@anov/3d 0.0.1 → 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +142 -1
- package/dist/core/camera.d.ts +31 -4
- package/dist/core/camera.js +62 -52
- package/dist/core/control/transformControls.d.ts +12 -0
- package/dist/core/control/transformControls.js +72 -0
- package/dist/core/cssRenderer.d.ts +17 -0
- package/dist/core/cssRenderer.js +36 -0
- package/dist/core/global/global.d.ts +27 -0
- package/dist/core/global/global.js +72 -0
- package/dist/core/global/globalControl.d.ts +17 -0
- package/dist/core/global/globalControl.js +62 -0
- package/dist/core/group.d.ts +51 -6
- package/dist/core/group.js +124 -16
- package/dist/core/line.d.ts +13 -0
- package/dist/core/line.js +83 -0
- package/dist/core/mesh.d.ts +12 -7
- package/dist/core/mesh.js +57 -56
- package/dist/core/model.d.ts +11 -3
- package/dist/core/model.js +34 -7
- package/dist/core/scene.d.ts +84 -25
- package/dist/core/scene.js +207 -53
- package/dist/core/use/useScene.d.ts +10 -0
- package/dist/core/use/useScene.js +14 -0
- package/dist/core/use/useframe.d.ts +6 -0
- package/dist/core/use/useframe.js +11 -0
- package/dist/export.d.ts +41 -0
- package/dist/export.js +37 -0
- package/dist/index.d.ts +3 -6
- package/dist/index.js +5 -6
- package/dist/threeCell.d.ts +8 -0
- package/dist/threeCell.js +16 -0
- package/dist/type.d.ts +4 -3
- package/dist/utils/createElement.d.ts +103 -0
- package/dist/utils/createElement.js +145 -0
- package/dist/utils/createLabel.d.ts +2 -0
- package/dist/utils/createLabel.js +4 -0
- package/dist/utils/index.d.ts +36 -0
- package/dist/utils/index.js +76 -0
- package/dist/utils/line.d.ts +0 -0
- package/dist/utils/line.js +0 -0
- package/dist/utils/move.d.ts +48 -0
- package/dist/utils/move.js +149 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/animation/AnimationClipCreator.js +116 -0
- package/examples/jsm/animation/CCDIKSolver.js +482 -0
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
- package/examples/jsm/animation/MMDPhysics.js +1406 -0
- package/examples/jsm/cameras/CinematicCamera.js +208 -0
- package/examples/jsm/capabilities/WebGL.js +91 -0
- package/examples/jsm/capabilities/WebGPU.js +53 -0
- package/examples/jsm/controls/ArcballControls.js +3224 -0
- package/examples/jsm/controls/DragControls.js +220 -0
- package/examples/jsm/controls/FirstPersonControls.js +325 -0
- package/examples/jsm/controls/FlyControls.js +300 -0
- package/examples/jsm/controls/MapControls.js +28 -0
- package/examples/jsm/controls/OrbitControls.js +1388 -0
- package/examples/jsm/controls/PointerLockControls.js +162 -0
- package/examples/jsm/controls/TrackballControls.js +828 -0
- package/examples/jsm/controls/TransformControls.js +1557 -0
- package/examples/jsm/csm/CSM.js +384 -0
- package/examples/jsm/csm/CSMFrustum.js +152 -0
- package/examples/jsm/csm/CSMHelper.js +193 -0
- package/examples/jsm/csm/CSMShader.js +252 -0
- package/examples/jsm/curves/CurveExtras.js +422 -0
- package/examples/jsm/curves/NURBSCurve.js +80 -0
- package/examples/jsm/curves/NURBSSurface.js +52 -0
- package/examples/jsm/curves/NURBSUtils.js +487 -0
- package/examples/jsm/effects/AnaglyphEffect.js +154 -0
- package/examples/jsm/effects/AsciiEffect.js +263 -0
- package/examples/jsm/effects/OutlineEffect.js +539 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
- package/examples/jsm/effects/StereoEffect.js +55 -0
- package/examples/jsm/environments/DebugEnvironment.js +52 -0
- package/examples/jsm/environments/RoomEnvironment.js +148 -0
- package/examples/jsm/exporters/DRACOExporter.js +267 -0
- package/examples/jsm/exporters/EXRExporter.js +501 -0
- package/examples/jsm/exporters/GLTFExporter.js +3161 -0
- package/examples/jsm/exporters/KTX2Exporter.js +292 -0
- package/examples/jsm/exporters/MMDExporter.js +217 -0
- package/examples/jsm/exporters/OBJExporter.js +284 -0
- package/examples/jsm/exporters/PLYExporter.js +528 -0
- package/examples/jsm/exporters/STLExporter.js +199 -0
- package/examples/jsm/exporters/USDZExporter.js +711 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
- package/examples/jsm/geometries/ConvexGeometry.js +53 -0
- package/examples/jsm/geometries/DecalGeometry.js +356 -0
- package/examples/jsm/geometries/ParametricGeometries.js +254 -0
- package/examples/jsm/geometries/ParametricGeometry.js +139 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
- package/examples/jsm/geometries/TeapotGeometry.js +704 -0
- package/examples/jsm/geometries/TextGeometry.js +57 -0
- package/examples/jsm/helpers/LightProbeHelper.js +130 -0
- package/examples/jsm/helpers/OctreeHelper.js +73 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
- package/examples/jsm/helpers/ViewHelper.js +333 -0
- package/examples/jsm/interactive/HTMLMesh.js +565 -0
- package/examples/jsm/interactive/InteractiveGroup.js +116 -0
- package/examples/jsm/interactive/SelectionBox.js +227 -0
- package/examples/jsm/interactive/SelectionHelper.js +104 -0
- package/examples/jsm/libs/ammo.wasm.js +822 -0
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +46 -0
- package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +141 -0
- package/examples/jsm/libs/draco/README.md +32 -0
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/ecsy.module.js +1792 -0
- package/examples/jsm/libs/fflate.module.js +2474 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
- package/examples/jsm/libs/mikktspace.module.js +128 -0
- package/examples/jsm/libs/mmdparser.module.js +11530 -0
- package/examples/jsm/libs/motion-controllers.module.js +397 -0
- package/examples/jsm/libs/opentype.module.js +14568 -0
- package/examples/jsm/libs/potpack.module.js +125 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -0
- package/examples/jsm/libs/tween.module.js +803 -0
- package/examples/jsm/libs/utif.module.js +1579 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lights/IESSpotLight.js +25 -0
- package/examples/jsm/lights/LightProbeGenerator.js +252 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -0
- package/examples/jsm/lines/Line2.js +19 -0
- package/examples/jsm/lines/LineGeometry.js +79 -0
- package/examples/jsm/lines/LineMaterial.js +702 -0
- package/examples/jsm/lines/LineSegments2.js +361 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
- package/examples/jsm/lines/Wireframe.js +56 -0
- package/examples/jsm/lines/WireframeGeometry2.js +24 -0
- package/examples/jsm/loaders/3DMLoader.js +1497 -0
- package/examples/jsm/loaders/3MFLoader.js +1478 -0
- package/examples/jsm/loaders/AMFLoader.js +521 -0
- package/examples/jsm/loaders/BVHLoader.js +437 -0
- package/examples/jsm/loaders/ColladaLoader.js +4122 -0
- package/examples/jsm/loaders/DDSLoader.js +274 -0
- package/examples/jsm/loaders/DRACOLoader.js +612 -0
- package/examples/jsm/loaders/EXRLoader.js +2309 -0
- package/examples/jsm/loaders/FBXLoader.js +4142 -0
- package/examples/jsm/loaders/FontLoader.js +183 -0
- package/examples/jsm/loaders/GCodeLoader.js +261 -0
- package/examples/jsm/loaders/GLTFLoader.js +4576 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
- package/examples/jsm/loaders/IESLoader.js +337 -0
- package/examples/jsm/loaders/KMZLoader.js +130 -0
- package/examples/jsm/loaders/KTX2Loader.js +868 -0
- package/examples/jsm/loaders/KTXLoader.js +176 -0
- package/examples/jsm/loaders/LDrawLoader.js +2464 -0
- package/examples/jsm/loaders/LUT3dlLoader.js +151 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
- package/examples/jsm/loaders/LWOLoader.js +1052 -0
- package/examples/jsm/loaders/LogLuvLoader.js +606 -0
- package/examples/jsm/loaders/LottieLoader.js +77 -0
- package/examples/jsm/loaders/MD2Loader.js +399 -0
- package/examples/jsm/loaders/MDDLoader.js +102 -0
- package/examples/jsm/loaders/MMDLoader.js +2273 -0
- package/examples/jsm/loaders/MTLLoader.js +567 -0
- package/examples/jsm/loaders/MaterialXLoader.js +734 -0
- package/examples/jsm/loaders/NRRDLoader.js +699 -0
- package/examples/jsm/loaders/OBJLoader.js +905 -0
- package/examples/jsm/loaders/PCDLoader.js +467 -0
- package/examples/jsm/loaders/PDBLoader.js +232 -0
- package/examples/jsm/loaders/PLYLoader.js +771 -0
- package/examples/jsm/loaders/PVRLoader.js +251 -0
- package/examples/jsm/loaders/RGBELoader.js +468 -0
- package/examples/jsm/loaders/RGBMLoader.js +1065 -0
- package/examples/jsm/loaders/STLLoader.js +403 -0
- package/examples/jsm/loaders/SVGLoader.js +3172 -0
- package/examples/jsm/loaders/TDSLoader.js +1124 -0
- package/examples/jsm/loaders/TGALoader.js +517 -0
- package/examples/jsm/loaders/TIFFLoader.js +36 -0
- package/examples/jsm/loaders/TTFLoader.js +214 -0
- package/examples/jsm/loaders/TiltLoader.js +520 -0
- package/examples/jsm/loaders/USDZLoader.js +633 -0
- package/examples/jsm/loaders/VOXLoader.js +311 -0
- package/examples/jsm/loaders/VRMLLoader.js +3533 -0
- package/examples/jsm/loaders/VTKLoader.js +1163 -0
- package/examples/jsm/loaders/XYZLoader.js +106 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1218 -0
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
- package/examples/jsm/materials/MeshGouraudMaterial.js +420 -0
- package/examples/jsm/math/Capsule.js +137 -0
- package/examples/jsm/math/ColorConverter.js +36 -0
- package/examples/jsm/math/ConvexHull.js +1271 -0
- package/examples/jsm/math/ImprovedNoise.js +71 -0
- package/examples/jsm/math/Lut.js +204 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
- package/examples/jsm/math/OBB.js +423 -0
- package/examples/jsm/math/Octree.js +462 -0
- package/examples/jsm/math/SimplexNoise.js +444 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +446 -0
- package/examples/jsm/misc/Gyroscope.js +66 -0
- package/examples/jsm/misc/MD2Character.js +276 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
- package/examples/jsm/misc/MorphAnimMesh.js +75 -0
- package/examples/jsm/misc/MorphBlendMesh.js +322 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +323 -0
- package/examples/jsm/misc/RollerCoaster.js +566 -0
- package/examples/jsm/misc/TubePainter.js +205 -0
- package/examples/jsm/misc/Volume.js +473 -0
- package/examples/jsm/misc/VolumeSlice.js +229 -0
- package/examples/jsm/modifiers/CurveModifier.js +326 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +525 -0
- package/examples/jsm/modifiers/TessellateModifier.js +307 -0
- package/examples/jsm/nodes/Nodes.js +171 -0
- package/examples/jsm/nodes/accessors/BitangentNode.js +89 -0
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +30 -0
- package/examples/jsm/nodes/accessors/CameraNode.js +98 -0
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +77 -0
- package/examples/jsm/nodes/accessors/InstanceNode.js +71 -0
- package/examples/jsm/nodes/accessors/MaterialNode.js +267 -0
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +39 -0
- package/examples/jsm/nodes/accessors/ModelNode.js +34 -0
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +29 -0
- package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
- package/examples/jsm/nodes/accessors/NormalNode.js +96 -0
- package/examples/jsm/nodes/accessors/Object3DNode.js +150 -0
- package/examples/jsm/nodes/accessors/PointUVNode.js +26 -0
- package/examples/jsm/nodes/accessors/PositionNode.js +104 -0
- package/examples/jsm/nodes/accessors/ReferenceNode.js +72 -0
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -0
- package/examples/jsm/nodes/accessors/SceneNode.js +52 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +93 -0
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
- package/examples/jsm/nodes/accessors/TangentNode.js +103 -0
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
- package/examples/jsm/nodes/accessors/TextureNode.js +271 -0
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
- package/examples/jsm/nodes/accessors/UVNode.js +47 -0
- package/examples/jsm/nodes/accessors/UserDataNode.js +29 -0
- package/examples/jsm/nodes/code/CodeNode.js +78 -0
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
- package/examples/jsm/nodes/code/FunctionCallNode.js +96 -0
- package/examples/jsm/nodes/code/FunctionNode.js +127 -0
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
- package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -0
- package/examples/jsm/nodes/core/AttributeNode.js +102 -0
- package/examples/jsm/nodes/core/BypassNode.js +45 -0
- package/examples/jsm/nodes/core/CacheNode.js +46 -0
- package/examples/jsm/nodes/core/ConstNode.js +32 -0
- package/examples/jsm/nodes/core/ContextNode.js +61 -0
- package/examples/jsm/nodes/core/IndexNode.js +66 -0
- package/examples/jsm/nodes/core/InputNode.js +83 -0
- package/examples/jsm/nodes/core/LightingModel.js +15 -0
- package/examples/jsm/nodes/core/Node.js +454 -0
- package/examples/jsm/nodes/core/NodeAttribute.js +15 -0
- package/examples/jsm/nodes/core/NodeBuilder.js +1016 -0
- package/examples/jsm/nodes/core/NodeCache.js +26 -0
- package/examples/jsm/nodes/core/NodeCode.js +15 -0
- package/examples/jsm/nodes/core/NodeFrame.js +110 -0
- package/examples/jsm/nodes/core/NodeFunction.js +22 -0
- package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -0
- package/examples/jsm/nodes/core/NodeKeywords.js +80 -0
- package/examples/jsm/nodes/core/NodeParser.js +11 -0
- package/examples/jsm/nodes/core/NodeUniform.js +28 -0
- package/examples/jsm/nodes/core/NodeUtils.js +212 -0
- package/examples/jsm/nodes/core/NodeVar.js +14 -0
- package/examples/jsm/nodes/core/NodeVarying.js +17 -0
- package/examples/jsm/nodes/core/PropertyNode.js +61 -0
- package/examples/jsm/nodes/core/StackNode.js +99 -0
- package/examples/jsm/nodes/core/TempNode.js +58 -0
- package/examples/jsm/nodes/core/UniformNode.js +61 -0
- package/examples/jsm/nodes/core/VarNode.js +87 -0
- package/examples/jsm/nodes/core/VaryingNode.js +69 -0
- package/examples/jsm/nodes/core/constants.js +27 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +99 -0
- package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +100 -0
- package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -0
- package/examples/jsm/nodes/display/FrontFacingNode.js +27 -0
- package/examples/jsm/nodes/display/NormalMapNode.js +106 -0
- package/examples/jsm/nodes/display/PosterizeNode.js +32 -0
- package/examples/jsm/nodes/display/ToneMappingNode.js +141 -0
- package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
- package/examples/jsm/nodes/display/ViewportNode.js +115 -0
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
- package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
- package/examples/jsm/nodes/fog/FogNode.js +37 -0
- package/examples/jsm/nodes/fog/FogRangeNode.js +34 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +29 -0
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -0
- package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +20 -0
- package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -0
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +343 -0
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -0
- package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
- package/examples/jsm/nodes/geometry/RangeNode.js +104 -0
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -0
- package/examples/jsm/nodes/lighting/AONode.js +27 -0
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +184 -0
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -0
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +191 -0
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -0
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
- package/examples/jsm/nodes/lighting/LightNode.js +57 -0
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
- package/examples/jsm/nodes/lighting/LightingContextNode.js +102 -0
- package/examples/jsm/nodes/lighting/LightingNode.js +21 -0
- package/examples/jsm/nodes/lighting/LightsNode.js +128 -0
- package/examples/jsm/nodes/lighting/PointLightNode.js +68 -0
- package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -0
- package/examples/jsm/nodes/loaders/NodeLoader.js +108 -0
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -0
- package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -0
- package/examples/jsm/nodes/materials/Materials.js +12 -0
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +27 -0
- package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -0
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +128 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -0
- package/examples/jsm/nodes/materials/NodeMaterial.js +536 -0
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +49 -0
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +103 -0
- package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -0
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +618 -0
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +19 -0
- package/examples/jsm/nodes/math/CondNode.js +86 -0
- package/examples/jsm/nodes/math/MathNode.js +359 -0
- package/examples/jsm/nodes/math/OperatorNode.js +269 -0
- package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -0
- package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -0
- package/examples/jsm/nodes/procedural/CheckerNode.js +42 -0
- package/examples/jsm/nodes/shadernode/ShaderNode.js +420 -0
- package/examples/jsm/nodes/utils/ArrayElementNode.js +33 -0
- package/examples/jsm/nodes/utils/ConvertNode.js +65 -0
- package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -0
- package/examples/jsm/nodes/utils/JoinNode.js +51 -0
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -0
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -0
- package/examples/jsm/nodes/utils/OscNode.js +81 -0
- package/examples/jsm/nodes/utils/PackingNode.js +55 -0
- package/examples/jsm/nodes/utils/RemapNode.js +42 -0
- package/examples/jsm/nodes/utils/RotateUVNode.js +43 -0
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
- package/examples/jsm/nodes/utils/SplitNode.js +104 -0
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -0
- package/examples/jsm/nodes/utils/TimerNode.js +94 -0
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -0
- package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
- package/examples/jsm/objects/Lensflare.js +377 -0
- package/examples/jsm/objects/MarchingCubes.js +1176 -0
- package/examples/jsm/objects/Reflector.js +264 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +349 -0
- package/examples/jsm/objects/Refractor.js +324 -0
- package/examples/jsm/objects/ShadowMesh.js +80 -0
- package/examples/jsm/objects/Sky.js +219 -0
- package/examples/jsm/objects/Water.js +330 -0
- package/examples/jsm/objects/Water2.js +358 -0
- package/examples/jsm/offscreen/jank.js +45 -0
- package/examples/jsm/offscreen/offscreen.js +8 -0
- package/examples/jsm/offscreen/scene.js +86 -0
- package/examples/jsm/physics/AmmoPhysics.js +285 -0
- package/examples/jsm/physics/RapierPhysics.js +199 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
- package/examples/jsm/postprocessing/BloomPass.js +172 -0
- package/examples/jsm/postprocessing/BokehPass.js +140 -0
- package/examples/jsm/postprocessing/ClearPass.js +46 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
- package/examples/jsm/postprocessing/EffectComposer.js +231 -0
- package/examples/jsm/postprocessing/FilmPass.js +66 -0
- package/examples/jsm/postprocessing/GlitchPass.js +128 -0
- package/examples/jsm/postprocessing/HalftonePass.js +79 -0
- package/examples/jsm/postprocessing/LUTPass.js +173 -0
- package/examples/jsm/postprocessing/MaskPass.js +104 -0
- package/examples/jsm/postprocessing/OutlinePass.js +654 -0
- package/examples/jsm/postprocessing/OutputPass.js +91 -0
- package/examples/jsm/postprocessing/Pass.js +84 -0
- package/examples/jsm/postprocessing/RenderPass.js +81 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
- package/examples/jsm/postprocessing/SAOPass.js +411 -0
- package/examples/jsm/postprocessing/SMAAPass.js +201 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
- package/examples/jsm/postprocessing/SSAOPass.js +440 -0
- package/examples/jsm/postprocessing/SSRPass.js +641 -0
- package/examples/jsm/postprocessing/SavePass.js +79 -0
- package/examples/jsm/postprocessing/ShaderPass.js +77 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +189 -0
- package/examples/jsm/postprocessing/TexturePass.js +67 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +215 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +335 -0
- package/examples/jsm/renderers/Projector.js +918 -0
- package/examples/jsm/renderers/SVGRenderer.js +553 -0
- package/examples/jsm/renderers/common/Animation.js +58 -0
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +162 -0
- package/examples/jsm/renderers/common/Background.js +136 -0
- package/examples/jsm/renderers/common/Binding.js +19 -0
- package/examples/jsm/renderers/common/Bindings.js +165 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/common/BufferUtils.js +33 -0
- package/examples/jsm/renderers/common/ChainMap.js +89 -0
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/common/Geometries.js +215 -0
- package/examples/jsm/renderers/common/Info.js +73 -0
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +370 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +38 -0
- package/examples/jsm/renderers/common/RenderContexts.js +49 -0
- package/examples/jsm/renderers/common/RenderList.js +178 -0
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +129 -0
- package/examples/jsm/renderers/common/RenderObjects.js +95 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/common/Renderer.js +895 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +218 -0
- package/examples/jsm/renderers/common/Uniform.js +140 -0
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/common/UniformsGroup.js +299 -0
- package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +39 -0
- package/examples/jsm/renderers/common/nodes/NodeSampler.js +21 -0
- package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -0
- package/examples/jsm/renderers/common/nodes/Nodes.js +330 -0
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
- package/examples/jsm/renderers/webgl/nodes/SlotNode.js +26 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +764 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +49 -0
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +844 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +32 -0
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +902 -0
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -0
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +274 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +223 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +533 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +163 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +964 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +87 -0
- package/examples/jsm/shaders/AfterimageShader.js +56 -0
- package/examples/jsm/shaders/BasicShader.js +27 -0
- package/examples/jsm/shaders/BleachBypassShader.js +62 -0
- package/examples/jsm/shaders/BlendShader.js +47 -0
- package/examples/jsm/shaders/BokehShader.js +143 -0
- package/examples/jsm/shaders/BokehShader2.js +393 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +54 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +50 -0
- package/examples/jsm/shaders/ColorifyShader.js +51 -0
- package/examples/jsm/shaders/ConvolutionShader.js +103 -0
- package/examples/jsm/shaders/CopyShader.js +45 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +54 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +166 -0
- package/examples/jsm/shaders/DigitalGlitch.js +101 -0
- package/examples/jsm/shaders/DotScreenShader.js +70 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FXAAShader.js +286 -0
- package/examples/jsm/shaders/FilmShader.js +102 -0
- package/examples/jsm/shaders/FocusShader.js +87 -0
- package/examples/jsm/shaders/FreiChenShader.js +94 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
- package/examples/jsm/shaders/GodRaysShader.js +313 -0
- package/examples/jsm/shaders/HalftoneShader.js +310 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +61 -0
- package/examples/jsm/shaders/HueSaturationShader.js +65 -0
- package/examples/jsm/shaders/KaleidoShader.js +56 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
- package/examples/jsm/shaders/LuminosityShader.js +46 -0
- package/examples/jsm/shaders/MMDToonShader.js +132 -0
- package/examples/jsm/shaders/MirrorShader.js +54 -0
- package/examples/jsm/shaders/NormalMapShader.js +53 -0
- package/examples/jsm/shaders/OutputShader.js +78 -0
- package/examples/jsm/shaders/RGBShiftShader.js +54 -0
- package/examples/jsm/shaders/SAOShader.js +188 -0
- package/examples/jsm/shaders/SMAAShader.js +460 -0
- package/examples/jsm/shaders/SSAOShader.js +288 -0
- package/examples/jsm/shaders/SSRShader.js +364 -0
- package/examples/jsm/shaders/SepiaShader.js +52 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +90 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +88 -0
- package/examples/jsm/shaders/TechnicolorShader.js +43 -0
- package/examples/jsm/shaders/ToonShader.js +326 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +72 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +45 -0
- package/examples/jsm/shaders/VelocityShader.js +128 -0
- package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +61 -0
- package/examples/jsm/shaders/VignetteShader.js +51 -0
- package/examples/jsm/shaders/VolumeShader.js +289 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +93 -0
- package/examples/jsm/textures/FlakesTexture.js +40 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
- package/examples/jsm/utils/CameraUtils.js +73 -0
- package/examples/jsm/utils/GPUStatsPanel.js +128 -0
- package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
- package/examples/jsm/utils/GeometryUtils.js +221 -0
- package/examples/jsm/utils/LDrawUtils.js +202 -0
- package/examples/jsm/utils/PackedPhongMaterial.js +178 -0
- package/examples/jsm/utils/SceneUtils.js +254 -0
- package/examples/jsm/utils/ShadowMapViewer.js +210 -0
- package/examples/jsm/utils/SkeletonUtils.js +413 -0
- package/examples/jsm/utils/TextureUtils.js +86 -0
- package/examples/jsm/utils/UVsDebug.js +165 -0
- package/examples/jsm/utils/WorkerPool.js +102 -0
- package/examples/jsm/webxr/ARButton.js +208 -0
- package/examples/jsm/webxr/OculusHandModel.js +109 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +413 -0
- package/examples/jsm/webxr/Text2D.js +38 -0
- package/examples/jsm/webxr/VRButton.js +200 -0
- package/examples/jsm/webxr/XRButton.js +198 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +299 -0
- package/examples/jsm/webxr/XREstimatedLight.js +223 -0
- package/examples/jsm/webxr/XRHandMeshModel.js +112 -0
- package/examples/jsm/webxr/XRHandModelFactory.js +105 -0
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
- package/examples/jsm/webxr/XRPlanes.js +100 -0
- package/lib/3d.min.js +1 -0
- package/package.json +25 -12
|
@@ -0,0 +1,330 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Color,
|
|
3
|
+
FrontSide,
|
|
4
|
+
Matrix4,
|
|
5
|
+
Mesh,
|
|
6
|
+
PerspectiveCamera,
|
|
7
|
+
Plane,
|
|
8
|
+
ShaderMaterial,
|
|
9
|
+
UniformsLib,
|
|
10
|
+
UniformsUtils,
|
|
11
|
+
Vector3,
|
|
12
|
+
Vector4,
|
|
13
|
+
WebGLRenderTarget
|
|
14
|
+
} from 'three';
|
|
15
|
+
|
|
16
|
+
/**
|
|
17
|
+
* Work based on :
|
|
18
|
+
* https://github.com/Slayvin: Flat mirror for three.js
|
|
19
|
+
* https://home.adelphi.edu/~stemkoski/ : An implementation of water shader based on the flat mirror
|
|
20
|
+
* http://29a.ch/ && http://29a.ch/slides/2012/webglwater/ : Water shader explanations in WebGL
|
|
21
|
+
*/
|
|
22
|
+
|
|
23
|
+
class Water extends Mesh {
|
|
24
|
+
|
|
25
|
+
constructor( geometry, options = {} ) {
|
|
26
|
+
|
|
27
|
+
super( geometry );
|
|
28
|
+
|
|
29
|
+
this.isWater = true;
|
|
30
|
+
|
|
31
|
+
const scope = this;
|
|
32
|
+
|
|
33
|
+
const textureWidth = options.textureWidth !== undefined ? options.textureWidth : 512;
|
|
34
|
+
const textureHeight = options.textureHeight !== undefined ? options.textureHeight : 512;
|
|
35
|
+
|
|
36
|
+
const clipBias = options.clipBias !== undefined ? options.clipBias : 0.0;
|
|
37
|
+
const alpha = options.alpha !== undefined ? options.alpha : 1.0;
|
|
38
|
+
const time = options.time !== undefined ? options.time : 0.0;
|
|
39
|
+
const normalSampler = options.waterNormals !== undefined ? options.waterNormals : null;
|
|
40
|
+
const sunDirection = options.sunDirection !== undefined ? options.sunDirection : new Vector3( 0.70707, 0.70707, 0.0 );
|
|
41
|
+
const sunColor = new Color( options.sunColor !== undefined ? options.sunColor : 0xffffff );
|
|
42
|
+
const waterColor = new Color( options.waterColor !== undefined ? options.waterColor : 0x7F7F7F );
|
|
43
|
+
const eye = options.eye !== undefined ? options.eye : new Vector3( 0, 0, 0 );
|
|
44
|
+
const distortionScale = options.distortionScale !== undefined ? options.distortionScale : 20.0;
|
|
45
|
+
const side = options.side !== undefined ? options.side : FrontSide;
|
|
46
|
+
const fog = options.fog !== undefined ? options.fog : false;
|
|
47
|
+
|
|
48
|
+
//
|
|
49
|
+
|
|
50
|
+
const mirrorPlane = new Plane();
|
|
51
|
+
const normal = new Vector3();
|
|
52
|
+
const mirrorWorldPosition = new Vector3();
|
|
53
|
+
const cameraWorldPosition = new Vector3();
|
|
54
|
+
const rotationMatrix = new Matrix4();
|
|
55
|
+
const lookAtPosition = new Vector3( 0, 0, - 1 );
|
|
56
|
+
const clipPlane = new Vector4();
|
|
57
|
+
|
|
58
|
+
const view = new Vector3();
|
|
59
|
+
const target = new Vector3();
|
|
60
|
+
const q = new Vector4();
|
|
61
|
+
|
|
62
|
+
const textureMatrix = new Matrix4();
|
|
63
|
+
|
|
64
|
+
const mirrorCamera = new PerspectiveCamera();
|
|
65
|
+
|
|
66
|
+
const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight );
|
|
67
|
+
|
|
68
|
+
const mirrorShader = {
|
|
69
|
+
|
|
70
|
+
uniforms: UniformsUtils.merge( [
|
|
71
|
+
UniformsLib[ 'fog' ],
|
|
72
|
+
UniformsLib[ 'lights' ],
|
|
73
|
+
{
|
|
74
|
+
'normalSampler': { value: null },
|
|
75
|
+
'mirrorSampler': { value: null },
|
|
76
|
+
'alpha': { value: 1.0 },
|
|
77
|
+
'time': { value: 0.0 },
|
|
78
|
+
'size': { value: 1.0 },
|
|
79
|
+
'distortionScale': { value: 20.0 },
|
|
80
|
+
'textureMatrix': { value: new Matrix4() },
|
|
81
|
+
'sunColor': { value: new Color( 0x7F7F7F ) },
|
|
82
|
+
'sunDirection': { value: new Vector3( 0.70707, 0.70707, 0 ) },
|
|
83
|
+
'eye': { value: new Vector3() },
|
|
84
|
+
'waterColor': { value: new Color( 0x555555 ) }
|
|
85
|
+
}
|
|
86
|
+
] ),
|
|
87
|
+
|
|
88
|
+
vertexShader: /* glsl */`
|
|
89
|
+
uniform mat4 textureMatrix;
|
|
90
|
+
uniform float time;
|
|
91
|
+
|
|
92
|
+
varying vec4 mirrorCoord;
|
|
93
|
+
varying vec4 worldPosition;
|
|
94
|
+
|
|
95
|
+
#include <common>
|
|
96
|
+
#include <fog_pars_vertex>
|
|
97
|
+
#include <shadowmap_pars_vertex>
|
|
98
|
+
#include <logdepthbuf_pars_vertex>
|
|
99
|
+
|
|
100
|
+
void main() {
|
|
101
|
+
mirrorCoord = modelMatrix * vec4( position, 1.0 );
|
|
102
|
+
worldPosition = mirrorCoord.xyzw;
|
|
103
|
+
mirrorCoord = textureMatrix * mirrorCoord;
|
|
104
|
+
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
|
|
105
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
106
|
+
|
|
107
|
+
#include <beginnormal_vertex>
|
|
108
|
+
#include <defaultnormal_vertex>
|
|
109
|
+
#include <logdepthbuf_vertex>
|
|
110
|
+
#include <fog_vertex>
|
|
111
|
+
#include <shadowmap_vertex>
|
|
112
|
+
}`,
|
|
113
|
+
|
|
114
|
+
fragmentShader: /* glsl */`
|
|
115
|
+
uniform sampler2D mirrorSampler;
|
|
116
|
+
uniform float alpha;
|
|
117
|
+
uniform float time;
|
|
118
|
+
uniform float size;
|
|
119
|
+
uniform float distortionScale;
|
|
120
|
+
uniform sampler2D normalSampler;
|
|
121
|
+
uniform vec3 sunColor;
|
|
122
|
+
uniform vec3 sunDirection;
|
|
123
|
+
uniform vec3 eye;
|
|
124
|
+
uniform vec3 waterColor;
|
|
125
|
+
|
|
126
|
+
varying vec4 mirrorCoord;
|
|
127
|
+
varying vec4 worldPosition;
|
|
128
|
+
|
|
129
|
+
vec4 getNoise( vec2 uv ) {
|
|
130
|
+
vec2 uv0 = ( uv / 103.0 ) + vec2(time / 17.0, time / 29.0);
|
|
131
|
+
vec2 uv1 = uv / 107.0-vec2( time / -19.0, time / 31.0 );
|
|
132
|
+
vec2 uv2 = uv / vec2( 8907.0, 9803.0 ) + vec2( time / 101.0, time / 97.0 );
|
|
133
|
+
vec2 uv3 = uv / vec2( 1091.0, 1027.0 ) - vec2( time / 109.0, time / -113.0 );
|
|
134
|
+
vec4 noise = texture2D( normalSampler, uv0 ) +
|
|
135
|
+
texture2D( normalSampler, uv1 ) +
|
|
136
|
+
texture2D( normalSampler, uv2 ) +
|
|
137
|
+
texture2D( normalSampler, uv3 );
|
|
138
|
+
return noise * 0.5 - 1.0;
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
void sunLight( const vec3 surfaceNormal, const vec3 eyeDirection, float shiny, float spec, float diffuse, inout vec3 diffuseColor, inout vec3 specularColor ) {
|
|
142
|
+
vec3 reflection = normalize( reflect( -sunDirection, surfaceNormal ) );
|
|
143
|
+
float direction = max( 0.0, dot( eyeDirection, reflection ) );
|
|
144
|
+
specularColor += pow( direction, shiny ) * sunColor * spec;
|
|
145
|
+
diffuseColor += max( dot( sunDirection, surfaceNormal ), 0.0 ) * sunColor * diffuse;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
#include <common>
|
|
149
|
+
#include <packing>
|
|
150
|
+
#include <bsdfs>
|
|
151
|
+
#include <fog_pars_fragment>
|
|
152
|
+
#include <logdepthbuf_pars_fragment>
|
|
153
|
+
#include <lights_pars_begin>
|
|
154
|
+
#include <shadowmap_pars_fragment>
|
|
155
|
+
#include <shadowmask_pars_fragment>
|
|
156
|
+
|
|
157
|
+
void main() {
|
|
158
|
+
|
|
159
|
+
#include <logdepthbuf_fragment>
|
|
160
|
+
vec4 noise = getNoise( worldPosition.xz * size );
|
|
161
|
+
vec3 surfaceNormal = normalize( noise.xzy * vec3( 1.5, 1.0, 1.5 ) );
|
|
162
|
+
|
|
163
|
+
vec3 diffuseLight = vec3(0.0);
|
|
164
|
+
vec3 specularLight = vec3(0.0);
|
|
165
|
+
|
|
166
|
+
vec3 worldToEye = eye-worldPosition.xyz;
|
|
167
|
+
vec3 eyeDirection = normalize( worldToEye );
|
|
168
|
+
sunLight( surfaceNormal, eyeDirection, 100.0, 2.0, 0.5, diffuseLight, specularLight );
|
|
169
|
+
|
|
170
|
+
float distance = length(worldToEye);
|
|
171
|
+
|
|
172
|
+
vec2 distortion = surfaceNormal.xz * ( 0.001 + 1.0 / distance ) * distortionScale;
|
|
173
|
+
vec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.w + distortion ) );
|
|
174
|
+
|
|
175
|
+
float theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
|
|
176
|
+
float rf0 = 0.3;
|
|
177
|
+
float reflectance = rf0 + ( 1.0 - rf0 ) * pow( ( 1.0 - theta ), 5.0 );
|
|
178
|
+
vec3 scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ) * waterColor;
|
|
179
|
+
vec3 albedo = mix( ( sunColor * diffuseLight * 0.3 + scatter ) * getShadowMask(), ( vec3( 0.1 ) + reflectionSample * 0.9 + reflectionSample * specularLight ), reflectance);
|
|
180
|
+
vec3 outgoingLight = albedo;
|
|
181
|
+
gl_FragColor = vec4( outgoingLight, alpha );
|
|
182
|
+
|
|
183
|
+
#include <tonemapping_fragment>
|
|
184
|
+
#include <colorspace_fragment>
|
|
185
|
+
#include <fog_fragment>
|
|
186
|
+
}`
|
|
187
|
+
|
|
188
|
+
};
|
|
189
|
+
|
|
190
|
+
const material = new ShaderMaterial( {
|
|
191
|
+
fragmentShader: mirrorShader.fragmentShader,
|
|
192
|
+
vertexShader: mirrorShader.vertexShader,
|
|
193
|
+
uniforms: UniformsUtils.clone( mirrorShader.uniforms ),
|
|
194
|
+
lights: true,
|
|
195
|
+
side: side,
|
|
196
|
+
fog: fog
|
|
197
|
+
} );
|
|
198
|
+
|
|
199
|
+
material.uniforms[ 'mirrorSampler' ].value = renderTarget.texture;
|
|
200
|
+
material.uniforms[ 'textureMatrix' ].value = textureMatrix;
|
|
201
|
+
material.uniforms[ 'alpha' ].value = alpha;
|
|
202
|
+
material.uniforms[ 'time' ].value = time;
|
|
203
|
+
material.uniforms[ 'normalSampler' ].value = normalSampler;
|
|
204
|
+
material.uniforms[ 'sunColor' ].value = sunColor;
|
|
205
|
+
material.uniforms[ 'waterColor' ].value = waterColor;
|
|
206
|
+
material.uniforms[ 'sunDirection' ].value = sunDirection;
|
|
207
|
+
material.uniforms[ 'distortionScale' ].value = distortionScale;
|
|
208
|
+
|
|
209
|
+
material.uniforms[ 'eye' ].value = eye;
|
|
210
|
+
|
|
211
|
+
scope.material = material;
|
|
212
|
+
|
|
213
|
+
scope.onBeforeRender = function ( renderer, scene, camera ) {
|
|
214
|
+
|
|
215
|
+
mirrorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
|
|
216
|
+
cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
|
|
217
|
+
|
|
218
|
+
rotationMatrix.extractRotation( scope.matrixWorld );
|
|
219
|
+
|
|
220
|
+
normal.set( 0, 0, 1 );
|
|
221
|
+
normal.applyMatrix4( rotationMatrix );
|
|
222
|
+
|
|
223
|
+
view.subVectors( mirrorWorldPosition, cameraWorldPosition );
|
|
224
|
+
|
|
225
|
+
// Avoid rendering when mirror is facing away
|
|
226
|
+
|
|
227
|
+
if ( view.dot( normal ) > 0 ) return;
|
|
228
|
+
|
|
229
|
+
view.reflect( normal ).negate();
|
|
230
|
+
view.add( mirrorWorldPosition );
|
|
231
|
+
|
|
232
|
+
rotationMatrix.extractRotation( camera.matrixWorld );
|
|
233
|
+
|
|
234
|
+
lookAtPosition.set( 0, 0, - 1 );
|
|
235
|
+
lookAtPosition.applyMatrix4( rotationMatrix );
|
|
236
|
+
lookAtPosition.add( cameraWorldPosition );
|
|
237
|
+
|
|
238
|
+
target.subVectors( mirrorWorldPosition, lookAtPosition );
|
|
239
|
+
target.reflect( normal ).negate();
|
|
240
|
+
target.add( mirrorWorldPosition );
|
|
241
|
+
|
|
242
|
+
mirrorCamera.position.copy( view );
|
|
243
|
+
mirrorCamera.up.set( 0, 1, 0 );
|
|
244
|
+
mirrorCamera.up.applyMatrix4( rotationMatrix );
|
|
245
|
+
mirrorCamera.up.reflect( normal );
|
|
246
|
+
mirrorCamera.lookAt( target );
|
|
247
|
+
|
|
248
|
+
mirrorCamera.far = camera.far; // Used in WebGLBackground
|
|
249
|
+
|
|
250
|
+
mirrorCamera.updateMatrixWorld();
|
|
251
|
+
mirrorCamera.projectionMatrix.copy( camera.projectionMatrix );
|
|
252
|
+
|
|
253
|
+
// Update the texture matrix
|
|
254
|
+
textureMatrix.set(
|
|
255
|
+
0.5, 0.0, 0.0, 0.5,
|
|
256
|
+
0.0, 0.5, 0.0, 0.5,
|
|
257
|
+
0.0, 0.0, 0.5, 0.5,
|
|
258
|
+
0.0, 0.0, 0.0, 1.0
|
|
259
|
+
);
|
|
260
|
+
textureMatrix.multiply( mirrorCamera.projectionMatrix );
|
|
261
|
+
textureMatrix.multiply( mirrorCamera.matrixWorldInverse );
|
|
262
|
+
|
|
263
|
+
// Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
|
|
264
|
+
// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
|
|
265
|
+
mirrorPlane.setFromNormalAndCoplanarPoint( normal, mirrorWorldPosition );
|
|
266
|
+
mirrorPlane.applyMatrix4( mirrorCamera.matrixWorldInverse );
|
|
267
|
+
|
|
268
|
+
clipPlane.set( mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant );
|
|
269
|
+
|
|
270
|
+
const projectionMatrix = mirrorCamera.projectionMatrix;
|
|
271
|
+
|
|
272
|
+
q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
|
|
273
|
+
q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
|
|
274
|
+
q.z = - 1.0;
|
|
275
|
+
q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
|
|
276
|
+
|
|
277
|
+
// Calculate the scaled plane vector
|
|
278
|
+
clipPlane.multiplyScalar( 2.0 / clipPlane.dot( q ) );
|
|
279
|
+
|
|
280
|
+
// Replacing the third row of the projection matrix
|
|
281
|
+
projectionMatrix.elements[ 2 ] = clipPlane.x;
|
|
282
|
+
projectionMatrix.elements[ 6 ] = clipPlane.y;
|
|
283
|
+
projectionMatrix.elements[ 10 ] = clipPlane.z + 1.0 - clipBias;
|
|
284
|
+
projectionMatrix.elements[ 14 ] = clipPlane.w;
|
|
285
|
+
|
|
286
|
+
eye.setFromMatrixPosition( camera.matrixWorld );
|
|
287
|
+
|
|
288
|
+
// Render
|
|
289
|
+
|
|
290
|
+
const currentRenderTarget = renderer.getRenderTarget();
|
|
291
|
+
|
|
292
|
+
const currentXrEnabled = renderer.xr.enabled;
|
|
293
|
+
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
|
294
|
+
|
|
295
|
+
scope.visible = false;
|
|
296
|
+
|
|
297
|
+
renderer.xr.enabled = false; // Avoid camera modification and recursion
|
|
298
|
+
renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
|
|
299
|
+
|
|
300
|
+
renderer.setRenderTarget( renderTarget );
|
|
301
|
+
|
|
302
|
+
renderer.state.buffers.depth.setMask( true ); // make sure the depth buffer is writable so it can be properly cleared, see #18897
|
|
303
|
+
|
|
304
|
+
if ( renderer.autoClear === false ) renderer.clear();
|
|
305
|
+
renderer.render( scene, mirrorCamera );
|
|
306
|
+
|
|
307
|
+
scope.visible = true;
|
|
308
|
+
|
|
309
|
+
renderer.xr.enabled = currentXrEnabled;
|
|
310
|
+
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
|
311
|
+
|
|
312
|
+
renderer.setRenderTarget( currentRenderTarget );
|
|
313
|
+
|
|
314
|
+
// Restore viewport
|
|
315
|
+
|
|
316
|
+
const viewport = camera.viewport;
|
|
317
|
+
|
|
318
|
+
if ( viewport !== undefined ) {
|
|
319
|
+
|
|
320
|
+
renderer.state.viewport( viewport );
|
|
321
|
+
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
};
|
|
325
|
+
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
export { Water };
|
|
@@ -0,0 +1,358 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Clock,
|
|
3
|
+
Color,
|
|
4
|
+
Matrix4,
|
|
5
|
+
Mesh,
|
|
6
|
+
RepeatWrapping,
|
|
7
|
+
ShaderMaterial,
|
|
8
|
+
TextureLoader,
|
|
9
|
+
UniformsLib,
|
|
10
|
+
UniformsUtils,
|
|
11
|
+
Vector2,
|
|
12
|
+
Vector4
|
|
13
|
+
} from 'three';
|
|
14
|
+
import { Reflector } from '../objects/Reflector.js';
|
|
15
|
+
import { Refractor } from '../objects/Refractor.js';
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* References:
|
|
19
|
+
* https://alex.vlachos.com/graphics/Vlachos-SIGGRAPH10-WaterFlow.pdf
|
|
20
|
+
* http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html
|
|
21
|
+
*
|
|
22
|
+
*/
|
|
23
|
+
|
|
24
|
+
class Water extends Mesh {
|
|
25
|
+
|
|
26
|
+
constructor( geometry, options = {} ) {
|
|
27
|
+
|
|
28
|
+
super( geometry );
|
|
29
|
+
|
|
30
|
+
this.isWater = true;
|
|
31
|
+
|
|
32
|
+
this.type = 'Water';
|
|
33
|
+
|
|
34
|
+
const scope = this;
|
|
35
|
+
|
|
36
|
+
const color = ( options.color !== undefined ) ? new Color( options.color ) : new Color( 0xFFFFFF );
|
|
37
|
+
const textureWidth = options.textureWidth || 512;
|
|
38
|
+
const textureHeight = options.textureHeight || 512;
|
|
39
|
+
const clipBias = options.clipBias || 0;
|
|
40
|
+
const flowDirection = options.flowDirection || new Vector2( 1, 0 );
|
|
41
|
+
const flowSpeed = options.flowSpeed || 0.03;
|
|
42
|
+
const reflectivity = options.reflectivity || 0.02;
|
|
43
|
+
const scale = options.scale || 1;
|
|
44
|
+
const shader = options.shader || Water.WaterShader;
|
|
45
|
+
|
|
46
|
+
const textureLoader = new TextureLoader();
|
|
47
|
+
|
|
48
|
+
const flowMap = options.flowMap || undefined;
|
|
49
|
+
const normalMap0 = options.normalMap0 || textureLoader.load( 'textures/water/Water_1_M_Normal.jpg' );
|
|
50
|
+
const normalMap1 = options.normalMap1 || textureLoader.load( 'textures/water/Water_2_M_Normal.jpg' );
|
|
51
|
+
|
|
52
|
+
const cycle = 0.15; // a cycle of a flow map phase
|
|
53
|
+
const halfCycle = cycle * 0.5;
|
|
54
|
+
const textureMatrix = new Matrix4();
|
|
55
|
+
const clock = new Clock();
|
|
56
|
+
|
|
57
|
+
// internal components
|
|
58
|
+
|
|
59
|
+
if ( Reflector === undefined ) {
|
|
60
|
+
|
|
61
|
+
console.error( 'THREE.Water: Required component Reflector not found.' );
|
|
62
|
+
return;
|
|
63
|
+
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
if ( Refractor === undefined ) {
|
|
67
|
+
|
|
68
|
+
console.error( 'THREE.Water: Required component Refractor not found.' );
|
|
69
|
+
return;
|
|
70
|
+
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
const reflector = new Reflector( geometry, {
|
|
74
|
+
textureWidth: textureWidth,
|
|
75
|
+
textureHeight: textureHeight,
|
|
76
|
+
clipBias: clipBias
|
|
77
|
+
} );
|
|
78
|
+
|
|
79
|
+
const refractor = new Refractor( geometry, {
|
|
80
|
+
textureWidth: textureWidth,
|
|
81
|
+
textureHeight: textureHeight,
|
|
82
|
+
clipBias: clipBias
|
|
83
|
+
} );
|
|
84
|
+
|
|
85
|
+
reflector.matrixAutoUpdate = false;
|
|
86
|
+
refractor.matrixAutoUpdate = false;
|
|
87
|
+
|
|
88
|
+
// material
|
|
89
|
+
|
|
90
|
+
this.material = new ShaderMaterial( {
|
|
91
|
+
uniforms: UniformsUtils.merge( [
|
|
92
|
+
UniformsLib[ 'fog' ],
|
|
93
|
+
shader.uniforms
|
|
94
|
+
] ),
|
|
95
|
+
vertexShader: shader.vertexShader,
|
|
96
|
+
fragmentShader: shader.fragmentShader,
|
|
97
|
+
transparent: true,
|
|
98
|
+
fog: true
|
|
99
|
+
} );
|
|
100
|
+
|
|
101
|
+
if ( flowMap !== undefined ) {
|
|
102
|
+
|
|
103
|
+
this.material.defines.USE_FLOWMAP = '';
|
|
104
|
+
this.material.uniforms[ 'tFlowMap' ] = {
|
|
105
|
+
type: 't',
|
|
106
|
+
value: flowMap
|
|
107
|
+
};
|
|
108
|
+
|
|
109
|
+
} else {
|
|
110
|
+
|
|
111
|
+
this.material.uniforms[ 'flowDirection' ] = {
|
|
112
|
+
type: 'v2',
|
|
113
|
+
value: flowDirection
|
|
114
|
+
};
|
|
115
|
+
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
// maps
|
|
119
|
+
|
|
120
|
+
normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping;
|
|
121
|
+
normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping;
|
|
122
|
+
|
|
123
|
+
this.material.uniforms[ 'tReflectionMap' ].value = reflector.getRenderTarget().texture;
|
|
124
|
+
this.material.uniforms[ 'tRefractionMap' ].value = refractor.getRenderTarget().texture;
|
|
125
|
+
this.material.uniforms[ 'tNormalMap0' ].value = normalMap0;
|
|
126
|
+
this.material.uniforms[ 'tNormalMap1' ].value = normalMap1;
|
|
127
|
+
|
|
128
|
+
// water
|
|
129
|
+
|
|
130
|
+
this.material.uniforms[ 'color' ].value = color;
|
|
131
|
+
this.material.uniforms[ 'reflectivity' ].value = reflectivity;
|
|
132
|
+
this.material.uniforms[ 'textureMatrix' ].value = textureMatrix;
|
|
133
|
+
|
|
134
|
+
// inital values
|
|
135
|
+
|
|
136
|
+
this.material.uniforms[ 'config' ].value.x = 0; // flowMapOffset0
|
|
137
|
+
this.material.uniforms[ 'config' ].value.y = halfCycle; // flowMapOffset1
|
|
138
|
+
this.material.uniforms[ 'config' ].value.z = halfCycle; // halfCycle
|
|
139
|
+
this.material.uniforms[ 'config' ].value.w = scale; // scale
|
|
140
|
+
|
|
141
|
+
// functions
|
|
142
|
+
|
|
143
|
+
function updateTextureMatrix( camera ) {
|
|
144
|
+
|
|
145
|
+
textureMatrix.set(
|
|
146
|
+
0.5, 0.0, 0.0, 0.5,
|
|
147
|
+
0.0, 0.5, 0.0, 0.5,
|
|
148
|
+
0.0, 0.0, 0.5, 0.5,
|
|
149
|
+
0.0, 0.0, 0.0, 1.0
|
|
150
|
+
);
|
|
151
|
+
|
|
152
|
+
textureMatrix.multiply( camera.projectionMatrix );
|
|
153
|
+
textureMatrix.multiply( camera.matrixWorldInverse );
|
|
154
|
+
textureMatrix.multiply( scope.matrixWorld );
|
|
155
|
+
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
function updateFlow() {
|
|
159
|
+
|
|
160
|
+
const delta = clock.getDelta();
|
|
161
|
+
const config = scope.material.uniforms[ 'config' ];
|
|
162
|
+
|
|
163
|
+
config.value.x += flowSpeed * delta; // flowMapOffset0
|
|
164
|
+
config.value.y = config.value.x + halfCycle; // flowMapOffset1
|
|
165
|
+
|
|
166
|
+
// Important: The distance between offsets should be always the value of "halfCycle".
|
|
167
|
+
// Moreover, both offsets should be in the range of [ 0, cycle ].
|
|
168
|
+
// This approach ensures a smooth water flow and avoids "reset" effects.
|
|
169
|
+
|
|
170
|
+
if ( config.value.x >= cycle ) {
|
|
171
|
+
|
|
172
|
+
config.value.x = 0;
|
|
173
|
+
config.value.y = halfCycle;
|
|
174
|
+
|
|
175
|
+
} else if ( config.value.y >= cycle ) {
|
|
176
|
+
|
|
177
|
+
config.value.y = config.value.y - cycle;
|
|
178
|
+
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
//
|
|
184
|
+
|
|
185
|
+
this.onBeforeRender = function ( renderer, scene, camera ) {
|
|
186
|
+
|
|
187
|
+
updateTextureMatrix( camera );
|
|
188
|
+
updateFlow();
|
|
189
|
+
|
|
190
|
+
scope.visible = false;
|
|
191
|
+
|
|
192
|
+
reflector.matrixWorld.copy( scope.matrixWorld );
|
|
193
|
+
refractor.matrixWorld.copy( scope.matrixWorld );
|
|
194
|
+
|
|
195
|
+
reflector.onBeforeRender( renderer, scene, camera );
|
|
196
|
+
refractor.onBeforeRender( renderer, scene, camera );
|
|
197
|
+
|
|
198
|
+
scope.visible = true;
|
|
199
|
+
|
|
200
|
+
};
|
|
201
|
+
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
Water.WaterShader = {
|
|
207
|
+
|
|
208
|
+
uniforms: {
|
|
209
|
+
|
|
210
|
+
'color': {
|
|
211
|
+
type: 'c',
|
|
212
|
+
value: null
|
|
213
|
+
},
|
|
214
|
+
|
|
215
|
+
'reflectivity': {
|
|
216
|
+
type: 'f',
|
|
217
|
+
value: 0
|
|
218
|
+
},
|
|
219
|
+
|
|
220
|
+
'tReflectionMap': {
|
|
221
|
+
type: 't',
|
|
222
|
+
value: null
|
|
223
|
+
},
|
|
224
|
+
|
|
225
|
+
'tRefractionMap': {
|
|
226
|
+
type: 't',
|
|
227
|
+
value: null
|
|
228
|
+
},
|
|
229
|
+
|
|
230
|
+
'tNormalMap0': {
|
|
231
|
+
type: 't',
|
|
232
|
+
value: null
|
|
233
|
+
},
|
|
234
|
+
|
|
235
|
+
'tNormalMap1': {
|
|
236
|
+
type: 't',
|
|
237
|
+
value: null
|
|
238
|
+
},
|
|
239
|
+
|
|
240
|
+
'textureMatrix': {
|
|
241
|
+
type: 'm4',
|
|
242
|
+
value: null
|
|
243
|
+
},
|
|
244
|
+
|
|
245
|
+
'config': {
|
|
246
|
+
type: 'v4',
|
|
247
|
+
value: new Vector4()
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
},
|
|
251
|
+
|
|
252
|
+
vertexShader: /* glsl */`
|
|
253
|
+
|
|
254
|
+
#include <common>
|
|
255
|
+
#include <fog_pars_vertex>
|
|
256
|
+
#include <logdepthbuf_pars_vertex>
|
|
257
|
+
|
|
258
|
+
uniform mat4 textureMatrix;
|
|
259
|
+
|
|
260
|
+
varying vec4 vCoord;
|
|
261
|
+
varying vec2 vUv;
|
|
262
|
+
varying vec3 vToEye;
|
|
263
|
+
|
|
264
|
+
void main() {
|
|
265
|
+
|
|
266
|
+
vUv = uv;
|
|
267
|
+
vCoord = textureMatrix * vec4( position, 1.0 );
|
|
268
|
+
|
|
269
|
+
vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
|
|
270
|
+
vToEye = cameraPosition - worldPosition.xyz;
|
|
271
|
+
|
|
272
|
+
vec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex
|
|
273
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
274
|
+
|
|
275
|
+
#include <logdepthbuf_vertex>
|
|
276
|
+
#include <fog_vertex>
|
|
277
|
+
|
|
278
|
+
}`,
|
|
279
|
+
|
|
280
|
+
fragmentShader: /* glsl */`
|
|
281
|
+
|
|
282
|
+
#include <common>
|
|
283
|
+
#include <fog_pars_fragment>
|
|
284
|
+
#include <logdepthbuf_pars_fragment>
|
|
285
|
+
|
|
286
|
+
uniform sampler2D tReflectionMap;
|
|
287
|
+
uniform sampler2D tRefractionMap;
|
|
288
|
+
uniform sampler2D tNormalMap0;
|
|
289
|
+
uniform sampler2D tNormalMap1;
|
|
290
|
+
|
|
291
|
+
#ifdef USE_FLOWMAP
|
|
292
|
+
uniform sampler2D tFlowMap;
|
|
293
|
+
#else
|
|
294
|
+
uniform vec2 flowDirection;
|
|
295
|
+
#endif
|
|
296
|
+
|
|
297
|
+
uniform vec3 color;
|
|
298
|
+
uniform float reflectivity;
|
|
299
|
+
uniform vec4 config;
|
|
300
|
+
|
|
301
|
+
varying vec4 vCoord;
|
|
302
|
+
varying vec2 vUv;
|
|
303
|
+
varying vec3 vToEye;
|
|
304
|
+
|
|
305
|
+
void main() {
|
|
306
|
+
|
|
307
|
+
#include <logdepthbuf_fragment>
|
|
308
|
+
|
|
309
|
+
float flowMapOffset0 = config.x;
|
|
310
|
+
float flowMapOffset1 = config.y;
|
|
311
|
+
float halfCycle = config.z;
|
|
312
|
+
float scale = config.w;
|
|
313
|
+
|
|
314
|
+
vec3 toEye = normalize( vToEye );
|
|
315
|
+
|
|
316
|
+
// determine flow direction
|
|
317
|
+
vec2 flow;
|
|
318
|
+
#ifdef USE_FLOWMAP
|
|
319
|
+
flow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;
|
|
320
|
+
#else
|
|
321
|
+
flow = flowDirection;
|
|
322
|
+
#endif
|
|
323
|
+
flow.x *= - 1.0;
|
|
324
|
+
|
|
325
|
+
// sample normal maps (distort uvs with flowdata)
|
|
326
|
+
vec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );
|
|
327
|
+
vec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );
|
|
328
|
+
|
|
329
|
+
// linear interpolate to get the final normal color
|
|
330
|
+
float flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;
|
|
331
|
+
vec4 normalColor = mix( normalColor0, normalColor1, flowLerp );
|
|
332
|
+
|
|
333
|
+
// calculate normal vector
|
|
334
|
+
vec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );
|
|
335
|
+
|
|
336
|
+
// calculate the fresnel term to blend reflection and refraction maps
|
|
337
|
+
float theta = max( dot( toEye, normal ), 0.0 );
|
|
338
|
+
float reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );
|
|
339
|
+
|
|
340
|
+
// calculate final uv coords
|
|
341
|
+
vec3 coord = vCoord.xyz / vCoord.w;
|
|
342
|
+
vec2 uv = coord.xy + coord.z * normal.xz * 0.05;
|
|
343
|
+
|
|
344
|
+
vec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );
|
|
345
|
+
vec4 refractColor = texture2D( tRefractionMap, uv );
|
|
346
|
+
|
|
347
|
+
// multiply water color with the mix of both textures
|
|
348
|
+
gl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );
|
|
349
|
+
|
|
350
|
+
#include <tonemapping_fragment>
|
|
351
|
+
#include <colorspace_fragment>
|
|
352
|
+
#include <fog_fragment>
|
|
353
|
+
|
|
354
|
+
}`
|
|
355
|
+
|
|
356
|
+
};
|
|
357
|
+
|
|
358
|
+
export { Water };
|