@anov/3d 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/README.md +142 -1
  2. package/dist/core/camera.d.ts +31 -4
  3. package/dist/core/camera.js +62 -52
  4. package/dist/core/control/transformControls.d.ts +12 -0
  5. package/dist/core/control/transformControls.js +72 -0
  6. package/dist/core/cssRenderer.d.ts +17 -0
  7. package/dist/core/cssRenderer.js +36 -0
  8. package/dist/core/global/global.d.ts +27 -0
  9. package/dist/core/global/global.js +72 -0
  10. package/dist/core/global/globalControl.d.ts +17 -0
  11. package/dist/core/global/globalControl.js +62 -0
  12. package/dist/core/group.d.ts +51 -6
  13. package/dist/core/group.js +124 -16
  14. package/dist/core/line.d.ts +13 -0
  15. package/dist/core/line.js +83 -0
  16. package/dist/core/mesh.d.ts +12 -7
  17. package/dist/core/mesh.js +57 -56
  18. package/dist/core/model.d.ts +11 -3
  19. package/dist/core/model.js +34 -7
  20. package/dist/core/scene.d.ts +84 -25
  21. package/dist/core/scene.js +207 -53
  22. package/dist/core/use/useScene.d.ts +10 -0
  23. package/dist/core/use/useScene.js +14 -0
  24. package/dist/core/use/useframe.d.ts +6 -0
  25. package/dist/core/use/useframe.js +11 -0
  26. package/dist/export.d.ts +41 -0
  27. package/dist/export.js +37 -0
  28. package/dist/index.d.ts +3 -6
  29. package/dist/index.js +5 -6
  30. package/dist/threeCell.d.ts +8 -0
  31. package/dist/threeCell.js +16 -0
  32. package/dist/type.d.ts +4 -3
  33. package/dist/utils/createElement.d.ts +103 -0
  34. package/dist/utils/createElement.js +145 -0
  35. package/dist/utils/createLabel.d.ts +2 -0
  36. package/dist/utils/createLabel.js +4 -0
  37. package/dist/utils/index.d.ts +36 -0
  38. package/dist/utils/index.js +76 -0
  39. package/dist/utils/line.d.ts +0 -0
  40. package/dist/utils/line.js +0 -0
  41. package/dist/utils/move.d.ts +48 -0
  42. package/dist/utils/move.js +149 -0
  43. package/examples/fonts/LICENSE +13 -0
  44. package/examples/fonts/README.md +11 -0
  45. package/examples/fonts/droid/NOTICE +190 -0
  46. package/examples/fonts/droid/README.txt +18 -0
  47. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  48. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  49. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  50. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  51. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  52. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  53. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  54. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  55. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  56. package/examples/fonts/optimer_bold.typeface.json +1 -0
  57. package/examples/fonts/optimer_regular.typeface.json +1 -0
  58. package/examples/fonts/ttf/README.md +9 -0
  59. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  60. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  61. package/examples/jsm/animation/CCDIKSolver.js +482 -0
  62. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  63. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  64. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  65. package/examples/jsm/capabilities/WebGL.js +91 -0
  66. package/examples/jsm/capabilities/WebGPU.js +53 -0
  67. package/examples/jsm/controls/ArcballControls.js +3224 -0
  68. package/examples/jsm/controls/DragControls.js +220 -0
  69. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  70. package/examples/jsm/controls/FlyControls.js +300 -0
  71. package/examples/jsm/controls/MapControls.js +28 -0
  72. package/examples/jsm/controls/OrbitControls.js +1388 -0
  73. package/examples/jsm/controls/PointerLockControls.js +162 -0
  74. package/examples/jsm/controls/TrackballControls.js +828 -0
  75. package/examples/jsm/controls/TransformControls.js +1557 -0
  76. package/examples/jsm/csm/CSM.js +384 -0
  77. package/examples/jsm/csm/CSMFrustum.js +152 -0
  78. package/examples/jsm/csm/CSMHelper.js +193 -0
  79. package/examples/jsm/csm/CSMShader.js +252 -0
  80. package/examples/jsm/curves/CurveExtras.js +422 -0
  81. package/examples/jsm/curves/NURBSCurve.js +80 -0
  82. package/examples/jsm/curves/NURBSSurface.js +52 -0
  83. package/examples/jsm/curves/NURBSUtils.js +487 -0
  84. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  85. package/examples/jsm/effects/AsciiEffect.js +263 -0
  86. package/examples/jsm/effects/OutlineEffect.js +539 -0
  87. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  88. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  89. package/examples/jsm/effects/StereoEffect.js +55 -0
  90. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  91. package/examples/jsm/environments/RoomEnvironment.js +148 -0
  92. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  93. package/examples/jsm/exporters/EXRExporter.js +501 -0
  94. package/examples/jsm/exporters/GLTFExporter.js +3161 -0
  95. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  96. package/examples/jsm/exporters/MMDExporter.js +217 -0
  97. package/examples/jsm/exporters/OBJExporter.js +284 -0
  98. package/examples/jsm/exporters/PLYExporter.js +528 -0
  99. package/examples/jsm/exporters/STLExporter.js +199 -0
  100. package/examples/jsm/exporters/USDZExporter.js +711 -0
  101. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  102. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  103. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  104. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  105. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  106. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  107. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  108. package/examples/jsm/geometries/TextGeometry.js +57 -0
  109. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  110. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  111. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  112. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  113. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  114. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  115. package/examples/jsm/helpers/ViewHelper.js +333 -0
  116. package/examples/jsm/interactive/HTMLMesh.js +565 -0
  117. package/examples/jsm/interactive/InteractiveGroup.js +116 -0
  118. package/examples/jsm/interactive/SelectionBox.js +227 -0
  119. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  120. package/examples/jsm/libs/ammo.wasm.js +822 -0
  121. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  122. package/examples/jsm/libs/basis/README.md +46 -0
  123. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  125. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  126. package/examples/jsm/libs/draco/README.md +32 -0
  127. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  128. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  129. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  130. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  131. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  132. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  133. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  135. package/examples/jsm/libs/ecsy.module.js +1792 -0
  136. package/examples/jsm/libs/fflate.module.js +2474 -0
  137. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  138. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  139. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  140. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  141. package/examples/jsm/libs/mikktspace.module.js +128 -0
  142. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  143. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  144. package/examples/jsm/libs/opentype.module.js +14568 -0
  145. package/examples/jsm/libs/potpack.module.js +125 -0
  146. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  149. package/examples/jsm/libs/stats.module.js +167 -0
  150. package/examples/jsm/libs/tween.module.js +803 -0
  151. package/examples/jsm/libs/utif.module.js +1579 -0
  152. package/examples/jsm/libs/zstddec.module.js +1 -0
  153. package/examples/jsm/lights/IESSpotLight.js +25 -0
  154. package/examples/jsm/lights/LightProbeGenerator.js +252 -0
  155. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
  156. package/examples/jsm/lines/Line2.js +19 -0
  157. package/examples/jsm/lines/LineGeometry.js +79 -0
  158. package/examples/jsm/lines/LineMaterial.js +702 -0
  159. package/examples/jsm/lines/LineSegments2.js +361 -0
  160. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  161. package/examples/jsm/lines/Wireframe.js +56 -0
  162. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  163. package/examples/jsm/loaders/3DMLoader.js +1497 -0
  164. package/examples/jsm/loaders/3MFLoader.js +1478 -0
  165. package/examples/jsm/loaders/AMFLoader.js +521 -0
  166. package/examples/jsm/loaders/BVHLoader.js +437 -0
  167. package/examples/jsm/loaders/ColladaLoader.js +4122 -0
  168. package/examples/jsm/loaders/DDSLoader.js +274 -0
  169. package/examples/jsm/loaders/DRACOLoader.js +612 -0
  170. package/examples/jsm/loaders/EXRLoader.js +2309 -0
  171. package/examples/jsm/loaders/FBXLoader.js +4142 -0
  172. package/examples/jsm/loaders/FontLoader.js +183 -0
  173. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  174. package/examples/jsm/loaders/GLTFLoader.js +4576 -0
  175. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  176. package/examples/jsm/loaders/IESLoader.js +337 -0
  177. package/examples/jsm/loaders/KMZLoader.js +130 -0
  178. package/examples/jsm/loaders/KTX2Loader.js +868 -0
  179. package/examples/jsm/loaders/KTXLoader.js +176 -0
  180. package/examples/jsm/loaders/LDrawLoader.js +2464 -0
  181. package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
  182. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  183. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  184. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  185. package/examples/jsm/loaders/LottieLoader.js +77 -0
  186. package/examples/jsm/loaders/MD2Loader.js +399 -0
  187. package/examples/jsm/loaders/MDDLoader.js +102 -0
  188. package/examples/jsm/loaders/MMDLoader.js +2273 -0
  189. package/examples/jsm/loaders/MTLLoader.js +567 -0
  190. package/examples/jsm/loaders/MaterialXLoader.js +734 -0
  191. package/examples/jsm/loaders/NRRDLoader.js +699 -0
  192. package/examples/jsm/loaders/OBJLoader.js +905 -0
  193. package/examples/jsm/loaders/PCDLoader.js +467 -0
  194. package/examples/jsm/loaders/PDBLoader.js +232 -0
  195. package/examples/jsm/loaders/PLYLoader.js +771 -0
  196. package/examples/jsm/loaders/PVRLoader.js +251 -0
  197. package/examples/jsm/loaders/RGBELoader.js +468 -0
  198. package/examples/jsm/loaders/RGBMLoader.js +1065 -0
  199. package/examples/jsm/loaders/STLLoader.js +403 -0
  200. package/examples/jsm/loaders/SVGLoader.js +3172 -0
  201. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  202. package/examples/jsm/loaders/TGALoader.js +517 -0
  203. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  204. package/examples/jsm/loaders/TTFLoader.js +214 -0
  205. package/examples/jsm/loaders/TiltLoader.js +520 -0
  206. package/examples/jsm/loaders/USDZLoader.js +633 -0
  207. package/examples/jsm/loaders/VOXLoader.js +311 -0
  208. package/examples/jsm/loaders/VRMLLoader.js +3533 -0
  209. package/examples/jsm/loaders/VTKLoader.js +1163 -0
  210. package/examples/jsm/loaders/XYZLoader.js +106 -0
  211. package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
  212. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  213. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  214. package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
  215. package/examples/jsm/math/Capsule.js +137 -0
  216. package/examples/jsm/math/ColorConverter.js +36 -0
  217. package/examples/jsm/math/ConvexHull.js +1271 -0
  218. package/examples/jsm/math/ImprovedNoise.js +71 -0
  219. package/examples/jsm/math/Lut.js +204 -0
  220. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  221. package/examples/jsm/math/OBB.js +423 -0
  222. package/examples/jsm/math/Octree.js +462 -0
  223. package/examples/jsm/math/SimplexNoise.js +444 -0
  224. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  225. package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
  226. package/examples/jsm/misc/Gyroscope.js +66 -0
  227. package/examples/jsm/misc/MD2Character.js +276 -0
  228. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  229. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  230. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  231. package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
  232. package/examples/jsm/misc/RollerCoaster.js +566 -0
  233. package/examples/jsm/misc/TubePainter.js +205 -0
  234. package/examples/jsm/misc/Volume.js +473 -0
  235. package/examples/jsm/misc/VolumeSlice.js +229 -0
  236. package/examples/jsm/modifiers/CurveModifier.js +326 -0
  237. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  238. package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
  239. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  240. package/examples/jsm/nodes/Nodes.js +171 -0
  241. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
  242. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  243. package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
  244. package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
  245. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  246. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
  248. package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
  249. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
  250. package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
  251. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
  252. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  253. package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
  254. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
  255. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
  256. package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
  257. package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
  258. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
  259. package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
  260. package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
  261. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  262. package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
  263. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  264. package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
  265. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  266. package/examples/jsm/nodes/accessors/UVNode.js +47 -0
  267. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
  268. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  269. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  270. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
  271. package/examples/jsm/nodes/code/FunctionNode.js +127 -0
  272. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  273. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  274. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
  275. package/examples/jsm/nodes/core/AttributeNode.js +102 -0
  276. package/examples/jsm/nodes/core/BypassNode.js +45 -0
  277. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  278. package/examples/jsm/nodes/core/ConstNode.js +32 -0
  279. package/examples/jsm/nodes/core/ContextNode.js +61 -0
  280. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  281. package/examples/jsm/nodes/core/InputNode.js +83 -0
  282. package/examples/jsm/nodes/core/LightingModel.js +15 -0
  283. package/examples/jsm/nodes/core/Node.js +454 -0
  284. package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
  285. package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
  286. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  287. package/examples/jsm/nodes/core/NodeCode.js +15 -0
  288. package/examples/jsm/nodes/core/NodeFrame.js +110 -0
  289. package/examples/jsm/nodes/core/NodeFunction.js +22 -0
  290. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
  291. package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
  292. package/examples/jsm/nodes/core/NodeParser.js +11 -0
  293. package/examples/jsm/nodes/core/NodeUniform.js +28 -0
  294. package/examples/jsm/nodes/core/NodeUtils.js +212 -0
  295. package/examples/jsm/nodes/core/NodeVar.js +14 -0
  296. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  297. package/examples/jsm/nodes/core/PropertyNode.js +61 -0
  298. package/examples/jsm/nodes/core/StackNode.js +99 -0
  299. package/examples/jsm/nodes/core/TempNode.js +58 -0
  300. package/examples/jsm/nodes/core/UniformNode.js +61 -0
  301. package/examples/jsm/nodes/core/VarNode.js +87 -0
  302. package/examples/jsm/nodes/core/VaryingNode.js +69 -0
  303. package/examples/jsm/nodes/core/constants.js +27 -0
  304. package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
  305. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  306. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
  307. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
  308. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
  309. package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
  310. package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
  311. package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
  312. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  313. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  314. package/examples/jsm/nodes/display/ViewportNode.js +115 -0
  315. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  316. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  317. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  318. package/examples/jsm/nodes/fog/FogNode.js +37 -0
  319. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
  320. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
  321. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  322. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  323. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
  324. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  325. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  326. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
  327. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  328. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
  329. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
  330. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
  331. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
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  339. package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
  340. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
  341. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
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  343. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
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@@ -0,0 +1,539 @@
1
+ import {
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+ BackSide,
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+ Color,
4
+ ShaderMaterial,
5
+ UniformsLib,
6
+ UniformsUtils
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+ } from 'three';
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+
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+ /**
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+ * Reference: https://en.wikipedia.org/wiki/Cel_shading
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+ *
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+ * API
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+ *
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+ * 1. Traditional
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+ *
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+ * const effect = new OutlineEffect( renderer );
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+ *
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+ * function render() {
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+ *
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+ * effect.render( scene, camera );
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+ *
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+ * }
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+ *
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+ * 2. VR compatible
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+ *
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+ * const effect = new OutlineEffect( renderer );
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+ * let renderingOutline = false;
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+ *
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+ * scene.onAfterRender = function () {
30
+ *
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+ * if ( renderingOutline ) return;
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+ *
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+ * renderingOutline = true;
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+ *
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+ * effect.renderOutline( scene, camera );
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+ *
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+ * renderingOutline = false;
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+ *
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+ * };
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+ *
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+ * function render() {
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+ *
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+ * renderer.render( scene, camera );
44
+ *
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+ * }
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+ *
47
+ * // How to set default outline parameters
48
+ * new OutlineEffect( renderer, {
49
+ * defaultThickness: 0.01,
50
+ * defaultColor: [ 0, 0, 0 ],
51
+ * defaultAlpha: 0.8,
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+ * defaultKeepAlive: true // keeps outline material in cache even if material is removed from scene
53
+ * } );
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+ *
55
+ * // How to set outline parameters for each material
56
+ * material.userData.outlineParameters = {
57
+ * thickness: 0.01,
58
+ * color: [ 0, 0, 0 ],
59
+ * alpha: 0.8,
60
+ * visible: true,
61
+ * keepAlive: true
62
+ * };
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+ */
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+
65
+ class OutlineEffect {
66
+
67
+ constructor( renderer, parameters = {} ) {
68
+
69
+ this.enabled = true;
70
+
71
+ const defaultThickness = parameters.defaultThickness !== undefined ? parameters.defaultThickness : 0.003;
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+ const defaultColor = new Color().fromArray( parameters.defaultColor !== undefined ? parameters.defaultColor : [ 0, 0, 0 ] );
73
+ const defaultAlpha = parameters.defaultAlpha !== undefined ? parameters.defaultAlpha : 1.0;
74
+ const defaultKeepAlive = parameters.defaultKeepAlive !== undefined ? parameters.defaultKeepAlive : false;
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+
76
+ // object.material.uuid -> outlineMaterial or
77
+ // object.material[ n ].uuid -> outlineMaterial
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+ // save at the outline material creation and release
79
+ // if it's unused removeThresholdCount frames
80
+ // unless keepAlive is true.
81
+ const cache = {};
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+
83
+ const removeThresholdCount = 60;
84
+
85
+ // outlineMaterial.uuid -> object.material or
86
+ // outlineMaterial.uuid -> object.material[ n ]
87
+ // save before render and release after render.
88
+ const originalMaterials = {};
89
+
90
+ // object.uuid -> originalOnBeforeRender
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+ // save before render and release after render.
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+ const originalOnBeforeRenders = {};
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+
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+ //this.cache = cache; // for debug
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+
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+ const uniformsOutline = {
97
+ outlineThickness: { value: defaultThickness },
98
+ outlineColor: { value: defaultColor },
99
+ outlineAlpha: { value: defaultAlpha }
100
+ };
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+
102
+ const vertexShader = [
103
+ '#include <common>',
104
+ '#include <uv_pars_vertex>',
105
+ '#include <displacementmap_pars_vertex>',
106
+ '#include <fog_pars_vertex>',
107
+ '#include <morphtarget_pars_vertex>',
108
+ '#include <skinning_pars_vertex>',
109
+ '#include <logdepthbuf_pars_vertex>',
110
+ '#include <clipping_planes_pars_vertex>',
111
+
112
+ 'uniform float outlineThickness;',
113
+
114
+ 'vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {',
115
+ ' float thickness = outlineThickness;',
116
+ ' const float ratio = 1.0;', // TODO: support outline thickness ratio for each vertex
117
+ ' vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );',
118
+ // NOTE: subtract pos2 from pos because BackSide objectNormal is negative
119
+ ' vec4 norm = normalize( pos - pos2 );',
120
+ ' return pos + norm * thickness * pos.w * ratio;',
121
+ '}',
122
+
123
+ 'void main() {',
124
+
125
+ ' #include <uv_vertex>',
126
+
127
+ ' #include <beginnormal_vertex>',
128
+ ' #include <morphnormal_vertex>',
129
+ ' #include <skinbase_vertex>',
130
+ ' #include <skinnormal_vertex>',
131
+
132
+ ' #include <begin_vertex>',
133
+ ' #include <morphtarget_vertex>',
134
+ ' #include <skinning_vertex>',
135
+ ' #include <displacementmap_vertex>',
136
+ ' #include <project_vertex>',
137
+
138
+ ' vec3 outlineNormal = - objectNormal;', // the outline material is always rendered with BackSide
139
+
140
+ ' gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );',
141
+
142
+ ' #include <logdepthbuf_vertex>',
143
+ ' #include <clipping_planes_vertex>',
144
+ ' #include <fog_vertex>',
145
+
146
+ '}',
147
+
148
+ ].join( '\n' );
149
+
150
+ const fragmentShader = [
151
+
152
+ '#include <common>',
153
+ '#include <fog_pars_fragment>',
154
+ '#include <logdepthbuf_pars_fragment>',
155
+ '#include <clipping_planes_pars_fragment>',
156
+
157
+ 'uniform vec3 outlineColor;',
158
+ 'uniform float outlineAlpha;',
159
+
160
+ 'void main() {',
161
+
162
+ ' #include <clipping_planes_fragment>',
163
+ ' #include <logdepthbuf_fragment>',
164
+
165
+ ' gl_FragColor = vec4( outlineColor, outlineAlpha );',
166
+
167
+ ' #include <tonemapping_fragment>',
168
+ ' #include <colorspace_fragment>',
169
+ ' #include <fog_fragment>',
170
+ ' #include <premultiplied_alpha_fragment>',
171
+
172
+ '}'
173
+
174
+ ].join( '\n' );
175
+
176
+ function createMaterial() {
177
+
178
+ return new ShaderMaterial( {
179
+ type: 'OutlineEffect',
180
+ uniforms: UniformsUtils.merge( [
181
+ UniformsLib[ 'fog' ],
182
+ UniformsLib[ 'displacementmap' ],
183
+ uniformsOutline
184
+ ] ),
185
+ vertexShader: vertexShader,
186
+ fragmentShader: fragmentShader,
187
+ side: BackSide
188
+ } );
189
+
190
+ }
191
+
192
+ function getOutlineMaterialFromCache( originalMaterial ) {
193
+
194
+ let data = cache[ originalMaterial.uuid ];
195
+
196
+ if ( data === undefined ) {
197
+
198
+ data = {
199
+ material: createMaterial(),
200
+ used: true,
201
+ keepAlive: defaultKeepAlive,
202
+ count: 0
203
+ };
204
+
205
+ cache[ originalMaterial.uuid ] = data;
206
+
207
+ }
208
+
209
+ data.used = true;
210
+
211
+ return data.material;
212
+
213
+ }
214
+
215
+ function getOutlineMaterial( originalMaterial ) {
216
+
217
+ const outlineMaterial = getOutlineMaterialFromCache( originalMaterial );
218
+
219
+ originalMaterials[ outlineMaterial.uuid ] = originalMaterial;
220
+
221
+ updateOutlineMaterial( outlineMaterial, originalMaterial );
222
+
223
+ return outlineMaterial;
224
+
225
+ }
226
+
227
+ function isCompatible( object ) {
228
+
229
+ const geometry = object.geometry;
230
+ const hasNormals = ( geometry !== undefined ) && ( geometry.attributes.normal !== undefined );
231
+
232
+ return ( object.isMesh === true && object.material !== undefined && hasNormals === true );
233
+
234
+ }
235
+
236
+ function setOutlineMaterial( object ) {
237
+
238
+ if ( isCompatible( object ) === false ) return;
239
+
240
+ if ( Array.isArray( object.material ) ) {
241
+
242
+ for ( let i = 0, il = object.material.length; i < il; i ++ ) {
243
+
244
+ object.material[ i ] = getOutlineMaterial( object.material[ i ] );
245
+
246
+ }
247
+
248
+ } else {
249
+
250
+ object.material = getOutlineMaterial( object.material );
251
+
252
+ }
253
+
254
+ originalOnBeforeRenders[ object.uuid ] = object.onBeforeRender;
255
+ object.onBeforeRender = onBeforeRender;
256
+
257
+ }
258
+
259
+ function restoreOriginalMaterial( object ) {
260
+
261
+ if ( isCompatible( object ) === false ) return;
262
+
263
+ if ( Array.isArray( object.material ) ) {
264
+
265
+ for ( let i = 0, il = object.material.length; i < il; i ++ ) {
266
+
267
+ object.material[ i ] = originalMaterials[ object.material[ i ].uuid ];
268
+
269
+ }
270
+
271
+ } else {
272
+
273
+ object.material = originalMaterials[ object.material.uuid ];
274
+
275
+ }
276
+
277
+ object.onBeforeRender = originalOnBeforeRenders[ object.uuid ];
278
+
279
+ }
280
+
281
+ function onBeforeRender( renderer, scene, camera, geometry, material ) {
282
+
283
+ const originalMaterial = originalMaterials[ material.uuid ];
284
+
285
+ // just in case
286
+ if ( originalMaterial === undefined ) return;
287
+
288
+ updateUniforms( material, originalMaterial );
289
+
290
+ }
291
+
292
+ function updateUniforms( material, originalMaterial ) {
293
+
294
+ const outlineParameters = originalMaterial.userData.outlineParameters;
295
+
296
+ material.uniforms.outlineAlpha.value = originalMaterial.opacity;
297
+
298
+ if ( outlineParameters !== undefined ) {
299
+
300
+ if ( outlineParameters.thickness !== undefined ) material.uniforms.outlineThickness.value = outlineParameters.thickness;
301
+ if ( outlineParameters.color !== undefined ) material.uniforms.outlineColor.value.fromArray( outlineParameters.color );
302
+ if ( outlineParameters.alpha !== undefined ) material.uniforms.outlineAlpha.value = outlineParameters.alpha;
303
+
304
+ }
305
+
306
+ if ( originalMaterial.displacementMap ) {
307
+
308
+ material.uniforms.displacementMap.value = originalMaterial.displacementMap;
309
+ material.uniforms.displacementScale.value = originalMaterial.displacementScale;
310
+ material.uniforms.displacementBias.value = originalMaterial.displacementBias;
311
+
312
+ }
313
+
314
+ }
315
+
316
+ function updateOutlineMaterial( material, originalMaterial ) {
317
+
318
+ if ( material.name === 'invisible' ) return;
319
+
320
+ const outlineParameters = originalMaterial.userData.outlineParameters;
321
+
322
+ material.fog = originalMaterial.fog;
323
+ material.toneMapped = originalMaterial.toneMapped;
324
+ material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
325
+ material.displacementMap = originalMaterial.displacementMap;
326
+
327
+ if ( outlineParameters !== undefined ) {
328
+
329
+ if ( originalMaterial.visible === false ) {
330
+
331
+ material.visible = false;
332
+
333
+ } else {
334
+
335
+ material.visible = ( outlineParameters.visible !== undefined ) ? outlineParameters.visible : true;
336
+
337
+ }
338
+
339
+ material.transparent = ( outlineParameters.alpha !== undefined && outlineParameters.alpha < 1.0 ) ? true : originalMaterial.transparent;
340
+
341
+ if ( outlineParameters.keepAlive !== undefined ) cache[ originalMaterial.uuid ].keepAlive = outlineParameters.keepAlive;
342
+
343
+ } else {
344
+
345
+ material.transparent = originalMaterial.transparent;
346
+ material.visible = originalMaterial.visible;
347
+
348
+ }
349
+
350
+ if ( originalMaterial.wireframe === true || originalMaterial.depthTest === false ) material.visible = false;
351
+
352
+ if ( originalMaterial.clippingPlanes ) {
353
+
354
+ material.clipping = true;
355
+
356
+ material.clippingPlanes = originalMaterial.clippingPlanes;
357
+ material.clipIntersection = originalMaterial.clipIntersection;
358
+ material.clipShadows = originalMaterial.clipShadows;
359
+
360
+ }
361
+
362
+ material.version = originalMaterial.version; // update outline material if necessary
363
+
364
+ }
365
+
366
+ function cleanupCache() {
367
+
368
+ let keys;
369
+
370
+ // clear originialMaterials
371
+ keys = Object.keys( originalMaterials );
372
+
373
+ for ( let i = 0, il = keys.length; i < il; i ++ ) {
374
+
375
+ originalMaterials[ keys[ i ] ] = undefined;
376
+
377
+ }
378
+
379
+ // clear originalOnBeforeRenders
380
+ keys = Object.keys( originalOnBeforeRenders );
381
+
382
+ for ( let i = 0, il = keys.length; i < il; i ++ ) {
383
+
384
+ originalOnBeforeRenders[ keys[ i ] ] = undefined;
385
+
386
+ }
387
+
388
+ // remove unused outlineMaterial from cache
389
+ keys = Object.keys( cache );
390
+
391
+ for ( let i = 0, il = keys.length; i < il; i ++ ) {
392
+
393
+ const key = keys[ i ];
394
+
395
+ if ( cache[ key ].used === false ) {
396
+
397
+ cache[ key ].count ++;
398
+
399
+ if ( cache[ key ].keepAlive === false && cache[ key ].count > removeThresholdCount ) {
400
+
401
+ delete cache[ key ];
402
+
403
+ }
404
+
405
+ } else {
406
+
407
+ cache[ key ].used = false;
408
+ cache[ key ].count = 0;
409
+
410
+ }
411
+
412
+ }
413
+
414
+ }
415
+
416
+ this.render = function ( scene, camera ) {
417
+
418
+ if ( this.enabled === false ) {
419
+
420
+ renderer.render( scene, camera );
421
+ return;
422
+
423
+ }
424
+
425
+ const currentAutoClear = renderer.autoClear;
426
+ renderer.autoClear = this.autoClear;
427
+
428
+ renderer.render( scene, camera );
429
+
430
+ renderer.autoClear = currentAutoClear;
431
+
432
+ this.renderOutline( scene, camera );
433
+
434
+ };
435
+
436
+ this.renderOutline = function ( scene, camera ) {
437
+
438
+ const currentAutoClear = renderer.autoClear;
439
+ const currentSceneAutoUpdate = scene.matrixWorldAutoUpdate;
440
+ const currentSceneBackground = scene.background;
441
+ const currentShadowMapEnabled = renderer.shadowMap.enabled;
442
+
443
+ scene.matrixWorldAutoUpdate = false;
444
+ scene.background = null;
445
+ renderer.autoClear = false;
446
+ renderer.shadowMap.enabled = false;
447
+
448
+ scene.traverse( setOutlineMaterial );
449
+
450
+ renderer.render( scene, camera );
451
+
452
+ scene.traverse( restoreOriginalMaterial );
453
+
454
+ cleanupCache();
455
+
456
+ scene.matrixWorldAutoUpdate = currentSceneAutoUpdate;
457
+ scene.background = currentSceneBackground;
458
+ renderer.autoClear = currentAutoClear;
459
+ renderer.shadowMap.enabled = currentShadowMapEnabled;
460
+
461
+ };
462
+
463
+ /*
464
+ * See #9918
465
+ *
466
+ * The following property copies and wrapper methods enable
467
+ * OutlineEffect to be called from other *Effect, like
468
+ *
469
+ * effect = new StereoEffect( new OutlineEffect( renderer ) );
470
+ *
471
+ * function render () {
472
+ *
473
+ * effect.render( scene, camera );
474
+ *
475
+ * }
476
+ */
477
+ this.autoClear = renderer.autoClear;
478
+ this.domElement = renderer.domElement;
479
+ this.shadowMap = renderer.shadowMap;
480
+
481
+ this.clear = function ( color, depth, stencil ) {
482
+
483
+ renderer.clear( color, depth, stencil );
484
+
485
+ };
486
+
487
+ this.getPixelRatio = function () {
488
+
489
+ return renderer.getPixelRatio();
490
+
491
+ };
492
+
493
+ this.setPixelRatio = function ( value ) {
494
+
495
+ renderer.setPixelRatio( value );
496
+
497
+ };
498
+
499
+ this.getSize = function ( target ) {
500
+
501
+ return renderer.getSize( target );
502
+
503
+ };
504
+
505
+ this.setSize = function ( width, height, updateStyle ) {
506
+
507
+ renderer.setSize( width, height, updateStyle );
508
+
509
+ };
510
+
511
+ this.setViewport = function ( x, y, width, height ) {
512
+
513
+ renderer.setViewport( x, y, width, height );
514
+
515
+ };
516
+
517
+ this.setScissor = function ( x, y, width, height ) {
518
+
519
+ renderer.setScissor( x, y, width, height );
520
+
521
+ };
522
+
523
+ this.setScissorTest = function ( boolean ) {
524
+
525
+ renderer.setScissorTest( boolean );
526
+
527
+ };
528
+
529
+ this.setRenderTarget = function ( renderTarget ) {
530
+
531
+ renderer.setRenderTarget( renderTarget );
532
+
533
+ };
534
+
535
+ }
536
+
537
+ }
538
+
539
+ export { OutlineEffect };
@@ -0,0 +1,119 @@
1
+ import {
2
+ LinearFilter,
3
+ Mesh,
4
+ NearestFilter,
5
+ OrthographicCamera,
6
+ PlaneGeometry,
7
+ RGBAFormat,
8
+ Scene,
9
+ ShaderMaterial,
10
+ StereoCamera,
11
+ WebGLRenderTarget
12
+ } from 'three';
13
+
14
+ class ParallaxBarrierEffect {
15
+
16
+ constructor( renderer ) {
17
+
18
+ const _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
19
+
20
+ const _scene = new Scene();
21
+
22
+ const _stereo = new StereoCamera();
23
+
24
+ const _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat };
25
+
26
+ const _renderTargetL = new WebGLRenderTarget( 512, 512, _params );
27
+ const _renderTargetR = new WebGLRenderTarget( 512, 512, _params );
28
+
29
+ const _material = new ShaderMaterial( {
30
+
31
+ uniforms: {
32
+
33
+ 'mapLeft': { value: _renderTargetL.texture },
34
+ 'mapRight': { value: _renderTargetR.texture }
35
+
36
+ },
37
+
38
+ vertexShader: [
39
+
40
+ 'varying vec2 vUv;',
41
+
42
+ 'void main() {',
43
+
44
+ ' vUv = vec2( uv.x, uv.y );',
45
+ ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
46
+
47
+ '}'
48
+
49
+ ].join( '\n' ),
50
+
51
+ fragmentShader: [
52
+
53
+ 'uniform sampler2D mapLeft;',
54
+ 'uniform sampler2D mapRight;',
55
+ 'varying vec2 vUv;',
56
+
57
+ 'void main() {',
58
+
59
+ ' vec2 uv = vUv;',
60
+
61
+ ' if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {',
62
+
63
+ ' gl_FragColor = texture2D( mapLeft, uv );',
64
+
65
+ ' } else {',
66
+
67
+ ' gl_FragColor = texture2D( mapRight, uv );',
68
+
69
+ ' }',
70
+
71
+ ' #include <tonemapping_fragment>',
72
+ ' #include <colorspace_fragment>',
73
+
74
+ '}'
75
+
76
+ ].join( '\n' )
77
+
78
+ } );
79
+
80
+ const mesh = new Mesh( new PlaneGeometry( 2, 2 ), _material );
81
+ _scene.add( mesh );
82
+
83
+ this.setSize = function ( width, height ) {
84
+
85
+ renderer.setSize( width, height );
86
+
87
+ const pixelRatio = renderer.getPixelRatio();
88
+
89
+ _renderTargetL.setSize( width * pixelRatio, height * pixelRatio );
90
+ _renderTargetR.setSize( width * pixelRatio, height * pixelRatio );
91
+
92
+ };
93
+
94
+ this.render = function ( scene, camera ) {
95
+
96
+ if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
97
+
98
+ if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
99
+
100
+ _stereo.update( camera );
101
+
102
+ renderer.setRenderTarget( _renderTargetL );
103
+ renderer.clear();
104
+ renderer.render( scene, _stereo.cameraL );
105
+
106
+ renderer.setRenderTarget( _renderTargetR );
107
+ renderer.clear();
108
+ renderer.render( scene, _stereo.cameraR );
109
+
110
+ renderer.setRenderTarget( null );
111
+ renderer.render( _scene, _camera );
112
+
113
+ };
114
+
115
+ }
116
+
117
+ }
118
+
119
+ export { ParallaxBarrierEffect };