: NearestFilter,
31
+ type: HalfFloatType
32
+ } );
33
+
34
+ this.compFsMaterial = new ShaderMaterial( {
35
+
36
+ uniforms: this.uniforms,
37
+ vertexShader: this.shader.vertexShader,
38
+ fragmentShader: this.shader.fragmentShader
39
+
40
+ } );
41
+
42
+ this.compFsQuad = new FullScreenQuad( this.compFsMaterial );
43
+
44
+ this.copyFsMaterial = new MeshBasicMaterial();
45
+ this.copyFsQuad = new FullScreenQuad( this.copyFsMaterial );
46
+
47
+ }
48
+
49
+ render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
50
+
51
+ this.uniforms[ 'tOld' ].value = this.textureOld.texture;
52
+ this.uniforms[ 'tNew' ].value = readBuffer.texture;
53
+
54
+ renderer.setRenderTarget( this.textureComp );
55
+ this.compFsQuad.render( renderer );
56
+
57
+ this.copyFsQuad.material.map = this.textureComp.texture;
58
+
59
+ if ( this.renderToScreen ) {
60
+
61
+ renderer.setRenderTarget( null );
62
+ this.copyFsQuad.render( renderer );
63
+
64
+ } else {
65
+
66
+ renderer.setRenderTarget( writeBuffer );
67
+
68
+ if ( this.clear ) renderer.clear();
69
+
70
+ this.copyFsQuad.render( renderer );
71
+
72
+ }
73
+
74
+ // Swap buffers.
75
+ const temp = this.textureOld;
76
+ this.textureOld = this.textureComp;
77
+ this.textureComp = temp;
78
+ // Now textureOld contains the latest image, ready for the next frame.
79
+
80
+ }
81
+
82
+ setSize( width, height ) {
83
+
84
+ this.textureComp.setSize( width, height );
85
+ this.textureOld.setSize( width, height );
86
+
87
+ }
88
+
89
+ dispose() {
90
+
91
+ this.textureComp.dispose();
92
+ this.textureOld.dispose();
93
+
94
+ this.compFsMaterial.dispose();
95
+ this.copyFsMaterial.dispose();
96
+
97
+ this.compFsQuad.dispose();
98
+ this.copyFsQuad.dispose();
99
+
100
+ }
101
+
102
+ }
103
+
104
+ export { AfterimagePass };